Weather Witching
Weather Witching
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300px A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.
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Skill Type: | Combat Skill
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Max Level: | 80
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Requirements: | ???
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Skill Trainers: |
“A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.
Weather Witching Overview
Weather Witching is...
In-Game Description
A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.
Training Weather Witching
- Trasen in Serbule Hills teaches Weather Witching.
- Merriana in Serbule Hills unlocks the level cap from 51-60 and from 61-70.
- Felmer in the Fae Realm unlocks the level cap from 71-80.
Connected Skills
Sub-Skills:
- None
Secondary Skills:
- ???
Related Skills:
- ???
Compatible Combat Skills
- Fire Magic, Staff, Druid, Ice Magic, Knife, Archery, Shield, Bard, Unarmed, Psychology, Animal Handling, Battle Chemistry, Necromancy, Mentalism, Fairy Magic, Priest.
Synergy Levels:
Bonus Synergy Levels for Weather Witching can be obtained from the following skills and levels:
- Battle Chemistry
- Level 60
- Druid
- Level 40, Level 70
- Elemental Anatomy
- Level 35
- Foraging
- Level 70
- Gardening
- Level 35, Level 65
- Ice Magic
- Level 60, Level 85
- Surveying
- Level 35, Level 65
- Teleportation
- Level 25
Harvestables
???
List of all abilities
Weather Witching Complete Ability List
Click "Expand" on the box below to view a complete list of Abilities for the Weather Witching skill.
Icon | Level | Name | Description | Special | Effects | Stats | Source |
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1 | Dampen | Throw a big ball of water at your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 9 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 1 | |
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1 | Lightning Bolt | Hurl lightning at your enemy. This is a Core Attack. |
Damage: 12 Electricity | Power Cost: 10 Range: 30 Cooldown: 9 |
Weather Witching Research Level 1 | |
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5 | Calm Skies | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned Climate exists for 12 seconds. Restores: 0 Health every 2 seconds Restores: 0 Armor every 2 seconds Restores: 0 Power every 3 seconds |
Power Cost: 16 Range: 4 Cooldown: 40 |
Weather Witching Research Level 5 | |
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5 | Hailstorm | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability. |
Target is slowed for 5 seconds. | Damage: 16 Cold | Power Cost: 16 Range: 20 Cooldown: 15 |
Weather Witching Research Level 5 |
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5 | Shocking Grasp | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 18 Electricity | Power Cost: 11 Range: 4 Cooldown: 9 |
Weather Witching Research Level 5 | |
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5 | Wind Ward | Protect yourself in a column of air. | Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap: 48 If cap is reached, restore: 0 Health If cap is NOT reached, restore: 0 Armor on expiration |
Power Cost: 16 Range: 4 Cooldown: 20 |
Weather Witching Research Level 5 | |
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10 | Cloud Trick | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability. |
If your health is reduced to 0 during the next 15 seconds and you are within 25 meters of your cloud, you blink back to the cloud location instead of dying. When you teleport, recover: 0 Health When you teleport, recover: 0 Power |
Power Cost: 27 Range: 4 Cooldown: 30 |
Weather Witching Research Level 10 | |
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10 | Dampen 2 | Throw a big ball of water at your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 14 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 10 | |
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10 | Deluge | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack. |
35 Nature over 7 seconds. | Damage: 33 Nature | Power Cost: 19 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 10 |
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10 | Lightning Bolt 2 | Hurl lightning at your enemy. This is a Core Attack. |
Damage: 26 Electricity | Power Cost: 13 Range: 30 Cooldown: 9 |
Weather Witching Research Level 10 | |
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15 | Shocking Grasp 2 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 35 Electricity | Power Cost: 15 Range: 4 Cooldown: 9 |
Weather Witching Research Level 15 | |
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15 | Summon Tornado | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 31 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 15 | |
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15 | Tsunami | Cover the entire area in wind, rain, and death! This is an Epic Attack. |
Damage: 68 Electricity | Power Cost: 37 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 15 | |
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15 | Wind Ward 2 | Protect yourself in a column of air. | Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap: 64 If cap is reached, restore: 0 Health If cap is NOT reached, restore: 0 Armor on expiration |
Power Cost: 21 Range: 4 Cooldown: 20 |
Weather Witching Research Level 15 | |
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20 | Dampen 3 | Throw a big ball of water at your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 21 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 20 | |
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20 | Hailstorm 2 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability. |
Target is slowed for 5 seconds. | Damage: 53 Cold | Power Cost: 23 Range: 20 Cooldown: 15 |
Weather Witching Research Level 20 |
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20 | Lightning Bolt 3 | Hurl lightning at your enemy. This is a Core Attack. |
Damage: 44 Electricity | Power Cost: 17 Range: 30 Cooldown: 9 |
Weather Witching Research Level 20 | |
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20 | Tempest Flight | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy). Bonus Flight Speed: 1 Power Cost/Sec While Flying: 3 |
Power Cost: 24 Range: 4 Cooldown: 2 |
Weather Witching Research Level 20 | |
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25 | Calm Skies 2 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned Climate exists for 12 seconds. Restores: 0 Health every 2 seconds Restores: 0 Armor every 2 seconds Restores: 0 Power every 3 seconds |
Power Cost: 26 Range: 4 Cooldown: 35 |
Weather Witching Research Level 25 | |
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25 | Deluge 2 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack. |
35 Nature over 7 seconds. | Damage: 75 Nature | Power Cost: 26 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 25 |
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25 | Storm Shield | Protect a pet with a barrier of energized air. | The next attack that hits the pet will be absorbed and deal 0 damage. | Power Cost: 38 Range: 20 Cooldown: 15 |
Weather Witching Research Level 25 | |
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25 | Summon Tornado 2 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 38 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 25 | |
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25 | Tsunami 2 | Cover the entire area in wind, rain, and death! This is an Epic Attack. |
Damage: 111 Electricity | Power Cost: 45 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 25 | |
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30 | Dampen 4 | Throw a big ball of water at your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 31 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 30 | |
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30 | Lightning Bolt 4 | Hurl lightning at your enemy. This is a Core Attack. |
Damage: 68 Electricity | Power Cost: 20 Range: 30 Cooldown: 9 |
Weather Witching Research Level 30 | |
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30 | Shocking Grasp 3 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 68 Electricity | Power Cost: 20 Range: 4 Cooldown: 9 |
Weather Witching Research Level 30 | |
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30 | Wind Ward 3 | Protect yourself in a column of air. | Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap: 88 If cap is reached, restore: 0 Health If cap is NOT reached, restore: 0 Armor on expiration |
Power Cost: 29 Range: 4 Cooldown: 20 |
Weather Witching Research Level 30 | |
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35 | Calm Skies 3 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned Climate exists for 12 seconds. Restores: 0 Health every 2 seconds Restores: 0 Armor every 2 seconds Restores: 0 Power every 3 seconds |
Power Cost: 32 Range: 4 Cooldown: 30 |
Weather Witching Research Level 35 | |
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35 | Cloud Trick 2 | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability. |
If your health is reduced to 0 during the next 20 seconds and you are within 30 meters of your cloud, you blink back to the cloud location instead of dying. When you teleport, recover: 0 Health When you teleport, recover: 0 Power |
Power Cost: 46 Range: 4 Cooldown: 30 |
Weather Witching Research Level 35 | |
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35 | Deluge 3 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack. |
35 Nature over 7 seconds. | Damage: 110 Nature | Power Cost: 32 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 35 |
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35 | Hailstorm 3 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability. |
Target is slowed for 5 seconds. | Damage: 104 Cold | Power Cost: 32 Range: 20 Cooldown: 15 |
Weather Witching Research Level 35 |
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40 | Dampen 5 | Throw a big ball of water at your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 43 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 40 | |
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40 | Lightning Bolt 5 | Hurl lightning at your enemy. This is a Core Attack. |
Damage: 99 Electricity | Power Cost: 24 Range: 30 Cooldown: 9 |
Weather Witching Research Level 40 | |
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40 | Summon Tornado 3 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 49 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 40 | |
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40 | Tsunami 3 | Cover the entire area in wind, rain, and death! This is an Epic Attack. |
Damage: 205 Electricity | Power Cost: 59 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 40 | |
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45 | Deluge 4 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack. |
35 Nature over 7 seconds. | Damage: 168 Nature | Power Cost: 36 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 45 |
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45 | Shocking Grasp 4 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 123 Electricity | Power Cost: 25 Range: 4 Cooldown: 9 |
Weather Witching Research Level 45 | |
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45 | Tempest Flight 2 | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy). Bonus Flight Speed: 2 Power Cost/Sec While Flying: 3 |
Power Cost: 36 Range: 4 Cooldown: 2 |
Weather Witching Research Level 45 | |
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45 | Wind Ward 4 | Protect yourself in a column of air. | Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap: 112 If cap is reached, restore: 0 Health If cap is NOT reached, restore: 0 Armor on expiration |
Power Cost: 36 Range: 4 Cooldown: 20 |
Weather Witching Research Level 45 | |
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50 | Calm Skies 4 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned Climate exists for 14 seconds. Restores: 0 Health every 2 seconds Restores: 0 Armor every 2 seconds Restores: 0 Power every 3 seconds |
Power Cost: 39 Range: 4 Cooldown: 30 |
Weather Witching Research Level 50 | |
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50 | Dampen 6 | Throw a big ball of water at your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 64 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 50 | |
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50 | Hailstorm 4 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability. |
Target is slowed for 5 seconds. | Damage: 200 Cold | Power Cost: 39 Range: 20 Cooldown: 15 |
Weather Witching Research Level 50 |
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50 | Lightning Bolt 6 | Hurl lightning at your enemy. This is a Core Attack. |
Damage: 150 Electricity | Power Cost: 27 Range: 30 Cooldown: 9 |
Weather Witching Research Level 50 | |
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55 | Deluge 5 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack. |
35 Nature over 7 seconds. | Damage: 243 Nature | Power Cost: 41 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 55 |
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55 | Storm Shield | Protect a pet with a barrier of energized air. | The next 2 attacks that hit the pet will be absorbed and deal 0 damage. | Power Cost: 59 Range: 20 Cooldown: 15 |
Weather Witching Research Level 55 | |
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55 | Summon Tornado 4 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 59 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 55 | |
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55 | Tsunami 4 | Cover the entire area in wind, rain, and death! This is an Epic Attack. |
Damage: 368 Electricity | Power Cost: 71 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 55 | |
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55 | Wind Ward 5 | Protect yourself in a column of air. | Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap: 128 If cap is reached, restore: 0 Health If cap is NOT reached, restore: 0 Armor on expiration |
Power Cost: 41 Range: 4 Cooldown: 20 |
Weather Witching Research Level 55 | |
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60 | Dampen 7 | Throw a big ball of water at your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 85 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 60 | |
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60 | Hailstorm 5 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability. |
Target is slowed for 5 seconds. | Damage: 273 Cold | Power Cost: 43 Range: 20 Cooldown: 15 |
Weather Witching Research Level 60 |
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60 | Lightning Bolt 7 | Hurl lightning at your enemy. This is a Core Attack. |
Damage: 202 Electricity | Power Cost: 30 Range: 30 Cooldown: 9 |
Weather Witching Research Level 60 | |
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60 | Shocking Grasp 5 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 202 Electricity | Power Cost: 30 Range: 4 Cooldown: 9 |
Weather Witching Research Level 60 | |
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65 | Calm Skies 5 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned Climate exists for 16 seconds. Restores: 0 Health every 2 seconds Restores: 0 Armor every 2 seconds Restores: 0 Power every 3 seconds |
Power Cost: 46 Range: 4 Cooldown: 30 |
Weather Witching Research Level 65 | |
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65 | Cloud Trick 3 | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability. |
If your health is reduced to 0 during the next 25 seconds and you are within 35 meters of your cloud, you blink back to the cloud location instead of dying. When you teleport, recover: 0 Health When you teleport, recover: 0 Power |
Power Cost: 66 Range: 4 Cooldown: 30 |
Weather Witching Research Level 65 | |
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65 | Deluge 6 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack. |
35 Nature over 7 seconds. | Damage: 315 Nature | Power Cost: 46 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 65 |
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65 | Wind Ward 6 | Protect yourself in a column of air. | Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap: 144 If cap is reached, restore: 0 Health If cap is NOT reached, restore: 0 Armor on expiration |
Power Cost: 46 Range: 4 Cooldown: 20 |
Weather Witching Research Level 65 | |
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70 | Dampen 8 | Throw a big ball of water at your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 106 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 70 | |
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70 | Lightning Bolt 8 | Hurl lightning at your enemy. This is a Core Attack. |
Damage: 257 Electricity | Power Cost: 34 Range: 30 Cooldown: 9 |
Weather Witching Research Level 70 | |
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70 | Summon Tornado 5 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 69 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 70 | |
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70 | Tempest Flight 3 | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy). Bonus Flight Speed: 3 Power Cost/Sec While Flying: 2 |
Power Cost: 48 Range: 4 Cooldown: 2 |
Weather Witching Research Level 70 | |
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70 | Tsunami 5 | Cover the entire area in wind, rain, and death! This is an Epic Attack. |
Damage: 539 Electricity | Power Cost: 83 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 70 | |
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75 | Deluge 7 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack. |
35 Nature over 7 seconds. | Damage: 398 Nature | Power Cost: 51 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 75 |
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75 | Shocking Grasp 6 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 288 Electricity | Power Cost: 35 Range: 4 Cooldown: 9 |
Weather Witching Research Level 75 | |
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75 | Storm Shield | Protect a pet with a barrier of energized air. | The next 3 attacks that hit the pet will be absorbed and deal 0 damage. | Power Cost: 73 Range: 20 Cooldown: 15 |
Weather Witching Research Level 75 | |
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75 | Wind Ward 7 | Protect yourself in a column of air. | Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap: 160 If cap is reached, restore: 0 Health If cap is NOT reached, restore: 0 Armor on expiration |
Power Cost: 51 Range: 4 Cooldown: 20 |
Weather Witching Research Level 75 | |
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80 | Calm Skies 6 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned Climate exists for 18 seconds. Restores: 0 Health every 2 seconds Restores: 0 Armor every 2 seconds Restores: 0 Power every 3 seconds |
Power Cost: 53 Range: 4 Cooldown: 30 |
Weather Witching Research Level 80 | |
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80 | Dampen 8 | Throw a big ball of water at your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 132 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 80 | |
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80 | Hailstorm 6 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability. |
Target is slowed for 5 seconds. | Damage: 436 Cold | Power Cost: 53 Range: 20 Cooldown: 15 |
Weather Witching Research Level 80 |
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80 | Lightning Bolt 9 | Hurl lightning at your enemy. This is a Core Attack. |
Damage: 320 Electricity | Power Cost: 37 Range: 30 Cooldown: 9 |
Weather Witching Research Level 80 |
Recipe Lists
Weather Witching Complete Recipe List
Click "Expand" on the box below to view a complete list of Recipes for the Weather Witching skill.
Lvl | Name | First-Time XP | XP | Ingredients | Results | Description | Source |
---|---|---|---|---|---|---|---|
1 | Weather Witching Research Level 1 | 200 | 10 | ![]() |
Weather Witching Research Level 1 | Research a new Weather Witching spell. You can discover 2 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
5 | Weather Witching Research Level 5 | 300 | 15 | ![]() |
Weather Witching Research Level 5 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
10 | Weather Witching Research Level 10 | 400 | 20 | ![]() |
Weather Witching Research Level 10 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
15 | Weather Witching Research Level 15 | 500 | 25 | ![]() |
Weather Witching Research Level 15 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
20 | Weather Witching Research Level 20 | 600 | 30 | ![]() |
Weather Witching Research Level 20 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
25 | Weather Witching Research Level 25 | 700 | 35 | ![]() |
Weather Witching Research Level 25 | Research a new Weather Witching spell. You can discover 5 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
30 | Weather Witching Research Level 30 | 800 | 40 | ![]() |
Weather Witching Research Level 30 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
35 | Weather Witching Research Level 35 | 900 | 45 | ![]() ![]() |
Weather Witching Research Level 35 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
40 | Weather Witching Research Level 40 | 1000 | 50 | ![]() ![]() ![]() |
Weather Witching Research Level 40 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
45 | Weather Witching Research Level 45 | 1100 | 55 | ![]() ![]() ![]() |
Weather Witching Research Level 45 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
50 | Weather Witching Research Level 50 | 1200 | 60 | ![]() ![]() ![]() ![]() |
Weather Witching Research Level 50 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
55 | Weather Witching Research Level 55 | 1300 | 65 | ![]() ![]() ![]() |
Weather Witching Research Level 55 | Research a new Weather Witching spell. You can discover 5 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Merriana |
60 | Weather Witching Research Level 60 | 1400 | 70 | ![]() ![]() ![]() |
Weather Witching Research Level 60 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Merriana |
65 | Weather Witching Research Level 65 | 1500 | 75 | ![]() ![]() ![]() ![]() |
Weather Witching Research Level 65 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Merriana |
70 | Weather Witching Research Level 70 | 1600 | 80 | ![]() ![]() ![]() ![]() ![]() |
Weather Witching Research Level 70 | Research a new Weather Witching spell. You can discover 5 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Merriana |
75 | Weather Witching Research Level 75 | 1700 | 85 | ![]() ![]() ![]() ![]() |
Weather Witching Research Level 75 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Felmer |
80 | Weather Witching Research Level 80 | 1800 | 90 | ![]() ![]() ![]() |
Weather Witching Research Level 80 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Felmer |
Weather Witching Mechanics
Research Ingredients
Weather Witching is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research:, , , , , , , , , , , .
Every five levels, a research recipe can be learned which allows for researching a certain number of abilities per recipe. When a research recipe is completed, one of the abilities tied to that ability will be learned randomly.
Tempest Magic & Tempest Energy
Tempest Energy is a Weather Witching mechanic which is primarily used to enable the Tempest Flight sidebar abilities. Once a Weather Witch learns Tempest Flight, they will begin to accumulate Tempest Energy.
- Tempest Energy is expended when Tempest Flight is used.
- Tempest Energy is regained when defeating enemies using Weather Witching.
- The initial maximum Tempest Energy is 100. Raising the level of Weather Witching increases the maximum total Tempest Energy which can be accumulated.
Click Expand to view the Tempest Energy by Level Table for Weather Witching
Level | Energy | Total Energy |
---|---|---|
1 | 100 | 100 |
2 | 1 | 101 |
3 | 1 | 102 |
4 | 1 | 103 |
5 | 1 | 104 |
6 | 1 | 105 |
7 | 1 | 106 |
8 | 1 | 107 |
9 | 1 | 108 |
10 | 1 | 109 |
11 | 1 | 110 |
12 | 1 | 111 |
13 | 1 | 112 |
14 | 1 | 113 |
15 | 1 | 114 |
16 | 1 | 115 |
17 | 1 | 116 |
18 | 1 | 117 |
19 | 1 | 118 |
20 | 1 | 119 |
21 | 1 | 120 |
22 | 1 | 121 |
23 | 1 | 122 |
24 | 1 | 123 |
25 | 1 | 124 |
26 | 1 | 125 |
27 | 1 | 126 |
28 | 1 | 127 |
29 | 1 | 128 |
30 | 1 | 129 |
31 | 1 | 130 |
32 | 1 | 131 |
33 | 1 | 132 |
34 | 1 | 133 |
35 | 1 | 134 |
36 | 1 | 135 |
37 | 1 | 136 |
38 | 1 | 137 |
39 | 1 | 138 |
40 | 1 | 139 |
41 | 1 | 140 |
42 | 1 | 141 |
43 | 1 | 142 |
44 | 1 | 143 |
45 | 1 | 144 |
46 | 1 | 145 |
47 | 1 | 146 |
48 | 1 | 147 |
49 | 1 | 148 |
50 | 2 | 150 |
51 | 3 | 153 |
52 | 3 | 156 |
53 | 3 | 159 |
54 | 3 | 162 |
55 | 3 | 165 |
56 | 3 | 168 |
57 | 3 | 171 |
58 | 3 | 174 |
59 | 3 | 177 |
60 | 3 | 180 |
61 | 3 | 183 |
62 | 3 | 186 |
63 | 3 | 189 |
64 | 3 | 192 |
65 | 3 | 195 |
66 | 3 | 198 |
67 | 3 | 201 |
68 | 3 | 204 |
69 | 3 | 207 |
70 | 3 | 210 |
71 | 3 | 213 |
72 | 3 | 216 |
73 | 3 | 219 |
74 | 3 | 222 |
75 | 3 | 225 |
76 | 3 | 228 |
77 | 3 | 231 |
78 | 3 | 234 |
79 | 3 | 237 |
80 | 3 | 240 |
81 | 3 | 243 |
82 | 3 | 246 |
83 | 3 | 249 |
84 | 3 | 252 |
85 | 3 | 255 |
86 | 3 | 258 |
87 | 3 | 261 |
88 | 3 | 264 |
89 | 3 | 267 |
90 | 3 | 270 |
91 | 3 | 273 |
92 | 3 | 276 |
93 | 3 | 279 |
94 | 3 | 282 |
95 | 3 | 285 |
96 | 3 | 288 |
97 | 3 | 291 |
98 | 3 | 294 |
99 | 3 | 297 |
100 | 3 | 300 |
Tempest Energy Recipes
A variety of exercises, meditations, rites, and secret techniques can be used to increase the maximum total Tempest Energy beyond leveling. These are expressed as recipes predominantly taught by Weather Witching skill trainers, however a few are found in enemy loot.
Level | Name | Uses | Description |
---|---|---|---|
20 | Song of the Sun | 10 | Increase your Maximum Tempest Energy through a simple ceremony. It must be performed at noon [game time] on a perfectly clear day. It can be performed repeatedly on different days. Each performance permanently increases your Maximum Tempest Energy +1. |
25 | Errana's Lesson To Kirad | 1 | Increase your Maximum Tempest Energy +5 by reciting an ancient elven story that can expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed outdoors while surrounded by at least 20 growing garden plants. |
35 | Errana's Soliloquy | 1 | Increase your Maximum Tempest Energy +5 by reciting elven verses that can expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed outdoors while enjoying post-coital bliss. |
45 | Paullus's Pulsing Reminder | 1 | Increase your Maximum Tempest Energy +5 through a ritual that expands your understanding. The ritual need only be performed once; the effects are permanent. It must be performed outdoors while severely intoxicated and suffering from a pineal juice hangover. |
50 | Litany of Stillness | 1 | Increase your Maximum Tempest Energy +5 through a mysterious ceremony. It must be performed at midnight [game time] on a new moon [real world]. It need only be performed once; the effects are permanent. |
55 | The Flopsy Dance | 1 | Increase your Maximum Tempest Energy +5 through an extraordinarily painful ritual. The ritual need only be performed once; the effects are permanent. Must be performed outdoors while suffering from 20 broken bones. |
60 | Trial of Lannasea | 1 | Increase your Maximum Tempest Energy +5 through a simple ritual. The ritual need only be performed once; the effects are permanent. It must be performed at precisely 4AM [game time] while in a sandstorm. |
65 | Meditation on Water | 1 | Increase your Maximum Tempest Energy +5 through a simple ritual that expands your understanding. The ritual need only be performed once; the effects are permanent. Must be performed outdoors while fully submerged in water. |
70 | Final Rites of Cae-a-Lee | 1 | Increase your Maximum Tempest Energy +5 through a supposedly-ancient (but actually fairly modern) ritual. The ritual need only be performed once; the effects are permanent. It must be performed outdoors while suffering from at least two diseases and two curses. |
75 | Lessons of the Swamp | 1 | Increase your Maximum Tempest Energy +5 through a simple ceremony said to expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed while sitting in shallow water after having just licked a toxic frog. |
80 | Mope's Method | 1 | Increase your Maximum Tempest Energy +5 through a simple but extremely lengthy ritual. The ritual need only be performed once; the effects are permanent. Must be performed near a meditation pillar. |
Weapons
Weather Witching requires handheld equipment which can properly channel the casting of magic. All Weather Witching enabling equipment is considered a Weather Staff, even if the item is a Wand or Trident. Butterfly forms have the potential to wield Weather Witching, if they are able to get their wings aWeapons enabling Weather Witching for humanoid races
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Weapons enabling Weather Witching for Beast Forms
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Equipment
Weather Witching/Treasure Effects
Weather Witching/Level Up Rewards
Weather Witching Experience Table
Click Expand to view the Experience Table for Weather Witching
Level | Experience | Total Experience |
---|---|---|
1 | 10 | 10 |
2 | 17 | 27 |
3 | 38 | 65 |
4 | 61 | 126 |
5 | 102 | 228 |
6 | 138 | 366 |
7 | 198 | 564 |
8 | 242 | 806 |
9 | 321 | 1127 |
10 | 384 | 1511 |
11 | 482 | 1993 |
12 | 548 | 2541 |
13 | 675 | 3216 |
14 | 775 | 3991 |
15 | 938 | 4929 |
16 | 1072 | 6001 |
17 | 1284 | 7285 |
18 | 1474 | 8759 |
19 | 1749 | 10508 |
20 | 1951 | 12459 |
21 | 2304 | 14763 |
22 | 2618 | 17381 |
23 | 3039 | 20420 |
24 | 3411 | 23831 |
25 | 4003 | 27834 |
26 | 4469 | 32303 |
27 | 5168 | 37471 |
28 | 5840 | 43311 |
29 | 6736 | 50047 |
30 | 7606 | 57653 |
31 | 8844 | 66497 |
32 | 9855 | 76352 |
33 | 11441 | 87793 |
34 | 12928 | 100721 |
35 | 14853 | 115574 |
36 | 16778 | 132352 |
37 | 18952 | 151304 |
38 | 21486 | 172790 |
39 | 24435 | 197225 |
40 | 27295 | 224520 |
41 | 30724 | 255244 |
42 | 34269 | 289513 |
43 | 38375 | 327888 |
44 | 42996 | 370884 |
45 | 48193 | 419077 |
46 | 53744 | 472821 |
47 | 60126 | 532947 |
48 | 66951 | 599898 |
49 | 74953 | 674851 |
50 | 83730 | 758581 |
51 | 93278 | 851859 |
52 | 104609 | 956468 |
53 | 117085 | 1073553 |
54 | 131925 | 1205478 |
55 | 148420 | 1353898 |
56 | 167421 | 1521319 |
57 | 188650 | 1709969 |
58 | 213903 | 1923872 |
59 | 242269 | 2166141 |
60 | 275967 | 2442108 |
61 | 312948 | 2755056 |
62 | 355550 | 3110606 |
63 | 404523 | 3515129 |
64 | 460713 | 3975842 |
65 | 525075 | 4500917 |
66 | 598688 | 5099605 |
67 | 682763 | 5782368 |
68 | 778669 | 6561037 |
69 | 887940 | 7448977 |
70 | 1012308 | 8461285 |
71 | 1153715 | 9615000 |
72 | 1314344 | 10929344 |
73 | 1496649 | 12425993 |
74 | 1703383 | 14129376 |
75 | 1937635 | 16067011 |
76 | 2202870 | 18269881 |
77 | 2502977 | 20772858 |
78 | 2842310 | 23615168 |
79 | 3225753 | 26840921 |
80 | 3658774 | 30499695 |
81 | 4147500 | 34647195 |
82 | 4698787 | 39345982 |
83 | 5320311 | 44666293 |
84 | 6020661 | 50686954 |
85 | 6809446 | 57496400 |
86 | 7697409 | 65193809 |
87 | 8696566 | 73890375 |
88 | 9820346 | 83710721 |
89 | 11083757 | 94794478 |
90 | 12503569 | 107298047 |
91 | 14098512 | 121396559 |
92 | 15889507 | 137286066 |
93 | 17899912 | 155185978 |
94 | 20155802 | 175341780 |
95 | 22686282 | 198028062 |
96 | 25523827 | 223551889 |
97 | 28704673 | 252256562 |
98 | 32269237 | 284525799 |
99 | 36262597 | 320788396 |
100 | 40735019 | 361523415 |
Trivia
Weather Witching was added in the March 2, 2023 Game Update.