Difference between revisions of "Battle Chemistry"

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{{Skill infobox
 
{{Skill infobox
 
|title            = Battle Chemistry
 
|title            = Battle Chemistry
|image            =[[File:BattleChemistry_skill.png|300px]] <!-- You can leave this blank -->
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|image            =[[File:DyeMonster.png|300px]]
 
|caption          = Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.
 
|caption          = Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.
|skilltype        = Combat Skills <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills -->
+
|skilltype        = Combat Skill
|maxlevel        = 50 <!-- List without bonus levels -->
+
|maxlevel        = 90 <!-- List without bonus levels -->
|req              = <!-- Any other skills needed to gain this skill -->
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|req              = Alchemy 50
|skilltrainers    =  
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|skilltrainers    = [[Chemist]], [[Mox Warcut]], [[Bendith the Banished]]
 +
}}
 
{{Quote|
 
{{Quote|
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.
+
Please check [[Game updates/2023-08-10]] for recent updates to the [[Battle Chemistry]] skill which may not be on this page yet!
 
}}
 
}}
 
== {{msg:BASEPAGENAME}} Overview==
 
== {{msg:BASEPAGENAME}} Overview==
'''Battle Chemistry''' is not going to have a filled out skill page, because it's going to be redesigned soon!
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'''Battle Chemistry''' (often abbreviated "'''BC'''") is a combat skill usable only by well-practiced [[Alchemy|Alchemists]]. '''Battle Chemistry''' is known for its solid aoe damage utilizing a wide variety of element types, as well as its utility abilities and programmable [[Golem Abilities|golem summons]].
 
=== In-Game Description ===
 
=== In-Game Description ===
 
Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.
 
Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.
 
=== Training {{msg:BASEPAGENAME}} ===
 
=== Training {{msg:BASEPAGENAME}} ===
 
<!-- A list of methods to learn and level the skill -->
 
<!-- A list of methods to learn and level the skill -->
* A temporary NPC in the back of [[Marna]]'s shop in [[Serbule]] can teach you [[Battle Chemistry]].
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* A placeholder NPC in [[Rahu]] (named, appropriately, "[[Chemist]]") will teach you [[Battle Chemistry]] if you have at least level 50 [[Alchemy]].  He will also teach you most abilities up to level 50.
== Related Skills ==
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* [[Mox Warcut]], an NPC in [[Gazluk]], will raise the Skill Cap to 60 and to 70.
 +
* [[Bendith the Banished]] in the [[Fae Realm]] unlocks 71-80.
 +
* [[Zealo]] can teach the "Extra Heart" mutation and "Healing Injection".
 +
* [[Yalox]] can teach the "Stretchy Spine" mutation 1-3. (This has since been replaced by a mod to "Extra Heart")
 +
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
 +
 
 +
== Connected Skills ==
 
'''Sub-Skills:'''
 
'''Sub-Skills:'''
 
* None
 
* None
'''Secondary:'''
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'''Secondary Skills:'''
* [[Engineering]] - A related skill, that deals with the creation of [[Golems]].
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* [[Alchemy]] - Without Alchemy, Battle Chemists would be unable to create their explosive concoctions and mutagenic injections.
* [[Alchemy]] - Without Alchemy, Battle Chemists would be unable to create their explosive concoctions and mutagenic injections.  
+
 
 +
===== Synergy Levels =====
 +
Bonus [[Synergy Levels]] for [[Battle Chemistry]] can be obtained from the following skills and levels:
 +
:; [[Alchemy]]
 +
:: Level 25, Level 45
 +
:; [[Cooking]]
 +
:: Level 55
 +
:; [[Iocaine Resistance]]
 +
:: Level 30
 +
:; [[Sigil Scripting]]
 +
:: Level 25
 +
:; [[Mycology]]
 +
:: Level 30
 +
:; [[Pathology]]
 +
:: Level 30
  
 
== {{msg:BASEPAGENAME}} Basic Abilities==
 
== {{msg:BASEPAGENAME}} Basic Abilities==
 
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:
 
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:
(Under Construction)!
+
* Toxic Irritant
 +
* Toxin Bomb
 +
* Create Golem
 +
 
 
=== {{msg:BASEPAGENAME}} Advanced Abilities===
 
=== {{msg:BASEPAGENAME}} Advanced Abilities===
 
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:
 
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:
 
(Under Construction)!
 
(Under Construction)!
 +
 +
== Cross Class Abilities ==
 +
A number of Battle Chemistry abilities require levels in a second skill to learn.
 +
; Mycotoxin Formula abilities require levels in [[Mycology]] to learn.
 +
*Mycotoxin Formula 2 - Mycology 25
 +
*Mycotoxin Formula 3 - Mycology 30
 +
*Mycotoxin Formula 4 - Mycology 35
 +
*Mycotoxin Formula 5 - Mycology 40
 +
; Haste Concoction abilities require levels in [[Meditation]] to learn.
 +
* Haste Concoction 1 - Meditation <= 20
 +
* Haste Concoction 2 - Meditation 25
 +
* Haste Concoction 3 - Meditation 45
 +
; Acid Bomb abilities require levels in [[Fishing]] to learn.
 +
* Acid Bomb 2 - Fishing 25
 +
* Acid Bomb 4 - Fishing 35
 +
; Healing Mist abilities require levels in [[First Aid]] to learn.
 +
* Healing Mist 2 - First Aid <31
 +
* Healing Mist 4 - First Aid 30
 +
* Healing Mist 5 - First Aid 40
 +
; Knee Spikes abilities require levels in [[Unarmed]] to learn.
 +
; Extra Skin abilities require levels in [[Cooking]] to learn.
 +
; Extra Toes 3 abilities require levels in [[Lore]] to learn.
 +
; Freezing Mist abilities require levels in [[Gardening]] to learn.
 +
* Freezing Mist 5 - Gardening 40
 +
 
{{:{{msg:BASEPAGENAME}}/Abilities}}
 
{{:{{msg:BASEPAGENAME}}/Abilities}}
 +
 
== {{msg:BASEPAGENAME}} Mechanics ==
 
== {{msg:BASEPAGENAME}} Mechanics ==
<! --
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=== Weapons ===
=== Mechanic 1===
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[[Battle Chemistry]] users have access to two categories of weapons. Chemistry Beakers can be held in the main-hand, while Chemistry Flasks are used in the offhand.
Doing la-di-dah allows for this and that.
+
==== Main-hand Chemistry Beakers ====
-->
+
<dpl>
 +
  category  = Items/ChemistryBeaker
 +
  reset      = categories
 +
  columns = 3
 +
  mode = userformat
 +
  format = ,\n* {{Item|%PAGE%}},,
 +
  allowcachedresults=true
 +
</dpl>
 +
==== Off-hand Chemistry Flasks ====
 +
<dpl>
 +
  category  = Items/ChemistryFlask
 +
  reset      = categories
 +
  columns = 3
 +
  mode = userformat
 +
  format = ,\n* {{Item|%PAGE%}},,
 +
  allowcachedresults=true
 +
</dpl>
 
===Equipment===
 
===Equipment===
* {{belt|Lucky Belt of The Alchemist}} ('''Battle Chemistry''', Mentalism)
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* {{Item|Belt of The Alchemist}} ('''Battle Chemistry''', Mentalism)
* {{belt|Lucky Belt of The Support Archer}} ('''Battle Chemistry''', Archery)
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* {{Item|Belt of The Support Archer}} ('''Battle Chemistry''', Archery)
* {{belt|Lucky Belt of The Master Exploder}} (Fire Magic, '''Battle Chemistry''')
+
* {{Item|Belt of The Master Exploder}} (Fire Magic, '''Battle Chemistry''')
 
+
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
 
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
 
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
 
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 +
 +
== Battle Chemistry Experience Table ==
 +
{{Spoiler|Click Expand to view the Experience Table for Battle Chemistry|
 +
{{:Xptables/TypicalCombatSkill}}
 +
}}
 
== Trivia ==
 
== Trivia ==
Up until early 2017, [[Battle Chemistry]] incorporated golems, a mechanic that was broken off and turned into [[Engineering]].
+
Out of the original combat skills, Battle Chemistry was the last to receive a level cap beyond 50!
 +
 
 +
When applying the buffs from Battle Chemistry on another person, if you switch skills, log out, or switch zones the buff will go away.
 +
If the other person logs out or switches zones they will also lose the buff.
 
[[Category:Skills]][[Category:Combat Skills]]
 
[[Category:Skills]][[Category:Combat Skills]]

Latest revision as of 13:45, 26 October 2024

Button Cyan.png
Battle Chemistry
DyeMonster.png
Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.
Skill Type:
Combat Skill
Max Level:
90
Requirements:
Alchemy 50
Skill Trainers:

Please check Game updates/2023-08-10 for recent updates to the Battle Chemistry skill which may not be on this page yet!

Battle Chemistry Overview

Battle Chemistry (often abbreviated "BC") is a combat skill usable only by well-practiced Alchemists. Battle Chemistry is known for its solid aoe damage utilizing a wide variety of element types, as well as its utility abilities and programmable golem summons.

In-Game Description

Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.

Training Battle Chemistry

  • A placeholder NPC in Rahu (named, appropriately, "Chemist") will teach you Battle Chemistry if you have at least level 50 Alchemy. He will also teach you most abilities up to level 50.
  • Mox Warcut, an NPC in Gazluk, will raise the Skill Cap to 60 and to 70.
  • Bendith the Banished in the Fae Realm unlocks 71-80.
  • Zealo can teach the "Extra Heart" mutation and "Healing Injection".
  • Yalox can teach the "Stretchy Spine" mutation 1-3. (This has since been replaced by a mod to "Extra Heart")
  • Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath Povus.

Connected Skills

Sub-Skills:

  • None

Secondary Skills:

  • Alchemy - Without Alchemy, Battle Chemists would be unable to create their explosive concoctions and mutagenic injections.
Synergy Levels

Bonus Synergy Levels for Battle Chemistry can be obtained from the following skills and levels:

Alchemy
Level 25, Level 45
Cooking
Level 55
Iocaine Resistance
Level 30
Sigil Scripting
Level 25
Mycology
Level 30
Pathology
Level 30

Battle Chemistry Basic Abilities

As you level Battle Chemistry, you will learn the following abilities:

  • Toxic Irritant
  • Toxin Bomb
  • Create Golem

Battle Chemistry Advanced Abilities

Upon reaching higher levels, experts of the Battle Chemistry Skill may learn the following abilities: (Under Construction)!

Cross Class Abilities

A number of Battle Chemistry abilities require levels in a second skill to learn.

Mycotoxin Formula abilities require levels in Mycology to learn.
  • Mycotoxin Formula 2 - Mycology 25
  • Mycotoxin Formula 3 - Mycology 30
  • Mycotoxin Formula 4 - Mycology 35
  • Mycotoxin Formula 5 - Mycology 40
Haste Concoction abilities require levels in Meditation to learn.
  • Haste Concoction 1 - Meditation <= 20
  • Haste Concoction 2 - Meditation 25
  • Haste Concoction 3 - Meditation 45
Acid Bomb abilities require levels in Fishing to learn.
  • Acid Bomb 2 - Fishing 25
  • Acid Bomb 4 - Fishing 35
Healing Mist abilities require levels in First Aid to learn.
  • Healing Mist 2 - First Aid <31
  • Healing Mist 4 - First Aid 30
  • Healing Mist 5 - First Aid 40
Knee Spikes abilities require levels in Unarmed to learn.
Extra Skin abilities require levels in Cooking to learn.
Extra Toes 3 abilities require levels in Lore to learn.
Freezing Mist abilities require levels in Gardening to learn.
  • Freezing Mist 5 - Gardening 40


Battle Chemistry Complete Ability List

Icon Level Name Description Special Effects Stats Source
icon_2171.png 1 Toxin Bomb Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 15 Poison
Enrages: 200%
Power Cost: 15
AoE: 10
Cooldown: 15
Leveling
icon_2178.png 2 Mycotoxin Formula Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 15 Nature
Enrages: 200%
Power Cost: 13
AoE: 10
Cooldown: 16
Training: Chemist
icon_2184.png 3 Acid Bomb Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 17 Acid
Armor Dmg: 17 Acid
Enrages: 200%
Power Cost: 16
AoE: 10
Cooldown: 15
Training: Chemist
icon_2175.png 4 Healing Mist Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 25 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 16
AoE: 10
Cooldown: 30
Training: Chemist
icon_2176.png 4 Freezing Mist Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 15 Cold Power Cost: 22
AoE: 10
Cooldown: 30
Training: Chemist
icon_2243.png 4 Healing Injection Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 38 Health Power Cost: 13
Range: 10
Cooldown: 15
Training: Zealo
icon_3651.png 5 Toxic Irritant Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 6 Acid Power Cost: 0
Range: 10
Cooldown: 5
Leveling
icon_2183.png 6 Mutation: Extra Toes Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +5% damage.
Sprint Speed Bonus 2 (out-of-combat only)
Can Be On Sidebar
Power Cost: 10
Range: 10
Cooldown: 10
Training: Chemist
icon_2179.png 7 Mutation: Extra Skin Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +3, Indirect Damage Mitigation +1
Can Be On Sidebar
Power Cost: 11
Range: 10
Cooldown: 10
Training: Chemist
icon_2182.png 8 Mutation: Extra Heart Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +22
Can Be On Sidebar
Power Cost: 11
Range: 10
Cooldown: 10
Training: Zealo
icon_2171.png 10 Toxin Bomb 2 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 33 Poison
Enrages: 200%
Power Cost: 20
AoE: 10
Cooldown: 15
Leveling
icon_2174.png 11 Create Primitive Golem You concoct an automaton that can be given one command. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Leveling
icon_2178.png 12 Mycotoxin Formula 2 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 32 Nature
Enrages: 200%
Power Cost: 17
AoE: 10
Cooldown: 16
Training: Chemist
icon_2184.png 13 Acid Bomb 2 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 38 Acid
Armor Dmg: 38 Acid
Enrages: 200%
Power Cost: 21
AoE: 10
Cooldown: 15
Training: Chemist
icon_2175.png 14 Healing Mist 2 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 35 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 22
AoE: 10
Cooldown: 30
Training: Chemist
icon_2176.png 14 Freezing Mist 2 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 37 Cold Power Cost: 30
AoE: 10
Cooldown: 30
Training: Chemist
icon_2243.png 14 Healing Injection 2 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 51 Health Power Cost: 18
Range: 10
Cooldown: 15
Training: Zealo
icon_2172.png 15 Haste Concoction Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +6 for 6 seconds. Power Cost: 10
AoE: 10
Cooldown: 45
Training: Chemist
icon_3651.png 15 Toxic Irritant 2 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 15 Acid Power Cost: 0
Range: 10
Cooldown: 5
Leveling
icon_2183.png 16 Mutation: Extra Toes 2 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +10% damage.
Sprint Speed Bonus 2 (out-of-combat only)
Can Be On Sidebar
Power Cost: 14
Range: 10
Cooldown: 10
Training: Chemist
icon_2179.png 17 Mutation: Extra Skin 2 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +6, Indirect Damage Mitigation +2
Can Be On Sidebar
Power Cost: 14
Range: 10
Cooldown: 10
Training: Chemist
icon_2182.png 18 Mutation: Extra Heart 2 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +30
Can Be On Sidebar
Power Cost: 15
Range: 10
Cooldown: 10
Training: Zealo
icon_2171.png 20 Toxin Bomb 3 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 56 Poison
Enrages: 200%
Power Cost: 25
AoE: 10
Cooldown: 15
Leveling
icon_2178.png 22 Mycotoxin Formula 3 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 50 Nature
Enrages: 200%
Power Cost: 22
AoE: 10
Cooldown: 16
Training: Chemist
icon_2184.png 23 Acid Bomb 3 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 64 Acid
Armor Dmg: 64 Acid
Enrages: 200%
Power Cost: 26
AoE: 10
Cooldown: 15
Training: Chemist
icon_2175.png 24 Healing Mist 3 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 45 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 27
AoE: 10
Cooldown: 30
Training: Chemist
icon_2176.png 24 Freezing Mist 3 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 64 Cold Power Cost: 37
AoE: 10
Cooldown: 30
Training: Chemist
icon_2243.png 24 Healing Injection 3 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 65 Health Power Cost: 23
Range: 10
Cooldown: 15
Training: Zealo
icon_2174.png 25 Create Simple Golem You concoct an automaton that can be given two commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Leveling
icon_2183.png 26 Mutation: Extra Toes 3 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +12% damage.
Sprint Speed Bonus 3 (out-of-combat only)
Can Be On Sidebar
Power Cost: 17
Range: 10
Cooldown: 10
Training: Chemist
icon_3651.png 26 Toxic Irritant 3 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 26 Acid Power Cost: 0
Range: 10
Cooldown: 5
Leveling
icon_2179.png 27 Mutation: Extra Skin 3 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +9, Indirect Damage Mitigation +3
Can Be On Sidebar
Power Cost: 17
Range: 10
Cooldown: 10
Training: Chemist
icon_2182.png 28 Mutation: Extra Heart 3 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +36
Can Be On Sidebar
Power Cost: 18
Range: 10
Cooldown: 10
Training: Zealo
icon_2171.png 30 Toxin Bomb 4 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 86 Poison
Enrages: 200%
Power Cost: 30
AoE: 10
Cooldown: 15
Leveling
icon_3460.png 30 Trigger Golem Order your golem to immediately run through its instruction set and use an ability. (You can use the golem conditional "Owner has triggered golem" to add a special instruction for this situation. Remember that it will still follow its rules from first to last, so if you want the rule to always trigger, it should be the first rule.) Can Be On Sidebar Power Cost: 0
Range: 0
Cooldown: 15
Training: Chemist
icon_2174.png 31 Create Basic Golem You concoct an automaton that can be given three commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Leveling
icon_2178.png 32 Mycotoxin Formula 4 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 78 Nature
Enrages: 200%
Power Cost: 27
AoE: 10
Cooldown: 16
Training: Chemist
icon_2184.png 33 Acid Bomb 4 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 96 Acid
Armor Dmg: 96 Acid
Enrages: 200%
Power Cost: 32
AoE: 10
Cooldown: 15
Training: Chemist
icon_2175.png 34 Healing Mist 4 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 60 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 33
AoE: 10
Cooldown: 30
Training: Chemist
icon_2176.png 34 Freezing Mist 4 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 99 Cold Power Cost: 45
AoE: 10
Cooldown: 30
Training: Chemist
icon_2243.png 34 Healing Injection 4 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 78 Health Power Cost: 28
Range: 10
Cooldown: 15
Training: Zealo
icon_2172.png 35 Haste Concoction 2 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +8 for 8 seconds. Power Cost: 16
AoE: 10
Cooldown: 45
Training: Chemist
icon_3651.png 35 Toxic Irritant 4 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 37 Acid Power Cost: 0
Range: 10
Cooldown: 5
Leveling
icon_2183.png 36 Mutation: Extra Toes 4 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +15% damage.
Sprint Speed Bonus 3 (out-of-combat only)
Can Be On Sidebar
Power Cost: 21
Range: 10
Cooldown: 10
Training: Chemist
icon_2179.png 37 Mutation: Extra Skin 4 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +12, Indirect Damage Mitigation +4
Can Be On Sidebar
Power Cost: 21
Range: 10
Cooldown: 10
Training: Chemist
icon_2182.png 38 Mutation: Extra Heart 4 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +42
Can Be On Sidebar
Power Cost: 21
Range: 10
Cooldown: 10
Training: Zealo
icon_2174.png 39 Create Standard Golem You concoct an automaton that can be given four commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Leveling
icon_2171.png 40 Toxin Bomb 5 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 130 Poison
Enrages: 200%
Power Cost: 36
AoE: 10
Cooldown: 15
Leveling
icon_2174.png 40 Create Armored Standard Golem You concoct an automaton that can be given four commands. It is extra-armored against attack. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Gift: Leonard Allenson
icon_2178.png 42 Mycotoxin Formula 5 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 120 Nature
Enrages: 200%
Power Cost: 31
AoE: 10
Cooldown: 16
Training: Chemist
icon_2184.png 43 Acid Bomb 5 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 147 Acid
Armor Dmg: 147 Acid
Enrages: 200%
Power Cost: 37
AoE: 10
Cooldown: 15
Training: Chemist
icon_2175.png 44 Healing Mist 5 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 70 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 38
AoE: 10
Cooldown: 30
Training: Chemist
icon_2176.png 44 Freezing Mist 5 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 154 Cold Power Cost: 52
AoE: 10
Cooldown: 30
Training: Chemist
icon_2243.png 44 Healing Injection 5 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 91 Health Power Cost: 32
Range: 10
Cooldown: 15
Training: Zealo
icon_2172.png 45 Haste Concoction 3 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +10 for 10 seconds. Power Cost: 18
AoE: 10
Cooldown: 45
Training: Chemist
icon_3651.png 45 Toxic Irritant 5 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 58 Acid Power Cost: 0
Range: 10
Cooldown: 5
Leveling
icon_2183.png 46 Mutation: Extra Toes 5 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +17% damage.
Sprint Speed Bonus 4 (out-of-combat only)
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
Training: Chemist
icon_2179.png 47 Mutation: Extra Skin 5 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +15, Indirect Damage Mitigation +5
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
Training: Chemist
icon_2182.png 48 Mutation: Extra Heart 5 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +48
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
Training: Zealo
icon_2171.png 50 Toxin Bomb 6 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 200 Poison
Enrages: 200%
Power Cost: 40
AoE: 10
Cooldown: 15
Leveling
icon_2174.png 51 Create Improved Golem You concoct an automaton that can be given five commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Leveling
icon_2178.png 52 Mycotoxin Formula 6 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 181 Nature
Enrages: 200%
Power Cost: 35
AoE: 10
Cooldown: 16
Training: Mox Warcut
icon_2184.png 53 Acid Bomb 6 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 220 Acid
Armor Dmg: 220 Acid
Enrages: 200%
Power Cost: 42
AoE: 10
Cooldown: 15
Training: Mox Warcut
icon_2175.png 54 Healing Mist 6 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 80 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 42
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_2176.png 54 Freezing Mist 6 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 228 Cold Power Cost: 58
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_2243.png 54 Healing Injection 6 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 104 Health Power Cost: 36
Range: 10
Cooldown: 15
Training: Zealo
icon_3651.png 55 Toxic Irritant 6 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 85 Acid Power Cost: 0
Range: 10
Cooldown: 5
Training: Mox Warcut
icon_2183.png 56 Mutation: Extra Toes 6 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +20% damage.
Sprint Speed Bonus 4 (out-of-combat only)
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2179.png 57 Mutation: Extra Skin 6 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +18, Indirect Damage Mitigation +6
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2182.png 58 Mutation: Extra Heart 6 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +54
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
Training: Zealo
icon_2171.png 60 Toxin Bomb 7 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 273 Poison
Enrages: 200%
Power Cost: 45
AoE: 10
Cooldown: 15
Training: Mox Warcut
icon_2172.png 60 Haste Concoction 4 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +11 for 10 seconds. Power Cost: 21
AoE: 10
Cooldown: 45
Training: Mox Warcut
icon_2174.png 61 Create Augmented Golem You concoct an automaton that can be given six commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Training: Mox Warcut
icon_2178.png 62 Mycotoxin Formula 7 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 242 Nature
Enrages: 200%
Power Cost: 39
AoE: 10
Cooldown: 16
Training: Mox Warcut
icon_2243.png 62 Healing Injection 7 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 115 Health Power Cost: 39
Range: 10
Cooldown: 15
Training: Mox Warcut
icon_2184.png 63 Acid Bomb 7 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 293 Acid
Armor Dmg: 293 Acid
Enrages: 200%
Power Cost: 47
AoE: 10
Cooldown: 15
Training: Mox Warcut
icon_2176.png 63 Freezing Mist 7 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 293 Cold Power Cost: 64
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_2175.png 64 Healing Mist 7 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 90 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 47
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_3651.png 65 Toxic Irritant 7 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 111 Acid Power Cost: 0
Range: 10
Cooldown: 5
Training: Mox Warcut
icon_2183.png 66 Mutation: Extra Toes 7 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +22% damage.
Sprint Speed Bonus 5 (out-of-combat only)
Can Be On Sidebar
Power Cost: 30
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2179.png 67 Mutation: Extra Skin 7 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +21, Indirect Damage Mitigation +7
Can Be On Sidebar
Power Cost: 30
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2182.png 68 Mutation: Extra Heart 7 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +60
Can Be On Sidebar
Power Cost: 30
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2171.png 70 Toxin Bomb 8 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 348 Poison
Enrages: 200%
Power Cost: 50
AoE: 10
Cooldown: 15
Training: Mox Warcut
icon_2174.png 71 Create Superior Golem You concoct an automaton that can be given seven commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Training: Mox Warcut
icon_2178.png 72 Mycotoxin Formula 8 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 309 Nature
Enrages: 200%
Power Cost: 43
AoE: 10
Cooldown: 16
Training: Mox Warcut
icon_2243.png 72 Healing Injection 8 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 128 Health Power Cost: 43
Range: 10
Cooldown: 15
Training: Mox Warcut
icon_2184.png 73 Acid Bomb 8 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 373 Acid
Armor Dmg: 373 Acid
Enrages: 200%
Power Cost: 52
AoE: 10
Cooldown: 15
Training: Mox Warcut
icon_2176.png 73 Freezing Mist 8 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 373 Cold Power Cost: 72
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_2175.png 74 Healing Mist 8 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 100 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 52
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_2172.png 75 Haste Concoction 5 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +12 for 10 seconds. Power Cost: 24
AoE: 10
Cooldown: 45
Training: Bendith the Banished
icon_3651.png 75 Toxic Irritant 8 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 141 Acid Power Cost: 0
Range: 10
Cooldown: 5
Training: Bendith the Banished
icon_2183.png 76 Mutation: Extra Toes 8 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +25% damage.
Sprint Speed Bonus 5 (out-of-combat only)
Can Be On Sidebar
Power Cost: 33
Range: 10
Cooldown: 10
Training: Bendith the Banished
icon_2179.png 77 Mutation: Extra Skin 8 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +24, Indirect Damage Mitigation +8
Can Be On Sidebar
Power Cost: 33
Range: 10
Cooldown: 10
Training: Bendith the Banished
icon_2182.png 78 Mutation: Extra Heart 8 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +68
Can Be On Sidebar
Power Cost: 34
Range: 10
Cooldown: 10
Training: Bendith the Banished
icon_2171.png 80 Toxin Bomb 9 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 436 Poison
Enrages: 200%
Power Cost: 56
AoE: 10
Cooldown: 15
Training: Bendith the Banished
icon_2174.png 81 Create Greater Golem You concoct an automaton that can be given eight commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Training: Bendith the Banished
icon_2178.png 82 Mycotoxin Formula 9 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 383 Nature
Enrages: 200%
Power Cost: 48
AoE: 10
Cooldown: 16
Training: Bendith the Banished
icon_2243.png 82 Healing Injection 9 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 141 Health Power Cost: 48
Range: 10
Cooldown: 15
Training: Bendith the Banished
icon_2184.png 83 Acid Bomb 9 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 460 Acid
Armor Dmg: 460 Acid
Enrages: 200%
Power Cost: 57
AoE: 10
Cooldown: 15
Training: Bendith the Banished
icon_2175.png 84 Healing Mist 9 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 110 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 58
AoE: 10
Cooldown: 30
Item: Battle Chemistry: Healing Mist 9
icon_2176.png 84 Freezing Mist 9 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 470 Cold Power Cost: 80
AoE: 10
Cooldown: 30
Item: Battle Chemistry: Freezing Mist 9
icon_3651.png 85 Toxic Irritant 9 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 173 Acid Power Cost: 0
Range: 10
Cooldown: 5
Item: Battle Chemistry: Toxic Irritant 9
icon_2183.png 86 Mutation: Extra Toes 9 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +28% damage.
Sprint Speed Bonus 5.5 (out-of-combat only)
Can Be On Sidebar
Power Cost: 36
Range: 10
Cooldown: 10
Item: Battle Chemistry: Mutation: Extra Toes 9
icon_2179.png 87 Mutation: Extra Skin 9 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +27, Indirect Damage Mitigation +9
Can Be On Sidebar
Power Cost: 37
Range: 10
Cooldown: 10
Item: Battle Chemistry: Mutation: Extra Skin 9
icon_2182.png 88 Mutation: Extra Heart 9 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +74
Can Be On Sidebar
Power Cost: 37
Range: 10
Cooldown: 10
Item: Battle Chemistry: Mutation: Extra Heart 9
icon_2171.png 90 Toxin Bomb 10 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 526 Poison
Enrages: 200%
Power Cost: 61
AoE: 10
Cooldown: 15
Item: Battle Chemistry: Toxin Bomb 10
icon_2172.png 90 Haste Concoction 6 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +12 for 13 seconds. Power Cost: 28
AoE: 10
Cooldown: 45
Item: Battle Chemistry: Haste Concoction 6
icon_2174.png 91 Create Heightened Golem You concoct an automaton that can be given nine commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Item: Battle Chemistry: Create Basic Golem
icon_2178.png 92 Mycotoxin Formula 10 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 460 Nature
Enrages: 200%
Power Cost: 53
AoE: 10
Cooldown: 16
Item: Battle Chemistry: Mycotoxin Formula 10
icon_2243.png 92 Healing Injection 10 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 154 Health Power Cost: 53
Range: 10
Cooldown: 15
Item: Battle Chemistry: Healing Injection 10
icon_2184.png 93 Acid Bomb 10 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 552 Acid
Armor Dmg: 552 Acid
Enrages: 200%
Power Cost: 63
AoE: 10
Cooldown: 15
Item: Battle Chemistry: Acid Bomb 10
icon_2175.png 94 Healing Mist 10 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 120 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 63
AoE: 10
Cooldown: 30
Item: Battle Chemistry: Healing Mist 10
icon_2176.png 94 Freezing Mist 10 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 561 Cold Power Cost: 88
AoE: 10
Cooldown: 30
Item: Battle Chemistry: Freezing Mist 10
icon_3651.png 95 Toxic Irritant 10 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 206 Acid Power Cost: 0
Range: 10
Cooldown: 5
Item: Battle Chemistry: Toxic Irritant 10

Battle Chemistry Mechanics

Weapons

Battle Chemistry users have access to two categories of weapons. Chemistry Beakers can be held in the main-hand, while Chemistry Flasks are used in the offhand.

Main-hand Chemistry Beakers

Off-hand Chemistry Flasks

Equipment

Battle Chemistry Treasure Effects

See also: Battle Chemistry/Treasure Effects:By Slot

See also: Battle Chemistry/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot Other Versions
Chemist's of Chemistry Level 100 - Battle Chemistry Base Damage +50% Uncommon Head, MainHand

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  • Level 10
Battle Chemistry Damage +5
  • Level 20
Battle Chemistry Base Damage +10%
  • Level 30
Battle Chemistry Base Damage +15%
  • Level 40
Battle Chemistry Base Damage +20%
  • Level 50
Battle Chemistry Base Damage +25%
  • Level 60
Battle Chemistry Base Damage +30%
  • Level 70
Battle Chemistry Base Damage +35%
  • Level 80
Battle Chemistry Base Damage +40%
  • Level 90
Battle Chemistry Base Damage +45%
  • Level 100
Battle Chemistry Base Damage +50%
Bomber's of Bombing Level 100 - All Bomb Damage +120 Epic MainHand, Ring

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  • Level 5
All Bomb Damage +6
  • Level 10
All Bomb Damage +12
  • Level 15
All Bomb Damage +18
  • Level 20
All Bomb Damage +24
  • Level 25
All Bomb Damage +30
  • Level 30
All Bomb Damage +36
  • Level 35
All Bomb Damage +42
  • Level 40
All Bomb Damage +48
  • Level 45
All Bomb Damage +54
  • Level 50
All Bomb Damage +60
  • Level 55
All Bomb Damage +66
  • Level 60
All Bomb Damage +72
  • Level 65
All Bomb Damage +78
  • Level 70
All Bomb Damage +84
  • Level 75
All Bomb Damage +90
  • Level 80
All Bomb Damage +96
  • Level 85
All Bomb Damage +102
  • Level 90
All Bomb Damage +108
  • Level 95
All Bomb Damage +114
  • Level 100
All Bomb Damage +120
of Toxin Bombs Level 100 - Toxin Bomb Damage +55% Uncommon Chest, Feet

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  • Level 10
Toxin Bomb Damage +10%
  • Level 20
Toxin Bomb Damage +15%
  • Level 30
Toxin Bomb Damage +20%
  • Level 40
Toxin Bomb Damage +25%
  • Level 50
Toxin Bomb Damage +30%
  • Level 60
Toxin Bomb Damage +35%
  • Level 70
Toxin Bomb Damage +40%
  • Level 80
Toxin Bomb Damage +45%
  • Level 90
Toxin Bomb Damage +50%
  • Level 100
Toxin Bomb Damage +55%
of Mycotoxins Level 100 - Mycotoxin Formula Damage +68% Uncommon Chest, Feet

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  • Level 10
Mycotoxin Formula Damage +11%
  • Level 20
Mycotoxin Formula Damage +16%
  • Level 30
Mycotoxin Formula Damage +21%
  • Level 40
Mycotoxin Formula Damage +26%
  • Level 50
Mycotoxin Formula Damage +31%
  • Level 60
Mycotoxin Formula Damage +36%
  • Level 70
Mycotoxin Formula Damage +44%
  • Level 80
Mycotoxin Formula Damage +52%
  • Level 90
Mycotoxin Formula Damage +60%
  • Level 100
Mycotoxin Formula Damage +68%
of Acid Bombs Level 100 - Acid Bomb Damage +59% Uncommon Chest, Feet

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  • Level 10
Acid Bomb Damage +10%
  • Level 20
Acid Bomb Damage +15%
  • Level 30
Acid Bomb Damage +20%
  • Level 40
Acid Bomb Damage +25%
  • Level 50
Acid Bomb Damage +30%
  • Level 60
Acid Bomb Damage +35%
  • Level 70
Acid Bomb Damage +41%
  • Level 80
Acid Bomb Damage +47%
  • Level 90
Acid Bomb Damage +53%
  • Level 100
Acid Bomb Damage +59%
of Acid Level 100 - Acid Bomb deals 198 Acid Damage to Health and Armor over 6 seconds Uncommon Head, OffHand

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  • Level 1
Acid Bomb deals 36 Acid Damage to Health and Armor over 6 seconds
  • Level 10
Acid Bomb deals 42 Acid Damage to Health and Armor over 6 seconds
  • Level 15
Acid Bomb deals 48 Acid Damage to Health and Armor over 6 seconds
  • Level 20
Acid Bomb deals 54 Acid Damage to Health and Armor over 6 seconds
  • Level 25
Acid Bomb deals 60 Acid Damage to Health and Armor over 6 seconds
  • Level 30
Acid Bomb deals 66 Acid Damage to Health and Armor over 6 seconds
  • Level 35
Acid Bomb deals 72 Acid Damage to Health and Armor over 6 seconds
  • Level 40
Acid Bomb deals 78 Acid Damage to Health and Armor over 6 seconds
  • Level 45
Acid Bomb deals 84 Acid Damage to Health and Armor over 6 seconds
  • Level 50
Acid Bomb deals 90 Acid Damage to Health and Armor over 6 seconds
  • Level 55
Acid Bomb deals 96 Acid Damage to Health and Armor over 6 seconds
  • Level 60
Acid Bomb deals 102 Acid Damage to Health and Armor over 6 seconds
  • Level 65
Acid Bomb deals 114 Acid Damage to Health and Armor over 6 seconds
  • Level 70
Acid Bomb deals 126 Acid Damage to Health and Armor over 6 seconds
  • Level 75
Acid Bomb deals 138 Acid Damage to Health and Armor over 6 seconds
  • Level 80
Acid Bomb deals 150 Acid Damage to Health and Armor over 6 seconds
  • Level 85
Acid Bomb deals 162 Acid Damage to Health and Armor over 6 seconds
  • Level 90
Acid Bomb deals 174 Acid Damage to Health and Armor over 6 seconds
  • Level 95
Acid Bomb deals 186 Acid Damage to Health and Armor over 6 seconds
  • Level 100
Acid Bomb deals 198 Acid Damage to Health and Armor over 6 seconds
Level 100 - Mycotoxin Formula deals 392 Nature Damage to Health over 8 seconds Uncommon Hands, Necklace

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  • Level 1
Mycotoxin Formula deals 48 Nature Damage to Health over 8 seconds
  • Level 10
Mycotoxin Formula deals 64 Nature Damage to Health over 8 seconds
  • Level 15
Mycotoxin Formula deals 80 Nature Damage to Health over 8 seconds
  • Level 20
Mycotoxin Formula deals 96 Nature Damage to Health over 8 seconds
  • Level 25
Mycotoxin Formula deals 112 Nature Damage to Health over 8 seconds
  • Level 30
Mycotoxin Formula deals 128 Nature Damage to Health over 8 seconds
  • Level 35
Mycotoxin Formula deals 144 Nature Damage to Health over 8 seconds
  • Level 40
Mycotoxin Formula deals 160 Nature Damage to Health over 8 seconds
  • Level 45
Mycotoxin Formula deals 176 Nature Damage to Health over 8 seconds
  • Level 50
Mycotoxin Formula deals 192 Nature Damage to Health over 8 seconds
  • Level 55
Mycotoxin Formula deals 208 Nature Damage to Health over 8 seconds
  • Level 60
Mycotoxin Formula deals 232 Nature Damage to Health over 8 seconds
  • Level 65
Mycotoxin Formula deals 256 Nature Damage to Health over 8 seconds
  • Level 70
Mycotoxin Formula deals 272 Nature Damage to Health over 8 seconds
  • Level 75
Mycotoxin Formula deals 296 Nature Damage to Health over 8 seconds
  • Level 80
Mycotoxin Formula deals 312 Nature Damage to Health over 8 seconds
  • Level 85
Mycotoxin Formula deals 336 Nature Damage to Health over 8 seconds
  • Level 90
Mycotoxin Formula deals 352 Nature Damage to Health over 8 seconds
  • Level 95
Mycotoxin Formula deals 376 Nature Damage to Health over 8 seconds
  • Level 100
Mycotoxin Formula deals 392 Nature Damage to Health over 8 seconds
of Poison Gas Level 100 - Toxin Bomb deals 385 Poison Damage to Health over 7 seconds Uncommon Chest, MainHand

Click Expand to reveal

  • Level 1
Toxin Bomb deals 42 Poison Damage to Health over 7 seconds
  • Level 10
Toxin Bomb deals 56 Poison Damage to Health over 7 seconds
  • Level 15
Toxin Bomb deals 70 Poison Damage to Health over 7 seconds
  • Level 20
Toxin Bomb deals 84 Poison Damage to Health over 7 seconds
  • Level 25
Toxin Bomb deals 98 Poison Damage to Health over 7 seconds
  • Level 30
Toxin Bomb deals 112 Poison Damage to Health over 7 seconds
  • Level 35
Toxin Bomb deals 126 Poison Damage to Health over 7 seconds
  • Level 40
Toxin Bomb deals 140 Poison Damage to Health over 7 seconds
  • Level 45
Toxin Bomb deals 154 Poison Damage to Health over 7 seconds
  • Level 50
Toxin Bomb deals 175 Poison Damage to Health over 7 seconds
  • Level 55
Toxin Bomb deals 196 Poison Damage to Health over 7 seconds
  • Level 60
Toxin Bomb deals 217 Poison Damage to Health over 7 seconds
  • Level 65
Toxin Bomb deals 238 Poison Damage to Health over 7 seconds
  • Level 70
Toxin Bomb deals 259 Poison Damage to Health over 7 seconds
  • Level 75
Toxin Bomb deals 280 Poison Damage to Health over 7 seconds
  • Level 80
Toxin Bomb deals 301 Poison Damage to Health over 7 seconds
  • Level 85
Toxin Bomb deals 322 Poison Damage to Health over 7 seconds
  • Level 90
Toxin Bomb deals 343 Poison Damage to Health over 7 seconds
  • Level 95
Toxin Bomb deals 364 Poison Damage to Health over 7 seconds
  • Level 100
Toxin Bomb deals 385 Poison Damage to Health over 7 seconds
of Acidic Healing Level 100 - Acid Bomb deals +61 damage and causes your next Minor Heal ability to restore +41 Health Rare Hands

Click Expand to reveal

  • Level 10
Acid Bomb deals +3 damage and causes your next Minor Heal ability to restore +5 Health
  • Level 20
Acid Bomb deals +5 damage and causes your next Minor Heal ability to restore +9 Health
  • Level 30
Acid Bomb deals +12 damage and causes your next Minor Heal ability to restore +13 Health
  • Level 40
Acid Bomb deals +19 damage and causes your next Minor Heal ability to restore +17 Health
  • Level 50
Acid Bomb deals +26 damage and causes your next Minor Heal ability to restore +21 Health
  • Level 60
Acid Bomb deals +33 damage and causes your next Minor Heal ability to restore +25 Health
  • Level 70
Acid Bomb deals +40 damage and causes your next Minor Heal ability to restore +29 Health
  • Level 80
Acid Bomb deals +47 damage and causes your next Minor Heal ability to restore +33 Health
  • Level 90
Acid Bomb deals +54 damage and causes your next Minor Heal ability to restore +37 Health
  • Level 100
Acid Bomb deals +61 damage and causes your next Minor Heal ability to restore +41 Health
of Nice Irritants Level 100 - Toxic Irritant boosts your Nice Attack Damage +60 for 8 seconds Uncommon MainHand, Ring

Click Expand to reveal

  • Level 10
Toxic Irritant boosts your Nice Attack Damage +15 for 8 seconds
  • Level 20
Toxic Irritant boosts your Nice Attack Damage +20 for 8 seconds
  • Level 30
Toxic Irritant boosts your Nice Attack Damage +25 for 8 seconds
  • Level 40
Toxic Irritant boosts your Nice Attack Damage +30 for 8 seconds
  • Level 50
Toxic Irritant boosts your Nice Attack Damage +35 for 8 seconds
  • Level 60
Toxic Irritant boosts your Nice Attack Damage +40 for 8 seconds
  • Level 70
Toxic Irritant boosts your Nice Attack Damage +45 for 8 seconds
  • Level 80
Toxic Irritant boosts your Nice Attack Damage +50 for 8 seconds
  • Level 90
Toxic Irritant boosts your Nice Attack Damage +55 for 8 seconds
  • Level 100
Toxic Irritant boosts your Nice Attack Damage +60 for 8 seconds
Level 100 - Toxic Irritant deals +61 damage. If target has 5 or more Damage-over-Time effects, it also stuns them Epic Hands

Click Expand to reveal

  • Level 1
Toxic Irritant deals +4 damage. If target has 5 or more Damage-over-Time effects, it also stuns them
  • Level 10
Toxic Irritant deals +7 damage. If target has 5 or more Damage-over-Time effects, it also stuns them
  • Level 15
Toxic Irritant deals +10 damage. If target has 5 or more Damage-over-Time effects, it also stuns them
  • Level 20
Toxic Irritant deals +13 damage. If target has 5 or more Damage-over-Time effects, it also stuns them
  • Level 25
Toxic Irritant deals +16 damage. If target has 5 or more Damage-over-Time effects, it also stuns them
  • Level 30
Toxic Irritant deals +19 damage. If target has 5 or more Damage-over-Time effects, it also stuns them
  • Level 35
Toxic Irritant deals +22 damage. If target has 5 or more Damage-over-Time effects, it also stuns them
  • Level 40
Toxic Irritant deals +25 damage. If target has 5 or more Damage-over-Time effects, it also stuns them
  • Level 45
Toxic Irritant deals +28 damage. If target has 5 or more Damage-over-Time effects, it also stuns them
  • Level 50
Toxic Irritant deals +31 damage. If target has 5 or more Damage-over-Time effects, it also stuns them
  • Level 55
Toxic Irritant deals +34 damage. If target has 5 or more Damage-over-Time effects, it also stuns them
  • Level 60
Toxic Irritant deals +37 damage. If target has 5 or more Damage-over-Time effects, it also stuns them
  • Level 65
Toxic Irritant deals +40 damage. If target has 5 or more Damage-over-Time effects, it also stuns them
  • Level 70
Toxic Irritant deals +43 damage. If target has 5 or more Damage-over-Time effects, it also stuns them
  • Level 75
Toxic Irritant deals +46 damage. If target has 5 or more Damage-over-Time effects, it also stuns them
  • Level 80
Toxic Irritant deals +49 damage. If target has 5 or more Damage-over-Time effects, it also stuns them
  • Level 85
Toxic Irritant deals +52 damage. If target has 5 or more Damage-over-Time effects, it also stuns them
  • Level 90
Toxic Irritant deals +55 damage. If target has 5 or more Damage-over-Time effects, it also stuns them
  • Level 95
Toxic Irritant deals +58 damage. If target has 5 or more Damage-over-Time effects, it also stuns them
  • Level 100
Toxic Irritant deals +61 damage. If target has 5 or more Damage-over-Time effects, it also stuns them
Level 100 - Toxic Irritant Damage +52. Toxic Irritant Range +20 Rare OffHand

Click Expand to reveal

  • Level 1
Toxic Irritant Damage +2. Toxic Irritant Range +1
  • Level 10
Toxic Irritant Damage +4. Toxic Irritant Range +2
  • Level 15
Toxic Irritant Damage +6. Toxic Irritant Range +3
  • Level 20
Toxic Irritant Damage +8. Toxic Irritant Range +4
  • Level 25
Toxic Irritant Damage +10. Toxic Irritant Range +5
  • Level 30
Toxic Irritant Damage +12. Toxic Irritant Range +6
  • Level 35
Toxic Irritant Damage +14. Toxic Irritant Range +7
  • Level 40
Toxic Irritant Damage +16. Toxic Irritant Range +8
  • Level 45
Toxic Irritant Damage +19. Toxic Irritant Range +9
  • Level 50
Toxic Irritant Damage +22. Toxic Irritant Range +10
  • Level 55
Toxic Irritant Damage +25. Toxic Irritant Range +11
  • Level 60
Toxic Irritant Damage +28. Toxic Irritant Range +12
  • Level 65
Toxic Irritant Damage +31. Toxic Irritant Range +13
  • Level 70
Toxic Irritant Damage +34. Toxic Irritant Range +14
  • Level 75
Toxic Irritant Damage +37. Toxic Irritant Range +15
  • Level 80
Toxic Irritant Damage +40. Toxic Irritant Range +16
  • Level 85
Toxic Irritant Damage +43. Toxic Irritant Range +17
  • Level 90
Toxic Irritant Damage +46. Toxic Irritant Range +18
  • Level 95
Toxic Irritant Damage +49. Toxic Irritant Range +19
  • Level 100
Toxic Irritant Damage +52. Toxic Irritant Range +20
Level 100 - Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +15.5% for 15 seconds. (This effect does not stack with itself.) Rare Ring

Click Expand to reveal

  • Level 1
Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +6% for 15 seconds. (This effect does not stack with itself.)
  • Level 10
Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +6.5% for 15 seconds. (This effect does not stack with itself.)
  • Level 15
Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +7% for 15 seconds. (This effect does not stack with itself.)
  • Level 20
Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +7.5% for 15 seconds. (This effect does not stack with itself.)
  • Level 25
Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +8% for 15 seconds. (This effect does not stack with itself.)
  • Level 30
Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +8.5% for 15 seconds. (This effect does not stack with itself.)
  • Level 35
Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +9% for 15 seconds. (This effect does not stack with itself.)
  • Level 40
Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +9.5% for 15 seconds. (This effect does not stack with itself.)
  • Level 45
Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +10% for 15 seconds. (This effect does not stack with itself.)
  • Level 50
Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +10.5% for 15 seconds. (This effect does not stack with itself.)
  • Level 55
Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +11% for 15 seconds. (This effect does not stack with itself.)
  • Level 60
Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +11.5% for 15 seconds. (This effect does not stack with itself.)
  • Level 65
Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +12% for 15 seconds. (This effect does not stack with itself.)
  • Level 70
Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +12.5% for 15 seconds. (This effect does not stack with itself.)
  • Level 75
Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +13% for 15 seconds. (This effect does not stack with itself.)
  • Level 80
Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +13.5% for 15 seconds. (This effect does not stack with itself.)
  • Level 85
Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +14% for 15 seconds. (This effect does not stack with itself.)
  • Level 90
Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +14.5% for 15 seconds. (This effect does not stack with itself.)
  • Level 95
Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +15% for 15 seconds. (This effect does not stack with itself.)
  • Level 100
Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +15.5% for 15 seconds. (This effect does not stack with itself.)
of Painful Freezefog Level 100 - Freezing Mist Damage +61% Uncommon Legs, OffHand

Click Expand to reveal

  • Level 10
Freezing Mist Damage +7%
  • Level 20
Freezing Mist Damage +13%
  • Level 30
Freezing Mist Damage +19%
  • Level 40
Freezing Mist Damage +25%
  • Level 50
Freezing Mist Damage +31%
  • Level 60
Freezing Mist Damage +37%
  • Level 70
Freezing Mist Damage +43%
  • Level 80
Freezing Mist Damage +49%
  • Level 90
Freezing Mist Damage +55%
  • Level 100
Freezing Mist Damage +61%
of Protective Mist Level 100 - Freezing Mist restores 165 Health (or Armor if Health is full) to you Uncommon Necklace, Legs

Click Expand to reveal

  • Level 1
Freezing Mist restores 13 Health (or Armor if Health is full) to you
  • Level 10
Freezing Mist restores 21 Health (or Armor if Health is full) to you
  • Level 15
Freezing Mist restores 29 Health (or Armor if Health is full) to you
  • Level 20
Freezing Mist restores 37 Health (or Armor if Health is full) to you
  • Level 25
Freezing Mist restores 45 Health (or Armor if Health is full) to you
  • Level 30
Freezing Mist restores 53 Health (or Armor if Health is full) to you
  • Level 35
Freezing Mist restores 61 Health (or Armor if Health is full) to you
  • Level 40
Freezing Mist restores 69 Health (or Armor if Health is full) to you
  • Level 45
Freezing Mist restores 77 Health (or Armor if Health is full) to you
  • Level 50
Freezing Mist restores 85 Health (or Armor if Health is full) to you
  • Level 55
Freezing Mist restores 93 Health (or Armor if Health is full) to you
  • Level 60
Freezing Mist restores 101 Health (or Armor if Health is full) to you
  • Level 65
Freezing Mist restores 109 Health (or Armor if Health is full) to you
  • Level 70
Freezing Mist restores 117 Health (or Armor if Health is full) to you
  • Level 75
Freezing Mist restores 125 Health (or Armor if Health is full) to you
  • Level 80
Freezing Mist restores 133 Health (or Armor if Health is full) to you
  • Level 85
Freezing Mist restores 141 Health (or Armor if Health is full) to you
  • Level 90
Freezing Mist restores 149 Health (or Armor if Health is full) to you
  • Level 95
Freezing Mist restores 157 Health (or Armor if Health is full) to you
  • Level 100
Freezing Mist restores 165 Health (or Armor if Health is full) to you
Level 100 - Freezing Mist Damage +195 and Reuse Time -7 seconds Uncommon Hands, Ring

Click Expand to reveal

  • Level 1
Freezing Mist Damage +5 and Reuse Time -5 seconds
  • Level 10
Freezing Mist Damage +15 and Reuse Time -5 seconds
  • Level 15
Freezing Mist Damage +25 and Reuse Time -5 seconds
  • Level 20
Freezing Mist Damage +35 and Reuse Time -5 seconds
  • Level 25
Freezing Mist Damage +45 and Reuse Time -5 seconds
  • Level 30
Freezing Mist Damage +55 and Reuse Time -5 seconds
  • Level 35
Freezing Mist Damage +65 and Reuse Time -5 seconds
  • Level 40
Freezing Mist Damage +75 and Reuse Time -5 seconds
  • Level 45
Freezing Mist Damage +85 and Reuse Time -5 seconds
  • Level 50
Freezing Mist Damage +95 and Reuse Time -5 seconds
  • Level 55
Freezing Mist Damage +105 and Reuse Time -5 seconds
  • Level 60
Freezing Mist Damage +115 and Reuse Time -5 seconds
  • Level 65
Freezing Mist Damage +125 and Reuse Time -6 seconds
  • Level 70
Freezing Mist Damage +135 and Reuse Time -6 seconds
  • Level 75
Freezing Mist Damage +145 and Reuse Time -6 seconds
  • Level 80
Freezing Mist Damage +155 and Reuse Time -6 seconds
  • Level 85
Freezing Mist Damage +165 and Reuse Time -7 seconds
  • Level 90
Freezing Mist Damage +175 and Reuse Time -7 seconds
  • Level 95
Freezing Mist Damage +185 and Reuse Time -7 seconds
  • Level 100
Freezing Mist Damage +195 and Reuse Time -7 seconds
of Healing Vapors Level 100 - Healing Mist heals +102 Health Uncommon OffHand, Ring

Click Expand to reveal

  • Level 1
Healing Mist heals +7 Health
  • Level 10
Healing Mist heals +12 Health
  • Level 15
Healing Mist heals +17 Health
  • Level 20
Healing Mist heals +22 Health
  • Level 25
Healing Mist heals +27 Health
  • Level 30
Healing Mist heals +32 Health
  • Level 35
Healing Mist heals +37 Health
  • Level 40
Healing Mist heals +42 Health
  • Level 45
Healing Mist heals +47 Health
  • Level 50
Healing Mist heals +52 Health
  • Level 55
Healing Mist heals +57 Health
  • Level 60
Healing Mist heals +62 Health
  • Level 65
Healing Mist heals +67 Health
  • Level 70
Healing Mist heals +72 Health
  • Level 75
Healing Mist heals +77 Health
  • Level 80
Healing Mist heals +82 Health
  • Level 85
Healing Mist heals +87 Health
  • Level 90
Healing Mist heals +92 Health
  • Level 95
Healing Mist heals +97 Health
  • Level 100
Healing Mist heals +102 Health
of Reinforcing Vapors Level 100 - Healing Mist heals +146 Armor Uncommon MainHand, Necklace

Click Expand to reveal

  • Level 1
Healing Mist heals +13 Armor
  • Level 10
Healing Mist heals +20 Armor
  • Level 15
Healing Mist heals +27 Armor
  • Level 20
Healing Mist heals +34 Armor
  • Level 25
Healing Mist heals +41 Armor
  • Level 30
Healing Mist heals +48 Armor
  • Level 35
Healing Mist heals +55 Armor
  • Level 40
Healing Mist heals +62 Armor
  • Level 45
Healing Mist heals +69 Armor
  • Level 50
Healing Mist heals +76 Armor
  • Level 55
Healing Mist heals +83 Armor
  • Level 60
Healing Mist heals +90 Armor
  • Level 65
Healing Mist heals +97 Armor
  • Level 70
Healing Mist heals +104 Armor
  • Level 75
Healing Mist heals +111 Armor
  • Level 80
Healing Mist heals +118 Armor
  • Level 85
Healing Mist heals +125 Armor
  • Level 90
Healing Mist heals +132 Armor
  • Level 95
Healing Mist heals +139 Armor
  • Level 100
Healing Mist heals +146 Armor
of Fiery Bombs Level 100 - All bomb attacks ignite the target, causing them to take 190 fire damage over 10 seconds Uncommon Legs, Ring

Click Expand to reveal

  • Level 10
All bomb attacks ignite the target, causing them to take 35 fire damage over 10 seconds
  • Level 20
All bomb attacks ignite the target, causing them to take 50 fire damage over 10 seconds
  • Level 30
All bomb attacks ignite the target, causing them to take 65 fire damage over 10 seconds
  • Level 40
All bomb attacks ignite the target, causing them to take 80 fire damage over 10 seconds
  • Level 50
All bomb attacks ignite the target, causing them to take 95 fire damage over 10 seconds
  • Level 60
All bomb attacks ignite the target, causing them to take 110 fire damage over 10 seconds
  • Level 70
All bomb attacks ignite the target, causing them to take 130 fire damage over 10 seconds
  • Level 80
All bomb attacks ignite the target, causing them to take 150 fire damage over 10 seconds
  • Level 90
All bomb attacks ignite the target, causing them to take 170 fire damage over 10 seconds
  • Level 100
All bomb attacks ignite the target, causing them to take 190 fire damage over 10 seconds
of Potent Health Injections Level 100 - Healing Injection Healing +86 Uncommon Chest, Head

Click Expand to reveal

  • Level 5
Healing Injection Healing +10
  • Level 10
Healing Injection Healing +14
  • Level 15
Healing Injection Healing +18
  • Level 20
Healing Injection Healing +22
  • Level 25
Healing Injection Healing +26
  • Level 30
Healing Injection Healing +30
  • Level 35
Healing Injection Healing +34
  • Level 40
Healing Injection Healing +38
  • Level 45
Healing Injection Healing +42
  • Level 50
Healing Injection Healing +46
  • Level 55
Healing Injection Healing +50
  • Level 60
Healing Injection Healing +54
  • Level 65
Healing Injection Healing +58
  • Level 70
Healing Injection Healing +62
  • Level 75
Healing Injection Healing +66
  • Level 80
Healing Injection Healing +70
  • Level 85
Healing Injection Healing +74
  • Level 90
Healing Injection Healing +78
  • Level 95
Healing Injection Healing +82
  • Level 100
Healing Injection Healing +86
of Invigorating Vapors Level 100 - Healing Mist restores 82 power Uncommon Head, Hands

Click Expand to reveal

  • Level 5
Healing Mist restores 6 power
  • Level 10
Healing Mist restores 10 power
  • Level 15
Healing Mist restores 14 power
  • Level 20
Healing Mist restores 18 power
  • Level 25
Healing Mist restores 22 power
  • Level 30
Healing Mist restores 26 power
  • Level 35
Healing Mist restores 30 power
  • Level 40
Healing Mist restores 34 power
  • Level 45
Healing Mist restores 38 power
  • Level 50
Healing Mist restores 42 power
  • Level 55
Healing Mist restores 46 power
  • Level 60
Healing Mist restores 50 power
  • Level 65
Healing Mist restores 54 power
  • Level 70
Healing Mist restores 58 power
  • Level 75
Healing Mist restores 62 power
  • Level 80
Healing Mist restores 66 power
  • Level 85
Healing Mist restores 70 power
  • Level 90
Healing Mist restores 74 power
  • Level 95
Healing Mist restores 78 power
  • Level 100
Healing Mist restores 82 power
of Recuperative After-Effects Level 100 - Healing Injection heals 110 Health after a 20 second delay Uncommon Hands, OffHand

Click Expand to reveal

  • Level 5
Healing Injection heals 15 Health after a 20 second delay
  • Level 10
Healing Injection heals 20 Health after a 20 second delay
  • Level 15
Healing Injection heals 25 Health after a 20 second delay
  • Level 20
Healing Injection heals 30 Health after a 20 second delay
  • Level 25
Healing Injection heals 35 Health after a 20 second delay
  • Level 30
Healing Injection heals 40 Health after a 20 second delay
  • Level 35
Healing Injection heals 45 Health after a 20 second delay
  • Level 40
Healing Injection heals 50 Health after a 20 second delay
  • Level 45
Healing Injection heals 55 Health after a 20 second delay
  • Level 50
Healing Injection heals 60 Health after a 20 second delay
  • Level 55
Healing Injection heals 65 Health after a 20 second delay
  • Level 60
Healing Injection heals 70 Health after a 20 second delay
  • Level 65
Healing Injection heals 75 Health after a 20 second delay
  • Level 70
Healing Injection heals 80 Health after a 20 second delay
  • Level 75
Healing Injection heals 85 Health after a 20 second delay
  • Level 80
Healing Injection heals 90 Health after a 20 second delay
  • Level 85
Healing Injection heals 95 Health after a 20 second delay
  • Level 90
Healing Injection heals 100 Health after a 20 second delay
  • Level 95
Healing Injection heals 105 Health after a 20 second delay
  • Level 100
Healing Injection heals 110 Health after a 20 second delay
of Bombs For Health Level 100 - Bomb attacks deal +83 damage and hasten the current reuse timer of Healing Mist by 2.5 seconds Uncommon Legs, Feet

Click Expand to reveal

  • Level 5
Bomb attacks deal +5 damage and hasten the current reuse timer of Healing Mist by 0.5 seconds
  • Level 10
Bomb attacks deal +7 damage and hasten the current reuse timer of Healing Mist by 0.5 seconds
  • Level 15
Bomb attacks deal +9 damage and hasten the current reuse timer of Healing Mist by 0.5 seconds
  • Level 20
Bomb attacks deal +11 damage and hasten the current reuse timer of Healing Mist by 1 seconds
  • Level 25
Bomb attacks deal +13 damage and hasten the current reuse timer of Healing Mist by 1 seconds
  • Level 30
Bomb attacks deal +15 damage and hasten the current reuse timer of Healing Mist by 1 seconds
  • Level 35
Bomb attacks deal +17 damage and hasten the current reuse timer of Healing Mist by 1 seconds
  • Level 40
Bomb attacks deal +19 damage and hasten the current reuse timer of Healing Mist by 1.5 seconds
  • Level 45
Bomb attacks deal +21 damage and hasten the current reuse timer of Healing Mist by 1.5 seconds
  • Level 50
Bomb attacks deal +23 damage and hasten the current reuse timer of Healing Mist by 1.5 seconds
  • Level 55
Bomb attacks deal +25 damage and hasten the current reuse timer of Healing Mist by 2 seconds
  • Level 60
Bomb attacks deal +27 damage and hasten the current reuse timer of Healing Mist by 2 seconds
  • Level 65
Bomb attacks deal +34 damage and hasten the current reuse timer of Healing Mist by 2 seconds
  • Level 70
Bomb attacks deal +41 damage and hasten the current reuse timer of Healing Mist by 2 seconds
  • Level 75
Bomb attacks deal +48 damage and hasten the current reuse timer of Healing Mist by 2.5 seconds
  • Level 80
Bomb attacks deal +55 damage and hasten the current reuse timer of Healing Mist by 2.5 seconds
  • Level 85
Bomb attacks deal +62 damage and hasten the current reuse timer of Healing Mist by 2.5 seconds
  • Level 90
Bomb attacks deal +69 damage and hasten the current reuse timer of Healing Mist by 2.5 seconds
  • Level 95
Bomb attacks deal +76 damage and hasten the current reuse timer of Healing Mist by 2.5 seconds
  • Level 100
Bomb attacks deal +83 damage and hasten the current reuse timer of Healing Mist by 2.5 seconds
Level 50 - Healing Mist accelerates the current reuse time of Pep Talk (for any targets that use Pep Talk) Uncommon Hands

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  • Level 50
Healing Mist accelerates the current reuse time of Pep Talk (for any targets that use Pep Talk)
Level 50 - Healing Mist accelerates the current reuse time of Reconstruct (for any targets that use Reconstruct) Uncommon Head

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  • Level 50
Healing Mist accelerates the current reuse time of Reconstruct (for any targets that use Reconstruct)
Level 50 - Healing Mist accelerates the current reuse time of Regrowth (for any targets that use Regrowth) Uncommon Ring

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  • Level 50
Healing Mist accelerates the current reuse time of Regrowth (for any targets that use Regrowth)
Level 100 - You heal 36 health every other second while under the effect of Haste Concoction Uncommon Feet, Ring

Click Expand to reveal

  • Level 5
You heal 2 health every other second while under the effect of Haste Concoction
  • Level 10
You heal 3 health every other second while under the effect of Haste Concoction
  • Level 15
You heal 4 health every other second while under the effect of Haste Concoction
  • Level 20
You heal 5 health every other second while under the effect of Haste Concoction
  • Level 25
You heal 6 health every other second while under the effect of Haste Concoction
  • Level 30
You heal 8 health every other second while under the effect of Haste Concoction
  • Level 35
You heal 10 health every other second while under the effect of Haste Concoction
  • Level 40
You heal 12 health every other second while under the effect of Haste Concoction
  • Level 45
You heal 14 health every other second while under the effect of Haste Concoction
  • Level 50
You heal 16 health every other second while under the effect of Haste Concoction
  • Level 55
You heal 18 health every other second while under the effect of Haste Concoction
  • Level 60
You heal 20 health every other second while under the effect of Haste Concoction
  • Level 65
You heal 22 health every other second while under the effect of Haste Concoction
  • Level 70
You heal 24 health every other second while under the effect of Haste Concoction
  • Level 75
You heal 26 health every other second while under the effect of Haste Concoction
  • Level 80
You heal 28 health every other second while under the effect of Haste Concoction
  • Level 85
You heal 30 health every other second while under the effect of Haste Concoction
  • Level 90
You heal 32 health every other second while under the effect of Haste Concoction
  • Level 95
You heal 34 health every other second while under the effect of Haste Concoction
  • Level 100
You heal 36 health every other second while under the effect of Haste Concoction
of Recuperative Fleeing Level 100 - You heal 21 health and 21 armor every other second while under the effect of Haste Concoction Uncommon Necklace

Click Expand to reveal

  • Level 5
You heal 2 health and 2 armor every other second while under the effect of Haste Concoction
  • Level 10
You heal 3 health and 3 armor every other second while under the effect of Haste Concoction
  • Level 15
You heal 4 health and 4 armor every other second while under the effect of Haste Concoction
  • Level 20
You heal 5 health and 5 armor every other second while under the effect of Haste Concoction
  • Level 25
You heal 6 health and 6 armor every other second while under the effect of Haste Concoction
  • Level 30
You heal 7 health and 7 armor every other second while under the effect of Haste Concoction
  • Level 35
You heal 8 health and 8 armor every other second while under the effect of Haste Concoction
  • Level 40
You heal 9 health and 9 armor every other second while under the effect of Haste Concoction
  • Level 45
You heal 10 health and 10 armor every other second while under the effect of Haste Concoction
  • Level 50
You heal 11 health and 11 armor every other second while under the effect of Haste Concoction
  • Level 55
You heal 12 health and 12 armor every other second while under the effect of Haste Concoction
  • Level 60
You heal 13 health and 13 armor every other second while under the effect of Haste Concoction
  • Level 65
You heal 14 health and 14 armor every other second while under the effect of Haste Concoction
  • Level 70
You heal 15 health and 15 armor every other second while under the effect of Haste Concoction
  • Level 75
You heal 16 health and 16 armor every other second while under the effect of Haste Concoction
  • Level 80
You heal 17 health and 17 armor every other second while under the effect of Haste Concoction
  • Level 85
You heal 18 health and 18 armor every other second while under the effect of Haste Concoction
  • Level 90
You heal 19 health and 19 armor every other second while under the effect of Haste Concoction
  • Level 95
You heal 20 health and 20 armor every other second while under the effect of Haste Concoction
  • Level 100
You heal 21 health and 21 armor every other second while under the effect of Haste Concoction
of Powerful Haste Level 100 - You regain 34 Power every other second while under the effect of Haste Concoction Uncommon Hands, Chest

Click Expand to reveal

  • Level 10
You regain 5 Power every other second while under the effect of Haste Concoction
  • Level 20
You regain 8 Power every other second while under the effect of Haste Concoction
  • Level 30
You regain 11 Power every other second while under the effect of Haste Concoction
  • Level 40
You regain 14 Power every other second while under the effect of Haste Concoction
  • Level 50
You regain 17 Power every other second while under the effect of Haste Concoction
  • Level 60
You regain 20 Power every other second while under the effect of Haste Concoction
  • Level 70
You regain 24 Power every other second while under the effect of Haste Concoction
  • Level 80
You regain 27 Power every other second while under the effect of Haste Concoction
  • Level 90
You regain 31 Power every other second while under the effect of Haste Concoction
  • Level 100
You regain 34 Power every other second while under the effect of Haste Concoction
Level 50 - Healing Mist accelerates the current reuse time of Mend Flesh (for any targets that use Mend Flesh) Uncommon Legs

Click Expand to reveal

  • Level 50
Healing Mist accelerates the current reuse time of Mend Flesh (for any targets that use Mend Flesh)
Level 100 - Bomb attacks deal +50 damage and cause your next Healing Mist to restore +60 Health over 30 seconds Rare OffHand, Necklace

Click Expand to reveal

  • Level 10
Bomb attacks deal +5 damage and cause your next Healing Mist to restore +6 Health over 30 seconds
  • Level 20
Bomb attacks deal +10 damage and cause your next Healing Mist to restore +12 Health over 30 seconds
  • Level 30
Bomb attacks deal +15 damage and cause your next Healing Mist to restore +18 Health over 30 seconds
  • Level 40
Bomb attacks deal +20 damage and cause your next Healing Mist to restore +24 Health over 30 seconds
  • Level 50
Bomb attacks deal +25 damage and cause your next Healing Mist to restore +30 Health over 30 seconds
  • Level 60
Bomb attacks deal +30 damage and cause your next Healing Mist to restore +36 Health over 30 seconds
  • Level 70
Bomb attacks deal +35 damage and cause your next Healing Mist to restore +42 Health over 30 seconds
  • Level 80
Bomb attacks deal +40 damage and cause your next Healing Mist to restore +48 Health over 30 seconds
  • Level 90
Bomb attacks deal +45 damage and cause your next Healing Mist to restore +54 Health over 30 seconds
  • Level 100
Bomb attacks deal +50 damage and cause your next Healing Mist to restore +60 Health over 30 seconds
Level 100 - Bomb attacks deal +61 damage and cause your next Healing Mist to restore +50 Armor over 15 seconds Epic Head, Chest

Click Expand to reveal

  • Level 10
Bomb attacks deal +3 damage and cause your next Healing Mist to restore +5 Armor over 15 seconds
  • Level 20
Bomb attacks deal +5 damage and cause your next Healing Mist to restore +10 Armor over 15 seconds
  • Level 30
Bomb attacks deal +12 damage and cause your next Healing Mist to restore +15 Armor over 15 seconds
  • Level 40
Bomb attacks deal +19 damage and cause your next Healing Mist to restore +20 Armor over 15 seconds
  • Level 50
Bomb attacks deal +26 damage and cause your next Healing Mist to restore +25 Armor over 15 seconds
  • Level 60
Bomb attacks deal +33 damage and cause your next Healing Mist to restore +30 Armor over 15 seconds
  • Level 70
Bomb attacks deal +40 damage and cause your next Healing Mist to restore +35 Armor over 15 seconds
  • Level 80
Bomb attacks deal +47 damage and cause your next Healing Mist to restore +40 Armor over 15 seconds
  • Level 90
Bomb attacks deal +54 damage and cause your next Healing Mist to restore +45 Armor over 15 seconds
  • Level 100
Bomb attacks deal +61 damage and cause your next Healing Mist to restore +50 Armor over 15 seconds
Level 100 - Your golem minion has +25% Max Health and its attacks taunt +600 Uncommon Head, Necklace

Click Expand to reveal

  • Level 5
Your golem minion has +25% Max Health and its attacks taunt +30
  • Level 10
Your golem minion has +25% Max Health and its attacks taunt +60
  • Level 15
Your golem minion has +25% Max Health and its attacks taunt +90
  • Level 20
Your golem minion has +25% Max Health and its attacks taunt +120
  • Level 25
Your golem minion has +25% Max Health and its attacks taunt +150
  • Level 30
Your golem minion has +25% Max Health and its attacks taunt +180
  • Level 35
Your golem minion has +25% Max Health and its attacks taunt +210
  • Level 40
Your golem minion has +25% Max Health and its attacks taunt +240
  • Level 45
Your golem minion has +25% Max Health and its attacks taunt +270
  • Level 50
Your golem minion has +25% Max Health and its attacks taunt +300
  • Level 55
Your golem minion has +25% Max Health and its attacks taunt +330
  • Level 60
Your golem minion has +25% Max Health and its attacks taunt +360
  • Level 65
Your golem minion has +25% Max Health and its attacks taunt +390
  • Level 70
Your golem minion has +25% Max Health and its attacks taunt +420
  • Level 75
Your golem minion has +25% Max Health and its attacks taunt +450
  • Level 80
Your golem minion has +25% Max Health and its attacks taunt +480
  • Level 85
Your golem minion has +25% Max Health and its attacks taunt +510
  • Level 90
Your golem minion has +25% Max Health and its attacks taunt +540
  • Level 95
Your golem minion has +25% Max Health and its attacks taunt +570
  • Level 100
Your golem minion has +25% Max Health and its attacks taunt +600
Level 100 - Your golem minion's attacks deal +120 damage Uncommon Chest, Legs, Head

Click Expand to reveal

  • Level 5
Your golem minion's attacks deal +6 damage
  • Level 10
Your golem minion's attacks deal +12 damage
  • Level 15
Your golem minion's attacks deal +18 damage
  • Level 20
Your golem minion's attacks deal +24 damage
  • Level 25
Your golem minion's attacks deal +30 damage
  • Level 30
Your golem minion's attacks deal +36 damage
  • Level 35
Your golem minion's attacks deal +42 damage
  • Level 40
Your golem minion's attacks deal +48 damage
  • Level 45
Your golem minion's attacks deal +54 damage
  • Level 50
Your golem minion's attacks deal +60 damage
  • Level 55
Your golem minion's attacks deal +66 damage
  • Level 60
Your golem minion's attacks deal +72 damage
  • Level 65
Your golem minion's attacks deal +78 damage
  • Level 70
Your golem minion's attacks deal +84 damage
  • Level 75
Your golem minion's attacks deal +90 damage
  • Level 80
Your golem minion's attacks deal +96 damage
  • Level 85
Your golem minion's attacks deal +102 damage
  • Level 90
Your golem minion's attacks deal +108 damage
  • Level 95
Your golem minion's attacks deal +114 damage
  • Level 100
Your golem minion's attacks deal +120 damage
Level 100 - Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +777 damage Uncommon Hands, Feet, Ring

Click Expand to reveal

  • Level 5
Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +55 damage
  • Level 10
Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +93 damage
  • Level 15
Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +131 damage
  • Level 20
Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +169 damage
  • Level 25
Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +207 damage
  • Level 30
Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +245 damage
  • Level 35
Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +283 damage
  • Level 40
Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +321 damage
  • Level 45
Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +359 damage
  • Level 50
Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +397 damage
  • Level 55
Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +435 damage
  • Level 60
Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +473 damage
  • Level 65
Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +511 damage
  • Level 70
Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +549 damage
  • Level 75
Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +587 damage
  • Level 80
Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +625 damage
  • Level 85
Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +663 damage
  • Level 90
Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +701 damage
  • Level 95
Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +739 damage
  • Level 100
Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +777 damage
Level 100 - Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +357 damage Uncommon Head, OffHand, Necklace

Click Expand to reveal

  • Level 5
Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +15 damage
  • Level 10
Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +33 damage
  • Level 15
Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +51 damage
  • Level 20
Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +69 damage
  • Level 25
Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +87 damage
  • Level 30
Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +105 damage
  • Level 35
Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +123 damage
  • Level 40
Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +141 damage
  • Level 45
Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +159 damage
  • Level 50
Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +177 damage
  • Level 55
Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +195 damage
  • Level 60
Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +213 damage
  • Level 65
Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +231 damage
  • Level 70
Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +249 damage
  • Level 75
Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +267 damage
  • Level 80
Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +285 damage
  • Level 85
Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +303 damage
  • Level 90
Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +321 damage
  • Level 95
Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +339 damage
  • Level 100
Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +357 damage
Level 100 - Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +340 damage Uncommon Ring, MainHand, Feet

Click Expand to reveal

  • Level 5
Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +15 damage
  • Level 10
Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +30 damage
  • Level 15
Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +45 damage
  • Level 20
Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +60 damage
  • Level 25
Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +75 damage
  • Level 30
Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +90 damage
  • Level 35
Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +105 damage
  • Level 40
Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +120 damage
  • Level 45
Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +135 damage
  • Level 50
Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +150 damage
  • Level 55
Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +165 damage
  • Level 60
Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +180 damage
  • Level 65
Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +200 damage
  • Level 70
Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +220 damage
  • Level 75
Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +240 damage
  • Level 80
Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +260 damage
  • Level 85
Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +280 damage
  • Level 90
Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +300 damage
  • Level 95
Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +320 damage
  • Level 100
Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +340 damage
Level 100 - Your golem minion's Healing Mist heals +52 health Uncommon Necklace, Ring, MainHand

Click Expand to reveal

  • Level 5
Your golem minion's Healing Mist heals +3 health
  • Level 10
Your golem minion's Healing Mist heals +5 health
  • Level 15
Your golem minion's Healing Mist heals +7 health
  • Level 20
Your golem minion's Healing Mist heals +9 health
  • Level 25
Your golem minion's Healing Mist heals +11 health
  • Level 30
Your golem minion's Healing Mist heals +13 health
  • Level 35
Your golem minion's Healing Mist heals +15 health
  • Level 40
Your golem minion's Healing Mist heals +17 health
  • Level 45
Your golem minion's Healing Mist heals +19 health
  • Level 50
Your golem minion's Healing Mist heals +21 health
  • Level 55
Your golem minion's Healing Mist heals +25 health
  • Level 60
Your golem minion's Healing Mist heals +28 health
  • Level 65
Your golem minion's Healing Mist heals +31 health
  • Level 70
Your golem minion's Healing Mist heals +34 health
  • Level 75
Your golem minion's Healing Mist heals +37 health
  • Level 80
Your golem minion's Healing Mist heals +40 health
  • Level 85
Your golem minion's Healing Mist heals +43 health
  • Level 90
Your golem minion's Healing Mist heals +46 health
  • Level 95
Your golem minion's Healing Mist heals +49 health
  • Level 100
Your golem minion's Healing Mist heals +52 health
Level 100 - Your golem minion's Invigorating Mist restores +58 Power Uncommon Legs, MainHand

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  • Level 5
Your golem minion's Invigorating Mist restores +3 Power
  • Level 10
Your golem minion's Invigorating Mist restores +5 Power
  • Level 15
Your golem minion's Invigorating Mist restores +7 Power
  • Level 20
Your golem minion's Invigorating Mist restores +10 Power
  • Level 25
Your golem minion's Invigorating Mist restores +13 Power
  • Level 30
Your golem minion's Invigorating Mist restores +16 Power
  • Level 35
Your golem minion's Invigorating Mist restores +19 Power
  • Level 40
Your golem minion's Invigorating Mist restores +22 Power
  • Level 45
Your golem minion's Invigorating Mist restores +25 Power
  • Level 50
Your golem minion's Invigorating Mist restores +28 Power
  • Level 55
Your golem minion's Invigorating Mist restores +31 Power
  • Level 60
Your golem minion's Invigorating Mist restores +34 Power
  • Level 65
Your golem minion's Invigorating Mist restores +37 Power
  • Level 70
Your golem minion's Invigorating Mist restores +40 Power
  • Level 75
Your golem minion's Invigorating Mist restores +43 Power
  • Level 80
Your golem minion's Invigorating Mist restores +46 Power
  • Level 85
Your golem minion's Invigorating Mist restores +49 Power
  • Level 90
Your golem minion's Invigorating Mist restores +52 Power
  • Level 95
Your golem minion's Invigorating Mist restores +55 Power
  • Level 100
Your golem minion's Invigorating Mist restores +58 Power
Level 100 - Your golem minion's Rage Mist and Self Sacrifice abilities heal +84 health Uncommon OffHand, Feet

Click Expand to reveal

  • Level 5
Your golem minion's Rage Mist and Self Sacrifice abilities heal +8 health
  • Level 10
Your golem minion's Rage Mist and Self Sacrifice abilities heal +12 health
  • Level 15
Your golem minion's Rage Mist and Self Sacrifice abilities heal +16 health
  • Level 20
Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health
  • Level 25
Your golem minion's Rage Mist and Self Sacrifice abilities heal +24 health
  • Level 30
Your golem minion's Rage Mist and Self Sacrifice abilities heal +28 health
  • Level 35
Your golem minion's Rage Mist and Self Sacrifice abilities heal +32 health
  • Level 40
Your golem minion's Rage Mist and Self Sacrifice abilities heal +36 health
  • Level 45
Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health
  • Level 50
Your golem minion's Rage Mist and Self Sacrifice abilities heal +44 health
  • Level 55
Your golem minion's Rage Mist and Self Sacrifice abilities heal +48 health
  • Level 60
Your golem minion's Rage Mist and Self Sacrifice abilities heal +52 health
  • Level 65
Your golem minion's Rage Mist and Self Sacrifice abilities heal +56 health
  • Level 70
Your golem minion's Rage Mist and Self Sacrifice abilities heal +60 health
  • Level 75
Your golem minion's Rage Mist and Self Sacrifice abilities heal +64 health
  • Level 80
Your golem minion's Rage Mist and Self Sacrifice abilities heal +68 health
  • Level 85
Your golem minion's Rage Mist and Self Sacrifice abilities heal +72 health
  • Level 90
Your golem minion's Rage Mist and Self Sacrifice abilities heal +76 health
  • Level 95
Your golem minion's Rage Mist and Self Sacrifice abilities heal +80 health
  • Level 100
Your golem minion's Rage Mist and Self Sacrifice abilities heal +84 health
Level 100 - Your golem minion's Healing Injection heals +26 health Uncommon Chest, Feet

Click Expand to reveal

  • Level 1
Your golem minion's Healing Injection heals +5 health
  • Level 10
Your golem minion's Healing Injection heals +6 health
  • Level 15
Your golem minion's Healing Injection heals +7 health
  • Level 20
Your golem minion's Healing Injection heals +8 health
  • Level 25
Your golem minion's Healing Injection heals +9 health
  • Level 30
Your golem minion's Healing Injection heals +10 health
  • Level 35
Your golem minion's Healing Injection heals +11 health
  • Level 40
Your golem minion's Healing Injection heals +12 health
  • Level 45
Your golem minion's Healing Injection heals +13 health
  • Level 50
Your golem minion's Healing Injection heals +14 health
  • Level 55
Your golem minion's Healing Injection heals +15 health
  • Level 60
Your golem minion's Healing Injection heals +16 health
  • Level 65
Your golem minion's Healing Injection heals +17 health
  • Level 70
Your golem minion's Healing Injection heals +18 health
  • Level 75
Your golem minion's Healing Injection heals +19 health
  • Level 80
Your golem minion's Healing Injection heals +20 health
  • Level 85
Your golem minion's Healing Injection heals +22 health
  • Level 90
Your golem minion's Healing Injection heals +23 health
  • Level 95
Your golem minion's Healing Injection heals +25 health
  • Level 100
Your golem minion's Healing Injection heals +26 health
Level 100 - Your golem minion's Fire Balm heals +60 health Uncommon Head, Legs

Click Expand to reveal

  • Level 1
Your golem minion's Fire Balm heals +3 health
  • Level 10
Your golem minion's Fire Balm heals +6 health
  • Level 15
Your golem minion's Fire Balm heals +9 health
  • Level 20
Your golem minion's Fire Balm heals +12 health
  • Level 25
Your golem minion's Fire Balm heals +15 health
  • Level 30
Your golem minion's Fire Balm heals +18 health
  • Level 35
Your golem minion's Fire Balm heals +21 health
  • Level 40
Your golem minion's Fire Balm heals +24 health
  • Level 45
Your golem minion's Fire Balm heals +27 health
  • Level 50
Your golem minion's Fire Balm heals +30 health
  • Level 55
Your golem minion's Fire Balm heals +33 health
  • Level 60
Your golem minion's Fire Balm heals +36 health
  • Level 65
Your golem minion's Fire Balm heals +39 health
  • Level 70
Your golem minion's Fire Balm heals +42 health
  • Level 75
Your golem minion's Fire Balm heals +45 health
  • Level 80
Your golem minion's Fire Balm heals +48 health
  • Level 85
Your golem minion's Fire Balm heals +51 health
  • Level 90
Your golem minion's Fire Balm heals +54 health
  • Level 95
Your golem minion's Fire Balm heals +57 health
  • Level 100
Your golem minion's Fire Balm heals +60 health
Level 100 - Your golem minion's Fire Balm absorbs the first 198 Fire damage you suffer in the next 15 seconds Epic OffHand

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  • Level 1
Your golem minion's Fire Balm absorbs the first 8 Fire damage you suffer in the next 15 seconds
  • Level 10
Your golem minion's Fire Balm absorbs the first 18 Fire damage you suffer in the next 15 seconds
  • Level 15
Your golem minion's Fire Balm absorbs the first 28 Fire damage you suffer in the next 15 seconds
  • Level 20
Your golem minion's Fire Balm absorbs the first 38 Fire damage you suffer in the next 15 seconds
  • Level 25
Your golem minion's Fire Balm absorbs the first 48 Fire damage you suffer in the next 15 seconds
  • Level 30
Your golem minion's Fire Balm absorbs the first 58 Fire damage you suffer in the next 15 seconds
  • Level 35
Your golem minion's Fire Balm absorbs the first 68 Fire damage you suffer in the next 15 seconds
  • Level 40
Your golem minion's Fire Balm absorbs the first 78 Fire damage you suffer in the next 15 seconds
  • Level 45
Your golem minion's Fire Balm absorbs the first 88 Fire damage you suffer in the next 15 seconds
  • Level 50
Your golem minion's Fire Balm absorbs the first 98 Fire damage you suffer in the next 15 seconds
  • Level 55
Your golem minion's Fire Balm absorbs the first 108 Fire damage you suffer in the next 15 seconds
  • Level 60
Your golem minion's Fire Balm absorbs the first 118 Fire damage you suffer in the next 15 seconds
  • Level 65
Your golem minion's Fire Balm absorbs the first 128 Fire damage you suffer in the next 15 seconds
  • Level 70
Your golem minion's Fire Balm absorbs the first 138 Fire damage you suffer in the next 15 seconds
  • Level 75
Your golem minion's Fire Balm absorbs the first 148 Fire damage you suffer in the next 15 seconds
  • Level 80
Your golem minion's Fire Balm absorbs the first 158 Fire damage you suffer in the next 15 seconds
  • Level 85
Your golem minion's Fire Balm absorbs the first 168 Fire damage you suffer in the next 15 seconds
  • Level 90
Your golem minion's Fire Balm absorbs the first 178 Fire damage you suffer in the next 15 seconds
  • Level 95
Your golem minion's Fire Balm absorbs the first 188 Fire damage you suffer in the next 15 seconds
  • Level 100
Your golem minion's Fire Balm absorbs the first 198 Fire damage you suffer in the next 15 seconds
Level 100 - Your Extra Toes mutation causes kicks to restore 44 Health to the kicker Uncommon Head, Chest

Click Expand to reveal

  • Level 1
Your Extra Toes mutation causes kicks to restore 3 Health to the kicker
  • Level 10
Your Extra Toes mutation causes kicks to restore 5 Health to the kicker
  • Level 15
Your Extra Toes mutation causes kicks to restore 7 Health to the kicker
  • Level 20
Your Extra Toes mutation causes kicks to restore 9 Health to the kicker
  • Level 25
Your Extra Toes mutation causes kicks to restore 11 Health to the kicker
  • Level 30
Your Extra Toes mutation causes kicks to restore 13 Health to the kicker
  • Level 35
Your Extra Toes mutation causes kicks to restore 15 Health to the kicker
  • Level 40
Your Extra Toes mutation causes kicks to restore 17 Health to the kicker
  • Level 45
Your Extra Toes mutation causes kicks to restore 19 Health to the kicker
  • Level 50
Your Extra Toes mutation causes kicks to restore 21 Health to the kicker
  • Level 55
Your Extra Toes mutation causes kicks to restore 23 Health to the kicker
  • Level 60
Your Extra Toes mutation causes kicks to restore 26 Health to the kicker
  • Level 65
Your Extra Toes mutation causes kicks to restore 28 Health to the kicker
  • Level 70
Your Extra Toes mutation causes kicks to restore 30 Health to the kicker
  • Level 75
Your Extra Toes mutation causes kicks to restore 32 Health to the kicker
  • Level 80
Your Extra Toes mutation causes kicks to restore 34 Health to the kicker
  • Level 85
Your Extra Toes mutation causes kicks to restore 37 Health to the kicker
  • Level 90
Your Extra Toes mutation causes kicks to restore 39 Health to the kicker
  • Level 95
Your Extra Toes mutation causes kicks to restore 42 Health to the kicker
  • Level 100
Your Extra Toes mutation causes kicks to restore 44 Health to the kicker
Level 100 - Your Extra Toes mutation causes kicks to deal an additional +30% damage Uncommon Legs

Click Expand to reveal

  • Level 1
Your Extra Toes mutation causes kicks to deal an additional +7% damage
  • Level 10
Your Extra Toes mutation causes kicks to deal an additional +8% damage
  • Level 15
Your Extra Toes mutation causes kicks to deal an additional +9% damage
  • Level 20
Your Extra Toes mutation causes kicks to deal an additional +10% damage
  • Level 25
Your Extra Toes mutation causes kicks to deal an additional +11% damage
  • Level 30
Your Extra Toes mutation causes kicks to deal an additional +12% damage
  • Level 35
Your Extra Toes mutation causes kicks to deal an additional +13% damage
  • Level 40
Your Extra Toes mutation causes kicks to deal an additional +14% damage
  • Level 45
Your Extra Toes mutation causes kicks to deal an additional +15% damage
  • Level 50
Your Extra Toes mutation causes kicks to deal an additional +16% damage
  • Level 55
Your Extra Toes mutation causes kicks to deal an additional +17% damage
  • Level 60
Your Extra Toes mutation causes kicks to deal an additional +18% damage
  • Level 65
Your Extra Toes mutation causes kicks to deal an additional +20% damage
  • Level 70
Your Extra Toes mutation causes kicks to deal an additional +21% damage
  • Level 75
Your Extra Toes mutation causes kicks to deal an additional +23% damage
  • Level 80
Your Extra Toes mutation causes kicks to deal an additional +24% damage
  • Level 85
Your Extra Toes mutation causes kicks to deal an additional +26% damage
  • Level 90
Your Extra Toes mutation causes kicks to deal an additional +27% damage
  • Level 95
Your Extra Toes mutation causes kicks to deal an additional +29% damage
  • Level 100
Your Extra Toes mutation causes kicks to deal an additional +30% damage
Level 100 - Your Extra Skin mutation causes the target to heal 78 Health every 15 seconds Uncommon Hands, MainHand

Click Expand to reveal

  • Level 1
Your Extra Skin mutation causes the target to heal 10 Health every 15 seconds
  • Level 10
Your Extra Skin mutation causes the target to heal 13 Health every 15 seconds
  • Level 15
Your Extra Skin mutation causes the target to heal 16 Health every 15 seconds
  • Level 20
Your Extra Skin mutation causes the target to heal 19 Health every 15 seconds
  • Level 25
Your Extra Skin mutation causes the target to heal 22 Health every 15 seconds
  • Level 30
Your Extra Skin mutation causes the target to heal 25 Health every 15 seconds
  • Level 35
Your Extra Skin mutation causes the target to heal 28 Health every 15 seconds
  • Level 40
Your Extra Skin mutation causes the target to heal 31 Health every 15 seconds
  • Level 45
Your Extra Skin mutation causes the target to heal 34 Health every 15 seconds
  • Level 50
Your Extra Skin mutation causes the target to heal 38 Health every 15 seconds
  • Level 55
Your Extra Skin mutation causes the target to heal 42 Health every 15 seconds
  • Level 60
Your Extra Skin mutation causes the target to heal 46 Health every 15 seconds
  • Level 65
Your Extra Skin mutation causes the target to heal 50 Health every 15 seconds
  • Level 70
Your Extra Skin mutation causes the target to heal 54 Health every 15 seconds
  • Level 75
Your Extra Skin mutation causes the target to heal 58 Health every 15 seconds
  • Level 80
Your Extra Skin mutation causes the target to heal 62 Health every 15 seconds
  • Level 85
Your Extra Skin mutation causes the target to heal 66 Health every 15 seconds
  • Level 90
Your Extra Skin mutation causes the target to heal 70 Health every 15 seconds
  • Level 95
Your Extra Skin mutation causes the target to heal 74 Health every 15 seconds
  • Level 100
Your Extra Skin mutation causes the target to heal 78 Health every 15 seconds
Level 100 - Your Extra Skin mutation provides +27 mitigation from Slashing and direct Acid damage Uncommon Necklace, OffHand

Click Expand to reveal

  • Level 1
Your Extra Skin mutation provides +3 mitigation from Slashing and direct Acid damage
  • Level 10
Your Extra Skin mutation provides +4 mitigation from Slashing and direct Acid damage
  • Level 15
Your Extra Skin mutation provides +5 mitigation from Slashing and direct Acid damage
  • Level 20
Your Extra Skin mutation provides +6 mitigation from Slashing and direct Acid damage
  • Level 25
Your Extra Skin mutation provides +7 mitigation from Slashing and direct Acid damage
  • Level 30
Your Extra Skin mutation provides +8 mitigation from Slashing and direct Acid damage
  • Level 35
Your Extra Skin mutation provides +9 mitigation from Slashing and direct Acid damage
  • Level 40
Your Extra Skin mutation provides +10 mitigation from Slashing and direct Acid damage
  • Level 45
Your Extra Skin mutation provides +11 mitigation from Slashing and direct Acid damage
  • Level 50
Your Extra Skin mutation provides +12 mitigation from Slashing and direct Acid damage
  • Level 55
Your Extra Skin mutation provides +14 mitigation from Slashing and direct Acid damage
  • Level 60
Your Extra Skin mutation provides +15 mitigation from Slashing and direct Acid damage
  • Level 65
Your Extra Skin mutation provides +17 mitigation from Slashing and direct Acid damage
  • Level 70
Your Extra Skin mutation provides +18 mitigation from Slashing and direct Acid damage
  • Level 75
Your Extra Skin mutation provides +20 mitigation from Slashing and direct Acid damage
  • Level 80
Your Extra Skin mutation provides +21 mitigation from Slashing and direct Acid damage
  • Level 85
Your Extra Skin mutation provides +22 mitigation from Slashing and direct Acid damage
  • Level 90
Your Extra Skin mutation provides +24 mitigation from Slashing and direct Acid damage
  • Level 95
Your Extra Skin mutation provides +25 mitigation from Slashing and direct Acid damage
  • Level 100
Your Extra Skin mutation provides +27 mitigation from Slashing and direct Acid damage
Level 100 - Your Extra Skin mutation provides +27 mitigation from Piercing and direct Poison damage Uncommon MainHand, Legs

Click Expand to reveal

  • Level 1
Your Extra Skin mutation provides +3 mitigation from Piercing and direct Poison damage
  • Level 10
Your Extra Skin mutation provides +4 mitigation from Piercing and direct Poison damage
  • Level 15
Your Extra Skin mutation provides +5 mitigation from Piercing and direct Poison damage
  • Level 20
Your Extra Skin mutation provides +6 mitigation from Piercing and direct Poison damage
  • Level 25
Your Extra Skin mutation provides +7 mitigation from Piercing and direct Poison damage
  • Level 30
Your Extra Skin mutation provides +8 mitigation from Piercing and direct Poison damage
  • Level 35
Your Extra Skin mutation provides +9 mitigation from Piercing and direct Poison damage
  • Level 40
Your Extra Skin mutation provides +10 mitigation from Piercing and direct Poison damage
  • Level 45
Your Extra Skin mutation provides +11 mitigation from Piercing and direct Poison damage
  • Level 50
Your Extra Skin mutation provides +12 mitigation from Piercing and direct Poison damage
  • Level 55
Your Extra Skin mutation provides +14 mitigation from Piercing and direct Poison damage
  • Level 60
Your Extra Skin mutation provides +15 mitigation from Piercing and direct Poison damage
  • Level 65
Your Extra Skin mutation provides +17 mitigation from Piercing and direct Poison damage
  • Level 70
Your Extra Skin mutation provides +18 mitigation from Piercing and direct Poison damage
  • Level 75
Your Extra Skin mutation provides +20 mitigation from Piercing and direct Poison damage
  • Level 80
Your Extra Skin mutation provides +21 mitigation from Piercing and direct Poison damage
  • Level 85
Your Extra Skin mutation provides +22 mitigation from Piercing and direct Poison damage
  • Level 90
Your Extra Skin mutation provides +24 mitigation from Piercing and direct Poison damage
  • Level 95
Your Extra Skin mutation provides +25 mitigation from Piercing and direct Poison damage
  • Level 100
Your Extra Skin mutation provides +27 mitigation from Piercing and direct Poison damage
Level 100 - Your Extra Heart mutation causes the target to regain +74 Power every 8 seconds Uncommon Necklace

Click Expand to reveal

  • Level 1
Your Extra Heart mutation causes the target to regain +5 Power every 8 seconds
  • Level 10
Your Extra Heart mutation causes the target to regain +8 Power every 8 seconds
  • Level 15
Your Extra Heart mutation causes the target to regain +11 Power every 8 seconds
  • Level 20
Your Extra Heart mutation causes the target to regain +14 Power every 8 seconds
  • Level 25
Your Extra Heart mutation causes the target to regain +17 Power every 8 seconds
  • Level 30
Your Extra Heart mutation causes the target to regain +20 Power every 8 seconds
  • Level 35
Your Extra Heart mutation causes the target to regain +23 Power every 8 seconds
  • Level 40
Your Extra Heart mutation causes the target to regain +26 Power every 8 seconds
  • Level 45
Your Extra Heart mutation causes the target to regain +30 Power every 8 seconds
  • Level 50
Your Extra Heart mutation causes the target to regain +34 Power every 8 seconds
  • Level 55
Your Extra Heart mutation causes the target to regain +38 Power every 8 seconds
  • Level 60
Your Extra Heart mutation causes the target to regain +42 Power every 8 seconds
  • Level 65
Your Extra Heart mutation causes the target to regain +46 Power every 8 seconds
  • Level 70
Your Extra Heart mutation causes the target to regain +50 Power every 8 seconds
  • Level 75
Your Extra Heart mutation causes the target to regain +54 Power every 8 seconds
  • Level 80
Your Extra Heart mutation causes the target to regain +58 Power every 8 seconds
  • Level 85
Your Extra Heart mutation causes the target to regain +62 Power every 8 seconds
  • Level 90
Your Extra Heart mutation causes the target to regain +66 Power every 8 seconds
  • Level 95
Your Extra Heart mutation causes the target to regain +70 Power every 8 seconds
  • Level 100
Your Extra Heart mutation causes the target to regain +74 Power every 8 seconds
Level 100 - Your Extra Heart and Extra Skin mutations grant the target +71 Max Health Uncommon Hands, OffHand

Click Expand to reveal

  • Level 1
Your Extra Heart and Extra Skin mutations grant the target +10 Max Health
  • Level 10
Your Extra Heart and Extra Skin mutations grant the target +13 Max Health
  • Level 15
Your Extra Heart and Extra Skin mutations grant the target +16 Max Health
  • Level 20
Your Extra Heart and Extra Skin mutations grant the target +19 Max Health
  • Level 25
Your Extra Heart and Extra Skin mutations grant the target +22 Max Health
  • Level 30
Your Extra Heart and Extra Skin mutations grant the target +25 Max Health
  • Level 35
Your Extra Heart and Extra Skin mutations grant the target +28 Max Health
  • Level 40
Your Extra Heart and Extra Skin mutations grant the target +31 Max Health
  • Level 45
Your Extra Heart and Extra Skin mutations grant the target +34 Max Health
  • Level 50
Your Extra Heart and Extra Skin mutations grant the target +37 Max Health
  • Level 55
Your Extra Heart and Extra Skin mutations grant the target +40 Max Health
  • Level 60
Your Extra Heart and Extra Skin mutations grant the target +43 Max Health
  • Level 65
Your Extra Heart and Extra Skin mutations grant the target +47 Max Health
  • Level 70
Your Extra Heart and Extra Skin mutations grant the target +50 Max Health
  • Level 75
Your Extra Heart and Extra Skin mutations grant the target +54 Max Health
  • Level 80
Your Extra Heart and Extra Skin mutations grant the target +57 Max Health
  • Level 85
Your Extra Heart and Extra Skin mutations grant the target +61 Max Health
  • Level 90
Your Extra Heart and Extra Skin mutations grant the target +64 Max Health
  • Level 95
Your Extra Heart and Extra Skin mutations grant the target +68 Max Health
  • Level 100
Your Extra Heart and Extra Skin mutations grant the target +71 Max Health
Level 100 - Your Extra Heart and Extra Toes mutations grant the target +67 Max Power Rare Chest

Click Expand to reveal

  • Level 1
Your Extra Heart and Extra Toes mutations grant the target +10 Max Power
  • Level 10
Your Extra Heart and Extra Toes mutations grant the target +13 Max Power
  • Level 15
Your Extra Heart and Extra Toes mutations grant the target +16 Max Power
  • Level 20
Your Extra Heart and Extra Toes mutations grant the target +19 Max Power
  • Level 25
Your Extra Heart and Extra Toes mutations grant the target +22 Max Power
  • Level 30
Your Extra Heart and Extra Toes mutations grant the target +25 Max Power
  • Level 35
Your Extra Heart and Extra Toes mutations grant the target +28 Max Power
  • Level 40
Your Extra Heart and Extra Toes mutations grant the target +31 Max Power
  • Level 45
Your Extra Heart and Extra Toes mutations grant the target +34 Max Power
  • Level 50
Your Extra Heart and Extra Toes mutations grant the target +37 Max Power
  • Level 55
Your Extra Heart and Extra Toes mutations grant the target +40 Max Power
  • Level 60
Your Extra Heart and Extra Toes mutations grant the target +43 Max Power
  • Level 65
Your Extra Heart and Extra Toes mutations grant the target +46 Max Power
  • Level 70
Your Extra Heart and Extra Toes mutations grant the target +49 Max Power
  • Level 75
Your Extra Heart and Extra Toes mutations grant the target +52 Max Power
  • Level 80
Your Extra Heart and Extra Toes mutations grant the target +55 Max Power
  • Level 85
Your Extra Heart and Extra Toes mutations grant the target +58 Max Power
  • Level 90
Your Extra Heart and Extra Toes mutations grant the target +61 Max Power
  • Level 95
Your Extra Heart and Extra Toes mutations grant the target +64 Max Power
  • Level 100
Your Extra Heart and Extra Toes mutations grant the target +67 Max Power
Level 100 - Your Extra Heart mutation grants the target +23% Max Power Epic Head

Click Expand to reveal

  • Level 1
Your Extra Heart mutation grants the target +4% Max Power
  • Level 10
Your Extra Heart mutation grants the target +5% Max Power
  • Level 15
Your Extra Heart mutation grants the target +6% Max Power
  • Level 20
Your Extra Heart mutation grants the target +7% Max Power
  • Level 25
Your Extra Heart mutation grants the target +8% Max Power
  • Level 30
Your Extra Heart mutation grants the target +9% Max Power
  • Level 35
Your Extra Heart mutation grants the target +10% Max Power
  • Level 40
Your Extra Heart mutation grants the target +11% Max Power
  • Level 45
Your Extra Heart mutation grants the target +12% Max Power
  • Level 50
Your Extra Heart mutation grants the target +13% Max Power
  • Level 55
Your Extra Heart mutation grants the target +14% Max Power
  • Level 60
Your Extra Heart mutation grants the target +15% Max Power
  • Level 65
Your Extra Heart mutation grants the target +16% Max Power
  • Level 70
Your Extra Heart mutation grants the target +17% Max Power
  • Level 75
Your Extra Heart mutation grants the target +18% Max Power
  • Level 80
Your Extra Heart mutation grants the target +19% Max Power
  • Level 85
Your Extra Heart mutation grants the target +20% Max Power
  • Level 90
Your Extra Heart mutation grants the target +21% Max Power
  • Level 95
Your Extra Heart mutation grants the target +22% Max Power
  • Level 100
Your Extra Heart mutation grants the target +23% Max Power
Level 100 - Your Extra Toes mutation grants the target +100% Knockback Ignore Chance Uncommon Feet

Click Expand to reveal

  • Level 1
Your Extra Toes mutation grants the target +5% Knockback Ignore Chance
  • Level 10
Your Extra Toes mutation grants the target +10% Knockback Ignore Chance
  • Level 15
Your Extra Toes mutation grants the target +15% Knockback Ignore Chance
  • Level 20
Your Extra Toes mutation grants the target +20% Knockback Ignore Chance
  • Level 25
Your Extra Toes mutation grants the target +25% Knockback Ignore Chance
  • Level 30
Your Extra Toes mutation grants the target +30% Knockback Ignore Chance
  • Level 35
Your Extra Toes mutation grants the target +35% Knockback Ignore Chance
  • Level 40
Your Extra Toes mutation grants the target +40% Knockback Ignore Chance
  • Level 45
Your Extra Toes mutation grants the target +45% Knockback Ignore Chance
  • Level 50
Your Extra Toes mutation grants the target +50% Knockback Ignore Chance
  • Level 55
Your Extra Toes mutation grants the target +55% Knockback Ignore Chance
  • Level 60
Your Extra Toes mutation grants the target +60% Knockback Ignore Chance
  • Level 65
Your Extra Toes mutation grants the target +65% Knockback Ignore Chance
  • Level 70
Your Extra Toes mutation grants the target +70% Knockback Ignore Chance
  • Level 75
Your Extra Toes mutation grants the target +75% Knockback Ignore Chance
  • Level 80
Your Extra Toes mutation grants the target +80% Knockback Ignore Chance
  • Level 85
Your Extra Toes mutation grants the target +85% Knockback Ignore Chance
  • Level 90
Your Extra Toes mutation grants the target +90% Knockback Ignore Chance
  • Level 95
Your Extra Toes mutation grants the target +95% Knockback Ignore Chance
  • Level 100
Your Extra Toes mutation grants the target +100% Knockback Ignore Chance
Level 100 - Your Extra Toes mutation grants the target +58% Slow/Root Ignore Chance Rare Legs

Click Expand to reveal

  • Level 1
Your Extra Toes mutation grants the target +20% Slow/Root Ignore Chance
  • Level 10
Your Extra Toes mutation grants the target +22% Slow/Root Ignore Chance
  • Level 15
Your Extra Toes mutation grants the target +24% Slow/Root Ignore Chance
  • Level 20
Your Extra Toes mutation grants the target +26% Slow/Root Ignore Chance
  • Level 25
Your Extra Toes mutation grants the target +28% Slow/Root Ignore Chance
  • Level 30
Your Extra Toes mutation grants the target +30% Slow/Root Ignore Chance
  • Level 35
Your Extra Toes mutation grants the target +32% Slow/Root Ignore Chance
  • Level 40
Your Extra Toes mutation grants the target +34% Slow/Root Ignore Chance
  • Level 45
Your Extra Toes mutation grants the target +36% Slow/Root Ignore Chance
  • Level 50
Your Extra Toes mutation grants the target +38% Slow/Root Ignore Chance
  • Level 55
Your Extra Toes mutation grants the target +40% Slow/Root Ignore Chance
  • Level 60
Your Extra Toes mutation grants the target +42% Slow/Root Ignore Chance
  • Level 65
Your Extra Toes mutation grants the target +44% Slow/Root Ignore Chance
  • Level 70
Your Extra Toes mutation grants the target +46% Slow/Root Ignore Chance
  • Level 75
Your Extra Toes mutation grants the target +48% Slow/Root Ignore Chance
  • Level 80
Your Extra Toes mutation grants the target +50% Slow/Root Ignore Chance
  • Level 85
Your Extra Toes mutation grants the target +52% Slow/Root Ignore Chance
  • Level 90
Your Extra Toes mutation grants the target +54% Slow/Root Ignore Chance
  • Level 95
Your Extra Toes mutation grants the target +56% Slow/Root Ignore Chance
  • Level 100
Your Extra Toes mutation grants the target +58% Slow/Root Ignore Chance
Level 100 - Your Extra Toes mutation grants the target +15.5% Ranged Evasion Rare Hands

Click Expand to reveal

  • Level 1
Your Extra Toes mutation grants the target +6% Ranged Evasion
  • Level 10
Your Extra Toes mutation grants the target +6.5% Ranged Evasion
  • Level 15
Your Extra Toes mutation grants the target +7% Ranged Evasion
  • Level 20
Your Extra Toes mutation grants the target +7.5% Ranged Evasion
  • Level 25
Your Extra Toes mutation grants the target +8% Ranged Evasion
  • Level 30
Your Extra Toes mutation grants the target +8.5% Ranged Evasion
  • Level 35
Your Extra Toes mutation grants the target +9% Ranged Evasion
  • Level 40
Your Extra Toes mutation grants the target +9.5% Ranged Evasion
  • Level 45
Your Extra Toes mutation grants the target +10% Ranged Evasion
  • Level 50
Your Extra Toes mutation grants the target +10.5% Ranged Evasion
  • Level 55
Your Extra Toes mutation grants the target +11% Ranged Evasion
  • Level 60
Your Extra Toes mutation grants the target +11.5% Ranged Evasion
  • Level 65
Your Extra Toes mutation grants the target +12% Ranged Evasion
  • Level 70
Your Extra Toes mutation grants the target +12.5% Ranged Evasion
  • Level 75
Your Extra Toes mutation grants the target +13% Ranged Evasion
  • Level 80
Your Extra Toes mutation grants the target +13.5% Ranged Evasion
  • Level 85
Your Extra Toes mutation grants the target +14% Ranged Evasion
  • Level 90
Your Extra Toes mutation grants the target +14.5% Ranged Evasion
  • Level 95
Your Extra Toes mutation grants the target +15% Ranged Evasion
  • Level 100
Your Extra Toes mutation grants the target +15.5% Ranged Evasion
Level 40 - Your Extra Heart mutation grants you -50% Indirect Poison Vulnerability and randomly repairs broken bones over time Uncommon Chest

Click Expand to reveal

  • Level 40
Your Extra Heart mutation grants you -50% Indirect Poison Vulnerability and randomly repairs broken bones over time

Battle Chemistry Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2 Max Health +104
Max Power +91
53 Max Health +2
Max Power +1
Max Health +106
Max Power +92
54 Max Health +2 Max Health +108
Max Power +92
55 Max Health +2
Max Power +1
Max Health +110
Max Power +93
56 Max Health +2 Max Health +112
Max Power +93
57 Max Health +2
Max Power +1
Max Health +114
Max Power +94
58 Max Health +2 Max Health +116
Max Power +94
59 Max Health +2
Max Power +1
Max Health +118
Max Power +95
60 Max Health +2 Max Health +120
Max Power +95
61 Max Health +2 Max Health +122
Max Power +95
62 Max Health +2 Max Health +124
Max Power +95
63 Max Health +2 Max Health +126
Max Power +95
64 Max Health +2 Max Health +128
Max Power +95
65 Max Health +2 Max Health +130
Max Power +95
66 Max Health +2 Max Health +132
Max Power +95
67 Max Health +2 Max Health +134
Max Power +95
68 Max Health +2 Max Health +136
Max Power +95
69 Max Health +2 Max Health +138
Max Power +95
70 Max Health +2 Max Health +140
Max Power +95
71 Max Health +2 Max Health +142
Max Power +95
72 Max Health +2 Max Health +144
Max Power +95
73 Max Health +2 Max Health +146
Max Power +95
74 Max Health +2 Max Health +148
Max Power +95
75 Max Health +2 Max Health +150
Max Power +95
76 Max Health +2 Max Health +152
Max Power +95
77 Max Health +2 Max Health +154
Max Power +95
78 Max Health +2 Max Health +156
Max Power +95
79 Max Health +2 Max Health +158
Max Power +95
80 Max Health +2 Max Health +160
Max Power +95
81 Max Health +2 Max Health +162
Max Power +95
82 Max Health +2 Max Health +164
Max Power +95
83 Max Health +2 Max Health +166
Max Power +95
84 Max Health +2 Max Health +168
Max Power +95
85 Max Health +2 Max Health +170
Max Power +95
86 Max Health +2 Max Health +172
Max Power +95
87 Max Health +2 Max Health +174
Max Power +95
88 Max Health +2 Max Health +176
Max Power +95
89 Max Health +2 Max Health +178
Max Power +95
90 Max Health +2 Max Health +180
Max Power +95
91 Max Health +2 Max Health +182
Max Power +95
92 Max Health +2 Max Health +184
Max Power +95
93 Max Health +2 Max Health +186
Max Power +95
94 Max Health +2 Max Health +188
Max Power +95
95 Max Health +2 Max Health +190
Max Power +95
96 Max Health +2 Max Health +192
Max Power +95
97 Max Health +2 Max Health +194
Max Power +95
98 Max Health +2 Max Health +196
Max Power +95
99 Max Health +2 Max Health +198
Max Power +95
100 Max Health +2 Max Health +200
Max Power +95

Battle Chemistry Level Up Rewards

Level Reward
1 Gain Ability: Toxin Bomb
2 Access to new cross-discipline chemical concoction (in Mycology)
3 Access to new cross-discipline chemical concoction (in Fishing)
4 Access to new cross-discipline chemical concoction (in First Aid)
5 Gain Ability: Toxic Irritant
6 Access to new cross-discipline chemical concoction (in Unarmed)
7 Access to new cross-discipline chemical concoction (in Cooking)
9 Access to new cross-discipline chemical concoction (in Lore)
10 Gain Ability: Toxin Bomb 2
11 +1 to Sigil Scripting
Gain Ability: Create Primitive Golem
12 Access to new cross-discipline chemical concoction (in Mycology)
13 Access to new cross-discipline chemical concoction (in Fishing)
14 Access to new cross-discipline chemical concoction (in First Aid)
15 Gain Ability: Toxic Irritant 2
Access to new cross-discipline chemical concoction (in Meditation)
16 Access to new cross-discipline chemical concoction (in Unarmed)
17 Access to new cross-discipline chemical concoction (in Unarmed)
19 Access to new cross-discipline chemical concoction (in Lore)
20 +1 to Fire Magic
Gain Ability: Toxin Bomb 3
21 Access to new cross-discipline chemical concoction
22 Access to new cross-discipline chemical concoction (in Mycology)
23 Access to new cross-discipline chemical concoction (in Fishing)
24 Access to new cross-discipline chemical concoction (in First Aid)
25 Gain Ability: Create Simple Golem
26 Gain Ability: Toxic Irritant 3
Access to new cross-discipline chemical concoction (in Unarmed)
27 Access to new cross-discipline chemical concoction (in Cooking)
29 Access to new cross-discipline chemical concoction (in Lore)
30 +1 to Ice Magic
Gain Ability: Toxin Bomb 4
31 Gain Ability: Create Basic Golem
32 Access to new cross-discipline chemical concoction (in Mycology)
33 Access to new cross-discipline chemical concoction (in Fishing)
34 Access to new cross-discipline chemical concoction (in First Aid)
35 Gain Ability: Toxic Irritant 4
Access to new cross-discipline chemical concoction (in Meditation)
36 Access to new cross-discipline chemical concoction (in Unarmed)
37 Access to new cross-discipline chemical concoction (in Cooking)
39 Gain Ability: Create Standard Golem
40 +1 to Fire Magic
Gain Ability: Toxin Bomb 5
41 +1 to Shamanic Infusion
42 Access to new cross-discipline chemical concoction (in Mycology)
43 Access to new cross-discipline chemical concoction (in Fishing)
44 Access to new cross-discipline chemical concoction (in First Aid)
45 Gain Ability: Toxic Irritant 5
Access to new cross-discipline chemical concoction (in Meditation)
46 Access to new cross-discipline chemical concoction (in Unarmed)
47 Access to new cross-discipline chemical concoction (in Cooking)
49 Access to new cross-discipline chemical concoction (in Lore)
50 Gain Ability: Toxin Bomb 6
51 Gain Ability: Create Improved Golem
55 +1 to Ice Magic

Battle Chemistry Experience Table

Click Expand to view the Experience Table for Battle Chemistry

Level Experience Total Experience
1 10 10
2 17 27
3 38 65
4 61 126
5 102 228
6 138 366
7 198 564
8 242 806
9 321 1127
10 384 1511
11 482 1993
12 548 2541
13 675 3216
14 775 3991
15 938 4929
16 1072 6001
17 1284 7285
18 1474 8759
19 1749 10508
20 1951 12459
21 2304 14763
22 2618 17381
23 3039 20420
24 3411 23831
25 4003 27834
26 4469 32303
27 5168 37471
28 5840 43311
29 6736 50047
30 7606 57653
31 8844 66497
32 9855 76352
33 11441 87793
34 12928 100721
35 14853 115574
36 16778 132352
37 18952 151304
38 21486 172790
39 24435 197225
40 27295 224520
41 30724 255244
42 34269 289513
43 38375 327888
44 42996 370884
45 48193 419077
46 53744 472821
47 60126 532947
48 66951 599898
49 74953 674851
50 83730 758581
51 93278 851859
52 104609 956468
53 117085 1073553
54 131925 1205478
55 148420 1353898
56 167421 1521319
57 188650 1709969
58 213903 1923872
59 242269 2166141
60 275967 2442108
61 312948 2755056
62 355550 3110606
63 404523 3515129
64 460713 3975842
65 525075 4500917
66 598688 5099605
67 682763 5782368
68 778669 6561037
69 887940 7448977
70 1012308 8461285
71 1153715 9615000
72 1314344 10929344
73 1496649 12425993
74 1703383 14129376
75 1937635 16067011
76 2202870 18269881
77 2502977 20772858
78 2842310 23615168
79 3225753 26840921
80 3658774 30499695
81 4147500 34647195
82 4698787 39345982
83 5320311 44666293
84 6020661 50686954
85 6809446 57496400
86 7697409 65193809
87 8696566 73890375
88 9820346 83710721
89 11083757 94794478
90 12503569 107298047
91 14098512 121396559
92 15889507 137286066
93 17899912 155185978
94 20155802 175341780
95 22686282 198028062
96 25523827 223551889
97 28704673 252256562
98 32269237 284525799
99 36262597 320788396
100 40735019 361523415

Trivia

Out of the original combat skills, Battle Chemistry was the last to receive a level cap beyond 50!

When applying the buffs from Battle Chemistry on another person, if you switch skills, log out, or switch zones the buff will go away. If the other person logs out or switches zones they will also lose the buff.