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Skill Template

4,985 bytes added, 14:53, 30 September 2021
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{{msg:BASEPAGENAME}} Experience Table
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{{Skill infobox|title = Sword|image = [[File:Skill main illustrationSword_skill.jpgpng|thumb300px]]|caption = A description of the skill.|rightskilltype = Combat Skill <!-- Pick the first correct one: Beast Form, Combat Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Anatomy Skill, Phrenology Skill, Trade Skill, Other Skill (Used for skills that don't fit the other categories) -->|300pxmaxlevel = 70 <!-- List without bonus levels -->|A main picture req = <!-- Any other skills needed to liven up the article pagegain this skill -->|skilltrainers = [[Nelson Ballard]], [[Janet Lews]], [[Malvol]]<!-- List skill trainers, 3 max -->}} 
{{Quote|
The ingame Leave a quote about the skill here. This can be the in-game description goes in here, but that info must be placed below as well. Adds a bit of flavour flavor to the article as well.
}}
'''Foobar Skill''' introductory paragraph (short) summarizing the main aspects of the skill or combat style.
=={{msg:BASEPAGENAME}} Overview=='''Skill''' introductory paragraph or two summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both? Feel free to elaborate on useful information. See [[Lycanthropy]] or [[Hammer]] for examples. === In-Game Description ===The in-game description of the skill goes here. === Training {{msg:BASEPAGENAME}} ===<!--A list of methods to learn and level the skill --> * [[Jara]] teaches Carpentry after you finish '''[[Kill Bear in There]]''' for her. * [[The Wombat]] in Sun Vale also has several recipes. These recipes teach how to make some staffs and animal shoes (Cow and Deer). (Gorgonzola:Useful if only for the bonus XP for creating an item for the first time) Here I propose  * [[Lamashu]] in Kur Mountains has some recipes to cover create Storage Crates. * [[Amutasa]] unlocks levels 51-70 and teaches some higher-level staff recipes. == Connected Skills =='''List skills that connect with the skill the page is for. Sub-Skills often exist for Trade Skills and Combat Skills. For example, a Sub-Skill for Leatherworking may be Haberdashery. A Sub-Skill for Sword will eventually be Greatsword. An existing Sub-Skill is [[Corpse Talking]] for [[Necromancy]].''' '''Secondary Skills are skills that either modify the page's skill, or have connected mechanics . Calligraphy is an example of a Secondary skill for Sword, as well as Meditation for Unarmed. Secondary skills can also be Skills that require a level in the current page's skill to unlock. Toolcrafting would be an example of a Secondary skillfor Carpentry, along with citing specific Abilitieseven though it isn't a Sub-Skill. In this example,list the level.''' this gives '''Related Skills are suggested by the player wiki editors, and Cooking could be listed for Gardening.''' ===== Sub-Skills: =====* [[Charged Pig]] - (As a good overview Sub-Skill for Pig)===== Secondary Skills: =====* [[Calligraphy]] - Explanation of how Calligraphy works with Sword.* [[Toolcrafting]] - Toolcrafting requires Level 20 Carpentry.===== Related Skills: =====* [[Cooking]] - Explanation of what why Cooking is related to Gardening.===== Synergy Levels: =====Bonus [[Synergy Levels]] for [[Archery]]<!-- Skill Name --> can be obtained from the following skills and levels::; [[Fletching]] <!-- List skills alphabetically, gather information from Synergy Levels page linked above. -->:: Level 15, Level 29, Level 43 == Harvestables == '''If the skill can doincludes a gathering component (Foraging, Fishing, Gardening), and how it worksadd this heading.'''''' See [[Fishing]] or [[Mycology]] for examples.
For example if ''' Reference a transcluded ability table for the skill has "Punch 1", "Punch 2", "Punch 3" .This will be populated with all possible abilities. do we really want to document it all? A lot of this Save the page for the skill data is going to continue to change during , than follow the red link. On the alphanew page, and I am guessing iftype <code>{{((}}subst:Preload/when Ability pages{{))}}</code> Save that page to generate the game goes beta.. much of table (Just the final data can table, there will be flat out replaced by no content until the devs from their databaseWiki's ExtraBot is turned on, which generally happens after every otherpatch).{{:{{msg:BASEPAGENAME}}/Abilities}}
So instead I would prefer == Recipe Lists ==Lists of Recipes pertaining to document just abilities of the skill that goes here. See [[Cooking]] for one example of where recipes are really representative of what it does, and any abilities that have specific mechanics broken up. For Transcluded tables (such as dots, damage shields, rage control, etcWhat all skills should use).-->* Means of controlling the enemy's Rage ('''Foo Ability''', '''Bar Ability''')* Damage over time to armor ('''Buzz Ability''')* ..see [[Carpentry]].
==Advanced=='''After adding recipe breakdowns if needed, add a transcluded table of all recipes. In a similar method to adding the Complete Ability list, save this page and follow the red link that will be created for Recipes. Type on that page: <!-- How do we call non-level up rewards code>{{((ones you have to earn in the world?}}subst:Preload/Recipe pages{{))}}</code> and save.'''{{:{{msg:BASEPAGENAME}}/Recipes}}
Idea here would be == {{msg:BASEPAGENAME}} Mechanics ==''' Add mechanics specific to list the special abilities that we can earn through questsskill in this question, like [[Unarmed]] and [[Lycanthropy]]'s Combos, favorSkill-specific activities (Altar of Norala for Lycanthropes), dungeons.and Equipment that is specialized for the skill.'''=== Mechanic 1===Doing la-di-dah allows for this and that.
Note this ===Equipment===<!-- Special equipment that is SPOILER material so we may consider adding spoiler tags?intended to be used by the skill goes here, including belts. -->'''Decapitate''' & '''Heartpiercer''' : can {{belt|Lucky Belt of the Hammerer}} increases Base Damage dealt with Hammer by 8%. Can be bought from Goblins inside created with [[Hogan's KeepToolcrafting]] (requires favor with Hogan, plus Goblinese?)40.
<!--==Level Up Rewards=={{belt|Lucky Belt of the Woodland Warrior}} increases Base Damage dealt with Hammer and Druid combat skills by 6%. Can be bought from [[Agrashab]].
(Gorgonzola:) I originally used "Abilities" here, but to distinguish from {{belt|Lucky Belt of the special abilities above, Barbarian}} increases Base Damage dealt with Hammer and to use the same term with non-[[Shield]] combat skills, maybe we can just call it "Level Up Rewards" ?by 6%. Can be bought from [[Agrashab]].
That said as explained above{{belt|Lucky Belt of the Mindfist}} increases Base Damage dealt with Hammer and [[Mentalism]] combat skills by 6%.Can be bought from [[Agrashab]]. do we really want to edit super long tables that's going to be in a state of flux during alpha?
Some arguments against documenting level up rewards:{{belt|Lucky Belt of the Wraith}} increase Base Damage dealt with Unarmed and [[Necromancy]] combat skills by 6%. Can be found through rare drops and chests.
* Takes ton of time '''If this is a Combat Skill, add Treasure Effects. In a similar method to manually edit long tablesadding the Complete Ability list, save this page and follow the red link that will be created for Treasure Effects. Type on that page: <code>{{((}}subst:Preload/Treasure Effect pages{{))}}</code> and save.'''{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
* All skills can potentially still change a lot during alpha'''Now, or even be removed Add Stat Bonuses. There is no preload for Stat Bonuses, so just add the following and wait for balance reasonsthe bot to add the page.{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
* It's somewhat covered in ''Now, Add Level Up Rewards. In a similar method to adding the game Skills window (you can see upcoming rewards)Complete Ability list, save this page and above follow the red link that will be created for Level Up Rewards. Type on that page: <code>{{((overview}}subst:Preload/Level Up Reward pages{{))}}</code> and save.'''{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
* It's somewhat spoiler material too== {{msg:BASEPAGENAME}} Experience Table =={{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|{{:Xptables/TypicalCombatSkill}} <!-- Xptables will list all tables.. let players enjoy discovering Select the right one by looking at "XpTable" in the level up skillsjson.-->}}
-->== Trivia =='''Write a little about this history of the skill, or things that don't belong in above areas'''
== Gallery==
''' Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.'''
<gallery mode="nolines" widths=200px>
File:Serbule docks area.jpg|The docks area.
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.
File:Serbule Gallery 2.jpg|A very dangerous place...
</gallery>
<!--
Suggested Add the correct Categories to the skill page. Make sure to remove Category:Template guides.  Mandatory Categories:
* Category:Skills
 
These Categories will be automatically added if the infobox is filled in correctly:
* Category:Beast Forms
* Category:Combat Skills
* Category:Beast Skills
* Category:Anatomy Skills
* Category:Phrenology Skills
* Category:Trade Skills
* Category:Other Skills
-->
[[Category:Template guides]][[Category:Skills]][[Category:Combat Skills]]
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