Difference between revisions of "Psychology"
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− | == | + | __NOTOC__ |
− | + | {{Skill infobox | |
+ | |title = Psychology | ||
+ | |image = [[File:Empty_Placeholder.png]] | ||
+ | |caption = Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. | ||
+ | |skilltype = Combat Skill | ||
+ | |maxlevel = 90 | ||
+ | |req = N/A | ||
+ | |skilltrainers = [[Riger]], [[Helena Veilmoor]], [[Suspicious Cow]], [[Nissim]], [[Raina]] <!-- List skill trainers, 3 max --> | ||
+ | }} | ||
+ | {{Quote| | ||
+ | Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well. | ||
+ | }} | ||
+ | == {{msg:BASEPAGENAME}} Overview== | ||
+ | '''Psychology''' is a strange skill that revolves around affecting allies/enemies by getting into their head. It's one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction. | ||
− | + | === In-Game Description === | |
+ | Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. | ||
− | == | + | === Training {{msg:BASEPAGENAME}} === |
+ | <!-- A list of methods to learn and level the skill --> | ||
+ | * [[Riger]] will not directly teach you Psychology, but after you complete his quest, he will allow you to read a Psychology book. | ||
+ | * For players that do not want to go back to the island to learn Psychology, [[Yetta]] sells a book titled ''Fighting with Psychology''. Alternatively completing the "alternative approach to continued slaughter..." for [[Oritania]]'s quest [[Kill Spiders]] will award Psychology experience and unlock it. | ||
+ | * [[Helena Veilmoor]] and [[Suspicious Cow]] teach '''You Were Adopted''' 1-3 and '''But I Love You''' 1-2 | ||
+ | * [[Nissim]] in [[Amulna]] will unlock Psychology 51-60, 61-70, and teaches level 51+ abilities. | ||
+ | * [[Raina]] unlocks 71-80. | ||
+ | * Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]]. | ||
+ | === Synergy Levels === | ||
+ | Bonus [[Synergy Levels]] for [[Psychology]] can be obtained from the following skills and levels: | ||
+ | :; [[Compassion]] | ||
+ | :: Level 40 | ||
+ | :; [[Gender Studies]] | ||
+ | :: Level 30 | ||
+ | :; [[Meditation]] | ||
+ | :: Level 20 | ||
+ | :; [[Mentalism]] | ||
+ | :: Level 15 and 44 | ||
+ | :; [[Phrenology]] | ||
+ | :: Level 35 and level 35 in each of the eleven subskills | ||
+ | :; [[Safecracking]] | ||
+ | :: Level 50 | ||
− | <!-- | + | == Connected Skills == |
− | {{:Psychology | + | =====Sub-Skills:===== |
+ | * None | ||
+ | =====Secondary Skills:===== | ||
+ | * None | ||
+ | =====Related Skills:===== | ||
+ | * None | ||
+ | |||
+ | == {{msg:BASEPAGENAME}} Basic Abilities== | ||
+ | As you level {{msg:BASEPAGENAME}}, you will learn the following abilities: | ||
+ | {| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all | ||
+ | |- style="background: #ec81bf;" | ||
+ | ! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> | ||
+ | ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> | ||
+ | ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> | ||
+ | ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span> | ||
+ | ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> | ||
+ | ! align="left" | '''Ability Type''' | ||
+ | |- | ||
+ | | '''Psychoanalyze''' (1-4) || 1/16/31/47 || Level Up || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) || Psychic || Signature Debuff | ||
+ | |- | ||
+ | | '''Mock''' (1-6) || 1/10/20/30/40/50 || Scrolls || Tease and aggravate your enemy. || Psychic || Basic Attack | ||
+ | |- | ||
+ | | '''Tell Me About Your Mother''' (1-3) || 3/20/40 || Level Up || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || | ||
+ | |- | ||
+ | | '''Strike a Nerve''' (1-4) || 5/25/38/50 || Level Up || Say something cruel that plays upon the target's fears and failures, dealing psychic damage. || Psychic || Core Attack | ||
+ | |- | ||
+ | | '''Cause Terror''' (1-2) || 7/30 || Level Up || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || | ||
+ | |- | ||
+ | | '''Soothe''' (1-3) || 8/28/48 || Level Up || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic || | ||
+ | |- | ||
+ | | '''Pep Talk''' (1-3) || 10/35/45 || Level Up || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing | ||
+ | |- | ||
+ | | '''Ridicule''' (1-3) || 13/36/52 || Level Up || Taunt an enemy to keep it focused on attacking you instead of someone else. || Psychic || | ||
+ | |- | ||
+ | | '''Fast Talk''' (1-2) || 15/30 || Level Up|| Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic || | ||
+ | |- | ||
+ | | '''You Were Adopted''' (1-3) || 18/34/44 || [[Helena Veilmoor]], [[Suspicious Cow]] || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack | ||
+ | |- | ||
+ | | '''Positive Attitude''' (1-2) || 18/33 || Level Up || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility | ||
+ | |- | ||
+ | | '''Inspire Confidence''' (1-2) || 23/43 || Level Up || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support | ||
+ | |- | ||
+ | | '''But I Love You''' (1-2) || 25/50 || [[Helena Veilmoor]], [[Suspicious Cow]] || Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) || Psychic || | ||
+ | |} | ||
+ | |||
+ | === {{msg:BASEPAGENAME}} Advanced Abilities=== | ||
+ | Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities: | ||
+ | {| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all | ||
+ | |- style="background: #ec81bf;" | ||
+ | ! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> | ||
+ | ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> | ||
+ | ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> | ||
+ | ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span> | ||
+ | ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> | ||
+ | ! align="left" | '''Ability Type''' | ||
+ | |- | ||
+ | | '''Fast Talk''' 3 || 53 || [[Nissim]] || Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic || | ||
+ | |- | ||
+ | | '''Pep Talk''' 4 || 55 || [[Nissim]] || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing | ||
+ | |- | ||
+ | | '''Positive Attitude''' 3 || 56 || [[Nissim]] || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility | ||
+ | |- | ||
+ | | '''You Were Adopted''' 4 || 57 || [[Nissim]] || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack | ||
+ | |- | ||
+ | | '''Soothe''' 4 || 58 || [[Nissim]] || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic || | ||
+ | |- | ||
+ | | '''Cause Terror''' 3 || 59 || [[Nissim]] || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || | ||
+ | |- | ||
+ | | '''Mock''' 7 || 60 || Scroll || Tease and aggravate your enemy. || Psychic || Basic Attack | ||
+ | |- | ||
+ | | '''Tell Me About Your Mother''' 4 || 60 || [[Nissim]] || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || | ||
+ | |- | ||
+ | | '''Inspire Confidence''' 3 || 60 || [[Nissim]] || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support | ||
+ | |- | ||
+ | | '''Strike a Nerve''' 5 || 62 || [[Nissim]] || Say something cruel that plays upon the target's fears and failures, dealing psychic damage. || Psychic || Core Attack | ||
+ | |} | ||
+ | |||
+ | {{:{{msg:BASEPAGENAME}}/Abilities}} | ||
+ | |||
+ | == {{msg:BASEPAGENAME}} Mechanics == | ||
+ | |||
+ | ===Equipment=== | ||
+ | <!-- Special equipment that is intended to be used by the skill goes here, including belts. --> | ||
+ | {{belt|Belt of the Psychologist}} increases Base Damage dealt with Psychology by 8%. Can be created with [[Toolcrafting]] 18. | ||
+ | |||
+ | {{belt|Belt of the Gladiator}} increases Base Damage dealt with Psychology and [[Sword]] combat skills by 6%. Can be bought from [[Joeh]]. | ||
+ | |||
+ | {{belt|Belt of the Medic}} increases Base Damage dealt with Psychology and [[Mentalism]] combat skills by 6%. Can be bought from [[Echur]]. | ||
+ | |||
+ | {{belt|Belt of the Sneak}} increases Base Damage dealt with Psychology and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]]. | ||
+ | |||
+ | {{belt|Belt of the Cunning Wolf}} increases Base Damage dealt with Psychology and [[Lycanthropy]] combat skills by 6%. Can be bought from [[Harry the Wolf]]. | ||
+ | |||
+ | {{belt|Belt of the Controller}} increases Base Damage dealt with Psychology and [[Druid]] combat skills by 6%. Can be bought from [[Agrashab]]. | ||
+ | |||
+ | {{belt|Belt of the Cunning Assailant}} increases Base Damage dealt with Psychology and [[Knife Fighting]] combat skills by 6%. Can be bought from ???. | ||
+ | |||
+ | {{:{{msg:BASEPAGENAME}}/Treasure Effects}} | ||
+ | |||
+ | {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} | ||
+ | |||
+ | {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} | ||
+ | |||
+ | == Psychology Experience Table == | ||
+ | {{Spoiler|Click Expand to view the Experience Table for Psychology| | ||
+ | {{:Xptables/TypicalCombatSkill}} | ||
+ | }} | ||
+ | == Trivia == | ||
+ | '''Write a little about this history of the skill, or things that don't belong in above areas''' | ||
+ | |||
+ | == Gallery== | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 12:47, 15 December 2023
Psychology
| |
---|---|
Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.
| |
Skill Type: | Combat Skill
|
Max Level: | 90
|
Requirements: | N/A
|
Skill Trainers: |
“Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
Psychology Overview
Psychology is a strange skill that revolves around affecting allies/enemies by getting into their head. It's one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction.
In-Game Description
Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.
Training Psychology
- Riger will not directly teach you Psychology, but after you complete his quest, he will allow you to read a Psychology book.
- For players that do not want to go back to the island to learn Psychology, Yetta sells a book titled Fighting with Psychology. Alternatively completing the "alternative approach to continued slaughter..." for Oritania's quest Kill Spiders will award Psychology experience and unlock it.
- Helena Veilmoor and Suspicious Cow teach You Were Adopted 1-3 and But I Love You 1-2
- Nissim in Amulna will unlock Psychology 51-60, 61-70, and teaches level 51+ abilities.
- Raina unlocks 71-80.
- Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath Povus.
Synergy Levels
Bonus Synergy Levels for Psychology can be obtained from the following skills and levels:
- Compassion
- Level 40
- Gender Studies
- Level 30
- Meditation
- Level 20
- Mentalism
- Level 15 and 44
- Phrenology
- Level 35 and level 35 in each of the eleven subskills
- Safecracking
- Level 50
Connected Skills
Sub-Skills:
- None
Secondary Skills:
- None
Related Skills:
- None
Psychology Basic Abilities
As you level Psychology, you will learn the following abilities:
Ability | Req. Level | Learn From | Description | Damage Type | Ability Type |
---|---|---|---|---|---|
Psychoanalyze (1-4) | 1/16/31/47 | Level Up | You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) | Psychic | Signature Debuff |
Mock (1-6) | 1/10/20/30/40/50 | Scrolls | Tease and aggravate your enemy. | Psychic | Basic Attack |
Tell Me About Your Mother (1-3) | 3/20/40 | Level Up | Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Psychic | |
Strike a Nerve (1-4) | 5/25/38/50 | Level Up | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. | Psychic | Core Attack |
Cause Terror (1-2) | 7/30 | Level Up | Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Psychic | |
Soothe (1-3) | 8/28/48 | Level Up | Say something kind that briefly catches the target off guard, causing them to lose their Rage. | Psychic | |
Pep Talk (1-3) | 10/35/45 | Level Up | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. | Psychic | Major Healing |
Ridicule (1-3) | 13/36/52 | Level Up | Taunt an enemy to keep it focused on attacking you instead of someone else. | Psychic | |
Fast Talk (1-2) | 15/30 | Level Up | Explain away minor misunderstandings, causing the target to be less aggressive toward you. | Psychic | |
You Were Adopted (1-3) | 18/34/44 | Helena Veilmoor, Suspicious Cow | Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) | Trauma | Epic Attack |
Positive Attitude (1-2) | 18/33 | Level Up | Use the power of optimism to recover from your injuries. | Psychic | Survival-Utility |
Inspire Confidence (1-2) | 23/43 | Level Up | Push yourself and your allies to new heights, thanks to your confident demeanor. | Psychic | Signature Support |
But I Love You (1-2) | 25/50 | Helena Veilmoor, Suspicious Cow | Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) | Psychic |
Psychology Advanced Abilities
Upon reaching higher levels, experts of the Psychology Skill may learn the following abilities:
Ability | Req. Level | Learn From | Description | Damage Type | Ability Type |
---|---|---|---|---|---|
Fast Talk 3 | 53 | Nissim | Explain away minor misunderstandings, causing the target to be less aggressive toward you. | Psychic | |
Pep Talk 4 | 55 | Nissim | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. | Psychic | Major Healing |
Positive Attitude 3 | 56 | Nissim | Use the power of optimism to recover from your injuries. | Psychic | Survival-Utility |
You Were Adopted 4 | 57 | Nissim | Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) | Trauma | Epic Attack |
Soothe 4 | 58 | Nissim | Say something kind that briefly catches the target off guard, causing them to lose their Rage. | Psychic | |
Cause Terror 3 | 59 | Nissim | Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Psychic | |
Mock 7 | 60 | Scroll | Tease and aggravate your enemy. | Psychic | Basic Attack |
Tell Me About Your Mother 4 | 60 | Nissim | Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Psychic | |
Inspire Confidence 3 | 60 | Nissim | Push yourself and your allies to new heights, thanks to your confident demeanor. | Psychic | Signature Support |
Strike a Nerve 5 | 62 | Nissim | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. | Psychic | Core Attack |
Psychology Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | Psychoanalyze | You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. | Damage: 16 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 15 Range: 10 Cooldown: 30 |
Leveling | |
1 | Mock | Tease and aggravate your enemy. This is a Basic Attack |
Health Dmg: 5 Psychic Taunts: 35 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Psychology: Mock | ||
3 | Tell Me About Your Mother | Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target becomes mesmerized for 10 seconds, or until attacked. Suppresses Monster Shout |
Health Dmg: 1 Psychic | Power Cost: 8 Range: 10 Cooldown: 30 |
Leveling | |
5 | Strike a Nerve | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack |
Damage: 20 Psychic Dmg to Vulnerable: 20 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 10 Range: 20 Cooldown: 8 |
Leveling | ||
7 | Cause Terror | Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target flees for 5 seconds Suppresses Monster Shout |
Health Dmg: 19 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 11 Range: 20 Cooldown: 30 |
Leveling | |
8 | Soothe | Say something kind that briefly catches the target off guard, causing them to lose their Rage. | Health Dmg: 13 Psychic Enemy Rage: -120 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 10 Range: 20 Cooldown: 13 |
Leveling | ||
10 | Pep Talk | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Heal |
Restore: 70 Health | Power Cost: 17 Range: 20 Cooldown: 30 |
Leveling | ||
10 | Mock 2 | Tease and aggravate your enemy. This is a Basic Attack |
Health Dmg: 10 Psychic Taunts: 55 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Psychology: Mock 2 | ||
13 | Ridicule | Taunt an enemy to keep it focused on attacking you instead of someone else. | Health Dmg: 18 Psychic Taunts: 80 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 10 Range: 20 Cooldown: 7 Accuracy: +5% |
Leveling | ||
15 | Fast Talk | Explain away minor misunderstandings, causing the target to be less aggressive toward you. | Damage: 1 Psychic Taunts: -50 |
Power Cost: 10 Range: 10 Cooldown: 12 |
Leveling | ||
16 | Psychoanalyze 2 | You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. | Damage: 46 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 23 Range: 10 Cooldown: 30 |
Leveling | |
18 | Positive Attitude | Use the power of optimism to recover from your injuries. This is a Survival-Utility ability |
Restore: 30 Health Restore: 30 Armor Restore: 30 Power |
Power Cost: 0 Range: 3 Cooldown: 60 |
Leveling | ||
18 | You Were Adopted | Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack |
Damage: 101 Trauma Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 46 Range: 20 Cooldown: 30 |
Training: Helena Veilmoor Training: Suspicious Cow | ||
20 | Tell Me About Your Mother 2 | Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target becomes mesmerized for 15 seconds, or until attacked. Suppresses Monster Shout |
Health Dmg: 1 Psychic | Power Cost: 11 Range: 10 Cooldown: 30 |
Leveling | |
20 | Mock 3 | Tease and aggravate your enemy. This is a Basic Attack |
Health Dmg: 17 Psychic Taunts: 75 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Psychology: Mock 3 | ||
23 | Inspire Confidence | Push yourself and your allies to new heights, thanks to your confident demeanor. | Restore: 65 Health to you and nearby allies | Power Cost: 26 AoE: 20 Cooldown: 30 |
Leveling | ||
25 | Strike a Nerve 2 | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack |
Damage: 51 Psychic Dmg to Vulnerable: 51 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 17 Range: 20 Cooldown: 8 |
Leveling | ||
25 | But I Love You | Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) | Target's attacks deal -10% damage for 30 seconds. | Damage: 69 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 27 Range: 20 Cooldown: 15 |
Training: Helena Veilmoor Training: Suspicious Cow | |
28 | Soothe 2 | Say something kind that briefly catches the target off guard, causing them to lose their Rage. | Health Dmg: 47 Psychic Enemy Rage: -300 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 16 Range: 20 Cooldown: 13 |
Leveling | ||
30 | Cause Terror 2 | Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target flees for 8 seconds Suppresses Monster Shout |
Health Dmg: 62 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 19 Range: 20 Cooldown: 30 |
Leveling | |
30 | Fast Talk 2 | Explain away minor misunderstandings, causing the target to be less aggressive toward you. | Damage: 1 Psychic Taunts: -150 |
Power Cost: 14 Range: 10 Cooldown: 12 |
Training: Helena Veilmoor Training: Suspicious Cow | ||
30 | Mock 4 | Tease and aggravate your enemy. This is a Basic Attack |
Health Dmg: 27 Psychic Taunts: 95 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Psychology: Mock 4 | ||
31 | Psychoanalyze 3 | You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. | Damage: 64 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 31 Range: 10 Cooldown: 30 |
Leveling | |
33 | Positive Attitude 2 | Use the power of optimism to recover from your injuries. This is a Survival-Utility ability |
Restore: 50 Health Restore: 50 Armor Restore: 50 Power |
Power Cost: 0 Range: 3 Cooldown: 60 |
Leveling | ||
34 | You Were Adopted 2 | Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack |
Damage: 190 Trauma Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 63 Range: 20 Cooldown: 30 |
Training: Helena Veilmoor Training: Suspicious Cow | ||
35 | Pep Talk 2 | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Heal |
Restore: 120 Health | Power Cost: 28 Range: 20 Cooldown: 30 |
Leveling | ||
36 | Ridicule 2 | Taunt an enemy to keep it focused on attacking you instead of someone else. | Health Dmg: 56 Psychic Taunts: 140 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 16 Range: 20 Cooldown: 7 Accuracy: +10% |
Leveling | ||
38 | Strike a Nerve 3 | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack |
Damage: 85 Psychic Dmg to Vulnerable: 85 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 21 Range: 20 Cooldown: 8 |
Leveling | ||
40 | Tell Me About Your Mother 3 | Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target becomes mesmerized for 20 seconds, or until attacked. Suppresses Monster Shout |
Health Dmg: 1 Psychic | Power Cost: 17 Range: 10 Cooldown: 30 |
Leveling | |
40 | Mock 5 | Tease and aggravate your enemy. This is a Basic Attack |
Health Dmg: 37 Psychic Taunts: 115 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Psychology: Mock 5 | ||
43 | Inspire Confidence 2 | Push yourself and your allies to new heights, thanks to your confident demeanor. | Restore: 90 Health to you and nearby allies | Power Cost: 37 AoE: 20 Cooldown: 30 |
Leveling | ||
44 | You Were Adopted 3 | Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack |
Damage: 283 Trauma Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 72 Range: 20 Cooldown: 30 |
Training: Helena Veilmoor Training: Suspicious Cow | ||
45 | Pep Talk 3 | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Heal |
Restore: 140 Health | Power Cost: 32 Range: 20 Cooldown: 30 |
Leveling | ||
47 | Psychoanalyze 4 | You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. | Damage: 128 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 39 Range: 10 Cooldown: 30 |
Leveling | |
48 | Soothe 3 | Say something kind that briefly catches the target off guard, causing them to lose their Rage. | Health Dmg: 111 Psychic Enemy Rage: -700 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 21 Range: 20 Cooldown: 13 |
Leveling | ||
50 | Strike a Nerve 4 | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack |
Damage: 144 Psychic Dmg to Vulnerable: 144 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 25 Range: 20 Cooldown: 8 |
Leveling | ||
50 | But I Love You 2 | Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) | Target's attacks deal -20% damage for 30 seconds. | Damage: 200 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 40 Range: 20 Cooldown: 15 |
Training: Helena Veilmoor Training: Suspicious Cow | |
50 | Mock 6 | Tease and aggravate your enemy. This is a Basic Attack |
Health Dmg: 58 Psychic Taunts: 135 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Psychology: Mock 6 | ||
52 | Ridicule 3 | Taunt an enemy to keep it focused on attacking you instead of someone else. | Health Dmg: 110 Psychic Taunts: 225 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 19 Range: 20 Cooldown: 7 Accuracy: +15% |
Leveling Training: Nissim | ||
53 | Fast Talk 3 | Explain away minor misunderstandings, causing the target to be less aggressive toward you. | Damage: 1 Psychic Taunts: -250 |
Power Cost: 19 Range: 10 Cooldown: 12 |
Training: Nissim | ||
55 | Pep Talk 4 | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Heal |
Restore: 160 Health | Power Cost: 36 Range: 20 Cooldown: 30 |
Training: Nissim | ||
56 | Positive Attitude 3 | Use the power of optimism to recover from your injuries. This is a Survival-Utility ability |
Restore: 70 Health Restore: 70 Armor Restore: 70 Power |
Power Cost: 0 Range: 3 Cooldown: 60 |
Training: Nissim | ||
57 | You Were Adopted 4 | Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack |
Damage: 448 Trauma Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 84 Range: 20 Cooldown: 30 |
Training: Nissim | ||
58 | Soothe 4 | Say something kind that briefly catches the target off guard, causing them to lose their Rage. | Health Dmg: 154 Psychic Enemy Rage: -900 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 24 Range: 20 Cooldown: 13 |
Training: Nissim | ||
59 | Cause Terror 3 | Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target flees for 8 seconds Suppresses Monster Shout |
Health Dmg: 190 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 27 Range: 20 Cooldown: 30 |
Training: Nissim | |
60 | Tell Me About Your Mother 4 | Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target becomes mesmerized for 25 seconds, or until attacked. Suppresses Monster Shout |
Health Dmg: 1 Psychic | Power Cost: 21 Range: 10 Cooldown: 30 |
Item: Psychology: Tell Me About Your Mother 4 | |
60 | Inspire Confidence 3 | Push yourself and your allies to new heights, thanks to your confident demeanor. | Restore: 110 Health to you and nearby allies | Power Cost: 45 AoE: 20 Cooldown: 30 |
Training: Nissim | ||
60 | Mock 7 | Tease and aggravate your enemy. This is a Basic Attack |
Health Dmg: 79 Psychic Taunts: 155 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Psychology: Mock 7 | ||
60 | Psychoanalyze 5 | You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. | Damage: 231 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 45 Range: 10 Cooldown: 30 |
Training: Nissim | |
62 | Strike a Nerve 5 | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack |
Damage: 206 Psychic Dmg to Vulnerable: 206 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 28 Range: 20 Cooldown: 8 |
Training: Nissim | ||
65 | Pep Talk 5 | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Heal |
Restore: 180 Health | Power Cost: 40 Range: 20 Cooldown: 30 |
Training: Nissim | ||
67 | Soothe 5 | Say something kind that briefly catches the target off guard, causing them to lose their Rage. | Health Dmg: 194 Psychic Enemy Rage: -1100 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 26 Range: 20 Cooldown: 13 |
Training: Nissim | ||
68 | Ridicule 4 | Taunt an enemy to keep it focused on attacking you instead of someone else. | Health Dmg: 170 Psychic Taunts: 300 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 23 Range: 20 Cooldown: 7 Accuracy: +20% |
Training: Nissim | ||
69 | You Were Adopted 5 | Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack |
Damage: 601 Trauma Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 95 Range: 20 Cooldown: 30 |
Training: Nissim | ||
70 | Fast Talk 4 | Explain away minor misunderstandings, causing the target to be less aggressive toward you. | Damage: 1 Psychic Taunts: -350 |
Power Cost: 23 Range: 10 Cooldown: 12 |
Training: Nissim | ||
70 | Mock 8 | Tease and aggravate your enemy. This is a Basic Attack |
Health Dmg: 100 Psychic Taunts: 175 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Psychology: Mock 8 | ||
70 | Tell Me About Your Mother 5 | Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target becomes mesmerized for 30 seconds, or until attacked. Suppresses Monster Shout |
Health Dmg: 1 Psychic | Power Cost: 23 Range: 10 Cooldown: 30 |
Item: Psychology: Tell Me About Your Mother 5 | |
71 | Positive Attitude 4 | Use the power of optimism to recover from your injuries. This is a Survival-Utility ability |
Restore: 90 Health Restore: 90 Armor Restore: 90 Power |
Power Cost: 0 Range: 3 Cooldown: 60 |
Training: Nissim | ||
74 | Psychoanalyze 6 | You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. | Damage: 323 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 52 Range: 10 Cooldown: 30 |
Training: Raina | |
74 | Strike a Nerve 6 | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack |
Damage: 275 Psychic Dmg to Vulnerable: 275 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 32 Range: 20 Cooldown: 8 |
Training: Raina | ||
75 | But I Love You 3 | Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) | Target's attacks deal -25% damage for 30 seconds. | Damage: 392 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 53 Range: 20 Cooldown: 15 |
Training: Helena Veilmoor Training: Raina Training: Suspicious Cow | |
75 | Pep Talk 6 | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Heal |
Restore: 200 Health | Power Cost: 45 Range: 20 Cooldown: 30 |
Training: Raina | ||
75 | Inspire Confidence 4 | Push yourself and your allies to new heights, thanks to your confident demeanor. | Restore: 130 Health to you and nearby allies | Power Cost: 53 AoE: 20 Cooldown: 30 |
Training: Raina | ||
78 | Cause Terror 4 | Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target flees for 8 seconds Suppresses Monster Shout |
Health Dmg: 300 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 34 Range: 20 Cooldown: 30 |
Training: Raina | |
78 | Soothe 6 | Say something kind that briefly catches the target off guard, causing them to lose their Rage. | Health Dmg: 250 Psychic Enemy Rage: -1300 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 29 Range: 20 Cooldown: 13 |
Training: Raina | ||
80 | Ridicule 5 | Taunt an enemy to keep it focused on attacking you instead of someone else. | Health Dmg: 224 Psychic Taunts: 400 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 26 Range: 20 Cooldown: 7 Accuracy: +25% |
Training: Raina | ||
80 | Mock 9 | Tease and aggravate your enemy. This is a Basic Attack |
Health Dmg: 126 Psychic Taunts: 195 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Psychology: Mock 9 | ||
80 | Tell Me About Your Mother 6 | Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target becomes mesmerized for 35 seconds, or until attacked. Suppresses Monster Shout |
Health Dmg: 1 Psychic | Power Cost: 26 Range: 10 Cooldown: 30 |
Item: Psychology: Tell Me About Your Mother 6 | |
82 | Positive Attitude 5 | Use the power of optimism to recover from your injuries. This is a Survival-Utility ability |
Restore: 110 Health Restore: 110 Armor Restore: 110 Power |
Power Cost: 0 Range: 3 Cooldown: 60 |
Training: Raina | ||
83 | You Were Adopted 6 | Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack |
Damage: 809 Trauma Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 110 Range: 20 Cooldown: 30 |
Training: Raina | ||
85 | Pep Talk 7 | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Heal |
Restore: 220 Health | Power Cost: 49 Range: 20 Cooldown: 30 |
Item: Psychology: Pep Talk 7 | ||
85 | Fast Talk 5 | Explain away minor misunderstandings, causing the target to be less aggressive toward you. | Damage: 1 Psychic Taunts: -450 |
Power Cost: 27 Range: 10 Cooldown: 12 |
Item: Psychology: Fast Talk 5 | ||
86 | Strike a Nerve 7 | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack |
Damage: 352 Psychic Dmg to Vulnerable: 352 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 36 Range: 20 Cooldown: 8 |
Item: Psychology: Strike a Nerve 7 | ||
87 | Psychoanalyze 7 | You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. | Damage: 421 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 59 Range: 10 Cooldown: 30 |
Item: Psychology: Psychoanalyze 7 | |
88 | Soothe 7 | Say something kind that briefly catches the target off guard, causing them to lose their Rage. | Health Dmg: 303 Psychic Enemy Rage: -1500 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 32 Range: 20 Cooldown: 13 |
Item: Psychology: Soothe 7 | ||
90 | Inspire Confidence 5 | Push yourself and your allies to new heights, thanks to your confident demeanor. | Restore: 150 Health to you and nearby allies | Power Cost: 61 AoE: 20 Cooldown: 30 |
Item: Psychology: Inspire Confidence 5 | ||
90 | Mock 10 | Tease and aggravate your enemy. This is a Basic Attack |
Health Dmg: 151 Psychic Taunts: 215 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Psychology: Mock 10 | ||
94 | Ridicule 6 | Taunt an enemy to keep it focused on attacking you instead of someone else. | Health Dmg: 289 Psychic Taunts: 500 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 29 Range: 20 Cooldown: 7 Accuracy: +30% |
Item: Psychology: Ridicule 6 | ||
94 | Positive Attitude 6 | Use the power of optimism to recover from your injuries. This is a Survival-Utility ability |
Restore: 130 Health Restore: 130 Armor Restore: 130 Power |
Power Cost: 0 Range: 3 Cooldown: 60 |
Item: Psychology: Positive Attitude 6 | ||
95 | Pep Talk 8 | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Heal |
Restore: 240 Health | Power Cost: 54 Range: 20 Cooldown: 30 |
Item: Psychology: Pep Talk 8 |
Psychology Mechanics
Equipment
Belt of the Psychologist increases Base Damage dealt with Psychology by 8%. Can be created with Toolcrafting 18.
Belt of the Gladiator increases Base Damage dealt with Psychology and Sword combat skills by 6%. Can be bought from Joeh.
Belt of the Medic increases Base Damage dealt with Psychology and Mentalism combat skills by 6%. Can be bought from Echur.
Belt of the Sneak increases Base Damage dealt with Psychology and Unarmed combat skills by 6%. Can be bought from Echur.
Belt of the Cunning Wolf increases Base Damage dealt with Psychology and Lycanthropy combat skills by 6%. Can be bought from Harry the Wolf.
Belt of the Controller increases Base Damage dealt with Psychology and Druid combat skills by 6%. Can be bought from Agrashab.
Belt of the Cunning Assailant increases Base Damage dealt with Psychology and Knife Fighting combat skills by 6%. Can be bought from ???.
Psychology Treasure Effects
See also: Psychology/Treasure Effects:By Slot
See also: Psychology/Treasure Effects:By Ability
Prefix | Suffix | Max-Level Version | Rarity | Slot | Other Versions |
---|---|---|---|---|---|
Psychologist's | of Psychology | Level 100 - Psychology Base Damage +50% | Uncommon | Head, Necklace | Click Expand to reveal
|
of Critical Insight | Level 100 - Psychoanalyze deals between 200 and 440 extra damage | Uncommon | Necklace | Click Expand to reveal
| |
Smug | of Smug Analysis | Level 100 - Psychoanalyze restores 143 Health to you after an 8 second delay | Uncommon | OffHand, Ring | Click Expand to reveal
|
of Emotional Walls | Level 100 - Psychoanalyze deals +100% damage and restores 130 Armor to you | Uncommon | Chest, Legs | Click Expand to reveal
| |
of Tragic Lessons | Level 100 - Psychoanalyze causes the target to be worth 20% more XP if slain within 60 seconds | Epic | MainHand | Click Expand to reveal
| |
Mind-Shattering | Level 100 - Psychoanalyze causes the target to take +78 damage from Psychic attacks for 15 seconds | Rare | Head, Hands | Click Expand to reveal
| |
Level 100 - Pep Talk Reuse Timer -5.5 | Rare | Legs, Hands | Click Expand to reveal
| ||
Level 100 - Soothe, But I Love You, and Cause Terror Damage +205 | Uncommon | Chest, Legs | Click Expand to reveal
| ||
of Critical Hits | Level 100 - Psychology/Mentalism Critical Hit Damage +240% when Psychology is active | Uncommon | Chest, Hands | Click Expand to reveal
| |
of Your Mother | Level 100 - Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +145 | Uncommon | Chest, MainHand | Click Expand to reveal
| |
Mind-Numbing | Level 100 - Mock deals +125% damage, taunts +500, and hits all targets within 20 meters, but reuse timer is +1.5 seconds | Uncommon | Hands, Feet | Click Expand to reveal
| |
Mind-Numbing | Level 100 - Soothe reuse timer is -1 second and it further reduces Rage by 1370 | Rare | MainHand, Necklace | Click Expand to reveal
| |
Mind-Numbing | Level 100 - Tell Me About Your Mother restores 123 Health (or Armor if Health is full) | Rare | OffHand, Ring | Click Expand to reveal
| |
Depressing | of Your Mother | Level 100 - Tell Me About Your Mother causes target's attacks to deal -25 damage for 60 seconds | Rare | Head, Feet | Click Expand to reveal
|
of Epic Discussion | Level 100 - Tell Me About Your Mother boosts your Epic Attack Damage +150 and reduces the Power cost of your Epic Attacks -37 for 15 seconds | Uncommon | Legs, Feet | Click Expand to reveal
| |
Grating | of Nerve-Striking | Level 100 - Strike a Nerve Damage +46% | Uncommon | MainHand, Necklace | Click Expand to reveal
|
of Aneurysms | Level 100 - Strike a Nerve deals +80 damage and has a 33% chance to deal double damage | Uncommon | Chest, Hands | Click Expand to reveal
| |
Grating | of Negging | Level 100 - Strike a Nerve deals +100 damage and hastens the reuse timer of But I Love You -1.5 seconds | Uncommon | OffHand, Feet | Click Expand to reveal
|
of Deflating Comments | Level 100 - Strike a Nerve generates no Rage and instead reduces Rage by 610. It also deals +200 Armor damage | Uncommon | Head, Legs | Click Expand to reveal
| |
Level 30 - Strike a Nerve Damage +65 (this treasure effect is retired and is using a placeholder buff) (DEPRECATED) | Rare | Waist | Click Expand to reveal Spoiler text.
| ||
of Mockery | Level 100 - Mock and Ridicule deal +43% damage and taunt +200 | Uncommon | Necklace, OffHand | Click Expand to reveal
| |
Peppy | of Pep | Level 100 - Pep Talk Healing +134 | Uncommon | OffHand, Feet, Ring | Click Expand to reveal
|
Inspiring | of Inspiration | Level 100 - Pep Talk restores 90 Power | Uncommon | Head, Ring | Click Expand to reveal
|
of Antivenin Phrasing | Level 100 - Pep Talk removes ongoing Poison effects (up to 57 dmg/sec) | Uncommon | Necklace | Click Expand to reveal
| |
of Extinguishing Words | Level 100 - Pep Talk removes ongoing Fire effects (up to 60 dmg/sec) | Uncommon | MainHand | Click Expand to reveal
| |
Peppy | of Pep | Level 100 - Pep Talk restores 140 Armor | Uncommon | Chest, Ring | Click Expand to reveal
|
of Dissuasion | Level 60 - Fast Talk taunts -2196 | Rare | Head, Feet | Click Expand to reveal
| |
of Sly Talk | Level 100 - Fast Talk heals you for 49 health | Uncommon | Legs, Ring | Click Expand to reveal
| |
of Sly Talk | Level 100 - Fast Talk reduces target's rage by -1190 and reuse timer is -2 seconds | Uncommon | Chest, MainHand | Click Expand to reveal
| |
of Group Persuasion | Level 60 - Fast Talk targets all enemies within 10 meters and Power cost is -28 | Rare | Hands | Click Expand to reveal
| |
Level 30 - Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds | Rare | Head, Feet | Click Expand to reveal
| ||
of Denying Poison | Level 100 - Positive Attitude increases your Poison Mitigation +20 for 30 seconds | Uncommon | Ring | Click Expand to reveal
| |
Level 100 - Positive Attitude increases your Core Attack Damage +126 for 15 seconds | Uncommon | MainHand, Legs | Click Expand to reveal
| ||
Level 100 - Positive Attitude Reuse Timer -16 | Uncommon | MainHand | Click Expand to reveal
| ||
Level 100 - Inspire Confidence / Positive Attitude Healing +98 | Uncommon | Necklace, OffHand | Click Expand to reveal
| ||
of Confident Accuracy | Level 100 - Inspire Confidence increases all targets' Accuracy +20 for 10 seconds | Uncommon | Head, Ring | Click Expand to reveal
| |
of Confident Killing | Level 100 - Inspire Confidence increases the damage of all targets' attacks +69 for 30 seconds | Uncommon | MainHand, Legs | Click Expand to reveal
| |
of Confident Power | Level 100 - Inspire Confidence restores 102 Power over 9 seconds to all targets | Uncommon | Chest, Hands | Click Expand to reveal
| |
Level 100 - Inspire Confidence restores +150 Armor to all targets | Rare | OffHand, Feet | Click Expand to reveal
| ||
of Stunning Love | Level 100 - But I Love You deals +24% damage and stuns the target | Uncommon | Hands | Click Expand to reveal
| |
Level 100 - But I Love You boosts your Nice and Epic Attack Damage +91 for 10 seconds | Uncommon | Chest, MainHand | Click Expand to reveal
| ||
Level 100 - But I Love You and Cause Terror Damage +58% | Uncommon | Chest, Feet | Click Expand to reveal
| ||
Sociopathic | of Cruel Dialogue | Level 100 - You Were Adopted deals +48% damage and Power cost is -22 | Uncommon | Head, OffHand | Click Expand to reveal
|
Sociopathic | of Cruel Dialogue | Level 100 - You Were Adopted Damage +71% | Uncommon | Necklace, Legs | Click Expand to reveal
|
Sociopathic | of Cruel Dialogue | Level 100 - You Were Adopted deals +41% damage and triggers the target's Vulnerability | Uncommon | Hands | Click Expand to reveal
|
of Gloating Terror | Level 100 - Cause Terror deals +214 damage and restores 46 Health to you | Uncommon | Hands, Necklace | Click Expand to reveal
| |
of Terrifying Words | Level 100 - Cause Terror deals +100 damage, costs -35 Power, and reuse timer is -7 seconds | Uncommon | OffHand, Ring | Click Expand to reveal
| |
of Backhanded Compliments | Level 100 - Soothe and Psychoanalyze damage +167 and range +5 meters | Uncommon | Ring, Necklace | Click Expand to reveal
| |
Level 100 - For 10 seconds after using Soothe, your Major Healing abilities restore +68 Health and your attacks generate -30% Rage | Uncommon | Head, OffHand | Click Expand to reveal
| ||
Level 100 - Ridicule taunts +800 and target's next attack has a 25% chance to automatically miss | Uncommon | Hands, Legs | Click Expand to reveal
| ||
of Ridiculous Speed | Level 100 - Ridicule boosts movement speed by 5.5 for 6 seconds | Uncommon | Feet | Click Expand to reveal
| |
Level 100 - Ridicule damage +93 and range +10 meters | Uncommon | Chest | Click Expand to reveal
| ||
Level 100 - Ridicule damage +93 and target does not call for help | Epic | Ring | Click Expand to reveal
|
Psychology Stat Bonuses
These bonuses will only be applied when this skill is active.
Level | Bonus | Totals |
---|---|---|
1 | Max Health +2 Max Power +2 |
Max Health +2 Max Power +2 |
2 | Max Health +2 Max Power +3 |
Max Health +4 Max Power +5 |
3 | Max Health +2 Max Power +2 |
Max Health +6 Max Power +7 |
4 | Max Health +2 Max Power +3 |
Max Health +8 Max Power +10 |
5 | Max Health +2 Max Power +2 |
Max Health +10 Max Power +12 |
6 | Max Health +2 Max Power +3 |
Max Health +12 Max Power +15 |
7 | Max Health +2 Max Power +2 |
Max Health +14 Max Power +17 |
8 | Max Health +2 Max Power +3 |
Max Health +16 Max Power +20 |
9 | Max Health +2 Max Power +2 |
Max Health +18 Max Power +22 |
10 | Max Health +2 Max Power +3 |
Max Health +20 Max Power +25 |
11 | Max Health +2 Max Power +2 |
Max Health +22 Max Power +27 |
12 | Max Health +2 Max Power +2 |
Max Health +24 Max Power +29 |
13 | Max Health +2 Max Power +2 |
Max Health +26 Max Power +31 |
14 | Max Health +2 Max Power +2 |
Max Health +28 Max Power +33 |
15 | Max Health +2 Max Power +2 |
Max Health +30 Max Power +35 |
16 | Max Health +2 Max Power +2 |
Max Health +32 Max Power +37 |
17 | Max Health +2 Max Power +2 |
Max Health +34 Max Power +39 |
18 | Max Health +2 Max Power +2 |
Max Health +36 Max Power +41 |
19 | Max Health +2 Max Power +2 |
Max Health +38 Max Power +43 |
20 | Max Health +2 Max Power +2 |
Max Health +40 Max Power +45 |
21 | Max Health +2 Max Power +2 |
Max Health +42 Max Power +47 |
22 | Max Health +2 Max Power +2 |
Max Health +44 Max Power +49 |
23 | Max Health +2 Max Power +2 |
Max Health +46 Max Power +51 |
24 | Max Health +2 Max Power +2 |
Max Health +48 Max Power +53 |
25 | Max Health +2 Max Power +2 |
Max Health +50 Max Power +55 |
26 | Max Health +2 Max Power +2 |
Max Health +52 Max Power +57 |
27 | Max Health +2 Max Power +2 |
Max Health +54 Max Power +59 |
28 | Max Health +2 Max Power +2 |
Max Health +56 Max Power +61 |
29 | Max Health +2 Max Power +2 |
Max Health +58 Max Power +63 |
30 | Max Health +2 Max Power +2 |
Max Health +60 Max Power +65 |
31 | Max Health +2 Max Power +2 |
Max Health +62 Max Power +67 |
32 | Max Health +2 Max Power +2 |
Max Health +64 Max Power +69 |
33 | Max Health +2 Max Power +2 |
Max Health +66 Max Power +71 |
34 | Max Health +2 Max Power +2 |
Max Health +68 Max Power +73 |
35 | Max Health +2 Max Power +2 |
Max Health +70 Max Power +75 |
36 | Max Health +2 Max Power +1 |
Max Health +72 Max Power +76 |
37 | Max Health +2 Max Power +1 |
Max Health +74 Max Power +77 |
38 | Max Health +2 Max Power +1 |
Max Health +76 Max Power +78 |
39 | Max Health +2 Max Power +1 |
Max Health +78 Max Power +79 |
40 | Max Health +2 Max Power +1 |
Max Health +80 Max Power +80 |
41 | Max Health +2 Max Power +1 |
Max Health +82 Max Power +81 |
42 | Max Health +2 Max Power +1 |
Max Health +84 Max Power +82 |
43 | Max Health +2 Max Power +1 |
Max Health +86 Max Power +83 |
44 | Max Health +2 Max Power +1 |
Max Health +88 Max Power +84 |
45 | Max Health +2 Max Power +1 |
Max Health +90 Max Power +85 |
46 | Max Health +2 Max Power +1 |
Max Health +92 Max Power +86 |
47 | Max Health +2 Max Power +1 |
Max Health +94 Max Power +87 |
48 | Max Health +2 Max Power +1 |
Max Health +96 Max Power +88 |
49 | Max Health +2 Max Power +1 |
Max Health +98 Max Power +89 |
50 | Max Health +2 Max Power +1 |
Max Health +100 Max Power +90 |
51 | Max Health +2 Max Power +1 |
Max Health +102 Max Power +91 |
52 | Max Health +2 | Max Health +104 Max Power +91 |
53 | Max Health +2 Max Power +1 |
Max Health +106 Max Power +92 |
54 | Max Health +2 | Max Health +108 Max Power +92 |
55 | Max Health +2 Max Power +1 |
Max Health +110 Max Power +93 |
56 | Max Health +2 | Max Health +112 Max Power +93 |
57 | Max Health +2 Max Power +1 |
Max Health +114 Max Power +94 |
58 | Max Health +2 | Max Health +116 Max Power +94 |
59 | Max Health +2 Max Power +1 |
Max Health +118 Max Power +95 |
60 | Max Health +2 | Max Health +120 Max Power +95 |
61 | Max Health +2 | Max Health +122 Max Power +95 |
62 | Max Health +2 | Max Health +124 Max Power +95 |
63 | Max Health +2 | Max Health +126 Max Power +95 |
64 | Max Health +2 | Max Health +128 Max Power +95 |
65 | Max Health +2 | Max Health +130 Max Power +95 |
66 | Max Health +2 | Max Health +132 Max Power +95 |
67 | Max Health +2 | Max Health +134 Max Power +95 |
68 | Max Health +2 | Max Health +136 Max Power +95 |
69 | Max Health +2 | Max Health +138 Max Power +95 |
70 | Max Health +2 | Max Health +140 Max Power +95 |
71 | Max Health +2 | Max Health +142 Max Power +95 |
72 | Max Health +2 | Max Health +144 Max Power +95 |
73 | Max Health +2 | Max Health +146 Max Power +95 |
74 | Max Health +2 | Max Health +148 Max Power +95 |
75 | Max Health +2 | Max Health +150 Max Power +95 |
76 | Max Health +2 | Max Health +152 Max Power +95 |
77 | Max Health +2 | Max Health +154 Max Power +95 |
78 | Max Health +2 | Max Health +156 Max Power +95 |
79 | Max Health +2 | Max Health +158 Max Power +95 |
80 | Max Health +2 | Max Health +160 Max Power +95 |
81 | Max Health +2 | Max Health +162 Max Power +95 |
82 | Max Health +2 | Max Health +164 Max Power +95 |
83 | Max Health +2 | Max Health +166 Max Power +95 |
84 | Max Health +2 | Max Health +168 Max Power +95 |
85 | Max Health +2 | Max Health +170 Max Power +95 |
86 | Max Health +2 | Max Health +172 Max Power +95 |
87 | Max Health +2 | Max Health +174 Max Power +95 |
88 | Max Health +2 | Max Health +176 Max Power +95 |
89 | Max Health +2 | Max Health +178 Max Power +95 |
90 | Max Health +2 | Max Health +180 Max Power +95 |
91 | Max Health +2 | Max Health +182 Max Power +95 |
92 | Max Health +2 | Max Health +184 Max Power +95 |
93 | Max Health +2 | Max Health +186 Max Power +95 |
94 | Max Health +2 | Max Health +188 Max Power +95 |
95 | Max Health +2 | Max Health +190 Max Power +95 |
96 | Max Health +2 | Max Health +192 Max Power +95 |
97 | Max Health +2 | Max Health +194 Max Power +95 |
98 | Max Health +2 | Max Health +196 Max Power +95 |
99 | Max Health +2 | Max Health +198 Max Power +95 |
100 | Max Health +2 | Max Health +200 Max Power +95 |
Psychology Level Up Rewards
Level | Reward |
---|---|
1 | Gain Ability: Psychoanalyze |
3 | Gain Ability: Tell Me About Your Mother |
5 | Gain Ability: Strike a Nerve |
7 | Gain Ability: Cause Terror |
8 | Gain Ability: Soothe |
10 | Gain Ability: Pep Talk |
13 | Gain Ability: Ridicule |
15 | Gain Ability: Fast Talk |
16 | Gain Ability: Psychoanalyze 2 |
17 | +1 to Deer |
18 | Gain Ability: Positive Attitude |
19 | +1 to Spider |
20 | Gain Ability: Tell Me About Your Mother 2 |
22 | +1 to Fishing |
23 | Gain Ability: Inspire Confidence |
25 | Gain Ability: Strike a Nerve 2 |
27 | +1 to Priest |
28 | Gain Ability: Soothe 2 |
30 | Gain Ability: Cause Terror 2 |
31 | Gain Ability: Psychoanalyze 3 |
33 | Gain Ability: Positive Attitude 2 |
34 | +1 to Mentalism |
35 | Gain Ability: Pep Talk 2 |
36 | Gain Ability: Ridicule 2 |
38 | Gain Ability: Strike a Nerve 3 |
40 | Gain Ability: Tell Me About Your Mother 3 |
41 | +1 to Mentalism |
43 | Gain Ability: Inspire Confidence 2 |
45 | Gain Ability: Pep Talk 3 |
46 | +1 to Spider |
47 | Gain Ability: Psychoanalyze 4 |
48 | Gain Ability: Soothe 3 |
50 | Gain Ability: Strike a Nerve 4 |
51 | +1 to Spirit Fox |
52 | Gain Ability: Ridicule 3 |
70 | +1 to Shamanic Infusion |
Psychology Experience Table
Click Expand to view the Experience Table for Psychology
Level | Experience | Total Experience |
---|---|---|
1 | 10 | 10 |
2 | 17 | 27 |
3 | 38 | 65 |
4 | 61 | 126 |
5 | 102 | 228 |
6 | 138 | 366 |
7 | 198 | 564 |
8 | 242 | 806 |
9 | 321 | 1127 |
10 | 384 | 1511 |
11 | 482 | 1993 |
12 | 548 | 2541 |
13 | 675 | 3216 |
14 | 775 | 3991 |
15 | 938 | 4929 |
16 | 1072 | 6001 |
17 | 1284 | 7285 |
18 | 1474 | 8759 |
19 | 1749 | 10508 |
20 | 1951 | 12459 |
21 | 2304 | 14763 |
22 | 2618 | 17381 |
23 | 3039 | 20420 |
24 | 3411 | 23831 |
25 | 4003 | 27834 |
26 | 4469 | 32303 |
27 | 5168 | 37471 |
28 | 5840 | 43311 |
29 | 6736 | 50047 |
30 | 7606 | 57653 |
31 | 8844 | 66497 |
32 | 9855 | 76352 |
33 | 11441 | 87793 |
34 | 12928 | 100721 |
35 | 14853 | 115574 |
36 | 16778 | 132352 |
37 | 18952 | 151304 |
38 | 21486 | 172790 |
39 | 24435 | 197225 |
40 | 27295 | 224520 |
41 | 30724 | 255244 |
42 | 34269 | 289513 |
43 | 38375 | 327888 |
44 | 42996 | 370884 |
45 | 48193 | 419077 |
46 | 53744 | 472821 |
47 | 60126 | 532947 |
48 | 66951 | 599898 |
49 | 74953 | 674851 |
50 | 83730 | 758581 |
51 | 93278 | 851859 |
52 | 104609 | 956468 |
53 | 117085 | 1073553 |
54 | 131925 | 1205478 |
55 | 148420 | 1353898 |
56 | 167421 | 1521319 |
57 | 188650 | 1709969 |
58 | 213903 | 1923872 |
59 | 242269 | 2166141 |
60 | 275967 | 2442108 |
61 | 312948 | 2755056 |
62 | 355550 | 3110606 |
63 | 404523 | 3515129 |
64 | 460713 | 3975842 |
65 | 525075 | 4500917 |
66 | 598688 | 5099605 |
67 | 682763 | 5782368 |
68 | 778669 | 6561037 |
69 | 887940 | 7448977 |
70 | 1012308 | 8461285 |
71 | 1153715 | 9615000 |
72 | 1314344 | 10929344 |
73 | 1496649 | 12425993 |
74 | 1703383 | 14129376 |
75 | 1937635 | 16067011 |
76 | 2202870 | 18269881 |
77 | 2502977 | 20772858 |
78 | 2842310 | 23615168 |
79 | 3225753 | 26840921 |
80 | 3658774 | 30499695 |
81 | 4147500 | 34647195 |
82 | 4698787 | 39345982 |
83 | 5320311 | 44666293 |
84 | 6020661 | 50686954 |
85 | 6809446 | 57496400 |
86 | 7697409 | 65193809 |
87 | 8696566 | 73890375 |
88 | 9820346 | 83710721 |
89 | 11083757 | 94794478 |
90 | 12503569 | 107298047 |
91 | 14098512 | 121396559 |
92 | 15889507 | 137286066 |
93 | 17899912 | 155185978 |
94 | 20155802 | 175341780 |
95 | 22686282 | 198028062 |
96 | 25523827 | 223551889 |
97 | 28704673 | 252256562 |
98 | 32269237 | 284525799 |
99 | 36262597 | 320788396 |
100 | 40735019 | 361523415 |
Trivia
Write a little about this history of the skill, or things that don't belong in above areas