Difference between revisions of "Haste"
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| '''[[Battle Chemistry]]''' || Mutation: Extra Toes || long || n/a || 100% || no || +5 || +5 | | '''[[Battle Chemistry]]''' || Mutation: Extra Toes || long || n/a || 100% || no || +5 || +5 | ||
|- style="background:#00DD22;" | |- style="background:#00DD22;" | ||
− | | || Haste Concoction || 10 || 45 || 22%|| yes || + | + | | || Haste Concoction || 10 || 45 || 22%|| yes || +12 || +12 |
|- style="background:#E0E0E0;" | |- style="background:#E0E0E0;" | ||
| '''[[Cow]]''' || Moo of Determination || 10 || 30 || 33% || yes || +13 || +13 | | '''[[Cow]]''' || Moo of Determination || 10 || 30 || 33% || yes || +13 || +13 |
Revision as of 20:02, 22 January 2020
This page lists various means of increasing run speed.
Consumables
- can be learned in the Serbule Hills Spider Cave.
- (L 5) and (L 20) can be learned from Alchemy: Ignite The Fire In Your Legs!, a book sold by Yetta. These potions last two minutes and require at least one Fire Dust as ingredient.
- (L 35) and (L 45) are alchemy recipes only Lycanthropes can learn, but the potions are usable by anyone.
Skills and Ability Mods
Note: Information in this table is based on info in the wiki. Most information is untested in actual gameplay. In particular some of the "In Combat?" values may be incorrect.
A handful of abilities and mods which specifically affect Flying or Swimming speed are not included in this overview.
Modded numbers are based on obtaining all highest-level applicable item mods (as of 15 July, 2019).
Skill | Ability | Duration | Cooldown | Uptime | In Combat? | Unmodded | Modded |
---|---|---|---|---|---|---|---|
Animal Handling | Sic Em | 10 | 12 | ** | yes | 0 | +9 |
Bard | Moment of Resolve | 8 | 60 | 13% | yes | 0 | +3 |
Battle Chemistry | Mutation: Extra Toes | long | n/a | 100% | no | +5 | +5 |
Haste Concoction | 10 | 45 | 22% | yes | +12 | +12 | |
Cow | Moo of Determination | 10 | 30 | 33% | yes | +13 | +13 |
Graze | 30 | 50 | 60% | no | 0 | +17 | |
Deer | Bounding Escape | 13 | 30 | 43% | yes | +8 | +8 |
Cuteness Overload | 8 | 30 | 27% | yes | 0 | +12 | |
None (Treasure Mod) | perm | n/a | 100% | no | 0 | +9 | |
Druid | Hunter's Stride | 60 | 60 | 100% | yes | +3 | +3 |
Fire Magic | Flesh to Fuel | 15 | 20 | 75% | no | 0 | +16 |
Giant Bat | Confusing Double | 15 | 60 (34)* | 25% (44%)* | yes | 0 | +6 |
Lycanthropy | Hunting Speed | 30 | 10 | 100% | no | +12 | +12 |
Shadow Feint | 15 | 20 | 75% | yes | 0 | +6 | |
Mentalism | Reconstruct | 10 | 30 | 33% | yes | 0 | +4.5 |
Necromancy | Deathgaze | 15 | 30 | *** | yes | 0 | +2.5 |
Pig | Terror Dash | 10 | 60 | 17% | yes | +12 | +12 |
Squeal | 10 | 30 | 33% | yes | 0 | +10 | |
Psychology | Positive Attitude | 60 | 60 (47)* | 100% (128%)* | no | 0 | +8 |
Ridicule | 6 | 7 | **** | yes | 0 | +4.5 | |
Rabbit | Hare Dash | 11 | 30 | 37% | yes | +10 | +10 |
None (Treasure Mod) | perm | n/a | 100% | no | 0 | +6 | |
Shield | Take the Lead | 10 | 30 | 33% | yes | +10 | +20 |
Vigorous Defense | 15 | 60 | 25% | yes | 0 | +7 | |
Spider | Premeditated Doom | 20 | 20 | 100% | yes | 0 | +9 |
Web Trap | 10 | 25 (13)* | 40% (77%)* | yes | 0 | +16 | |
Terrifying Bite | 10 | 30 | ***** | yes | 0 | +8 | |
Warden | Coordinated Assault | 30 | 30 | 100% | no | 0 | +3 |
*Numbers in parentheses require mod(s)
**Up to 83% uptime, but requires targeting an enemy and being near your pet to activate
***Up to 50% uptime, but requires landing a range attack to activate
****Up to 85% uptime, but requires landing a range attack to activate
*****Up to 33% uptime, but requires landing a melee attack to activate
Item Properties
- Sprint speed mods on various items, such as the +1 to sprint speed on the "Amulet of the Rugged Traveler", "Ring of Jaunty Traipsing", or the +2 sprint speed on boots with the word "Windstep" in their title. These passive sprint mods stack.
- Shamanic Infusion can add up to +1.5 sprint speed on boots and +3 sprint and swimming speed on pants.