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| {{Skill infobox | | {{Skill infobox |
| |title = Warden | | |title = Warden |
− | |image = [[File:Warden_skill.png|300px]] | + | |image = [[File:Empty_Placeholder.png]] |
| |caption = Skill in using the secret powers of the Wardens. | | |caption = Skill in using the secret powers of the Wardens. |
| |skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> | | |skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |
− | |maxlevel = 80 <!-- List without bonus levels --> | + | |maxlevel = 90 <!-- List without bonus levels --> |
| |req = [[Beast Forms]] <!-- Any other skills needed to gain this skill --> | | |req = [[Beast Forms]] <!-- Any other skills needed to gain this skill --> |
− | |skilltrainers = [[Barnaby]], [[Backfat]] | + | |skilltrainers = [[Barnaby]], [[Tangle]], [[Backfat]] |
| }} | | }} |
| {{Quote| | | {{Quote| |
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| }} | | }} |
| == {{msg:BASEPAGENAME}} Overview== | | == {{msg:BASEPAGENAME}} Overview== |
− | Warden is a combat skill exclusive to [[Beast Forms]], relying heavily on electricity damage. | + | Warden is a combat skill exclusive to [[Beast Forms]], relying heavily on electricity damage, although some Warden abilities use or can be modified to apply fire damage. |
| === In-Game Description === | | === In-Game Description === |
| Skill in using the secret powers of the Wardens. | | Skill in using the secret powers of the Wardens. |
| | | |
| === Training {{msg:BASEPAGENAME}} === | | === Training {{msg:BASEPAGENAME}} === |
− | * To learn the Warden skill you must have {{Favor|Friends}} or higher favor with [[Suspicious Cow]] in Eltibule, [[Red]] in Kur, or [[Norbert]] in Animal Town in Sun Vale. Speak with one of those NPCs with whom you have sufficient favor, and complete a series of quests to become a Warden: [[The Sacred Grotto Password]], [[The External Resource Coordinator]], [[The Warden Test]], and [[Return to the Sacred Grotto]]. | + | * To learn the Warden skill you must have {{Favor|Friends}} or higher favor with [[Suspicious Cow]] in Eltibule, [[Red]] in Kur, or [[Norbert]] in Animal Town in Sun Vale. Speak with one of those NPCs with whom you have sufficient favor, and complete a series of quests to become a Warden: [[The Sacred Grotto Password]], [[The External Resource Coordinator]], [[The Warden Test]], and [[Return to the Sacred Grotto]]. After completing these quests and speaking with Milton, the player must select the option in Milton's talk menu: "I am up to speed", in order to become a warden. |
| * [[Barnaby]] in the [[Sacred Grotto]] can uncap levels 51-60, and 61-70. | | * [[Barnaby]] in the [[Sacred Grotto]] can uncap levels 51-60, and 61-70. |
| * [[Backfat]] in the [[Fae Realm]] can uncap levels 71-80. | | * [[Backfat]] in the [[Fae Realm]] can uncap levels 71-80. |
| + | * Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]]. |
| == Connected Skills == | | == Connected Skills == |
| ===== Sub-Skills: ===== | | ===== Sub-Skills: ===== |
| * None | | * None |
| ===== Secondary Skills: ===== | | ===== Secondary Skills: ===== |
− | * [[Pig]], [[Cow]], [[Deer]], [[Giant Bat]], [[Rabbit]] - These [[Beast Forms]] are well-augmented by the [[Warden]] skill. | + | * [[Cow]], [[Deer]], [[Giant Bat]], [[Pig]], [[Rabbit]], [[Spirit Fox]] - These [[Beast Forms]] are all well-augmented by the [[Warden]] skill. |
| + | |
| ===== Related Skills: ===== | | ===== Related Skills: ===== |
| * [[Nature Appreciation]] - While [[Warden]]s seek to protect animal-kind, they retain a fondness for their natural environments. | | * [[Nature Appreciation]] - While [[Warden]]s seek to protect animal-kind, they retain a fondness for their natural environments. |
| + | * [[Survival Instincts]] - This skill replaces [[Armor Patching]] for [[Beast Forms]], but has the advantage of needing no kits or other consumables. |
| + | |
| ===== Synergy Levels ===== | | ===== Synergy Levels ===== |
| Bonus [[Synergy Levels]] for [[Warden]] can be obtained from the following skills and levels: | | Bonus [[Synergy Levels]] for [[Warden]] can be obtained from the following skills and levels: |
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| :: Level 31 | | :: Level 31 |
| :;[[Rabbit]] | | :;[[Rabbit]] |
− | ::32 | + | :: Level 32 |
| :;[[Spider]] | | :;[[Spider]] |
| :: Level 32 | | :: Level 32 |
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| == {{msg:BASEPAGENAME}} Mechanics == | | == {{msg:BASEPAGENAME}} Mechanics == |
| === Warden Alerts === | | === Warden Alerts === |
− | [[Warden]] members learn a [[Lore]] recipe called '''Check Active Warden Alerts'''. This recipe will show which NPC is offering a Warden Alert Quest at the moment of its casting. Warden Alert Quests usually require the killing of 12-15 specific creatures in the same zone as the NPC that offered the quest. Most of the Warden Alert Quests reward favor, warden points, and also [[Vervadium]] in higher level zones. Each Warden Alert is active for hours so [[Warden]]s can do them when you have time, and there is no forced start time like [[Druid]] Events. | + | [[Warden]] members learn a [[Lore]] recipe called '''Check Active Warden Alerts'''. This recipe will show which NPC is offering a Warden Alert Quest at the moment of its casting. Warden Alert Quests usually require the killing of 12-15 specific creatures in the same zone as the NPC that offered the quest. Most of the Warden Alert Quests award Warden points, quest-giver favor, and also [[Vervadium]] in higher level zones. Each Warden Alert is active for a full day, so you can do them whenever you want, and there is no forced start time, unlike [[Druid]] Events. |
| + | |
| + | Warden points can be used to purchase skill upgrades in the [[Sacred Grotto]], as well as a number of useful animal-related items from [[Milton]]. |
| | | |
− | [[Warden]] events do not penalize for declining to participate in an event, however a [[Warden]] must complete at least one Warden Alert per Moon Cycle or their [[Warden]] abilities will deactivate and require a ritual to reactivate.
| + | Warden Alerts do not penalize you for declining to participate in them, but a Warden must complete at least one Warden Alert per Moon Cycle or their Warden abilities will deactivate and require a ritual to reactivate. ('''Note''': This is the planned eventual behavior. At present, Warden abilities deactivation does not occur regardless of Warden Alert participation, and there is no 'reactivation' quest implemented yet. However, you may still wish to complete Warden Alerts in order to earn Warden points, favor, and other rewards.) |
| ===== Warden Alert Quests ===== | | ===== Warden Alert Quests ===== |
| <dpl> | | <dpl> |
− | category = Quests/Warden Quests | + | category = Quests/Warden Quests |
− | mode = unordered
| + | include = #Requirements, #Rewards |
− | columns = 3
| + | table = class="wikitable mw-collapsible mw-collapsed", Requirements, Rewards |
| + | reset = categories |
| </dpl> | | </dpl> |
| + | |
| === Warden Reactivation Ritual === | | === Warden Reactivation Ritual === |
− | ???
| + | The [[Warden]] Reactivation Ritual has not yet been implemented. Warden abilities at the present time do not deactivate even if no Warden Alerts have been completed in the last lunar cycle. |
| + | |
| === Equipment === | | === Equipment === |
| ... | | ... |
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| The warden skill originated as a skill based on the [[Charged Pig]], but ultimately grew in scope until it became a skill that pairs with all [[Beast Forms]]. | | The warden skill originated as a skill based on the [[Charged Pig]], but ultimately grew in scope until it became a skill that pairs with all [[Beast Forms]]. |
| | | |
− | [[Category:Skills]] | + | [[Category:Skills]][[Category: Beast Skills]] |
Skill in using the secret powers of the Wardens.
Icon |
Level |
Name |
Description |
Special |
Effects |
Stats |
Source
|
|
30 |
Warning Jolt |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 31 Electricity Taunts: 124 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Leveling
|
|
31 |
Conditioning Shock |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 69 Electricity |
Power Cost: 26 Range: 5 Cooldown: 10 |
Training: Barnaby
|
|
32 |
Apprehend |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward |
Damage: 66 Fire |
Power Cost: 31 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
33 |
Lethal Force |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 199 Electricity Enrages: 200% |
Power Cost: 62 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
34 |
Privacy Field |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 37 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 38 Range: 5 Cooldown: 30 |
Training: Tangle
|
|
35 |
Coordinated Assault |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +85 damage |
|
Power Cost: 46 AoE: 20 Cooldown: 30 |
Training: Tangle
|
|
36 |
Controlled Burn |
Ignite all nearby problems. |
Restores: 2 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 78 Fire Enrages: 200% |
Power Cost: 34 AoE: 10 Cooldown: 12 |
Training: Barnaby
|
|
37 |
Aggression Deterrent |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 82 Acid |
Power Cost: 21 AoE: 6 Cooldown: 8 |
Training: Tangle
|
|
38 |
Stun Trap |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) |
|
Power Cost: 48 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle
|
|
40 |
Warning Jolt 2 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 47 Electricity Taunts: 188 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby
|
|
40 |
Pursuit Mode |
Alter the air currents so that you can briefly fly. Only works outdoors. |
You can fly for 12 seconds. Can Be On Sidebar |
|
Power Cost: 36 Range: 5 Cooldown: 120 |
Training: Tangle
|
|
41 |
Conditioning Shock 2 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 103 Electricity |
Power Cost: 31 Range: 5 Cooldown: 10 |
Training: Barnaby
|
|
42 |
Apprehend 2 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward |
Damage: 102 Fire |
Power Cost: 37 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
43 |
Lethal Force 2 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 306 Electricity Enrages: 200% |
Power Cost: 71 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
44 |
Privacy Field 2 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 55 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 44 Range: 5 Cooldown: 30 |
Training: Tangle
|
|
46 |
Controlled Burn 2 |
Ignite all nearby problems. |
Restores: 3 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 122 Fire Enrages: 200% |
Power Cost: 38 AoE: 10 Cooldown: 12 |
Training: Barnaby
|
|
47 |
Aggression Deterrent 2 |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 128 Acid |
Power Cost: 24 AoE: 6 Cooldown: 8 |
Training: Tangle
|
|
48 |
Stun Trap 2 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) |
|
Power Cost: 54 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle
|
|
50 |
Warning Jolt 3 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 72 Electricity Taunts: 288 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby
|
|
50 |
Coordinated Assault 2 |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +144 damage |
|
Power Cost: 56 AoE: 20 Cooldown: 30 |
Training: Tangle
|
|
51 |
Conditioning Shock 3 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 154 Electricity |
Power Cost: 34 Range: 5 Cooldown: 10 |
Training: Barnaby
|
|
52 |
Apprehend 3 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward |
Damage: 154 Fire |
Power Cost: 41 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
53 |
Lethal Force 3 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 460 Electricity Enrages: 200% |
Power Cost: 80 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
54 |
Privacy Field 3 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 82 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 49 Range: 5 Cooldown: 30 |
Training: Tangle
|
|
56 |
Controlled Burn 3 |
Ignite all nearby problems. |
Restores: 4 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 175 Fire Enrages: 200% |
Power Cost: 43 AoE: 10 Cooldown: 12 |
Training: Barnaby
|
|
57 |
Aggression Deterrent 3 |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 180 Acid |
Power Cost: 27 AoE: 6 Cooldown: 8 |
Training: Tangle
|
|
58 |
Stun Trap 3 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) |
|
Power Cost: 61 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle
|
|
60 |
Warning Jolt 4 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 98 Electricity Taunts: 392 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby
|
|
60 |
Pursuit Mode 2 |
Alter the air currents so that you can briefly fly. Only works outdoors. |
You can fly for 24 seconds. Can Be On Sidebar |
|
Power Cost: 45 Range: 5 Cooldown: 120 |
Training: Tangle
|
|
61 |
Conditioning Shock 4 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 206 Electricity |
Power Cost: 39 Range: 5 Cooldown: 10 |
Training: Barnaby
|
|
62 |
Apprehend 4 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward |
Damage: 206 Fire |
Power Cost: 46 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
63 |
Lethal Force 4 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 611 Electricity Enrages: 200% |
Power Cost: 90 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
64 |
Privacy Field 4 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 108 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 55 Range: 5 Cooldown: 30 |
Training: Tangle
|
|
65 |
Coordinated Assault 3 |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +223 damage |
|
Power Cost: 66 AoE: 20 Cooldown: 30 |
Training: Tangle
|
|
66 |
Controlled Burn 4 |
Ignite all nearby problems. |
Restores: 5 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 228 Fire Enrages: 200% |
Power Cost: 48 AoE: 10 Cooldown: 12 |
Training: Barnaby
|
|
67 |
Aggression Deterrent 4 |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 233 Acid |
Power Cost: 30 AoE: 6 Cooldown: 8 |
Training: Tangle
|
|
68 |
Stun Trap 4 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) |
|
Power Cost: 68 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle
|
|
70 |
Warning Jolt 5 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 125 Electricity Taunts: 500 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby
|
|
71 |
Conditioning Shock 5 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 262 Electricity |
Power Cost: 43 Range: 5 Cooldown: 10 |
Training: Barnaby
|
|
72 |
Apprehend 5 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward |
Damage: 262 Fire |
Power Cost: 51 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
73 |
Lethal Force 5 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 778 Electricity Enrages: 200% |
Power Cost: 99 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
74 |
Privacy Field 5 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 138 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 61 Range: 5 Cooldown: 30 |
Training: Tangle
|
|
76 |
Controlled Burn 5 |
Ignite all nearby problems. |
Restores: 6 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 288 Fire Enrages: 200% |
Power Cost: 53 AoE: 10 Cooldown: 12 |
Training: Barnaby
|
|
77 |
Aggression Deterrent 5 |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 294 Acid |
Power Cost: 33 AoE: 6 Cooldown: 8 |
Training: Tangle
|
|
78 |
Stun Trap 5 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) |
|
Power Cost: 75 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle
|
|
80 |
Warning Jolt 6 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 157 Electricity Taunts: 628 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby
|
|
80 |
Pursuit Mode 3 |
Alter the air currents so that you can briefly fly. Only works outdoors. |
You can fly for 36 seconds. Can Be On Sidebar |
|
Power Cost: 56 Range: 5 Cooldown: 120 |
Training: Tangle
|
|
80 |
Coordinated Assault 4 |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +314 damage |
|
Power Cost: 77 AoE: 20 Cooldown: 30 |
Training: Tangle
|
|
81 |
Conditioning Shock 6 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 325 Electricity |
Power Cost: 47 Range: 5 Cooldown: 10 |
Training: Barnaby
|
|
82 |
Apprehend 6 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward |
Damage: 326 Fire |
Power Cost: 57 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
83 |
Lethal Force 6 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 961 Electricity Enrages: 200% |
Power Cost: 110 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
84 |
Privacy Field 6 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 169 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 67 Range: 5 Cooldown: 30 |
Item: Warden: Privacy Field 6
|
|
86 |
Controlled Burn 6 |
Ignite all nearby problems. |
Restores: 7 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 352 Fire Enrages: 200% |
Power Cost: 59 AoE: 10 Cooldown: 12 |
Item: Warden: Controlled Burn 6
|
|
87 |
Aggression Deterrent 6 |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 358 Acid |
Power Cost: 37 AoE: 6 Cooldown: 8 |
Item: Warden: Aggression Deterrent 6
|
|
88 |
Stun Trap 6 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 355) |
|
Power Cost: 83 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Warden: Stun Trap 6
|
|
90 |
Warning Jolt 7 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 189 Electricity Taunts: 756 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Item: Warden: Warning Jolt 7
|
|
91 |
Conditioning Shock 7 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 390 Electricity |
Power Cost: 52 Range: 5 Cooldown: 10 |
Item: Warden: Conditioning Shock 7
|
|
92 |
Apprehend 7 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward |
Damage: 391 Fire |
Power Cost: 62 Range: 30 Cooldown: 8 |
Item: Warden: Apprehend 7
|
|
93 |
Lethal Force 7 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 1151 Electricity Enrages: 200% |
Power Cost: 121 Range: 5 Cooldown: 45 |
Item: Warden: Lethal Force 7
|
|
94 |
Privacy Field 7 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 202 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 72 Range: 5 Cooldown: 30 |
Item: Warden: Privacy Field 7
|
|
95 |
Coordinated Assault 5 |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +412 damage |
|
Power Cost: 89 AoE: 20 Cooldown: 30 |
Item: Warden: Coordinated Assault 5
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Warden Alerts do not penalize you for declining to participate in them, but a Warden must complete at least one Warden Alert per Moon Cycle or their Warden abilities will deactivate and require a ritual to reactivate. (Note: This is the planned eventual behavior. At present, Warden abilities deactivation does not occur regardless of Warden Alert participation, and there is no 'reactivation' quest implemented yet. However, you may still wish to complete Warden Alerts in order to earn Warden points, favor, and other rewards.)
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Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
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of Wardens |
Level 100 - Warden Base Damage +50% |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Warden Damage +5
- Warden Base Damage +10%
- Warden Base Damage +15%
- Warden Base Damage +20%
- Warden Base Damage +25%
- Warden Base Damage +30%
- Warden Base Damage +35%
- Warden Base Damage +40%
- Warden Base Damage +45%
- Warden Base Damage +50%
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of Prolonged Agony |
Level 100 - Indirect Fire Damage +42% when Warden is active |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Indirect Fire Damage +10% when Warden is active
- Indirect Fire Damage +11% when Warden is active
- Indirect Fire Damage +12% when Warden is active
- Indirect Fire Damage +13% when Warden is active
- Indirect Fire Damage +14% when Warden is active
- Indirect Fire Damage +15% when Warden is active
- Indirect Fire Damage +16% when Warden is active
- Indirect Fire Damage +17% when Warden is active
- Indirect Fire Damage +18% when Warden is active
- Indirect Fire Damage +19% when Warden is active
- Indirect Fire Damage +20% when Warden is active
- Indirect Fire Damage +22% when Warden is active
- Indirect Fire Damage +24.5% when Warden is active
- Indirect Fire Damage +27% when Warden is active
- Indirect Fire Damage +29.5% when Warden is active
- Indirect Fire Damage +32% when Warden is active
- Indirect Fire Damage +34.49% when Warden is active
- Indirect Fire Damage +37% when Warden is active
- Indirect Fire Damage +39.5% when Warden is active
- Indirect Fire Damage +42% when Warden is active
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Level 100 - Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Indirect Poison and Indirect Trauma damage is +5% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +6% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +7% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +8% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +9% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +10% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +11% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +12% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +13% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +14% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +15% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +16% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +17% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +18% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +19% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +21% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +22% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +23% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active
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Level 100 - Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active |
Uncommon |
Ring, Feet |
Click Expand to reveal
- Indirect Nature and Indirect Electricity damage is +5% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +6% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +7% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +8% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +9% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +10% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +11% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +12% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +13% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +14% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +15% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +16% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +17% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +18% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +19% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +21% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +22% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +23% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active
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Level 100 - Warning Jolt restores 10 Power, and ability range is increased 5 meters |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Warning Jolt restores 1 Power, and ability range is increased 5 meters
- Warning Jolt restores 2 Power, and ability range is increased 5 meters
- Warning Jolt restores 3 Power, and ability range is increased 5 meters
- Warning Jolt restores 4 Power, and ability range is increased 5 meters
- Warning Jolt restores 5 Power, and ability range is increased 5 meters
- Warning Jolt restores 6 Power, and ability range is increased 5 meters
- Warning Jolt restores 7 Power, and ability range is increased 5 meters
- Warning Jolt restores 8 Power, and ability range is increased 5 meters
- Warning Jolt restores 9 Power, and ability range is increased 5 meters
- Warning Jolt restores 10 Power, and ability range is increased 5 meters
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Level 100 - Warning Jolt restores 20 Armor and taunts +500 |
Uncommon |
Hands, OffHand |
Click Expand to reveal
- Warning Jolt restores 1 Armor and taunts +25
- Warning Jolt restores 2 Armor and taunts +50
- Warning Jolt restores 3 Armor and taunts +75
- Warning Jolt restores 4 Armor and taunts +100
- Warning Jolt restores 5 Armor and taunts +125
- Warning Jolt restores 6 Armor and taunts +150
- Warning Jolt restores 7 Armor and taunts +175
- Warning Jolt restores 8 Armor and taunts +200
- Warning Jolt restores 9 Armor and taunts +225
- Warning Jolt restores 10 Armor and taunts +250
- Warning Jolt restores 11 Armor and taunts +275
- Warning Jolt restores 12 Armor and taunts +300
- Warning Jolt restores 13 Armor and taunts +325
- Warning Jolt restores 14 Armor and taunts +350
- Warning Jolt restores 15 Armor and taunts +375
- Warning Jolt restores 16 Armor and taunts +400
- Warning Jolt restores 17 Armor and taunts +425
- Warning Jolt restores 18 Armor and taunts +450
- Warning Jolt restores 19 Armor and taunts +475
- Warning Jolt restores 20 Armor and taunts +500
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Level 100 - Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Warning Jolt restores 1 Armor and boosts the damage of your Core Attacks +4 for 8 seconds
- Warning Jolt restores 2 Armor and boosts the damage of your Core Attacks +7 for 8 seconds
- Warning Jolt restores 3 Armor and boosts the damage of your Core Attacks +10 for 8 seconds
- Warning Jolt restores 4 Armor and boosts the damage of your Core Attacks +13 for 8 seconds
- Warning Jolt restores 5 Armor and boosts the damage of your Core Attacks +16 for 8 seconds
- Warning Jolt restores 6 Armor and boosts the damage of your Core Attacks +19 for 8 seconds
- Warning Jolt restores 7 Armor and boosts the damage of your Core Attacks +22 for 8 seconds
- Warning Jolt restores 8 Armor and boosts the damage of your Core Attacks +25 for 8 seconds
- Warning Jolt restores 9 Armor and boosts the damage of your Core Attacks +28 for 8 seconds
- Warning Jolt restores 10 Armor and boosts the damage of your Core Attacks +31 for 8 seconds
- Warning Jolt restores 11 Armor and boosts the damage of your Core Attacks +34 for 8 seconds
- Warning Jolt restores 12 Armor and boosts the damage of your Core Attacks +37 for 8 seconds
- Warning Jolt restores 13 Armor and boosts the damage of your Core Attacks +40 for 8 seconds
- Warning Jolt restores 14 Armor and boosts the damage of your Core Attacks +43 for 8 seconds
- Warning Jolt restores 15 Armor and boosts the damage of your Core Attacks +46 for 8 seconds
- Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds
- Warning Jolt restores 17 Armor and boosts the damage of your Core Attacks +52 for 8 seconds
- Warning Jolt restores 18 Armor and boosts the damage of your Core Attacks +55 for 8 seconds
- Warning Jolt restores 19 Armor and boosts the damage of your Core Attacks +58 for 8 seconds
- Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds
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Level 100 - Conditioning Shock Damage +58% |
Uncommon |
MainHand, Head |
Click Expand to reveal
- Conditioning Shock Damage +8%
- Conditioning Shock Damage +10%
- Conditioning Shock Damage +12%
- Conditioning Shock Damage +14%
- Conditioning Shock Damage +16%
- Conditioning Shock Damage +18%
- Conditioning Shock Damage +20%
- Conditioning Shock Damage +22%
- Conditioning Shock Damage +25%
- Conditioning Shock Damage +28%
- Conditioning Shock Damage +31%
- Conditioning Shock Damage +34%
- Conditioning Shock Damage +37%
- Conditioning Shock Damage +40%
- Conditioning Shock Damage +43%
- Conditioning Shock Damage +46%
- Conditioning Shock Damage +49%
- Conditioning Shock Damage +52%
- Conditioning Shock Damage +55%
- Conditioning Shock Damage +58%
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Level 100 - Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds |
Uncommon |
Hands |
Click Expand to reveal
- Conditioning Shock deals +6 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +10 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +14 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +18 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +22 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +26 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +30 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +34 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +38 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +42 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +46 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +50 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +54 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +58 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +62 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +66 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +70 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +74 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +78 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds
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Level 100 - Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner |
Uncommon |
Ring |
Click Expand to reveal
- Conditioning Shock deals +6 damage and reuse time is 1 second sooner
- Conditioning Shock deals +10 damage and reuse time is 1 second sooner
- Conditioning Shock deals +14 damage and reuse time is 1 second sooner
- Conditioning Shock deals +18 damage and reuse time is 1 second sooner
- Conditioning Shock deals +22 damage and reuse time is 1.5 seconds sooner
- Conditioning Shock deals +26 damage and reuse time is 1.5 seconds sooner
- Conditioning Shock deals +30 damage and reuse time is 1.5 seconds sooner
- Conditioning Shock deals +34 damage and reuse time is 1.5 seconds sooner
- Conditioning Shock deals +38 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +42 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +46 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +50 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +54 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +58 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +62 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +66 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +70 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +74 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +78 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner
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Level 100 - Conditioning Shock causes target's next ability to deal -60 damage |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Conditioning Shock causes target's next ability to deal -3 damage
- Conditioning Shock causes target's next ability to deal -6 damage
- Conditioning Shock causes target's next ability to deal -9 damage
- Conditioning Shock causes target's next ability to deal -12 damage
- Conditioning Shock causes target's next ability to deal -15 damage
- Conditioning Shock causes target's next ability to deal -18 damage
- Conditioning Shock causes target's next ability to deal -21 damage
- Conditioning Shock causes target's next ability to deal -24 damage
- Conditioning Shock causes target's next ability to deal -27 damage
- Conditioning Shock causes target's next ability to deal -30 damage
- Conditioning Shock causes target's next ability to deal -33 damage
- Conditioning Shock causes target's next ability to deal -36 damage
- Conditioning Shock causes target's next ability to deal -39 damage
- Conditioning Shock causes target's next ability to deal -42 damage
- Conditioning Shock causes target's next ability to deal -45 damage
- Conditioning Shock causes target's next ability to deal -48 damage
- Conditioning Shock causes target's next ability to deal -51 damage
- Conditioning Shock causes target's next ability to deal -54 damage
- Conditioning Shock causes target's next ability to deal -57 damage
- Conditioning Shock causes target's next ability to deal -60 damage
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Level 100 - Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds |
Uncommon |
Legs, Feet |
Click Expand to reveal
- Conditioning Shock deals +8 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +12 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +16 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +20 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +24 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +28 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +32 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +36 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +40 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +44 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +48 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +52 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +56 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +60 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +64 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +72 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +76 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +80 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
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Level 100 - Conditioning Shock and Apprehend deal +105 damage |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Conditioning Shock and Apprehend deal +10 damage
- Conditioning Shock and Apprehend deal +15 damage
- Conditioning Shock and Apprehend deal +20 damage
- Conditioning Shock and Apprehend deal +25 damage
- Conditioning Shock and Apprehend deal +30 damage
- Conditioning Shock and Apprehend deal +35 damage
- Conditioning Shock and Apprehend deal +40 damage
- Conditioning Shock and Apprehend deal +45 damage
- Conditioning Shock and Apprehend deal +50 damage
- Conditioning Shock and Apprehend deal +55 damage
- Conditioning Shock and Apprehend deal +60 damage
- Conditioning Shock and Apprehend deal +65 damage
- Conditioning Shock and Apprehend deal +70 damage
- Conditioning Shock and Apprehend deal +75 damage
- Conditioning Shock and Apprehend deal +80 damage
- Conditioning Shock and Apprehend deal +85 damage
- Conditioning Shock and Apprehend deal +90 damage
- Conditioning Shock and Apprehend deal +95 damage
- Conditioning Shock and Apprehend deal +100 damage
- Conditioning Shock and Apprehend deal +105 damage
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Level 100 - Apprehend Damage +58% |
Uncommon |
Hands, MainHand |
Click Expand to reveal
- Apprehend Damage +8%
- Apprehend Damage +10%
- Apprehend Damage +12%
- Apprehend Damage +14%
- Apprehend Damage +16%
- Apprehend Damage +18%
- Apprehend Damage +20%
- Apprehend Damage +22%
- Apprehend Damage +25%
- Apprehend Damage +28%
- Apprehend Damage +31%
- Apprehend Damage +34%
- Apprehend Damage +37%
- Apprehend Damage +40%
- Apprehend Damage +43%
- Apprehend Damage +46%
- Apprehend Damage +49%
- Apprehend Damage +52%
- Apprehend Damage +55%
- Apprehend Damage +58%
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Level 100 - Apprehend costs -47 Power |
Uncommon |
Necklace |
Click Expand to reveal
- Apprehend costs -2 Power
- Apprehend costs -4 Power
- Apprehend costs -6 Power
- Apprehend costs -8 Power
- Apprehend costs -10 Power
- Apprehend costs -12 Power
- Apprehend costs -14 Power
- Apprehend costs -16 Power
- Apprehend costs -18 Power
- Apprehend costs -20 Power
- Apprehend costs -22 Power
- Apprehend costs -24 Power
- Apprehend costs -26 Power
- Apprehend costs -29 Power
- Apprehend costs -32 Power
- Apprehend costs -35 Power
- Apprehend costs -38 Power
- Apprehend costs -41 Power
- Apprehend costs -44 Power
- Apprehend costs -47 Power
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Level 100 - Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds |
Uncommon |
Feet, Ring |
Click Expand to reveal
- Apprehend causes your Nice Attacks to deal +10 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +16 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +22 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +28 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +34 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +40 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +46 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +52 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +58 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +64 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +70 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +76 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +85 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +94 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +103 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +121 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +130 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +139 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds
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Level 100 - Apprehend deals +100 damage, and damage type is changed to Electricity |
Uncommon |
Head |
Click Expand to reveal
- Apprehend deals +5 damage, and damage type is changed to Electricity
- Apprehend deals +10 damage, and damage type is changed to Electricity
- Apprehend deals +15 damage, and damage type is changed to Electricity
- Apprehend deals +20 damage, and damage type is changed to Electricity
- Apprehend deals +25 damage, and damage type is changed to Electricity
- Apprehend deals +30 damage, and damage type is changed to Electricity
- Apprehend deals +35 damage, and damage type is changed to Electricity
- Apprehend deals +40 damage, and damage type is changed to Electricity
- Apprehend deals +45 damage, and damage type is changed to Electricity
- Apprehend deals +50 damage, and damage type is changed to Electricity
- Apprehend deals +55 damage, and damage type is changed to Electricity
- Apprehend deals +60 damage, and damage type is changed to Electricity
- Apprehend deals +65 damage, and damage type is changed to Electricity
- Apprehend deals +70 damage, and damage type is changed to Electricity
- Apprehend deals +75 damage, and damage type is changed to Electricity
- Apprehend deals +80 damage, and damage type is changed to Electricity
- Apprehend deals +85 damage, and damage type is changed to Electricity
- Apprehend deals +90 damage, and damage type is changed to Electricity
- Apprehend deals +95 damage, and damage type is changed to Electricity
- Apprehend deals +100 damage, and damage type is changed to Electricity
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Level 100 - Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly) |
Uncommon |
Chest |
Click Expand to reveal
- Apprehend deals +10 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +12 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +14 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +16 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +18 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +20 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +22 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +24 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +26 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +28 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +30 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +32 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +34 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +36 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +38 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +40 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +42 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
- Apprehend deals +44 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
- Apprehend deals +46 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
- Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
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Level 100 - Apprehend Damage +98. Non-Elite targets do not call for help. |
Rare |
Legs |
Click Expand to reveal
- Apprehend Damage +6. Non-Elite targets do not call for help.
- Apprehend Damage +10. Non-Elite targets do not call for help.
- Apprehend Damage +14. Non-Elite targets do not call for help.
- Apprehend Damage +18. Non-Elite targets do not call for help.
- Apprehend Damage +22. Non-Elite targets do not call for help.
- Apprehend Damage +26. Non-Elite targets do not call for help.
- Apprehend Damage +30. Non-Elite targets do not call for help.
- Apprehend Damage +34. Non-Elite targets do not call for help.
- Apprehend Damage +38. Non-Elite targets do not call for help.
- Apprehend Damage +42. Non-Elite targets do not call for help.
- Apprehend Damage +46. Non-Elite targets do not call for help.
- Apprehend Damage +50. Non-Elite targets do not call for help.
- Apprehend Damage +56. Non-Elite targets do not call for help.
- Apprehend Damage +62. Non-Elite targets do not call for help.
- Apprehend Damage +68. Non-Elite targets do not call for help.
- Apprehend Damage +74. Non-Elite targets do not call for help.
- Apprehend Damage +80. Non-Elite targets do not call for help.
- Apprehend Damage +86. Non-Elite targets do not call for help.
- Apprehend Damage +92. Non-Elite targets do not call for help.
- Apprehend Damage +98. Non-Elite targets do not call for help.
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Level 100 - Lethal Force Damage +54% |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Lethal Force Damage +5%
- Lethal Force Damage +7%
- Lethal Force Damage +9%
- Lethal Force Damage +11%
- Lethal Force Damage +13%
- Lethal Force Damage +15%
- Lethal Force Damage +17%
- Lethal Force Damage +19%
- Lethal Force Damage +21%
- Lethal Force Damage +24%
- Lethal Force Damage +27%
- Lethal Force Damage +30%
- Lethal Force Damage +33%
- Lethal Force Damage +36%
- Lethal Force Damage +39%
- Lethal Force Damage +42%
- Lethal Force Damage +45%
- Lethal Force Damage +48%
- Lethal Force Damage +51%
- Lethal Force Damage +54%
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Level 100 - Lethal Force Damage +200 and Power Cost -60 |
Uncommon |
Hands, OffHand |
Click Expand to reveal
- Lethal Force Damage +10 and Power Cost -3
- Lethal Force Damage +20 and Power Cost -6
- Lethal Force Damage +30 and Power Cost -9
- Lethal Force Damage +40 and Power Cost -12
- Lethal Force Damage +50 and Power Cost -15
- Lethal Force Damage +60 and Power Cost -18
- Lethal Force Damage +70 and Power Cost -21
- Lethal Force Damage +80 and Power Cost -24
- Lethal Force Damage +90 and Power Cost -27
- Lethal Force Damage +100 and Power Cost -30
- Lethal Force Damage +110 and Power Cost -33
- Lethal Force Damage +120 and Power Cost -36
- Lethal Force Damage +130 and Power Cost -39
- Lethal Force Damage +140 and Power Cost -42
- Lethal Force Damage +150 and Power Cost -45
- Lethal Force Damage +160 and Power Cost -48
- Lethal Force Damage +170 and Power Cost -51
- Lethal Force Damage +180 and Power Cost -54
- Lethal Force Damage +190 and Power Cost -57
- Lethal Force Damage +200 and Power Cost -60
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Level 100 - Lethal Force deals +260 damage and reuse time is -5 seconds |
Uncommon |
Head, Ring |
Click Expand to reveal
- Lethal Force deals +13 damage and reuse time is -3 seconds
- Lethal Force deals +26 damage and reuse time is -3 seconds
- Lethal Force deals +39 damage and reuse time is -3 seconds
- Lethal Force deals +52 damage and reuse time is -3 seconds
- Lethal Force deals +65 damage and reuse time is -3 seconds
- Lethal Force deals +78 damage and reuse time is -4 seconds
- Lethal Force deals +91 damage and reuse time is -4 seconds
- Lethal Force deals +104 damage and reuse time is -4 seconds
- Lethal Force deals +117 damage and reuse time is -4 seconds
- Lethal Force deals +130 damage and reuse time is -4 seconds
- Lethal Force deals +143 damage and reuse time is -5 seconds
- Lethal Force deals +156 damage and reuse time is -5 seconds
- Lethal Force deals +169 damage and reuse time is -5 seconds
- Lethal Force deals +182 damage and reuse time is -5 seconds
- Lethal Force deals +195 damage and reuse time is -5 seconds
- Lethal Force deals +208 damage and reuse time is -5 seconds
- Lethal Force deals +221 damage and reuse time is -5 seconds
- Lethal Force deals +234 damage and reuse time is -5 seconds
- Lethal Force deals +247 damage and reuse time is -5 seconds
- Lethal Force deals +260 damage and reuse time is -5 seconds
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Level 100 - Lethal Force deals 800 additional Fire damage over 8 seconds |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Lethal Force deals 40 additional Fire damage over 8 seconds
- Lethal Force deals 80 additional Fire damage over 8 seconds
- Lethal Force deals 120 additional Fire damage over 8 seconds
- Lethal Force deals 160 additional Fire damage over 8 seconds
- Lethal Force deals 200 additional Fire damage over 8 seconds
- Lethal Force deals 240 additional Fire damage over 8 seconds
- Lethal Force deals 280 additional Fire damage over 8 seconds
- Lethal Force deals 320 additional Fire damage over 8 seconds
- Lethal Force deals 360 additional Fire damage over 8 seconds
- Lethal Force deals 400 additional Fire damage over 8 seconds
- Lethal Force deals 440 additional Fire damage over 8 seconds
- Lethal Force deals 480 additional Fire damage over 8 seconds
- Lethal Force deals 520 additional Fire damage over 8 seconds
- Lethal Force deals 560 additional Fire damage over 8 seconds
- Lethal Force deals 600 additional Fire damage over 8 seconds
- Lethal Force deals 640 additional Fire damage over 8 seconds
- Lethal Force deals 680 additional Fire damage over 8 seconds
- Lethal Force deals 720 additional Fire damage over 8 seconds
- Lethal Force deals 760 additional Fire damage over 8 seconds
- Lethal Force deals 800 additional Fire damage over 8 seconds
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Level 100 - Controlled Burn Damage +58% |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Controlled Burn Damage +8%
- Controlled Burn Damage +10%
- Controlled Burn Damage +12%
- Controlled Burn Damage +14%
- Controlled Burn Damage +16%
- Controlled Burn Damage +18%
- Controlled Burn Damage +20%
- Controlled Burn Damage +22%
- Controlled Burn Damage +25%
- Controlled Burn Damage +28%
- Controlled Burn Damage +31%
- Controlled Burn Damage +34%
- Controlled Burn Damage +37%
- Controlled Burn Damage +40%
- Controlled Burn Damage +43%
- Controlled Burn Damage +46%
- Controlled Burn Damage +49%
- Controlled Burn Damage +52%
- Controlled Burn Damage +55%
- Controlled Burn Damage +58%
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Level 100 - Controlled Burn deals 462 indirect Fire damage over 12 seconds |
Uncommon |
Hands, MainHand |
Click Expand to reveal
- Controlled Burn deals 6 indirect Fire damage over 12 seconds
- Controlled Burn deals 30 indirect Fire damage over 12 seconds
- Controlled Burn deals 54 indirect Fire damage over 12 seconds
- Controlled Burn deals 78 indirect Fire damage over 12 seconds
- Controlled Burn deals 102 indirect Fire damage over 12 seconds
- Controlled Burn deals 126 indirect Fire damage over 12 seconds
- Controlled Burn deals 150 indirect Fire damage over 12 seconds
- Controlled Burn deals 174 indirect Fire damage over 12 seconds
- Controlled Burn deals 198 indirect Fire damage over 12 seconds
- Controlled Burn deals 222 indirect Fire damage over 12 seconds
- Controlled Burn deals 246 indirect Fire damage over 12 seconds
- Controlled Burn deals 270 indirect Fire damage over 12 seconds
- Controlled Burn deals 294 indirect Fire damage over 12 seconds
- Controlled Burn deals 318 indirect Fire damage over 12 seconds
- Controlled Burn deals 342 indirect Fire damage over 12 seconds
- Controlled Burn deals 366 indirect Fire damage over 12 seconds
- Controlled Burn deals 390 indirect Fire damage over 12 seconds
- Controlled Burn deals 414 indirect Fire damage over 12 seconds
- Controlled Burn deals 438 indirect Fire damage over 12 seconds
- Controlled Burn deals 462 indirect Fire damage over 12 seconds
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Level 100 - Controlled Burn deals +160 damage and taunts +500 to all targets |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Controlled Burn deals +8 damage and taunts +25 to all targets
- Controlled Burn deals +16 damage and taunts +50 to all targets
- Controlled Burn deals +24 damage and taunts +75 to all targets
- Controlled Burn deals +32 damage and taunts +100 to all targets
- Controlled Burn deals +40 damage and taunts +125 to all targets
- Controlled Burn deals +48 damage and taunts +150 to all targets
- Controlled Burn deals +56 damage and taunts +175 to all targets
- Controlled Burn deals +64 damage and taunts +200 to all targets
- Controlled Burn deals +72 damage and taunts +225 to all targets
- Controlled Burn deals +80 damage and taunts +250 to all targets
- Controlled Burn deals +88 damage and taunts +275 to all targets
- Controlled Burn deals +96 damage and taunts +300 to all targets
- Controlled Burn deals +104 damage and taunts +325 to all targets
- Controlled Burn deals +112 damage and taunts +350 to all targets
- Controlled Burn deals +120 damage and taunts +375 to all targets
- Controlled Burn deals +128 damage and taunts +400 to all targets
- Controlled Burn deals +136 damage and taunts +425 to all targets
- Controlled Burn deals +144 damage and taunts +450 to all targets
- Controlled Burn deals +152 damage and taunts +475 to all targets
- Controlled Burn deals +160 damage and taunts +500 to all targets
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Level 100 - Controlled Burn and Aggression Deterrent cost -37 Power |
Uncommon |
Feet |
Click Expand to reveal
- Controlled Burn and Aggression Deterrent cost -8 Power
- Controlled Burn and Aggression Deterrent cost -10 Power
- Controlled Burn and Aggression Deterrent cost -11 Power
- Controlled Burn and Aggression Deterrent cost -13 Power
- Controlled Burn and Aggression Deterrent cost -14 Power
- Controlled Burn and Aggression Deterrent cost -16 Power
- Controlled Burn and Aggression Deterrent cost -17 Power
- Controlled Burn and Aggression Deterrent cost -19 Power
- Controlled Burn and Aggression Deterrent cost -20 Power
- Controlled Burn and Aggression Deterrent cost -22 Power
- Controlled Burn and Aggression Deterrent cost -23 Power
- Controlled Burn and Aggression Deterrent cost -25 Power
- Controlled Burn and Aggression Deterrent cost -26 Power
- Controlled Burn and Aggression Deterrent cost -28 Power
- Controlled Burn and Aggression Deterrent cost -29 Power
- Controlled Burn and Aggression Deterrent cost -31 Power
- Controlled Burn and Aggression Deterrent cost -32 Power
- Controlled Burn and Aggression Deterrent cost -34 Power
- Controlled Burn and Aggression Deterrent cost -35 Power
- Controlled Burn and Aggression Deterrent cost -37 Power
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Level 100 - Controlled Burn and Aggression Deterrent deal +140 damage |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Controlled Burn and Aggression Deterrent deal +10 damage
- Controlled Burn and Aggression Deterrent deal +16 damage
- Controlled Burn and Aggression Deterrent deal +22 damage
- Controlled Burn and Aggression Deterrent deal +28 damage
- Controlled Burn and Aggression Deterrent deal +34 damage
- Controlled Burn and Aggression Deterrent deal +40 damage
- Controlled Burn and Aggression Deterrent deal +46 damage
- Controlled Burn and Aggression Deterrent deal +52 damage
- Controlled Burn and Aggression Deterrent deal +58 damage
- Controlled Burn and Aggression Deterrent deal +64 damage
- Controlled Burn and Aggression Deterrent deal +70 damage
- Controlled Burn and Aggression Deterrent deal +76 damage
- Controlled Burn and Aggression Deterrent deal +84 damage
- Controlled Burn and Aggression Deterrent deal +92 damage
- Controlled Burn and Aggression Deterrent deal +100 damage
- Controlled Burn and Aggression Deterrent deal +108 damage
- Controlled Burn and Aggression Deterrent deal +116 damage
- Controlled Burn and Aggression Deterrent deal +124 damage
- Controlled Burn and Aggression Deterrent deal +132 damage
- Controlled Burn and Aggression Deterrent deal +140 damage
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Level 100 - Stun Trap deals +344 damage to all nearby targets (when it activates) |
Uncommon |
Head, Ring |
Click Expand to reveal
- Stun Trap deals +10 damage to all nearby targets (when it activates)
- Stun Trap deals +20 damage to all nearby targets (when it activates)
- Stun Trap deals +38 damage to all nearby targets (when it activates)
- Stun Trap deals +56 damage to all nearby targets (when it activates)
- Stun Trap deals +74 damage to all nearby targets (when it activates)
- Stun Trap deals +92 damage to all nearby targets (when it activates)
- Stun Trap deals +110 damage to all nearby targets (when it activates)
- Stun Trap deals +128 damage to all nearby targets (when it activates)
- Stun Trap deals +146 damage to all nearby targets (when it activates)
- Stun Trap deals +164 damage to all nearby targets (when it activates)
- Stun Trap deals +182 damage to all nearby targets (when it activates)
- Stun Trap deals +200 damage to all nearby targets (when it activates)
- Stun Trap deals +218 damage to all nearby targets (when it activates)
- Stun Trap deals +236 damage to all nearby targets (when it activates)
- Stun Trap deals +254 damage to all nearby targets (when it activates)
- Stun Trap deals +272 damage to all nearby targets (when it activates)
- Stun Trap deals +290 damage to all nearby targets (when it activates)
- Stun Trap deals +308 damage to all nearby targets (when it activates)
- Stun Trap deals +326 damage to all nearby targets (when it activates)
- Stun Trap deals +344 damage to all nearby targets (when it activates)
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Level 100 - Stun Trap deals +55% damage to all nearby targets (when it activates) |
Uncommon |
OffHand, Feet |
Click Expand to reveal
- Stun Trap deals +5% damage to all nearby targets (when it activates)
- Stun Trap deals +10% damage to all nearby targets (when it activates)
- Stun Trap deals +12.5% damage to all nearby targets (when it activates)
- Stun Trap deals +15% damage to all nearby targets (when it activates)
- Stun Trap deals +17.5% damage to all nearby targets (when it activates)
- Stun Trap deals +20% damage to all nearby targets (when it activates)
- Stun Trap deals +22.5% damage to all nearby targets (when it activates)
- Stun Trap deals +25% damage to all nearby targets (when it activates)
- Stun Trap deals +27.5% damage to all nearby targets (when it activates)
- Stun Trap deals +30% damage to all nearby targets (when it activates)
- Stun Trap deals +32.5% damage to all nearby targets (when it activates)
- Stun Trap deals +35% damage to all nearby targets (when it activates)
- Stun Trap deals +37.5% damage to all nearby targets (when it activates)
- Stun Trap deals +40% damage to all nearby targets (when it activates)
- Stun Trap deals +42.5% damage to all nearby targets (when it activates)
- Stun Trap deals +45% damage to all nearby targets (when it activates)
- Stun Trap deals +47.5% damage to all nearby targets (when it activates)
- Stun Trap deals +50% damage to all nearby targets (when it activates)
- Stun Trap deals +52.5% damage to all nearby targets (when it activates)
- Stun Trap deals +55% damage to all nearby targets (when it activates)
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Level 100 - Stun Trap reuse timer is 12 seconds faster |
Uncommon |
Necklace |
Click Expand to reveal
- Stun Trap reuse timer is 1 second faster
- Stun Trap reuse timer is 2 seconds faster
- Stun Trap reuse timer is 3 seconds faster
- Stun Trap reuse timer is 4 seconds faster
- Stun Trap reuse timer is 4.5 seconds faster
- Stun Trap reuse timer is 5 seconds faster
- Stun Trap reuse timer is 5.5 seconds faster
- Stun Trap reuse timer is 6 seconds faster
- Stun Trap reuse timer is 6.5 seconds faster
- Stun Trap reuse timer is 7 seconds faster
- Stun Trap reuse timer is 7.5 seconds faster
- Stun Trap reuse timer is 8 seconds faster
- Stun Trap reuse timer is 8.5 seconds faster
- Stun Trap reuse timer is 9 seconds faster
- Stun Trap reuse timer is 9.5 seconds faster
- Stun Trap reuse timer is 10 seconds faster
- Stun Trap reuse timer is 10.5 seconds faster
- Stun Trap reuse timer is 11 seconds faster
- Stun Trap reuse timer is 11.5 seconds faster
- Stun Trap reuse timer is 12 seconds faster
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Level 100 - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap |
Uncommon |
Chest |
Click Expand to reveal
- Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +10 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +18 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +26 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +34 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +42 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +50 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +58 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +66 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +74 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +82 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +90 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +98 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +106 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +114 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +130 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +138 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +146 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap
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Level 100 - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap |
Uncommon |
Legs |
Click Expand to reveal
- Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +10 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +18 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +26 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +34 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +42 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +50 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +58 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +66 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +74 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +82 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +90 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +98 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +106 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +114 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +130 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +138 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +146 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap
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Level 100 - Privacy Field deals +48% damage to melee attackers |
Uncommon |
Head, Hands |
Click Expand to reveal
- Privacy Field deals +8% damage to melee attackers
- Privacy Field deals +10% damage to melee attackers
- Privacy Field deals +12% damage to melee attackers
- Privacy Field deals +14% damage to melee attackers
- Privacy Field deals +16% damage to melee attackers
- Privacy Field deals +18% damage to melee attackers
- Privacy Field deals +20% damage to melee attackers
- Privacy Field deals +22% damage to melee attackers
- Privacy Field deals +24% damage to melee attackers
- Privacy Field deals +26% damage to melee attackers
- Privacy Field deals +28% damage to melee attackers
- Privacy Field deals +30% damage to melee attackers
- Privacy Field deals +32% damage to melee attackers
- Privacy Field deals +34% damage to melee attackers
- Privacy Field deals +36% damage to melee attackers
- Privacy Field deals +38% damage to melee attackers
- Privacy Field deals +40.5% damage to melee attackers
- Privacy Field deals +43% damage to melee attackers
- Privacy Field deals +45.5% damage to melee attackers
- Privacy Field deals +48% damage to melee attackers
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Level 100 - Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away |
Epic |
Feet |
Click Expand to reveal
- Privacy Field deals +4 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +6 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +8 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +10 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +12 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +14 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +16 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +18 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +20 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +22 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +24 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +26 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +28 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +30 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +32 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +34 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +36 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +38 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +40 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away
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Level 100 - While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you |
Epic |
Necklace |
Click Expand to reveal
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 3 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 4 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 5 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 6 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 7 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 8 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 10 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 12 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 14 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 16 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 18 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 20 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 22 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 24 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 25 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 27 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 29 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 30 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 32 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you
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Level 100 - Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47 |
Epic |
OffHand |
Click Expand to reveal
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +9
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +11
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +13
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +15
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +17
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +19
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +21
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +23
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +25
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +27
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +29
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +31
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +33
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +35
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +37
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +39
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +41
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +43
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +45
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47
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Level 100 - Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48 |
Epic |
MainHand |
Click Expand to reveal
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +10
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +12
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +14
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +16
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +18
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +20
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +22
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +24
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +26
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +28
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +30
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +32
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +34
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +36
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +38
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +40
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +42
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +44
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +46
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48
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Level 100 - When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds |
Epic |
Chest, Ring |
Click Expand to reveal
- When Privacy Field deals damage, it also ignites the suspect, dealing 4 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 8 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 12 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 16 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 20 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 24 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 28 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 32 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 36 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 40 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 44 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 48 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 52 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 56 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 60 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 64 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 68 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 72 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 76 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds
|
|
|
Level 100 - Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds |
Epic |
Head |
Click Expand to reveal
- Coordinated Assault causes all allies' Melee attacks to cost -3 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -5 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -7 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -9 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -11 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -13 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -15 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -17 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -19 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds
|
|
|
Level 100 - Coordinated Assault increases all allies' Max Health +57 for 30 seconds |
Epic |
OffHand |
Click Expand to reveal
- Coordinated Assault increases all allies' Max Health +5 for 30 seconds
- Coordinated Assault increases all allies' Max Health +7 for 30 seconds
- Coordinated Assault increases all allies' Max Health +9 for 30 seconds
- Coordinated Assault increases all allies' Max Health +11 for 30 seconds
- Coordinated Assault increases all allies' Max Health +13 for 30 seconds
- Coordinated Assault increases all allies' Max Health +15 for 30 seconds
- Coordinated Assault increases all allies' Max Health +18 for 30 seconds
- Coordinated Assault increases all allies' Max Health +21 for 30 seconds
- Coordinated Assault increases all allies' Max Health +24 for 30 seconds
- Coordinated Assault increases all allies' Max Health +27 for 30 seconds
- Coordinated Assault increases all allies' Max Health +30 for 30 seconds
- Coordinated Assault increases all allies' Max Health +33 for 30 seconds
- Coordinated Assault increases all allies' Max Health +36 for 30 seconds
- Coordinated Assault increases all allies' Max Health +39 for 30 seconds
- Coordinated Assault increases all allies' Max Health +42 for 30 seconds
- Coordinated Assault increases all allies' Max Health +45 for 30 seconds
- Coordinated Assault increases all allies' Max Health +48 for 30 seconds
- Coordinated Assault increases all allies' Max Health +51 for 30 seconds
- Coordinated Assault increases all allies' Max Health +54 for 30 seconds
- Coordinated Assault increases all allies' Max Health +57 for 30 seconds
|
|
|
Level 100 - Coordinated Assault increases all allies' Max Armor +83 for 30 seconds |
Rare |
Necklace |
Click Expand to reveal
- Coordinated Assault increases all allies' Max Armor +7 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +11 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +15 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +19 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +23 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +27 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +31 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +35 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +39 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +43 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +47 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +51 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +55 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +59 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +63 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +67 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +71 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +75 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +79 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +83 for 30 seconds
|
|
|
Level 100 - Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds |
Uncommon |
MainHand, Legs |
Click Expand to reveal
- Coordinated Assault causes all allies' melee attacks to deal up to +15 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +20 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +25 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +30 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +35 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +40 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +45 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +50 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +55 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +60 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +65 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +70 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +75 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +80 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +85 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +95 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +100 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +105 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds
|
|
|
Level 100 - Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds |
Epic |
Hands, Feet |
Click Expand to reveal
- Coordinated Assault grants all allies +1 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +2 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +3 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +4 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +5 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +6 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +7 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +8 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +9 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
|
|
|
Level 100 - Aggression Deterrent Damage +55% |
Uncommon |
OffHand, Head |
Click Expand to reveal
- Aggression Deterrent Damage +5%
- Aggression Deterrent Damage +7%
- Aggression Deterrent Damage +9%
- Aggression Deterrent Damage +11%
- Aggression Deterrent Damage +13%
- Aggression Deterrent Damage +15%
- Aggression Deterrent Damage +17%
- Aggression Deterrent Damage +19%
- Aggression Deterrent Damage +22%
- Aggression Deterrent Damage +25%
- Aggression Deterrent Damage +28%
- Aggression Deterrent Damage +31%
- Aggression Deterrent Damage +34%
- Aggression Deterrent Damage +37%
- Aggression Deterrent Damage +40%
- Aggression Deterrent Damage +43%
- Aggression Deterrent Damage +46%
- Aggression Deterrent Damage +49%
- Aggression Deterrent Damage +52%
- Aggression Deterrent Damage +55%
|
|
of Hot Acid |
Level 100 - Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds |
Uncommon |
Hands, MainHand |
Click Expand to reveal
- Aggression Deterrent ignites all targets, dealing 24 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 40 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 56 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 72 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 88 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 104 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 120 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 136 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 152 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 168 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 184 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 200 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 216 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 232 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 248 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 264 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 280 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 296 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 312 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds
|
|
|
Level 100 - Aggression Deterrent Range +5. Aggression Deterrent Damage +43 |
Uncommon |
Ring, Feet |
Click Expand to reveal
- Aggression Deterrent Range +1. Aggression Deterrent Damage +5
- Aggression Deterrent Range +1. Aggression Deterrent Damage +7
- Aggression Deterrent Range +1. Aggression Deterrent Damage +9
- Aggression Deterrent Range +1. Aggression Deterrent Damage +11
- Aggression Deterrent Range +2. Aggression Deterrent Damage +13
- Aggression Deterrent Range +2. Aggression Deterrent Damage +15
- Aggression Deterrent Range +2. Aggression Deterrent Damage +17
- Aggression Deterrent Range +2. Aggression Deterrent Damage +19
- Aggression Deterrent Range +3. Aggression Deterrent Damage +21
- Aggression Deterrent Range +3. Aggression Deterrent Damage +23
- Aggression Deterrent Range +3. Aggression Deterrent Damage +25
- Aggression Deterrent Range +3. Aggression Deterrent Damage +27
- Aggression Deterrent Range +4. Aggression Deterrent Damage +29
- Aggression Deterrent Range +4. Aggression Deterrent Damage +31
- Aggression Deterrent Range +4. Aggression Deterrent Damage +33
- Aggression Deterrent Range +4. Aggression Deterrent Damage +35
- Aggression Deterrent Range +5. Aggression Deterrent Damage +37
- Aggression Deterrent Range +5. Aggression Deterrent Damage +39
- Aggression Deterrent Range +5. Aggression Deterrent Damage +41
- Aggression Deterrent Range +5. Aggression Deterrent Damage +43
|
Level |
Bonus |
Totals
|
1 |
Max Health +2 Max Power +2 |
Max Health +2 Max Power +2
|
2 |
Max Health +2 Max Power +3 |
Max Health +4 Max Power +5
|
3 |
Max Health +2 Max Power +2 |
Max Health +6 Max Power +7
|
4 |
Max Health +2 Max Power +3 |
Max Health +8 Max Power +10
|
5 |
Max Health +2 Max Power +2 |
Max Health +10 Max Power +12
|
6 |
Max Health +2 Max Power +3 |
Max Health +12 Max Power +15
|
7 |
Max Health +2 Max Power +2 |
Max Health +14 Max Power +17
|
8 |
Max Health +2 Max Power +3 |
Max Health +16 Max Power +20
|
9 |
Max Health +2 Max Power +2 |
Max Health +18 Max Power +22
|
10 |
Max Health +2 Max Power +3 |
Max Health +20 Max Power +25
|
11 |
Max Health +2 Max Power +2 |
Max Health +22 Max Power +27
|
12 |
Max Health +2 Max Power +2 |
Max Health +24 Max Power +29
|
13 |
Max Health +2 Max Power +2 |
Max Health +26 Max Power +31
|
14 |
Max Health +2 Max Power +2 |
Max Health +28 Max Power +33
|
15 |
Max Health +2 Max Power +2 |
Max Health +30 Max Power +35
|
16 |
Max Health +2 Max Power +2 |
Max Health +32 Max Power +37
|
17 |
Max Health +2 Max Power +2 |
Max Health +34 Max Power +39
|
18 |
Max Health +2 Max Power +2 |
Max Health +36 Max Power +41
|
19 |
Max Health +2 Max Power +2 |
Max Health +38 Max Power +43
|
20 |
Max Health +2 Max Power +2 |
Max Health +40 Max Power +45
|
21 |
Max Health +2 Max Power +2 |
Max Health +42 Max Power +47
|
22 |
Max Health +2 Max Power +2 |
Max Health +44 Max Power +49
|
23 |
Max Health +2 Max Power +2 |
Max Health +46 Max Power +51
|
24 |
Max Health +2 Max Power +2 |
Max Health +48 Max Power +53
|
25 |
Max Health +2 Max Power +2 |
Max Health +50 Max Power +55
|
26 |
Max Health +2 Max Power +2 |
Max Health +52 Max Power +57
|
27 |
Max Health +2 Max Power +2 |
Max Health +54 Max Power +59
|
28 |
Max Health +2 Max Power +2 |
Max Health +56 Max Power +61
|
29 |
Max Health +2 Max Power +2 |
Max Health +58 Max Power +63
|
30 |
Max Health +2 Max Power +2 |
Max Health +60 Max Power +65
|
31 |
Max Health +2 Max Power +2 |
Max Health +62 Max Power +67
|
32 |
Max Health +2 Max Power +2 |
Max Health +64 Max Power +69
|
33 |
Max Health +2 Max Power +2 |
Max Health +66 Max Power +71
|
34 |
Max Health +2 Max Power +2 |
Max Health +68 Max Power +73
|
35 |
Max Health +2 Max Power +2 |
Max Health +70 Max Power +75
|
36 |
Max Health +2 Max Power +1 |
Max Health +72 Max Power +76
|
37 |
Max Health +2 Max Power +1 |
Max Health +74 Max Power +77
|
38 |
Max Health +2 Max Power +1 |
Max Health +76 Max Power +78
|
39 |
Max Health +2 Max Power +1 |
Max Health +78 Max Power +79
|
40 |
Max Health +2 Max Power +1 |
Max Health +80 Max Power +80
|
41 |
Max Health +2 Max Power +1 |
Max Health +82 Max Power +81
|
42 |
Max Health +2 Max Power +1 |
Max Health +84 Max Power +82
|
43 |
Max Health +2 Max Power +1 |
Max Health +86 Max Power +83
|
44 |
Max Health +2 Max Power +1 |
Max Health +88 Max Power +84
|
45 |
Max Health +2 Max Power +1 |
Max Health +90 Max Power +85
|
46 |
Max Health +2 Max Power +1 |
Max Health +92 Max Power +86
|
47 |
Max Health +2 Max Power +1 |
Max Health +94 Max Power +87
|
48 |
Max Health +2 Max Power +1 |
Max Health +96 Max Power +88
|
49 |
Max Health +2 Max Power +1 |
Max Health +98 Max Power +89
|
50 |
Max Health +2 Max Power +1 |
Max Health +100 Max Power +90
|
51 |
Max Health +2 Max Power +1 |
Max Health +102 Max Power +91
|
52 |
Max Health +2 |
Max Health +104 Max Power +91
|
53 |
Max Health +2 Max Power +1 |
Max Health +106 Max Power +92
|
54 |
Max Health +2 |
Max Health +108 Max Power +92
|
55 |
Max Health +2 Max Power +1 |
Max Health +110 Max Power +93
|
56 |
Max Health +2 |
Max Health +112 Max Power +93
|
57 |
Max Health +2 Max Power +1 |
Max Health +114 Max Power +94
|
58 |
Max Health +2 |
Max Health +116 Max Power +94
|
59 |
Max Health +2 Max Power +1 |
Max Health +118 Max Power +95
|
60 |
Max Health +2 |
Max Health +120 Max Power +95
|
61 |
Max Health +2 |
Max Health +122 Max Power +95
|
62 |
Max Health +2 |
Max Health +124 Max Power +95
|
63 |
Max Health +2 |
Max Health +126 Max Power +95
|
64 |
Max Health +2 |
Max Health +128 Max Power +95
|
65 |
Max Health +2 |
Max Health +130 Max Power +95
|
66 |
Max Health +2 |
Max Health +132 Max Power +95
|
67 |
Max Health +2 |
Max Health +134 Max Power +95
|
68 |
Max Health +2 |
Max Health +136 Max Power +95
|
69 |
Max Health +2 |
Max Health +138 Max Power +95
|
70 |
Max Health +2 |
Max Health +140 Max Power +95
|
71 |
Max Health +2 |
Max Health +142 Max Power +95
|
72 |
Max Health +2 |
Max Health +144 Max Power +95
|
73 |
Max Health +2 |
Max Health +146 Max Power +95
|
74 |
Max Health +2 |
Max Health +148 Max Power +95
|
75 |
Max Health +2 |
Max Health +150 Max Power +95
|
76 |
Max Health +2 |
Max Health +152 Max Power +95
|
77 |
Max Health +2 |
Max Health +154 Max Power +95
|
78 |
Max Health +2 |
Max Health +156 Max Power +95
|
79 |
Max Health +2 |
Max Health +158 Max Power +95
|
80 |
Max Health +2 |
Max Health +160 Max Power +95
|
81 |
Max Health +2 |
Max Health +162 Max Power +95
|
82 |
Max Health +2 |
Max Health +164 Max Power +95
|
83 |
Max Health +2 |
Max Health +166 Max Power +95
|
84 |
Max Health +2 |
Max Health +168 Max Power +95
|
85 |
Max Health +2 |
Max Health +170 Max Power +95
|
86 |
Max Health +2 |
Max Health +172 Max Power +95
|
87 |
Max Health +2 |
Max Health +174 Max Power +95
|
88 |
Max Health +2 |
Max Health +176 Max Power +95
|
89 |
Max Health +2 |
Max Health +178 Max Power +95
|
90 |
Max Health +2 |
Max Health +180 Max Power +95
|
91 |
Max Health +2 |
Max Health +182 Max Power +95
|
92 |
Max Health +2 |
Max Health +184 Max Power +95
|
93 |
Max Health +2 |
Max Health +186 Max Power +95
|
94 |
Max Health +2 |
Max Health +188 Max Power +95
|
95 |
Max Health +2 |
Max Health +190 Max Power +95
|
96 |
Max Health +2 |
Max Health +192 Max Power +95
|
97 |
Max Health +2 |
Max Health +194 Max Power +95
|
98 |
Max Health +2 |
Max Health +196 Max Power +95
|
99 |
Max Health +2 |
Max Health +198 Max Power +95
|
100 |
Max Health +2 |
Max Health +200 Max Power +95
|