Difference between revisions of "Anagoge Island"
From Project: Gorgon Wiki
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In order to escape the island, players must learn [[teleportation]] from [[Elmetaph]]. Players must then cast the spell '''"Bind Circle"''' on the teleport circle on the southern side of the island, then return to Elmetaph for further guidance. Elmetaph will then ask the player to find the coordinates for a new teleportation bind, by looking up the four obelisks on the island. <spoiler> The code works out to: 6918</spoiler> | In order to escape the island, players must learn [[teleportation]] from [[Elmetaph]]. Players must then cast the spell '''"Bind Circle"''' on the teleport circle on the southern side of the island, then return to Elmetaph for further guidance. Elmetaph will then ask the player to find the coordinates for a new teleportation bind, by looking up the four obelisks on the island. <spoiler> The code works out to: 6918</spoiler> | ||
+ | |||
+ | |||
+ | ==Points of Interest== | ||
+ | <!-- | ||
+ | NOTE: This should be a brief overview of the POIs as the details are in individual articles and this will otherwise be too long. | ||
+ | --> | ||
+ | |||
+ | ===The Lighthouse=== | ||
+ | |||
+ | ===The shed near the pier=== | ||
+ | |||
+ | ==Dungeons== | ||
+ | <dpl> | ||
+ | category = Anagoge Dungeons | ||
+ | mode = unordered | ||
+ | columns = 3 | ||
+ | </dpl> | ||
+ | <!-- This is for formatting, otherwise a line break gets inserted here --> | ||
+ | |||
+ | == NPCs == | ||
+ | |||
+ | ====Friends==== | ||
+ | <!-- It works! I'll have to figure out the params later, very complex: http://www.wiki-aventurica.de/wiki/Hilfe:DPL_Manual --> | ||
+ | <dpl> | ||
+ | category = Anagoge NPCs | ||
+ | mode = unordered | ||
+ | columns = 3 | ||
+ | </dpl> | ||
+ | |||
+ | ====Foes==== | ||
+ | <!-- It works! I'll have to figure out the params later, very complex: http://www.wiki-aventurica.de/wiki/Hilfe:DPL_Manual --> | ||
+ | <dpl> | ||
+ | category = Anagoge Creatures | ||
+ | mode = unordered | ||
+ | columns = 3 | ||
+ | includetrim = true | ||
+ | </dpl> | ||
+ | <!-- This is for formatting, otherwise a line break gets inserted here --> | ||
+ | ====Special Foes==== | ||
+ | <dpl> | ||
+ | category = Anagoge Bosses | ||
+ | mode = unordered | ||
+ | columns = 1 | ||
+ | </dpl> | ||
+ | |||
+ | ==Harvestables== | ||
+ | * Strange Dirt | ||
+ | * Parasol Mushroom | ||
+ | |||
== Things to do == | == Things to do == | ||
− | * [[Charm Rat]] | + | * Learn [[Charm Rat]] |
* [[Teleportation]] from [[Elmetaph]] | * [[Teleportation]] from [[Elmetaph]] | ||
− | * [[Archery]] | + | * Learn [[Archery]] |
* Kill, or get cursed by, [[Gajus the Big-Headed]] | * Kill, or get cursed by, [[Gajus the Big-Headed]] | ||
* Learn [[Psychology]] | * Learn [[Psychology]] |
Revision as of 05:06, 29 March 2016
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Thanks to Kender Map of Anagoge Island (click for larger size)
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Connects to | |
Area Level | 1-10
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File:Anagoge Island.png Quest Given
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Upon arriving to Anagoge Island players will start on the beach with nothing but the clothes on their back. This is the starting area where you will learn basic skills, and eventually teleport to Serbule. The dungeon on this island contains Gajus the Big-Headed.
Anagoge Island replaces the Tutorial Cave
In order to escape the island, players must learn teleportation from Elmetaph. Players must then cast the spell "Bind Circle" on the teleport circle on the southern side of the island, then return to Elmetaph for further guidance. Elmetaph will then ask the player to find the coordinates for a new teleportation bind, by looking up the four obelisks on the island.
Points of Interest
The Lighthouse
The shed near the pier
Dungeons
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NPCs
Friends
Foes
Special Foes
Extension:DynamicPageList (DPL), version 2.3.0 : Warning: No results.
Harvestables
- Strange Dirt
- Parasol Mushroom
Things to do
- Learn Charm Rat
- Teleportation from Elmetaph
- Learn Archery
- Kill, or get cursed by, Gajus the Big-Headed
- Learn Psychology
- Learn Mycology
Travel
Players can return to Anagoge Island by talking to the Boatman north of Serbule and asking, "Where else can you take me?""