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− | The staff is a melee weapon that attacks with a longer range than that of the other melee weapons.
| + | __NOTOC__ |
| + | {{Skill infobox |
| + | |title = Staff |
| + | |image = [[File:Empty_Placeholder.png]] |
| + | |caption = Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities. |
| + | |skilltype = Combat Skill |
| + | |maxlevel = 90 |
| + | |req = N/A |
| + | |skilltrainers = [[Hogan]], [[Roshun the Traitor]], [[Pegast]] |
| + | }} |
| + | {{Quote| |
| + | Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well. |
| + | }} |
| + | == {{msg:BASEPAGENAME}} Overview== |
| + | '''Staff''' is an extremely potent defensive skill. It has access to a variety of armor/health regeneration, crowd control, taunt, rage reduction, and extreme damage reduction. Its secondary skill, [[Hoplology]] can restore a bit of armor every time you use a Staff ability. |
| + | |
| + | === In-Game Description === |
| + | Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities. |
| + | |
| + | === Training {{msg:BASEPAGENAME}} === |
| + | * [[Hogan]] in [[Hogan's Keep]] teaches '''Staff''' after completing his quest [[Hogan's Request]]. |
| + | * [[Roshun the Traitor]] will unlock levels 51-60, 61-70 and teach you 51+ '''Staff''' abilities as well as lower-level '''Staff''' abilities. |
| + | * [[The Wombat]] in [[Sun Vale]] also teaches some '''Staff''' abilities. |
| + | * [[Pegast]] unlocks 71-80. |
| + | * Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]]. |
| + | ==Connected Skills== |
| + | '''Sub-Skills:''' |
| + | * None |
| + | '''Secondary Skills:''' |
| + | * [[Hoplology]] |
| + | '''Related Skills:''' |
| + | * [[Carpentry]] - Players can carve melee and combat staves. |
| + | |
| + | ===== Synergy Levels ===== |
| + | Bonus [[Synergy Levels]] for [[Staff]] can be obtained from the following skills and levels: |
| + | :; [[Goblinese]] |
| + | :: Level 25, and Level 45 |
| + | :; [[Hoplology]] |
| + | :: Level 20, and Level 50 |
| + | :; [[Sword]] |
| + | :: Level 42 |
| + | :; [[Unarmed]] |
| + | :: Level 21, and Level 46 |
| + | |
| + | {{:{{msg:BASEPAGENAME}}/Abilities}} |
| + | |
| + | == {{msg:BASEPAGENAME}} Mechanics == |
| + | === Hoplology === |
| + | As you gain levels in [[Hoplology]], your "Staff Armor Auto-Heal" amount will go up. This means that every time you use a Staff ability, you will regenerate that amount of armor. This caps out at Hoplology 50, at a bonus of 15 armor per attack. |
| + | === Weapons === |
| + | ===== [[Staff]] weapons compatible with [[Fire Magic]]. ===== |
| + | <dpl> |
| + | category = Items/Staff |
| + | category = Items/FireStaff |
| + | reset = categories |
| + | columns = 3 |
| + | mode = userformat |
| + | format = ,\n* {{Item|%PAGE%}},, |
| + | allowcachedresults=true |
| + | </dpl> |
| + | ===== [[Staff]] weapons for [[Priest]] (Holy Symbol). ===== |
| + | <dpl> |
| + | category = Items/Staff |
| + | category = Items/HolySymbol |
| + | reset = categories |
| + | columns = 3 |
| + | mode = userformat |
| + | format = ,\n* {{Item|%PAGE%}},, |
| + | allowcachedresults=true |
| + | </dpl> |
| + | ===== Other [[Staff]] weapons. ===== |
| + | <dpl> |
| + | category = Items/Staff |
| + | notcategory = Items/FireStaff |
| + | notcategory = Items/HolySymbol |
| + | reset = categories |
| + | columns = 3 |
| + | mode = userformat |
| + | format = ,\n* {{Item|%PAGE%}},, |
| + | allowcachedresults=true |
| + | </dpl> |
| + | === Equipment=== |
| + | <!-- Special equipment that is intended to be used by the skill goes here, including belts. --> |
| + | {{belt|Belt of the Staff Fighter}} increases Base Damage dealt with Staff by 8%. Can be created with [[Toolcrafting]] 34. |
| + | |
| + | {{belt|Belt of the War Wizard}} increases Base Damage dealt with Staff and [[Fire Magic]] combat skills by 6%. Can be bought from [[Velkort]]. |
| + | |
| + | {{belt|Belt of the Defender}} increases Base Damage dealt with Staff and [[Shield]] combat skills by 6%. Can be bought from [[Hogan]]. |
| + | |
| + | {{belt|Belt of the Wandering Do-Gooder}} increases Base Damage dealt with Staff and [[Animal Handling]] combat skills by 6%. Can be bought from [[Hogan]]. |
| + | |
| + | {{belt|Belt of the Forest Traveler}} increases Base Damage dealt with Staff and [[Druid]] combat skills by 6%. Can be bought from [[Agrashab]]. |
| + | |
| + | {{belt|Belt of the Tundra Guardian}} increases Base Damage dealt with Staff and [[Ice Magic]] combat skills by 6%. Can be bought from [[Ukorga]]. |
| + | |
| + | {{:{{msg:BASEPAGENAME}}/Treasure Effects}} |
| + | |
| + | {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} |
| + | |
| + | {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} |
| + | |
| + | == Staff Experience Table == |
| + | {{Spoiler|Click Expand to view the Experience Table for Staff| |
| + | {{:Xptables/TypicalCombatSkill}} |
| + | }} |
| + | |
| + | == Trivia == |
| + | '''Write a little about this history of the skill, or things that don't belong in above areas''' |
| + | |
| + | == Gallery== |
| + | |
| + | [[Category:Skills]] |
Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities.
Icon |
Level |
Name |
Description |
Special |
Effects |
Stats |
Source
|
|
1 |
Smash |
Strike an enemy with your staff. This is a Basic Attack |
|
Damage: 7 Crushing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
4 |
Double Hit |
Strike an enemy twice with your staff. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 24 Crushing |
Power Cost: 16 Range: 5 Cooldown: 8 |
Leveling
|
|
6 |
Lunge |
Lunge at an enemy with your staff. This attack does extra damage to armor. |
|
Damage: 20 Piercing Armor Dmg: 20 Piercing |
Power Cost: 10 Range: 7 Cooldown: 8 |
Leveling
|
|
8 |
Strategic Thrust |
Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. |
|
Damage: 26 Piercing Dmg to Vulnerable: 26 Piercing |
Power Cost: 21 Range: 7 Cooldown: 12 Accuracy: +5% |
Leveling
|
|
10 |
Deflective Spin |
Spin your staff in a deflective stance. |
You take 10% less damage from all attacks for 10 seconds. --Can Have-- Restores: 0 Health Restores: 0 Health every 3 seconds for 15 seconds |
Damage: 23 Crushing |
Power Cost: 20 AoE: 10 Cooldown: 16 |
Leveling
|
|
12 |
Heed The Stick |
Surprise an enemy that's been ignoring you, encouraging them to face you. |
|
Damage: 19 Crushing Taunts: 80 |
Power Cost: 10 Range: 5 Cooldown: 8 |
Training: Hogan
|
|
15 |
Blocking Stance |
Take a defensive posture. This is a Survival-Utility ability |
Reduces any physical damage you suffer (Crushing, Slashing, or Piercing) for 30 seconds, with extra protection against Elites. For the first 3 seconds you are immune to physical damage! Mitigates 5 Physical Damage Mitigates 5 Additional Physical Damage from Elites |
|
Power Cost: 14 Range: 3 Cooldown: 30 |
Leveling
|
|
15 |
Suppress |
Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. |
Suppresses Monster Shout |
Damage: 24 Crushing Enemy Rage: -100 |
Power Cost: 22 AoE: 10 Cooldown: 12 |
Training: The Wombat
|
|
16 |
Pin |
Stab the enemy's leg, briefly immobilizing them. This is a Signature Debuff ability |
Target's speed is reduced by 90% for 5 seconds |
Damage: 31 Piercing |
Power Cost: 19 Range: 5 Cooldown: 15 |
Item: Staff: Pin Training: Roshun the Traitor
|
|
18 |
Safe Fall |
Use your staff skills to avoid taking as much damage from falls. (Staff skill must be active.) |
You take 33% less damage from falls for 5 minutes Can Be On Sidebar |
|
Power Cost: 5 Range: 3 Cooldown: 5 |
Leveling
|
|
20 |
Smash 2 |
Strike an enemy with your staff. This is a Basic Attack |
|
Damage: 17 Crushing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
24 |
Headcracker |
Clobber an enemy. Vulnerable targets are also stunned. This is a Nice Attack |
Vulnerable targets are stunned |
Damage: 64 Crushing |
Power Cost: 27 Range: 5 Cooldown: 15 |
Training: Hogan
|
|
25 |
Double Hit 2 |
Strike an enemy twice with your staff. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 69 Crushing |
Power Cost: 27 Range: 5 Cooldown: 8 |
Leveling
|
|
26 |
Heed The Stick 2 |
Surprise an enemy that's been ignoring you, encouraging them to face you. |
|
Damage: 38 Crushing Taunts: 120 |
Power Cost: 13 Range: 5 Cooldown: 8 |
Training: Hogan
|
|
28 |
Strategic Thrust 2 |
Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. |
|
Damage: 91 Piercing Dmg to Vulnerable: 91 Piercing |
Power Cost: 33 Range: 7 Cooldown: 12 Accuracy: +10% |
Leveling
|
|
30 |
Redirect |
Use your staff to knock an enemy back, making it easier for an ally to take over the fight. (The enemy is likely to choose a different target if one is nearby.) |
Target is knocked backwards Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 4 times over 8 seconds |
Damage: 51 Crushing Taunts: -200 |
Power Cost: 19 Range: 5 Cooldown: 30 |
Leveling
|
|
30 |
Suppress 2 |
Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. |
Suppresses Monster Shout |
Damage: 51 Crushing Enemy Rage: -200 |
Power Cost: 30 AoE: 10 Cooldown: 12 |
Training: The Wombat
|
|
31 |
Safe Fall 2 |
Use your staff skills to avoid taking as much damage from falls. (Staff skill must be active.) |
You take 50% less damage from falls for 5 minutes, and you can change direction in mid-air (during long falls) Can Be On Sidebar |
|
Power Cost: 6 Range: 3 Cooldown: 5 |
Leveling
|
|
33 |
Lunge 2 |
Lunge at an enemy with your staff. This attack does extra damage to armor. |
|
Damage: 69 Piercing Armor Dmg: 69 Piercing |
Power Cost: 20 Range: 7 Cooldown: 8 |
Leveling
|
|
33 |
Pin 2 |
Stab the enemy's leg, briefly immobilizing them. This is a Signature Debuff ability |
Target's speed is reduced by 90% for 8 seconds |
Damage: 69 Piercing |
Power Cost: 27 Range: 5 Cooldown: 15 |
Item: Staff: Pin 2 Training: Roshun the Traitor
|
|
35 |
Deflective Spin 2 |
Spin your staff in a deflective stance. |
You take 11% less damage from all attacks for 10 seconds. --Can Have-- Restores: 0 Health Restores: 0 Health every 3 seconds for 15 seconds |
Damage: 88 Crushing |
Power Cost: 34 AoE: 10 Cooldown: 16 |
Leveling
|
|
35 |
Phoenix Strike |
Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation. This is an Epic Attack |
For 15 seconds, melee attackers suffer: 30 Fire |
Damage: 196 Fire Enrages: 200% |
Power Cost: 80 Range: 5 Cooldown: 60 |
Training: Hogan
|
|
37 |
Blocking Stance 2 |
Take a defensive posture. This is a Survival-Utility ability |
Reduces any physical damage you suffer (Crushing, Slashing, or Piercing) for 30 seconds, with extra protection against Elites. For the first 3 seconds you are immune to physical damage! Mitigates 10 Physical Damage Mitigates 10 Additional Physical Damage from Elites |
|
Power Cost: 21 Range: 3 Cooldown: 30 |
Leveling
|
|
40 |
Heed The Stick 3 |
Surprise an enemy that's been ignoring you, encouraging them to face you. |
|
Damage: 67 Crushing Taunts: 200 |
Power Cost: 17 Range: 5 Cooldown: 8 |
Training: Hogan
|
|
42 |
Headcracker 2 |
Clobber an enemy. Vulnerable targets are also stunned. This is a Nice Attack |
Vulnerable targets are stunned |
Damage: 141 Crushing |
Power Cost: 37 Range: 5 Cooldown: 15 |
Training: Hogan
|
|
43 |
Smash 3 |
Strike an enemy with your staff. This is a Basic Attack |
|
Damage: 42 Crushing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
44 |
Safe Fall 3 |
Use your staff skills to avoid taking damage from falls. (Staff skill must be active.) |
You take no damage from falls for 5 minutes, and gravity affects you less, allowing you to steer during long falls Can Be On Sidebar |
|
Power Cost: 7 Range: 3 Cooldown: 5 |
Leveling
|
|
45 |
Double Hit 3 |
Strike an enemy twice with your staff. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 162 Crushing |
Power Cost: 38 Range: 5 Cooldown: 8 |
Leveling
|
|
45 |
Suppress 3 |
Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. |
Suppresses Monster Shout |
Damage: 97 Crushing Enemy Rage: -300 |
Power Cost: 38 AoE: 10 Cooldown: 12 |
Training: The Wombat
|
|
45 |
Phoenix Strike 2 |
Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation. This is an Epic Attack |
For 15 seconds, melee attackers suffer: 60 Fire |
Damage: 307 Fire Enrages: 200% |
Power Cost: 90 Range: 5 Cooldown: 60 |
Training: Hogan
|
|
46 |
Redirect 2 |
Use your staff to knock an enemy back, making it easier for an ally to take over the fight. (The enemy is likely to choose a different target if one is nearby.) |
Target is knocked backwards Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 4 times over 8 seconds |
Damage: 102 Crushing Taunts: -350 |
Power Cost: 24 Range: 5 Cooldown: 30 |
Leveling
|
|
48 |
Strategic Thrust 3 |
Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. |
|
Damage: 215 Piercing Dmg to Vulnerable: 215 Piercing |
Power Cost: 45 Range: 7 Cooldown: 12 Accuracy: +15% |
Leveling
|
|
50 |
Lunge 3 |
Lunge at an enemy with your staff. This attack does extra damage to armor. |
|
Damage: 144 Piercing Armor Dmg: 144 Piercing |
Power Cost: 25 Range: 7 Cooldown: 8 |
Leveling
|
|
50 |
Pin 3 |
Stab the enemy's leg, briefly immobilizing them. This is a Signature Debuff ability |
Target's speed is reduced by 90% for 11 seconds |
Damage: 144 Piercing |
Power Cost: 34 Range: 5 Cooldown: 15 |
Item: Staff: Pin 3 Training: Roshun the Traitor
|
|
51 |
Pinning Slash |
Jab the enemy's leg with your staff, briefly immobilizing them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.) |
DoT: 10 Trauma, 6 times over 12 seconds |
Damage: 124 Slashing |
Power Cost: 22 Range: 5 Cooldown: 12 |
Training: Furlak
|
|
52 |
Blocking Stance 3 |
Take a defensive posture. This is a Survival-Utility ability |
Reduces any physical damage you suffer (Crushing, Slashing, or Piercing) for 30 seconds, with extra protection against Elites. For the first 3 seconds you are immune to physical damage! Mitigates 18 Physical Damage Mitigates 18 Additional Physical Damage from Elites |
|
Power Cost: 25 Range: 3 Cooldown: 30 |
Training: Roshun the Traitor
|
|
53 |
Headcracker 3 |
Clobber an enemy. Vulnerable targets are also stunned. This is a Nice Attack |
Vulnerable targets are stunned |
Damage: 220 Crushing |
Power Cost: 42 Range: 5 Cooldown: 15 |
Training: Hogan Training: Roshun the Traitor
|
|
53 |
Heed The Stick 4 |
Surprise an enemy that's been ignoring you, encouraging them to face you. |
|
Damage: 113 Crushing Taunts: 300 |
Power Cost: 19 Range: 5 Cooldown: 8 |
Training: Hogan
|
|
54 |
Smash 4 |
Strike an enemy with your staff. This is a Basic Attack |
|
Damage: 66 Crushing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Roshun the Traitor
|
|
55 |
Deflective Spin 3 |
Spin your staff in a deflective stance. |
You take 12% less damage from all attacks for 10 seconds. --Can Have-- Restores: 0 Health Restores: 0 Health every 3 seconds for 15 seconds |
Damage: 200 Crushing |
Power Cost: 43 AoE: 10 Cooldown: 16 |
Training: Roshun the Traitor
|
|
55 |
Phoenix Strike 3 |
Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation. This is an Epic Attack |
For 15 seconds, melee attackers suffer: 90 Fire |
Damage: 448 Fire Enrages: 200% |
Power Cost: 102 Range: 5 Cooldown: 60 |
Training: Hogan
|
|
57 |
Lunge 4 |
Lunge at an enemy with your staff. This attack does extra damage to armor. |
|
Damage: 180 Piercing Armor Dmg: 180 Piercing |
Power Cost: 27 Range: 7 Cooldown: 8 |
Training: Roshun the Traitor
|
|
58 |
Strategic Thrust 4 |
Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. |
|
Damage: 298 Piercing Dmg to Vulnerable: 298 Piercing |
Power Cost: 51 Range: 7 Cooldown: 12 Accuracy: +18% |
Training: Roshun the Traitor
|
|
60 |
Double Hit 4 |
Strike an enemy twice with your staff. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 273 Crushing |
Power Cost: 45 Range: 5 Cooldown: 8 |
Training: Roshun the Traitor
|
|
60 |
Suppress 4 |
Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. |
Suppresses Monster Shout |
Damage: 164 Crushing Enemy Rage: -520 |
Power Cost: 45 AoE: 10 Cooldown: 12 |
Training: The Wombat
|
|
61 |
Pinning Slash 2 |
Jab the enemy's leg with your staff, briefly immobilizing them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.) |
DoT: 20 Trauma, 6 times over 12 seconds |
Damage: 168 Slashing |
Power Cost: 25 Range: 5 Cooldown: 12 |
Training: Furlak
|
|
62 |
Pin 4 |
Stab the enemy's leg, briefly immobilizing them. This is a Signature Debuff ability |
Target's speed is reduced by 90% for 11 seconds |
Damage: 206 Piercing |
Power Cost: 39 Range: 5 Cooldown: 15 |
Training: Roshun the Traitor
|
|
63 |
Lunge 5 |
Lunge at an enemy with your staff. This attack does extra damage to armor. |
|
Damage: 211 Piercing Armor Dmg: 211 Piercing |
Power Cost: 29 Range: 7 Cooldown: 8 |
Training: Roshun the Traitor
|
|
64 |
Headcracker 4 |
Clobber an enemy. Vulnerable targets are also stunned. This is a Nice Attack |
Vulnerable targets are stunned |
Damage: 300 Crushing |
Power Cost: 47 Range: 5 Cooldown: 15 |
Training: Hogan Training: Roshun the Traitor
|
|
65 |
Phoenix Strike 4 |
Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation. This is an Epic Attack |
For 15 seconds, melee attackers suffer: 125 Fire |
Damage: 586 Fire Enrages: 200% |
Power Cost: 113 Range: 5 Cooldown: 60 |
Training: Hogan
|
|
65 |
Smash 5 |
Strike an enemy with your staff. This is a Basic Attack |
|
Damage: 89 Crushing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Roshun the Traitor
|
|
65 |
Blocking Stance 4 |
Take a defensive posture. This is a Survival-Utility ability |
Reduces any physical damage you suffer (Crushing, Slashing, or Piercing) for 30 seconds, with extra protection against Elites. For the first 3 seconds you are immune to physical damage! Mitigates 26 Physical Damage Mitigates 26 Additional Physical Damage from Elites |
|
Power Cost: 29 Range: 3 Cooldown: 30 |
Training: Roshun the Traitor
|
|
65 |
Redirect 3 |
Use your staff to knock an enemy back, making it easier for an ally to take over the fight. (The enemy is likely to choose a different target if one is nearby.) |
Target is knocked backwards Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 4 times over 8 seconds |
Damage: 185 Crushing Taunts: -500 |
Power Cost: 29 Range: 5 Cooldown: 30 |
Training: Roshun the Traitor
|
|
66 |
Heed The Stick 5 |
Surprise an enemy that's been ignoring you, encouraging them to face you. |
|
Damage: 163 Crushing Taunts: 300 |
Power Cost: 22 Range: 5 Cooldown: 8 |
Training: Hogan
|
|
68 |
Strategic Thrust 5 |
Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. |
|
Damage: 384 Piercing Dmg to Vulnerable: 384 Piercing |
Power Cost: 57 Range: 7 Cooldown: 12 Accuracy: +18% |
Training: Roshun the Traitor
|
|
70 |
Double Hit 5 |
Strike an enemy twice with your staff. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 348 Crushing |
Power Cost: 50 Range: 5 Cooldown: 8 |
Training: Roshun the Traitor
|
|
70 |
Deflective Spin 4 |
Spin your staff in a deflective stance. |
You take 13% less damage from all attacks for 10 seconds. --Can Have-- Restores: 0 Health Restores: 0 Health every 3 seconds for 15 seconds |
Damage: 295 Crushing |
Power Cost: 50 AoE: 10 Cooldown: 16 |
Training: Roshun the Traitor
|
|
71 |
Pinning Slash 3 |
Jab the enemy's leg with your staff, briefly immobilizing them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.) |
DoT: 30 Trauma, 6 times over 12 seconds |
Damage: 214 Slashing |
Power Cost: 27 Range: 5 Cooldown: 12 |
Training: Furlak
|
|
72 |
Lunge 6 |
Lunge at an enemy with your staff. This attack does extra damage to armor. |
|
Damage: 262 Piercing Armor Dmg: 262 Piercing |
Power Cost: 32 Range: 7 Cooldown: 8 |
Training: Pegast
|
|
74 |
Pin 5 |
Stab the enemy's leg, briefly immobilizing them. This is a Signature Debuff ability |
Target's speed is reduced by 90% for 11 seconds |
Damage: 275 Piercing |
Power Cost: 44 Range: 5 Cooldown: 15 |
Training: Roshun the Traitor
|
|
75 |
Phoenix Strike 5 |
Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation. This is an Epic Attack |
For 15 seconds, melee attackers suffer: 160 Fire |
Damage: 743 Fire Enrages: 200% |
Power Cost: 126 Range: 5 Cooldown: 60 |
Training: Hogan
|
|
75 |
Suppress 5 |
Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. |
Suppresses Monster Shout |
Damage: 235 Crushing Enemy Rage: -640 |
Power Cost: 53 AoE: 10 Cooldown: 12 |
Training: Pegast
|
|
75 |
Headcracker 5 |
Clobber an enemy. Vulnerable targets are also stunned. This is a Nice Attack |
Vulnerable targets are stunned |
Damage: 392 Crushing |
Power Cost: 53 Range: 5 Cooldown: 15 |
Training: Pegast
|
|
76 |
Smash 6 |
Strike an enemy with your staff. This is a Basic Attack |
|
Damage: 115 Crushing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Pegast
|
|
77 |
Blocking Stance 5 |
Take a defensive posture. This is a Survival-Utility ability |
Reduces any physical damage you suffer (Crushing, Slashing, or Piercing) for 30 seconds, with extra protection against Elites. For the first 3 seconds you are immune to physical damage! Mitigates 34 Physical Damage Mitigates 34 Additional Physical Damage from Elites |
|
Power Cost: 33 Range: 3 Cooldown: 30 |
Training: Pegast
|
|
78 |
Strategic Thrust 6 |
Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. |
|
Damage: 484 Piercing Dmg to Vulnerable: 484 Piercing |
Power Cost: 63 Range: 7 Cooldown: 12 Accuracy: +18% |
Training: Pegast
|
|
79 |
Heed The Stick 6 |
Surprise an enemy that's been ignoring you, encouraging them to face you. |
|
Damage: 219 Crushing Taunts: 300 |
Power Cost: 25 Range: 5 Cooldown: 8 |
Training: Pegast
|
|
80 |
Double Hit 6 |
Strike an enemy twice with your staff. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 436 Crushing |
Power Cost: 56 Range: 5 Cooldown: 8 |
Training: Pegast
|
|
80 |
Lunge 7 |
Lunge at an enemy with your staff. This attack does extra damage to armor. |
|
Damage: 314 Piercing Armor Dmg: 314 Piercing |
Power Cost: 34 Range: 7 Cooldown: 8 |
Training: Pegast
|
|
81 |
Redirect 4 |
Use your staff to knock an enemy back, making it easier for an ally to take over the fight. (The enemy is likely to choose a different target if one is nearby.) |
Target is knocked backwards Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 4 times over 8 seconds |
Damage: 266 Crushing Taunts: -500 |
Power Cost: 35 Range: 5 Cooldown: 30 |
Training: Pegast
|
|
81 |
Pinning Slash 4 |
Jab the enemy's leg with your staff, briefly immobilizing them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.) |
DoT: 40 Trauma, 6 times over 12 seconds |
Damage: 266 Slashing |
Power Cost: 30 Range: 5 Cooldown: 12 |
Training: Pegast
|
|
84 |
Heed The Stick 7 |
Surprise an enemy that's been ignoring you, encouraging them to face you. |
|
Damage: 242 Crushing Taunts: 300 |
Power Cost: 27 Range: 5 Cooldown: 8 |
Item: Staff: Heed The Stick 7
|
|
85 |
Phoenix Strike 6 |
Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation. This is an Epic Attack |
For 15 seconds, melee attackers suffer: 200 Fire |
Damage: 909 Fire Enrages: 200% |
Power Cost: 139 Range: 5 Cooldown: 60 |
Item: Staff: Phoenix Strike 6
|
|
86 |
Headcracker 6 |
Clobber an enemy. Vulnerable targets are also stunned. This is a Nice Attack |
Vulnerable targets are stunned |
Damage: 488 Crushing |
Power Cost: 59 Range: 5 Cooldown: 15 |
Item: Staff: Headcracker 6
|
|
87 |
Smash 7 |
Strike an enemy with your staff. This is a Basic Attack |
|
Damage: 143 Crushing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Item: Staff: Smash 7
|
|
87 |
Pin 6 |
Stab the enemy's leg, briefly immobilizing them. This is a Signature Debuff ability |
Target's speed is reduced by 90% for 11 seconds |
Damage: 358 Piercing |
Power Cost: 50 Range: 5 Cooldown: 15 |
Item: Staff: Pin 6
|
|
88 |
Strategic Thrust 7 |
Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. |
|
Damage: 587 Piercing Dmg to Vulnerable: 587 Piercing |
Power Cost: 69 Range: 7 Cooldown: 12 Accuracy: +18% |
Item: Staff: Strategic Thrust 7
|
|
89 |
Blocking Stance 6 |
Take a defensive posture. This is a Survival-Utility ability |
Reduces any physical damage you suffer (Crushing, Slashing, or Piercing) for 30 seconds, with extra protection against Elites. For the first 3 seconds you are immune to physical damage! Mitigates 42 Physical Damage Mitigates 42 Additional Physical Damage from Elites |
|
Power Cost: 37 Range: 3 Cooldown: 30 |
Item: Staff: Blocking Stance 6
|
|
90 |
Double Hit 7 |
Strike an enemy twice with your staff. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 526 Crushing |
Power Cost: 61 Range: 5 Cooldown: 8 |
Item: Staff: Double Hit 7
|
|
90 |
Lunge 8 |
Lunge at an enemy with your staff. This attack does extra damage to armor. |
|
Damage: 379 Piercing Armor Dmg: 379 Piercing |
Power Cost: 38 Range: 7 Cooldown: 8 |
Item: Staff: Lunge 8
|
|
90 |
Suppress 6 |
Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. |
Suppresses Monster Shout |
Damage: 315 Crushing Enemy Rage: -760 |
Power Cost: 61 AoE: 10 Cooldown: 12 |
Item: Staff: Suppress 6
|
|
91 |
Pinning Slash 5 |
Jab the enemy's leg with your staff, briefly immobilizing them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.) |
DoT: 50 Trauma, 6 times over 12 seconds |
Damage: 321 Slashing |
Power Cost: 33 Range: 5 Cooldown: 12 |
Item: Staff: Pinning Slash 5
|
|
95 |
Redirect 5 |
Use your staff to knock an enemy back, making it easier for an ally to take over the fight. (The enemy is likely to choose a different target if one is nearby.) |
Target is knocked backwards Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 4 times over 8 seconds |
Damage: 343 Crushing Taunts: -500 |
Power Cost: 39 Range: 5 Cooldown: 30 |
Item: Staff: Redirect 5
|
|
95 |
Deflective Spin 5 |
Spin your staff in a deflective stance. |
You take 14% less damage from all attacks for 10 seconds. --Can Have-- Restores: 0 Health Restores: 0 Health every 3 seconds for 15 seconds |
Damage: 484 Crushing |
Power Cost: 64 AoE: 10 Cooldown: 16 |
Item: Staff: Deflective Spin 5
|
|
95 |
Phoenix Strike 7 |
Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation. This is an Epic Attack |
For 15 seconds, melee attackers suffer: 240 Fire |
Damage: 1083 Fire Enrages: 200% |
Power Cost: 153 Range: 5 Cooldown: 60 |
Item: Staff: Phoenix Strike 7
|
Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
|
of Staff-Fighting |
Level 100 - Staff Base Damage +50% |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Staff Damage +5
- Staff Base Damage +10%
- Staff Base Damage +15%
- Staff Base Damage +20%
- Staff Base Damage +25%
- Staff Base Damage +30%
- Staff Base Damage +35%
- Staff Base Damage +40%
- Staff Base Damage +45%
- Staff Base Damage +50%
|
|
|
Level 100 - Armor from Combat Refresh Abilities +67 when Staff is active |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Armor from Combat Refresh Abilities +10 when Staff is active
- Armor from Combat Refresh Abilities +13 when Staff is active
- Armor from Combat Refresh Abilities +16 when Staff is active
- Armor from Combat Refresh Abilities +19 when Staff is active
- Armor from Combat Refresh Abilities +22 when Staff is active
- Armor from Combat Refresh Abilities +25 when Staff is active
- Armor from Combat Refresh Abilities +28 when Staff is active
- Armor from Combat Refresh Abilities +31 when Staff is active
- Armor from Combat Refresh Abilities +34 when Staff is active
- Armor from Combat Refresh Abilities +37 when Staff is active
- Armor from Combat Refresh Abilities +40 when Staff is active
- Armor from Combat Refresh Abilities +43 when Staff is active
- Armor from Combat Refresh Abilities +46 when Staff is active
- Armor from Combat Refresh Abilities +49 when Staff is active
- Armor from Combat Refresh Abilities +52 when Staff is active
- Armor from Combat Refresh Abilities +55 when Staff is active
- Armor from Combat Refresh Abilities +58 when Staff is active
- Armor from Combat Refresh Abilities +61 when Staff is active
- Armor from Combat Refresh Abilities +64 when Staff is active
- Armor from Combat Refresh Abilities +67 when Staff is active
|
|
|
Level 100 - Smash, Double Hit, and Heed The Stick Damage +157 |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Smash, Double Hit, and Heed The Stick Damage +5
- Smash, Double Hit, and Heed The Stick Damage +13
- Smash, Double Hit, and Heed The Stick Damage +21
- Smash, Double Hit, and Heed The Stick Damage +29
- Smash, Double Hit, and Heed The Stick Damage +37
- Smash, Double Hit, and Heed The Stick Damage +45
- Smash, Double Hit, and Heed The Stick Damage +53
- Smash, Double Hit, and Heed The Stick Damage +61
- Smash, Double Hit, and Heed The Stick Damage +69
- Smash, Double Hit, and Heed The Stick Damage +77
- Smash, Double Hit, and Heed The Stick Damage +85
- Smash, Double Hit, and Heed The Stick Damage +93
- Smash, Double Hit, and Heed The Stick Damage +101
- Smash, Double Hit, and Heed The Stick Damage +109
- Smash, Double Hit, and Heed The Stick Damage +117
- Smash, Double Hit, and Heed The Stick Damage +125
- Smash, Double Hit, and Heed The Stick Damage +133
- Smash, Double Hit, and Heed The Stick Damage +141
- Smash, Double Hit, and Heed The Stick Damage +149
- Smash, Double Hit, and Heed The Stick Damage +157
|
|
|
Level 100 - Nice Attack Power Cost -66 when Staff is active |
Rare |
Ring |
Click Expand to reveal
- Nice Attack Power Cost -2 when Staff is active
- Nice Attack Power Cost -4 when Staff is active
- Nice Attack Power Cost -6 when Staff is active
- Nice Attack Power Cost -8 when Staff is active
- Nice Attack Power Cost -10 when Staff is active
- Nice Attack Power Cost -13 when Staff is active
- Nice Attack Power Cost -16 when Staff is active
- Nice Attack Power Cost -20 when Staff is active
- Nice Attack Power Cost -24 when Staff is active
- Nice Attack Power Cost -28 when Staff is active
- Nice Attack Power Cost -32 when Staff is active
- Nice Attack Power Cost -36 when Staff is active
- Nice Attack Power Cost -40 when Staff is active
- Nice Attack Power Cost -43 when Staff is active
- Nice Attack Power Cost -47 when Staff is active
- Nice Attack Power Cost -50 when Staff is active
- Nice Attack Power Cost -54 when Staff is active
- Nice Attack Power Cost -58 when Staff is active
- Nice Attack Power Cost -62 when Staff is active
- Nice Attack Power Cost -66 when Staff is active
|
|
of Smashing Vulnerabilities |
Level 100 - All Staff attacks have a 6.5% chance to trigger the target's Vulnerability |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
- All Staff attacks have a 2% chance to trigger the target's Vulnerability
- All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
- All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
- All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
- All Staff attacks have a 3% chance to trigger the target's Vulnerability
- All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
- All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
- All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
- All Staff attacks have a 4% chance to trigger the target's Vulnerability
- All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
- All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
- All Staff attacks have a 4.75% chance to trigger the target's Vulnerability
- All Staff attacks have a 5% chance to trigger the target's Vulnerability
- All Staff attacks have a 5.25% chance to trigger the target's Vulnerability
- All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
- All Staff attacks have a 5.75% chance to trigger the target's Vulnerability
- All Staff attacks have a 6% chance to trigger the target's Vulnerability
- All Staff attacks have a 6.25% chance to trigger the target's Vulnerability
- All Staff attacks have a 6.5% chance to trigger the target's Vulnerability
|
|
of Fiery Smashing |
Level 100 - Phoenix Strike costs -20 Power and boosts your Direct Fire Damage +24% for 30 seconds |
Rare |
Hands |
Click Expand to reveal
- Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
- Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
- Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
- Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
- Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
- Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
- Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
- Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
- Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
- Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
- Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
- Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
- Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds
- Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds
- Phoenix Strike costs -15 Power and boosts your Direct Fire Damage +19% for 30 seconds
- Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds
- Phoenix Strike costs -17 Power and boosts your Direct Fire Damage +21% for 30 seconds
- Phoenix Strike costs -18 Power and boosts your Direct Fire Damage +22% for 30 seconds
- Phoenix Strike costs -19 Power and boosts your Direct Fire Damage +23% for 30 seconds
- Phoenix Strike costs -20 Power and boosts your Direct Fire Damage +24% for 30 seconds
|
|
of Crushing Streaks |
Level 100 - Double Hit causes your next attack to deal +150 damage if it is a Crushing attack |
Uncommon |
Ring, Hands |
Click Expand to reveal
- Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +125 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +150 damage if it is a Crushing attack
|
|
|
Level 100 - Pin heals you for 55 health |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Pin heals you for 10 health
- Pin heals you for 15 health
- Pin heals you for 20 health
- Pin heals you for 25 health
- Pin heals you for 30 health
- Pin heals you for 35 health
- Pin heals you for 40 health
- Pin heals you for 45 health
- Pin heals you for 50 health
- Pin heals you for 55 health
|
|
|
Level 100 - Pin boosts Core Attack and Nice Attack Damage +122 for 15 seconds |
Uncommon |
Head, Feet |
Click Expand to reveal
- Pin boosts Core Attack and Nice Attack Damage +8 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +14 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +20 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +26 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +32 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +38 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +44 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +50 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +56 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +62 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +68 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +74 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +80 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +86 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +92 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +104 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +110 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +116 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +122 for 15 seconds
|
|
of Accurate Suppression |
Level 100 - Suppress and Heed the Stick have +43 Accuracy |
Uncommon |
Head, Feet |
Click Expand to reveal
- Suppress and Heed the Stick have +7 Accuracy
- Suppress and Heed the Stick have +11 Accuracy
- Suppress and Heed the Stick have +15 Accuracy
- Suppress and Heed the Stick have +19 Accuracy
- Suppress and Heed the Stick have +23 Accuracy
- Suppress and Heed the Stick have +27 Accuracy
- Suppress and Heed the Stick have +31 Accuracy
- Suppress and Heed the Stick have +35 Accuracy
- Suppress and Heed the Stick have +39 Accuracy
- Suppress and Heed the Stick have +43 Accuracy
|
|
of Double Hits |
Level 100 - Double Hit Damage +37% |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Double Hit Damage +8%
- Double Hit Damage +9%
- Double Hit Damage +10%
- Double Hit Damage +11%
- Double Hit Damage +12%
- Double Hit Damage +13%
- Double Hit Damage +14%
- Double Hit Damage +16%
- Double Hit Damage +17%
- Double Hit Damage +19%
- Double Hit Damage +20%
- Double Hit Damage +22%
- Double Hit Damage +23%
- Double Hit Damage +25%
- Double Hit Damage +27%
- Double Hit Damage +29%
- Double Hit Damage +31%
- Double Hit Damage +33%
- Double Hit Damage +35%
- Double Hit Damage +37%
|
|
of The Phoenix |
Level 100 - Phoenix Strike Damage +80% |
Uncommon |
Chest, Necklace |
Click Expand to reveal
- Phoenix Strike Damage +7%
- Phoenix Strike Damage +14%
- Phoenix Strike Damage +20%
- Phoenix Strike Damage +27%
- Phoenix Strike Damage +33%
- Phoenix Strike Damage +40%
- Phoenix Strike Damage +45%
- Phoenix Strike Damage +50%
- Phoenix Strike Damage +55%
- Phoenix Strike Damage +60%
- Phoenix Strike Damage +65%
- Phoenix Strike Damage +70%
- Phoenix Strike Damage +75%
- Phoenix Strike Damage +80%
|
|
of The Phoenix |
Level 100 - Phoenix Strike deals +57% Fire damage to melee attackers, and ability reuse timer is -7 seconds |
Rare |
Feet |
Click Expand to reveal
- Phoenix Strike deals +5% Fire damage to melee attackers, and ability reuse timer is -4 seconds
- Phoenix Strike deals +9% Fire damage to melee attackers, and ability reuse timer is -5 seconds
- Phoenix Strike deals +13% Fire damage to melee attackers, and ability reuse timer is -5 seconds
- Phoenix Strike deals +17% Fire damage to melee attackers, and ability reuse timer is -6 seconds
- Phoenix Strike deals +21% Fire damage to melee attackers, and ability reuse timer is -6 seconds
- Phoenix Strike deals +25% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +29% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +33% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +37% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +41% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +45% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +49% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +53% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +57% Fire damage to melee attackers, and ability reuse timer is -7 seconds
|
|
of The Phoenix |
Level 100 - Phoenix Strike deals +245 Fire damage to melee attackers |
Epic |
Head, Legs |
Click Expand to reveal
- Phoenix Strike deals +63 Fire damage to melee attackers
- Phoenix Strike deals +77 Fire damage to melee attackers
- Phoenix Strike deals +91 Fire damage to melee attackers
- Phoenix Strike deals +105 Fire damage to melee attackers
- Phoenix Strike deals +119 Fire damage to melee attackers
- Phoenix Strike deals +133 Fire damage to melee attackers
- Phoenix Strike deals +147 Fire damage to melee attackers
- Phoenix Strike deals +161 Fire damage to melee attackers
- Phoenix Strike deals +175 Fire damage to melee attackers
- Phoenix Strike deals +189 Fire damage to melee attackers
- Phoenix Strike deals +203 Fire damage to melee attackers
- Phoenix Strike deals +217 Fire damage to melee attackers
- Phoenix Strike deals +231 Fire damage to melee attackers
- Phoenix Strike deals +245 Fire damage to melee attackers
|
|
|
Level 100 - Double Hit costs -20 Power and makes the target 12% more vulnerable to direct Fire and Cold damage for 8 seconds |
Epic |
OffHand |
Click Expand to reveal
- Double Hit costs -2 Power and makes the target 3% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -4 Power and makes the target 4% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -6 Power and makes the target 5% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -8 Power and makes the target 6% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -10 Power and makes the target 7% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -12 Power and makes the target 8% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -14 Power and makes the target 9% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -16 Power and makes the target 10% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -18 Power and makes the target 11% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -20 Power and makes the target 12% more vulnerable to direct Fire and Cold damage for 8 seconds
|
|
of Efficient Thrusting |
Level 100 - Headcracker and Strategic Thrust deal +30% damage and reuse timer is -1 second |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +13% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +18% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +24% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +26% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +28% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +30% damage and reuse timer is -1 second
|
|
of Defensive Staff Fighting |
Level 100 - Suppress and Deflective Spin Damage +45% |
Uncommon |
Chest, MainHand |
Click Expand to reveal
- Suppress and Deflective Spin Damage +7%
- Suppress and Deflective Spin Damage +9%
- Suppress and Deflective Spin Damage +11%
- Suppress and Deflective Spin Damage +13%
- Suppress and Deflective Spin Damage +15%
- Suppress and Deflective Spin Damage +17%
- Suppress and Deflective Spin Damage +19%
- Suppress and Deflective Spin Damage +21%
- Suppress and Deflective Spin Damage +23%
- Suppress and Deflective Spin Damage +25%
- Suppress and Deflective Spin Damage +27%
- Suppress and Deflective Spin Damage +29%
- Suppress and Deflective Spin Damage +31%
- Suppress and Deflective Spin Damage +33%
- Suppress and Deflective Spin Damage +35%
- Suppress and Deflective Spin Damage +37%
- Suppress and Deflective Spin Damage +39%
- Suppress and Deflective Spin Damage +41%
- Suppress and Deflective Spin Damage +43%
- Suppress and Deflective Spin Damage +45%
|
|
of Hot Hits |
Level 100 - Double Hit ignites the target, dealing 246 Fire damage over 12 seconds |
Uncommon |
Head, Legs |
Click Expand to reveal
- Double Hit ignites the target, dealing 18 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 30 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 42 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 54 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 66 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 78 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 90 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 102 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 114 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 126 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 138 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 150 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 162 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 174 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 186 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 210 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 222 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 234 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 246 Fire damage over 12 seconds
|
|
of Cold Blocking |
Level 100 - Blocking Stance boosts your Cold Damage +7.75% for 30 seconds |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Blocking Stance boosts your Cold Damage +3% for 30 seconds
- Blocking Stance boosts your Cold Damage +3.25% for 30 seconds
- Blocking Stance boosts your Cold Damage +3.5% for 30 seconds
- Blocking Stance boosts your Cold Damage +3.75% for 30 seconds
- Blocking Stance boosts your Cold Damage +4% for 30 seconds
- Blocking Stance boosts your Cold Damage +4.25% for 30 seconds
- Blocking Stance boosts your Cold Damage +4.5% for 30 seconds
- Blocking Stance boosts your Cold Damage +4.75% for 30 seconds
- Blocking Stance boosts your Cold Damage +5% for 30 seconds
- Blocking Stance boosts your Cold Damage +5.25% for 30 seconds
- Blocking Stance boosts your Cold Damage +5.5% for 30 seconds
- Blocking Stance boosts your Cold Damage +5.75% for 30 seconds
- Blocking Stance boosts your Cold Damage +6% for 30 seconds
- Blocking Stance boosts your Cold Damage +6.25% for 30 seconds
- Blocking Stance boosts your Cold Damage +6.5% for 30 seconds
- Blocking Stance boosts your Cold Damage +6.75% for 30 seconds
- Blocking Stance boosts your Cold Damage +7% for 30 seconds
- Blocking Stance boosts your Cold Damage +7.25% for 30 seconds
- Blocking Stance boosts your Cold Damage +7.5% for 30 seconds
- Blocking Stance boosts your Cold Damage +7.75% for 30 seconds
|
|
of Concussive Cracking |
Level 100 - Double Hit deals +44% damage and hastens the current reuse timer of Headcracker by 2 seconds |
Uncommon |
MainHand |
Click Expand to reveal
- Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
- Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
- Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
- Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
- Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +34% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +38% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +40% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +42% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +44% damage and hastens the current reuse timer of Headcracker by 2 seconds
|
|
of Lunging |
Level 100 - Lunge deals +55% damage to health and armor |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Lunge deals +7% damage to health and armor
- Lunge deals +9% damage to health and armor
- Lunge deals +11% damage to health and armor
- Lunge deals +13% damage to health and armor
- Lunge deals +15% damage to health and armor
- Lunge deals +17% damage to health and armor
- Lunge deals +19% damage to health and armor
- Lunge deals +21% damage to health and armor
- Lunge deals +23% damage to health and armor
- Lunge deals +25% damage to health and armor
- Lunge deals +28% damage to health and armor
- Lunge deals +31% damage to health and armor
- Lunge deals +34% damage to health and armor
- Lunge deals +37% damage to health and armor
- Lunge deals +40% damage to health and armor
- Lunge deals +43% damage to health and armor
- Lunge deals +46% damage to health and armor
- Lunge deals +49% damage to health and armor
- Lunge deals +52% damage to health and armor
- Lunge deals +55% damage to health and armor
|
|
of Group-Lunging |
Level 100 - Lunge hits all enemies within 7 meters and deals +215 damage to health and armor, but reuse timer is +2 seconds |
Uncommon |
Hands |
Click Expand to reveal
- Lunge hits all enemies within 7 meters and deals +25 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +35 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +45 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +55 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +65 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +75 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +85 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +95 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +105 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +115 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +125 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +135 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +145 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +155 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +165 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +175 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +185 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +195 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +205 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +215 damage to health and armor, but reuse timer is +2 seconds
|
|
of Bloody Redirection |
Level 100 - Redirect causes target to bleed, dealing 592 Trauma damage over 8 seconds |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Redirect causes target to bleed, dealing 40 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 64 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 88 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 112 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 136 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 160 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 184 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 208 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 232 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 256 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 280 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 304 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 340 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 376 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 412 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 484 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 520 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 556 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 592 Trauma damage over 8 seconds
|
|
of Knockback Lunges |
Level 100 - Lunge deals +91 damage and knocks the target backwards |
Uncommon |
Feet |
Click Expand to reveal
- Lunge deals +2 damage and knocks the target backwards
- Lunge deals +5 damage and knocks the target backwards
- Lunge deals +8 damage and knocks the target backwards
- Lunge deals +11 damage and knocks the target backwards
- Lunge deals +14 damage and knocks the target backwards
- Lunge deals +17 damage and knocks the target backwards
- Lunge deals +20 damage and knocks the target backwards
- Lunge deals +23 damage and knocks the target backwards
- Lunge deals +26 damage and knocks the target backwards
- Lunge deals +29 damage and knocks the target backwards
- Lunge deals +32 damage and knocks the target backwards
- Lunge deals +35 damage and knocks the target backwards
- Lunge deals +42 damage and knocks the target backwards
- Lunge deals +49 damage and knocks the target backwards
- Lunge deals +56 damage and knocks the target backwards
- Lunge deals +63 damage and knocks the target backwards
- Lunge deals +70 damage and knocks the target backwards
- Lunge deals +77 damage and knocks the target backwards
- Lunge deals +84 damage and knocks the target backwards
- Lunge deals +91 damage and knocks the target backwards
|
|
of Safe-Lunging |
Level 100 - Lunge causes the next attack that hits you to deal 37 less damage |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Lunge causes the next attack that hits you to deal 10 less damage
- Lunge causes the next attack that hits you to deal 11 less damage
- Lunge causes the next attack that hits you to deal 12 less damage
- Lunge causes the next attack that hits you to deal 13 less damage
- Lunge causes the next attack that hits you to deal 14 less damage
- Lunge causes the next attack that hits you to deal 15 less damage
- Lunge causes the next attack that hits you to deal 16 less damage
- Lunge causes the next attack that hits you to deal 17 less damage
- Lunge causes the next attack that hits you to deal 18 less damage
- Lunge causes the next attack that hits you to deal 19 less damage
- Lunge causes the next attack that hits you to deal 20 less damage
- Lunge causes the next attack that hits you to deal 21 less damage
- Lunge causes the next attack that hits you to deal 23 less damage
- Lunge causes the next attack that hits you to deal 25 less damage
- Lunge causes the next attack that hits you to deal 27 less damage
- Lunge causes the next attack that hits you to deal 29 less damage
- Lunge causes the next attack that hits you to deal 31 less damage
- Lunge causes the next attack that hits you to deal 33 less damage
- Lunge causes the next attack that hits you to deal 35 less damage
- Lunge causes the next attack that hits you to deal 37 less damage
|
|
of Healthy Deflection |
Level 100 - Deflective Spin heals 330 Health over 15 seconds |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Deflective Spin heals 45 Health over 15 seconds
- Deflective Spin heals 60 Health over 15 seconds
- Deflective Spin heals 75 Health over 15 seconds
- Deflective Spin heals 90 Health over 15 seconds
- Deflective Spin heals 105 Health over 15 seconds
- Deflective Spin heals 120 Health over 15 seconds
- Deflective Spin heals 135 Health over 15 seconds
- Deflective Spin heals 150 Health over 15 seconds
- Deflective Spin heals 165 Health over 15 seconds
- Deflective Spin heals 180 Health over 15 seconds
- Deflective Spin heals 195 Health over 15 seconds
- Deflective Spin heals 210 Health over 15 seconds
- Deflective Spin heals 225 Health over 15 seconds
- Deflective Spin heals 240 Health over 15 seconds
- Deflective Spin heals 255 Health over 15 seconds
- Deflective Spin heals 270 Health over 15 seconds
- Deflective Spin heals 285 Health over 15 seconds
- Deflective Spin heals 300 Health over 15 seconds
- Deflective Spin heals 315 Health over 15 seconds
- Deflective Spin heals 330 Health over 15 seconds
|
|
of Deflection |
Level 100 - Deflective Spin damage +100. Targets' next attack deals -10% damage |
Uncommon |
Head, OffHand |
Click Expand to reveal
- Deflective Spin damage +5. Targets' next attack deals -10% damage
- Deflective Spin damage +10. Targets' next attack deals -10% damage
- Deflective Spin damage +15. Targets' next attack deals -10% damage
- Deflective Spin damage +20. Targets' next attack deals -10% damage
- Deflective Spin damage +25. Targets' next attack deals -10% damage
- Deflective Spin damage +30. Targets' next attack deals -10% damage
- Deflective Spin damage +35. Targets' next attack deals -10% damage
- Deflective Spin damage +40. Targets' next attack deals -10% damage
- Deflective Spin damage +45. Targets' next attack deals -10% damage
- Deflective Spin damage +50. Targets' next attack deals -10% damage
- Deflective Spin damage +55. Targets' next attack deals -10% damage
- Deflective Spin damage +60. Targets' next attack deals -10% damage
- Deflective Spin damage +65. Targets' next attack deals -10% damage
- Deflective Spin damage +70. Targets' next attack deals -10% damage
- Deflective Spin damage +75. Targets' next attack deals -10% damage
- Deflective Spin damage +80. Targets' next attack deals -10% damage
- Deflective Spin damage +85. Targets' next attack deals -10% damage
- Deflective Spin damage +90. Targets' next attack deals -10% damage
- Deflective Spin damage +95. Targets' next attack deals -10% damage
- Deflective Spin damage +100. Targets' next attack deals -10% damage
|
|
|
Level 100 - Deflective Spin restores 82 Health instantly and provides +37 Mitigation from all Elite attacks for 10 seconds |
Uncommon |
Feet, Necklace |
Click Expand to reveal
- Deflective Spin restores 6 Health instantly and provides +10 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 10 Health instantly and provides +11 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 14 Health instantly and provides +12 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 18 Health instantly and provides +13 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 22 Health instantly and provides +14 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 26 Health instantly and provides +15 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 30 Health instantly and provides +16 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 34 Health instantly and provides +17 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 38 Health instantly and provides +18 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 42 Health instantly and provides +20 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 46 Health instantly and provides +21 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 50 Health instantly and provides +23 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 54 Health instantly and provides +24 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 58 Health instantly and provides +26 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 62 Health instantly and provides +27 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 66 Health instantly and provides +29 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 70 Health instantly and provides +31 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 74 Health instantly and provides +33 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 78 Health instantly and provides +35 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 82 Health instantly and provides +37 Mitigation from all Elite attacks for 10 seconds
|
|
|
Level 100 - Deflective Spin gives you +22% Projectile Evasion for 15 seconds |
Uncommon |
Ring |
Click Expand to reveal
- Deflective Spin gives you +3% Projectile Evasion for 15 seconds
- Deflective Spin gives you +4% Projectile Evasion for 15 seconds
- Deflective Spin gives you +5% Projectile Evasion for 15 seconds
- Deflective Spin gives you +6% Projectile Evasion for 15 seconds
- Deflective Spin gives you +7% Projectile Evasion for 15 seconds
- Deflective Spin gives you +8% Projectile Evasion for 15 seconds
- Deflective Spin gives you +9% Projectile Evasion for 15 seconds
- Deflective Spin gives you +10% Projectile Evasion for 15 seconds
- Deflective Spin gives you +11% Projectile Evasion for 15 seconds
- Deflective Spin gives you +12% Projectile Evasion for 15 seconds
- Deflective Spin gives you +13% Projectile Evasion for 15 seconds
- Deflective Spin gives you +14% Projectile Evasion for 15 seconds
- Deflective Spin gives you +15% Projectile Evasion for 15 seconds
- Deflective Spin gives you +16% Projectile Evasion for 15 seconds
- Deflective Spin gives you +17% Projectile Evasion for 15 seconds
- Deflective Spin gives you +18% Projectile Evasion for 15 seconds
- Deflective Spin gives you +19% Projectile Evasion for 15 seconds
- Deflective Spin gives you +20% Projectile Evasion for 15 seconds
- Deflective Spin gives you +21% Projectile Evasion for 15 seconds
- Deflective Spin gives you +22% Projectile Evasion for 15 seconds
|
|
of Accurate Pinning |
Level 100 - Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have) |
Rare |
Necklace |
Click Expand to reveal
- Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +135 damage and has +27 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have)
|
|
|
Level 100 - Blocking Stance increases your Max Health +63 for 30 seconds (and heals you for 63) |
Uncommon |
Head, Chest |
Click Expand to reveal
- Blocking Stance increases your Max Health +6 for 30 seconds (and heals you for 6)
- Blocking Stance increases your Max Health +9 for 30 seconds (and heals you for 9)
- Blocking Stance increases your Max Health +12 for 30 seconds (and heals you for 12)
- Blocking Stance increases your Max Health +15 for 30 seconds (and heals you for 15)
- Blocking Stance increases your Max Health +18 for 30 seconds (and heals you for 18)
- Blocking Stance increases your Max Health +21 for 30 seconds (and heals you for 21)
- Blocking Stance increases your Max Health +24 for 30 seconds (and heals you for 24)
- Blocking Stance increases your Max Health +27 for 30 seconds (and heals you for 27)
- Blocking Stance increases your Max Health +30 for 30 seconds (and heals you for 30)
- Blocking Stance increases your Max Health +33 for 30 seconds (and heals you for 33)
- Blocking Stance increases your Max Health +36 for 30 seconds (and heals you for 36)
- Blocking Stance increases your Max Health +39 for 30 seconds (and heals you for 39)
- Blocking Stance increases your Max Health +42 for 30 seconds (and heals you for 42)
- Blocking Stance increases your Max Health +45 for 30 seconds (and heals you for 45)
- Blocking Stance increases your Max Health +48 for 30 seconds (and heals you for 48)
- Blocking Stance increases your Max Health +51 for 30 seconds (and heals you for 51)
- Blocking Stance increases your Max Health +54 for 30 seconds (and heals you for 54)
- Blocking Stance increases your Max Health +57 for 30 seconds (and heals you for 57)
- Blocking Stance increases your Max Health +60 for 30 seconds (and heals you for 60)
- Blocking Stance increases your Max Health +63 for 30 seconds (and heals you for 63)
|
|
of Mind-Body Arts |
Level 100 - Blocking Stance boosts your Psychic Damage +7.75% for 30 seconds |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Blocking Stance boosts your Psychic Damage +3% for 30 seconds
- Blocking Stance boosts your Psychic Damage +3.25% for 30 seconds
- Blocking Stance boosts your Psychic Damage +3.5% for 30 seconds
- Blocking Stance boosts your Psychic Damage +3.75% for 30 seconds
- Blocking Stance boosts your Psychic Damage +4% for 30 seconds
- Blocking Stance boosts your Psychic Damage +4.25% for 30 seconds
- Blocking Stance boosts your Psychic Damage +4.5% for 30 seconds
- Blocking Stance boosts your Psychic Damage +4.75% for 30 seconds
- Blocking Stance boosts your Psychic Damage +5% for 30 seconds
- Blocking Stance boosts your Psychic Damage +5.25% for 30 seconds
- Blocking Stance boosts your Psychic Damage +5.5% for 30 seconds
- Blocking Stance boosts your Psychic Damage +5.75% for 30 seconds
- Blocking Stance boosts your Psychic Damage +6% for 30 seconds
- Blocking Stance boosts your Psychic Damage +6.25% for 30 seconds
- Blocking Stance boosts your Psychic Damage +6.5% for 30 seconds
- Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds
- Blocking Stance boosts your Psychic Damage +7% for 30 seconds
- Blocking Stance boosts your Psychic Damage +7.25% for 30 seconds
- Blocking Stance boosts your Psychic Damage +7.5% for 30 seconds
- Blocking Stance boosts your Psychic Damage +7.75% for 30 seconds
|
|
|
Level 100 - For 60 seconds after using Blocking Stance, First Aid heals you +92 |
Uncommon |
Hands, Feet |
Click Expand to reveal
- For 60 seconds after using Blocking Stance, First Aid heals you +11
- For 60 seconds after using Blocking Stance, First Aid heals you +14
- For 60 seconds after using Blocking Stance, First Aid heals you +17
- For 60 seconds after using Blocking Stance, First Aid heals you +20
- For 60 seconds after using Blocking Stance, First Aid heals you +23
- For 60 seconds after using Blocking Stance, First Aid heals you +26
- For 60 seconds after using Blocking Stance, First Aid heals you +29
- For 60 seconds after using Blocking Stance, First Aid heals you +32
- For 60 seconds after using Blocking Stance, First Aid heals you +35
- For 60 seconds after using Blocking Stance, First Aid heals you +38
- For 60 seconds after using Blocking Stance, First Aid heals you +41
- For 60 seconds after using Blocking Stance, First Aid heals you +44
- For 60 seconds after using Blocking Stance, First Aid heals you +50
- For 60 seconds after using Blocking Stance, First Aid heals you +56
- For 60 seconds after using Blocking Stance, First Aid heals you +62
- For 60 seconds after using Blocking Stance, First Aid heals you +68
- For 60 seconds after using Blocking Stance, First Aid heals you +74
- For 60 seconds after using Blocking Stance, First Aid heals you +80
- For 60 seconds after using Blocking Stance, First Aid heals you +86
- For 60 seconds after using Blocking Stance, First Aid heals you +92
|
|
|
Level 100 - Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +15 more |
Rare |
Head, Necklace |
Click Expand to reveal
- Blocking Stance mitigates +2 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +2 more
- Blocking Stance mitigates +4 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +4 more
- Blocking Stance mitigates +6 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +6 more
- Blocking Stance mitigates +7 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +7 more
- Blocking Stance mitigates +8 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +8 more
- Blocking Stance mitigates +9 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +9 more
- Blocking Stance mitigates +11 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +11 more
- Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more
- Blocking Stance mitigates +13 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +13 more
- Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +15 more
|
|
of Redirection |
Level 100 - Redirect Damage +124% |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Redirect Damage +10%
- Redirect Damage +16%
- Redirect Damage +22%
- Redirect Damage +28%
- Redirect Damage +34%
- Redirect Damage +40%
- Redirect Damage +46%
- Redirect Damage +52%
- Redirect Damage +58%
- Redirect Damage +64%
- Redirect Damage +70%
- Redirect Damage +76%
- Redirect Damage +82%
- Redirect Damage +88%
- Redirect Damage +94%
- Redirect Damage +100%
- Redirect Damage +106%
- Redirect Damage +112%
- Redirect Damage +118%
- Redirect Damage +124%
|
|
|
Level 100 - For 60 seconds after using Redirect, First Aid heals you +99 |
Uncommon |
Hands, Feet |
Click Expand to reveal
- For 60 seconds after using Redirect, First Aid heals you +15
- For 60 seconds after using Redirect, First Aid heals you +21
- For 60 seconds after using Redirect, First Aid heals you +27
- For 60 seconds after using Redirect, First Aid heals you +33
- For 60 seconds after using Redirect, First Aid heals you +39
- For 60 seconds after using Redirect, First Aid heals you +45
- For 60 seconds after using Redirect, First Aid heals you +51
- For 60 seconds after using Redirect, First Aid heals you +57
- For 60 seconds after using Redirect, First Aid heals you +63
- For 60 seconds after using Redirect, First Aid heals you +69
- For 60 seconds after using Redirect, First Aid heals you +75
- For 60 seconds after using Redirect, First Aid heals you +81
- For 60 seconds after using Redirect, First Aid heals you +87
- For 60 seconds after using Redirect, First Aid heals you +93
- For 60 seconds after using Redirect, First Aid heals you +99
|
|
of Potent Redirection |
Level 100 - Redirect generates no Rage, reduces Rage by 1560, and taunts -960 |
Uncommon |
Ring, Necklace |
Click Expand to reveal
- Redirect generates no Rage, reduces Rage by 100, and taunts -105
- Redirect generates no Rage, reduces Rage by 160, and taunts -150
- Redirect generates no Rage, reduces Rage by 220, and taunts -195
- Redirect generates no Rage, reduces Rage by 280, and taunts -240
- Redirect generates no Rage, reduces Rage by 340, and taunts -285
- Redirect generates no Rage, reduces Rage by 400, and taunts -330
- Redirect generates no Rage, reduces Rage by 460, and taunts -375
- Redirect generates no Rage, reduces Rage by 520, and taunts -420
- Redirect generates no Rage, reduces Rage by 580, and taunts -465
- Redirect generates no Rage, reduces Rage by 640, and taunts -510
- Redirect generates no Rage, reduces Rage by 700, and taunts -555
- Redirect generates no Rage, reduces Rage by 760, and taunts -600
- Redirect generates no Rage, reduces Rage by 860, and taunts -645
- Redirect generates no Rage, reduces Rage by 960, and taunts -690
- Redirect generates no Rage, reduces Rage by 1060, and taunts -735
- Redirect generates no Rage, reduces Rage by 1160, and taunts -780
- Redirect generates no Rage, reduces Rage by 1260, and taunts -825
- Redirect generates no Rage, reduces Rage by 1360, and taunts -870
- Redirect generates no Rage, reduces Rage by 1460, and taunts -915
- Redirect generates no Rage, reduces Rage by 1560, and taunts -960
|
|
|
Level 100 - Redirect deals +84 damage and stuns the target |
Uncommon |
Hands |
Click Expand to reveal
- Redirect deals +3 damage and stuns the target
- Redirect deals +6 damage and stuns the target
- Redirect deals +9 damage and stuns the target
- Redirect deals +12 damage and stuns the target
- Redirect deals +15 damage and stuns the target
- Redirect deals +18 damage and stuns the target
- Redirect deals +21 damage and stuns the target
- Redirect deals +24 damage and stuns the target
- Redirect deals +27 damage and stuns the target
- Redirect deals +30 damage and stuns the target
- Redirect deals +33 damage and stuns the target
- Redirect deals +36 damage and stuns the target
- Redirect deals +42 damage and stuns the target
- Redirect deals +48 damage and stuns the target
- Redirect deals +54 damage and stuns the target
- Redirect deals +60 damage and stuns the target
- Redirect deals +66 damage and stuns the target
- Redirect deals +72 damage and stuns the target
- Redirect deals +78 damage and stuns the target
- Redirect deals +84 damage and stuns the target
|
|
of Strategic Thrusts |
Level 100 - Strategic Thrust deals +60% damage, plus 45% more damage if the target is Vulnerable |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable
- Strategic Thrust deals +12% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +14% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +16% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +20% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +22% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +39% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust deals +42% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust deals +45% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust deals +51% damage, plus 45% more damage if the target is Vulnerable
- Strategic Thrust deals +54% damage, plus 45% more damage if the target is Vulnerable
- Strategic Thrust deals +57% damage, plus 45% more damage if the target is Vulnerable
- Strategic Thrust deals +60% damage, plus 45% more damage if the target is Vulnerable
|
|
|
Level 100 - Strategic Thrust and Lunge Damage +39% |
Uncommon |
Head, OffHand |
Click Expand to reveal
- Strategic Thrust and Lunge Damage +10%
- Strategic Thrust and Lunge Damage +11%
- Strategic Thrust and Lunge Damage +12%
- Strategic Thrust and Lunge Damage +13%
- Strategic Thrust and Lunge Damage +14%
- Strategic Thrust and Lunge Damage +15%
- Strategic Thrust and Lunge Damage +16%
- Strategic Thrust and Lunge Damage +17%
- Strategic Thrust and Lunge Damage +18%
- Strategic Thrust and Lunge Damage +19%
- Strategic Thrust and Lunge Damage +21%
- Strategic Thrust and Lunge Damage +23%
- Strategic Thrust and Lunge Damage +25%
- Strategic Thrust and Lunge Damage +27%
- Strategic Thrust and Lunge Damage +29%
- Strategic Thrust and Lunge Damage +31%
- Strategic Thrust and Lunge Damage +33%
- Strategic Thrust and Lunge Damage +35%
- Strategic Thrust and Lunge Damage +37%
- Strategic Thrust and Lunge Damage +39%
|
|
of Opportunistic Vulnerabilities |
Level 100 - If Strategic Thrust is used on a Vulnerable target, it deals +141 damage and restores 100 Health to you |
Rare |
Chest, Hands |
Click Expand to reveal
- If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +106 damage and restores 75 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +120 damage and restores 85 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +127 damage and restores 90 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +134 damage and restores 95 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +141 damage and restores 100 Health to you
|
|
of Heedfulness |
Level 100 - Heed The Stick Damage +77% |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Heed The Stick Damage +10%
- Heed The Stick Damage +13%
- Heed The Stick Damage +16%
- Heed The Stick Damage +19%
- Heed The Stick Damage +22%
- Heed The Stick Damage +25%
- Heed The Stick Damage +28%
- Heed The Stick Damage +31%
- Heed The Stick Damage +34%
- Heed The Stick Damage +37%
- Heed The Stick Damage +41%
- Heed The Stick Damage +45%
- Heed The Stick Damage +49%
- Heed The Stick Damage +53%
- Heed The Stick Damage +56.99%
- Heed The Stick Damage +61%
- Heed The Stick Damage +65%
- Heed The Stick Damage +68.99%
- Heed The Stick Damage +73%
- Heed The Stick Damage +77%
|
|
of Potent Heeding |
Level 100 - Heed The Stick deals +16% Damage and Taunts +1200 |
Uncommon |
Chest, Head |
Click Expand to reveal
- Heed The Stick deals +1% Damage and Taunts +60
- Heed The Stick deals +2% Damage and Taunts +120
- Heed The Stick deals +3% Damage and Taunts +180
- Heed The Stick deals +4% Damage and Taunts +240
- Heed The Stick deals +5% Damage and Taunts +300
- Heed The Stick deals +6% Damage and Taunts +360
- Heed The Stick deals +7% Damage and Taunts +420
- Heed The Stick deals +8% Damage and Taunts +480
- Heed The Stick deals +9% Damage and Taunts +540
- Heed The Stick deals +10% Damage and Taunts +600
- Heed The Stick deals +11% Damage and Taunts +660
- Heed The Stick deals +12% Damage and Taunts +720
- Heed The Stick deals +13% Damage and Taunts +780
- Heed The Stick deals +14% Damage and Taunts +840
- Heed The Stick deals +15% Damage and Taunts +900
- Heed The Stick deals +16% Damage and Taunts +960
- Heed The Stick deals +16% Damage and Taunts +1020
- Heed The Stick deals +16% Damage and Taunts +1080
- Heed The Stick deals +16% Damage and Taunts +1140
- Heed The Stick deals +16% Damage and Taunts +1200
|
|
of Healthy Heeding |
Level 100 - Heed The Stick heals you for 36 health (or armor if health is full) |
Uncommon |
Hands, Necklace |
Click Expand to reveal
- Heed The Stick heals you for 5 health (or armor if health is full)
- Heed The Stick heals you for 6 health (or armor if health is full)
- Heed The Stick heals you for 7 health (or armor if health is full)
- Heed The Stick heals you for 8 health (or armor if health is full)
- Heed The Stick heals you for 9 health (or armor if health is full)
- Heed The Stick heals you for 10 health (or armor if health is full)
- Heed The Stick heals you for 11 health (or armor if health is full)
- Heed The Stick heals you for 12 health (or armor if health is full)
- Heed The Stick heals you for 14 health (or armor if health is full)
- Heed The Stick heals you for 16 health (or armor if health is full)
- Heed The Stick heals you for 18 health (or armor if health is full)
- Heed The Stick heals you for 20 health (or armor if health is full)
- Heed The Stick heals you for 22 health (or armor if health is full)
- Heed The Stick heals you for 24 health (or armor if health is full)
- Heed The Stick heals you for 26 health (or armor if health is full)
- Heed The Stick heals you for 28 health (or armor if health is full)
- Heed The Stick heals you for 30 health (or armor if health is full)
- Heed The Stick heals you for 32 health (or armor if health is full)
- Heed The Stick heals you for 34 health (or armor if health is full)
- Heed The Stick heals you for 36 health (or armor if health is full)
|
|
of Thickheaded Heeding |
Level 100 - Heed The Stick gives you +21 mitigation from direct attacks for 10 seconds |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +14 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +16 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +18 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +19 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +20 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +21 mitigation from direct attacks for 10 seconds
|
|
of Headcracking |
Level 100 - Headcracker Damage +75% |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Headcracker Damage +8%
- Headcracker Damage +11%
- Headcracker Damage +14%
- Headcracker Damage +17%
- Headcracker Damage +20%
- Headcracker Damage +23%
- Headcracker Damage +26%
- Headcracker Damage +29%
- Headcracker Damage +32%
- Headcracker Damage +36%
- Headcracker Damage +40%
- Headcracker Damage +44%
- Headcracker Damage +48%
- Headcracker Damage +52%
- Headcracker Damage +56%
- Headcracker Damage +60%
- Headcracker Damage +64%
- Headcracker Damage +67%
- Headcracker Damage +71%
- Headcracker Damage +75%
|
|
|
Level 100 - Headcracker deals +140 damage, generates no Rage, and reduces Rage by 200 |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Headcracker deals +5 damage, generates no Rage, and reduces Rage by 10
- Headcracker deals +10 damage, generates no Rage, and reduces Rage by 20
- Headcracker deals +15 damage, generates no Rage, and reduces Rage by 30
- Headcracker deals +20 damage, generates no Rage, and reduces Rage by 40
- Headcracker deals +25 damage, generates no Rage, and reduces Rage by 50
- Headcracker deals +30 damage, generates no Rage, and reduces Rage by 60
- Headcracker deals +35 damage, generates no Rage, and reduces Rage by 70
- Headcracker deals +40 damage, generates no Rage, and reduces Rage by 80
- Headcracker deals +45 damage, generates no Rage, and reduces Rage by 90
- Headcracker deals +50 damage, generates no Rage, and reduces Rage by 100
- Headcracker deals +55 damage, generates no Rage, and reduces Rage by 110
- Headcracker deals +60 damage, generates no Rage, and reduces Rage by 120
- Headcracker deals +70 damage, generates no Rage, and reduces Rage by 130
- Headcracker deals +80 damage, generates no Rage, and reduces Rage by 140
- Headcracker deals +90 damage, generates no Rage, and reduces Rage by 150
- Headcracker deals +100 damage, generates no Rage, and reduces Rage by 160
- Headcracker deals +110 damage, generates no Rage, and reduces Rage by 170
- Headcracker deals +120 damage, generates no Rage, and reduces Rage by 180
- Headcracker deals +130 damage, generates no Rage, and reduces Rage by 190
- Headcracker deals +140 damage, generates no Rage, and reduces Rage by 200
|
Uncrackable |
|
Level 100 - After using Headcracker, you take -62% damage from Psychic attacks for 15 seconds |
Uncommon |
OffHand |
Click Expand to reveal
- After using Headcracker, you take -50% damage from Psychic attacks for 5 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 6 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 7 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 8 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 9 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 10 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 11 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 12 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 13 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 14 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 15 seconds
- After using Headcracker, you take -53% damage from Psychic attacks for 15 seconds
- After using Headcracker, you take -56% damage from Psychic attacks for 15 seconds
- After using Headcracker, you take -59% damage from Psychic attacks for 15 seconds
- After using Headcracker, you take -62% damage from Psychic attacks for 15 seconds
|
|
of Pinning |
Level 100 - Pin Damage +76% |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Pin Damage +5%
- Pin Damage +8%
- Pin Damage +11%
- Pin Damage +14%
- Pin Damage +17%
- Pin Damage +20%
- Pin Damage +24%
- Pin Damage +28%
- Pin Damage +32%
- Pin Damage +36%
- Pin Damage +40%
- Pin Damage +44%
- Pin Damage +48%
- Pin Damage +52%
- Pin Damage +56%
- Pin Damage +60%
- Pin Damage +64%
- Pin Damage +68%
- Pin Damage +72%
- Pin Damage +76%
|
|
|
Level 100 - Pin generates no Rage and reduces Rage by 1200 |
Uncommon |
Necklace, Ring |
Click Expand to reveal
- Pin generates no Rage and reduces Rage by 50
- Pin generates no Rage and reduces Rage by 100
- Pin generates no Rage and reduces Rage by 150
- Pin generates no Rage and reduces Rage by 200
- Pin generates no Rage and reduces Rage by 250
- Pin generates no Rage and reduces Rage by 300
- Pin generates no Rage and reduces Rage by 350
- Pin generates no Rage and reduces Rage by 400
- Pin generates no Rage and reduces Rage by 450
- Pin generates no Rage and reduces Rage by 500
- Pin generates no Rage and reduces Rage by 550
- Pin generates no Rage and reduces Rage by 600
- Pin generates no Rage and reduces Rage by 675
- Pin generates no Rage and reduces Rage by 750
- Pin generates no Rage and reduces Rage by 825
- Pin generates no Rage and reduces Rage by 900
- Pin generates no Rage and reduces Rage by 975
- Pin generates no Rage and reduces Rage by 1050
- Pin generates no Rage and reduces Rage by 1125
- Pin generates no Rage and reduces Rage by 1200
|
|
of Agonizing Pins |
Level 100 - Pin causes target's attacks to deal -62% damage for 5 seconds |
Uncommon |
OffHand |
Click Expand to reveal
- Pin causes target's attacks to deal -10% damage for 5 seconds
- Pin causes target's attacks to deal -15% damage for 5 seconds
- Pin causes target's attacks to deal -20% damage for 5 seconds
- Pin causes target's attacks to deal -25% damage for 5 seconds
- Pin causes target's attacks to deal -30% damage for 5 seconds
- Pin causes target's attacks to deal -35% damage for 5 seconds
- Pin causes target's attacks to deal -40% damage for 5 seconds
- Pin causes target's attacks to deal -42% damage for 5 seconds
- Pin causes target's attacks to deal -45% damage for 5 seconds
- Pin causes target's attacks to deal -47% damage for 5 seconds
- Pin causes target's attacks to deal -50% damage for 5 seconds
- Pin causes target's attacks to deal -53% damage for 5 seconds
- Pin causes target's attacks to deal -56% damage for 5 seconds
- Pin causes target's attacks to deal -59% damage for 5 seconds
- Pin causes target's attacks to deal -62% damage for 5 seconds
|
|
of The Phoenix |
Level 100 - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 100 Health to you |
Epic |
OffHand |
Click Expand to reveal
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 35 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 40 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 45 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 50 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 65 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 70 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 75 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 80 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 85 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 90 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 95 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 100 Health to you
|
|
|
Level 30 - Phoenix Strike deals +10% damage and triggers the target's Vulnerability |
Rare |
MainHand |
Click Expand to reveal
- Phoenix Strike deals +10% damage and triggers the target's Vulnerability
|
|
of Healthy Suppression |
Level 100 - Suppress heals you for 57 health |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Suppress heals you for 15 health
- Suppress heals you for 17 health
- Suppress heals you for 19 health
- Suppress heals you for 20 health
- Suppress heals you for 22 health
- Suppress heals you for 24 health
- Suppress heals you for 26 health
- Suppress heals you for 28 health
- Suppress heals you for 30 health
- Suppress heals you for 32 health
- Suppress heals you for 34 health
- Suppress heals you for 36 health
- Suppress heals you for 38 health
- Suppress heals you for 40 health
- Suppress heals you for 42 health
- Suppress heals you for 45 health
- Suppress heals you for 48 health
- Suppress heals you for 51 health
- Suppress heals you for 54 health
- Suppress heals you for 57 health
|
|
of Suppression |
Level 100 - Suppress Damage +60% |
Uncommon |
Ring, MainHand |
Click Expand to reveal
- Suppress Damage +7%
- Suppress Damage +9%
- Suppress Damage +11%
- Suppress Damage +13%
- Suppress Damage +15%
- Suppress Damage +18%
- Suppress Damage +21%
- Suppress Damage +24%
- Suppress Damage +27%
- Suppress Damage +30%
- Suppress Damage +33%
- Suppress Damage +36%
- Suppress Damage +39%
- Suppress Damage +42%
- Suppress Damage +45%
- Suppress Damage +48%
- Suppress Damage +51%
- Suppress Damage +54%
- Suppress Damage +56.99%
- Suppress Damage +60%
|
|
of Contemplative Suppression |
Level 100 - Suppress deals +40% damage and causes targets to lose an additional 500 Rage |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Suppress deals +7% damage and causes targets to lose an additional 25 Rage
- Suppress deals +8% damage and causes targets to lose an additional 50 Rage
- Suppress deals +9% damage and causes targets to lose an additional 75 Rage
- Suppress deals +10% damage and causes targets to lose an additional 100 Rage
- Suppress deals +11% damage and causes targets to lose an additional 125 Rage
- Suppress deals +12% damage and causes targets to lose an additional 150 Rage
- Suppress deals +14% damage and causes targets to lose an additional 175 Rage
- Suppress deals +16% damage and causes targets to lose an additional 200 Rage
- Suppress deals +18% damage and causes targets to lose an additional 225 Rage
- Suppress deals +20% damage and causes targets to lose an additional 250 Rage
- Suppress deals +22% damage and causes targets to lose an additional 275 Rage
- Suppress deals +24% damage and causes targets to lose an additional 300 Rage
- Suppress deals +26% damage and causes targets to lose an additional 325 Rage
- Suppress deals +28% damage and causes targets to lose an additional 350 Rage
- Suppress deals +30% damage and causes targets to lose an additional 375 Rage
- Suppress deals +32% damage and causes targets to lose an additional 400 Rage
- Suppress deals +34% damage and causes targets to lose an additional 425 Rage
- Suppress deals +36% damage and causes targets to lose an additional 450 Rage
- Suppress deals +38% damage and causes targets to lose an additional 475 Rage
- Suppress deals +40% damage and causes targets to lose an additional 500 Rage
|
|
of Stunning Suppression |
Level 100 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +280 damage. |
Rare |
Hands |
Click Expand to reveal
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +180 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +220 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +240 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +260 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +280 damage.
|
Level |
Bonus |
Totals
|
1 |
Max Health +2 Max Power +2 |
Max Health +2 Max Power +2
|
2 |
Max Health +2 Max Power +3 |
Max Health +4 Max Power +5
|
3 |
Max Health +2 Max Power +2 |
Max Health +6 Max Power +7
|
4 |
Max Health +2 Max Power +3 |
Max Health +8 Max Power +10
|
5 |
Max Health +2 Max Power +2 |
Max Health +10 Max Power +12
|
6 |
Max Health +2 Max Power +3 |
Max Health +12 Max Power +15
|
7 |
Max Health +2 Max Power +2 |
Max Health +14 Max Power +17
|
8 |
Max Health +2 Max Power +3 |
Max Health +16 Max Power +20
|
9 |
Max Health +2 Max Power +2 |
Max Health +18 Max Power +22
|
10 |
Max Health +2 Max Power +3 |
Max Health +20 Max Power +25
|
11 |
Max Health +2 Max Power +2 |
Max Health +22 Max Power +27
|
12 |
Max Health +2 Max Power +2 |
Max Health +24 Max Power +29
|
13 |
Max Health +2 Max Power +2 |
Max Health +26 Max Power +31
|
14 |
Max Health +2 Max Power +2 |
Max Health +28 Max Power +33
|
15 |
Max Health +2 Max Power +2 |
Max Health +30 Max Power +35
|
16 |
Max Health +2 Max Power +2 |
Max Health +32 Max Power +37
|
17 |
Max Health +2 Max Power +2 |
Max Health +34 Max Power +39
|
18 |
Max Health +2 Max Power +2 |
Max Health +36 Max Power +41
|
19 |
Max Health +2 Max Power +2 |
Max Health +38 Max Power +43
|
20 |
Max Health +2 Max Power +2 |
Max Health +40 Max Power +45
|
21 |
Max Health +2 Max Power +2 |
Max Health +42 Max Power +47
|
22 |
Max Health +2 Max Power +2 |
Max Health +44 Max Power +49
|
23 |
Max Health +2 Max Power +2 |
Max Health +46 Max Power +51
|
24 |
Max Health +2 Max Power +2 |
Max Health +48 Max Power +53
|
25 |
Max Health +2 Max Power +2 |
Max Health +50 Max Power +55
|
26 |
Max Health +2 Max Power +2 |
Max Health +52 Max Power +57
|
27 |
Max Health +2 Max Power +2 |
Max Health +54 Max Power +59
|
28 |
Max Health +2 Max Power +2 |
Max Health +56 Max Power +61
|
29 |
Max Health +2 Max Power +2 |
Max Health +58 Max Power +63
|
30 |
Max Health +2 Max Power +2 |
Max Health +60 Max Power +65
|
31 |
Max Health +2 Max Power +2 |
Max Health +62 Max Power +67
|
32 |
Max Health +2 Max Power +2 |
Max Health +64 Max Power +69
|
33 |
Max Health +2 Max Power +2 |
Max Health +66 Max Power +71
|
34 |
Max Health +2 Max Power +2 |
Max Health +68 Max Power +73
|
35 |
Max Health +2 Max Power +2 |
Max Health +70 Max Power +75
|
36 |
Max Health +2 Max Power +1 |
Max Health +72 Max Power +76
|
37 |
Max Health +2 Max Power +1 |
Max Health +74 Max Power +77
|
38 |
Max Health +2 Max Power +1 |
Max Health +76 Max Power +78
|
39 |
Max Health +2 Max Power +1 |
Max Health +78 Max Power +79
|
40 |
Max Health +2 Max Power +1 |
Max Health +80 Max Power +80
|
41 |
Max Health +2 Max Power +1 |
Max Health +82 Max Power +81
|
42 |
Max Health +2 Max Power +1 |
Max Health +84 Max Power +82
|
43 |
Max Health +2 Max Power +1 |
Max Health +86 Max Power +83
|
44 |
Max Health +2 Max Power +1 |
Max Health +88 Max Power +84
|
45 |
Max Health +2 Max Power +1 |
Max Health +90 Max Power +85
|
46 |
Max Health +2 Max Power +1 |
Max Health +92 Max Power +86
|
47 |
Max Health +2 Max Power +1 |
Max Health +94 Max Power +87
|
48 |
Max Health +2 Max Power +1 |
Max Health +96 Max Power +88
|
49 |
Max Health +2 Max Power +1 |
Max Health +98 Max Power +89
|
50 |
Max Health +2 Max Power +1 |
Max Health +100 Max Power +90
|
51 |
Max Health +2 Max Power +1 |
Max Health +102 Max Power +91
|
52 |
Max Health +2 |
Max Health +104 Max Power +91
|
53 |
Max Health +2 Max Power +1 |
Max Health +106 Max Power +92
|
54 |
Max Health +2 |
Max Health +108 Max Power +92
|
55 |
Max Health +2 Max Power +1 |
Max Health +110 Max Power +93
|
56 |
Max Health +2 |
Max Health +112 Max Power +93
|
57 |
Max Health +2 Max Power +1 |
Max Health +114 Max Power +94
|
58 |
Max Health +2 |
Max Health +116 Max Power +94
|
59 |
Max Health +2 Max Power +1 |
Max Health +118 Max Power +95
|
60 |
Max Health +2 |
Max Health +120 Max Power +95
|
61 |
Max Health +2 |
Max Health +122 Max Power +95
|
62 |
Max Health +2 |
Max Health +124 Max Power +95
|
63 |
Max Health +2 |
Max Health +126 Max Power +95
|
64 |
Max Health +2 |
Max Health +128 Max Power +95
|
65 |
Max Health +2 |
Max Health +130 Max Power +95
|
66 |
Max Health +2 |
Max Health +132 Max Power +95
|
67 |
Max Health +2 |
Max Health +134 Max Power +95
|
68 |
Max Health +2 |
Max Health +136 Max Power +95
|
69 |
Max Health +2 |
Max Health +138 Max Power +95
|
70 |
Max Health +2 |
Max Health +140 Max Power +95
|
71 |
Max Health +2 |
Max Health +142 Max Power +95
|
72 |
Max Health +2 |
Max Health +144 Max Power +95
|
73 |
Max Health +2 |
Max Health +146 Max Power +95
|
74 |
Max Health +2 |
Max Health +148 Max Power +95
|
75 |
Max Health +2 |
Max Health +150 Max Power +95
|
76 |
Max Health +2 |
Max Health +152 Max Power +95
|
77 |
Max Health +2 |
Max Health +154 Max Power +95
|
78 |
Max Health +2 |
Max Health +156 Max Power +95
|
79 |
Max Health +2 |
Max Health +158 Max Power +95
|
80 |
Max Health +2 |
Max Health +160 Max Power +95
|
81 |
Max Health +2 |
Max Health +162 Max Power +95
|
82 |
Max Health +2 |
Max Health +164 Max Power +95
|
83 |
Max Health +2 |
Max Health +166 Max Power +95
|
84 |
Max Health +2 |
Max Health +168 Max Power +95
|
85 |
Max Health +2 |
Max Health +170 Max Power +95
|
86 |
Max Health +2 |
Max Health +172 Max Power +95
|
87 |
Max Health +2 |
Max Health +174 Max Power +95
|
88 |
Max Health +2 |
Max Health +176 Max Power +95
|
89 |
Max Health +2 |
Max Health +178 Max Power +95
|
90 |
Max Health +2 |
Max Health +180 Max Power +95
|
91 |
Max Health +2 |
Max Health +182 Max Power +95
|
92 |
Max Health +2 |
Max Health +184 Max Power +95
|
93 |
Max Health +2 |
Max Health +186 Max Power +95
|
94 |
Max Health +2 |
Max Health +188 Max Power +95
|
95 |
Max Health +2 |
Max Health +190 Max Power +95
|
96 |
Max Health +2 |
Max Health +192 Max Power +95
|
97 |
Max Health +2 |
Max Health +194 Max Power +95
|
98 |
Max Health +2 |
Max Health +196 Max Power +95
|
99 |
Max Health +2 |
Max Health +198 Max Power +95
|
100 |
Max Health +2 |
Max Health +200 Max Power +95
|