Difference between revisions of "Hunting Quests"

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(more updates, added wild chickens)
 
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[[File:Crown Quest Icon.png|thumb|right|600px|An example of a creature with a Crown symbol.]]
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[[File:Crown Quest Icon.png|thumb|right|600px|An example of a creature with a Crown Hunting symbol.]]
'''Crown Quests''' are a mechanic first introduced in March of 2016. Sometimes, an Adventurer will encounter a creature with a silver crown glowing over its head. Defeating this creature will grant the Adventurer a quest. Upon completion, rewards will be bestowed upon them.
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'''Hunting Quests''' are a mechanic first introduced in March of 2016. Sometimes, an Adventurer will encounter a creature with a silver crown glowing over its head. Defeating this creature will grant the Adventurer a quest. Upon completion, the player receives experience points in their two active combat skills, plus xp in the related anatomy type. In addition, if the player uses [[First Aid]] and/or [[Armor Patching]] while completing the final (usually tenth) kill of a hunting quest, the combat xp from completing the quest will be awarded for those skills as well.
  
=== [[Serbule]] Crown Quests ===
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=== [[Serbule]] Hunting Quests ===
 
N/A
 
N/A
  
=== [[Serbule Hills]] Crown Quests===
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=== [[Serbule Hills]] Hunting Quests===
*'''Hunting: Wild Chickens'''
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<dpl>
: Kill 6 Chickens in Serbule Hills
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category = Quests/Hunting Quests
: All the "wild" chickens in Serbule Hills descend from a chicken farm that was overrun by goblins. The smartest chickens escaped capture, and they have since spread throughout the hills. They lay far fewer eggs than domestic chickens, but they're still delicious when fried.
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category = Quests/Serbule Hills Quests
:: '''Reward:''' 50 Dinosaur Anatomy XP & 200 Combat XP (Active Skills)
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mode = unordered
<!-- added quest to wiki 2018-10-05 -->
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columns = 1
 +
include = #Hunting Guide,#Requirements,
 +
</dpl>
  
*'''Hunting: Rats'''
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=== [[Eltibule]] Hunting Quests ===
: Kill 10 Rats in Serbule Hills
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<dpl>
: Generally considered harmless, some rats do carry diseases. But for the most part even the gigantic varieties are non-hostile. In rural areas they are either treated as pests or pets, depending on how big of an impact they have on local agriculture.
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category = Quests/Hunting Quests
:: '''Reward:''' 50 Rodent Anatomy XP & 250 Combat XP (Active Skills)
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category = Quests/Eltibule Quests
<!-- dialogue updated 2018-10-05 -->  
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mode = unordered
 +
columns = 1
 +
include = #Hunting Guide,#Requirements,
 +
</dpl>
  
*'''Hunting: Sheep'''
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=== [[Povus]] Hunting Quests ===
: Kill 10 Sheep in Serbule Hills
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<dpl>
: Although their distant grandparents were domestic sheep, these feral sheep will not tolerate being sheared. They are aggressive toward anyone that gets close.
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category = Quests/Hunting Quests
:: '''Reward:''' 50 Ruminant Anatomy XP & 250 Combat XP (Active Skills)
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category = Quests/Povus Quests
<!-- verified 2018-10-07 -->
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mode = unordered
 
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columns = 1
*'''Hunting: Fire Sheep'''
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include = #Hunting Guide,#Requirements,
: Kill 10 Fire Sheep in Serbule Hills
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</dpl>
: ?
 
:: '''Reward:''' 50 Non-Ruminant Ungulate Anatomy XP & 350 Combat XP (Active Skills)
 
<!-- quest added to wiki 2018-10-05 -->
 
 
 
*'''Hunting: Tigers'''
 
: Kill 10 Tigers in Serbule Hills
 
: There are more tigers here than could possibly be natural. Moreover, many of the tigers are sickly and unwell. Wherever they came from, they apparently can't go home again.
 
:: '''Reward:''' 50 Feline Anatomy XP & 300 Combat XP (Active Skills)
 
<!-- reward updated 2018-10-07 -->
 
 
 
*'''Hunting: Goblins'''
 
: Kill 10 Goblins in Serbule Hills
 
: While the goblins sent to patrol the roads here are not nearly as dangerous as the ones in [[Sedgewick Forest]], they are still very deadly. If trade is ever to return to normal, their blockade must be destroyed. You plan to do your part.
 
:: '''Reward:''' 50 Goblin Anatomy XP & 400 Combat XP (Active Skills)
 
 
 
*'''Hunting: Black Widow Spiders'''
 
: Kill 10 Spiders in Serbule Hills
 
: These highly venomous spiders eat many dangerous pests. However, they also like to eat people, and they especially love sneaking up on campers and caravans in the night.
 
:: '''Reward:''' 50 Arthropod Anatomy XP & 250 Combat XP (Active Skills)
 
<!-- updated quest dialogue 2018-10-05 -->
 
 
 
*'''Hunting: Worgs'''
 
: Kill 10 Worgs in Serbule Hills
 
: When humans domesticated the wolf, they made dogs. When orcs domesticated the wolf, they made Worgs. Orcs win this one. Feral Worgs are known to kill entire caravans. Weak caravans, full of stupid people, granted. But still, entire caravans! You vow to eradicate the threat.
 
:: '''Reward:'''
 
 
 
*'''Hunting: Wild Pigs'''
 
: Kill 10 Wild Pigs in Serbule Hills
 
: These pigs were never tame; they tolerate their feral brethren, but they attack most other creatures without fear. Wild pigs are not prey animals: they're omnivorous, intelligent, and vicious.
 
:: '''Reward:''' 50 Non-Ruminant Ungulate Anatomy & 350 Combat XP (Active Skills)
 
<!-- quest dialogue updated and quest reward added 2018-10-05 -->
 
 
 
*'''Hunting: Guard Scrays'''
 
: Kill 10 Guard Scrays in Serbule Hills
 
: Scrays act as faithful companions to the Ranalon, much like dogs do for humans. They are equally at home in water or land, and their stingers inject acid deep inside their victims, causing horrible delayed death. They are most dangerous in packs.
 
:: '''Reward:''' Fish and Snail Anatomy XP & 500 Combat XP (Active Skills)
 
<!-- verified 2018-10-06 -->
 
 
 
*'''Hunting: Ranalon Stone Shapers'''
 
: Kill 6 Ranalon Stone Shapers in Serbule Hills
 
: Stoneshapers can pull stone from deep beneath the earth, and use these stones to create most Ranalon buildings. They also serve on the battlefield where they hamper enemy movement. When cornered, they can pull stones from the ground to protect themselves, creating a dense shield that absorbs most attacks.
 
:: '''Reward:''' 50 fishing and Snail Anatomy XP & 500 Combat XP (Active Skills)
 
<!-- updated 2018-10-05, I noticed that "kill 10" has been changed to "kill 6." Also noted that the inconsistent use of "Stoneshaper" vs "Stone Shaper" in the quest dialogue is how it's currently written in-game, copied here word for word. -->
 
 
 
*'''Hunting: Deer'''
 
: Kill 10 Deer in Serbule Hills
 
: Deer are found in most every healthy forest ecosystem. They breed quickly and eat voraciously, so nobody is upset when deer are hunted.
 
::'''Reward:''' 50 Ruminant Anatomy XP & 250 Combat XP (Active Skills)
 
<!-- added quest to wiki 2018-10-05 -->
 
 
 
*'''Hunting: Ranalon Gardeners'''
 
: Kill 10 Ranalon Gardeners in Serbule Hills
 
: Perhaps the weakest caste of ranalon, but also the most numerous, are the gardeners. They scavenge the land for resources and can also be found deep in lakes, tending to their underwater gardens. They are fast -- VERY fast -- and can chase their prey long distances.
 
:: '''Reward:''' 50 Fish and Snail Anatomy XP & 500 Combat XP (Active Skills)
 
<!-- added quest to wiki 2018-10-05 -->
 
 
 
=== [[Eltibule]] Crown Quests ===
 
*''' Hunting: Gnashers'''
 
: Kill 10 Gnashers
 
: The so-called Gnasher is a dinosaur from a distant land, imported by the Council to counter the uncontrolled spread of Uraks and other problem pests. However, gnashers are now as big a threat as any of the other invasive species. They are able to cut through armor with incredible ease.
 
:: '''Reward:'''
 
 
 
=== [[Kur Mountains]] Crown Quests ===
 
N/A
 
 
 
=== [[Sun Vale]] Crown Quests ===
 
N/A
 
 
 
=== [[Ilmari]] Crown Quests ===
 
N/A
 
 
 
=== [[Rahu]] Crown Quests ===
 
N/A
 
  
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=== [[Sun Vale]] Hunting Quests ===
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There are no [[Hunting Quests]] in [[Sun Vale]].
 +
=== [[Kur Mountains]] Hunting Quests ===
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There are no [[Hunting Quests]] in [[Kur Mountains]].
 +
=== [[Ilmari]] Hunting Quests ===
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There are no [[Hunting Quests]] in [[Ilmari]].
 +
=== [[Rahu]] Hunting Quests ===
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There are no [[Hunting Quests]] in [[Rahu]].
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=== [[Gazluk]] Hunting Quests ===
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There are no [[Hunting Quests]] in [[Gazluk]].
 +
=== [[Fae Realm]] Hunting Quests ===
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There are no [[Hunting Quests]] in the [[Fae Realm]]
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Latest revision as of 15:56, 28 September 2021

An example of a creature with a Crown Hunting symbol.

Hunting Quests are a mechanic first introduced in March of 2016. Sometimes, an Adventurer will encounter a creature with a silver crown glowing over its head. Defeating this creature will grant the Adventurer a quest. Upon completion, the player receives experience points in their two active combat skills, plus xp in the related anatomy type. In addition, if the player uses First Aid and/or Armor Patching while completing the final (usually tenth) kill of a hunting quest, the combat xp from completing the quest will be awarded for those skills as well.

Serbule Hunting Quests

N/A

Serbule Hills Hunting Quests

Eltibule Hunting Quests

Povus Hunting Quests

Sun Vale Hunting Quests

There are no Hunting Quests in Sun Vale.

Kur Mountains Hunting Quests

There are no Hunting Quests in Kur Mountains.

Ilmari Hunting Quests

There are no Hunting Quests in Ilmari.

Rahu Hunting Quests

There are no Hunting Quests in Rahu.

Gazluk Hunting Quests

There are no Hunting Quests in Gazluk.

Fae Realm Hunting Quests

There are no Hunting Quests in the Fae Realm