Difference between revisions of "Anagoge Island"
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Upon arriving to '''Anagoge Island''' players will start on the beach with nothing but the clothes on their back. This is the starting area where you will learn basic skills, and eventually teleport to [[Serbule]]. The dungeon on this island contains [[Gajus the Big-Headed]]. | Upon arriving to '''Anagoge Island''' players will start on the beach with nothing but the clothes on their back. This is the starting area where you will learn basic skills, and eventually teleport to [[Serbule]]. The dungeon on this island contains [[Gajus the Big-Headed]]. | ||
− | In order to escape the island, players must learn [[Teleportation]] from [[Elmetaph]]. Players must then cast the spell '''"Bind Circle"''' on the teleport circle on the southern side of the island, then return to Elmetaph for further guidance. Elmetaph will then ask the player to find the coordinates for a new teleportation bind, by looking up the four obelisks on the island. <spoiler> The code works out to: 6918</spoiler> | + | In order to escape the island, players must learn [[Teleportation]] from [[Elmetaph]]. Players must then cast the spell '''"Bind Circle"''' on the teleport circle on the southern side of the island, then return to Elmetaph for further guidance. Elmetaph will then ask the player to find the coordinates for a new teleportation bind, by looking up the four obelisks on the island. <spoiler> The code works out to: 6918 (although 9618 will put you in [[Serbule Keep]])</spoiler> |
Revision as of 15:33, 9 May 2016
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Thanks to Kender Map of Anagoge Island (click for larger size)
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Area Level | 1-10
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File:Anagoge Island.png Quest Given
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“Welcome! This is a game about exploration, and your first task is to find a way off this island. We'll give you 60 seconds of combat training and then set you off to explore on your own.
There's a backpack nearby with some useful stuff. Pick it up!
— Welcome Message
Upon arriving to Anagoge Island players will start on the beach with nothing but the clothes on their back. This is the starting area where you will learn basic skills, and eventually teleport to Serbule. The dungeon on this island contains Gajus the Big-Headed.
In order to escape the island, players must learn Teleportation from Elmetaph. Players must then cast the spell "Bind Circle" on the teleport circle on the southern side of the island, then return to Elmetaph for further guidance. Elmetaph will then ask the player to find the coordinates for a new teleportation bind, by looking up the four obelisks on the island.
Points of Interest
The Lighthouse
An old Elf named Elmetaph makes his home in the Lighthouse in the North-West hills of the storm-swept island. Once a teacher, Elmetaph may be your best hope at escaping the island.
Riger's Shack near the pier
This is where Riger lives. He seems a little depressed. Can you cheer him up ?
Lawara's camp
Why don't you try the porridge. And your first option to store some items. Tho you will have to travel back to the island to collect them.
Strange platform
Hmm...
Pedestal Puzzle
The Pedestal Puzzle is designed to test the critical thinking skills of students at Elmetaph's school. Perhaps a student left a clue somewhere...
Teleport Platform
Elmetaph's quest will lead you here.
Obelisks
There are four obelisks constructed on the island by the Council. They were once used to help account for fluctuation in the region's Ley Lines, to assist in long-range Teleportation.
A test of Magical affinity
Resting on a small plateau in the southeast hills of Anagoge, an Enchanted Dummy Immune to Physical Attacks stands, despite the passage of time.
Gajus's Basement
Gajus the Big-Headed, an angry goblin subjected to experiments, is trapped somewhere in this hidden dungeon, once part of the academy's basement.
Dungeons
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NPCs
Friends
Foes
Special Foes
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Harvestables
- Strange Dirt
- Parasol Mushroom
- Tasty Crab
Things to do
- Learn Charm Rat
- Teleportation from Elmetaph
- Learn Archery
- Kill, or get cursed by, Gajus the Big-Headed
- Learn Psychology
- Learn Mycology
Travel
Players can return to Anagoge Island by talking to the Boatman north of Serbule and asking, "Where else can you take me?""