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  • | rage = 275 [[Maronesa]] is a Cow [[:Category:Bosses|boss]]. She has the ability to [[curse]] you. After 2 minutes, you will become a cow. Cure this by eith
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  • ...piers, and the like. Swords are very damaging and can reduce an opponent's rage. |skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Ot
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  • ...nderstanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. |skilltype = Combat Skill
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  • |skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Ot ...ly. For example, the Level 3 Meditation recipe will grant "Combo: Fists of Rage". If you use Punch+Punch+Barrage in that order, the final step (Barrage) wi
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  • |skilltype = Combat Skill ...skill, [[Hoplology]] can restore a bit of armor every time you use a Staff ability.
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  • | rage = 1066 ...s the ability "Nigh-Invulnerable Until Stunned." As one might expect, this ability negates almost all damage until a successful stun occurs.
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  • |skilltype = Beast Form <!-- Combat Skill, Beast Form, Anatomy Skill, Trade Skill, Beast Skill (EX: Beast Speec ...es with Deer/Undeer Juice. The last option for becoming a deer is taking a rage attack from [[Ciervos The Shadow]], and defeating him will uncurse you.
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  • ...so have the [[Haste|sprint]] ability [[Moo of Determination]], and the the ability to produce their own milk. ...eer primarily comes from Deer Treasure Effects on equipment. Deer have the ability to jump faster and higher than other land-based [[Beast Forms]] using [[Bou
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  • This page is meant to be an introduction to combat mechanics in Project: Gorgon. [[File:Armor Health and Rage indicators.jpg|thumb|right|673px|Armor, Health and Power bars as of the alp
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  • |skilltype = Combat Skill
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  • |skilltype = Combat Skill * [[Gorvessa]] in [[Hogan's Keep]] teaches many Shield abilities, see the ability table below.
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  • | rage = 328 | rage = 999999
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  • | rage = 1405 ...ot far off from the [[Wolf Cave]]. He frequently uses his Personal Healing ability, which can make fighting him difficult even if you can sustain your health
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  • ...equip an appropriate instrument and you'll immediately be given the first ability (which is equivalent to the old "/music 1" for that instrument). ...or buff called Performance Appreciation, which boosts earned XP and out-of-combat armor regeneration. The effect is highly dependent on the number of perform
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  • | rage = 1032 ...ng the fight. They are rather weak, and it can be fun to use the Fire Bolt ability to take them all at once.
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  • | rage = 358 ...when nearing their territory. Fey Panthers can be tamed using the Tame Cat ability and charmed to be made a permanent pet after reaching level 20 in Animal Ha
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  • | rage = 263 ...ie]]s share a similar appearance. Panthers can be tamed using the Tame Cat ability and charmed to be made a permanent pet after reaching level 20 in Animal Ha
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  • | rage = 1089 ...and Fey Panthers, [[Razorslash Panther]]s can be tamed using the Tame Cat ability and charmed to be made a permanent pet however at a much higher [[Animal Ha
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  • | rage = 0 [[Face of Death]] are unique creatures with the ability to instantaneously kill an Adventurer with a single touch. Unlucky Adventu
    2 KB (303 words) - 06:33, 15 December 2023
  • | rage = 2048 | rage = 2048
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  • Quick reboot to fix some ability targeting bugs and bugs with the Battle Chemistry vendor. :- If you heal others that are in combat, that puts you into combat also.
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  • Lots of stuff in this update! Some combat nerfs, some storage buffs, some new content, a million fixes. ===<b>High-Level Combat Changes, part 1</b>===
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  • ==="Out of Combat" Rule Change=== ...s to see if there are any monsters that want to kill you, and quickly ends combat when there are no more monsters. This lets you regenerate much sooner!
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  • | rage = 1999 ...large size and bright red color. [[Hissy]] can be tamed using the Tame Cat ability and charmed to be made a permanent pet after reaching level 50 in [[Animal
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  • ...vivability. It's distinguished from other combat skills by having the best Rage-management tools of any skill. ...he skill can be geared to emphasize several different things: pure damage, rage management, or survivability. (For example, when paired with Archery or Nec
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  • | rage = 440 ...other ghosts, Terrified Ghosts are "Nigh-Invulnerable Until Stunned." This ability negates almost all damage until a successful stun occurs.
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  • | rage = 0 ...age of Demise]] is a stronger variant of the [[Face of Death]]. It has the ability to instantaneously kill an Adventurer with a single touch.
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  • | rage = 1882 ...[[Lamia]] first summoned during the [[Halloween 2015]] event. She has the ability to disable the use of all but basic attacks. Additionally, [[Skeleton Darkw
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  • | rage = 291 ...onian Cave]] are loyal to [[General Lavorel]] and are tough. They have the ability to disable basic attacks temporarily.
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  • ...there's no way to predict how big an impact this will have on your combat ability, but I expect that an "average" player (wearing greens, blues, and reds) to ...nd armor another 15% instead? (Or do other things toward my goal of making combat last longer.) One advantage of this is that it can create some new dynamics
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  • ...al Suit || Another piece of once-ceremonial armor that was retrofitted for combat during the Elf-Dwarf wars. The suit has since become a favorite of elven wa .... Only a small amount of protection is lost in exchange for nimble dodging ability. ||
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  • The [[Chemist]] is a temporary NPC that teaches the combat skill [[Battle Chemistry]] (requires Alchemy level 50). |ability=Mycotoxin Formula
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  • | rage = 659 ...] are slightly weaker than their [[Striga Drainer]] brethren, but have the ability to use magical attacks.
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  • ...hanges in this update! There's new content and also lots of adjustments to combat. As always, remember this is alpha! In case of disastrous bugs or terrible :As you can see by the examples, not every ability's cost went down. And a few abilities with insane power-to-effect ratios ac
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  • |skilltype = Combat Skill == Ability overview ==
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  • | rage = 733 ==Combat Abilities==
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  • | rage = 488 ...ess the "Nigh-Invulnerable Until Stunned" trait. As the name implies, this ability negates almost all damage until a successful stun occurs.
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  • | rage = 196 ...Headed]] is the first boss a new player is likely to encounter. He has the ability to [[curse]] you. He will inflate your head making you incapable of wearing
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  • |basemods = Reduces earned combat XP by 50% for 120 minutes ...e32px">http://cdn.projectgorgon.com/v337/icons/icon_5155.png</span>&nbsp;[[Rage Inhibitor]] x1<br><span class="extimage32px">http://cdn.projectgorgon.com/v
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  • .../span>&nbsp;[[Inkstone]] x1 || Gain access to a combo that reduces enemy's Rage by 20. (Stacks with regular calligraphy effects) ...ttp://cdn.projectgorgon.com/v338/icons/icon_18018.png</span>&nbsp;[[Shoddy Combat Staff]] x1
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  • |name = Rage To Heat Potion ...0 minutes, your Max Body Heat is +30 and you never lose body heat while in combat
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  • ...hese are steps toward making combats last longer, so other roles (healing, rage reduction, etc.) are more meaningful. We're not quite there yet, but we're ===<b>Prototype of "Combat Refresh"</b>===
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  • |skilltype = Beast Form <!-- Combat Skill, Beast Form, Anatomy Skill, Trade Skill, Beast Skill (EX: Beast Speec The Giant Bat is a [[Beast Forms|Beast Form]] with the unique ability to fly while effectively fighting enemies, limited only by the flight's pow
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  • | rage = 1432 | rage = 1432
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  • ===<b>Combat Leveling Slowed Down</b>=== :Leveling up combat skills now requires more XP. (Something like 50% more overall, though it va
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  • : We’ve just come through a major combat update that took forever to get to you because of all the interconnected pi ...nother skill that has Rage control (like Psychology) to keep the monster's Rage meter in that mostly-filled state for longer (and beat the crap out of them
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  • | rage = 0 ...to learn [[Psychology]]; Through picking mushroom you may unlock a useful ability that can work too.}}
    1,006 bytes (130 words) - 10:18, 25 April 2022
  • ...the screen, are where you can see your currently equipped skills, be they combat, animal, performance ect.<br/> <li>Note: Players cannot switch armor or weapons if they are currently in combat!</li>
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  • ...g if monsters run to help during a fight. But it IS a bug if you aren't in combat and monster just rushes out of some room and attacks you. ...monsters and a broader mix of elite monsters. I'm hopeful that this makes combat a little less chaotic -- but still quite dangerous. :Feedback is appreciate
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  • ...tes, your attacks cause double Rage to enemies, allowing them to use their Rage attacks more often. || <b>Training:</b> [[Yetta]] ...on|Memory Inhibitor|1}} [[Memory Inhibitor]] x2 || For 2 hours, all earned combat XP will be reduced by half. Creates 2 potions. || <b>Training:</b> [[Yetta]
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