Difference between revisions of "Giant Bat"

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(Removed redundant Abilities section; Updated Echolocation icons to use the Ability Icon template.)
 
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|caption          = Spooky, but vaguely adorable.
 
|caption          = Spooky, but vaguely adorable.
 
|skilltype        = Beast Form <!-- Combat Skill, Beast Form, Anatomy Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (For skills that don't fit the other categories) -->
 
|skilltype        = Beast Form <!-- Combat Skill, Beast Form, Anatomy Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (For skills that don't fit the other categories) -->
|maxlevel        = 70 <!-- List without bonus levels -->
+
|maxlevel        = 90 <!-- List without bonus levels -->
 
|req              = <!-- Any other skills needed to gain this skill -->
 
|req              = <!-- Any other skills needed to gain this skill -->
|skilltrainers    = [[Yavazek]] <!-- List skill trainers, 3 max -->
+
|skilltrainers    = [[Yavazek]], [[Noita the Green]] <!-- List skill trainers, 3 max -->
 
}}
 
}}
 
 
{{Quote|
 
{{Quote|
 
Skill in living and fighting as a bat.
 
Skill in living and fighting as a bat.
 
}}
 
}}
 
 
==Overview==
 
==Overview==
 
The Giant Bat is a [[Beast Forms|Beast Form]] with the unique ability to fly while effectively fighting enemies, limited only by the flight's power usage.
 
The Giant Bat is a [[Beast Forms|Beast Form]] with the unique ability to fly while effectively fighting enemies, limited only by the flight's power usage.
Line 20: Line 18:
  
 
You can cure Giant Bat form by buying an Un-Bat Juice from [[Harry the Wolf]] for 4500 councils. You can cure Fevered Trismus by using Treat Disease 1, a level 15 [[First Aid]] ability, which requires a basic first aid kit or better to use.
 
You can cure Giant Bat form by buying an Un-Bat Juice from [[Harry the Wolf]] for 4500 councils. You can cure Fevered Trismus by using Treat Disease 1, a level 15 [[First Aid]] ability, which requires a basic first aid kit or better to use.
 +
=== Training ===
 +
* Levels 51-60 along with 61-70 can be unlocked by talking to [[Yavazek]].
 +
* [[Noita the Green]] unlocks 71-80.
 +
* The level caps for 71-80 and 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
 +
=== In-Game Description ===
 +
Skill in living and fighting as a bat.
 +
=== How to Obtain ===
 +
Another bat player (who must be at least level 8) can repeatedly use Virulent Bite on you for a chance to give the Fevered Trismus disease which will change you into a bat after two hours of logged-in real time. During the Halloween event, one may also be bitten by an enemy bat's rage attack for Fevered Trismus. Finally, enemy bats on the lower levels of the [[Labyrinth]] or [[Gazluk Keep]] dungeons can inflict Fevered Trismus on players.
  
Levels 51-60 along with 61-70 can be unlocked by talking to [[Yavazek]].
+
==== 2023 Special Event ====
 +
Until July 20, 2023, the [[Happy-Go-Lucky Bat]] (normally available only during Halloween) is temporarily located right outside of the north gate of [[Serbule]], by the bridge. He will transform players into a Giant Bat (and back) for free, along with offering training for Giant Bat skills.
  
=== In-Game Description ===
+
This can be used by any character, including newly made ones that just freshly arrived from [[Anagoge Island]]
Skill in living and fighting as a bat.
+
 
 +
=== Synergy Levels: ===
 +
Bonus [[Synergy Levels]] for [[Giant Bat]] can be obtained from the following skills and levels:
 +
:; [[Animal Handling]]
 +
:: Level 46
 +
:; [[Bard]]
 +
:: Level 40
 +
:; [[Nature Appreciation]]
 +
:: Level 24
 +
:; [[Necromancy]]
 +
:: Level 27, and Level 45, and Level 55
 +
:; [[Survival Instincts]]
 +
:: Level 5
 +
 
 +
===Complete Ability List===
 +
{{:{{msg:BASEPAGENAME}}/Abilities}}
  
=== How to Obtain ===
+
== Mechanics ==
Another bat player (who must be at least level 8) can repeatedly use Virulent Bite on you for a chance to give the Fevered Trismus disease which will change you into a bat after two in-game hours. During the Halloween event, one may also be bitten by an enemy bat's rage attack for Fevered Trismus. Finally, enemy bats on the lower levels of the [[Labyrinth]] dungeon can inflict Fevered Trismus on players.
+
=== NPC Communication ===
 +
Like with other "creepy" [[Beast Forms|Beast Forms]] such as the [[Lycanthropy|Wolf]] and [[Spider|Spider]], even fewer NPCs will talk to you than to most animals. Additionally, some animals that normally talk to others animals will not talk to the Giant Bat (for example, [[Red]]). Before changing into a bat, it is recommended that you be an experienced player. (Unless you're up for a challenge!)
  
=== Bonus-Level Check-List ===
+
'''Note''': If you were a [[Druid]] before becoming a Giant Bat and sufficiently high level (25 or higher) to transform into a deer (or bird), you can use that to interact with the NPCs who will talk to animals, but not bats.
The following (2 so far) [[Synergy Levels|bonus levels]] are for the Giant Bat: Necromancy 27, Survival Instincts 5
 
  
==Abilities==
+
=== Flight ===
{| {{STDT|sortable}}
+
Immediately after transforming, a bat is able to fly. Flight is faster than sprinting which makes travel easier, however flying drains power.
!Ability Name
 
!Description
 
!Damage Type
 
!Level
 
!Ability Type
 
|-
 
| Echolocation || Use your horrible squeaks and giant ears to interpret your environment || N/A || 0 ||
 
|-
 
| Rip || Slash an enemy with your winged talons. || Slashing || 1 || Basic Attack
 
|-
 
| Tear || Tear into an enemy with your talon. || Slashing || 2 ||
 
|-
 
| Wing Vortex || Flap violently to disperse your enemies with a gust of wind. || Nature || 4 ||
 
|-
 
| Drink Blood || Sink your fangs into an enemy and consume their life force, healing yourself. Does not have any effect on undead foes. || N/A || 7 ||
 
|-
 
| Virulent Bite || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 8 ||
 
|-
 
| Bat Stability || Use your wings and your incredible hearing to hold your ground even in extreme conditions. || N/A || 9 ||
 
|-
 
| Rip 2 || Slash an enemy with your winged talons. || Slashing || 11 || Basic Attack
 
|-
 
| Sonic Burst || Scream at the top of your lungs, injuring all enemies within close earshot. || Trauma || 13 ||
 
|-
 
| Wing Vortex 2 || Flap violently to disperse your enemies with a gust of wind. || Nature || 14 ||
 
|-
 
| Tear 2 || Tear into an enemy with your talon. || Slashing || 15 ||
 
|-
 
| Drink Blood 2 || Sink your fangs into an enemy and consume their life force, healing yourself. Does not have any effect on undead foes. || N/A || 17 ||
 
|-
 
| Virulent Bite 2 || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 18 ||
 
|-
 
| Confusing Double || Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a while. || N/A || 19 || Survival-Utility
 
|-
 
| Rip 3 || Slash an enemy with your winged talons. || Slashing || 21 || Basic Attack
 
|-
 
| Sonic Burst 2 || Scream at the top of your lungs, injuring all enemies within close earshot. || Trauma || 23 ||
 
|-
 
| Wing Vortex 3 || Flap violently to disperse your enemies with a gust of wind. || Nature || 24 ||
 
|-
 
| Tear 3 || Tear into an enemy with your talon. || Slashing || 25 ||
 
|-
 
| Drink Blood 3 || Sink your fangs into an enemy and consume their life force, healing yourself. Does not have any effect on undead foes. || N/A || 27 ||
 
|-
 
| Virulent Bite 3 || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 28 ||
 
|-
 
| Bat Stability 2 || Use your wings and your incredible hearing to hold your ground even in extreme conditions. || N/A || 29 ||
 
|-
 
| Rip 4 || Slash an enemy with your winged talons. || Slashing || 31 || Basic Attack
 
|-
 
| Sonic Burst 3 || Scream at the top of your lungs, injuring all enemies within close earshot. || Trauma || 33 ||
 
|-
 
| Wing Vortex 4 || Flap violently to disperse your enemies with a gust of wind. || Nature || 34 ||
 
|-
 
| Tear 4 || Tear into an enemy with your talon. || Slashing || 35 ||
 
|-
 
| Drink Blood 4 || Sink your fangs into an enemy and consume their life force, healing yourself. Does not have any effect on undead foes. || N/A || 37 ||
 
|-
 
| Virulent Bite 4 || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 38 ||
 
|-
 
| Confusing Double 2 || Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a while. || N/A || 39 || Survival-Utility
 
|-
 
| Rip 5 || Slash an enemy with your winged talons. || Slashing || 41 || Basic Attack
 
|-
 
| Sonic Burst 4 || Scream at the top of your lungs, injuring all enemies within close earshot. || Trauma || 43 ||
 
|-
 
| Wing Vortex 5 || Flap violently to disperse your enemies with a gust of wind. || Nature || 44 ||
 
|-
 
| Tear 5 || Tear into an enemy with your talon. || Slashing || 45 ||
 
|-
 
| Drink Blood 5 || Sink your fangs into an enemy and consume their life force, healing yourself. Does not have any effect on undead foes. || N/A || 47 ||
 
|-
 
| Virulent Bite 5 || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 48 ||
 
|-
 
| Bat Stability 3 || Use your wings and your incredible hearing to hold your ground even in extreme conditions. || N/A || 49 ||
 
|-
 
| Confusing Double 3 || Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a while. || N/A || 50 || Survival-Utility
 
|-
 
| Rip 6 || Slash an enemy with your winged talons. || Slashing || 51 || Basic Attack
 
|-
 
| Sonic Burst 5 || Scream at the top of your lungs, injuring all enemies within close earshot. || Trauma || 53 ||
 
|-
 
| Wing Vortex 6 || Flap violently to disperse your enemies with a gust of wind. || Nature || 54 ||
 
|-
 
| Tear 6 || Tear into an enemy with your talon. || Slashing || 55 ||
 
|-
 
| Drink Blood 6 || Sink your fangs into an enemy and consume their life force, healing yourself. Does not have any effect on undead foes. || N/A || 57 ||
 
|-
 
| Virulent Bite 6 || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 58 ||
 
|-
 
| Rip 7 || Slash an enemy with your winged talons. || Slashing || 61 || Basic Attack
 
|-
 
| Sonic Burst 6 || Scream at the top of your lungs, injuring all enemies within close earshot. || Trauma || 63 ||
 
|-
 
| Wing Vortex 7 || Flap violently to disperse your enemies with a gust of wind. || Nature || 64 ||
 
|-
 
| Tear 7 || Tear into an enemy with your talon. || Slashing || 65 ||
 
|-
 
| Drink Blood 7 || Sink your fangs into an enemy and consume their life force, healing yourself. Does not have any effect on undead foes. || N/A || 67 ||
 
|-
 
| Screech 7~* || use your horrific voice to damage an enemy. || Trauma || 67 || Core Attack
 
|-
 
| Virulent Bite 7 || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 68 ||
 
|-
 
| Smouldering Gaze 5~* || Use your cursed eyes to electrify a foe. || Electricity || 70 || Nice Attack
 
|-
 
| Rip 8 || Slash an enemy with your winged talons. || Slashing || 71 || Basic Attack
 
|-
 
| Sonic Burst 7 || Scream at the top of your lungs, injuring all enemies within close earshot. || Trauma || 73 ||
 
|}
 
  
~* Footnote = These abilities can be purchased from Yavazek, but you may still require the weaker ranks (acquired from the Halloween scrolls) to buy them.
+
Default flight controls: R, Page Up, and Number Pad 9 to fly; F, Page Down, and Number Pad 3 to land.
  
===Advanced===
+
=== Echolocation ===
The following abilities are gained by reading randomly dropped (Halloween event only) scrolls:
+
Bats get Echolocation, which sometimes makes seeing at night much easier. They also get Combat Echolocation which comes with a 7% evasion bonus at the cost of 1 movement speed.
  
{| {{STDT|sortable}}
+
{| {{STDT|sortable}} style='width:100%;'
!Ability Name
+
! Icon !! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
!Description
 
!Damage Type
 
!Level
 
!Ability Type
 
|-
 
| Screech || Use your horrific voice to damage an enemy. || Trauma || 7 || Core Attack
 
|-
 
| Smoldering Gaze || Use your cursed eyes to electrify a foe. || Electricity || 15 || Nice Attack
 
|-
 
| Screech 2 || Use your horrific voice to damage an enemy. || Trauma || 17 || Core Attack
 
|-
 
| Screech 3 || Use your horrific voice to damage an enemy. || Trauma || 27 || Core Attack
 
|-
 
| Smoldering Gaze 2 || Use your cursed eyes to electrify a foe. || Electricity || 30 || Nice Attack
 
|-
 
| Screech 4 || Use your horrific voice to damage an enemy. || Trauma || 37 || Core Attack
 
|-
 
| Smoldering Gaze 3 || Use your cursed eyes to electrify a foe. || Electricity || 45 || Nice Attack
 
|-
 
| Screech 5 || Use your horrific voice to damage an enemy. || Trauma || 47 || Core Attack
 
 
|-
 
|-
| Screech 6 || use your horrific voice to damage an enemy. || Trauma || 57 || Core Attack
+
| {{Ability icon|Combat Echolocation|2}} || 0 || Combat Echolocation || Use your horrible squeaks and giant ears to interpret your environment and evade enemies, but at slight cost to your movement speed. || You evade 7% of all attacks. Your movement speed is -1.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Item:</b> Bat: Combat Echolocation
 
|-
 
|-
| Smoldering Gaze 4 || Use your cursed eyes to electrify a foe. || Electricity || 60 || Nice Attack
+
| {{Ability icon|Echolocation|2}} || 0 || Echolocation || Use your horrible squeaks and giant ears to interpret your environment. || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10 || Leveling
 
|}
 
|}
 +
===Equipment ===
 +
Crafters producing equipment for use by [[Giant Bat]]s should obtain the [[Sigil Scripting]] recipe '''Bat Inscription,''' which allows for the creation of {{Item|Bat Malachite}}.
  
===Complete Ability List===
+
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Giant Bat]] Treasure Effects.
 +
===== Witch Hats =====
 +
[[Giant Bat]] characters can equip Witch Hats crafted through [[Tailoring]]. To begin crafting hats, the [[Halloween]] quest [[Halloween Event: A Hat Fit for a Bat]] must be completed, unlocking the recipe for {{Item|Decent Bat Witch Hat}}.
  
Click "Expand" on the box below to view a complete list of Abilities for the Giant Bat skill.
+
Higher level hats are learned through recipe scrolls also obtainable during [[Halloween]], however you must unlock the Decent hat recipe first.
{{:{{msg:BASEPAGENAME}}/Abilities}}
+
*{{Item|Decent Bat Witch Hat}}
 +
*{{Item|Nice Bat Witch Hat}}
 +
*{{Item|Quality Bat Witch Hat}}
 +
*{{Item|Great Bat Witch Hat}}
 +
*{{Item|Amazing Bat Witch Hat}}
 +
*{{Item|Astounding Bat Witch Hat}}
  
== Mechanics ==
+
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
===NPC Communication===
+
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
Like with other "creepy" [[Beast Forms|Beast Forms]] such as the [[Lycanthropy|Wolf]] and [[Spider|Spider]], even less NPCs will talk to you than to most animals. Before changing into a bat, it is recommended that you be an experienced player. (Unless you're up for a challenge!)
+
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
  
===Flight===
+
== Giant Bat Experience Table ==
Immediately, a bat is able to permanently fly, which being faster than sprinting, makes transportation somewhat easier. However, flying does drain power.
+
{{Spoiler|Click Expand to view the Experience Table for Giant Bat|
===Night-vision===
+
{{:Xptables/TypicalCombatSkill}}
Bats get Echolocation, which may possibly make seeing at night much easier.
+
}}
  
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
+
== Trivia ==
 
+
When using Virulent Bite to infect other players, you can see a red particle effect on the infected player. If you are trying but repeatedly failing to infect another player, it may be because their armor is too strong for you to land a hit. In that case, ask them to unequip their armor and then try again.
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 05:50, 19 December 2023

Button Cyan.png
Giant Bat
Giant Bat.png
Spooky, but vaguely adorable.
Skill Type:
Beast Form
Max Level:
90
Skill Trainers:

Skill in living and fighting as a bat.

Overview

The Giant Bat is a Beast Form with the unique ability to fly while effectively fighting enemies, limited only by the flight's power usage.

Bats have a variety of abilities, which range from knock-back, recovery, damage, and a concussion, making it potentially compatible with any skill-set a bat can use.

You can cure Giant Bat form by buying an Un-Bat Juice from Harry the Wolf for 4500 councils. You can cure Fevered Trismus by using Treat Disease 1, a level 15 First Aid ability, which requires a basic first aid kit or better to use.

Training

  • Levels 51-60 along with 61-70 can be unlocked by talking to Yavazek.
  • Noita the Green unlocks 71-80.
  • The level caps for 71-80 and 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath Povus.

In-Game Description

Skill in living and fighting as a bat.

How to Obtain

Another bat player (who must be at least level 8) can repeatedly use Virulent Bite on you for a chance to give the Fevered Trismus disease which will change you into a bat after two hours of logged-in real time. During the Halloween event, one may also be bitten by an enemy bat's rage attack for Fevered Trismus. Finally, enemy bats on the lower levels of the Labyrinth or Gazluk Keep dungeons can inflict Fevered Trismus on players.

2023 Special Event

Until July 20, 2023, the Happy-Go-Lucky Bat (normally available only during Halloween) is temporarily located right outside of the north gate of Serbule, by the bridge. He will transform players into a Giant Bat (and back) for free, along with offering training for Giant Bat skills.

This can be used by any character, including newly made ones that just freshly arrived from Anagoge Island

Synergy Levels:

Bonus Synergy Levels for Giant Bat can be obtained from the following skills and levels:

Animal Handling
Level 46
Bard
Level 40
Nature Appreciation
Level 24
Necromancy
Level 27, and Level 45, and Level 55
Survival Instincts
Level 5

Complete Ability List

Giant Bat Complete Ability List

Icon Level Name Description Special Effects Stats Source
icon_3553.png 1 Rip Slash an enemy with your winged talons.
This is a Basic Attack
Damage: 6 Slashing Power Cost: 0
Range: 5
Cooldown: 2
Leveling
icon_3546.png 2 Tear Tear into an enemy with your talon.
This is a Core Attack
Damage: 14 Slashing Power Cost: 10
Range: 5
Cooldown: 8
Leveling
icon_3550.png 4 Wing Vortex Flap violently to disperse your enemies with a gust of wind. Damage: 13 Nature Power Cost: 16
AoE: 10
Cooldown: 12
Leveling
icon_3544.png 6 Screech Use your horrific voice to damage an enemy.
This is a Nice Attack
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 19 Nature Power Cost: 17
Range: 20
Cooldown: 10
Leveling
icon_3549.png 7 Drink Blood Sink your fangs into an enemy and consume their life force, healing yourself. Steal Health: 28 Darkness
--Can Have--
Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds
Health Dmg: 20 Piercing Power Cost: 24
Range: 5
Cooldown: 10
Leveling
icon_3548.png 8 Virulent Bite Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.)
This is a Signature Debuff ability
Applies Moderate Concussion status: target is prone to random self-stuns
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
Damage: 17 Piercing Power Cost: 11
Range: 5
Cooldown: 10
Leveling
icon_3547.png 9 Bat Stability Use your wings and your incredible hearing to hold your ground even in extreme circumstances. For 8 seconds you become immune to knockbacks and stuns.
Restore: 25 Armor
Power Cost: 16
Range: 5
Cooldown: 30
Item: Bat: Bat Stability
Training: Happy-Go-Lucky Bat
icon_3553.png 11 Rip 2 Slash an enemy with your winged talons.
This is a Basic Attack
Damage: 11 Slashing Power Cost: 0
Range: 5
Cooldown: 2
Leveling
icon_3541.png 13 Sonic Burst Scream at the top of your lungs, injuring all enemies within close earshot. --Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 30 Nature Power Cost: 24
AoE: 15
Cooldown: 15
Leveling
icon_3550.png 14 Wing Vortex 2 Flap violently to disperse your enemies with a gust of wind. Damage: 27 Nature Power Cost: 22
AoE: 10
Cooldown: 12
Leveling
icon_3546.png 15 Tear 2 Tear into an enemy with your talon.
This is a Core Attack
Damage: 34 Slashing Power Cost: 14
Range: 5
Cooldown: 8
Leveling
icon_3542.png 15 Deathscream Focus an obliterating wave of noise on a single distant target.
This is an Epic Attack
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 78 Nature Power Cost: 43
Range: 30
Cooldown: 30
Item: Bat: Deathscream
Training: Happy-Go-Lucky Bat
icon_3544.png 16 Screech 2 Use your horrific voice to damage an enemy.
This is a Nice Attack
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 44 Nature Power Cost: 23
Range: 20
Cooldown: 10
Leveling
icon_3549.png 17 Drink Blood 2 Sink your fangs into an enemy and consume their life force, healing yourself. Steal Health: 36 Darkness
--Can Have--
Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds
Health Dmg: 45 Piercing Power Cost: 32
Range: 5
Cooldown: 10
Leveling
icon_3548.png 18 Virulent Bite 2 Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.)
This is a Signature Debuff ability
Applies Moderate Concussion status: target is prone to random self-stuns
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
Damage: 35 Piercing Power Cost: 15
Range: 5
Cooldown: 10
Leveling
icon_3543.png 19 Confusing Double Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while.
This is a Survival-Utility ability
Summons a figment of you that taunts extremely aggressively. Lasts 14 seconds. Power Cost: 24
Range: 5
Cooldown: 60
Item: Bat: Confusing Double
Training: Happy-Go-Lucky Bat
icon_3553.png 21 Rip 3 Slash an enemy with your winged talons.
This is a Basic Attack
Damage: 20 Slashing Power Cost: 0
Range: 5
Cooldown: 2
Leveling
icon_3541.png 23 Sonic Burst 2 Scream at the top of your lungs, injuring all enemies within close earshot. --Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 53 Nature Power Cost: 30
AoE: 15
Cooldown: 15
Leveling
icon_3550.png 24 Wing Vortex 3 Flap violently to disperse your enemies with a gust of wind. Damage: 46 Nature Power Cost: 27
AoE: 10
Cooldown: 12
Leveling
icon_3546.png 25 Tear 3 Tear into an enemy with your talon.
This is a Core Attack
Damage: 54 Slashing Power Cost: 17
Range: 5
Cooldown: 8
Leveling
icon_3544.png 26 Screech 3 Use your horrific voice to damage an enemy.
This is a Nice Attack
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 73 Nature Power Cost: 28
Range: 20
Cooldown: 10
Leveling
icon_3549.png 27 Drink Blood 3 Sink your fangs into an enemy and consume their life force, healing yourself. Steal Health: 44 Darkness
--Can Have--
Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds
Health Dmg: 75 Piercing Power Cost: 39
Range: 5
Cooldown: 10
Leveling
icon_3548.png 28 Virulent Bite 3 Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.)
This is a Signature Debuff ability
Applies Moderate Concussion status: target is prone to random self-stuns
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
Damage: 57 Piercing Power Cost: 18
Range: 5
Cooldown: 10
Leveling
icon_3547.png 29 Bat Stability 2 Use your wings and your incredible hearing to hold your ground even in extreme circumstances. For 10 seconds you become immune to knockbacks and stuns.
Restore: 50 Armor
Power Cost: 25
Range: 5
Cooldown: 30
Item: Bat: Bat Stability 2
Training: Happy-Go-Lucky Bat
icon_3542.png 30 Deathscream 2 Focus an obliterating wave of noise on a single distant target.
This is an Epic Attack
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 163 Nature Power Cost: 58
Range: 30
Cooldown: 30
Item: Bat: Deathscream 2
Training: Happy-Go-Lucky Bat
icon_3553.png 31 Rip 4 Slash an enemy with your winged talons.
This is a Basic Attack
Damage: 32 Slashing Power Cost: 0
Range: 5
Cooldown: 2
Leveling
icon_3541.png 33 Sonic Burst 3 Scream at the top of your lungs, injuring all enemies within close earshot. --Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 82 Nature Power Cost: 37
AoE: 15
Cooldown: 15
Leveling
icon_3550.png 34 Wing Vortex 4 Flap violently to disperse your enemies with a gust of wind. Damage: 71 Nature Power Cost: 33
AoE: 10
Cooldown: 12
Leveling
icon_3546.png 35 Tear 4 Tear into an enemy with your talon.
This is a Core Attack
Damage: 78 Slashing Power Cost: 21
Range: 5
Cooldown: 8
Leveling
icon_3544.png 36 Screech 4 Use your horrific voice to damage an enemy.
This is a Nice Attack
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 110 Nature Power Cost: 34
Range: 20
Cooldown: 10
Leveling
icon_3549.png 37 Drink Blood 4 Sink your fangs into an enemy and consume their life force, healing yourself. Steal Health: 52 Darkness
--Can Have--
Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds
Health Dmg: 113 Piercing Power Cost: 48
Range: 5
Cooldown: 10
Leveling
icon_3548.png 38 Virulent Bite 4 Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.)
This is a Signature Debuff ability
Applies Moderate Concussion status: target is prone to random self-stuns
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
Damage: 86 Piercing Power Cost: 21
Range: 5
Cooldown: 10
Leveling
icon_3543.png 39 Confusing Double 2 Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while.
This is a Survival-Utility ability
Summons a figment of you that taunts extremely aggressively. Lasts 17 seconds. Power Cost: 35
Range: 5
Cooldown: 60
Item: Bat: Confusing Double 2
Training: Happy-Go-Lucky Bat
icon_3553.png 41 Rip 5 Slash an enemy with your winged talons.
This is a Basic Attack
Damage: 49 Slashing Power Cost: 0
Range: 5
Cooldown: 2
Leveling
icon_3541.png 43 Sonic Burst 4 Scream at the top of your lungs, injuring all enemies within close earshot. --Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 125 Nature Power Cost: 43
AoE: 15
Cooldown: 15
Leveling
icon_3550.png 44 Wing Vortex 5 Flap violently to disperse your enemies with a gust of wind. Damage: 111 Nature Power Cost: 38
AoE: 10
Cooldown: 12
Leveling
icon_3546.png 45 Tear 5 Tear into an enemy with your talon.
This is a Core Attack
Damage: 119 Slashing Power Cost: 23
Range: 5
Cooldown: 8
Leveling
icon_3542.png 45 Deathscream 3 Focus an obliterating wave of noise on a single distant target.
This is an Epic Attack
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 308 Nature Power Cost: 73
Range: 30
Cooldown: 30
Item: Bat: Deathscream 3
Training: Happy-Go-Lucky Bat
icon_3544.png 46 Screech 5 Use your horrific voice to damage an enemy.
This is a Nice Attack
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 171 Nature Power Cost: 38
Range: 20
Cooldown: 10
Leveling
icon_3549.png 47 Drink Blood 5 Sink your fangs into an enemy and consume their life force, healing yourself. Steal Health: 60 Darkness
--Can Have--
Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds
Health Dmg: 177 Piercing Power Cost: 54
Range: 5
Cooldown: 10
Leveling
icon_3548.png 48 Virulent Bite 5 Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.)
This is a Signature Debuff ability
Applies Moderate Concussion status: target is prone to random self-stuns
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
Damage: 134 Piercing Power Cost: 24
Range: 5
Cooldown: 10
Leveling
icon_3547.png 49 Bat Stability 3 Use your wings and your incredible hearing to hold your ground even in extreme circumstances. For 12 seconds you become immune to knockbacks and stuns.
Restore: 100 Armor
Power Cost: 34
Range: 5
Cooldown: 30
Item: Bat: Bat Stability 3
Training: Happy-Go-Lucky Bat
icon_3543.png 49 Confusing Double 3 Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while.
This is a Survival-Utility ability
Summons a figment of you that taunts extremely aggressively. Lasts 20 seconds. Power Cost: 40
Range: 5
Cooldown: 60
Item: Bat: Confusing Double 3
Training: Happy-Go-Lucky Bat
icon_3553.png 51 Rip 6 Slash an enemy with your winged talons.
This is a Basic Attack
Damage: 75 Slashing Power Cost: 0
Range: 5
Cooldown: 2
Training: Yavazek
icon_3541.png 53 Sonic Burst 5 Scream at the top of your lungs, injuring all enemies within close earshot. --Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 188 Nature Power Cost: 48
AoE: 15
Cooldown: 15
Training: Yavazek
icon_3550.png 54 Wing Vortex 6 Flap violently to disperse your enemies with a gust of wind. Damage: 164 Nature Power Cost: 42
AoE: 10
Cooldown: 12
Training: Yavazek
icon_3546.png 55 Tear 6 Tear into an enemy with your talon.
This is a Core Attack
Damage: 171 Slashing Power Cost: 26
Range: 5
Cooldown: 8
Training: Yavazek
icon_3544.png 56 Screech 6 Use your horrific voice to damage an enemy.
This is a Nice Attack
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 244 Nature Power Cost: 43
Range: 20
Cooldown: 10
Training: Yavazek
icon_3549.png 57 Drink Blood 6 Sink your fangs into an enemy and consume their life force, healing yourself. Steal Health: 68 Darkness
--Can Have--
Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds
Health Dmg: 250 Piercing Power Cost: 60
Range: 5
Cooldown: 10
Training: Yavazek
icon_3548.png 58 Virulent Bite 6 Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.)
This is a Signature Debuff ability
Applies Moderate Concussion status: target is prone to random self-stuns
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
Damage: 186 Piercing Power Cost: 27
Range: 5
Cooldown: 10
Training: Yavazek
icon_3543.png 59 Confusing Double 4 Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while.
This is a Survival-Utility ability
Summons a figment of you that taunts extremely aggressively. Lasts 23 seconds. Power Cost: 45
Range: 5
Cooldown: 60
Item: Bat: Confusing Double 4
Training: Happy-Go-Lucky Bat
icon_3542.png 60 Deathscream 4 Focus an obliterating wave of noise on a single distant target.
This is an Epic Attack
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 518 Nature Power Cost: 87
Range: 30
Cooldown: 30
Item: Bat: Deathscream 4
Training: Happy-Go-Lucky Bat
icon_3553.png 61 Rip 7 Slash an enemy with your winged talons.
This is a Basic Attack
Damage: 101 Slashing Power Cost: 0
Range: 5
Cooldown: 2
Training: Yavazek
icon_3541.png 63 Sonic Burst 6 Scream at the top of your lungs, injuring all enemies within close earshot. --Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 249 Nature Power Cost: 54
AoE: 15
Cooldown: 15
Training: Yavazek
icon_3550.png 64 Wing Vortex 7 Flap violently to disperse your enemies with a gust of wind. Damage: 216 Nature Power Cost: 47
AoE: 10
Cooldown: 12
Training: Yavazek
icon_3546.png 65 Tear 7 Tear into an enemy with your talon.
This is a Core Attack
Damage: 224 Slashing Power Cost: 29
Range: 5
Cooldown: 8
Training: Yavazek
icon_3544.png 66 Screech 7 Use your horrific voice to damage an enemy.
This is a Nice Attack
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 317 Nature Power Cost: 48
Range: 20
Cooldown: 10
Training: Yavazek
icon_3549.png 67 Drink Blood 7 Sink your fangs into an enemy and consume their life force, healing yourself. Steal Health: 75 Darkness
--Can Have--
Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds
Health Dmg: 324 Piercing Power Cost: 67
Range: 5
Cooldown: 10
Training: Yavazek
icon_3548.png 68 Virulent Bite 7 Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.)
This is a Signature Debuff ability
Applies Moderate Concussion status: target is prone to random self-stuns
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
Damage: 239 Piercing Power Cost: 30
Range: 5
Cooldown: 10
Training: Yavazek
icon_3547.png 69 Bat Stability 4 Use your wings and your incredible hearing to hold your ground even in extreme circumstances. For 12 seconds you become immune to knockbacks and stuns.
Restore: 150 Armor
Power Cost: 42
Range: 5
Cooldown: 30
Item: Bat: Bat Stability 4
Training: Happy-Go-Lucky Bat
icon_3543.png 69 Confusing Double 5 Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while.
This is a Survival-Utility ability
Summons a figment of you that taunts extremely aggressively. Lasts 25 seconds. Power Cost: 50
Range: 5
Cooldown: 60
Item: Bat: Confusing Double 5
Training: Happy-Go-Lucky Bat
icon_3542.png 70 Deathscream 5 Focus an obliterating wave of noise on a single distant target.
This is an Epic Attack
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 661 Nature Power Cost: 96
Range: 30
Cooldown: 30
Item: Bat: Deathscream 5
Training: Happy-Go-Lucky Bat
icon_3553.png 71 Rip 8 Slash an enemy with your winged talons.
This is a Basic Attack
Damage: 128 Slashing Power Cost: 0
Range: 5
Cooldown: 2
Training: Yavazek
icon_3541.png 73 Sonic Burst 7 Scream at the top of your lungs, injuring all enemies within close earshot. --Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 317 Nature Power Cost: 60
AoE: 15
Cooldown: 15
Training: Yavazek
icon_3550.png 74 Wing Vortex 8 Flap violently to disperse your enemies with a gust of wind. Damage: 275 Nature Power Cost: 52
AoE: 10
Cooldown: 12
Training: Noita the Green
icon_3546.png 75 Tear 8 Tear into an enemy with your talon.
This is a Core Attack
Damage: 283 Slashing Power Cost: 33
Range: 5
Cooldown: 8
Training: Noita the Green
icon_3544.png 76 Screech 8 Use your horrific voice to damage an enemy.
This is a Nice Attack
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 401 Nature Power Cost: 53
Range: 20
Cooldown: 10
Training: Noita the Green
icon_3549.png 77 Drink Blood 8 Sink your fangs into an enemy and consume their life force, healing yourself. Steal Health: 84 Darkness
--Can Have--
Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds
Health Dmg: 408 Piercing Power Cost: 75
Range: 5
Cooldown: 10
Training: Noita the Green
icon_3548.png 78 Virulent Bite 8 Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.)
This is a Signature Debuff ability
Applies Moderate Concussion status: target is prone to random self-stuns
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
Damage: 301 Piercing Power Cost: 34
Range: 5
Cooldown: 10
Training: Noita the Green
icon_3543.png 79 Confusing Double 6 Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while.
This is a Survival-Utility ability
Summons a figment of you that taunts extremely aggressively. Lasts 27 seconds. Power Cost: 55
Range: 5
Cooldown: 60
Item: Bat: Confusing Double 6
Training: Happy-Go-Lucky Bat
icon_3542.png 80 Deathscream 6 Focus an obliterating wave of noise on a single distant target.
This is an Epic Attack
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 827 Nature Power Cost: 107
Range: 30
Cooldown: 30
Item: Bat: Deathscream 6
Training: Happy-Go-Lucky Bat
icon_3553.png 81 Rip 9 Slash an enemy with your winged talons.
This is a Basic Attack
Damage: 160 Slashing Power Cost: 0
Range: 5
Cooldown: 2
Training: Noita the Green
icon_3541.png 83 Sonic Burst 8 Scream at the top of your lungs, injuring all enemies within close earshot. --Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 391 Nature Power Cost: 66
AoE: 15
Cooldown: 15
Training: Noita the Green
icon_3550.png 84 Wing Vortex 9 Flap violently to disperse your enemies with a gust of wind. Damage: 338 Nature Power Cost: 58
AoE: 10
Cooldown: 12
Item: Bat: Wing Vortex 9
icon_3546.png 85 Tear 9 Tear into an enemy with your talon.
This is a Core Attack
Damage: 346 Slashing Power Cost: 36
Range: 5
Cooldown: 8
Item: Bat: Tear 9
icon_3544.png 86 Screech 9 Use your horrific voice to damage an enemy.
This is a Nice Attack
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 489 Nature Power Cost: 59
Range: 20
Cooldown: 10
Item: Bat: Screech 9
icon_3549.png 87 Drink Blood 9 Sink your fangs into an enemy and consume their life force, healing yourself. Steal Health: 93 Darkness
--Can Have--
Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds
Health Dmg: 497 Piercing Power Cost: 82
Range: 5
Cooldown: 10
Item: Bat: Drink Blood 9
icon_3548.png 88 Virulent Bite 9 Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.)
This is a Signature Debuff ability
Applies Moderate Concussion status: target is prone to random self-stuns
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
Damage: 365 Piercing Power Cost: 37
Range: 5
Cooldown: 10
Item: Bat: Virulent Bite 9
icon_3547.png 89 Bat Stability 5 Use your wings and your incredible hearing to hold your ground even in extreme circumstances. For 12 seconds you become immune to knockbacks and stuns.
Restore: 200 Armor
Power Cost: 51
Range: 5
Cooldown: 30
Item: Bat: Bat Stability 5
icon_3543.png 89 Confusing Double 7 Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while.
This is a Survival-Utility ability
Summons a figment of you that taunts extremely aggressively. Lasts 30 seconds. Power Cost: 61
Range: 5
Cooldown: 60
Item: Bat: Confusing Double 7
icon_3542.png 90 Deathscream 7 Focus an obliterating wave of noise on a single distant target.
This is an Epic Attack
--Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 997 Nature Power Cost: 117
Range: 30
Cooldown: 30
Item: Bat: Deathscream 7
icon_3553.png 91 Rip 10 Slash an enemy with your winged talons.
This is a Basic Attack
Damage: 192 Slashing Power Cost: 0
Range: 5
Cooldown: 2
Item: Bat: Rip 10
icon_3541.png 93 Sonic Burst 9 Scream at the top of your lungs, injuring all enemies within close earshot. --Can Have--
DoT: 0 Trauma, 6 times over 12 seconds
DoT: 0 Nature, 4 times over 8 seconds
Damage: 468 Nature Power Cost: 73
AoE: 15
Cooldown: 15
Item: Bat: Sonic Burst 9
icon_3550.png 94 Wing Vortex 10 Flap violently to disperse your enemies with a gust of wind. Damage: 404 Nature Power Cost: 63
AoE: 10
Cooldown: 12
Item: Bat: Wing Vortex 10
icon_3546.png 95 Tear 10 Tear into an enemy with your talon.
This is a Core Attack
Damage: 413 Slashing Power Cost: 39
Range: 5
Cooldown: 8
Item: Bat: Tear 10

Mechanics

NPC Communication

Like with other "creepy" Beast Forms such as the Wolf and Spider, even fewer NPCs will talk to you than to most animals. Additionally, some animals that normally talk to others animals will not talk to the Giant Bat (for example, Red). Before changing into a bat, it is recommended that you be an experienced player. (Unless you're up for a challenge!)

Note: If you were a Druid before becoming a Giant Bat and sufficiently high level (25 or higher) to transform into a deer (or bird), you can use that to interact with the NPCs who will talk to animals, but not bats.

Flight

Immediately after transforming, a bat is able to fly. Flight is faster than sprinting which makes travel easier, however flying drains power.

Default flight controls: R, Page Up, and Number Pad 9 to fly; F, Page Down, and Number Pad 3 to land.

Echolocation

Bats get Echolocation, which sometimes makes seeing at night much easier. They also get Combat Echolocation which comes with a 7% evasion bonus at the cost of 1 movement speed.

Icon Level Name Description Special Damage Stats Gear Required
icon_3485.png 0 Combat Echolocation Use your horrible squeaks and giant ears to interpret your environment and evade enemies, but at slight cost to your movement speed. You evade 7% of all attacks. Your movement speed is -1.
Can Be On Sidebar
Power Cost: 50
Range: 5
Cooldown: 10
Item: Bat: Combat Echolocation
icon_3485.png 0 Echolocation Use your horrible squeaks and giant ears to interpret your environment. Can Be On Sidebar Power Cost: 50
Range: 5
Cooldown: 10
Leveling

Equipment

Crafters producing equipment for use by Giant Bats should obtain the Sigil Scripting recipe Bat Inscription, which allows for the creation of
icon_5208.png
 
.

This attuned gemstone can be used in any recipe which calls for the use of Crystals to create equipment with Giant Bat Treasure Effects.

Witch Hats
Giant Bat characters can equip Witch Hats crafted through Tailoring. To begin crafting hats, the Halloween quest Halloween Event: A Hat Fit for a Bat must be completed, unlocking the recipe for
icon_16117.png
 
.

Higher level hats are learned through recipe scrolls also obtainable during Halloween, however you must unlock the Decent hat recipe first.


Giant Bat Treasure Effects

See also: Giant Bat/Treasure Effects:By Slot

See also: Giant Bat/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot Other Versions
of Giant Bats Level 100 - Giant Bat Base Damage +50% Uncommon Head, Necklace

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  • Level 10
Giant Bat Damage +5
  • Level 20
Giant Bat Base Damage +10%
  • Level 30
Giant Bat Base Damage +15%
  • Level 40
Giant Bat Base Damage +20%
  • Level 50
Giant Bat Base Damage +25%
  • Level 60
Giant Bat Base Damage +30%
  • Level 70
Giant Bat Base Damage +35%
  • Level 80
Giant Bat Base Damage +40%
  • Level 90
Giant Bat Base Damage +45%
  • Level 100
Giant Bat Base Damage +50%
Level 100 - Rip deals +46 damage and restores 13 Power Uncommon Chest, MainHand

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  • Level 5
Rip deals +5 damage and restores 2 Power
  • Level 10
Rip deals +6 damage and restores 2 Power
  • Level 15
Rip deals +7 damage and restores 3 Power
  • Level 20
Rip deals +8 damage and restores 3 Power
  • Level 25
Rip deals +9 damage and restores 4 Power
  • Level 30
Rip deals +10 damage and restores 4 Power
  • Level 35
Rip deals +12 damage and restores 5 Power
  • Level 40
Rip deals +14 damage and restores 5 Power
  • Level 45
Rip deals +16 damage and restores 6 Power
  • Level 50
Rip deals +18 damage and restores 6 Power
  • Level 55
Rip deals +20 damage and restores 7 Power
  • Level 60
Rip deals +22 damage and restores 7 Power
  • Level 65
Rip deals +25 damage and restores 8 Power
  • Level 70
Rip deals +28 damage and restores 9 Power
  • Level 75
Rip deals +31 damage and restores 10 Power
  • Level 80
Rip deals +34 damage and restores 11 Power
  • Level 85
Rip deals +37 damage and restores 11 Power
  • Level 90
Rip deals +40 damage and restores 12 Power
  • Level 95
Rip deals +43 damage and restores 12 Power
  • Level 100
Rip deals +46 damage and restores 13 Power
Level 100 - Rip restores 24 Armor Uncommon Legs, Hands

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  • Level 5
Rip restores 5 Armor
  • Level 10
Rip restores 6 Armor
  • Level 15
Rip restores 7 Armor
  • Level 20
Rip restores 8 Armor
  • Level 25
Rip restores 9 Armor
  • Level 30
Rip restores 10 Armor
  • Level 35
Rip restores 11 Armor
  • Level 40
Rip restores 12 Armor
  • Level 45
Rip restores 13 Armor
  • Level 50
Rip restores 14 Armor
  • Level 55
Rip restores 15 Armor
  • Level 60
Rip restores 16 Armor
  • Level 65
Rip restores 17 Armor
  • Level 70
Rip restores 18 Armor
  • Level 75
Rip restores 19 Armor
  • Level 80
Rip restores 20 Armor
  • Level 85
Rip restores 21 Armor
  • Level 90
Rip restores 22 Armor
  • Level 95
Rip restores 23 Armor
  • Level 100
Rip restores 24 Armor
Level 100 - Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage. Uncommon Feet

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  • Level 10
Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +5 damage.
  • Level 20
Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +12 damage.
  • Level 30
Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +20 damage.
  • Level 40
Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +28 damage.
  • Level 50
Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +35 damage.
  • Level 60
Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +45 damage.
  • Level 70
Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +65 damage.
  • Level 80
Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.
  • Level 90
Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +105 damage.
  • Level 100
Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage.
Level 100 - Tear Damage +56.99% Uncommon Chest, Head

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  • Level 5
Tear Damage +7%
  • Level 10
Tear Damage +9%
  • Level 15
Tear Damage +11%
  • Level 20
Tear Damage +13%
  • Level 25
Tear Damage +15%
  • Level 30
Tear Damage +17%
  • Level 35
Tear Damage +19%
  • Level 40
Tear Damage +21%
  • Level 45
Tear Damage +24%
  • Level 50
Tear Damage +27%
  • Level 55
Tear Damage +30%
  • Level 60
Tear Damage +33%
  • Level 65
Tear Damage +36%
  • Level 70
Tear Damage +39%
  • Level 75
Tear Damage +42%
  • Level 80
Tear Damage +45%
  • Level 85
Tear Damage +48%
  • Level 90
Tear Damage +51%
  • Level 95
Tear Damage +54%
  • Level 100
Tear Damage +56.99%
Level 100 - Tear has a 50% chance to deal +120% damage Uncommon Legs, Necklace

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  • Level 5
Tear has a 50% chance to deal +25% damage
  • Level 10
Tear has a 50% chance to deal +30% damage
  • Level 15
Tear has a 50% chance to deal +35% damage
  • Level 20
Tear has a 50% chance to deal +40% damage
  • Level 25
Tear has a 50% chance to deal +45% damage
  • Level 30
Tear has a 50% chance to deal +50% damage
  • Level 35
Tear has a 50% chance to deal +55% damage
  • Level 40
Tear has a 50% chance to deal +60% damage
  • Level 45
Tear has a 50% chance to deal +65% damage
  • Level 50
Tear has a 50% chance to deal +70% damage
  • Level 55
Tear has a 50% chance to deal +75% damage
  • Level 60
Tear has a 50% chance to deal +80% damage
  • Level 65
Tear has a 50% chance to deal +85% damage
  • Level 70
Tear has a 50% chance to deal +90% damage
  • Level 75
Tear has a 50% chance to deal +95% damage
  • Level 80
Tear has a 50% chance to deal +100% damage
  • Level 85
Tear has a 50% chance to deal +105% damage
  • Level 90
Tear has a 50% chance to deal +110% damage
  • Level 95
Tear has a 50% chance to deal +115% damage
  • Level 100
Tear has a 50% chance to deal +120% damage
Level 100 - Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately) Uncommon Feet, Ring

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  • Level 5
Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 10
Tear has a 33% chance to deal +16% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 15
Tear has a 33% chance to deal +22% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 20
Tear has a 33% chance to deal +28% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 25
Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 30
Tear has a 33% chance to deal +40% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 35
Tear has a 33% chance to deal +46% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 40
Tear has a 33% chance to deal +52% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 45
Tear has a 33% chance to deal +58% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 50
Tear has a 33% chance to deal +64% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 55
Tear has a 33% chance to deal +70% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 60
Tear has a 33% chance to deal +76% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 65
Tear has a 33% chance to deal +82% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 70
Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 75
Tear has a 33% chance to deal +94% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 80
Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 85
Tear has a 33% chance to deal +106% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 90
Tear has a 33% chance to deal +112% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 95
Tear has a 33% chance to deal +118% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 100
Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately)
Level 100 - Tear and Virulent Bite deal +109 damage Uncommon Legs, Necklace

Click Expand to reveal

  • Level 5
Tear and Virulent Bite deal +6 damage
  • Level 10
Tear and Virulent Bite deal +11 damage
  • Level 15
Tear and Virulent Bite deal +16 damage
  • Level 20
Tear and Virulent Bite deal +21 damage
  • Level 25
Tear and Virulent Bite deal +26 damage
  • Level 30
Tear and Virulent Bite deal +31 damage
  • Level 35
Tear and Virulent Bite deal +36 damage
  • Level 40
Tear and Virulent Bite deal +41 damage
  • Level 45
Tear and Virulent Bite deal +46 damage
  • Level 50
Tear and Virulent Bite deal +51 damage
  • Level 55
Tear and Virulent Bite deal +56 damage
  • Level 60
Tear and Virulent Bite deal +61 damage
  • Level 65
Tear and Virulent Bite deal +67 damage
  • Level 70
Tear and Virulent Bite deal +73 damage
  • Level 75
Tear and Virulent Bite deal +79 damage
  • Level 80
Tear and Virulent Bite deal +85 damage
  • Level 85
Tear and Virulent Bite deal +91 damage
  • Level 90
Tear and Virulent Bite deal +97 damage
  • Level 95
Tear and Virulent Bite deal +103 damage
  • Level 100
Tear and Virulent Bite deal +109 damage
Level 100 - Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second Uncommon Hands

Click Expand to reveal

  • Level 5
Rip and Tear deal +3 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 10
Rip and Tear deal +5 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 15
Rip and Tear deal +7 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 20
Rip and Tear deal +9 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 25
Rip and Tear deal +11 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 30
Rip and Tear deal +13 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 35
Rip and Tear deal +15 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 40
Rip and Tear deal +17 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 45
Rip and Tear deal +19 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 50
Rip and Tear deal +21 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 55
Rip and Tear deal +23 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 60
Rip and Tear deal +25 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 65
Rip and Tear deal +27 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 70
Rip and Tear deal +29 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 75
Rip and Tear deal +31 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 80
Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 85
Rip and Tear deal +35 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 90
Rip and Tear deal +37 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 95
Rip and Tear deal +39 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 100
Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second
Level 100 - Wing Vortex Damage +46.5% Uncommon Hands, MainHand

Click Expand to reveal

  • Level 5
Wing Vortex Damage +10%
  • Level 10
Wing Vortex Damage +11.5%
  • Level 15
Wing Vortex Damage +13%
  • Level 20
Wing Vortex Damage +14.5%
  • Level 25
Wing Vortex Damage +16%
  • Level 30
Wing Vortex Damage +17.5%
  • Level 35
Wing Vortex Damage +19%
  • Level 40
Wing Vortex Damage +20.5%
  • Level 45
Wing Vortex Damage +22%
  • Level 50
Wing Vortex Damage +23.5%
  • Level 55
Wing Vortex Damage +25%
  • Level 60
Wing Vortex Damage +26.5%
  • Level 65
Wing Vortex Damage +29%
  • Level 70
Wing Vortex Damage +31.5%
  • Level 75
Wing Vortex Damage +34%
  • Level 80
Wing Vortex Damage +36.5%
  • Level 85
Wing Vortex Damage +39%
  • Level 90
Wing Vortex Damage +41.5%
  • Level 95
Wing Vortex Damage +44%
  • Level 100
Wing Vortex Damage +46.5%
Level 100 - Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you Uncommon Chest, OffHand

Click Expand to reveal

  • Level 5
Wing Vortex has a 70% chance to deal +10% damage and restore 10 Health to you
  • Level 10
Wing Vortex has a 70% chance to deal +11% damage and restore 13 Health to you
  • Level 15
Wing Vortex has a 70% chance to deal +12% damage and restore 16 Health to you
  • Level 20
Wing Vortex has a 70% chance to deal +13% damage and restore 19 Health to you
  • Level 25
Wing Vortex has a 70% chance to deal +14% damage and restore 22 Health to you
  • Level 30
Wing Vortex has a 70% chance to deal +15% damage and restore 25 Health to you
  • Level 35
Wing Vortex has a 70% chance to deal +16% damage and restore 28 Health to you
  • Level 40
Wing Vortex has a 70% chance to deal +17% damage and restore 31 Health to you
  • Level 45
Wing Vortex has a 70% chance to deal +18% damage and restore 34 Health to you
  • Level 50
Wing Vortex has a 70% chance to deal +19% damage and restore 37 Health to you
  • Level 55
Wing Vortex has a 70% chance to deal +20% damage and restore 40 Health to you
  • Level 60
Wing Vortex has a 70% chance to deal +21% damage and restore 43 Health to you
  • Level 65
Wing Vortex has a 70% chance to deal +22% damage and restore 46 Health to you
  • Level 70
Wing Vortex has a 70% chance to deal +23% damage and restore 49 Health to you
  • Level 75
Wing Vortex has a 70% chance to deal +24% damage and restore 52 Health to you
  • Level 80
Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you
  • Level 85
Wing Vortex has a 70% chance to deal +26% damage and restore 58 Health to you
  • Level 90
Wing Vortex has a 70% chance to deal +27% damage and restore 61 Health to you
  • Level 95
Wing Vortex has a 70% chance to deal +28% damage and restore 64 Health to you
  • Level 100
Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you
Level 100 - Wing Vortex has a 30% chance to deal +50% damage and stun all targets Uncommon Head, Legs

Click Expand to reveal

  • Level 5
Wing Vortex has a 30% chance to deal +10% damage and stun all targets
  • Level 10
Wing Vortex has a 30% chance to deal +11% damage and stun all targets
  • Level 15
Wing Vortex has a 30% chance to deal +12% damage and stun all targets
  • Level 20
Wing Vortex has a 30% chance to deal +13% damage and stun all targets
  • Level 25
Wing Vortex has a 30% chance to deal +14% damage and stun all targets
  • Level 30
Wing Vortex has a 30% chance to deal +15% damage and stun all targets
  • Level 35
Wing Vortex has a 30% chance to deal +16% damage and stun all targets
  • Level 40
Wing Vortex has a 30% chance to deal +18% damage and stun all targets
  • Level 45
Wing Vortex has a 30% chance to deal +20% damage and stun all targets
  • Level 50
Wing Vortex has a 30% chance to deal +22% damage and stun all targets
  • Level 55
Wing Vortex has a 30% chance to deal +24% damage and stun all targets
  • Level 60
Wing Vortex has a 30% chance to deal +26% damage and stun all targets
  • Level 65
Wing Vortex has a 30% chance to deal +29% damage and stun all targets
  • Level 70
Wing Vortex has a 30% chance to deal +32% damage and stun all targets
  • Level 75
Wing Vortex has a 30% chance to deal +35% damage and stun all targets
  • Level 80
Wing Vortex has a 30% chance to deal +38% damage and stun all targets
  • Level 85
Wing Vortex has a 30% chance to deal +41% damage and stun all targets
  • Level 90
Wing Vortex has a 30% chance to deal +44% damage and stun all targets
  • Level 95
Wing Vortex has a 30% chance to deal +47% damage and stun all targets
  • Level 100
Wing Vortex has a 30% chance to deal +50% damage and stun all targets
Level 100 - Wing Vortex causes targets' next attack to deal -94 damage Uncommon Feet, Ring

Click Expand to reveal

  • Level 5
Wing Vortex causes targets' next attack to deal -4 damage
  • Level 10
Wing Vortex causes targets' next attack to deal -8 damage
  • Level 15
Wing Vortex causes targets' next attack to deal -12 damage
  • Level 20
Wing Vortex causes targets' next attack to deal -16 damage
  • Level 25
Wing Vortex causes targets' next attack to deal -20 damage
  • Level 30
Wing Vortex causes targets' next attack to deal -24 damage
  • Level 35
Wing Vortex causes targets' next attack to deal -29 damage
  • Level 40
Wing Vortex causes targets' next attack to deal -34 damage
  • Level 45
Wing Vortex causes targets' next attack to deal -39 damage
  • Level 50
Wing Vortex causes targets' next attack to deal -44 damage
  • Level 55
Wing Vortex causes targets' next attack to deal -49 damage
  • Level 60
Wing Vortex causes targets' next attack to deal -54 damage
  • Level 65
Wing Vortex causes targets' next attack to deal -59 damage
  • Level 70
Wing Vortex causes targets' next attack to deal -64 damage
  • Level 75
Wing Vortex causes targets' next attack to deal -69 damage
  • Level 80
Wing Vortex causes targets' next attack to deal -74 damage
  • Level 85
Wing Vortex causes targets' next attack to deal -79 damage
  • Level 90
Wing Vortex causes targets' next attack to deal -84 damage
  • Level 95
Wing Vortex causes targets' next attack to deal -89 damage
  • Level 100
Wing Vortex causes targets' next attack to deal -94 damage
Blood Drinker's of Blood Drinking Level 100 - Drink Blood steals 55 additional health Uncommon Legs, Chest

Click Expand to reveal

  • Level 5
Drink Blood steals 4 additional health
  • Level 10
Drink Blood steals 6 additional health
  • Level 15
Drink Blood steals 8 additional health
  • Level 20
Drink Blood steals 10 additional health
  • Level 25
Drink Blood steals 13 additional health
  • Level 30
Drink Blood steals 16 additional health
  • Level 35
Drink Blood steals 20 additional health
  • Level 40
Drink Blood steals 23 additional health
  • Level 45
Drink Blood steals 26 additional health
  • Level 50
Drink Blood steals 28 additional health
  • Level 55
Drink Blood steals 30 additional health
  • Level 60
Drink Blood steals 32 additional health
  • Level 65
Drink Blood steals 34 additional health
  • Level 70
Drink Blood steals 39 additional health
  • Level 75
Drink Blood steals 41 additional health
  • Level 80
Drink Blood steals 44 additional health
  • Level 85
Drink Blood steals 46 additional health
  • Level 90
Drink Blood steals 49 additional health
  • Level 95
Drink Blood steals 52 additional health
  • Level 100
Drink Blood steals 55 additional health
Level 100 - Drink Blood deals +168 Piercing damage Uncommon Head, Necklace

Click Expand to reveal

  • Level 5
Drink Blood deals +8 Piercing damage
  • Level 10
Drink Blood deals +16 Piercing damage
  • Level 15
Drink Blood deals +24 Piercing damage
  • Level 20
Drink Blood deals +33 Piercing damage
  • Level 25
Drink Blood deals +42 Piercing damage
  • Level 30
Drink Blood deals +51 Piercing damage
  • Level 35
Drink Blood deals +60 Piercing damage
  • Level 40
Drink Blood deals +69 Piercing damage
  • Level 45
Drink Blood deals +78 Piercing damage
  • Level 50
Drink Blood deals +87 Piercing damage
  • Level 55
Drink Blood deals +96 Piercing damage
  • Level 60
Drink Blood deals +104 Piercing damage
  • Level 65
Drink Blood deals +112 Piercing damage
  • Level 70
Drink Blood deals +120 Piercing damage
  • Level 75
Drink Blood deals +128 Piercing damage
  • Level 80
Drink Blood deals +136 Piercing damage
  • Level 85
Drink Blood deals +144 Piercing damage
  • Level 90
Drink Blood deals +152 Piercing damage
  • Level 95
Drink Blood deals +160 Piercing damage
  • Level 100
Drink Blood deals +168 Piercing damage
Level 100 - Drink Blood costs -55 Power Uncommon Hands, Ring

Click Expand to reveal

  • Level 5
Drink Blood costs -3 Power
  • Level 10
Drink Blood costs -5 Power
  • Level 15
Drink Blood costs -7 Power
  • Level 20
Drink Blood costs -9 Power
  • Level 25
Drink Blood costs -11 Power
  • Level 30
Drink Blood costs -13 Power
  • Level 35
Drink Blood costs -16 Power
  • Level 40
Drink Blood costs -19 Power
  • Level 45
Drink Blood costs -22 Power
  • Level 50
Drink Blood costs -25 Power
  • Level 55
Drink Blood costs -28 Power
  • Level 60
Drink Blood costs -31 Power
  • Level 65
Drink Blood costs -34 Power
  • Level 70
Drink Blood costs -37 Power
  • Level 75
Drink Blood costs -40 Power
  • Level 80
Drink Blood costs -43 Power
  • Level 85
Drink Blood costs -46 Power
  • Level 90
Drink Blood costs -49 Power
  • Level 95
Drink Blood costs -52 Power
  • Level 100
Drink Blood costs -55 Power
Level 100 - For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage Uncommon Feet, Ring

Click Expand to reveal

  • Level 5
For 30 seconds after using Drink Blood, all Nature attacks deal +3 damage
  • Level 10
For 30 seconds after using Drink Blood, all Nature attacks deal +5 damage
  • Level 15
For 30 seconds after using Drink Blood, all Nature attacks deal +8 damage
  • Level 20
For 30 seconds after using Drink Blood, all Nature attacks deal +10 damage
  • Level 25
For 30 seconds after using Drink Blood, all Nature attacks deal +13 damage
  • Level 30
For 30 seconds after using Drink Blood, all Nature attacks deal +15 damage
  • Level 35
For 30 seconds after using Drink Blood, all Nature attacks deal +18 damage
  • Level 40
For 30 seconds after using Drink Blood, all Nature attacks deal +21 damage
  • Level 45
For 30 seconds after using Drink Blood, all Nature attacks deal +24 damage
  • Level 50
For 30 seconds after using Drink Blood, all Nature attacks deal +27 damage
  • Level 55
For 30 seconds after using Drink Blood, all Nature attacks deal +30 damage
  • Level 60
For 30 seconds after using Drink Blood, all Nature attacks deal +33 damage
  • Level 65
For 30 seconds after using Drink Blood, all Nature attacks deal +36 damage
  • Level 70
For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage
  • Level 75
For 30 seconds after using Drink Blood, all Nature attacks deal +42 damage
  • Level 80
For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
  • Level 85
For 30 seconds after using Drink Blood, all Nature attacks deal +48 damage
  • Level 90
For 30 seconds after using Drink Blood, all Nature attacks deal +51 damage
  • Level 95
For 30 seconds after using Drink Blood, all Nature attacks deal +54 damage
  • Level 100
For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage
Level 100 - For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage Uncommon Head, Feet

Click Expand to reveal

  • Level 5
For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
  • Level 10
For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
  • Level 15
For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
  • Level 20
For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
  • Level 25
For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
  • Level 30
For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
  • Level 35
For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
  • Level 40
For 30 seconds after using Drink Blood, you gain +14 mitigation vs. Psychic and Trauma damage
  • Level 45
For 30 seconds after using Drink Blood, you gain +16 mitigation vs. Psychic and Trauma damage
  • Level 50
For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage
  • Level 55
For 30 seconds after using Drink Blood, you gain +19 mitigation vs. Psychic and Trauma damage
  • Level 60
For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
  • Level 65
For 30 seconds after using Drink Blood, you gain +22 mitigation vs. Psychic and Trauma damage
  • Level 70
For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
  • Level 75
For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage
  • Level 80
For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
  • Level 85
For 30 seconds after using Drink Blood, you gain +27 mitigation vs. Psychic and Trauma damage
  • Level 90
For 30 seconds after using Drink Blood, you gain +28 mitigation vs. Psychic and Trauma damage
  • Level 95
For 30 seconds after using Drink Blood, you gain +29 mitigation vs. Psychic and Trauma damage
  • Level 100
For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage
Level 100 - Drink Blood steals 120 more Health over 12 seconds Uncommon MainHand, OffHand

Click Expand to reveal

  • Level 10
Drink Blood steals 24 more Health over 12 seconds
  • Level 20
Drink Blood steals 30 more Health over 12 seconds
  • Level 30
Drink Blood steals 36 more Health over 12 seconds
  • Level 40
Drink Blood steals 48 more Health over 12 seconds
  • Level 50
Drink Blood steals 60 more Health over 12 seconds
  • Level 60
Drink Blood steals 72 more Health over 12 seconds
  • Level 70
Drink Blood steals 84 more Health over 12 seconds
  • Level 80
Drink Blood steals 96 more Health over 12 seconds
  • Level 90
Drink Blood steals 108 more Health over 12 seconds
  • Level 100
Drink Blood steals 120 more Health over 12 seconds
Level 100 - Virulent Bite Damage +61% Uncommon Chest, Legs

Click Expand to reveal

  • Level 5
Virulent Bite Damage +9%
  • Level 10
Virulent Bite Damage +11.5%
  • Level 15
Virulent Bite Damage +14%
  • Level 20
Virulent Bite Damage +16.5%
  • Level 25
Virulent Bite Damage +19%
  • Level 30
Virulent Bite Damage +21.5%
  • Level 35
Virulent Bite Damage +24%
  • Level 40
Virulent Bite Damage +26.5%
  • Level 45
Virulent Bite Damage +29%
  • Level 50
Virulent Bite Damage +31.5%
  • Level 55
Virulent Bite Damage +34%
  • Level 60
Virulent Bite Damage +37%
  • Level 65
Virulent Bite Damage +40%
  • Level 70
Virulent Bite Damage +43%
  • Level 75
Virulent Bite Damage +46%
  • Level 80
Virulent Bite Damage +49%
  • Level 85
Virulent Bite Damage +52%
  • Level 90
Virulent Bite Damage +55%
  • Level 95
Virulent Bite Damage +58%
  • Level 100
Virulent Bite Damage +61%
Level 100 - Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage Uncommon Hands, Ring

Click Expand to reveal

  • Level 5
Virulent Bite deals 12 Trauma damage over 12 seconds and also has a 25% chance to deal +16% immediate Piercing damage
  • Level 10
Virulent Bite deals 24 Trauma damage over 12 seconds and also has a 25% chance to deal +20% immediate Piercing damage
  • Level 15
Virulent Bite deals 36 Trauma damage over 12 seconds and also has a 25% chance to deal +24% immediate Piercing damage
  • Level 20
Virulent Bite deals 48 Trauma damage over 12 seconds and also has a 25% chance to deal +28% immediate Piercing damage
  • Level 25
Virulent Bite deals 60 Trauma damage over 12 seconds and also has a 25% chance to deal +32% immediate Piercing damage
  • Level 30
Virulent Bite deals 72 Trauma damage over 12 seconds and also has a 25% chance to deal +36% immediate Piercing damage
  • Level 35
Virulent Bite deals 84 Trauma damage over 12 seconds and also has a 25% chance to deal +40% immediate Piercing damage
  • Level 40
Virulent Bite deals 96 Trauma damage over 12 seconds and also has a 25% chance to deal +44% immediate Piercing damage
  • Level 45
Virulent Bite deals 108 Trauma damage over 12 seconds and also has a 25% chance to deal +48% immediate Piercing damage
  • Level 50
Virulent Bite deals 120 Trauma damage over 12 seconds and also has a 25% chance to deal +52% immediate Piercing damage
  • Level 55
Virulent Bite deals 132 Trauma damage over 12 seconds and also has a 25% chance to deal +56% immediate Piercing damage
  • Level 60
Virulent Bite deals 144 Trauma damage over 12 seconds and also has a 25% chance to deal +60% immediate Piercing damage
  • Level 65
Virulent Bite deals 156 Trauma damage over 12 seconds and also has a 25% chance to deal +64% immediate Piercing damage
  • Level 70
Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% immediate Piercing damage
  • Level 75
Virulent Bite deals 180 Trauma damage over 12 seconds and also has a 25% chance to deal +72% immediate Piercing damage
  • Level 80
Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage
  • Level 85
Virulent Bite deals 204 Trauma damage over 12 seconds and also has a 25% chance to deal +80% immediate Piercing damage
  • Level 90
Virulent Bite deals 216 Trauma damage over 12 seconds and also has a 25% chance to deal +84% immediate Piercing damage
  • Level 95
Virulent Bite deals 228 Trauma damage over 12 seconds and also has a 25% chance to deal +88% immediate Piercing damage
  • Level 100
Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage
Bloody of Bloody Bites Level 100 - Virulent Bite deals 282 Trauma damage to health over 12 seconds Uncommon Hands, Feet

Click Expand to reveal

  • Level 10
Virulent Bite deals 24 Trauma damage to health over 12 seconds
  • Level 20
Virulent Bite deals 48 Trauma damage to health over 12 seconds
  • Level 30
Virulent Bite deals 72 Trauma damage to health over 12 seconds
  • Level 40
Virulent Bite deals 102 Trauma damage to health over 12 seconds
  • Level 50
Virulent Bite deals 132 Trauma damage to health over 12 seconds
  • Level 60
Virulent Bite deals 162 Trauma damage to health over 12 seconds
  • Level 70
Virulent Bite deals 192 Trauma damage to health over 12 seconds
  • Level 80
Virulent Bite deals 222 Trauma damage to health over 12 seconds
  • Level 90
Virulent Bite deals 252 Trauma damage to health over 12 seconds
  • Level 100
Virulent Bite deals 282 Trauma damage to health over 12 seconds
of Confounding Disease Level 100 - Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage Uncommon Head

Click Expand to reveal

  • Level 10
Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
  • Level 20
Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage
  • Level 30
Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage
  • Level 40
Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage
  • Level 50
Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
  • Level 60
Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
  • Level 70
Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
  • Level 80
Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
  • Level 90
Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +120 damage
  • Level 100
Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage
Level 100 - Bat Stability heals 98 health Uncommon Hands, Ring

Click Expand to reveal

  • Level 5
Bat Stability heals 10 health
  • Level 10
Bat Stability heals 14 health
  • Level 15
Bat Stability heals 18 health
  • Level 20
Bat Stability heals 22 health
  • Level 25
Bat Stability heals 26 health
  • Level 30
Bat Stability heals 30 health
  • Level 35
Bat Stability heals 34 health
  • Level 40
Bat Stability heals 38 health
  • Level 45
Bat Stability heals 43 health
  • Level 50
Bat Stability heals 48 health
  • Level 55
Bat Stability heals 53 health
  • Level 60
Bat Stability heals 58 health
  • Level 65
Bat Stability heals 63 health
  • Level 70
Bat Stability heals 68 health
  • Level 75
Bat Stability heals 73 health
  • Level 80
Bat Stability heals 78 health
  • Level 85
Bat Stability heals 83 health
  • Level 90
Bat Stability heals 88 health
  • Level 95
Bat Stability heals 93 health
  • Level 100
Bat Stability heals 98 health
Level 100 - Bat Stability Armor Heal +181 Uncommon Necklace, Feet

Click Expand to reveal

  • Level 5
Bat Stability Armor Heal +10
  • Level 10
Bat Stability Armor Heal +19
  • Level 15
Bat Stability Armor Heal +28
  • Level 20
Bat Stability Armor Heal +37
  • Level 25
Bat Stability Armor Heal +46
  • Level 30
Bat Stability Armor Heal +55
  • Level 35
Bat Stability Armor Heal +64
  • Level 40
Bat Stability Armor Heal +73
  • Level 45
Bat Stability Armor Heal +82
  • Level 50
Bat Stability Armor Heal +91
  • Level 55
Bat Stability Armor Heal +100
  • Level 60
Bat Stability Armor Heal +109
  • Level 65
Bat Stability Armor Heal +118
  • Level 70
Bat Stability Armor Heal +127
  • Level 75
Bat Stability Armor Heal +136
  • Level 80
Bat Stability Armor Heal +145
  • Level 85
Bat Stability Armor Heal +154
  • Level 90
Bat Stability Armor Heal +163
  • Level 95
Bat Stability Armor Heal +172
  • Level 100
Bat Stability Armor Heal +181
Level 100 - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds. Uncommon Chest, Head

Click Expand to reveal

  • Level 10
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
  • Level 20
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.
  • Level 30
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.
  • Level 40
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.
  • Level 50
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.
  • Level 60
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
  • Level 70
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
  • Level 80
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
  • Level 90
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +50% for 10 seconds.
  • Level 100
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds.
Level 100 - Bat Stability provides +55% Projectile Evasion for 10 seconds Uncommon Hands, Legs

Click Expand to reveal

  • Level 10
Bat Stability provides +10% Projectile Evasion for 10 seconds
  • Level 20
Bat Stability provides +15% Projectile Evasion for 10 seconds
  • Level 30
Bat Stability provides +20% Projectile Evasion for 10 seconds
  • Level 40
Bat Stability provides +25% Projectile Evasion for 10 seconds
  • Level 50
Bat Stability provides +30% Projectile Evasion for 10 seconds
  • Level 60
Bat Stability provides +35% Projectile Evasion for 10 seconds
  • Level 70
Bat Stability provides +40% Projectile Evasion for 10 seconds
  • Level 80
Bat Stability provides +45% Projectile Evasion for 10 seconds
  • Level 90
Bat Stability provides +50% Projectile Evasion for 10 seconds
  • Level 100
Bat Stability provides +55% Projectile Evasion for 10 seconds
Level 100 - Screech Damage +51% Uncommon Feet, Ring

Click Expand to reveal

  • Level 5
Screech Damage +9%
  • Level 10
Screech Damage +11%
  • Level 15
Screech Damage +13%
  • Level 20
Screech Damage +15%
  • Level 25
Screech Damage +17%
  • Level 30
Screech Damage +19%
  • Level 35
Screech Damage +21%
  • Level 40
Screech Damage +23%
  • Level 45
Screech Damage +25%
  • Level 50
Screech Damage +27%
  • Level 55
Screech Damage +29%
  • Level 60
Screech Damage +31%
  • Level 65
Screech Damage +33.5%
  • Level 70
Screech Damage +36%
  • Level 75
Screech Damage +38.5%
  • Level 80
Screech Damage +41%
  • Level 85
Screech Damage +43.5%
  • Level 90
Screech Damage +46%
  • Level 95
Screech Damage +48.5%
  • Level 100
Screech Damage +51%
Level 100 - Screech has a 60% chance to deal +118% damage Uncommon Necklace, Hands

Click Expand to reveal

  • Level 5
Screech has a 60% chance to deal +5% damage
  • Level 10
Screech has a 60% chance to deal +10% damage
  • Level 15
Screech has a 60% chance to deal +15% damage
  • Level 20
Screech has a 60% chance to deal +20% damage
  • Level 25
Screech has a 60% chance to deal +25% damage
  • Level 30
Screech has a 60% chance to deal +30% damage
  • Level 35
Screech has a 60% chance to deal +35% damage
  • Level 40
Screech has a 60% chance to deal +40% damage
  • Level 45
Screech has a 60% chance to deal +45% damage
  • Level 50
Screech has a 60% chance to deal +50% damage
  • Level 55
Screech has a 60% chance to deal +56% damage
  • Level 60
Screech has a 60% chance to deal +62% damage
  • Level 65
Screech has a 60% chance to deal +69% damage
  • Level 70
Screech has a 60% chance to deal +76% damage
  • Level 75
Screech has a 60% chance to deal +83% damage
  • Level 80
Screech has a 60% chance to deal +90% damage
  • Level 85
Screech has a 60% chance to deal +97% damage
  • Level 90
Screech has a 60% chance to deal +104% damage
  • Level 95
Screech has a 60% chance to deal +111% damage
  • Level 100
Screech has a 60% chance to deal +118% damage
Level 100 - Screech deals +154 damage Uncommon Ring, Necklace

Click Expand to reveal

  • Level 5
Screech deals +13 damage
  • Level 10
Screech deals +20 damage
  • Level 15
Screech deals +27 damage
  • Level 20
Screech deals +34 damage
  • Level 25
Screech deals +41 damage
  • Level 30
Screech deals +48 damage
  • Level 35
Screech deals +55 damage
  • Level 40
Screech deals +62 damage
  • Level 45
Screech deals +69 damage
  • Level 50
Screech deals +76 damage
  • Level 55
Screech deals +83 damage
  • Level 60
Screech deals +90 damage
  • Level 65
Screech deals +98 damage
  • Level 70
Screech deals +106 damage
  • Level 75
Screech deals +114 damage
  • Level 80
Screech deals +122 damage
  • Level 85
Screech deals +130 damage
  • Level 90
Screech deals +138 damage
  • Level 95
Screech deals +146 damage
  • Level 100
Screech deals +154 damage
Level 100 - Screech deals 312 Trauma damage over 12 seconds Uncommon MainHand, OffHand

Click Expand to reveal

  • Level 5
Screech deals 36 Trauma damage over 12 seconds
  • Level 10
Screech deals 48 Trauma damage over 12 seconds
  • Level 15
Screech deals 60 Trauma damage over 12 seconds
  • Level 20
Screech deals 72 Trauma damage over 12 seconds
  • Level 25
Screech deals 84 Trauma damage over 12 seconds
  • Level 30
Screech deals 96 Trauma damage over 12 seconds
  • Level 35
Screech deals 108 Trauma damage over 12 seconds
  • Level 40
Screech deals 120 Trauma damage over 12 seconds
  • Level 45
Screech deals 132 Trauma damage over 12 seconds
  • Level 50
Screech deals 144 Trauma damage over 12 seconds
  • Level 55
Screech deals 156 Trauma damage over 12 seconds
  • Level 60
Screech deals 168 Trauma damage over 12 seconds
  • Level 65
Screech deals 186 Trauma damage over 12 seconds
  • Level 70
Screech deals 204 Trauma damage over 12 seconds
  • Level 75
Screech deals 222 Trauma damage over 12 seconds
  • Level 80
Screech deals 240 Trauma damage over 12 seconds
  • Level 85
Screech deals 258 Trauma damage over 12 seconds
  • Level 90
Screech deals 276 Trauma damage over 12 seconds
  • Level 95
Screech deals 294 Trauma damage over 12 seconds
  • Level 100
Screech deals 312 Trauma damage over 12 seconds
Level 100 - Sonic Burst Damage +61% Uncommon Hands, Feet

Click Expand to reveal

  • Level 5
Sonic Burst Damage +4%
  • Level 10
Sonic Burst Damage +7%
  • Level 15
Sonic Burst Damage +10%
  • Level 20
Sonic Burst Damage +13%
  • Level 25
Sonic Burst Damage +16%
  • Level 30
Sonic Burst Damage +19%
  • Level 35
Sonic Burst Damage +22%
  • Level 40
Sonic Burst Damage +25%
  • Level 45
Sonic Burst Damage +28%
  • Level 50
Sonic Burst Damage +31%
  • Level 55
Sonic Burst Damage +34%
  • Level 60
Sonic Burst Damage +37%
  • Level 65
Sonic Burst Damage +40%
  • Level 70
Sonic Burst Damage +43%
  • Level 75
Sonic Burst Damage +46%
  • Level 80
Sonic Burst Damage +49%
  • Level 85
Sonic Burst Damage +52%
  • Level 90
Sonic Burst Damage +55%
  • Level 95
Sonic Burst Damage +58%
  • Level 100
Sonic Burst Damage +61%
Level 100 - Sonic Burst has a 60% chance to deal +124% damage to all targets Uncommon Chest, Legs

Click Expand to reveal

  • Level 5
Sonic Burst has a 60% chance to deal +10% damage to all targets
  • Level 10
Sonic Burst has a 60% chance to deal +16% damage to all targets
  • Level 15
Sonic Burst has a 60% chance to deal +22% damage to all targets
  • Level 20
Sonic Burst has a 60% chance to deal +28% damage to all targets
  • Level 25
Sonic Burst has a 60% chance to deal +34% damage to all targets
  • Level 30
Sonic Burst has a 60% chance to deal +40% damage to all targets
  • Level 35
Sonic Burst has a 60% chance to deal +46% damage to all targets
  • Level 40
Sonic Burst has a 60% chance to deal +52% damage to all targets
  • Level 45
Sonic Burst has a 60% chance to deal +58% damage to all targets
  • Level 50
Sonic Burst has a 60% chance to deal +64% damage to all targets
  • Level 55
Sonic Burst has a 60% chance to deal +70% damage to all targets
  • Level 60
Sonic Burst has a 60% chance to deal +76% damage to all targets
  • Level 65
Sonic Burst has a 60% chance to deal +82% damage to all targets
  • Level 70
Sonic Burst has a 60% chance to deal +88% damage to all targets
  • Level 75
Sonic Burst has a 60% chance to deal +94% damage to all targets
  • Level 80
Sonic Burst has a 60% chance to deal +100% damage to all targets
  • Level 85
Sonic Burst has a 60% chance to deal +106% damage to all targets
  • Level 90
Sonic Burst has a 60% chance to deal +112% damage to all targets
  • Level 95
Sonic Burst has a 60% chance to deal +118% damage to all targets
  • Level 100
Sonic Burst has a 60% chance to deal +124% damage to all targets
of Screaming Death Level 100 - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage Uncommon Head, MainHand

Click Expand to reveal

  • Level 10
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
  • Level 20
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage
  • Level 30
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage
  • Level 40
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +22% damage
  • Level 50
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +26% damage
  • Level 60
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +30% damage
  • Level 70
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage
  • Level 80
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
  • Level 90
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +42% damage
  • Level 100
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage
Level 100 - Sonic Burst deals 258 Trauma damage over 12 seconds Uncommon OffHand, Ring

Click Expand to reveal

  • Level 5
Sonic Burst deals 30 Trauma damage over 12 seconds
  • Level 10
Sonic Burst deals 42 Trauma damage over 12 seconds
  • Level 15
Sonic Burst deals 54 Trauma damage over 12 seconds
  • Level 20
Sonic Burst deals 66 Trauma damage over 12 seconds
  • Level 25
Sonic Burst deals 78 Trauma damage over 12 seconds
  • Level 30
Sonic Burst deals 90 Trauma damage over 12 seconds
  • Level 35
Sonic Burst deals 102 Trauma damage over 12 seconds
  • Level 40
Sonic Burst deals 114 Trauma damage over 12 seconds
  • Level 45
Sonic Burst deals 126 Trauma damage over 12 seconds
  • Level 50
Sonic Burst deals 138 Trauma damage over 12 seconds
  • Level 55
Sonic Burst deals 150 Trauma damage over 12 seconds
  • Level 60
Sonic Burst deals 162 Trauma damage over 12 seconds
  • Level 65
Sonic Burst deals 174 Trauma damage over 12 seconds
  • Level 70
Sonic Burst deals 186 Trauma damage over 12 seconds
  • Level 75
Sonic Burst deals 198 Trauma damage over 12 seconds
  • Level 80
Sonic Burst deals 210 Trauma damage over 12 seconds
  • Level 85
Sonic Burst deals 222 Trauma damage over 12 seconds
  • Level 90
Sonic Burst deals 234 Trauma damage over 12 seconds
  • Level 95
Sonic Burst deals 246 Trauma damage over 12 seconds
  • Level 100
Sonic Burst deals 258 Trauma damage over 12 seconds
of Healthy Chaos Level 100 - Confusing Double heals you for 151 health Uncommon Head, Chest

Click Expand to reveal

  • Level 5
Confusing Double heals you for 18 health
  • Level 10
Confusing Double heals you for 25 health
  • Level 15
Confusing Double heals you for 32 health
  • Level 20
Confusing Double heals you for 39 health
  • Level 25
Confusing Double heals you for 46 health
  • Level 30
Confusing Double heals you for 53 health
  • Level 35
Confusing Double heals you for 60 health
  • Level 40
Confusing Double heals you for 67 health
  • Level 45
Confusing Double heals you for 74 health
  • Level 50
Confusing Double heals you for 81 health
  • Level 55
Confusing Double heals you for 88 health
  • Level 60
Confusing Double heals you for 95 health
  • Level 65
Confusing Double heals you for 102 health
  • Level 70
Confusing Double heals you for 109 health
  • Level 75
Confusing Double heals you for 116 health
  • Level 80
Confusing Double heals you for 123 health
  • Level 85
Confusing Double heals you for 130 health
  • Level 90
Confusing Double heals you for 137 health
  • Level 95
Confusing Double heals you for 144 health
  • Level 100
Confusing Double heals you for 151 health
of Hasty Chaos Level 100 - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds Uncommon Hands, Feet

Click Expand to reveal

  • Level 10
Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
  • Level 20
Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 10% for 15 seconds
  • Level 30
Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 15% for 15 seconds
  • Level 40
Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 20% for 15 seconds
  • Level 50
Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 25% for 15 seconds
  • Level 60
Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
  • Level 70
Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 35% for 15 seconds
  • Level 80
Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds
  • Level 90
Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 45% for 15 seconds
  • Level 100
Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds
of Swift Illusions Level 100 - Confusing Double Reuse Timer -10 Uncommon MainHand, Necklace

Click Expand to reveal

  • Level 10
Confusing Double Reuse Timer -1
  • Level 20
Confusing Double Reuse Timer -2
  • Level 30
Confusing Double Reuse Timer -3
  • Level 40
Confusing Double Reuse Timer -4
  • Level 50
Confusing Double Reuse Timer -5
  • Level 60
Confusing Double Reuse Timer -6
  • Level 70
Confusing Double Reuse Timer -7
  • Level 80
Confusing Double Reuse Timer -8
  • Level 90
Confusing Double Reuse Timer -9
  • Level 100
Confusing Double Reuse Timer -10
of Powerful Illusions Level 100 - Confusing Double restores 200 Power after a 10 second delay Uncommon OffHand

Click Expand to reveal

  • Level 10
Confusing Double restores 20 Power after a 10 second delay
  • Level 20
Confusing Double restores 40 Power after a 10 second delay
  • Level 30
Confusing Double restores 60 Power after a 10 second delay
  • Level 40
Confusing Double restores 80 Power after a 10 second delay
  • Level 50
Confusing Double restores 100 Power after a 10 second delay
  • Level 60
Confusing Double restores 120 Power after a 10 second delay
  • Level 70
Confusing Double restores 140 Power after a 10 second delay
  • Level 80
Confusing Double restores 160 Power after a 10 second delay
  • Level 90
Confusing Double restores 180 Power after a 10 second delay
  • Level 100
Confusing Double restores 200 Power after a 10 second delay
of Painful Illusions Level 100 - Your Confusing Double deals +45% damage with each attack Uncommon Legs, Ring

Click Expand to reveal

  • Level 5
Your Confusing Double deals +10% damage with each attack
  • Level 10
Your Confusing Double deals +11% damage with each attack
  • Level 15
Your Confusing Double deals +12% damage with each attack
  • Level 20
Your Confusing Double deals +13% damage with each attack
  • Level 25
Your Confusing Double deals +14% damage with each attack
  • Level 30
Your Confusing Double deals +15% damage with each attack
  • Level 35
Your Confusing Double deals +16% damage with each attack
  • Level 40
Your Confusing Double deals +17% damage with each attack
  • Level 45
Your Confusing Double deals +18% damage with each attack
  • Level 50
Your Confusing Double deals +20% damage with each attack
  • Level 55
Your Confusing Double deals +22% damage with each attack
  • Level 60
Your Confusing Double deals +24% damage with each attack
  • Level 65
Your Confusing Double deals +26% damage with each attack
  • Level 70
Your Confusing Double deals +28% damage with each attack
  • Level 75
Your Confusing Double deals +30% damage with each attack
  • Level 80
Your Confusing Double deals +33% damage with each attack
  • Level 85
Your Confusing Double deals +36% damage with each attack
  • Level 90
Your Confusing Double deals +39% damage with each attack
  • Level 95
Your Confusing Double deals +42% damage with each attack
  • Level 100
Your Confusing Double deals +45% damage with each attack
of Mirrored Bats Level 100 - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack Uncommon MainHand

Click Expand to reveal

  • Level 10
Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
  • Level 20
Confusing Double summons an additional figment. Each figment deals +10 damage with each attack
  • Level 30
Confusing Double summons an additional figment. Each figment deals +15 damage with each attack
  • Level 40
Confusing Double summons an additional figment. Each figment deals +20 damage with each attack
  • Level 50
Confusing Double summons an additional figment. Each figment deals +25 damage with each attack
  • Level 60
Confusing Double summons an additional figment. Each figment deals +30 damage with each attack
  • Level 70
Confusing Double summons an additional figment. Each figment deals +35 damage with each attack
  • Level 80
Confusing Double summons an additional figment. Each figment deals +40 damage with each attack
  • Level 90
Confusing Double summons an additional figment. Each figment deals +45 damage with each attack
  • Level 100
Confusing Double summons an additional figment. Each figment deals +50 damage with each attack
of Mirrored Bats Level 100 - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack Uncommon Necklace

Click Expand to reveal

  • Level 10
Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
  • Level 20
Confusing Double summons an additional figment. Each figment deals +10 damage with each attack
  • Level 30
Confusing Double summons an additional figment. Each figment deals +15 damage with each attack
  • Level 40
Confusing Double summons an additional figment. Each figment deals +20 damage with each attack
  • Level 50
Confusing Double summons an additional figment. Each figment deals +25 damage with each attack
  • Level 60
Confusing Double summons an additional figment. Each figment deals +30 damage with each attack
  • Level 70
Confusing Double summons an additional figment. Each figment deals +35 damage with each attack
  • Level 80
Confusing Double summons an additional figment. Each figment deals +40 damage with each attack
  • Level 90
Confusing Double summons an additional figment. Each figment deals +45 damage with each attack
  • Level 100
Confusing Double summons an additional figment. Each figment deals +50 damage with each attack
Level 100 - Deathscream Damage +58% Uncommon Head, Ring

Click Expand to reveal

  • Level 5
Deathscream Damage +12%
  • Level 10
Deathscream Damage +14%
  • Level 15
Deathscream Damage +16%
  • Level 20
Deathscream Damage +18%
  • Level 25
Deathscream Damage +20%
  • Level 30
Deathscream Damage +22%
  • Level 35
Deathscream Damage +24%
  • Level 40
Deathscream Damage +26%
  • Level 45
Deathscream Damage +28%
  • Level 50
Deathscream Damage +30%
  • Level 55
Deathscream Damage +32%
  • Level 60
Deathscream Damage +34%
  • Level 65
Deathscream Damage +37%
  • Level 70
Deathscream Damage +40%
  • Level 75
Deathscream Damage +43%
  • Level 80
Deathscream Damage +46%
  • Level 85
Deathscream Damage +49%
  • Level 90
Deathscream Damage +52%
  • Level 95
Deathscream Damage +55%
  • Level 100
Deathscream Damage +58%
Level 100 - Deathscream has a 60% chance to deal +120% damage Uncommon Necklace, Legs

Click Expand to reveal

  • Level 5
Deathscream has a 60% chance to deal +25% damage
  • Level 10
Deathscream has a 60% chance to deal +30% damage
  • Level 15
Deathscream has a 60% chance to deal +35% damage
  • Level 20
Deathscream has a 60% chance to deal +40% damage
  • Level 25
Deathscream has a 60% chance to deal +45% damage
  • Level 30
Deathscream has a 60% chance to deal +50% damage
  • Level 35
Deathscream has a 60% chance to deal +55% damage
  • Level 40
Deathscream has a 60% chance to deal +60% damage
  • Level 45
Deathscream has a 60% chance to deal +65% damage
  • Level 50
Deathscream has a 60% chance to deal +70% damage
  • Level 55
Deathscream has a 60% chance to deal +75% damage
  • Level 60
Deathscream has a 60% chance to deal +80% damage
  • Level 65
Deathscream has a 60% chance to deal +85% damage
  • Level 70
Deathscream has a 60% chance to deal +90% damage
  • Level 75
Deathscream has a 60% chance to deal +95% damage
  • Level 80
Deathscream has a 60% chance to deal +100% damage
  • Level 85
Deathscream has a 60% chance to deal +105% damage
  • Level 90
Deathscream has a 60% chance to deal +110% damage
  • Level 95
Deathscream has a 60% chance to deal +115% damage
  • Level 100
Deathscream has a 60% chance to deal +120% damage
of Smouldering Whispers Level 100 - Deathscream deals an additional 738 Trauma damage over 12 seconds Uncommon MainHand, OffHand

Click Expand to reveal

  • Level 5
Deathscream deals an additional 54 Trauma damage over 12 seconds
  • Level 10
Deathscream deals an additional 90 Trauma damage over 12 seconds
  • Level 15
Deathscream deals an additional 126 Trauma damage over 12 seconds
  • Level 20
Deathscream deals an additional 162 Trauma damage over 12 seconds
  • Level 25
Deathscream deals an additional 198 Trauma damage over 12 seconds
  • Level 30
Deathscream deals an additional 234 Trauma damage over 12 seconds
  • Level 35
Deathscream deals an additional 270 Trauma damage over 12 seconds
  • Level 40
Deathscream deals an additional 306 Trauma damage over 12 seconds
  • Level 45
Deathscream deals an additional 342 Trauma damage over 12 seconds
  • Level 50
Deathscream deals an additional 378 Trauma damage over 12 seconds
  • Level 55
Deathscream deals an additional 414 Trauma damage over 12 seconds
  • Level 60
Deathscream deals an additional 450 Trauma damage over 12 seconds
  • Level 65
Deathscream deals an additional 486 Trauma damage over 12 seconds
  • Level 70
Deathscream deals an additional 522 Trauma damage over 12 seconds
  • Level 75
Deathscream deals an additional 558 Trauma damage over 12 seconds
  • Level 80
Deathscream deals an additional 594 Trauma damage over 12 seconds
  • Level 85
Deathscream deals an additional 630 Trauma damage over 12 seconds
  • Level 90
Deathscream deals an additional 666 Trauma damage over 12 seconds
  • Level 95
Deathscream deals an additional 702 Trauma damage over 12 seconds
  • Level 100
Deathscream deals an additional 738 Trauma damage over 12 seconds
of Screaming Whispers Level 100 - Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m Uncommon Chest

Click Expand to reveal

  • Level 5
Deathscream deals +15% damage and Power cost is -2, but the ability's range is reduced to 12m
  • Level 10
Deathscream deals +17% damage and Power cost is -4, but the ability's range is reduced to 12m
  • Level 15
Deathscream deals +19% damage and Power cost is -6, but the ability's range is reduced to 12m
  • Level 20
Deathscream deals +21% damage and Power cost is -8, but the ability's range is reduced to 12m
  • Level 25
Deathscream deals +23% damage and Power cost is -10, but the ability's range is reduced to 12m
  • Level 30
Deathscream deals +25% damage and Power cost is -12, but the ability's range is reduced to 12m
  • Level 35
Deathscream deals +27% damage and Power cost is -14, but the ability's range is reduced to 12m
  • Level 40
Deathscream deals +29% damage and Power cost is -16, but the ability's range is reduced to 12m
  • Level 45
Deathscream deals +31% damage and Power cost is -18, but the ability's range is reduced to 12m
  • Level 50
Deathscream deals +33% damage and Power cost is -20, but the ability's range is reduced to 12m
  • Level 55
Deathscream deals +35% damage and Power cost is -22, but the ability's range is reduced to 12m
  • Level 60
Deathscream deals +37% damage and Power cost is -24, but the ability's range is reduced to 12m
  • Level 65
Deathscream deals +39% damage and Power cost is -26, but the ability's range is reduced to 12m
  • Level 70
Deathscream deals +41% damage and Power cost is -28, but the ability's range is reduced to 12m
  • Level 75
Deathscream deals +43% damage and Power cost is -30, but the ability's range is reduced to 12m
  • Level 80
Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m
  • Level 85
Deathscream deals +47% damage and Power cost is -34, but the ability's range is reduced to 12m
  • Level 90
Deathscream deals +49% damage and Power cost is -36, but the ability's range is reduced to 12m
  • Level 95
Deathscream deals +51% damage and Power cost is -38, but the ability's range is reduced to 12m
  • Level 100
Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m
Level 100 - Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active Uncommon OffHand

Click Expand to reveal

  • Level 10
Nature Damage (Direct & Per-Tick) +4% when Giant Bat is active
  • Level 20
Nature Damage (Direct & Per-Tick) +8% when Giant Bat is active
  • Level 30
Nature Damage (Direct & Per-Tick) +12% when Giant Bat is active
  • Level 40
Nature Damage (Direct & Per-Tick) +16% when Giant Bat is active
  • Level 50
Nature Damage (Direct & Per-Tick) +20% when Giant Bat is active
  • Level 60
Nature Damage (Direct & Per-Tick) +24% when Giant Bat is active
  • Level 70
Nature Damage (Direct & Per-Tick) +28% when Giant Bat is active
  • Level 80
Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active
  • Level 90
Nature Damage (Direct & Per-Tick) +36% when Giant Bat is active
  • Level 100
Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active
of Gossamer Wings Level 100 - Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active Uncommon MainHand, OffHand

Click Expand to reveal

  • Level 5
Max Health +6 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 10
Max Health +7 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 15
Max Health +8 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 20
Max Health +9 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 25
Max Health +10 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 30
Max Health +11 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 35
Max Health +12 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 40
Max Health +13 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 45
Max Health +14 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 50
Max Health +15 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 55
Max Health +16 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 60
Max Health +17 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 65
Max Health +18 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
  • Level 70
Max Health +19 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
  • Level 75
Max Health +20 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
  • Level 80
Max Health +21 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
  • Level 85
Max Health +22 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
  • Level 90
Max Health +23 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
  • Level 95
Max Health +24 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
  • Level 100
Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
Level 100 - Indirect Trauma Damage +77% when Giant Bat is active Rare Chest, Necklace

Click Expand to reveal

  • Level 5
Indirect Trauma Damage +4% when Giant Bat is active
  • Level 10
Indirect Trauma Damage +7% when Giant Bat is active
  • Level 15
Indirect Trauma Damage +10% when Giant Bat is active
  • Level 20
Indirect Trauma Damage +13% when Giant Bat is active
  • Level 25
Indirect Trauma Damage +16% when Giant Bat is active
  • Level 30
Indirect Trauma Damage +19% when Giant Bat is active
  • Level 35
Indirect Trauma Damage +22% when Giant Bat is active
  • Level 40
Indirect Trauma Damage +25% when Giant Bat is active
  • Level 45
Indirect Trauma Damage +28% when Giant Bat is active
  • Level 50
Indirect Trauma Damage +31% when Giant Bat is active
  • Level 55
Indirect Trauma Damage +34% when Giant Bat is active
  • Level 60
Indirect Trauma Damage +37% when Giant Bat is active
  • Level 65
Indirect Trauma Damage +42% when Giant Bat is active
  • Level 70
Indirect Trauma Damage +47% when Giant Bat is active
  • Level 75
Indirect Trauma Damage +52% when Giant Bat is active
  • Level 80
Indirect Trauma Damage +56.99% when Giant Bat is active
  • Level 85
Indirect Trauma Damage +62% when Giant Bat is active
  • Level 90
Indirect Trauma Damage +67% when Giant Bat is active
  • Level 95
Indirect Trauma Damage +72% when Giant Bat is active
  • Level 100
Indirect Trauma Damage +77% when Giant Bat is active
Level 100 - If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick Epic OffHand

Click Expand to reveal

  • Level 5
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +15% per tick
  • Level 10
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +19% per tick
  • Level 15
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +23% per tick
  • Level 20
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +27% per tick
  • Level 25
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +31% per tick
  • Level 30
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +35% per tick
  • Level 35
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +39% per tick
  • Level 40
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +43% per tick
  • Level 45
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +47% per tick
  • Level 50
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +51% per tick
  • Level 55
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +55% per tick
  • Level 60
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +59% per tick
  • Level 65
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +63% per tick
  • Level 70
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +67% per tick
  • Level 75
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +71% per tick
  • Level 80
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
  • Level 85
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +79% per tick
  • Level 90
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +83% per tick
  • Level 95
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +87% per tick
  • Level 100
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick
Level 100 - Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds Rare MainHand, OffHand

Click Expand to reveal

  • Level 5
Screech, Sonic Burst, and Deathscream deal 16 Nature damage over 8 seconds
  • Level 10
Screech, Sonic Burst, and Deathscream deal 32 Nature damage over 8 seconds
  • Level 15
Screech, Sonic Burst, and Deathscream deal 48 Nature damage over 8 seconds
  • Level 20
Screech, Sonic Burst, and Deathscream deal 64 Nature damage over 8 seconds
  • Level 25
Screech, Sonic Burst, and Deathscream deal 80 Nature damage over 8 seconds
  • Level 30
Screech, Sonic Burst, and Deathscream deal 96 Nature damage over 8 seconds
  • Level 35
Screech, Sonic Burst, and Deathscream deal 112 Nature damage over 8 seconds
  • Level 40
Screech, Sonic Burst, and Deathscream deal 128 Nature damage over 8 seconds
  • Level 45
Screech, Sonic Burst, and Deathscream deal 144 Nature damage over 8 seconds
  • Level 50
Screech, Sonic Burst, and Deathscream deal 160 Nature damage over 8 seconds
  • Level 55
Screech, Sonic Burst, and Deathscream deal 176 Nature damage over 8 seconds
  • Level 60
Screech, Sonic Burst, and Deathscream deal 192 Nature damage over 8 seconds
  • Level 65
Screech, Sonic Burst, and Deathscream deal 208 Nature damage over 8 seconds
  • Level 70
Screech, Sonic Burst, and Deathscream deal 224 Nature damage over 8 seconds
  • Level 75
Screech, Sonic Burst, and Deathscream deal 240 Nature damage over 8 seconds
  • Level 80
Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
  • Level 85
Screech, Sonic Burst, and Deathscream deal 272 Nature damage over 8 seconds
  • Level 90
Screech, Sonic Burst, and Deathscream deal 288 Nature damage over 8 seconds
  • Level 95
Screech, Sonic Burst, and Deathscream deal 304 Nature damage over 8 seconds
  • Level 100
Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds

Giant Bat Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +27
Max Power +2
Max Health +27
Max Power +2
2 Max Health +2
Max Power +1
Max Health +29
Max Power +3
3 Max Health +2
Max Power +2
Max Health +31
Max Power +5
4 Max Health +2
Max Power +1
Max Health +33
Max Power +6
5 Max Health +3
Max Power +2
Max Health +36
Max Power +8
6 Max Health +2
Max Power +2
Max Health +38
Max Power +10
7 Health Regen (In-Combat) +1
Max Health +2
Max Power +2
Max Health +40
Max Power +12
Health Regen (In-Combat) +1
8 Max Health +2
Max Power +1
Max Health +42
Max Power +13
Health Regen (In-Combat) +1
9 Max Health +2
Max Power +1
Max Health +44
Max Power +14
Health Regen (In-Combat) +1
10 Armor Regen (In-Combat) +1
Max Health +3
Max Power +2
Max Health +47
Max Power +16
Health Regen (In-Combat) +1
Armor Regen (In-Combat) +1
11 Max Health +2
Max Power +2
Max Health +49
Max Power +18
Health Regen (In-Combat) +1
Armor Regen (In-Combat) +1
12 Max Health +2
Max Power +1
Max Health +51
Max Power +19
Health Regen (In-Combat) +1
Armor Regen (In-Combat) +1
13 Max Health +2
Max Power +2
Max Health +53
Max Power +21
Health Regen (In-Combat) +1
Armor Regen (In-Combat) +1
14 Health Regen (In-Combat) +1
Max Health +2
Max Power +1
Max Health +55
Max Power +22
Health Regen (In-Combat) +2
Armor Regen (In-Combat) +1
15 Max Health +3
Max Power +2
Max Health +58
Max Power +24
Health Regen (In-Combat) +2
Armor Regen (In-Combat) +1
16 Max Health +2
Max Power +2
Max Health +60
Max Power +26
Health Regen (In-Combat) +2
Armor Regen (In-Combat) +1
17 Max Health +2
Max Power +2
Max Health +62
Max Power +28
Health Regen (In-Combat) +2
Armor Regen (In-Combat) +1
18 Max Health +2
Max Power +1
Max Health +64
Max Power +29
Health Regen (In-Combat) +2
Armor Regen (In-Combat) +1
19 Max Health +2
Max Power +1
Max Health +66
Max Power +30
Health Regen (In-Combat) +2
Armor Regen (In-Combat) +1
20 Armor Regen (In-Combat) +1
Max Health +3
Max Power +2
Max Health +69
Max Power +32
Health Regen (In-Combat) +2
Armor Regen (In-Combat) +2
21 Health Regen (In-Combat) +1
Max Health +2
Max Power +2
Max Health +71
Max Power +34
Health Regen (In-Combat) +3
Armor Regen (In-Combat) +2
22 Max Health +2
Max Power +1
Max Health +73
Max Power +35
Health Regen (In-Combat) +3
Armor Regen (In-Combat) +2
23 Max Health +2
Max Power +2
Max Health +75
Max Power +37
Health Regen (In-Combat) +3
Armor Regen (In-Combat) +2
24 Max Health +2
Max Power +1
Max Health +77
Max Power +38
Health Regen (In-Combat) +3
Armor Regen (In-Combat) +2
25 Max Health +3
Max Power +2
Max Health +80
Max Power +40
Health Regen (In-Combat) +3
Armor Regen (In-Combat) +2
26 Max Health +2
Max Power +2
Max Health +82
Max Power +42
Health Regen (In-Combat) +3
Armor Regen (In-Combat) +2
27 Max Health +2
Max Power +2
Max Health +84
Max Power +44
Health Regen (In-Combat) +3
Armor Regen (In-Combat) +2
28 Health Regen (In-Combat) +1
Max Health +2
Max Power +1
Max Health +86
Max Power +45
Health Regen (In-Combat) +4
Armor Regen (In-Combat) +2
29 Max Health +2
Max Power +1
Max Health +88
Max Power +46
Health Regen (In-Combat) +4
Armor Regen (In-Combat) +2
30 Armor Regen (In-Combat) +1
Max Health +3
Max Power +2
Max Health +91
Max Power +48
Health Regen (In-Combat) +4
Armor Regen (In-Combat) +3
31 Max Health +2
Max Power +2
Max Health +93
Max Power +50
Health Regen (In-Combat) +4
Armor Regen (In-Combat) +3
32 Max Health +2
Max Power +1
Max Health +95
Max Power +51
Health Regen (In-Combat) +4
Armor Regen (In-Combat) +3
33 Max Health +2
Max Power +2
Max Health +97
Max Power +53
Health Regen (In-Combat) +4
Armor Regen (In-Combat) +3
34 Max Health +2
Max Power +1
Max Health +99
Max Power +54
Health Regen (In-Combat) +4
Armor Regen (In-Combat) +3
35 Health Regen (In-Combat) +1
Max Health +3
Max Power +2
Max Health +102
Max Power +56
Health Regen (In-Combat) +5
Armor Regen (In-Combat) +3
36 Max Health +2
Max Power +2
Max Health +104
Max Power +58
Health Regen (In-Combat) +5
Armor Regen (In-Combat) +3
37 Max Health +2
Max Power +2
Max Health +106
Max Power +60
Health Regen (In-Combat) +5
Armor Regen (In-Combat) +3
38 Max Health +2
Max Power +1
Max Health +108
Max Power +61
Health Regen (In-Combat) +5
Armor Regen (In-Combat) +3
39 Max Health +2
Max Power +1
Max Health +110
Max Power +62
Health Regen (In-Combat) +5
Armor Regen (In-Combat) +3
40 Armor Regen (In-Combat) +1
Max Health +3
Max Power +2
Max Health +113
Max Power +64
Health Regen (In-Combat) +5
Armor Regen (In-Combat) +4
41 Max Health +2
Max Power +2
Max Health +115
Max Power +66
Health Regen (In-Combat) +5
Armor Regen (In-Combat) +4
42 Health Regen (In-Combat) +1
Max Health +2
Max Power +1
Max Health +117
Max Power +67
Health Regen (In-Combat) +6
Armor Regen (In-Combat) +4
43 Max Health +2
Max Power +2
Max Health +119
Max Power +69
Health Regen (In-Combat) +6
Armor Regen (In-Combat) +4
44 Max Health +2
Max Power +1
Max Health +121
Max Power +70
Health Regen (In-Combat) +6
Armor Regen (In-Combat) +4
45 Max Health +3
Max Power +2
Max Health +124
Max Power +72
Health Regen (In-Combat) +6
Armor Regen (In-Combat) +4
46 Max Health +2
Max Power +2
Max Health +126
Max Power +74
Health Regen (In-Combat) +6
Armor Regen (In-Combat) +4
47 Max Health +2
Max Power +2
Max Health +128
Max Power +76
Health Regen (In-Combat) +6
Armor Regen (In-Combat) +4
48 Max Health +2
Max Power +1
Max Health +130
Max Power +77
Health Regen (In-Combat) +6
Armor Regen (In-Combat) +4
49 Health Regen (In-Combat) +1
Max Health +2
Max Power +1
Max Health +132
Max Power +78
Health Regen (In-Combat) +7
Armor Regen (In-Combat) +4
50 Armor Regen (In-Combat) +1
Max Health +3
Max Power +2
Max Health +135
Max Power +80
Health Regen (In-Combat) +7
Armor Regen (In-Combat) +5
51 Max Health +2
Max Power +1
Max Health +137
Max Power +81
Health Regen (In-Combat) +7
Armor Regen (In-Combat) +5
52 Max Health +2 Max Health +139
Max Power +81
Health Regen (In-Combat) +7
Armor Regen (In-Combat) +5
53 Max Health +2
Max Power +1
Max Health +141
Max Power +82
Health Regen (In-Combat) +7
Armor Regen (In-Combat) +5
54 Max Health +2 Max Health +143
Max Power +82
Health Regen (In-Combat) +7
Armor Regen (In-Combat) +5
55 Max Health +2
Max Power +1
Max Health +145
Max Power +83
Health Regen (In-Combat) +7
Armor Regen (In-Combat) +5
56 Max Health +2 Max Health +147
Max Power +83
Health Regen (In-Combat) +7
Armor Regen (In-Combat) +5
57 Max Health +2
Max Power +1
Max Health +149
Max Power +84
Health Regen (In-Combat) +7
Armor Regen (In-Combat) +5
58 Max Health +2 Max Health +151
Max Power +84
Health Regen (In-Combat) +7
Armor Regen (In-Combat) +5
59 Health Regen (In-Combat) +1
Max Health +2
Max Power +1
Max Health +153
Max Power +85
Health Regen (In-Combat) +8
Armor Regen (In-Combat) +5
60 Armor Regen (In-Combat) +1
Max Health +2
Max Health +155
Max Power +85
Health Regen (In-Combat) +8
Armor Regen (In-Combat) +6
61 Max Health +2 Max Health +157
Max Power +85
Health Regen (In-Combat) +8
Armor Regen (In-Combat) +6
62 Max Health +2 Max Health +159
Max Power +85
Health Regen (In-Combat) +8
Armor Regen (In-Combat) +6
63 Max Health +2 Max Health +161
Max Power +85
Health Regen (In-Combat) +8
Armor Regen (In-Combat) +6
64 Max Health +2 Max Health +163
Max Power +85
Health Regen (In-Combat) +8
Armor Regen (In-Combat) +6
65 Max Health +2 Max Health +165
Max Power +85
Health Regen (In-Combat) +8
Armor Regen (In-Combat) +6
66 Max Health +2 Max Health +167
Max Power +85
Health Regen (In-Combat) +8
Armor Regen (In-Combat) +6
67 Max Health +2 Max Health +169
Max Power +85
Health Regen (In-Combat) +8
Armor Regen (In-Combat) +6
68 Max Health +2 Max Health +171
Max Power +85
Health Regen (In-Combat) +8
Armor Regen (In-Combat) +6
69 Health Regen (In-Combat) +1
Max Health +2
Max Health +173
Max Power +85
Health Regen (In-Combat) +9
Armor Regen (In-Combat) +6
70 Armor Regen (In-Combat) +1
Max Health +2
Max Health +175
Max Power +85
Health Regen (In-Combat) +9
Armor Regen (In-Combat) +7
71 Max Health +2 Max Health +177
Max Power +85
Health Regen (In-Combat) +9
Armor Regen (In-Combat) +7
72 Max Health +2 Max Health +179
Max Power +85
Health Regen (In-Combat) +9
Armor Regen (In-Combat) +7
73 Max Health +2 Max Health +181
Max Power +85
Health Regen (In-Combat) +9
Armor Regen (In-Combat) +7
74 Max Health +2 Max Health +183
Max Power +85
Health Regen (In-Combat) +9
Armor Regen (In-Combat) +7
75 Max Health +2 Max Health +185
Max Power +85
Health Regen (In-Combat) +9
Armor Regen (In-Combat) +7
76 Max Health +2 Max Health +187
Max Power +85
Health Regen (In-Combat) +9
Armor Regen (In-Combat) +7
77 Max Health +2 Max Health +189
Max Power +85
Health Regen (In-Combat) +9
Armor Regen (In-Combat) +7
78 Max Health +2 Max Health +191
Max Power +85
Health Regen (In-Combat) +9
Armor Regen (In-Combat) +7
79 Health Regen (In-Combat) +1
Max Health +2
Max Health +193
Max Power +85
Health Regen (In-Combat) +10
Armor Regen (In-Combat) +7
80 Armor Regen (In-Combat) +1
Max Health +2
Max Health +195
Max Power +85
Health Regen (In-Combat) +10
Armor Regen (In-Combat) +8
81 Max Health +2 Max Health +197
Max Power +85
Health Regen (In-Combat) +10
Armor Regen (In-Combat) +8
82 Max Health +2 Max Health +199
Max Power +85
Health Regen (In-Combat) +10
Armor Regen (In-Combat) +8
83 Max Health +2 Max Health +201
Max Power +85
Health Regen (In-Combat) +10
Armor Regen (In-Combat) +8
84 Max Health +2 Max Health +203
Max Power +85
Health Regen (In-Combat) +10
Armor Regen (In-Combat) +8
85 Max Health +2 Max Health +205
Max Power +85
Health Regen (In-Combat) +10
Armor Regen (In-Combat) +8
86 Max Health +2 Max Health +207
Max Power +85
Health Regen (In-Combat) +10
Armor Regen (In-Combat) +8
87 Max Health +2 Max Health +209
Max Power +85
Health Regen (In-Combat) +10
Armor Regen (In-Combat) +8
88 Max Health +2 Max Health +211
Max Power +85
Health Regen (In-Combat) +10
Armor Regen (In-Combat) +8
89 Health Regen (In-Combat) +1
Max Health +2
Max Health +213
Max Power +85
Health Regen (In-Combat) +11
Armor Regen (In-Combat) +8
90 Armor Regen (In-Combat) +1
Max Health +2
Max Health +215
Max Power +85
Health Regen (In-Combat) +11
Armor Regen (In-Combat) +9
91 Max Health +2 Max Health +217
Max Power +85
Health Regen (In-Combat) +11
Armor Regen (In-Combat) +9
92 Max Health +2 Max Health +219
Max Power +85
Health Regen (In-Combat) +11
Armor Regen (In-Combat) +9
93 Max Health +2 Max Health +221
Max Power +85
Health Regen (In-Combat) +11
Armor Regen (In-Combat) +9
94 Max Health +2 Max Health +223
Max Power +85
Health Regen (In-Combat) +11
Armor Regen (In-Combat) +9
95 Max Health +2 Max Health +225
Max Power +85
Health Regen (In-Combat) +11
Armor Regen (In-Combat) +9
96 Max Health +2 Max Health +227
Max Power +85
Health Regen (In-Combat) +11
Armor Regen (In-Combat) +9
97 Max Health +2 Max Health +229
Max Power +85
Health Regen (In-Combat) +11
Armor Regen (In-Combat) +9
98 Max Health +2 Max Health +231
Max Power +85
Health Regen (In-Combat) +11
Armor Regen (In-Combat) +9
99 Health Regen (In-Combat) +1
Max Health +2
Max Health +233
Max Power +85
Health Regen (In-Combat) +12
Armor Regen (In-Combat) +9
100 Armor Regen (In-Combat) +1
Max Health +2
Max Health +235
Max Power +85
Health Regen (In-Combat) +12
Armor Regen (In-Combat) +10

Giant Bat Level Up Rewards

Level Reward
1 Gain Ability: Rip
2 Gain Ability: Tear
3 Gain Ability: Echolocation
4 Gain Ability: Wing Vortex
6 Gain Ability: Screech
7 Gain Ability: Drink Blood
8 Gain Ability: Virulent Bite
11 Gain Ability: Rip 2
13 Gain Ability: Sonic Burst
14 Gain Ability: Wing Vortex 2
15 Gain Ability: Tear 2
16 +1 to Necromancy
Gain Ability: Screech 2
17 Gain Ability: Drink Blood 2
18 Gain Ability: Virulent Bite 2
21 Gain Ability: Rip 3
23 Gain Ability: Sonic Burst 2
24 Gain Ability: Wing Vortex 3
25 +1 to Lycanthropy
Gain Ability: Tear 3
26 Gain Ability: Screech 3
27 Gain Ability: Drink Blood 3
28 Gain Ability: Virulent Bite 3
29 +1 to Warden
31 Gain Ability: Rip 4
33 Gain Ability: Sonic Burst 3
34 Gain Ability: Wing Vortex 4
35 Gain Ability: Tear 4
36 Gain Ability: Screech 4
37 Gain Ability: Drink Blood 4
38 Gain Ability: Virulent Bite 4
41 Gain Ability: Rip 5
42 +1 to Survival Instincts
43 Gain Ability: Sonic Burst 4
44 Gain Ability: Wing Vortex 5
45 Gain Ability: Tear 5
46 Gain Ability: Screech 5
47 Gain Ability: Drink Blood 5
48 Gain Ability: Virulent Bite 5

Giant Bat Experience Table

Click Expand to view the Experience Table for Giant Bat

Level Experience Total Experience
1 10 10
2 17 27
3 38 65
4 61 126
5 102 228
6 138 366
7 198 564
8 242 806
9 321 1127
10 384 1511
11 482 1993
12 548 2541
13 675 3216
14 775 3991
15 938 4929
16 1072 6001
17 1284 7285
18 1474 8759
19 1749 10508
20 1951 12459
21 2304 14763
22 2618 17381
23 3039 20420
24 3411 23831
25 4003 27834
26 4469 32303
27 5168 37471
28 5840 43311
29 6736 50047
30 7606 57653
31 8844 66497
32 9855 76352
33 11441 87793
34 12928 100721
35 14853 115574
36 16778 132352
37 18952 151304
38 21486 172790
39 24435 197225
40 27295 224520
41 30724 255244
42 34269 289513
43 38375 327888
44 42996 370884
45 48193 419077
46 53744 472821
47 60126 532947
48 66951 599898
49 74953 674851
50 83730 758581
51 93278 851859
52 104609 956468
53 117085 1073553
54 131925 1205478
55 148420 1353898
56 167421 1521319
57 188650 1709969
58 213903 1923872
59 242269 2166141
60 275967 2442108
61 312948 2755056
62 355550 3110606
63 404523 3515129
64 460713 3975842
65 525075 4500917
66 598688 5099605
67 682763 5782368
68 778669 6561037
69 887940 7448977
70 1012308 8461285
71 1153715 9615000
72 1314344 10929344
73 1496649 12425993
74 1703383 14129376
75 1937635 16067011
76 2202870 18269881
77 2502977 20772858
78 2842310 23615168
79 3225753 26840921
80 3658774 30499695
81 4147500 34647195
82 4698787 39345982
83 5320311 44666293
84 6020661 50686954
85 6809446 57496400
86 7697409 65193809
87 8696566 73890375
88 9820346 83710721
89 11083757 94794478
90 12503569 107298047
91 14098512 121396559
92 15889507 137286066
93 17899912 155185978
94 20155802 175341780
95 22686282 198028062
96 25523827 223551889
97 28704673 252256562
98 32269237 284525799
99 36262597 320788396
100 40735019 361523415


Trivia

When using Virulent Bite to infect other players, you can see a red particle effect on the infected player. If you are trying but repeatedly failing to infect another player, it may be because their armor is too strong for you to land a hit. In that case, ask them to unequip their armor and then try again.