Difference between revisions of "Game updates"

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{{Game updates nav}}
 
{{Game updates nav}}
 
This page includes the five most recent game updates. You are welcome to tidy up the formatting and add wiki links, but please keep any discussion in the Talk pages as these Game updates are meant to be verbatim from the launcher update notes.  Game updates can be found on the launcher, or at the following link: http://projectgorgon.com/welcome.txt
 
This page includes the five most recent game updates. You are welcome to tidy up the formatting and add wiki links, but please keep any discussion in the Talk pages as these Game updates are meant to be verbatim from the launcher update notes.  Game updates can be found on the launcher, or at the following link: http://projectgorgon.com/welcome.txt
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If you are returning to the game and want short summaries of what was changed, see [[Quick Notes]].
  
 
For information on possible future content, please see [[Knowledge of the Future]].
 
For information on possible future content, please see [[Knowledge of the Future]].

Revision as of 23:49, 26 May 2016

Recent updates

This page includes the five most recent game updates. You are welcome to tidy up the formatting and add wiki links, but please keep any discussion in the Talk pages as these Game updates are meant to be verbatim from the launcher update notes. Game updates can be found on the launcher, or at the following link: http://projectgorgon.com/welcome.txt

If you are returning to the game and want short summaries of what was changed, see Quick Notes.

For information on possible future content, please see Knowledge of the Future.

Update: Aug 13, 2024

Today we have a very small update with some bug-fixes and tweaks we wanted to get out sooner rather than later. We're clearing the decks - the next update after this looks to be a big one!

In this update:

Writ Challenge:

- Changed "Do Your Part" objectives to be concurrent, not sequential
- Adjusted several loot profiles for writ drop chance
- fixed bug with last update's experimental boost of AoE target counts before penalties. The effect worked on indirect damage but not direct damage
- Current VIPs can now actually use /knuckles and /cower.
- Guild storage is now included in the "Find" tab of Item Info.
- "Hotbar Periphery", aka the UI that surrounds the main hotbar, can now be disabled via the "Show Hotbar Periphery" setting (accessible via right-clicking the hotbar as well).
- You can now hold shift while hovering from item to item in your inventory, instead of having to re-hold it on each item.
- Forest Gourds are now targetable by clicking on them.
- Fixed a minor rendering issue causing the current favor level to show up underneath the favor bar for NPCs.
- Fixed a bug allowing recipes to be "used" from the right-click menu.
- Improved graphics in the Anagoge Records Facility.
- Fixed a bug impacting rock collision in Ilmari.
- Updated mini golem textures.
- Improved visual quality of assorted props.
- The Tapestry Inn in Serbule Hills has received a facelift.
- Fixed a bug preventing Bard's Blast of Defiance's Armor Reap from working properly.
- Weather Witching treasure effect "All channeled Weather Witching abilities channel -0.5 seconds faster, and Tsunami costs no Power to use." has been changed to: "Channeled Weather Witching abilities are not aborted if you are attacked while channeling."
- Rabbit ability Play Dead no longer has a self-stun aspect
- Rabbit treasure effect "Play Dead causes all affected enemies to take 410 Psychic damage after a 10-second delay" => ... after a 5-second delay
- Rabbit ability Play Dead's earlier tiers have a faster reset time. The reset time for the highest tier, Play Dead 7, is unchanged (at 35 seconds)
- new Rabbit treasure effect: (Head) "Play Dead Area of Effect +5 meters, and victims suffer -174 direct mitigation for 30 seconds"

Click here to return to the Game Updates page.

Hotfix: July 30, 2024

We fixed a bug in today's patch that caused some elves to be invisible. If you are still seeing invisible elves -- err, not seeing -- anyway if that's happening to you, please patch through Steam. If you don't see a patch available you may need to restart Steam.

Update Notes: July 30, 2024

Today we have a nice well-rounded update for you, with a bit of combat mechanic tweaking, some necro love, a bit of horse cosmetics, a new horse race and more.

Combat Changes

Changes to Area-of-Effect Damage and Monster Buffs

Some background: when an area-of-effect attack hits more than 3 enemies, its direct damage is reduced. But due to technical limitations, the amount of INDIRECT damage was not reduced. This caused many players to create builds focusing heavily on indirect damage and burst attacks, to the detriment of basically all other attack styles in the game.

This allowed players to fight monsters in much larger groups than intended, so more recently we added monster buffs of various potencies that only kick in when fighting a large group of monsters.

The most potent monster buff, "Burst Reaction", dealt damage to attackers whenever they used Burst attacks. This caused players some consternation, as it could easily lead to sudden player death.

In this update we're experimenting with other approaches to this balancing problem. We've solved the technical issue that prevented indirect damage from being reduced in burst attacks. Burst attacks now deal reduced damage when they hit more than 3 targets, similar to direct damage, although the dropoff is slower and less dramatic than the dropoff for direct damage. (Indirect damage falls to a minimum of 50% damage when hitting 9 or more targets, while direct damage falls to 25% damage when hitting 9 or more targets).


Alongside this change, we've changed monster buffs as follows:

- "Burst Reaction" Monster Buff has been replaced with new damage-resistance buffs
- Monster Buffs no longer stack with themselves
- Monster Buffs last 30 seconds instead of 60 seconds
- Most Monster Buffs are diminished in potency, with the notable exception of the "Angry" buff that boosts non-Rage attack damage -- that buff remains very dangerous!
Burst Radius Bonus

Since we're exploring changes to area-of-effect logic, we also made a change that benefits players here. For every 10 meters of radius in a Burst attack, you can hit 1 more target without suffering damage penalties. So if you used a Burst attack with a 20 meter range, you can hit 5 enemies without penalty instead of 3.

If an attack's Burst Radius is not divisible by 10, the remainder is used in a random die roll to see if you get +1 more target. For instance, if an attack has a burst radius of 7 meters, there's a 7-in-10 chance that it will target 1 more enemy without suffering damage dropoff.

The drop-off rate for Burst Attack direct damage was also tweaked so that it falls to its minimum damage when hitting 9 targets instead of 8 targets.

A reminder: monsters use the same combat logic as players. Their burst attacks and direct/indirect damage are affected the same way that players' are. A group of players (and their pets) can use this to their advantage.

These are experimental changes that we'll run for a few weeks before iterating again on the design. We may revert these changes entirely or refine them, based on feedback.

Damage Reflection Changes

Monsters that previously had innate "Damage Reflection", such as Giant Beetles, now have "Damage Reaction". When these monsters are attacked, the attacker suffers damage, the amount of which is based on the monster. But the TYPE of damage is the same as the damage dealt to the monster.

Example: player Bob attacks a Manticore with a Crushing attack. They suffer 100 Crushing damage in response.

This change affects: Giant Beetles, Manticores, Refraction Spiders, Osslars

Aktaari Burst-Reflection Changes

Monsters that previously had innate "Burst Damage Reflection" now have "Burst Damage Reaction". The damage amount is based on the monster's stats. The TYPE of this damage is always Smiting (unmitigatable damage).

This currently only applies to Aktaari.


Necromancy

This update sees a number of adjustments to treasure effects for necromancers.

Treasure Changes
- "Raised Zombies deal +28 damage and speed is +10" => +60 damage and speed is +10
- "Raised Zombies deal +47 damage and taunt as if they did +200% more damage" => 65 damage
- "Summoned Skeletons have +62 health" => +93
- "Summoned Skeletons have +92 armor" => +130
- "Summoned Skeletal Archers and Mages deal +36 direct damage" => +50
- "Summoned Skeletal Archers and Mages deal +24% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks" => "Summoned Skeletal Archers and Mages deal +28% direct damage, but take +50% damage from crushing attacks"
- "Summoned Skeletons deal +22% direct damage, but take +150% more damage from any cold attacks" => "Summoned Skeletons deal +18% direct damage, but take +50% more damage from cold attacks"
- "Summoned Skeletal Archers and Mages deal +15% direct damage, but are instantly destroyed by ANY Nature Damage" => "Summoned Skeletal Archers and Mages deal +25% direct damage, but take +50% damage from nature attacks"
- "Provoke Undead deals 69 damage to your minions, who then deal +62 damage for 10 seconds" => "Provoke Undead deals 72 damage to your minions, who then deal +72 damage for 10 seconds"
- "Heal Undead restores +24 and has a 25% chance to boost targets' mitigation +43 for 8 seconds" => "Heal Undead restores an additional 156 Health/Armor over 12 seconds"
- "Summoned Skeletal Swordsmen have +140 armor" => "Summoned Skeletal Swordsmen have +149 armor and +10 Crushing/Slashing/Piercing Mitigation"
- "Heal Undead restores +28 Health/Armor and boosts your next attack +59 if it is a Darkness attack" => "Heal Undead boosts your next attack +117 if it is a Darkness attack"
- "Rebuild Undead restores 67 Health to you" => "Rebuild Undead grants targets +20% Universal Damage Resistance for 6 seconds"
Other Necro Changes
- Heal Undead ability restores a bit more health at each tier.
- Pet skeleton archers no longer try to back away from their target until they have less than 50% of their Health remaining.
- Skeleton Swordsmen have more innate Max Armor.
- Daniel Murderdark in Rahu trains a new recipe to create 10 Necromancy Dust at a time.

Mount Cosmetics

Our mounts are getting a little snazzier in this update!

Mounts have two new item slots that they can use to equip different types of cosmetic items. The Banner slot lets you equip a banner or similar item off the mount's flank. The Cosmetic slot is more general and allows you to equip decorative reins, a garland, and more. The mount UI has been slightly rearranged (and polished!) to account for these new slots.

We'll be adding more mount cosmetics in the future, of course, but there are a couple of mount cosmetics you can get your hands on in this update:

- Riston offers a new mount cosmetic item for Live Event Credits.
- A mount cosmetic item can also be won in the new Moat Circuit race in Serbule! Check for the start banner on the south side of Serbule Keep.
- The August VIP gift also contains a mount cosmetic. (VIP gifts are available to anyone who is/was a VIP during the given month. The August VIP gift will be available starting on Aug 1.)

Other mount changes:

- Pouch reins allow saddlebag access when no saddlebag is equipped (since they have pockets, too!).
- The Mount window now shows item levels & rarities.
- Auto-Close Mount Window setting now works for all mount actions.


Bug Fixes & Tweaks

Gameplay
- "Anti-Invincibility Poison" special quest item no longer disappears immediately when you log out. Instead, it lasts up to 75 minutes before self-destructing. Because the self-destruction feature can only be used on non-stacking items, "Anti-Invincibility Poison" items no longer stack in inventory. To offset the combat problems this causes, the poison no longer takes 1 second to cast; it is instant-cast when used.
- "Anti-Invincibility Posion" debuff now shows at the top of the debuff list when it's present.
- Increased the duration of all Orran Inventory potions to 5 hours (previously 3).
- Changed the self-destruct timer of all Liquid Super Buff potions to 60 days (previously 30 days).
- Fixed a bug that caused some evil Sun Statues to not count for Sun Vale blood portal event.
- Animal forms can now wear Firefly Hats, Orbiting Gems, & Floating Pumpkins.
- Fixed a bug that restricted gene mutation when breeding animals.
- Fixed a bug causing corpses to sometimes be unlootable when using the new loot window.
- Fixed a bug causing undiscovered landmarks to show up on the minimap over top of the fog.
- Tuneup kits no longer prevent transmuting.
- Tuneup kits now have a warning that they will add a Bladesmithing requirement to any weapon they sharpen. (This is a temporary fix; eventually they will not add a requirement.)
- Elven Ceremonial Longswords now count as Elvish for the purposes of gift-giving.
- New emote for all players: /wave2
- New emotes for current VIPs: /cower & /knuckles
- Military Blue Dye can now be found in loot.
UI
- Improved genetics window readability.
- Added loot radius to the persona window stats, under "General Stats".
- Temporary items now go to the top of the inventory when it's sorted.
- Better handling of missing items on hotbars when Show Item Levels is enabled.
- Tracked combat skills now update when you gain XP in them.
- Change the "High-Quality Anti-Aliasing" setting to "Anti-Aliasing", with a dropdown so you can choose your AA or turn it off completely.
Other
- Fixed mixed-up descriptions of VIP/package titles.
- Fixed misplaced snows in Goblin Caves & Anagoge Records Facility.
- Fixed misplaced water splashes in Gazluk Keep.
- Fix for some elven hair being see-thru.
- Fixed a broken texture on Tree in Fae Realm]].
- Fixed Dark Chapel ceiling with a hole in it.
- Fixed a floating mushroom in Kur Caves.
- Fixed a hole in mountains of Eltibule.
- Reduced server read timeout to 30 seconds to avoid interference with relogging when players violently lose connection.

Click here to return to the Game Updates page.

Update Notes: June 26, 2024

This small update contains some bug fixes:

- You can now use abilities while channeling again.
- The mod "Knife abilities with 'Cut' in their name cause all Knife abilities WITHOUT 'Cut" in their name to have a X% chance to deal +Y% damage for 10 seconds" now applies the correct chance and damage numbers.
- Flax's button no longer refers to it as Corn.
- Anti-Invincibility Poison can no longer be mailed to others.
- Plugged holes in certain dungeons to prevent players from going out-of-bounds.
- Fixed another memory leak in the new corpse window.

In addition, we made some tweaks to Elven Judgment encounters:

- Entrance encounter is a bit tougher.
- Later rooms are less dense.
- Anti-Invincibility Poison lasts 15 seconds instead of 30.
- Kunax is a bit tougher.

Click here to return to the Game Updates page.

Update Notes: June 24, 2024

This bugfix update has the following fixes:

- Fix Sun Vale blood portal event failure state
- Fix bug causing mounted animal forms to appear strangely on the character select screen
- Fix incorrect dye colors on some pieces of armor
- Fix bug causing some arrow abilities to get dropped when queueing a lot in a row
- Quicken Deadly Emission particle effects
- Retting bundles now take the proper 30 minutes to treat (instead of 20s)
- Fix critical-hit tuneups for dirks
- Slight revamp of the training window to better display training options with long names (such as golem abilities)
- Add recipe names to self-learning bladesmithing workbooks
- Fix for gene window being blank above a certain font size
- Make all Peltast Gear dyable


Click here to return to the Game Updates page.

Update Notes: June 20, 2024

This bugfix update has the following fixes:

- Fix memory leak in the new loot window, which should hopefully fix the freezes & crashes
- Fix various bugs with Inella's rewards in the new dungeon
- Fix bug causing inventory pack data to carry over between characters
- Fix logic bug with judgment lever that could cause the door to not open
- Dance skills can be used again while music volume is muted


Click here to return to the Game Updates page.

Click Here for a complete archive of Game Updates