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  • :• [[:Category:NPCs|All NPCs]] • [[:Category:Skill Trainer|Skill Trainers]] :• [[Skill Compatibility Chart]]
    7 KB (910 words) - 15:26, 13 November 2023
  • {{Skill infobox |skilltype = Trade Skill
    12 KB (1,664 words) - 16:18, 19 April 2024
  • {{Skill infobox ...l, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
    9 KB (1,252 words) - 23:56, 10 November 2023
  • {{Skill infobox ...tion = The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abiliti
    8 KB (1,079 words) - 06:41, 19 December 2023
  • {{Skill infobox ...l, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
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  • {{Skill infobox |skilltype = Combat Skill
    10 KB (1,310 words) - 13:47, 15 December 2023
  • {{Skill infobox |caption = The skill of fighting with your body and minimal weapons.
    5 KB (704 words) - 23:59, 10 November 2023
  • {{Skill infobox |skilltype = Trade Skill
    4 KB (592 words) - 00:35, 22 January 2024
  • {{Skill infobox ...l, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
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  • ...eir sometimes amusing descriptions, and link to the relevant page for each skill.<br/>(this is a rough draft) ==General Skill Mechanics==
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  • {{Skill infobox ...l, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
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  • {{Skill infobox ...l, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
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  • {{Skill infobox |req = <!-- Any other skills needed to gain this skill -->
    10 KB (1,427 words) - 06:56, 19 December 2023
  • {{Skill infobox ...l, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
    2 KB (235 words) - 13:24, 15 December 2023
  • {{Skill infobox ...ion = Skill in figuring out how someone or something died. Higher skill allows more details to be determined and more difficult organisms to be exa
    2 KB (328 words) - 13:24, 15 December 2023
  • {{Skill infobox |image = [[File:Geology (skill).jpg|242px]]
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  • {{Skill infobox ...l, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
    8 KB (1,212 words) - 13:39, 15 December 2023
  • {{Skill infobox |caption = A description of the skill.
    7 KB (1,129 words) - 14:53, 30 September 2021
  • {{Skill infobox |image = [[File:Fishing (skill).jpg|thumb|right|300px|]]
    4 KB (645 words) - 23:30, 10 November 2023
  • {{Skill infobox ...but NOT Lycanthropy), Anatomy Skill, Phrenology Skill, Trade Skill, Other Skill (Used for skills that don't fit the other categories) -->
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  • {{Skill infobox |image = [[File:Gardening (skill).jpg|300px]]
    12 KB (1,645 words) - 04:19, 9 May 2024
  • {{Skill infobox ...l, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
    4 KB (581 words) - 12:01, 17 October 2022
  • {{Skill infobox ...l, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
    5 KB (678 words) - 13:25, 15 December 2023
  • {{Skill infobox ...l, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
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  • {{Skill infobox |caption = Skill in the creation of advanced tools and unusual equipment.
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  • ...per nouns (eg. "Kur Mountains NPCs"), and not for common nouns (eg. "Skill trainers").
    6 KB (923 words) - 17:00, 17 June 2021
  • ...use normal sentence case (eg. "Kur Mountains NPCs" is capitalized, "Skill trainers" is not).
    925 bytes (110 words) - 15:36, 17 June 2021
  • {{Skill infobox ...l, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
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  • ===<b>Skill and Ability Changes</b>=== ...vel (0-30) recipes, and you can learn the higher-level ones from the usual trainers.
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  • {{Skill infobox |skilltype = Other Skill
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  • ...e able to see what benefits you’ve received from previous levels of that skill. Some of the gear bonuses are very hard for us to calculate because they’ ...s. In the future there will be a sort of lost animals city with a few more trainers available for just animal players that will cover basics, such as tailoring
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  • ...mor (Chest and Legs), and Ancillary-Armor (Helms and Boots). Each one is a skill with levels and experience that breaks down different gear types, and each Some challenges must be completed before receiving skills from these sub-trainers. For example, [[Malgath]] is reached after defeating multiple Wolf Cave mob
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  • {{Skill infobox ...l, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (For skills that don't fit the other categories) -->
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  • {{Skill infobox ...but NOT Lycanthropy), Anatomy Skill, Phrenology Skill, Trade Skill, Other Skill (Used for skills that don't fit the other categories) -->
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  • ...y, I've opened it up in this preview format, because it has a lot of skill trainers you'll need. Expect it to become a bustling and more interesting place soon ...the current king of Accuracy -- they can find equipment that gives strong skill-wide accuracy buffs.
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  • {{Skill infobox ...but NOT Lycanthropy), Anatomy Skill, Phrenology Skill, Trade Skill, Other Skill (Used for skills that don't fit the other categories) -->
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  • {{Skill infobox |skilltype = Other Skill
    30 KB (3,744 words) - 06:07, 25 March 2024
  • {{Skill infobox ...l, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
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  • ===Skill Cap Increases=== ...ng) mostly dropped as loot scrolls, but a few of the levels were taught by trainers. These recipes are now ALL learned from loot scrolls.
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  • {{Skill infobox |skilltype = Combat Skill
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  • This update introduces the new skill of [[Brewing]]! ===Skill, Ability, Recipe Changes:===
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  • {{Skill infobox ...y, so sentient rabbits should carefully consider their choice of secondary skill.
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  • ...he combat skills — for the pre-alpha, I’m just providing one auxiliary skill for each one. ...stem’s boundaries dramatically.) But I want even the most mundane combat skill to be unique and flavorful… hopefully a bit of that flavor will seep thro
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  • ...ng Casino]] is a Casino run by a group of intelligent mantises. Many skill trainers, merchants, and casino games can be found here. ...east of the centrally located ''Arena.'' Guest improving their [[Gaming]] skill will have access to [[Gaming#Cashfall, Loot Master, and Loot Master Deluxe|
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  • : Inside [[Nightmare Caves]] next to the skill trainers.
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  • ...d place balance-wise. Instead, we're trying to inject more fun. The Shield skill was already extremely good at keeping players alive, but much of the treasu ...elping us shape the skill! Seriously! We don't hear a lot about the Shield skill, and when we don't hear from you there's always the danger that something y
    17 KB (2,828 words) - 12:31, 27 August 2019
  • {{Skill infobox |caption = Skill in the creation of Jewelry.
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  • ===<b>New Skill-Agnostic Treasure Effects</b>=== ...g on defensive and support options that can be easily worked into existing skill builds.
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  • {{Skill infobox |skilltype = Combat Skill
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  • ...atehelm, the high-level city. Statehelm will be the home of the high-level trainers, which we need so that we can raise the level cap. ...the pieces. We'll start by just focusing on typical MMO hub city stuff -- trainers, shops, and so on. After that we'll start adding more of the city's unique
    14 KB (2,480 words) - 19:56, 2 February 2024
  • ===Skill Bonuses for Fairies=== ...ll each time they level the skill, and a few spells are learned from fairy trainers.
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  • | type = You may be looking for the Skill '''[[First Aid]]'''. '''First Aid''' is a healing ability unlocked by leveling the [[First Aid]] Skill.
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  • '''Dig Deep''' is an ability unlocked by leveling the [[Endurance]] Skill. '''Skill Trainers''' for Dig Deep Include:
    2 KB (268 words) - 17:54, 23 December 2021
  • '''Push Onward''' is an ability unlocked by leveling the [[Endurance]] Skill. '''Skill Trainers''' for Push Onward Include:
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  • '''Skill Trainers''' for Stake the Heart Include: | skill = Carpentry
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  • :- Previously, the animal combat-skill trainer challenge required you to be an animal for at least 7 days of real- ...0, [[Battle Chemistry]] 81-90, and [[Butchering]] 81-90 at the appropriate trainers.
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  • ...mule characters. The crafting recipes can be found on the usual tailoring trainers. These garments give you lots of extra inventory similar to having a perfec ...icity Damage, Direct Fire Damage, and Direct Cold Damage +20% while Hammer skill active"
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  • '''Treat Disease''' is an ability unlocked by leveling the [[First Aid]] Skill. ...kill, and the remaining Treat Disease abilities must be learned from skill trainers.
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