Difference between revisions of "Warden"

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{{Skill infobox
 
{{Skill infobox
 
|title            = Warden
 
|title            = Warden
|image            = [[File:Warden_skill.png|300px]]
+
|image            = [[File:Empty_Placeholder.png]]
|caption          =  
+
|caption          = Skill in using the secret powers of the Wardens.
|skilltype        = Beast Skill  
+
|skilltype        = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
|maxlevel        = ? <!-- List without bonus levels -->
+
|maxlevel        = 90 <!-- List without bonus levels -->
 
|req              = [[Beast Forms]] <!-- Any other skills needed to gain this skill -->
 
|req              = [[Beast Forms]] <!-- Any other skills needed to gain this skill -->
|skilltrainers    = [[Barnaby]], [[Backfat]]
+
|skilltrainers    = [[Barnaby]], [[Tangle]], [[Backfat]]
 
}}
 
}}
 
{{Quote|
 
{{Quote|
Line 13: Line 13:
 
}}
 
}}
 
== {{msg:BASEPAGENAME}} Overview==
 
== {{msg:BASEPAGENAME}} Overview==
 
+
Warden is a combat skill exclusive to [[Beast Forms]], relying heavily on electricity damage, although some Warden abilities use or can be modified to apply fire damage.
 
=== In-Game Description ===
 
=== In-Game Description ===
 
+
Skill in using the secret powers of the Wardens.
=== Warden Mechanics ===
 
Wardens learn a [[Lore]] recipe called [[Check Active Warden Alerts]]. This recipe will show which NPC gives a warden alert quest at the moment. These quests usually require you to kill 12-15 mobs in the same zone as the NPC and reward favor, warden points and also [[Vervadium]] for higher level zones. The alert is active for hours so you can do it when you have time, there is no forced start time like druid events. Of course you can skip the alert if you don't like the zone or mob type.
 
 
 
The warden introduction mentions that you have to complete at least one warden alert per moon cycle or your warden powers will deactivate and require some ritual to reactivate.
 
  
 
=== Training {{msg:BASEPAGENAME}} ===
 
=== Training {{msg:BASEPAGENAME}} ===
 +
* To learn the Warden skill you must have {{Favor|Friends}} or higher favor with [[Suspicious Cow]]  in Eltibule, [[Red]] in Kur, or [[Norbert]] in Animal Town in Sun Vale. Speak with one of those NPCs with whom you have sufficient favor, and complete a series of quests to become a Warden: [[The Sacred Grotto Password]], [[The External Resource Coordinator]], [[The Warden Test]], and [[Return to the Sacred Grotto]].  After completing these quests and speaking with Milton, the player must select the option in Milton's talk menu: "I am up to speed", in order to become a warden.
 
* [[Barnaby]] in the [[Sacred Grotto]] can uncap levels 51-60, and 61-70.
 
* [[Barnaby]] in the [[Sacred Grotto]] can uncap levels 51-60, and 61-70.
 
* [[Backfat]] in the [[Fae Realm]] can uncap levels 71-80.
 
* [[Backfat]] in the [[Fae Realm]] can uncap levels 71-80.
 
+
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
 
== Connected Skills ==
 
== Connected Skills ==
=====Sub-Skills:=====
+
===== Sub-Skills: =====
 
* None
 
* None
 +
===== Secondary Skills: =====
 +
* [[Cow]], [[Deer]], [[Giant Bat]], [[Pig]], [[Rabbit]], [[Spirit Fox]] - These [[Beast Forms]] are all well-augmented by the [[Warden]] skill.
 +
 +
===== Related Skills: =====
 +
* [[Nature Appreciation]] - While [[Warden]]s seek to protect animal-kind, they retain a fondness for their natural environments.
 +
* [[Survival Instincts]] - This skill replaces [[Armor Patching]] for [[Beast Forms]], but has the advantage of needing no kits or other consumables.
 +
 +
===== Synergy Levels =====
 +
Bonus [[Synergy Levels]] for [[Warden]] can be obtained from the following skills and levels:
 +
:;[[Cow]]
 +
:: Level 38.
 +
:;[[Deer]]
 +
:: Level 41.
 +
:;[[Druid]]
 +
::Level 32.
 +
:;[[Giant Bat]]
 +
:: Level 29
 +
:;[[Lycanthropy]]
 +
:: Level 32
 +
:;[[Nature Appreciation]]
 +
:: Level 35
 +
:;[[Pig]]
 +
:: Level 31
 +
:;[[Rabbit]]
 +
:: Level 32
 +
:;[[Spider]]
 +
:: Level 32
 +
:;[[Survival Instincts]]
 +
:: Level 32
 +
 
{{:{{msg:BASEPAGENAME}}/Abilities}}
 
{{:{{msg:BASEPAGENAME}}/Abilities}}
  
 +
== {{msg:BASEPAGENAME}} Mechanics ==
 +
=== Warden Alerts ===
 +
[[Warden]] members learn a [[Lore]] recipe called '''Check Active Warden Alerts'''. This recipe will show which NPC is offering a Warden Alert Quest at the moment of its casting. Warden Alert Quests usually require the killing of 12-15 specific creatures in the same zone as the NPC that offered the quest. Most of the Warden Alert Quests award Warden points, quest-giver favor, and also [[Vervadium]] in higher level zones. Each Warden Alert is active for a full day, so you can do them whenever you want, and there is no forced start time, unlike [[Druid]] Events.
 +
 +
Warden points can be used to purchase skill upgrades in the [[Sacred Grotto]], as well as a number of useful animal-related items from [[Milton]].
 +
 +
Warden Alerts do not penalize you for declining to participate in them, but a Warden must complete at least one Warden Alert per Moon Cycle or their Warden abilities will deactivate and require a ritual to reactivate. ('''Note''': This is the planned eventual behavior. At present, Warden abilities deactivation does not occur regardless of Warden Alert participation, and there is no 'reactivation' quest implemented yet. However, you may still wish to complete Warden Alerts in order to earn Warden points, favor, and other rewards.)
 +
===== Warden Alert Quests =====
 +
<dpl>
 +
  category = Quests/Warden Quests
 +
  include  = #Requirements, #Rewards
 +
  table    = class="wikitable mw-collapsible mw-collapsed", Requirements, Rewards
 +
  reset    = categories
 +
</dpl>
 +
 +
=== Warden Reactivation Ritual ===
 +
The [[Warden]] Reactivation Ritual has not yet been implemented. Warden abilities at the present time do not deactivate even if no Warden Alerts have been completed in the last lunar cycle.
  
<!-- {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} -->
+
=== Equipment ===
 +
...
  
 +
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
 +
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
 
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 
== Warden Experience Table ==
 
== Warden Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Survival Instincts|
+
{{Spoiler|Click Expand to view the Experience Table for Warden. New [[Warden]]s begin at Level 30.|
 
{{:Xptables/TypicalCombatSkill}}
 
{{:Xptables/TypicalCombatSkill}}
 
}}
 
}}
 +
 
== Trivia ==
 
== Trivia ==
 +
The warden skill originated as a skill based on the [[Charged Pig]], but ultimately grew in scope until it became a skill that pairs with all [[Beast Forms]].
  
 
+
[[Category:Skills]][[Category: Beast Skills]]
[[Category:Skills]]
 

Latest revision as of 12:48, 15 December 2023

Button Cyan.png
Warden
Empty Placeholder.png
Skill in using the secret powers of the Wardens.
Skill Type:
Combat Skill
Max Level:
90
Requirements:
Skill Trainers:

Skill in using the secret powers of the Wardens.

Warden Overview

Warden is a combat skill exclusive to Beast Forms, relying heavily on electricity damage, although some Warden abilities use or can be modified to apply fire damage.

In-Game Description

Skill in using the secret powers of the Wardens.

Training Warden

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
Related Skills:
Synergy Levels

Bonus Synergy Levels for Warden can be obtained from the following skills and levels:

Cow
Level 38.
Deer
Level 41.
Druid
Level 32.
Giant Bat
Level 29
Lycanthropy
Level 32
Nature Appreciation
Level 35
Pig
Level 31
Rabbit
Level 32
Spider
Level 32
Survival Instincts
Level 32


Warden Complete Ability List

Icon Level Name Description Special Effects Stats Source
icon_3772.png 30 Warning Jolt Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 31 Electricity
Taunts: 124
Power Cost: 0
Range: 10
Cooldown: 2
Leveling
icon_3771.png 31 Conditioning Shock Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 69 Electricity Power Cost: 26
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png 32 Apprehend Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 66 Fire Power Cost: 31
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 33 Lethal Force Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 199 Electricity
Enrages: 200%
Power Cost: 62
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 34 Privacy Field Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 37 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 38
Range: 5
Cooldown: 30
Training: Tangle
icon_3776.png 35 Coordinated Assault With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +85 damage Power Cost: 46
AoE: 20
Cooldown: 30
Training: Tangle
icon_3773.png 36 Controlled Burn Ignite all nearby problems. Restores: 2 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 78 Fire
Enrages: 200%
Power Cost: 34
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 37 Aggression Deterrent Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Armor Dmg: 82 Acid Power Cost: 21
AoE: 6
Cooldown: 8
Training: Tangle
icon_3769.png 38 Stun Trap Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) Power Cost: 48
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 40 Warning Jolt 2 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 47 Electricity
Taunts: 188
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3770.png 40 Pursuit Mode Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 12 seconds.
Can Be On Sidebar
Power Cost: 36
Range: 5
Cooldown: 120
Training: Tangle
icon_3771.png 41 Conditioning Shock 2 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 103 Electricity Power Cost: 31
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png 42 Apprehend 2 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 102 Fire Power Cost: 37
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 43 Lethal Force 2 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 306 Electricity
Enrages: 200%
Power Cost: 71
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 44 Privacy Field 2 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 55 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 44
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png 46 Controlled Burn 2 Ignite all nearby problems. Restores: 3 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 122 Fire
Enrages: 200%
Power Cost: 38
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 47 Aggression Deterrent 2 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Armor Dmg: 128 Acid Power Cost: 24
AoE: 6
Cooldown: 8
Training: Tangle
icon_3769.png 48 Stun Trap 2 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) Power Cost: 54
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 50 Warning Jolt 3 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 72 Electricity
Taunts: 288
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3776.png 50 Coordinated Assault 2 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +144 damage Power Cost: 56
AoE: 20
Cooldown: 30
Training: Tangle
icon_3771.png 51 Conditioning Shock 3 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 154 Electricity Power Cost: 34
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png 52 Apprehend 3 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 154 Fire Power Cost: 41
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 53 Lethal Force 3 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 460 Electricity
Enrages: 200%
Power Cost: 80
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 54 Privacy Field 3 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 82 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 49
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png 56 Controlled Burn 3 Ignite all nearby problems. Restores: 4 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 175 Fire
Enrages: 200%
Power Cost: 43
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 57 Aggression Deterrent 3 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Armor Dmg: 180 Acid Power Cost: 27
AoE: 6
Cooldown: 8
Training: Tangle
icon_3769.png 58 Stun Trap 3 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) Power Cost: 61
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 60 Warning Jolt 4 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 98 Electricity
Taunts: 392
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3770.png 60 Pursuit Mode 2 Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 24 seconds.
Can Be On Sidebar
Power Cost: 45
Range: 5
Cooldown: 120
Training: Tangle
icon_3771.png 61 Conditioning Shock 4 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 206 Electricity Power Cost: 39
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png 62 Apprehend 4 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 206 Fire Power Cost: 46
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 63 Lethal Force 4 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 611 Electricity
Enrages: 200%
Power Cost: 90
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 64 Privacy Field 4 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 108 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 55
Range: 5
Cooldown: 30
Training: Tangle
icon_3776.png 65 Coordinated Assault 3 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +223 damage Power Cost: 66
AoE: 20
Cooldown: 30
Training: Tangle
icon_3773.png 66 Controlled Burn 4 Ignite all nearby problems. Restores: 5 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 228 Fire
Enrages: 200%
Power Cost: 48
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 67 Aggression Deterrent 4 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Armor Dmg: 233 Acid Power Cost: 30
AoE: 6
Cooldown: 8
Training: Tangle
icon_3769.png 68 Stun Trap 4 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) Power Cost: 68
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 70 Warning Jolt 5 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 125 Electricity
Taunts: 500
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3771.png 71 Conditioning Shock 5 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 262 Electricity Power Cost: 43
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png 72 Apprehend 5 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 262 Fire Power Cost: 51
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 73 Lethal Force 5 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 778 Electricity
Enrages: 200%
Power Cost: 99
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 74 Privacy Field 5 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 138 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 61
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png 76 Controlled Burn 5 Ignite all nearby problems. Restores: 6 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 288 Fire
Enrages: 200%
Power Cost: 53
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 77 Aggression Deterrent 5 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Armor Dmg: 294 Acid Power Cost: 33
AoE: 6
Cooldown: 8
Training: Tangle
icon_3769.png 78 Stun Trap 5 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) Power Cost: 75
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 80 Warning Jolt 6 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 157 Electricity
Taunts: 628
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3770.png 80 Pursuit Mode 3 Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 36 seconds.
Can Be On Sidebar
Power Cost: 56
Range: 5
Cooldown: 120
Training: Tangle
icon_3776.png 80 Coordinated Assault 4 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +314 damage Power Cost: 77
AoE: 20
Cooldown: 30
Training: Tangle
icon_3771.png 81 Conditioning Shock 6 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 325 Electricity Power Cost: 47
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png 82 Apprehend 6 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 326 Fire Power Cost: 57
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 83 Lethal Force 6 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 961 Electricity
Enrages: 200%
Power Cost: 110
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 84 Privacy Field 6 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 169 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 67
Range: 5
Cooldown: 30
Item: Warden: Privacy Field 6
icon_3773.png 86 Controlled Burn 6 Ignite all nearby problems. Restores: 7 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 352 Fire
Enrages: 200%
Power Cost: 59
AoE: 10
Cooldown: 12
Item: Warden: Controlled Burn 6
icon_3778.png 87 Aggression Deterrent 6 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Armor Dmg: 358 Acid Power Cost: 37
AoE: 6
Cooldown: 8
Item: Warden: Aggression Deterrent 6
icon_3769.png 88 Stun Trap 6 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 355) Power Cost: 83
Range: 4
Cooldown: 30
Channel Time: 2
Item: Warden: Stun Trap 6
icon_3772.png 90 Warning Jolt 7 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 189 Electricity
Taunts: 756
Power Cost: 0
Range: 10
Cooldown: 2
Item: Warden: Warning Jolt 7
icon_3771.png 91 Conditioning Shock 7 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 390 Electricity Power Cost: 52
Range: 5
Cooldown: 10
Item: Warden: Conditioning Shock 7
icon_3768.png 92 Apprehend 7 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 391 Fire Power Cost: 62
Range: 30
Cooldown: 8
Item: Warden: Apprehend 7
icon_3774.png 93 Lethal Force 7 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 1151 Electricity
Enrages: 200%
Power Cost: 121
Range: 5
Cooldown: 45
Item: Warden: Lethal Force 7
icon_3775.png 94 Privacy Field 7 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 202 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 72
Range: 5
Cooldown: 30
Item: Warden: Privacy Field 7
icon_3776.png 95 Coordinated Assault 5 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +412 damage Power Cost: 89
AoE: 20
Cooldown: 30
Item: Warden: Coordinated Assault 5

Warden Mechanics

Warden Alerts

Warden members learn a Lore recipe called Check Active Warden Alerts. This recipe will show which NPC is offering a Warden Alert Quest at the moment of its casting. Warden Alert Quests usually require the killing of 12-15 specific creatures in the same zone as the NPC that offered the quest. Most of the Warden Alert Quests award Warden points, quest-giver favor, and also Vervadium in higher level zones. Each Warden Alert is active for a full day, so you can do them whenever you want, and there is no forced start time, unlike Druid Events.

Warden points can be used to purchase skill upgrades in the Sacred Grotto, as well as a number of useful animal-related items from Milton.

Warden Alerts do not penalize you for declining to participate in them, but a Warden must complete at least one Warden Alert per Moon Cycle or their Warden abilities will deactivate and require a ritual to reactivate. (Note: This is the planned eventual behavior. At present, Warden abilities deactivation does not occur regardless of Warden Alert participation, and there is no 'reactivation' quest implemented yet. However, you may still wish to complete Warden Alerts in order to earn Warden points, favor, and other rewards.)

Warden Alert Quests
Requirements Rewards
Barghests Loose
  • Kill Barghests in the Mountains South of Gazluk Keep x15
  • Talk to Trekker

Rewards

I hope you got enough of them! Maybe you should check in on me tomorrow... see if I got eaten. Nah, nah, I'm kidding, I'll be fine. Thanks! Want a shiny rock?

Gnasher Invasion
  • Kill Gnashers x12
  • Talk to Mysterious Cow

Rewards

Are the gnashers thwarted? And I mean murder-thwarted, not that sad kind of thwarting where they come back! They're gone, right?

Oh good. That was scary! Thanks for finally answering the summons. Now get out of here, you're blowing my cover!

Ice Slick Explosion
  • Kill [Huge or Normal] Ice Slicks in Southern Valley x15
  • Talk to Trekker

Normal Ice Slicks are closer to the Kur Mountains portal,
and Huge Ice Slicks are closer to the New Prestonbule Cave portal.

Rewards

You're back! I just got back myself a bit ago. There's still more slimes than I'm happy with, but I think I can take it from here. I appreciate your backup! Here, take this, nobody'll miss it.

March of the Elementals
  • Kill Nature Elementals x15
  • Talk to Lumpfuzz

Rewards

So I overheard the elven seer talking about nature elementals. She says they only form when certain types of magic erupt. And she's never seen this many spontaneously appear before. So there's something bad going on down beneath town... but that's not a "today" problem. That's a "some other day" problem. Here's something I got for ya.

Mummy Outbreak!
  • Kill Mummies in Northwest Gazluk x15
    (they are found outside Foothills cave)
  • Talk to Trekker

Rewards

Thanks. Um, when you report in, can you not tell them mummies creep me out? I'd never hear the end of it! Here. Take these warming rocks as a bribe. Don't worry, Fluffikins said they're safe.

Razorslash Panther Invasion
  • Kill Razorslash Panthers x15
  • Talk to Red

Rewards

Oh, thanks. Sorry I was freaking out earlier. It turns out the turrets can handle the panthers just fine! Yeah, a panther came too close, got zapped, and just ran away. So Mittens and I weren't in any immediate danger. But other foxes still were, so thank you for helping us!

Return to the Sacred Grotto
  • Knock on the door

Rewards

Sand Dogs of Doom
  • Kill Sand Dogs x15
  • Talk to Lumpfuzz

Rewards

Thanks. We're fighting the good fight here. And don't worry, most of those sand dogs are dumb as shit. And the ones that can talk? Super racist. Against werewolves, at least.

I'll clean up the rest when the sun sets. You can get outta here.

Snail Invasion
  • Kill Snails x12
  • Talk to Mysterious Cow

Rewards

Well, that's a few snails down... maybe that's enough... but if there's still too many snails out here in a few days, I'm calling you again! You can't just leave a whole herd of cows to die! You're wardens! And I DEMAND... okay... I'm calming down... deep moos... deep moos... look, I've been pretty wound up about these snails. I don't mean to be rude. Here: this is a little snack for your trouble!

The External Resource Coordinator
  • Speak with Norbert

Rewards

The Sacred Grotto Password
  • Knock on the door and give the pass phrase

Rewards

The Warden Test
  • Obtain Bananas x10
  • Touch Meditation Spots in Sun Vale x5
  • Kill Ranalon in Sun Vale x10
  • Speak with Norbert

Rewards

Tornadoes and Spiders!
  • Kil 15x Tornados and Tornado Spiders
  • Talk to Lumpfuzz

Rewards

Werewolf Invasion
  • Kill Werewolves x12
  • Talk to Red

Rewards

Did you figure out what they were up to? No? Well, I'll keep trying to gather intel. Thanks again, friend.

Werewolf Overflow
  • Kill Werewolves x15
  • Talk to Jace Soral

Rewards

Impressive work! Now I'm starting to understand why the Wardens exist. And don't worry: I may be a human, but I'm no snitch. I promised to keep your organization secret, and I will. So nobody'll ever know about your heroism today. Except us. Here, it's for you. I hope collars aren't offensive or nothin'.

Yeti Hook Beasts
  • Kill Marauding Hook Beasts x15
  • Talk to Red

Rewards

You took care of the hook beasts? Thank you! I know this was a tough request. Here: this is a necklace a friend made for me, but I think you'll have more use for it. You make me proud to have been a Warden.

Warden Reactivation Ritual

The Warden Reactivation Ritual has not yet been implemented. Warden abilities at the present time do not deactivate even if no Warden Alerts have been completed in the last lunar cycle.

Equipment

...


Warden Treasure Effects

See also: Warden/Treasure Effects:By Slot

See also: Warden/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot Other Versions
of Wardens Level 100 - Warden Base Damage +50% Uncommon Head, Necklace

Click Expand to reveal

  • Level 1
Warden Damage +5
  • Level 20
Warden Base Damage +10%
  • Level 30
Warden Base Damage +15%
  • Level 40
Warden Base Damage +20%
  • Level 50
Warden Base Damage +25%
  • Level 60
Warden Base Damage +30%
  • Level 70
Warden Base Damage +35%
  • Level 80
Warden Base Damage +40%
  • Level 90
Warden Base Damage +45%
  • Level 100
Warden Base Damage +50%
of Prolonged Agony Level 100 - Indirect Fire Damage +42% when Warden is active Uncommon Hands, Feet

Click Expand to reveal

  • Level 5
Indirect Fire Damage +10% when Warden is active
  • Level 10
Indirect Fire Damage +11% when Warden is active
  • Level 15
Indirect Fire Damage +12% when Warden is active
  • Level 20
Indirect Fire Damage +13% when Warden is active
  • Level 25
Indirect Fire Damage +14% when Warden is active
  • Level 30
Indirect Fire Damage +15% when Warden is active
  • Level 35
Indirect Fire Damage +16% when Warden is active
  • Level 40
Indirect Fire Damage +17% when Warden is active
  • Level 45
Indirect Fire Damage +18% when Warden is active
  • Level 50
Indirect Fire Damage +19% when Warden is active
  • Level 55
Indirect Fire Damage +20% when Warden is active
  • Level 60
Indirect Fire Damage +22% when Warden is active
  • Level 65
Indirect Fire Damage +24.5% when Warden is active
  • Level 70
Indirect Fire Damage +27% when Warden is active
  • Level 75
Indirect Fire Damage +29.5% when Warden is active
  • Level 80
Indirect Fire Damage +32% when Warden is active
  • Level 85
Indirect Fire Damage +34.49% when Warden is active
  • Level 90
Indirect Fire Damage +37% when Warden is active
  • Level 95
Indirect Fire Damage +39.5% when Warden is active
  • Level 100
Indirect Fire Damage +42% when Warden is active
Level 100 - Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active Uncommon Chest, Legs

Click Expand to reveal

  • Level 5
Indirect Poison and Indirect Trauma damage is +5% per tick while Warden skill active
  • Level 10
Indirect Poison and Indirect Trauma damage is +6% per tick while Warden skill active
  • Level 15
Indirect Poison and Indirect Trauma damage is +7% per tick while Warden skill active
  • Level 20
Indirect Poison and Indirect Trauma damage is +8% per tick while Warden skill active
  • Level 25
Indirect Poison and Indirect Trauma damage is +9% per tick while Warden skill active
  • Level 30
Indirect Poison and Indirect Trauma damage is +10% per tick while Warden skill active
  • Level 35
Indirect Poison and Indirect Trauma damage is +11% per tick while Warden skill active
  • Level 40
Indirect Poison and Indirect Trauma damage is +12% per tick while Warden skill active
  • Level 45
Indirect Poison and Indirect Trauma damage is +13% per tick while Warden skill active
  • Level 50
Indirect Poison and Indirect Trauma damage is +14% per tick while Warden skill active
  • Level 55
Indirect Poison and Indirect Trauma damage is +15% per tick while Warden skill active
  • Level 60
Indirect Poison and Indirect Trauma damage is +16% per tick while Warden skill active
  • Level 65
Indirect Poison and Indirect Trauma damage is +17% per tick while Warden skill active
  • Level 70
Indirect Poison and Indirect Trauma damage is +18% per tick while Warden skill active
  • Level 75
Indirect Poison and Indirect Trauma damage is +19% per tick while Warden skill active
  • Level 80
Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active
  • Level 85
Indirect Poison and Indirect Trauma damage is +21% per tick while Warden skill active
  • Level 90
Indirect Poison and Indirect Trauma damage is +22% per tick while Warden skill active
  • Level 95
Indirect Poison and Indirect Trauma damage is +23% per tick while Warden skill active
  • Level 100
Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active
Level 100 - Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active Uncommon Ring, Feet

Click Expand to reveal

  • Level 5
Indirect Nature and Indirect Electricity damage is +5% per tick while Warden skill active
  • Level 10
Indirect Nature and Indirect Electricity damage is +6% per tick while Warden skill active
  • Level 15
Indirect Nature and Indirect Electricity damage is +7% per tick while Warden skill active
  • Level 20
Indirect Nature and Indirect Electricity damage is +8% per tick while Warden skill active
  • Level 25
Indirect Nature and Indirect Electricity damage is +9% per tick while Warden skill active
  • Level 30
Indirect Nature and Indirect Electricity damage is +10% per tick while Warden skill active
  • Level 35
Indirect Nature and Indirect Electricity damage is +11% per tick while Warden skill active
  • Level 40
Indirect Nature and Indirect Electricity damage is +12% per tick while Warden skill active
  • Level 45
Indirect Nature and Indirect Electricity damage is +13% per tick while Warden skill active
  • Level 50
Indirect Nature and Indirect Electricity damage is +14% per tick while Warden skill active
  • Level 55
Indirect Nature and Indirect Electricity damage is +15% per tick while Warden skill active
  • Level 60
Indirect Nature and Indirect Electricity damage is +16% per tick while Warden skill active
  • Level 65
Indirect Nature and Indirect Electricity damage is +17% per tick while Warden skill active
  • Level 70
Indirect Nature and Indirect Electricity damage is +18% per tick while Warden skill active
  • Level 75
Indirect Nature and Indirect Electricity damage is +19% per tick while Warden skill active
  • Level 80
Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active
  • Level 85
Indirect Nature and Indirect Electricity damage is +21% per tick while Warden skill active
  • Level 90
Indirect Nature and Indirect Electricity damage is +22% per tick while Warden skill active
  • Level 95
Indirect Nature and Indirect Electricity damage is +23% per tick while Warden skill active
  • Level 100
Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active
Level 100 - Warning Jolt restores 10 Power, and ability range is increased 5 meters Uncommon Chest, Legs

Click Expand to reveal

  • Level 1
Warning Jolt restores 1 Power, and ability range is increased 5 meters
  • Level 20
Warning Jolt restores 2 Power, and ability range is increased 5 meters
  • Level 30
Warning Jolt restores 3 Power, and ability range is increased 5 meters
  • Level 40
Warning Jolt restores 4 Power, and ability range is increased 5 meters
  • Level 50
Warning Jolt restores 5 Power, and ability range is increased 5 meters
  • Level 60
Warning Jolt restores 6 Power, and ability range is increased 5 meters
  • Level 70
Warning Jolt restores 7 Power, and ability range is increased 5 meters
  • Level 80
Warning Jolt restores 8 Power, and ability range is increased 5 meters
  • Level 90
Warning Jolt restores 9 Power, and ability range is increased 5 meters
  • Level 100
Warning Jolt restores 10 Power, and ability range is increased 5 meters
Level 100 - Warning Jolt restores 20 Armor and taunts +500 Uncommon Hands, OffHand

Click Expand to reveal

  • Level 5
Warning Jolt restores 1 Armor and taunts +25
  • Level 10
Warning Jolt restores 2 Armor and taunts +50
  • Level 15
Warning Jolt restores 3 Armor and taunts +75
  • Level 20
Warning Jolt restores 4 Armor and taunts +100
  • Level 25
Warning Jolt restores 5 Armor and taunts +125
  • Level 30
Warning Jolt restores 6 Armor and taunts +150
  • Level 35
Warning Jolt restores 7 Armor and taunts +175
  • Level 40
Warning Jolt restores 8 Armor and taunts +200
  • Level 45
Warning Jolt restores 9 Armor and taunts +225
  • Level 50
Warning Jolt restores 10 Armor and taunts +250
  • Level 55
Warning Jolt restores 11 Armor and taunts +275
  • Level 60
Warning Jolt restores 12 Armor and taunts +300
  • Level 65
Warning Jolt restores 13 Armor and taunts +325
  • Level 70
Warning Jolt restores 14 Armor and taunts +350
  • Level 75
Warning Jolt restores 15 Armor and taunts +375
  • Level 80
Warning Jolt restores 16 Armor and taunts +400
  • Level 85
Warning Jolt restores 17 Armor and taunts +425
  • Level 90
Warning Jolt restores 18 Armor and taunts +450
  • Level 95
Warning Jolt restores 19 Armor and taunts +475
  • Level 100
Warning Jolt restores 20 Armor and taunts +500
Level 100 - Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds Uncommon MainHand, Necklace

Click Expand to reveal

  • Level 5
Warning Jolt restores 1 Armor and boosts the damage of your Core Attacks +4 for 8 seconds
  • Level 10
Warning Jolt restores 2 Armor and boosts the damage of your Core Attacks +7 for 8 seconds
  • Level 15
Warning Jolt restores 3 Armor and boosts the damage of your Core Attacks +10 for 8 seconds
  • Level 20
Warning Jolt restores 4 Armor and boosts the damage of your Core Attacks +13 for 8 seconds
  • Level 25
Warning Jolt restores 5 Armor and boosts the damage of your Core Attacks +16 for 8 seconds
  • Level 30
Warning Jolt restores 6 Armor and boosts the damage of your Core Attacks +19 for 8 seconds
  • Level 35
Warning Jolt restores 7 Armor and boosts the damage of your Core Attacks +22 for 8 seconds
  • Level 40
Warning Jolt restores 8 Armor and boosts the damage of your Core Attacks +25 for 8 seconds
  • Level 45
Warning Jolt restores 9 Armor and boosts the damage of your Core Attacks +28 for 8 seconds
  • Level 50
Warning Jolt restores 10 Armor and boosts the damage of your Core Attacks +31 for 8 seconds
  • Level 55
Warning Jolt restores 11 Armor and boosts the damage of your Core Attacks +34 for 8 seconds
  • Level 60
Warning Jolt restores 12 Armor and boosts the damage of your Core Attacks +37 for 8 seconds
  • Level 65
Warning Jolt restores 13 Armor and boosts the damage of your Core Attacks +40 for 8 seconds
  • Level 70
Warning Jolt restores 14 Armor and boosts the damage of your Core Attacks +43 for 8 seconds
  • Level 75
Warning Jolt restores 15 Armor and boosts the damage of your Core Attacks +46 for 8 seconds
  • Level 80
Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds
  • Level 85
Warning Jolt restores 17 Armor and boosts the damage of your Core Attacks +52 for 8 seconds
  • Level 90
Warning Jolt restores 18 Armor and boosts the damage of your Core Attacks +55 for 8 seconds
  • Level 95
Warning Jolt restores 19 Armor and boosts the damage of your Core Attacks +58 for 8 seconds
  • Level 100
Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds
Level 100 - Conditioning Shock Damage +58% Uncommon MainHand, Head

Click Expand to reveal

  • Level 5
Conditioning Shock Damage +8%
  • Level 10
Conditioning Shock Damage +10%
  • Level 15
Conditioning Shock Damage +12%
  • Level 20
Conditioning Shock Damage +14%
  • Level 25
Conditioning Shock Damage +16%
  • Level 30
Conditioning Shock Damage +18%
  • Level 35
Conditioning Shock Damage +20%
  • Level 40
Conditioning Shock Damage +22%
  • Level 45
Conditioning Shock Damage +25%
  • Level 50
Conditioning Shock Damage +28%
  • Level 55
Conditioning Shock Damage +31%
  • Level 60
Conditioning Shock Damage +34%
  • Level 65
Conditioning Shock Damage +37%
  • Level 70
Conditioning Shock Damage +40%
  • Level 75
Conditioning Shock Damage +43%
  • Level 80
Conditioning Shock Damage +46%
  • Level 85
Conditioning Shock Damage +49%
  • Level 90
Conditioning Shock Damage +52%
  • Level 95
Conditioning Shock Damage +55%
  • Level 100
Conditioning Shock Damage +58%
Level 100 - Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds Uncommon Hands

Click Expand to reveal

  • Level 5
Conditioning Shock deals +6 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 10
Conditioning Shock deals +10 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 15
Conditioning Shock deals +14 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 20
Conditioning Shock deals +18 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 25
Conditioning Shock deals +22 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 30
Conditioning Shock deals +26 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 35
Conditioning Shock deals +30 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 40
Conditioning Shock deals +34 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 45
Conditioning Shock deals +38 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 50
Conditioning Shock deals +42 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 55
Conditioning Shock deals +46 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 60
Conditioning Shock deals +50 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 65
Conditioning Shock deals +54 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 70
Conditioning Shock deals +58 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 75
Conditioning Shock deals +62 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 80
Conditioning Shock deals +66 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 85
Conditioning Shock deals +70 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 90
Conditioning Shock deals +74 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 95
Conditioning Shock deals +78 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 100
Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds
Level 100 - Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner Uncommon Ring

Click Expand to reveal

  • Level 5
Conditioning Shock deals +6 damage and reuse time is 1 second sooner
  • Level 10
Conditioning Shock deals +10 damage and reuse time is 1 second sooner
  • Level 15
Conditioning Shock deals +14 damage and reuse time is 1 second sooner
  • Level 20
Conditioning Shock deals +18 damage and reuse time is 1 second sooner
  • Level 25
Conditioning Shock deals +22 damage and reuse time is 1.5 seconds sooner
  • Level 30
Conditioning Shock deals +26 damage and reuse time is 1.5 seconds sooner
  • Level 35
Conditioning Shock deals +30 damage and reuse time is 1.5 seconds sooner
  • Level 40
Conditioning Shock deals +34 damage and reuse time is 1.5 seconds sooner
  • Level 45
Conditioning Shock deals +38 damage and reuse time is 2 seconds sooner
  • Level 50
Conditioning Shock deals +42 damage and reuse time is 2 seconds sooner
  • Level 55
Conditioning Shock deals +46 damage and reuse time is 2 seconds sooner
  • Level 60
Conditioning Shock deals +50 damage and reuse time is 2 seconds sooner
  • Level 65
Conditioning Shock deals +54 damage and reuse time is 2 seconds sooner
  • Level 70
Conditioning Shock deals +58 damage and reuse time is 2 seconds sooner
  • Level 75
Conditioning Shock deals +62 damage and reuse time is 2 seconds sooner
  • Level 80
Conditioning Shock deals +66 damage and reuse time is 2 seconds sooner
  • Level 85
Conditioning Shock deals +70 damage and reuse time is 2 seconds sooner
  • Level 90
Conditioning Shock deals +74 damage and reuse time is 2 seconds sooner
  • Level 95
Conditioning Shock deals +78 damage and reuse time is 2 seconds sooner
  • Level 100
Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner
Level 100 - Conditioning Shock causes target's next ability to deal -60 damage Uncommon Chest, OffHand

Click Expand to reveal

  • Level 5
Conditioning Shock causes target's next ability to deal -3 damage
  • Level 10
Conditioning Shock causes target's next ability to deal -6 damage
  • Level 15
Conditioning Shock causes target's next ability to deal -9 damage
  • Level 20
Conditioning Shock causes target's next ability to deal -12 damage
  • Level 25
Conditioning Shock causes target's next ability to deal -15 damage
  • Level 30
Conditioning Shock causes target's next ability to deal -18 damage
  • Level 35
Conditioning Shock causes target's next ability to deal -21 damage
  • Level 40
Conditioning Shock causes target's next ability to deal -24 damage
  • Level 45
Conditioning Shock causes target's next ability to deal -27 damage
  • Level 50
Conditioning Shock causes target's next ability to deal -30 damage
  • Level 55
Conditioning Shock causes target's next ability to deal -33 damage
  • Level 60
Conditioning Shock causes target's next ability to deal -36 damage
  • Level 65
Conditioning Shock causes target's next ability to deal -39 damage
  • Level 70
Conditioning Shock causes target's next ability to deal -42 damage
  • Level 75
Conditioning Shock causes target's next ability to deal -45 damage
  • Level 80
Conditioning Shock causes target's next ability to deal -48 damage
  • Level 85
Conditioning Shock causes target's next ability to deal -51 damage
  • Level 90
Conditioning Shock causes target's next ability to deal -54 damage
  • Level 95
Conditioning Shock causes target's next ability to deal -57 damage
  • Level 100
Conditioning Shock causes target's next ability to deal -60 damage
Level 100 - Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds Uncommon Legs, Feet

Click Expand to reveal

  • Level 5
Conditioning Shock deals +8 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 10
Conditioning Shock deals +12 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 15
Conditioning Shock deals +16 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 20
Conditioning Shock deals +20 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 25
Conditioning Shock deals +24 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 30
Conditioning Shock deals +28 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 35
Conditioning Shock deals +32 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 40
Conditioning Shock deals +36 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 45
Conditioning Shock deals +40 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 50
Conditioning Shock deals +44 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 55
Conditioning Shock deals +48 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 60
Conditioning Shock deals +52 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 65
Conditioning Shock deals +56 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 70
Conditioning Shock deals +60 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 75
Conditioning Shock deals +64 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 80
Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 85
Conditioning Shock deals +72 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 90
Conditioning Shock deals +76 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 95
Conditioning Shock deals +80 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 100
Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
Level 100 - Conditioning Shock and Apprehend deal +105 damage Uncommon OffHand, Necklace

Click Expand to reveal

  • Level 5
Conditioning Shock and Apprehend deal +10 damage
  • Level 10
Conditioning Shock and Apprehend deal +15 damage
  • Level 15
Conditioning Shock and Apprehend deal +20 damage
  • Level 20
Conditioning Shock and Apprehend deal +25 damage
  • Level 25
Conditioning Shock and Apprehend deal +30 damage
  • Level 30
Conditioning Shock and Apprehend deal +35 damage
  • Level 35
Conditioning Shock and Apprehend deal +40 damage
  • Level 40
Conditioning Shock and Apprehend deal +45 damage
  • Level 45
Conditioning Shock and Apprehend deal +50 damage
  • Level 50
Conditioning Shock and Apprehend deal +55 damage
  • Level 55
Conditioning Shock and Apprehend deal +60 damage
  • Level 60
Conditioning Shock and Apprehend deal +65 damage
  • Level 65
Conditioning Shock and Apprehend deal +70 damage
  • Level 70
Conditioning Shock and Apprehend deal +75 damage
  • Level 75
Conditioning Shock and Apprehend deal +80 damage
  • Level 80
Conditioning Shock and Apprehend deal +85 damage
  • Level 85
Conditioning Shock and Apprehend deal +90 damage
  • Level 90
Conditioning Shock and Apprehend deal +95 damage
  • Level 95
Conditioning Shock and Apprehend deal +100 damage
  • Level 100
Conditioning Shock and Apprehend deal +105 damage
Level 100 - Apprehend Damage +58% Uncommon Hands, MainHand

Click Expand to reveal

  • Level 5
Apprehend Damage +8%
  • Level 10
Apprehend Damage +10%
  • Level 15
Apprehend Damage +12%
  • Level 20
Apprehend Damage +14%
  • Level 25
Apprehend Damage +16%
  • Level 30
Apprehend Damage +18%
  • Level 35
Apprehend Damage +20%
  • Level 40
Apprehend Damage +22%
  • Level 45
Apprehend Damage +25%
  • Level 50
Apprehend Damage +28%
  • Level 55
Apprehend Damage +31%
  • Level 60
Apprehend Damage +34%
  • Level 65
Apprehend Damage +37%
  • Level 70
Apprehend Damage +40%
  • Level 75
Apprehend Damage +43%
  • Level 80
Apprehend Damage +46%
  • Level 85
Apprehend Damage +49%
  • Level 90
Apprehend Damage +52%
  • Level 95
Apprehend Damage +55%
  • Level 100
Apprehend Damage +58%
Level 100 - Apprehend costs -47 Power Uncommon Necklace

Click Expand to reveal

  • Level 5
Apprehend costs -2 Power
  • Level 10
Apprehend costs -4 Power
  • Level 15
Apprehend costs -6 Power
  • Level 20
Apprehend costs -8 Power
  • Level 25
Apprehend costs -10 Power
  • Level 30
Apprehend costs -12 Power
  • Level 35
Apprehend costs -14 Power
  • Level 40
Apprehend costs -16 Power
  • Level 45
Apprehend costs -18 Power
  • Level 50
Apprehend costs -20 Power
  • Level 55
Apprehend costs -22 Power
  • Level 60
Apprehend costs -24 Power
  • Level 65
Apprehend costs -26 Power
  • Level 70
Apprehend costs -29 Power
  • Level 75
Apprehend costs -32 Power
  • Level 80
Apprehend costs -35 Power
  • Level 85
Apprehend costs -38 Power
  • Level 90
Apprehend costs -41 Power
  • Level 95
Apprehend costs -44 Power
  • Level 100
Apprehend costs -47 Power
Level 100 - Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds Uncommon Feet, Ring

Click Expand to reveal

  • Level 5
Apprehend causes your Nice Attacks to deal +10 damage for 8 seconds
  • Level 10
Apprehend causes your Nice Attacks to deal +16 damage for 8 seconds
  • Level 15
Apprehend causes your Nice Attacks to deal +22 damage for 8 seconds
  • Level 20
Apprehend causes your Nice Attacks to deal +28 damage for 8 seconds
  • Level 25
Apprehend causes your Nice Attacks to deal +34 damage for 8 seconds
  • Level 30
Apprehend causes your Nice Attacks to deal +40 damage for 8 seconds
  • Level 35
Apprehend causes your Nice Attacks to deal +46 damage for 8 seconds
  • Level 40
Apprehend causes your Nice Attacks to deal +52 damage for 8 seconds
  • Level 45
Apprehend causes your Nice Attacks to deal +58 damage for 8 seconds
  • Level 50
Apprehend causes your Nice Attacks to deal +64 damage for 8 seconds
  • Level 55
Apprehend causes your Nice Attacks to deal +70 damage for 8 seconds
  • Level 60
Apprehend causes your Nice Attacks to deal +76 damage for 8 seconds
  • Level 65
Apprehend causes your Nice Attacks to deal +85 damage for 8 seconds
  • Level 70
Apprehend causes your Nice Attacks to deal +94 damage for 8 seconds
  • Level 75
Apprehend causes your Nice Attacks to deal +103 damage for 8 seconds
  • Level 80
Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds
  • Level 85
Apprehend causes your Nice Attacks to deal +121 damage for 8 seconds
  • Level 90
Apprehend causes your Nice Attacks to deal +130 damage for 8 seconds
  • Level 95
Apprehend causes your Nice Attacks to deal +139 damage for 8 seconds
  • Level 100
Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds
Level 100 - Apprehend deals +100 damage, and damage type is changed to Electricity Uncommon Head

Click Expand to reveal

  • Level 5
Apprehend deals +5 damage, and damage type is changed to Electricity
  • Level 10
Apprehend deals +10 damage, and damage type is changed to Electricity
  • Level 15
Apprehend deals +15 damage, and damage type is changed to Electricity
  • Level 20
Apprehend deals +20 damage, and damage type is changed to Electricity
  • Level 25
Apprehend deals +25 damage, and damage type is changed to Electricity
  • Level 30
Apprehend deals +30 damage, and damage type is changed to Electricity
  • Level 35
Apprehend deals +35 damage, and damage type is changed to Electricity
  • Level 40
Apprehend deals +40 damage, and damage type is changed to Electricity
  • Level 45
Apprehend deals +45 damage, and damage type is changed to Electricity
  • Level 50
Apprehend deals +50 damage, and damage type is changed to Electricity
  • Level 55
Apprehend deals +55 damage, and damage type is changed to Electricity
  • Level 60
Apprehend deals +60 damage, and damage type is changed to Electricity
  • Level 65
Apprehend deals +65 damage, and damage type is changed to Electricity
  • Level 70
Apprehend deals +70 damage, and damage type is changed to Electricity
  • Level 75
Apprehend deals +75 damage, and damage type is changed to Electricity
  • Level 80
Apprehend deals +80 damage, and damage type is changed to Electricity
  • Level 85
Apprehend deals +85 damage, and damage type is changed to Electricity
  • Level 90
Apprehend deals +90 damage, and damage type is changed to Electricity
  • Level 95
Apprehend deals +95 damage, and damage type is changed to Electricity
  • Level 100
Apprehend deals +100 damage, and damage type is changed to Electricity
Level 100 - Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly) Uncommon Chest

Click Expand to reveal

  • Level 5
Apprehend deals +10 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 10
Apprehend deals +12 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 15
Apprehend deals +14 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 20
Apprehend deals +16 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 25
Apprehend deals +18 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 30
Apprehend deals +20 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 35
Apprehend deals +22 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 40
Apprehend deals +24 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 45
Apprehend deals +26 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 50
Apprehend deals +28 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 55
Apprehend deals +30 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 60
Apprehend deals +32 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 65
Apprehend deals +34 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 70
Apprehend deals +36 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 75
Apprehend deals +38 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 80
Apprehend deals +40 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 85
Apprehend deals +42 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
  • Level 90
Apprehend deals +44 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
  • Level 95
Apprehend deals +46 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
  • Level 100
Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
Level 100 - Apprehend Damage +98. Non-Elite targets do not call for help. Rare Legs

Click Expand to reveal

  • Level 5
Apprehend Damage +6. Non-Elite targets do not call for help.
  • Level 10
Apprehend Damage +10. Non-Elite targets do not call for help.
  • Level 15
Apprehend Damage +14. Non-Elite targets do not call for help.
  • Level 20
Apprehend Damage +18. Non-Elite targets do not call for help.
  • Level 25
Apprehend Damage +22. Non-Elite targets do not call for help.
  • Level 30
Apprehend Damage +26. Non-Elite targets do not call for help.
  • Level 35
Apprehend Damage +30. Non-Elite targets do not call for help.
  • Level 40
Apprehend Damage +34. Non-Elite targets do not call for help.
  • Level 45
Apprehend Damage +38. Non-Elite targets do not call for help.
  • Level 50
Apprehend Damage +42. Non-Elite targets do not call for help.
  • Level 55
Apprehend Damage +46. Non-Elite targets do not call for help.
  • Level 60
Apprehend Damage +50. Non-Elite targets do not call for help.
  • Level 65
Apprehend Damage +56. Non-Elite targets do not call for help.
  • Level 70
Apprehend Damage +62. Non-Elite targets do not call for help.
  • Level 75
Apprehend Damage +68. Non-Elite targets do not call for help.
  • Level 80
Apprehend Damage +74. Non-Elite targets do not call for help.
  • Level 85
Apprehend Damage +80. Non-Elite targets do not call for help.
  • Level 90
Apprehend Damage +86. Non-Elite targets do not call for help.
  • Level 95
Apprehend Damage +92. Non-Elite targets do not call for help.
  • Level 100
Apprehend Damage +98. Non-Elite targets do not call for help.
Level 100 - Lethal Force Damage +54% Uncommon MainHand, Necklace

Click Expand to reveal

  • Level 5
Lethal Force Damage +5%
  • Level 10
Lethal Force Damage +7%
  • Level 15
Lethal Force Damage +9%
  • Level 20
Lethal Force Damage +11%
  • Level 25
Lethal Force Damage +13%
  • Level 30
Lethal Force Damage +15%
  • Level 35
Lethal Force Damage +17%
  • Level 40
Lethal Force Damage +19%
  • Level 45
Lethal Force Damage +21%
  • Level 50
Lethal Force Damage +24%
  • Level 55
Lethal Force Damage +27%
  • Level 60
Lethal Force Damage +30%
  • Level 65
Lethal Force Damage +33%
  • Level 70
Lethal Force Damage +36%
  • Level 75
Lethal Force Damage +39%
  • Level 80
Lethal Force Damage +42%
  • Level 85
Lethal Force Damage +45%
  • Level 90
Lethal Force Damage +48%
  • Level 95
Lethal Force Damage +51%
  • Level 100
Lethal Force Damage +54%
Level 100 - Lethal Force Damage +200 and Power Cost -60 Uncommon Hands, OffHand

Click Expand to reveal

  • Level 5
Lethal Force Damage +10 and Power Cost -3
  • Level 10
Lethal Force Damage +20 and Power Cost -6
  • Level 15
Lethal Force Damage +30 and Power Cost -9
  • Level 20
Lethal Force Damage +40 and Power Cost -12
  • Level 25
Lethal Force Damage +50 and Power Cost -15
  • Level 30
Lethal Force Damage +60 and Power Cost -18
  • Level 35
Lethal Force Damage +70 and Power Cost -21
  • Level 40
Lethal Force Damage +80 and Power Cost -24
  • Level 45
Lethal Force Damage +90 and Power Cost -27
  • Level 50
Lethal Force Damage +100 and Power Cost -30
  • Level 55
Lethal Force Damage +110 and Power Cost -33
  • Level 60
Lethal Force Damage +120 and Power Cost -36
  • Level 65
Lethal Force Damage +130 and Power Cost -39
  • Level 70
Lethal Force Damage +140 and Power Cost -42
  • Level 75
Lethal Force Damage +150 and Power Cost -45
  • Level 80
Lethal Force Damage +160 and Power Cost -48
  • Level 85
Lethal Force Damage +170 and Power Cost -51
  • Level 90
Lethal Force Damage +180 and Power Cost -54
  • Level 95
Lethal Force Damage +190 and Power Cost -57
  • Level 100
Lethal Force Damage +200 and Power Cost -60
Level 100 - Lethal Force deals +260 damage and reuse time is -5 seconds Uncommon Head, Ring

Click Expand to reveal

  • Level 5
Lethal Force deals +13 damage and reuse time is -3 seconds
  • Level 10
Lethal Force deals +26 damage and reuse time is -3 seconds
  • Level 15
Lethal Force deals +39 damage and reuse time is -3 seconds
  • Level 20
Lethal Force deals +52 damage and reuse time is -3 seconds
  • Level 25
Lethal Force deals +65 damage and reuse time is -3 seconds
  • Level 30
Lethal Force deals +78 damage and reuse time is -4 seconds
  • Level 35
Lethal Force deals +91 damage and reuse time is -4 seconds
  • Level 40
Lethal Force deals +104 damage and reuse time is -4 seconds
  • Level 45
Lethal Force deals +117 damage and reuse time is -4 seconds
  • Level 50
Lethal Force deals +130 damage and reuse time is -4 seconds
  • Level 55
Lethal Force deals +143 damage and reuse time is -5 seconds
  • Level 60
Lethal Force deals +156 damage and reuse time is -5 seconds
  • Level 65
Lethal Force deals +169 damage and reuse time is -5 seconds
  • Level 70
Lethal Force deals +182 damage and reuse time is -5 seconds
  • Level 75
Lethal Force deals +195 damage and reuse time is -5 seconds
  • Level 80
Lethal Force deals +208 damage and reuse time is -5 seconds
  • Level 85
Lethal Force deals +221 damage and reuse time is -5 seconds
  • Level 90
Lethal Force deals +234 damage and reuse time is -5 seconds
  • Level 95
Lethal Force deals +247 damage and reuse time is -5 seconds
  • Level 100
Lethal Force deals +260 damage and reuse time is -5 seconds
Level 100 - Lethal Force deals 800 additional Fire damage over 8 seconds Uncommon Chest, Legs

Click Expand to reveal

  • Level 5
Lethal Force deals 40 additional Fire damage over 8 seconds
  • Level 10
Lethal Force deals 80 additional Fire damage over 8 seconds
  • Level 15
Lethal Force deals 120 additional Fire damage over 8 seconds
  • Level 20
Lethal Force deals 160 additional Fire damage over 8 seconds
  • Level 25
Lethal Force deals 200 additional Fire damage over 8 seconds
  • Level 30
Lethal Force deals 240 additional Fire damage over 8 seconds
  • Level 35
Lethal Force deals 280 additional Fire damage over 8 seconds
  • Level 40
Lethal Force deals 320 additional Fire damage over 8 seconds
  • Level 45
Lethal Force deals 360 additional Fire damage over 8 seconds
  • Level 50
Lethal Force deals 400 additional Fire damage over 8 seconds
  • Level 55
Lethal Force deals 440 additional Fire damage over 8 seconds
  • Level 60
Lethal Force deals 480 additional Fire damage over 8 seconds
  • Level 65
Lethal Force deals 520 additional Fire damage over 8 seconds
  • Level 70
Lethal Force deals 560 additional Fire damage over 8 seconds
  • Level 75
Lethal Force deals 600 additional Fire damage over 8 seconds
  • Level 80
Lethal Force deals 640 additional Fire damage over 8 seconds
  • Level 85
Lethal Force deals 680 additional Fire damage over 8 seconds
  • Level 90
Lethal Force deals 720 additional Fire damage over 8 seconds
  • Level 95
Lethal Force deals 760 additional Fire damage over 8 seconds
  • Level 100
Lethal Force deals 800 additional Fire damage over 8 seconds
Level 100 - Controlled Burn Damage +58% Uncommon Legs, Ring

Click Expand to reveal

  • Level 5
Controlled Burn Damage +8%
  • Level 10
Controlled Burn Damage +10%
  • Level 15
Controlled Burn Damage +12%
  • Level 20
Controlled Burn Damage +14%
  • Level 25
Controlled Burn Damage +16%
  • Level 30
Controlled Burn Damage +18%
  • Level 35
Controlled Burn Damage +20%
  • Level 40
Controlled Burn Damage +22%
  • Level 45
Controlled Burn Damage +25%
  • Level 50
Controlled Burn Damage +28%
  • Level 55
Controlled Burn Damage +31%
  • Level 60
Controlled Burn Damage +34%
  • Level 65
Controlled Burn Damage +37%
  • Level 70
Controlled Burn Damage +40%
  • Level 75
Controlled Burn Damage +43%
  • Level 80
Controlled Burn Damage +46%
  • Level 85
Controlled Burn Damage +49%
  • Level 90
Controlled Burn Damage +52%
  • Level 95
Controlled Burn Damage +55%
  • Level 100
Controlled Burn Damage +58%
Level 100 - Controlled Burn deals 462 indirect Fire damage over 12 seconds Uncommon Hands, MainHand

Click Expand to reveal

  • Level 5
Controlled Burn deals 6 indirect Fire damage over 12 seconds
  • Level 10
Controlled Burn deals 30 indirect Fire damage over 12 seconds
  • Level 15
Controlled Burn deals 54 indirect Fire damage over 12 seconds
  • Level 20
Controlled Burn deals 78 indirect Fire damage over 12 seconds
  • Level 25
Controlled Burn deals 102 indirect Fire damage over 12 seconds
  • Level 30
Controlled Burn deals 126 indirect Fire damage over 12 seconds
  • Level 35
Controlled Burn deals 150 indirect Fire damage over 12 seconds
  • Level 40
Controlled Burn deals 174 indirect Fire damage over 12 seconds
  • Level 45
Controlled Burn deals 198 indirect Fire damage over 12 seconds
  • Level 50
Controlled Burn deals 222 indirect Fire damage over 12 seconds
  • Level 55
Controlled Burn deals 246 indirect Fire damage over 12 seconds
  • Level 60
Controlled Burn deals 270 indirect Fire damage over 12 seconds
  • Level 65
Controlled Burn deals 294 indirect Fire damage over 12 seconds
  • Level 70
Controlled Burn deals 318 indirect Fire damage over 12 seconds
  • Level 75
Controlled Burn deals 342 indirect Fire damage over 12 seconds
  • Level 80
Controlled Burn deals 366 indirect Fire damage over 12 seconds
  • Level 85
Controlled Burn deals 390 indirect Fire damage over 12 seconds
  • Level 90
Controlled Burn deals 414 indirect Fire damage over 12 seconds
  • Level 95
Controlled Burn deals 438 indirect Fire damage over 12 seconds
  • Level 100
Controlled Burn deals 462 indirect Fire damage over 12 seconds
Level 100 - Controlled Burn deals +160 damage and taunts +500 to all targets Uncommon Chest, OffHand

Click Expand to reveal

  • Level 5
Controlled Burn deals +8 damage and taunts +25 to all targets
  • Level 10
Controlled Burn deals +16 damage and taunts +50 to all targets
  • Level 15
Controlled Burn deals +24 damage and taunts +75 to all targets
  • Level 20
Controlled Burn deals +32 damage and taunts +100 to all targets
  • Level 25
Controlled Burn deals +40 damage and taunts +125 to all targets
  • Level 30
Controlled Burn deals +48 damage and taunts +150 to all targets
  • Level 35
Controlled Burn deals +56 damage and taunts +175 to all targets
  • Level 40
Controlled Burn deals +64 damage and taunts +200 to all targets
  • Level 45
Controlled Burn deals +72 damage and taunts +225 to all targets
  • Level 50
Controlled Burn deals +80 damage and taunts +250 to all targets
  • Level 55
Controlled Burn deals +88 damage and taunts +275 to all targets
  • Level 60
Controlled Burn deals +96 damage and taunts +300 to all targets
  • Level 65
Controlled Burn deals +104 damage and taunts +325 to all targets
  • Level 70
Controlled Burn deals +112 damage and taunts +350 to all targets
  • Level 75
Controlled Burn deals +120 damage and taunts +375 to all targets
  • Level 80
Controlled Burn deals +128 damage and taunts +400 to all targets
  • Level 85
Controlled Burn deals +136 damage and taunts +425 to all targets
  • Level 90
Controlled Burn deals +144 damage and taunts +450 to all targets
  • Level 95
Controlled Burn deals +152 damage and taunts +475 to all targets
  • Level 100
Controlled Burn deals +160 damage and taunts +500 to all targets
Level 100 - Controlled Burn and Aggression Deterrent cost -37 Power Uncommon Feet

Click Expand to reveal

  • Level 5
Controlled Burn and Aggression Deterrent cost -8 Power
  • Level 10
Controlled Burn and Aggression Deterrent cost -10 Power
  • Level 15
Controlled Burn and Aggression Deterrent cost -11 Power
  • Level 20
Controlled Burn and Aggression Deterrent cost -13 Power
  • Level 25
Controlled Burn and Aggression Deterrent cost -14 Power
  • Level 30
Controlled Burn and Aggression Deterrent cost -16 Power
  • Level 35
Controlled Burn and Aggression Deterrent cost -17 Power
  • Level 40
Controlled Burn and Aggression Deterrent cost -19 Power
  • Level 45
Controlled Burn and Aggression Deterrent cost -20 Power
  • Level 50
Controlled Burn and Aggression Deterrent cost -22 Power
  • Level 55
Controlled Burn and Aggression Deterrent cost -23 Power
  • Level 60
Controlled Burn and Aggression Deterrent cost -25 Power
  • Level 65
Controlled Burn and Aggression Deterrent cost -26 Power
  • Level 70
Controlled Burn and Aggression Deterrent cost -28 Power
  • Level 75
Controlled Burn and Aggression Deterrent cost -29 Power
  • Level 80
Controlled Burn and Aggression Deterrent cost -31 Power
  • Level 85
Controlled Burn and Aggression Deterrent cost -32 Power
  • Level 90
Controlled Burn and Aggression Deterrent cost -34 Power
  • Level 95
Controlled Burn and Aggression Deterrent cost -35 Power
  • Level 100
Controlled Burn and Aggression Deterrent cost -37 Power
Level 100 - Controlled Burn and Aggression Deterrent deal +140 damage Uncommon Head, Necklace

Click Expand to reveal

  • Level 5
Controlled Burn and Aggression Deterrent deal +10 damage
  • Level 10
Controlled Burn and Aggression Deterrent deal +16 damage
  • Level 15
Controlled Burn and Aggression Deterrent deal +22 damage
  • Level 20
Controlled Burn and Aggression Deterrent deal +28 damage
  • Level 25
Controlled Burn and Aggression Deterrent deal +34 damage
  • Level 30
Controlled Burn and Aggression Deterrent deal +40 damage
  • Level 35
Controlled Burn and Aggression Deterrent deal +46 damage
  • Level 40
Controlled Burn and Aggression Deterrent deal +52 damage
  • Level 45
Controlled Burn and Aggression Deterrent deal +58 damage
  • Level 50
Controlled Burn and Aggression Deterrent deal +64 damage
  • Level 55
Controlled Burn and Aggression Deterrent deal +70 damage
  • Level 60
Controlled Burn and Aggression Deterrent deal +76 damage
  • Level 65
Controlled Burn and Aggression Deterrent deal +84 damage
  • Level 70
Controlled Burn and Aggression Deterrent deal +92 damage
  • Level 75
Controlled Burn and Aggression Deterrent deal +100 damage
  • Level 80
Controlled Burn and Aggression Deterrent deal +108 damage
  • Level 85
Controlled Burn and Aggression Deterrent deal +116 damage
  • Level 90
Controlled Burn and Aggression Deterrent deal +124 damage
  • Level 95
Controlled Burn and Aggression Deterrent deal +132 damage
  • Level 100
Controlled Burn and Aggression Deterrent deal +140 damage
Level 100 - Stun Trap deals +344 damage to all nearby targets (when it activates) Uncommon Head, Ring

Click Expand to reveal

  • Level 5
Stun Trap deals +10 damage to all nearby targets (when it activates)
  • Level 10
Stun Trap deals +20 damage to all nearby targets (when it activates)
  • Level 15
Stun Trap deals +38 damage to all nearby targets (when it activates)
  • Level 20
Stun Trap deals +56 damage to all nearby targets (when it activates)
  • Level 25
Stun Trap deals +74 damage to all nearby targets (when it activates)
  • Level 30
Stun Trap deals +92 damage to all nearby targets (when it activates)
  • Level 35
Stun Trap deals +110 damage to all nearby targets (when it activates)
  • Level 40
Stun Trap deals +128 damage to all nearby targets (when it activates)
  • Level 45
Stun Trap deals +146 damage to all nearby targets (when it activates)
  • Level 50
Stun Trap deals +164 damage to all nearby targets (when it activates)
  • Level 55
Stun Trap deals +182 damage to all nearby targets (when it activates)
  • Level 60
Stun Trap deals +200 damage to all nearby targets (when it activates)
  • Level 65
Stun Trap deals +218 damage to all nearby targets (when it activates)
  • Level 70
Stun Trap deals +236 damage to all nearby targets (when it activates)
  • Level 75
Stun Trap deals +254 damage to all nearby targets (when it activates)
  • Level 80
Stun Trap deals +272 damage to all nearby targets (when it activates)
  • Level 85
Stun Trap deals +290 damage to all nearby targets (when it activates)
  • Level 90
Stun Trap deals +308 damage to all nearby targets (when it activates)
  • Level 95
Stun Trap deals +326 damage to all nearby targets (when it activates)
  • Level 100
Stun Trap deals +344 damage to all nearby targets (when it activates)
Level 100 - Stun Trap deals +55% damage to all nearby targets (when it activates) Uncommon OffHand, Feet

Click Expand to reveal

  • Level 5
Stun Trap deals +5% damage to all nearby targets (when it activates)
  • Level 10
Stun Trap deals +10% damage to all nearby targets (when it activates)
  • Level 15
Stun Trap deals +12.5% damage to all nearby targets (when it activates)
  • Level 20
Stun Trap deals +15% damage to all nearby targets (when it activates)
  • Level 25
Stun Trap deals +17.5% damage to all nearby targets (when it activates)
  • Level 30
Stun Trap deals +20% damage to all nearby targets (when it activates)
  • Level 35
Stun Trap deals +22.5% damage to all nearby targets (when it activates)
  • Level 40
Stun Trap deals +25% damage to all nearby targets (when it activates)
  • Level 45
Stun Trap deals +27.5% damage to all nearby targets (when it activates)
  • Level 50
Stun Trap deals +30% damage to all nearby targets (when it activates)
  • Level 55
Stun Trap deals +32.5% damage to all nearby targets (when it activates)
  • Level 60
Stun Trap deals +35% damage to all nearby targets (when it activates)
  • Level 65
Stun Trap deals +37.5% damage to all nearby targets (when it activates)
  • Level 70
Stun Trap deals +40% damage to all nearby targets (when it activates)
  • Level 75
Stun Trap deals +42.5% damage to all nearby targets (when it activates)
  • Level 80
Stun Trap deals +45% damage to all nearby targets (when it activates)
  • Level 85
Stun Trap deals +47.5% damage to all nearby targets (when it activates)
  • Level 90
Stun Trap deals +50% damage to all nearby targets (when it activates)
  • Level 95
Stun Trap deals +52.5% damage to all nearby targets (when it activates)
  • Level 100
Stun Trap deals +55% damage to all nearby targets (when it activates)
Level 100 - Stun Trap reuse timer is 12 seconds faster Uncommon Necklace

Click Expand to reveal

  • Level 5
Stun Trap reuse timer is 1 second faster
  • Level 10
Stun Trap reuse timer is 2 seconds faster
  • Level 15
Stun Trap reuse timer is 3 seconds faster
  • Level 20
Stun Trap reuse timer is 4 seconds faster
  • Level 25
Stun Trap reuse timer is 4.5 seconds faster
  • Level 30
Stun Trap reuse timer is 5 seconds faster
  • Level 35
Stun Trap reuse timer is 5.5 seconds faster
  • Level 40
Stun Trap reuse timer is 6 seconds faster
  • Level 45
Stun Trap reuse timer is 6.5 seconds faster
  • Level 50
Stun Trap reuse timer is 7 seconds faster
  • Level 55
Stun Trap reuse timer is 7.5 seconds faster
  • Level 60
Stun Trap reuse timer is 8 seconds faster
  • Level 65
Stun Trap reuse timer is 8.5 seconds faster
  • Level 70
Stun Trap reuse timer is 9 seconds faster
  • Level 75
Stun Trap reuse timer is 9.5 seconds faster
  • Level 80
Stun Trap reuse timer is 10 seconds faster
  • Level 85
Stun Trap reuse timer is 10.5 seconds faster
  • Level 90
Stun Trap reuse timer is 11 seconds faster
  • Level 95
Stun Trap reuse timer is 11.5 seconds faster
  • Level 100
Stun Trap reuse timer is 12 seconds faster
Level 100 - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap Uncommon Chest

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  • Level 5
Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
  • Level 10
Stun Trap deals +10 damage, and there's a 50% chance you'll place an extra trap
  • Level 15
Stun Trap deals +18 damage, and there's a 50% chance you'll place an extra trap
  • Level 20
Stun Trap deals +26 damage, and there's a 50% chance you'll place an extra trap
  • Level 25
Stun Trap deals +34 damage, and there's a 50% chance you'll place an extra trap
  • Level 30
Stun Trap deals +42 damage, and there's a 50% chance you'll place an extra trap
  • Level 35
Stun Trap deals +50 damage, and there's a 50% chance you'll place an extra trap
  • Level 40
Stun Trap deals +58 damage, and there's a 50% chance you'll place an extra trap
  • Level 45
Stun Trap deals +66 damage, and there's a 50% chance you'll place an extra trap
  • Level 50
Stun Trap deals +74 damage, and there's a 50% chance you'll place an extra trap
  • Level 55
Stun Trap deals +82 damage, and there's a 50% chance you'll place an extra trap
  • Level 60
Stun Trap deals +90 damage, and there's a 50% chance you'll place an extra trap
  • Level 65
Stun Trap deals +98 damage, and there's a 50% chance you'll place an extra trap
  • Level 70
Stun Trap deals +106 damage, and there's a 50% chance you'll place an extra trap
  • Level 75
Stun Trap deals +114 damage, and there's a 50% chance you'll place an extra trap
  • Level 80
Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
  • Level 85
Stun Trap deals +130 damage, and there's a 50% chance you'll place an extra trap
  • Level 90
Stun Trap deals +138 damage, and there's a 50% chance you'll place an extra trap
  • Level 95
Stun Trap deals +146 damage, and there's a 50% chance you'll place an extra trap
  • Level 100
Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap
Level 100 - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap Uncommon Legs

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  • Level 5
Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
  • Level 10
Stun Trap deals +10 damage, and there's a 50% chance you'll place an extra trap
  • Level 15
Stun Trap deals +18 damage, and there's a 50% chance you'll place an extra trap
  • Level 20
Stun Trap deals +26 damage, and there's a 50% chance you'll place an extra trap
  • Level 25
Stun Trap deals +34 damage, and there's a 50% chance you'll place an extra trap
  • Level 30
Stun Trap deals +42 damage, and there's a 50% chance you'll place an extra trap
  • Level 35
Stun Trap deals +50 damage, and there's a 50% chance you'll place an extra trap
  • Level 40
Stun Trap deals +58 damage, and there's a 50% chance you'll place an extra trap
  • Level 45
Stun Trap deals +66 damage, and there's a 50% chance you'll place an extra trap
  • Level 50
Stun Trap deals +74 damage, and there's a 50% chance you'll place an extra trap
  • Level 55
Stun Trap deals +82 damage, and there's a 50% chance you'll place an extra trap
  • Level 60
Stun Trap deals +90 damage, and there's a 50% chance you'll place an extra trap
  • Level 65
Stun Trap deals +98 damage, and there's a 50% chance you'll place an extra trap
  • Level 70
Stun Trap deals +106 damage, and there's a 50% chance you'll place an extra trap
  • Level 75
Stun Trap deals +114 damage, and there's a 50% chance you'll place an extra trap
  • Level 80
Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
  • Level 85
Stun Trap deals +130 damage, and there's a 50% chance you'll place an extra trap
  • Level 90
Stun Trap deals +138 damage, and there's a 50% chance you'll place an extra trap
  • Level 95
Stun Trap deals +146 damage, and there's a 50% chance you'll place an extra trap
  • Level 100
Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap
Level 100 - Privacy Field deals +48% damage to melee attackers Uncommon Head, Hands

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  • Level 5
Privacy Field deals +8% damage to melee attackers
  • Level 10
Privacy Field deals +10% damage to melee attackers
  • Level 15
Privacy Field deals +12% damage to melee attackers
  • Level 20
Privacy Field deals +14% damage to melee attackers
  • Level 25
Privacy Field deals +16% damage to melee attackers
  • Level 30
Privacy Field deals +18% damage to melee attackers
  • Level 35
Privacy Field deals +20% damage to melee attackers
  • Level 40
Privacy Field deals +22% damage to melee attackers
  • Level 45
Privacy Field deals +24% damage to melee attackers
  • Level 50
Privacy Field deals +26% damage to melee attackers
  • Level 55
Privacy Field deals +28% damage to melee attackers
  • Level 60
Privacy Field deals +30% damage to melee attackers
  • Level 65
Privacy Field deals +32% damage to melee attackers
  • Level 70
Privacy Field deals +34% damage to melee attackers
  • Level 75
Privacy Field deals +36% damage to melee attackers
  • Level 80
Privacy Field deals +38% damage to melee attackers
  • Level 85
Privacy Field deals +40.5% damage to melee attackers
  • Level 90
Privacy Field deals +43% damage to melee attackers
  • Level 95
Privacy Field deals +45.5% damage to melee attackers
  • Level 100
Privacy Field deals +48% damage to melee attackers
Level 100 - Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away Epic Feet

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  • Level 5
Privacy Field deals +4 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 10
Privacy Field deals +6 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 15
Privacy Field deals +8 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 20
Privacy Field deals +10 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 25
Privacy Field deals +12 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 30
Privacy Field deals +14 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 35
Privacy Field deals +16 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 40
Privacy Field deals +18 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 45
Privacy Field deals +20 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 50
Privacy Field deals +22 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 55
Privacy Field deals +24 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 60
Privacy Field deals +26 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 65
Privacy Field deals +28 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 70
Privacy Field deals +30 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 75
Privacy Field deals +32 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 80
Privacy Field deals +34 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 85
Privacy Field deals +36 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 90
Privacy Field deals +38 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 95
Privacy Field deals +40 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 100
Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away
Level 100 - While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you Epic Necklace

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  • Level 5
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 3 Power to you
  • Level 10
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 4 Power to you
  • Level 15
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 5 Power to you
  • Level 20
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 6 Power to you
  • Level 25
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 7 Power to you
  • Level 30
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 8 Power to you
  • Level 35
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 10 Power to you
  • Level 40
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 12 Power to you
  • Level 45
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 14 Power to you
  • Level 50
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 16 Power to you
  • Level 55
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 18 Power to you
  • Level 60
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 20 Power to you
  • Level 65
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 22 Power to you
  • Level 70
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 24 Power to you
  • Level 75
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 25 Power to you
  • Level 80
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 27 Power to you
  • Level 85
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 29 Power to you
  • Level 90
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 30 Power to you
  • Level 95
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 32 Power to you
  • Level 100
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you
Level 100 - Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47 Epic OffHand

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  • Level 5
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +9
  • Level 10
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +11
  • Level 15
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +13
  • Level 20
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +15
  • Level 25
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +17
  • Level 30
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +19
  • Level 35
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +21
  • Level 40
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +23
  • Level 45
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +25
  • Level 50
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +27
  • Level 55
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +29
  • Level 60
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +31
  • Level 65
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +33
  • Level 70
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +35
  • Level 75
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +37
  • Level 80
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +39
  • Level 85
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +41
  • Level 90
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +43
  • Level 95
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +45
  • Level 100
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47
Level 100 - Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48 Epic MainHand

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  • Level 5
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +10
  • Level 10
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +12
  • Level 15
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +14
  • Level 20
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +16
  • Level 25
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +18
  • Level 30
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +20
  • Level 35
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +22
  • Level 40
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +24
  • Level 45
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +26
  • Level 50
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +28
  • Level 55
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +30
  • Level 60
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +32
  • Level 65
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +34
  • Level 70
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +36
  • Level 75
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +38
  • Level 80
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +40
  • Level 85
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +42
  • Level 90
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +44
  • Level 95
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +46
  • Level 100
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48
Level 100 - When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds Epic Chest, Ring

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  • Level 5
When Privacy Field deals damage, it also ignites the suspect, dealing 4 damage over 8 seconds
  • Level 10
When Privacy Field deals damage, it also ignites the suspect, dealing 8 damage over 8 seconds
  • Level 15
When Privacy Field deals damage, it also ignites the suspect, dealing 12 damage over 8 seconds
  • Level 20
When Privacy Field deals damage, it also ignites the suspect, dealing 16 damage over 8 seconds
  • Level 25
When Privacy Field deals damage, it also ignites the suspect, dealing 20 damage over 8 seconds
  • Level 30
When Privacy Field deals damage, it also ignites the suspect, dealing 24 damage over 8 seconds
  • Level 35
When Privacy Field deals damage, it also ignites the suspect, dealing 28 damage over 8 seconds
  • Level 40
When Privacy Field deals damage, it also ignites the suspect, dealing 32 damage over 8 seconds
  • Level 45
When Privacy Field deals damage, it also ignites the suspect, dealing 36 damage over 8 seconds
  • Level 50
When Privacy Field deals damage, it also ignites the suspect, dealing 40 damage over 8 seconds
  • Level 55
When Privacy Field deals damage, it also ignites the suspect, dealing 44 damage over 8 seconds
  • Level 60
When Privacy Field deals damage, it also ignites the suspect, dealing 48 damage over 8 seconds
  • Level 65
When Privacy Field deals damage, it also ignites the suspect, dealing 52 damage over 8 seconds
  • Level 70
When Privacy Field deals damage, it also ignites the suspect, dealing 56 damage over 8 seconds
  • Level 75
When Privacy Field deals damage, it also ignites the suspect, dealing 60 damage over 8 seconds
  • Level 80
When Privacy Field deals damage, it also ignites the suspect, dealing 64 damage over 8 seconds
  • Level 85
When Privacy Field deals damage, it also ignites the suspect, dealing 68 damage over 8 seconds
  • Level 90
When Privacy Field deals damage, it also ignites the suspect, dealing 72 damage over 8 seconds
  • Level 95
When Privacy Field deals damage, it also ignites the suspect, dealing 76 damage over 8 seconds
  • Level 100
When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds
Level 100 - Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds Epic Head

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  • Level 1
Coordinated Assault causes all allies' Melee attacks to cost -3 Power for 30 seconds
  • Level 20
Coordinated Assault causes all allies' Melee attacks to cost -5 Power for 30 seconds
  • Level 30
Coordinated Assault causes all allies' Melee attacks to cost -7 Power for 30 seconds
  • Level 40
Coordinated Assault causes all allies' Melee attacks to cost -9 Power for 30 seconds
  • Level 50
Coordinated Assault causes all allies' Melee attacks to cost -11 Power for 30 seconds
  • Level 60
Coordinated Assault causes all allies' Melee attacks to cost -13 Power for 30 seconds
  • Level 70
Coordinated Assault causes all allies' Melee attacks to cost -15 Power for 30 seconds
  • Level 80
Coordinated Assault causes all allies' Melee attacks to cost -17 Power for 30 seconds
  • Level 90
Coordinated Assault causes all allies' Melee attacks to cost -19 Power for 30 seconds
  • Level 100
Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds
Level 100 - Coordinated Assault increases all allies' Max Health +57 for 30 seconds Epic OffHand

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  • Level 5
Coordinated Assault increases all allies' Max Health +5 for 30 seconds
  • Level 10
Coordinated Assault increases all allies' Max Health +7 for 30 seconds
  • Level 15
Coordinated Assault increases all allies' Max Health +9 for 30 seconds
  • Level 20
Coordinated Assault increases all allies' Max Health +11 for 30 seconds
  • Level 25
Coordinated Assault increases all allies' Max Health +13 for 30 seconds
  • Level 30
Coordinated Assault increases all allies' Max Health +15 for 30 seconds
  • Level 35
Coordinated Assault increases all allies' Max Health +18 for 30 seconds
  • Level 40
Coordinated Assault increases all allies' Max Health +21 for 30 seconds
  • Level 45
Coordinated Assault increases all allies' Max Health +24 for 30 seconds
  • Level 50
Coordinated Assault increases all allies' Max Health +27 for 30 seconds
  • Level 55
Coordinated Assault increases all allies' Max Health +30 for 30 seconds
  • Level 60
Coordinated Assault increases all allies' Max Health +33 for 30 seconds
  • Level 65
Coordinated Assault increases all allies' Max Health +36 for 30 seconds
  • Level 70
Coordinated Assault increases all allies' Max Health +39 for 30 seconds
  • Level 75
Coordinated Assault increases all allies' Max Health +42 for 30 seconds
  • Level 80
Coordinated Assault increases all allies' Max Health +45 for 30 seconds
  • Level 85
Coordinated Assault increases all allies' Max Health +48 for 30 seconds
  • Level 90
Coordinated Assault increases all allies' Max Health +51 for 30 seconds
  • Level 95
Coordinated Assault increases all allies' Max Health +54 for 30 seconds
  • Level 100
Coordinated Assault increases all allies' Max Health +57 for 30 seconds
Level 100 - Coordinated Assault increases all allies' Max Armor +83 for 30 seconds Rare Necklace

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  • Level 5
Coordinated Assault increases all allies' Max Armor +7 for 30 seconds
  • Level 10
Coordinated Assault increases all allies' Max Armor +11 for 30 seconds
  • Level 15
Coordinated Assault increases all allies' Max Armor +15 for 30 seconds
  • Level 20
Coordinated Assault increases all allies' Max Armor +19 for 30 seconds
  • Level 25
Coordinated Assault increases all allies' Max Armor +23 for 30 seconds
  • Level 30
Coordinated Assault increases all allies' Max Armor +27 for 30 seconds
  • Level 35
Coordinated Assault increases all allies' Max Armor +31 for 30 seconds
  • Level 40
Coordinated Assault increases all allies' Max Armor +35 for 30 seconds
  • Level 45
Coordinated Assault increases all allies' Max Armor +39 for 30 seconds
  • Level 50
Coordinated Assault increases all allies' Max Armor +43 for 30 seconds
  • Level 55
Coordinated Assault increases all allies' Max Armor +47 for 30 seconds
  • Level 60
Coordinated Assault increases all allies' Max Armor +51 for 30 seconds
  • Level 65
Coordinated Assault increases all allies' Max Armor +55 for 30 seconds
  • Level 70
Coordinated Assault increases all allies' Max Armor +59 for 30 seconds
  • Level 75
Coordinated Assault increases all allies' Max Armor +63 for 30 seconds
  • Level 80
Coordinated Assault increases all allies' Max Armor +67 for 30 seconds
  • Level 85
Coordinated Assault increases all allies' Max Armor +71 for 30 seconds
  • Level 90
Coordinated Assault increases all allies' Max Armor +75 for 30 seconds
  • Level 95
Coordinated Assault increases all allies' Max Armor +79 for 30 seconds
  • Level 100
Coordinated Assault increases all allies' Max Armor +83 for 30 seconds
Level 100 - Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds Uncommon MainHand, Legs

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  • Level 5
Coordinated Assault causes all allies' melee attacks to deal up to +15 damage (randomly determined for each attack) for 30 seconds
  • Level 10
Coordinated Assault causes all allies' melee attacks to deal up to +20 damage (randomly determined for each attack) for 30 seconds
  • Level 15
Coordinated Assault causes all allies' melee attacks to deal up to +25 damage (randomly determined for each attack) for 30 seconds
  • Level 20
Coordinated Assault causes all allies' melee attacks to deal up to +30 damage (randomly determined for each attack) for 30 seconds
  • Level 25
Coordinated Assault causes all allies' melee attacks to deal up to +35 damage (randomly determined for each attack) for 30 seconds
  • Level 30
Coordinated Assault causes all allies' melee attacks to deal up to +40 damage (randomly determined for each attack) for 30 seconds
  • Level 35
Coordinated Assault causes all allies' melee attacks to deal up to +45 damage (randomly determined for each attack) for 30 seconds
  • Level 40
Coordinated Assault causes all allies' melee attacks to deal up to +50 damage (randomly determined for each attack) for 30 seconds
  • Level 45
Coordinated Assault causes all allies' melee attacks to deal up to +55 damage (randomly determined for each attack) for 30 seconds
  • Level 50
Coordinated Assault causes all allies' melee attacks to deal up to +60 damage (randomly determined for each attack) for 30 seconds
  • Level 55
Coordinated Assault causes all allies' melee attacks to deal up to +65 damage (randomly determined for each attack) for 30 seconds
  • Level 60
Coordinated Assault causes all allies' melee attacks to deal up to +70 damage (randomly determined for each attack) for 30 seconds
  • Level 65
Coordinated Assault causes all allies' melee attacks to deal up to +75 damage (randomly determined for each attack) for 30 seconds
  • Level 70
Coordinated Assault causes all allies' melee attacks to deal up to +80 damage (randomly determined for each attack) for 30 seconds
  • Level 75
Coordinated Assault causes all allies' melee attacks to deal up to +85 damage (randomly determined for each attack) for 30 seconds
  • Level 80
Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds
  • Level 85
Coordinated Assault causes all allies' melee attacks to deal up to +95 damage (randomly determined for each attack) for 30 seconds
  • Level 90
Coordinated Assault causes all allies' melee attacks to deal up to +100 damage (randomly determined for each attack) for 30 seconds
  • Level 95
Coordinated Assault causes all allies' melee attacks to deal up to +105 damage (randomly determined for each attack) for 30 seconds
  • Level 100
Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds
Level 100 - Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds Epic Hands, Feet

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  • Level 1
Coordinated Assault grants all allies +1 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
  • Level 20
Coordinated Assault grants all allies +2 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
  • Level 30
Coordinated Assault grants all allies +3 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
  • Level 40
Coordinated Assault grants all allies +4 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
  • Level 50
Coordinated Assault grants all allies +5 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
  • Level 60
Coordinated Assault grants all allies +6 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
  • Level 70
Coordinated Assault grants all allies +7 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
  • Level 80
Coordinated Assault grants all allies +8 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
  • Level 90
Coordinated Assault grants all allies +9 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
  • Level 100
Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
Level 100 - Aggression Deterrent Damage +55% Uncommon OffHand, Head

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  • Level 5
Aggression Deterrent Damage +5%
  • Level 10
Aggression Deterrent Damage +7%
  • Level 15
Aggression Deterrent Damage +9%
  • Level 20
Aggression Deterrent Damage +11%
  • Level 25
Aggression Deterrent Damage +13%
  • Level 30
Aggression Deterrent Damage +15%
  • Level 35
Aggression Deterrent Damage +17%
  • Level 40
Aggression Deterrent Damage +19%
  • Level 45
Aggression Deterrent Damage +22%
  • Level 50
Aggression Deterrent Damage +25%
  • Level 55
Aggression Deterrent Damage +28%
  • Level 60
Aggression Deterrent Damage +31%
  • Level 65
Aggression Deterrent Damage +34%
  • Level 70
Aggression Deterrent Damage +37%
  • Level 75
Aggression Deterrent Damage +40%
  • Level 80
Aggression Deterrent Damage +43%
  • Level 85
Aggression Deterrent Damage +46%
  • Level 90
Aggression Deterrent Damage +49%
  • Level 95
Aggression Deterrent Damage +52%
  • Level 100
Aggression Deterrent Damage +55%
of Hot Acid Level 100 - Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds Uncommon Hands, MainHand

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  • Level 5
Aggression Deterrent ignites all targets, dealing 24 Fire damage over 8 seconds
  • Level 10
Aggression Deterrent ignites all targets, dealing 40 Fire damage over 8 seconds
  • Level 15
Aggression Deterrent ignites all targets, dealing 56 Fire damage over 8 seconds
  • Level 20
Aggression Deterrent ignites all targets, dealing 72 Fire damage over 8 seconds
  • Level 25
Aggression Deterrent ignites all targets, dealing 88 Fire damage over 8 seconds
  • Level 30
Aggression Deterrent ignites all targets, dealing 104 Fire damage over 8 seconds
  • Level 35
Aggression Deterrent ignites all targets, dealing 120 Fire damage over 8 seconds
  • Level 40
Aggression Deterrent ignites all targets, dealing 136 Fire damage over 8 seconds
  • Level 45
Aggression Deterrent ignites all targets, dealing 152 Fire damage over 8 seconds
  • Level 50
Aggression Deterrent ignites all targets, dealing 168 Fire damage over 8 seconds
  • Level 55
Aggression Deterrent ignites all targets, dealing 184 Fire damage over 8 seconds
  • Level 60
Aggression Deterrent ignites all targets, dealing 200 Fire damage over 8 seconds
  • Level 65
Aggression Deterrent ignites all targets, dealing 216 Fire damage over 8 seconds
  • Level 70
Aggression Deterrent ignites all targets, dealing 232 Fire damage over 8 seconds
  • Level 75
Aggression Deterrent ignites all targets, dealing 248 Fire damage over 8 seconds
  • Level 80
Aggression Deterrent ignites all targets, dealing 264 Fire damage over 8 seconds
  • Level 85
Aggression Deterrent ignites all targets, dealing 280 Fire damage over 8 seconds
  • Level 90
Aggression Deterrent ignites all targets, dealing 296 Fire damage over 8 seconds
  • Level 95
Aggression Deterrent ignites all targets, dealing 312 Fire damage over 8 seconds
  • Level 100
Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds
Level 100 - Aggression Deterrent Range +5. Aggression Deterrent Damage +43 Uncommon Ring, Feet

Click Expand to reveal

  • Level 5
Aggression Deterrent Range +1. Aggression Deterrent Damage +5
  • Level 10
Aggression Deterrent Range +1. Aggression Deterrent Damage +7
  • Level 15
Aggression Deterrent Range +1. Aggression Deterrent Damage +9
  • Level 20
Aggression Deterrent Range +1. Aggression Deterrent Damage +11
  • Level 25
Aggression Deterrent Range +2. Aggression Deterrent Damage +13
  • Level 30
Aggression Deterrent Range +2. Aggression Deterrent Damage +15
  • Level 35
Aggression Deterrent Range +2. Aggression Deterrent Damage +17
  • Level 40
Aggression Deterrent Range +2. Aggression Deterrent Damage +19
  • Level 45
Aggression Deterrent Range +3. Aggression Deterrent Damage +21
  • Level 50
Aggression Deterrent Range +3. Aggression Deterrent Damage +23
  • Level 55
Aggression Deterrent Range +3. Aggression Deterrent Damage +25
  • Level 60
Aggression Deterrent Range +3. Aggression Deterrent Damage +27
  • Level 65
Aggression Deterrent Range +4. Aggression Deterrent Damage +29
  • Level 70
Aggression Deterrent Range +4. Aggression Deterrent Damage +31
  • Level 75
Aggression Deterrent Range +4. Aggression Deterrent Damage +33
  • Level 80
Aggression Deterrent Range +4. Aggression Deterrent Damage +35
  • Level 85
Aggression Deterrent Range +5. Aggression Deterrent Damage +37
  • Level 90
Aggression Deterrent Range +5. Aggression Deterrent Damage +39
  • Level 95
Aggression Deterrent Range +5. Aggression Deterrent Damage +41
  • Level 100
Aggression Deterrent Range +5. Aggression Deterrent Damage +43

Warden Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2 Max Health +104
Max Power +91
53 Max Health +2
Max Power +1
Max Health +106
Max Power +92
54 Max Health +2 Max Health +108
Max Power +92
55 Max Health +2
Max Power +1
Max Health +110
Max Power +93
56 Max Health +2 Max Health +112
Max Power +93
57 Max Health +2
Max Power +1
Max Health +114
Max Power +94
58 Max Health +2 Max Health +116
Max Power +94
59 Max Health +2
Max Power +1
Max Health +118
Max Power +95
60 Max Health +2 Max Health +120
Max Power +95
61 Max Health +2 Max Health +122
Max Power +95
62 Max Health +2 Max Health +124
Max Power +95
63 Max Health +2 Max Health +126
Max Power +95
64 Max Health +2 Max Health +128
Max Power +95
65 Max Health +2 Max Health +130
Max Power +95
66 Max Health +2 Max Health +132
Max Power +95
67 Max Health +2 Max Health +134
Max Power +95
68 Max Health +2 Max Health +136
Max Power +95
69 Max Health +2 Max Health +138
Max Power +95
70 Max Health +2 Max Health +140
Max Power +95
71 Max Health +2 Max Health +142
Max Power +95
72 Max Health +2 Max Health +144
Max Power +95
73 Max Health +2 Max Health +146
Max Power +95
74 Max Health +2 Max Health +148
Max Power +95
75 Max Health +2 Max Health +150
Max Power +95
76 Max Health +2 Max Health +152
Max Power +95
77 Max Health +2 Max Health +154
Max Power +95
78 Max Health +2 Max Health +156
Max Power +95
79 Max Health +2 Max Health +158
Max Power +95
80 Max Health +2 Max Health +160
Max Power +95
81 Max Health +2 Max Health +162
Max Power +95
82 Max Health +2 Max Health +164
Max Power +95
83 Max Health +2 Max Health +166
Max Power +95
84 Max Health +2 Max Health +168
Max Power +95
85 Max Health +2 Max Health +170
Max Power +95
86 Max Health +2 Max Health +172
Max Power +95
87 Max Health +2 Max Health +174
Max Power +95
88 Max Health +2 Max Health +176
Max Power +95
89 Max Health +2 Max Health +178
Max Power +95
90 Max Health +2 Max Health +180
Max Power +95
91 Max Health +2 Max Health +182
Max Power +95
92 Max Health +2 Max Health +184
Max Power +95
93 Max Health +2 Max Health +186
Max Power +95
94 Max Health +2 Max Health +188
Max Power +95
95 Max Health +2 Max Health +190
Max Power +95
96 Max Health +2 Max Health +192
Max Power +95
97 Max Health +2 Max Health +194
Max Power +95
98 Max Health +2 Max Health +196
Max Power +95
99 Max Health +2 Max Health +198
Max Power +95
100 Max Health +2 Max Health +200
Max Power +95

Warden Level Up Rewards

Level Reward
30 Gain Ability: Warning Jolt

Warden Experience Table

Click Expand to view the Experience Table for Warden. New Wardens begin at Level 30.

Level Experience Total Experience
1 10 10
2 17 27
3 38 65
4 61 126
5 102 228
6 138 366
7 198 564
8 242 806
9 321 1127
10 384 1511
11 482 1993
12 548 2541
13 675 3216
14 775 3991
15 938 4929
16 1072 6001
17 1284 7285
18 1474 8759
19 1749 10508
20 1951 12459
21 2304 14763
22 2618 17381
23 3039 20420
24 3411 23831
25 4003 27834
26 4469 32303
27 5168 37471
28 5840 43311
29 6736 50047
30 7606 57653
31 8844 66497
32 9855 76352
33 11441 87793
34 12928 100721
35 14853 115574
36 16778 132352
37 18952 151304
38 21486 172790
39 24435 197225
40 27295 224520
41 30724 255244
42 34269 289513
43 38375 327888
44 42996 370884
45 48193 419077
46 53744 472821
47 60126 532947
48 66951 599898
49 74953 674851
50 83730 758581
51 93278 851859
52 104609 956468
53 117085 1073553
54 131925 1205478
55 148420 1353898
56 167421 1521319
57 188650 1709969
58 213903 1923872
59 242269 2166141
60 275967 2442108
61 312948 2755056
62 355550 3110606
63 404523 3515129
64 460713 3975842
65 525075 4500917
66 598688 5099605
67 682763 5782368
68 778669 6561037
69 887940 7448977
70 1012308 8461285
71 1153715 9615000
72 1314344 10929344
73 1496649 12425993
74 1703383 14129376
75 1937635 16067011
76 2202870 18269881
77 2502977 20772858
78 2842310 23615168
79 3225753 26840921
80 3658774 30499695
81 4147500 34647195
82 4698787 39345982
83 5320311 44666293
84 6020661 50686954
85 6809446 57496400
86 7697409 65193809
87 8696566 73890375
88 9820346 83710721
89 11083757 94794478
90 12503569 107298047
91 14098512 121396559
92 15889507 137286066
93 17899912 155185978
94 20155802 175341780
95 22686282 198028062
96 25523827 223551889
97 28704673 252256562
98 32269237 284525799
99 36262597 320788396
100 40735019 361523415


Trivia

The warden skill originated as a skill based on the Charged Pig, but ultimately grew in scope until it became a skill that pairs with all Beast Forms.