Difference between revisions of "Mentalism"
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{{Skill infobox | {{Skill infobox | ||
|title = Mentalism | |title = Mentalism | ||
− | |image = [[File: | + | |image = [[File:Empty_Placeholder.png]] |
|caption = The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities. | |caption = The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities. | ||
|skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> | |skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> | ||
− | |maxlevel = | + | |maxlevel = 90 <!-- List without bonus levels --> |
|req = <!-- Any other skills needed to gain this skill --> | |req = <!-- Any other skills needed to gain this skill --> | ||
− | |skilltrainers = [[Echur]], [[Mu]], [[Rohina]], [[Raina]] <!-- List skill trainers, 3 max --> | + | |skilltrainers = [[Echur]], [[Mu]], [[Yoy]], [[Rohina]], [[Raina]] <!-- List skill trainers, 3 max --> |
}} | }} | ||
− | |||
{{Quote| | {{Quote| | ||
The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. | The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. | ||
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=== Training {{msg:BASEPAGENAME}} === | === Training {{msg:BASEPAGENAME}} === | ||
* Learned from [[Echur]] in [[Serbule Keep]] after completing a few errands. | * Learned from [[Echur]] in [[Serbule Keep]] after completing a few errands. | ||
− | * [[Mu]] in [[Myconian Cave]] teaches further skills with sufficient favor. | + | * [[Mu]] and [[Yoy]] in [[Myconian Cave]] teaches further skills with sufficient favor. |
− | * [[Rohina]] trains '''Mentalism''' level 51-60 for | + | * [[Rohina]] trains '''Mentalism''' level 51-60 for 20,000 councils <sup>Needs confirmation</sup> (Friends favor) and level 61-70 for 100,000 councils (? Favor Level <= Best Friends) |
− | * [[Raina]] unlocks 71-80. | + | * [[Raina]] unlocks 71-80 for 400,000 councils<sup>Needs confirmation</sup> plus 3 {{Item|Royal Jelly}} (? Favor Level). |
+ | * Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]]. | ||
== Connected Skills == | == Connected Skills == | ||
===== Sub-Skills: ===== | ===== Sub-Skills: ===== | ||
− | * | + | * [[Fairy Magic]] |
− | + | ||
− | |||
===== Related Skills: ===== | ===== Related Skills: ===== | ||
− | * | + | : [[Mentalism]] is a very diverse skill with many good combos depending on the route you take. Generally you will want to focus on Electric or psychic damage mods depending on which other skill you choose. Mentalism is also a great choice for healing. I will list some good damage combos below: |
+ | : | ||
+ | * [[Psychology]] Amazing direct psychic damage potential. Good Crowd Control. No Form or weapon requirements. BIG CRITS. Very, Very good as long as your foes don't resist Psychic damage. | ||
+ | * [[Vampirism]] The only other real option for a full psychic damage build. Has access to psychic Vulnerability and phrenology crit chance with the right mods too. Also scales indirect psychic damage with the right mods. | ||
+ | * [[Hammer]] Huge lightning damage but high mana costs. Can buff the whole team with extra lightning damage. | ||
+ | * [[Necromancy]] This combo makes great lightning damage dealer. Its even better if you have [[Fairy Magic]]. The other the main synergy is indirect psychic damage which isn't as potent in most situations. | ||
+ | * [[Warden]] This makes a for a good lightning damage focused build with potential for a mixed lightning/fire build is you have [[Fairy Magic]]. | ||
+ | |||
===== Synergy Levels: ===== | ===== Synergy Levels: ===== | ||
Bonus [[Synergy Levels]] to [[Mentalism]] can be obtained from the following skills and levels: | Bonus [[Synergy Levels]] to [[Mentalism]] can be obtained from the following skills and levels: | ||
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! align="left" | '''Ability Type''' | ! align="left" | '''Ability Type''' | ||
|- | |- | ||
− | | | + | |{{Ability icon|Psi Health Wave|1}} '''Psi Health Wave''' (1-3) || 1/20/38 || Level Up ||You and nearby allies began to heal every few seconds.|| N/A || Signature Support |
|- | |- | ||
− | | | + | |{{Ability icon|Mindreave|1}} '''Mindreave''' (1-4) || 3/18/35/50 || Level Up ||You rip at the target's synapses. Bypasses armor. || Psychic || Basic Attack |
|- | |- | ||
− | | | + | |{{Ability icon|Psi Armor Wave|1}} '''Psi Armor Wave''' (1-3) || 5/25/45 || Level Up ||You and nearby allies begin to recover lost armor every few seconds. || N/A || Signature Support |
|- | |- | ||
− | | | + | |{{Ability icon|System Shock|1}} '''System Shock''' (1-3) || 7/30/47 || Level Up ||Fling a bolt of electricity with your mind. || Electricity || Core Attack |
|- | |- | ||
− | | | + | |{{Ability icon|Psi Power Wave|1}} '''Psi Power Wave''' (1-3) || 10/33/49 || Level Up ||You and nearby allies begin to recover lost power every few seconds. || N/A || Signature Support |
|- | |- | ||
− | | | + | |{{Ability icon|Reconstruct|1}} '''Reconstruct''' (1-3) || 13/23/43 || Level Up ||Heal yourself or an ally. || N/A || Major Healing |
|- | |- | ||
− | | | + | |{{Ability icon|Psi Adrenaline Wave|1}} '''Psi Adrenaline Wave''' (1-2) || 16/40 || Level Up ||You and nearby allies begin to do additional damage with every attack || N/A || Signature Support |
|- | |- | ||
− | | | + | |{{Ability icon|Panic Charge|1}} '''Panic Charge''' (1-3) || 26/37/48 || Level Up ||Fling bolts of electricity in all directions. || Electricity || |
|- | |- | ||
− | | | + | |{{Ability icon|Revitalize|1}} '''Revitalize''' (1-3) || 13/22/42 || [[Mu]] ||Heal yourself or a selected ally. || N/A || Minor Healing Ability |
|- | |- | ||
− | | | + | |{{Ability icon|Agonize|1}} '''Agonize''' (1-3) || 15/30/45 || [[Mu]] ||Corrupt the target's mind, ripping away their memories. || Psychic || Epic Attack |
|- | |- | ||
− | | | + | |{{Ability icon|Electrify|1}} '''Electrify''' (1-2) || 22/37 || [[Mu]] ||Blast the target with electricity. Extremely effective against vulnerable targets. || Electricity || Nice Attack |
|- | |- | ||
− | | | + | |{{Ability icon|Pain Bubble|1}} '''Pain Bubble''' (1-3) || 15/30/45 || [[Mu ]] ||Encase your target in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150%/175%/200% of the damage they thought they avoided. || Psychic || Signature Debuff |
|} | |} | ||
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! align="left" | '''Ability Type''' | ! align="left" | '''Ability Type''' | ||
|- | |- | ||
− | | | + | |{{Ability icon|Revitalize|1}} '''Revitalize''' (4-5) || 57/70 || [[Mu]] ||Heal yourself or a selected ally. || N/A || Minor Healing Ability |
|- | |- | ||
− | | | + | |{{Ability icon|Agonize|1}} '''Agonize''' 4 || 60 || [[Mu]] ||Corrupt the target's mind, ripping away their memories. || Psychic || Epic Attack |
|- | |- | ||
− | | | + | |{{Ability icon|Electrify|1}} '''Electrify''' (3-5) || 52/67/73 || [[Mu]] ||Blast the target with electricity. Extremely effective against vulnerable targets. || Electricity || Nice Attack |
|- | |- | ||
− | | | + | |{{Ability icon|Pain Bubble|1}} '''Pain Bubble''' 4 || 60 || [[Mu ]] ||Encase your target in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 225% of the damage they thought they avoided. || Psychic || Signature Debuff |
+ | |- | ||
+ | |{{Ability icon|Mindworm|1}} '''Mindworm''' (1-3) || 20/30/40 || [[Yoy]] ||. || Psychic || Attack | ||
|} | |} | ||
{{:{{msg:BASEPAGENAME}}/Abilities}} | {{:{{msg:BASEPAGENAME}}/Abilities}} | ||
− | === | + | |
− | + | ===Psi Wave Mechanics=== | |
+ | * All four psi-wave abilities share a single cooldown. | ||
===Equipment=== | ===Equipment=== |
Latest revision as of 13:11, 1 April 2025
“The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.
Mentalism Overview
Mentalism is a skill that makes use of Psychic energy to both attack and support. Advanced Mentalists can gain critical-hit chances to their attacks by studying Phrenology.
In-Game Description
The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities.
Training Mentalism
- Learned from Echur in Serbule Keep after completing a few errands.
- Mu and Yoy in Myconian Cave teaches further skills with sufficient favor.
- Rohina trains Mentalism level 51-60 for 20,000 councils Needs confirmation (Friends favor) and level 61-70 for 100,000 councils (? Favor Level <= Best Friends)
- Raina unlocks 71-80 for 400,000 councilsNeeds confirmation plus 3 (? Favor Level).
- Levels 81-90 are unlocked by Reinath deep beneath Povus.
Connected Skills
Sub-Skills:
Related Skills:
- Mentalism is a very diverse skill with many good combos depending on the route you take. Generally you will want to focus on Electric or psychic damage mods depending on which other skill you choose. Mentalism is also a great choice for healing. I will list some good damage combos below:
- Psychology Amazing direct psychic damage potential. Good Crowd Control. No Form or weapon requirements. BIG CRITS. Very, Very good as long as your foes don't resist Psychic damage.
- Vampirism The only other real option for a full psychic damage build. Has access to psychic Vulnerability and phrenology crit chance with the right mods too. Also scales indirect psychic damage with the right mods.
- Hammer Huge lightning damage but high mana costs. Can buff the whole team with extra lightning damage.
- Necromancy This combo makes great lightning damage dealer. Its even better if you have Fairy Magic. The other the main synergy is indirect psychic damage which isn't as potent in most situations.
- Warden This makes a for a good lightning damage focused build with potential for a mixed lightning/fire build is you have Fairy Magic.
Synergy Levels:
Bonus Synergy Levels to Mentalism can be obtained from the following skills and levels:
- Psychology
- Level 34, 41
- Meditation
- Level 40
- Holistic Wellness
- Level 48
- Phrenology
- Level 50, and level 50 in each subskill
- Gender Studies
- Level 35
Mentalism Basic Abilities
As you level Mentalism, you will learn the following abilities:
Ability | Req. Level | Learn From | Description | Damage Type | Ability Type |
---|---|---|---|---|---|
![]() |
1/20/38 | Level Up | You and nearby allies began to heal every few seconds. | N/A | Signature Support |
![]() |
3/18/35/50 | Level Up | You rip at the target's synapses. Bypasses armor. | Psychic | Basic Attack |
![]() |
5/25/45 | Level Up | You and nearby allies begin to recover lost armor every few seconds. | N/A | Signature Support |
![]() |
7/30/47 | Level Up | Fling a bolt of electricity with your mind. | Electricity | Core Attack |
![]() |
10/33/49 | Level Up | You and nearby allies begin to recover lost power every few seconds. | N/A | Signature Support |
![]() |
13/23/43 | Level Up | Heal yourself or an ally. | N/A | Major Healing |
![]() |
16/40 | Level Up | You and nearby allies begin to do additional damage with every attack | N/A | Signature Support |
![]() |
26/37/48 | Level Up | Fling bolts of electricity in all directions. | Electricity | |
![]() |
13/22/42 | Mu | Heal yourself or a selected ally. | N/A | Minor Healing Ability |
![]() |
15/30/45 | Mu | Corrupt the target's mind, ripping away their memories. | Psychic | Epic Attack |
![]() |
22/37 | Mu | Blast the target with electricity. Extremely effective against vulnerable targets. | Electricity | Nice Attack |
![]() |
15/30/45 | Mu | Encase your target in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150%/175%/200% of the damage they thought they avoided. | Psychic | Signature Debuff |
Mentalism Advanced Abilities
Upon reaching higher levels, experts of the Mentalism Skill may learn the following abilities:
Ability | Req. Level | Learn From | Description | Damage Type | Ability Type |
---|---|---|---|---|---|
![]() |
57/70 | Mu | Heal yourself or a selected ally. | N/A | Minor Healing Ability |
![]() |
60 | Mu | Corrupt the target's mind, ripping away their memories. | Psychic | Epic Attack |
![]() |
52/67/73 | Mu | Blast the target with electricity. Extremely effective against vulnerable targets. | Electricity | Nice Attack |
![]() |
60 | Mu | Encase your target in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 225% of the damage they thought they avoided. | Psychic | Signature Debuff |
![]() |
20/30/40 | Yoy | . | Psychic | Attack |
Mentalism Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | [Expand] Source |
---|
Psi Wave Mechanics
- All four psi-wave abilities share a single cooldown.
Equipment
Belt of The Alchemist increases Base Damage dealt with Mentalism and Battle Chemistry skills by 6%. Can be bought from Marna.
Belt of The Monk increases Base Damage dealt with Mentalism and Unarmed combat skills by 6%. Can be bought from Echur.
Belt of The Medic increases Base Damage dealt with Mentalism and Psychology combat skills by 6%. Can be bought from Echur.
Belt of The Mindfist increases Base Damage dealt with Mentalism and Hammer combat skills by 6%. Can be bought from Agrashab.
Belt of The Freeze Wizard increases Base Damage dealt with Mentalism and Ice Magic combat skills by 6%. Can be bought from Ukorga.
Belt of The Wise Duelist increases Base Damage dealt with Mentalism and Sword combat skills by 6%. Can be found through rare drops.
Belt of The Cruel Tormenter increases Base Damage dealt with Mentalism and Necromancy combat skills by 6%. Can be found through rare drops.
Mentalism Treasure Effects
See also: Mentalism/Treasure Effects:By Slot
See also: Mentalism/Treasure Effects:By Ability
Prefix | Suffix | Max-Level Version | Rarity | Slot | [Expand] Other Versions |
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Mentalism Stat Bonuses
These bonuses will only be applied when this skill is active.
Level | Bonus | [Expand] Totals |
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Mentalism Level Up Rewards
Level | [Expand] Reward |
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Mentalism Experience Table
Click Expand to view the Experience Table for Mentalism
Trivia
Write a little about this history of the skill, or things that don't belong in above areas