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  • <noinclude>[[Category:Abilities]]</noinclude><includeonly> ==[[Psychology/Abilities|Psychology Complete Ability List]]==
    32 KB (5,078 words) - 04:36, 16 December 2023

Page text matches

  • * [[Janet Lews]] will unlock levels 51-60, 61-70, and teaches level 51+ abilities * [[Pegast]] will unlock levels 71-80, and teaches level 71+ abilities
    9 KB (1,252 words) - 23:56, 10 November 2023
  • ...skill focuses on recovery and restoration, but also has multiple damaging abilities. ...ity focuses on recovery and restoration, but it also has multiple damaging abilities.
    8 KB (1,079 words) - 06:41, 19 December 2023
  • |title = Psychology '''Psychology''' is a strange skill that revolves around affecting allies/enemies by gett
    10 KB (1,310 words) - 13:47, 15 December 2023
  • ...''' is a melee attack skill that focuses on crowd control and damage. Most abilities involve, punching, kicking, or throwing your opponent. ...ther of these will count as you being 'armed.' Animals can use all Unarmed abilities, but not if they have weapons (other than Cestus and Claw) equipped. Check
    5 KB (704 words) - 23:59, 10 November 2023
  • * Strange Spider also sells scrolls which teach a variety of spider abilities: Various levels of [[Spit Acid]], [[Insidious Illusion]], and [[Incubate]]. ...Town]] will unlock Spider levels 51-60, 61-70 and can teach you level 51+ abilities.
    12 KB (1,711 words) - 23:53, 10 November 2023
  • <br>A handful of abilities and mods which specifically affect Flying or Swimming speed are not include | '''[[Psychology]]''' || Positive Attitude || 60 || 60 (47)* || 100% (128%)* || no || 0 || +
    7 KB (939 words) - 11:50, 14 November 2022
  • * [[Jumper]] will unlock levels 51-70 and train 51+ abilities :; [[Psychology]]
    14 KB (1,997 words) - 06:42, 19 December 2023
  • * Cows are viewed as a traditional tank archetype. Abilities such as [[Tough Hoof]] and [[Chew Cud]] help Cows improve their survivabili ...red to be a good foundation for an off-tank. While cows receive overt tank abilities, survivability in deer primarily comes from Deer Treasure Effects on equipm
    22 KB (3,335 words) - 21:26, 2 January 2022
  • ...mited to [[Animal Handling]], [[Mentalism]], [[Necromancy]], [[Priest]], [[Psychology]], [[Unarmed]], or [[Warden]] because all the other combat skills require a ...is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are "time gated" by the full moon.
    12 KB (1,845 words) - 06:54, 19 December 2023
  • Combat abilities also can heal over time (see [[Mentalism]]) or heal by a flat amount. ...d by using abilities that have a Power cost (most skills include emergency abilities that have no Power requirement, typically with a longer cooldown). The amou
    9 KB (1,474 words) - 17:43, 6 July 2021
  • ==Combat Abilities== *{{Loot|Psychology: Mock}}
    3 KB (352 words) - 14:35, 19 April 2024
  • ==Combat Abilities== '''Abilities & Recipes'''
    4 KB (495 words) - 05:18, 6 January 2024
  • == Combat Abilities == |{{Loot|Psychology: Mock}}
    2 KB (330 words) - 17:01, 1 May 2024
  • ==Combat Abilities== |{{Loot|Psychology: Mock 3}}
    2 KB (306 words) - 05:13, 6 January 2024
  • Mr. Squeaky cannot be charmed or tamed with the abilities Charm Rat and Tame Rat. When the [[Psychology]] attack "Tell me About Your Mother" is used on Mr. Squeaky, he reveals par
    1 KB (200 words) - 19:05, 27 January 2023
  • == Combat Abilities == |{{Loot|Psychology: Mock 2}}
    3 KB (432 words) - 05:48, 8 January 2024
  • == Combat Abilities == |{{Loot|Psychology: Mock}}
    3 KB (359 words) - 11:24, 13 February 2023
  • ...opted to participate in Hardcore mode will receive additional bonuses and abilities not attainable by normal characters. Some pieces of [[Equipment]] can only ...re Mage]] is carrying only one fire staff and it breaks, all of their fire abilities will be disabled.
    6 KB (933 words) - 05:20, 14 October 2022
  • ...r weapons wouldn't be amiss. This dungeon will have some unique unlockable abilities in it soon, but at the moment it just has a lot of random equipment treasur ...e abilities really cheap, high-level players would keep using those newbie abilities forever -- high-level equipment makes such a big difference that they could
    19 KB (3,292 words) - 10:54, 30 June 2021
  • == Combat Abilities == | {{Loot|Psychology: Mock}}
    2 KB (251 words) - 16:15, 19 April 2024
  • ...r generate any rage no matter how much bonus damage they do.) The affected abilities are: Jab, Parry, Riposte, Precision Pierce, Heart Piercer, Fast Talk, Sooth :- Also, most de-rage abilities and equipment have been buffed in their efficacy. (They may now be TOO good
    10 KB (1,673 words) - 14:57, 11 October 2015
  • == Combat Abilities == |{{Loot|Psychology: Mock}}
    4 KB (480 words) - 09:08, 18 March 2023
  • :- Necromancy Orbs no longer reduce the Power costs of Necromancy abilities. (They have other buffs instead, such as small damage boosts.) :- Improved effectiveness of Patch Armor abilities, and put them all on the same reset timer as intended
    6 KB (1,135 words) - 15:01, 11 October 2015
  • ...alked about a few weeks ago -- but they won't have new treasure effects or abilities yet. It’s not ideal, but then alpha is rarely ideal. As soon as this upda ...leaned up the abilities too. (There are no new abilities, but the existing abilities' intended uses are more emphasized.)
    23 KB (3,991 words) - 19:27, 2 February 2024
  • ...sion || Infuses a ring with the following power: Power from Combat Refresh Abilities +3. Uses 100 Craft Points on the item and adds a requirement of Shamanic In ...Brain-Kicking Infusion || Infuses boots or shoes with the following power: Psychology Base Damage +4%. Uses 100 Craft Points on the item and adds a requirement o
    44 KB (6,185 words) - 13:31, 18 November 2022
  • In the Skills and Abilities tab, Transmutation is listed as a subskill of '''Alchemy'''. ...nt for the item is used. A sword that requires level 55 Sword and level 30 Psychology would distill into Decent Phlogiston. The table below maps level to phlog t
    10 KB (1,655 words) - 23:59, 10 November 2023
  • == Combat Abilities == |{{Loot|Psychology: Mock}}
    1 KB (129 words) - 10:55, 29 October 2023
  • | Crossbowed || 50 || 1 || {{Hint|Crossbow abilities}} | Fatal Levels of Shame || 500 || 5 || {{Hint|Psychology: Mock, Psychoanalyze, Tell Me About Your Mother}}
    18 KB (2,402 words) - 16:03, 31 May 2023
  • ...affecting durability. (It will work for Staff Fighting but not Fire Magic abilities.) || ...ng sound when swung. (This will work for Staff Fighting but not Fire Magic abilities.) ||
    140 KB (20,214 words) - 13:21, 15 September 2015
  • ...have students use purely Magical attacks, Mental combat attacks such as [[Psychology]] and explosives created through [[Mycology]] can do the trick. ...agoge Island]] offers many opportunities to learn new skills, recipes, and abilities.|
    10 KB (1,507 words) - 15:09, 12 February 2023
  • ...ipes. (They enchange mind "mind-related abilities." (sic) Currently that's Psychology and Mentalism powers.)
    5 KB (990 words) - 14:59, 11 October 2015
  • ...ust before the next full moon. Some of the buffs enhance werewolf-specific abilities, but other buffs (like Max Health Increase) are generic and will work in wh ...afraid - it's [[Furlak]], the rakshasa in the [[Winter Nexus]]. (Note: the abilities that Furlak previously sold are now level 51 instead of level 50)
    6 KB (1,140 words) - 15:01, 11 October 2015
  • ==Combat Abilities== |{{Loot|Psychology: Tell Me About Your Mother 4}}
    2 KB (249 words) - 23:06, 7 April 2023
  • ...page a description is given to clarify how to compare and judge a player's abilities in combat compared to another player and compared to a NPC Foe (attackable ...ns she should have equiped). (e.g. Sword, staff, unarmed, shield, archery, psychology, etc)
    3 KB (445 words) - 12:46, 8 January 2021
  • ...e32px">http://cdn.projectgorgon.com/v353/icons/icon_5437.png</span>&nbsp;[[Psychology Boost Potion 20%]] x1<br><span class="extimage32px">http://cdn.projectgorgo ...1 || Infuses a ring with the following power: '''Power from Combat Refresh Abilities +3'''.<br>Uses 100 Craft Points on the item and adds a requirement of Shama
    15 KB (2,310 words) - 00:15, 6 March 2023
  • ...ed before: it will only check aggro every 5 seconds, or when taunt/detaunt abilities are used :- [[Psychology]] effects "Pep Talk removes ongoing Poison effects (up to 36 dmg/sec)" and
    10 KB (1,833 words) - 15:23, 17 June 2021
  • ...of them. Or combine Hammer with another skill that has Rage control (like Psychology) to keep the monster's Rage meter in that mostly-filled state for longer (a ...ities and a new group buff (which of course buffs damage). The electricity abilities are most impressive when combined with electricity buffs from another skill
    7 KB (1,278 words) - 19:30, 2 February 2024
  • ==Combat Abilities== |{{Loot|Psychology: Tell Me About Your Mother 4}}
    2 KB (227 words) - 15:33, 7 January 2023
  • |After cheering up Riger, you will be allowed to read his book to learn [[Psychology]]; Through picking mushroom you may unlock a useful ability that can work t == Combat Abilities ==
    1,006 bytes (130 words) - 10:18, 25 April 2022
  • ...Main UI Bar</i></b>, <b><i>Equipped Skills</i></b>, and your <b><i>Special Abilities</i></b>. ...gn:center;padding:5px;" | [[File:SkillsIcon.png|60px|Skills]]<br/>Skills & Abilities
    18 KB (2,882 words) - 14:30, 1 September 2022
  • ...ots of items (many Backer Designed), enabled Halloween Event, and adjusted Psychology treasure. Bug Fixes. ...and rebalanced some boss encounters. Significant treasure changes for Cow, Psychology, Staff, Shield, and Ice Magic. Added DEATHCORE Penalty mode, basic Discord
    21 KB (2,973 words) - 20:15, 12 January 2024
  • ...tical hits deal +10% damage. (Some skills, such as Archery, Mentalism, and Psychology, have special critical-hit chances. Most skills do not, however, in which c ...ttle]] x1 || Some properly-prepared kraken remains will give you fish-like abilities underwater. || <b>Item:</b> [[Alchemy: Kraken Power Potion]]
    70 KB (10,260 words) - 17:09, 18 November 2022
  • ==Combat Abilities== |{{Loot|Psychology: Mock}}
    1 KB (158 words) - 11:03, 25 April 2022
  • ...n the side let you switch skills, but don't make it easy to switch gear or abilities. ...e problem is also a thing: "I use psychology for healing and I don't want +Psychology Base Damage if it means I have less healing!" So ... it's a work in progres
    18 KB (3,213 words) - 19:25, 2 February 2024
  • ...Simple First Aid Kit]] x1 || For healing minor injuries. Used by First Aid abilities. || <b>Training:</b> [[Yogzi]] ...sic First Aid Kit]] x1 || For healing moderate injuries. Used by First Aid abilities. || <b>Training:</b> [[Yogzi]]
    121 KB (16,782 words) - 19:23, 27 March 2024
  • <noinclude>[[Category:Abilities]]</noinclude><includeonly> ==[[Psychology/Abilities|Psychology Complete Ability List]]==
    32 KB (5,078 words) - 04:36, 16 December 2023
  • | Wavemaster's || of Effortless Waves || <b>Level 100</b> - All Psi Wave Abilities cost -20 Power and your Combat Refresh restores +51 Health || Uncommon || C :All Psi Wave Abilities cost -1 Power and your Combat Refresh restores +4 Health
    79 KB (10,888 words) - 13:16, 5 December 2023
  • <includeonly>==[[Psychology/Treasure Effects|Psychology Treasure Effects]]==</includeonly> See also: [[Psychology/Treasure Effects:By Slot]]
    79 KB (11,119 words) - 13:24, 5 December 2023
  • * Psychology/Mentalism Critical Hit Damage +160% when Mentalism is active<br> * All Psi Wave Abilities cost -14 Power and your Combat Refresh restores +28 Health<br>
    7 KB (1,106 words) - 13:40, 18 November 2022
  • ==<!--start-->Psychology Slot List== * Psychology Base Damage +40%<br>
    7 KB (1,028 words) - 13:40, 18 November 2022

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