Difference between revisions of "Transmutation"

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[[File:Table.PNG|200px|thumb|right|a transmutation table]]
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__NOTOC__
{{Quote|
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{{Skill infobox
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|title            = Transmutation
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|image            = [[File:Table.PNG|400px]]
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|caption          =
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|skilltype        = Trade Skill
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|maxlevel        = 90 <!-- List without bonus levels -->
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|req              =  None
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|skilltrainers    = [[Kalaba]], [[Makara]], [[Sona]]
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}}
  
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{{Quote|source=[[Makara]]|
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Most magic items are powered by a weird substance called Phlogiston. This is what gives them their magic power. But the substance is invisible and undetectable... unless you know the trick I just taught you.
 
}}
 
}}
  
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== {{msg:BASEPAGENAME}} Overview==
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'''Transmutation''' allows you to change, or reroll, a [[Treasure Effects|mod]] on a piece of gear. (Note: "mod" is used interchangeably with "treasure effect" and "treasure mod") This consumes phlogiston and durability. The higher the level of the item, the higher the tier of phlogiston consumed. The ability to pick and choose treasure effects is huge, and it's not an understatement to say that this is the most powerful skill for min-maxing gear. Please note that transmuting anything will ATTUNE that gear to your account, making it useless to other players (but note that repairing transmutation damage does NOT attune gear; it is possible to restore another player's item's durability, though it is not possible to bypass the repair cooldown this way).
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In the Skills and Abilities tab, Transmutation is listed as a subskill of '''Alchemy'''.
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'''NOTE:''' Differences between Transmutation and Augmentation: [[Transmutation]] lets you '''change''' the mods on your gear, whereas '''Augmentation''' lets you '''add''' one additional mod to a piece of gear. With [[Transmutation]] you ''distill'' items into phlogiston and use a transmutation table to make changes. With Augmentation you ''decompose'' items into beads and baubles in order to extract a mod from one item and place it on a different item.
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=== In-Game Description ===
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The science of permanently altering how a magical item works. Also covers manipulation of the basic materials of magic, such as phlogiston.
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=== Training {{msg:BASEPAGENAME}} ===
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<!-- A list of methods to learn and level the skill -->
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* [[Kalaba]] in [[Eltibule]] teaches [[Transmutation]] after starting a conversation. Basic recipes are learned through the quest [[Phlogiston Basics]].
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* [[Makara]] in [[Ilmari]] teaches [[Transmutation]] recipes for rarer equipment, she also teaches basic recipes to characters who could not learn them from Kalaba.
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* [[Sona]] in [[New Prestonbule Cave]] can raise the level cap of [[Transmutation]] from 51-60 and 61-70.
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* The level caps for 71-80 and 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
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==Connected Skills==
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'''Sub-Skills:'''
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* None
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'''Secondary Skills:'''
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* None
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'''Related Skills:'''
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* [[Augmentation]] - Augmentation is the other primary way for players to upgrade their gear.
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{{:{{msg:BASEPAGENAME}}/Recipes}}
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== {{msg:BASEPAGENAME}} Mechanics ==
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=== Distillation ===
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You can distill non-white items (anything that has a mod) into phlogiston. Each distillation has a chance to consume a Prism, depending on what tier the distilled equipment is. In order to distill items, right-click the item and select distill [item name].
  
Along with [[Augmentation]] and [[Shamanic Infusion]], '''Transmutation''' forms the mechanism for enchanting gear in Project Gorgon.  
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The quantity of phlog given depends on the tier of the item (Uncommon, Rare, Exceptional, Epic, or Legendary...see [[Items]] for a breakdown). Speaking very broadly, Uncommon gives 2-3 phlog, Rare gives 4-5, Exceptional gives 6-7, Epic gives 8-10, and Legendary gives 12-13.
  
'''Transmutation''' is a skill learned from [[Makara]]. Through the use of strange phlogistons, it allows you to change a mod (treasure effect) on a piece of gear. Doing so will [[attune]] the item to you and reduce its durability. But don't worry! You can sacrifice prisms to restore durability.  
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The tier of phlog (Shoddy, Rough, Crude, Decent, or Nice) depends on the level of the item. Generally, the highest level requirement for the item is used. A sword that requires level 55 Sword and level 30 Psychology would distill into Decent Phlogiston. The table below maps level to phlog tier.
  
Makara is located slightly off of the default map in Ilmari desert. Because the map does not yet have a graphic, Makara is currently located at a place due south of the space between the words "No" and "Map" on where the map says "No Map Available"
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{| {{STDT}}
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! Level Range
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! Phlog Tier
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|-
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| 0-10 || Shoddy
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|-
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| 15-25 || Rough
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|-
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| 30-40 || Crude
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|-
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| 45-55 || Decent
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|-
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| 60-70 || Nice
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|-
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| 75-85 || Quality
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|-
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| 90-? || Great
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|}
  
'''Transmutation''' versus '''Augmentation''': Transmutation lets you '''change''' the treasure effects (mods) on your gear, whereas Augmentation lets you '''add''' one additional treasure effect (mod) to a piece of gear. With Transmutation you ''distill'' items into phlogiston and use a transmutation table to make changes. With Augmentation you ''decompose'' items into beads and baubles in order to extract a mod from one item and place it on a different item.
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=== Transmutation ===
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Transmuting an item will change a selected mod to a different, randomly chosen, effect. To do this, find a Transmutation table (list of locations below). Interact with the table, drag an item to it, and choose the mod you wish to reroll. You must unequip gear before transmuting it.
  
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When you select a mod to reroll, you will get a prompt telling you how much phlog and durability will be consumed. Rerolling a mod from a normal combat skill costs 35 phlog and 25% durability. The tier of phlog required depends on the tier level that the mod belongs to, see the chart above for the exact ranges. EX: Rerolling a level 55 sword mod will require 35 Decent Phlogiston.
  
'''The transmutation process summarized:'''
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If you reroll an Endurance or generic mod, the cost is 20 phlog and 20% durability.
  
'''Step 1''') First, using Transmutation recipes, you "distill" pieces of gear that you don't need into "phlogiston" (these items are destroyed - so make sure you only distill items you don't want!)
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All skills have a list of specific mods that are available for each slot (Head, Chest, etc.). The new mod will be chosen from that list, and is guaranteed to NOT be something that is already on the gear. EX: Let's say that there are 10 possible mods for Fire Magic MainHands. Let's say you have 2 Fire Magic mods on your current Staff. If you reroll one of them, there are 8 possible mods it could become.
* Note that distilling items yields different qualities of phlogiston: shoddy, rough, crude, decent, and nice. Depending on the level of the item you want to transmute/change, you will need a particular type.  
 
  
'''Step 2''') After you have enough phlogiston saved up, you go to a transmutation table (one is located near Marna in Serbule and another in Rahu). The table will prompt you for the item that you want to enchant/change.
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Due to the random nature of transmutation, it can be very frustrating or very satisfying. You should be aware that you can roll many, many times without getting the mod you want...that's just how luck works.
  
'''Step 3''') You will then be able to view which treasure effects (mods) you can change, as well as the amount of phlogiston one "re-roll" change will require. Generally, you can choose to re-roll to a '''generic mod''' (+ armor, health, inventory etc.) OR a '''class-specific mod''' (fire magic, necromancy, psychology, etc.)
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Tip: ANY tier of a mod will "block" all tiers of that mod from being rerolled. In other words, if you had "Riposte Damage +11%" (level 5 mod) on your gear, any rerolls on other mods would never result in any tier of "Riposte Damage +X%". This means that you can augment a low-level mod that you do NOT want on your gear to increase your chances of getting the mods you want. Using the example above, say there are 10 possible Fire Magic Staff mods and our gear already has 2 of them. Normally any reroll would be picking from a pool of 8. Instead, before transmuting, say that we augmented a mod that we definitely didn't want the reroll to become. Now you're choosing from a pool of 7. Once you've gotten the mod you want, you simply undo the augment (see [[Augmentation]]). This method is definitely a bit more tedious than just transmuting, but may be worth it in terms of time/gold/phlog/prisms saved. Make '''sure''' that you do not accidentally transmute the low-level augment, see the Note above.
* When you roll a mod, it is RANDOMLY chosen from a fixed pool of mods available for each gear slot. You can visit [[www.gorgonexplorer.com]] (spoilers) for a player-run database of every mod to really customize and perfect your build. They are also available on the wiki at "/wiki/<skill name>/Treasure_Effects". Example: [[Fire Magic/Treasure Effects|Fire Magic]].
 
  
'''Step 4''') For each change you make, your item's durability will be reduced by 20-25%. All items start with 100% durability, so you basically get 4-5 transmutation table rolls before you need to repair the item. *** '''You can still use/equip the item even if it has 0% durability'''; you just won't be able to use the transmutation table again to make further changes until you repair the item.
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===Durability===
* The "Repair" durability recipes require prisms (see Augmentation for more info on acquiring prisms) and you can only repair an item a certain amount of times per week.
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Durability is consumed every time you transmute an item. Having 0% durability will NOT stop you from being able to wear and use that gear, but you cannot transmute if you don't have the required durability. You can repair an items durability with Transmutation recipes, but each one sets a timer on that piece of equipment. That equipment cannot be repaired again until the timer expires. For the max-level repair skill (repairs 100% durability), the timer is 7 days.
  
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The exception to this is the newer Mastercrafted Legendary gear. There is a special high-level Transmutation recipe for those where there is no timer, but it costs 15 prisms to repair the item in this way.
  
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===Theorycrafting===
 +
If you're trying to transmute gear in search of specific mods, you could probably use a list of possible mods for a particular skillset. You can visit [http://www.gorgonexplorer.com Gorgon Explorer] for a player-run database of every mod (the Mod and Build Planner tabs are particularly useful). Mods are also available on the wiki at <skill name>/Treasure Effects. (Example: [[Fire Magic/Treasure Effects]])
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=== Phlogiston ===
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: {{Item|Shoddy Phlogiston}}
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: {{Item|Rough Phlogiston}}
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: {{Item|Crude Phlogiston}}
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: {{Item|Decent Phlogiston}}
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: {{Item|Nice Phlogiston}}
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: {{Item|Quality Phlogiston}}
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: {{Item|Great Phlogiston}}
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: {{Item|Amazing Phlogiston}}
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: {{Item|Astounding Phlogiston}}
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: {{Item|Awesome Phlogiston}}
  
==Magic Table Locations==
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===Magic Table Locations===
 
; [[Serbule]]
 
; [[Serbule]]
: Located in [[Marna]]'s shop.
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: Located in the adjoining room of [[Marna|Marna's]] shop.
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; [[Eltibule]]
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: Located in Kalaba's workspace near the tanning rack and forge.
 
; [[Ilmari]]
 
; [[Ilmari]]
: Located in [[Makara|Makara's]] "house."
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: Located in [[Makara|Makara's]] house.
 
; [[Rahu]]
 
; [[Rahu]]
: Located in the City of Rahu, look for the building housing the Community Library.
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: Located in the city of Rahu, in the building housing the Community Library.
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; [[Gazluk]]
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: A transmutation Item Workbench can be found inside the [[New Prestonbule Cave]].
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; [[Red Wing Casino]]
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: Located in [[Ragabir]]'s shop.
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=== Transmutation Book ===
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{{Spoiler|Click Expand to read the Transmutation book found at Transmutation Tables|
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{{Quote|source=Transmutation Help|
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Welcome to Transmutation!
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Transmutation is the process of changing one of the effects, or powers, on a piece of gear into another power. Each transmutation consumes phlogiston and some of the items durability. Phlogiston and durability are determined by individual power levels, item level, and item rarity.
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;Attunement
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When you transmute an item, that item attunes to you! This means that only you (or other characters on your account) will be able to wield the item, and you won't be able to sell it to vendors anymore.
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; Possible Replacements
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While you get to cheese which power to replace, you do not get to choose which power will be added in its stead. This new power is selected at random, but some powers have a higher chance of being selected than others. This selection chance is listed alongside each possible replacement power.
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 +
;Power Requirements
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Every power has some requirements associated with it - Skill, Level Range, and Rarity
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* '''Skill''' - A power can only be replaced by another power o the same Skill type. E.G. A Sword power can only be replaced by other Sword powers.
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* '''Level Range''' - Each power has a level range associated with it. It will only be available to items within that level range. Items outside of that range will often have a scaled version of the same power available to them. E.G. "Sword Base Damage +10%" has a level range of 15-40, while "Sword Base Damage +15%" has a level range of 30-50.
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* '''Rarity''' - Each power has a minimum rarity requirement. This means that power is only available to items of that rarity or higher. E.G. "Minor Heals restore X Armor" is a Rare power, so it will never show up for Uncommon items.
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;Discounts
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Occasionally, cost discounts for certain skills will be available. For instance, there may be a 25% discount on all Sword-related powers. These typically accompany skill balance changes.
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}}}}
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{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
  
==Transmutation Costs==
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== Transmutation Experience Table ==
{| class="wikitable"
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{{Spoiler|Click Expand to view the Experience Table for Transmutation|
! !! General Power !! Skill-Specific Power
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{{:Xptables/Transmutation}}
|-
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}}
| <b>Item level 0 - 10</b> || style="text-align: center;" | 10x Shoddy Phlogistons<br>20% Durability || style="text-align: center;" | 20x Shoddy Phlogistons<br>25% Durability
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|-
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== Trivia ==
| <b>Item level 15 - 25</b> || style="text-align: center;" | 10x Rough Phlogistons<br>20% Durability || style="text-align: center;" | 20x Rough Phlogistons<br>25% Durability
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'''Write a little about this history of the skill, or things that don't belong in above areas'''
|-
 
| <b>Item level 30 - 40</b> || style="text-align: center;" | 10x Crude Phlogistons<br>20% Durability || style="text-align: center;" | 20x Crude Phlogistons<br>25% Durability
 
|-
 
| <b>Item level 45 - 55</b> || style="text-align: center;" | 10x Decent Phlogistons<br>20% Durability || style="text-align: center;" | 20x Decent Phlogistons<br>25% Durability
 
|-
 
| <b>Item level 60</b> || style="text-align: center;" | 10x Nice Phlogistons<br>20% Durability || style="text-align: center;" | 20x Nice Phlogistons<br>25% Durability
 
|}
 
  
==Recipes==
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== Gallery==
{{:Transmutation Recipes}}
 
  
[[Category:Skills]][[Category:Trade Skills]]
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[[Category:Skills]]

Latest revision as of 22:59, 10 November 2023

Button Cyan.png
Transmutation
Table.PNG
Skill Type:
Trade Skill
Max Level:
90
Requirements:
None
Skill Trainers:


Most magic items are powered by a weird substance called Phlogiston. This is what gives them their magic power. But the substance is invisible and undetectable... unless you know the trick I just taught you.

Makara

Transmutation Overview

Transmutation allows you to change, or reroll, a mod on a piece of gear. (Note: "mod" is used interchangeably with "treasure effect" and "treasure mod") This consumes phlogiston and durability. The higher the level of the item, the higher the tier of phlogiston consumed. The ability to pick and choose treasure effects is huge, and it's not an understatement to say that this is the most powerful skill for min-maxing gear. Please note that transmuting anything will ATTUNE that gear to your account, making it useless to other players (but note that repairing transmutation damage does NOT attune gear; it is possible to restore another player's item's durability, though it is not possible to bypass the repair cooldown this way).

In the Skills and Abilities tab, Transmutation is listed as a subskill of Alchemy.

NOTE: Differences between Transmutation and Augmentation: Transmutation lets you change the mods on your gear, whereas Augmentation lets you add one additional mod to a piece of gear. With Transmutation you distill items into phlogiston and use a transmutation table to make changes. With Augmentation you decompose items into beads and baubles in order to extract a mod from one item and place it on a different item.

In-Game Description

The science of permanently altering how a magical item works. Also covers manipulation of the basic materials of magic, such as phlogiston.

Training Transmutation

Connected Skills

Sub-Skills:

  • None

Secondary Skills:

  • None

Related Skills:

  • Augmentation - Augmentation is the other primary way for players to upgrade their gear.


Transmutation Complete Recipe List

Click "Expand" on the box below to view a complete list of Recipes for the Transmutation skill.

Lvl Name First-Time XP XP Ingredients Results Description Source
1 Distill Simple Magical Item (0-30) 200 50 icon_5814.png Small Prism x1 (!)
Uncommon Magic Item (Lvl 0-30) x1
Distill Simple Magical Item (0-30) Destroy an Uncommon (green-labeled) magic item and extract phlogiston. (The item must have an enchantment with a level requirement between 0 and 30.) Leveling
5 Distill Rare Magical Item (0-30) 400 100 icon_5814.png Small Prism x1 (!)
Rare Magic Item (Lvl 0-30) x1
Distill Rare Magical Item (0-30) Destroy a Rare (blue-labeled) magic item and extract phlogiston. (The item must have an enchantment with a level requirement between 0 and 30.)  ???
Training: Kalaba
Training: Makara
10 Repair Transmutation Damage 1 200 50 icon_5814.png Small Prism x4
Magic Item x1
Repair Transmutation Damage 1 Use 4 small prisms to restore 30%-60% of a level 0-30 item's transmutation durability. After using this recipe on an item, you must wait 4 days before the item can be further repaired. Training: Kalaba
Training: Makara
15 Repair Transmutation Damage 2 600 150 icon_5814.png Small Prism x6
Magic Item x1
Repair Transmutation Damage 2 Use 6 small prisms to restore 60%-100% of a level 0-30 item's transmutation durability. After using this recipe on an item, you must wait 6 days before the item can be further repaired. Training: Kalaba
Training: Makara
20 Distill Exceptional or Better Magical Item (0-30) 1000 250 icon_5814.png Small Prism x1 (!)
Exceptional or Better Magic Item (Lvl 0-30) x1
Distill Exceptional or Better Magical Item (0-30) Destroy an Exceptional, Epic, or Legendary magic item and extract phlogiston. (The item must have an enchantment with a level requirement between 0 and 30.) Training: Kalaba
Training: Makara
25 Repair Transmutation Damage 3 1000 250 icon_5814.png Small Prism x8
Magic Item x1
Repair Transmutation Damage 3 Use 8 small prisms to restore 100% of a level 0-30 item's transmutation durability. After using this recipe on an item, you must wait 7 days before the item can be further repaired. Training: Makara
31 Distill Rare Magical Item (31-60) 3200 800 icon_5815.png Medium Prism x1 (!)
Rare Magic Item (Lvl 31-60) x1
Distill Rare Magical Item (31-60) Destroy a Rare (blue-labeled) magic item and extract phlogiston. (The item must have an enchantment with a level requirement between 31 and 60.) Training: Makara
31 Distill Simple Magical Item (31-60) 1600 400 icon_5815.png Medium Prism x1 (!)
Uncommon Magic Item (Lvl 31-60) x1
Distill Simple Magical Item (31-60) Destroy an Uncommon (green-labeled) magic item and extract phlogiston. (The item must have an enchantment with a level requirement between 31 and 60.) Training: Makara
35 Distill Exceptional Magical Item (31-60) 4800 1200 icon_5815.png Medium Prism x1 (!)
Exceptional Magic Item (Lvl 31-60) x1
Distill Exceptional Magical Item (31-60) Destroy an Exceptional (red-labeled) magic item and extract phlogiston. (The item must have an enchantment with a level requirement between 31 and 60.) Training: Makara
40 Distill Epic or Legendary Magical Item (31-60) 6400 1600 icon_5815.png Medium Prism x1 (!)
Epic or Legendary Magic Item (Lvl 31-60) x1
Distill Epic or Legendary Magical Item (31-60) Destroy an Epic or Legendary magic item and extract phlogiston. (The item must have an enchantment with a level requirement between 31 and 60.) Training: Makara
40 Repair Transmutation Damage 4 4800 1200 icon_5815.png Medium Prism x8
Magic Item x1
Repair Transmutation Damage 4 Use 8 medium prisms to restore 100% of a level 31-60 item's transmutation durability. After using this recipe on an item, you must wait 7 days before the item can be further repaired. Training: Makara
61 Distill Rare Magical Item (61-90) 25600 6400 icon_5511.png Large Prism x1 (!)
Rare Magic Item (Lvl 61-90) x1
Distill Rare Magical Item (61-90) Destroy a Rare (blue-labeled) magic item and extract phlogiston. (The item must have an enchantment with a level requirement between 61 and 90.) Training: Sona
61 Distill Simple Magical Item (61-90) 38400 3200 icon_5511.png Large Prism x1 (!)
Uncommon Magic Item (Lvl 61-90) x1
Distill Simple Magical Item (61-90) Destroy an Uncommon (green-labeled) magic item and extract phlogiston. (The item must have an enchantment with a level requirement between 61 and 90.) Training: Sona
65 Distill Exceptional Magical Item (61-90) 38400 9600 icon_5511.png Large Prism x1 (!)
Exceptional Magic Item (Lvl 61-90) x1
Distill Exceptional Magical Item (61-90) Destroy an Exceptional (red-labeled) magic item and extract phlogiston. (The item must have an enchantment with a level requirement between 61 and 90.) Training: Sona
68 Distill Epic or Legendary Magical Item (61-90) 51200 12800 icon_5511.png Large Prism x1 (!)
Epic or Legendary Magic Item (Lvl 61-90) x1
Distill Epic or Legendary Magical Item (61-90) Destroy an Epic or Legendary magic item and extract phlogiston. (The item must have an enchantment with a level requirement between 61 and 90.) Training: Sona
70 Repair Transmutation Damage 5 38400 9600 icon_5511.png Large Prism x8
Magic Item x1
Repair Transmutation Damage 5 Use 8 large prisms to restore 100% of a level 61-90 item's transmutation durability. After using this recipe on an item, you must wait 7 days before the item can be further repaired. Training: Sona

Transmutation Mechanics

Distillation

You can distill non-white items (anything that has a mod) into phlogiston. Each distillation has a chance to consume a Prism, depending on what tier the distilled equipment is. In order to distill items, right-click the item and select distill [item name].

The quantity of phlog given depends on the tier of the item (Uncommon, Rare, Exceptional, Epic, or Legendary...see Items for a breakdown). Speaking very broadly, Uncommon gives 2-3 phlog, Rare gives 4-5, Exceptional gives 6-7, Epic gives 8-10, and Legendary gives 12-13.

The tier of phlog (Shoddy, Rough, Crude, Decent, or Nice) depends on the level of the item. Generally, the highest level requirement for the item is used. A sword that requires level 55 Sword and level 30 Psychology would distill into Decent Phlogiston. The table below maps level to phlog tier.

Level Range Phlog Tier
0-10 Shoddy
15-25 Rough
30-40 Crude
45-55 Decent
60-70 Nice
75-85 Quality
90-? Great

Transmutation

Transmuting an item will change a selected mod to a different, randomly chosen, effect. To do this, find a Transmutation table (list of locations below). Interact with the table, drag an item to it, and choose the mod you wish to reroll. You must unequip gear before transmuting it.

When you select a mod to reroll, you will get a prompt telling you how much phlog and durability will be consumed. Rerolling a mod from a normal combat skill costs 35 phlog and 25% durability. The tier of phlog required depends on the tier level that the mod belongs to, see the chart above for the exact ranges. EX: Rerolling a level 55 sword mod will require 35 Decent Phlogiston.

If you reroll an Endurance or generic mod, the cost is 20 phlog and 20% durability.

All skills have a list of specific mods that are available for each slot (Head, Chest, etc.). The new mod will be chosen from that list, and is guaranteed to NOT be something that is already on the gear. EX: Let's say that there are 10 possible mods for Fire Magic MainHands. Let's say you have 2 Fire Magic mods on your current Staff. If you reroll one of them, there are 8 possible mods it could become.

Due to the random nature of transmutation, it can be very frustrating or very satisfying. You should be aware that you can roll many, many times without getting the mod you want...that's just how luck works.

Tip: ANY tier of a mod will "block" all tiers of that mod from being rerolled. In other words, if you had "Riposte Damage +11%" (level 5 mod) on your gear, any rerolls on other mods would never result in any tier of "Riposte Damage +X%". This means that you can augment a low-level mod that you do NOT want on your gear to increase your chances of getting the mods you want. Using the example above, say there are 10 possible Fire Magic Staff mods and our gear already has 2 of them. Normally any reroll would be picking from a pool of 8. Instead, before transmuting, say that we augmented a mod that we definitely didn't want the reroll to become. Now you're choosing from a pool of 7. Once you've gotten the mod you want, you simply undo the augment (see Augmentation). This method is definitely a bit more tedious than just transmuting, but may be worth it in terms of time/gold/phlog/prisms saved. Make sure that you do not accidentally transmute the low-level augment, see the Note above.

Durability

Durability is consumed every time you transmute an item. Having 0% durability will NOT stop you from being able to wear and use that gear, but you cannot transmute if you don't have the required durability. You can repair an items durability with Transmutation recipes, but each one sets a timer on that piece of equipment. That equipment cannot be repaired again until the timer expires. For the max-level repair skill (repairs 100% durability), the timer is 7 days.

The exception to this is the newer Mastercrafted Legendary gear. There is a special high-level Transmutation recipe for those where there is no timer, but it costs 15 prisms to repair the item in this way.

Theorycrafting

If you're trying to transmute gear in search of specific mods, you could probably use a list of possible mods for a particular skillset. You can visit Gorgon Explorer for a player-run database of every mod (the Mod and Build Planner tabs are particularly useful). Mods are also available on the wiki at <skill name>/Treasure Effects. (Example: Fire Magic/Treasure Effects)

Phlogiston

Magic Table Locations

Serbule
Located in the adjoining room of Marna's shop.
Eltibule
Located in Kalaba's workspace near the tanning rack and forge.
Ilmari
Located in Makara's house.
Rahu
Located in the city of Rahu, in the building housing the Community Library.
Gazluk
A transmutation Item Workbench can be found inside the New Prestonbule Cave.
Red Wing Casino
Located in Ragabir's shop.

Transmutation Book

Click Expand to read the Transmutation book found at Transmutation Tables

Welcome to Transmutation!

Transmutation is the process of changing one of the effects, or powers, on a piece of gear into another power. Each transmutation consumes phlogiston and some of the items durability. Phlogiston and durability are determined by individual power levels, item level, and item rarity.

Attunement

When you transmute an item, that item attunes to you! This means that only you (or other characters on your account) will be able to wield the item, and you won't be able to sell it to vendors anymore.

Possible Replacements

While you get to cheese which power to replace, you do not get to choose which power will be added in its stead. This new power is selected at random, but some powers have a higher chance of being selected than others. This selection chance is listed alongside each possible replacement power.

Power Requirements

Every power has some requirements associated with it - Skill, Level Range, and Rarity

  • Skill - A power can only be replaced by another power o the same Skill type. E.G. A Sword power can only be replaced by other Sword powers.
  • Level Range - Each power has a level range associated with it. It will only be available to items within that level range. Items outside of that range will often have a scaled version of the same power available to them. E.G. "Sword Base Damage +10%" has a level range of 15-40, while "Sword Base Damage +15%" has a level range of 30-50.
  • Rarity - Each power has a minimum rarity requirement. This means that power is only available to items of that rarity or higher. E.G. "Minor Heals restore X Armor" is a Rare power, so it will never show up for Uncommon items.
Discounts

Occasionally, cost discounts for certain skills will be available. For instance, there may be a 25% discount on all Sword-related powers. These typically accompany skill balance changes.

— Transmutation Help


Transmutation Level Up Rewards

Level Reward
1 Learn Recipe: Distill Simple Magical Item (0-30)

Transmutation Experience Table

Click Expand to view the Experience Table for Transmutation

Level Experience Total Experience
1 50 50
2 100 150
3 100 250
4 100 350
5 100 450
6 200 650
7 200 850
8 200 1050
9 200 1250
10 200 1450
11 300 1750
12 300 2050
13 300 2350
14 300 2650
15 300 2950
16 400 3350
17 400 3750
18 400 4150
19 400 4550
20 400 4950
21 500 5450
22 500 5950
23 500 6450
24 500 6950
25 500 7450
26 600 8050
27 600 8650
28 600 9250
29 600 9850
30 600 10450
31 5600 16050
32 5600 21650
33 5600 27250
34 5600 32850
35 5600 38450
36 6400 44850
37 6400 51250
38 6400 57650
39 6400 64050
40 6400 70450
41 7200 77650
42 7200 84850
43 7200 92050
44 7200 99250
45 7200 106450
46 8000 114450
47 8000 122450
48 8000 130450
49 8000 138450
50 8000 146450
51 12000 158450
52 12000 170450
53 12000 182450
54 12000 194450
55 12000 206450
56 16000 222450
57 16000 238450
58 16000 254450
59 16000 270450
60 16000 286450
61 160000 446450
62 160000 606450
63 160000 766450
64 160000 926450
65 160000 1086450
66 192000 1278450
67 192000 1470450
68 192000 1662450
69 192000 1854450
70 192000 2046450


Trivia

Write a little about this history of the skill, or things that don't belong in above areas

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