Skill in using the secret powers of the Wardens.
| Icon |
Level |
Name |
Description |
Special |
Effects |
Stats |
Source
|
|
30 |
Warning Jolt |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 31 Electricity Taunts: 124 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Leveling
|
|
31 |
Conditioning Shock |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 69 Electricity |
Power Cost: 26 Range: 5 Cooldown: 10 |
Training: Barnaby
|
|
32 |
Apprehend |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 66 Fire Enrages: 200% |
Power Cost: 31 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
33 |
Lethal Force |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 199 Electricity |
Power Cost: 62 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
34 |
Privacy Field |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 37 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 38 Range: 5 Cooldown: 30 |
Training: Tangle
|
|
35 |
Coordinated Assault |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +85 damage |
|
Power Cost: 46 AoE: 20 Cooldown: 30 |
Training: Tangle
|
|
36 |
Controlled Burn |
Ignite all nearby problems. |
Restores: 2 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 78 Fire Enrages: 200% |
Power Cost: 34 AoE: 10 Cooldown: 12 |
Training: Barnaby
|
|
37 |
Aggression Deterrent |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 58 Acid Armor Dmg: 58 Acid |
Power Cost: 34 AoE: 10 Cooldown: 8 |
Training: Tangle
|
|
38 |
Stun Trap |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) |
|
Power Cost: 48 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle
|
|
40 |
Warning Jolt 2 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 47 Electricity Taunts: 188 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby
|
|
40 |
Pursuit Mode |
Alter the air currents so that you can briefly fly. Only works outdoors. |
You can fly for 12 seconds. Can Be On Sidebar |
|
Power Cost: 36 Range: 5 Cooldown: 120 |
Training: Tangle
|
|
41 |
Conditioning Shock 2 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 103 Electricity |
Power Cost: 31 Range: 5 Cooldown: 10 |
Training: Barnaby
|
| Error: Ability not found |
41 |
Call For Backup |
Summon a fellow Warden to aid you briefly. |
Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
|
Power Cost: 50 Range: 4 Cooldown: 60 |
Training: Sugar
|
|
42 |
Apprehend 2 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 102 Fire Enrages: 200% |
Power Cost: 37 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
43 |
Lethal Force 2 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 306 Electricity |
Power Cost: 71 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
44 |
Privacy Field 2 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 55 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 44 Range: 5 Cooldown: 30 |
Training: Tangle
|
|
46 |
Controlled Burn 2 |
Ignite all nearby problems. |
Restores: 3 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 122 Fire Enrages: 200% |
Power Cost: 38 AoE: 10 Cooldown: 12 |
Training: Barnaby
|
|
47 |
Aggression Deterrent 2 |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 91 Acid Armor Dmg: 91 Acid |
Power Cost: 39 AoE: 10 Cooldown: 8 |
Training: Tangle
|
|
48 |
Stun Trap 2 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) |
|
Power Cost: 54 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle
|
|
50 |
Warning Jolt 3 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 72 Electricity Taunts: 288 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby
|
|
50 |
Coordinated Assault 2 |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +144 damage |
|
Power Cost: 56 AoE: 20 Cooldown: 30 |
Training: Tangle
|
|
51 |
Conditioning Shock 3 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 154 Electricity |
Power Cost: 34 Range: 5 Cooldown: 10 |
Training: Barnaby
|
| Error: Ability not found |
51 |
Call For Backup 2 |
Summon a fellow Warden to aid you briefly. |
Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
|
Power Cost: 56 Range: 4 Cooldown: 60 |
Training: Sugar
|
|
52 |
Apprehend 3 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 154 Fire Enrages: 200% |
Power Cost: 41 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
53 |
Lethal Force 3 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 460 Electricity |
Power Cost: 80 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
54 |
Privacy Field 3 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 82 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 49 Range: 5 Cooldown: 30 |
Training: Tangle
|
|
56 |
Controlled Burn 3 |
Ignite all nearby problems. |
Restores: 4 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 175 Fire Enrages: 200% |
Power Cost: 43 AoE: 10 Cooldown: 12 |
Training: Barnaby
|
|
57 |
Aggression Deterrent 3 |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 129 Acid Armor Dmg: 129 Acid |
Power Cost: 44 AoE: 10 Cooldown: 8 |
Training: Tangle
|
|
58 |
Stun Trap 3 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) |
|
Power Cost: 61 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle
|
|
60 |
Warning Jolt 4 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 98 Electricity Taunts: 392 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby
|
|
60 |
Pursuit Mode 2 |
Alter the air currents so that you can briefly fly. Only works outdoors. |
You can fly for 24 seconds. Can Be On Sidebar |
|
Power Cost: 45 Range: 5 Cooldown: 120 |
Training: Tangle
|
|
61 |
Conditioning Shock 4 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 206 Electricity |
Power Cost: 39 Range: 5 Cooldown: 10 |
Training: Barnaby
|
| Error: Ability not found |
61 |
Call For Backup 3 |
Summon a fellow Warden to aid you briefly. |
Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
|
Power Cost: 63 Range: 4 Cooldown: 60 |
Training: Sugar
|
|
62 |
Apprehend 4 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 206 Fire Enrages: 200% |
Power Cost: 46 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
63 |
Lethal Force 4 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 611 Electricity |
Power Cost: 90 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
64 |
Privacy Field 4 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 108 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 55 Range: 5 Cooldown: 30 |
Training: Tangle
|
|
65 |
Coordinated Assault 3 |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +223 damage |
|
Power Cost: 66 AoE: 20 Cooldown: 30 |
Training: Tangle
|
|
66 |
Controlled Burn 4 |
Ignite all nearby problems. |
Restores: 5 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 228 Fire Enrages: 200% |
Power Cost: 48 AoE: 10 Cooldown: 12 |
Training: Barnaby
|
|
67 |
Aggression Deterrent 4 |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 166 Acid Armor Dmg: 166 Acid |
Power Cost: 49 AoE: 10 Cooldown: 8 |
Training: Tangle
|
|
68 |
Stun Trap 4 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) |
|
Power Cost: 68 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle
|
|
70 |
Warning Jolt 5 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 125 Electricity Taunts: 500 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby
|
|
71 |
Conditioning Shock 5 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 262 Electricity |
Power Cost: 43 Range: 5 Cooldown: 10 |
Training: Barnaby
|
| Error: Ability not found |
71 |
Call For Backup 4 |
Summon a fellow Warden to aid you briefly. |
Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
|
Power Cost: 70 Range: 4 Cooldown: 60 |
Training: Sugar
|
|
72 |
Apprehend 5 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 262 Fire Enrages: 200% |
Power Cost: 51 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
73 |
Lethal Force 5 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 778 Electricity |
Power Cost: 99 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
74 |
Privacy Field 5 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 138 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 61 Range: 5 Cooldown: 30 |
Training: Tangle
|
|
76 |
Controlled Burn 5 |
Ignite all nearby problems. |
Restores: 6 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 288 Fire Enrages: 200% |
Power Cost: 53 AoE: 10 Cooldown: 12 |
Training: Barnaby
|
|
77 |
Aggression Deterrent 5 |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 210 Acid Armor Dmg: 210 Acid |
Power Cost: 54 AoE: 10 Cooldown: 8 |
Training: Tangle
|
|
78 |
Stun Trap 5 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) |
|
Power Cost: 75 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle
|
|
80 |
Warning Jolt 6 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 157 Electricity Taunts: 628 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby
|
|
80 |
Pursuit Mode 3 |
Alter the air currents so that you can briefly fly. Only works outdoors. |
You can fly for 36 seconds. Can Be On Sidebar |
|
Power Cost: 56 Range: 5 Cooldown: 120 |
Training: Tangle
|
|
80 |
Coordinated Assault 4 |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +314 damage |
|
Power Cost: 77 AoE: 20 Cooldown: 30 |
Training: Tangle
|
|
81 |
Conditioning Shock 6 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 325 Electricity |
Power Cost: 47 Range: 5 Cooldown: 10 |
Training: Barnaby
|
| Error: Ability not found |
81 |
Call For Backup 5 |
Summon a fellow Warden to aid you briefly. |
Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
|
Power Cost: 78 Range: 4 Cooldown: 60 |
Training: Sugar
|
|
82 |
Apprehend 6 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 326 Fire Enrages: 200% |
Power Cost: 57 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
83 |
Lethal Force 6 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 961 Electricity |
Power Cost: 110 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
84 |
Privacy Field 6 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 169 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 67 Range: 5 Cooldown: 30 |
Item: Warden: Privacy Field 6
|
|
86 |
Controlled Burn 6 |
Ignite all nearby problems. |
Restores: 7 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 352 Fire Enrages: 200% |
Power Cost: 59 AoE: 10 Cooldown: 12 |
Item: Warden: Controlled Burn 6
|
|
87 |
Aggression Deterrent 6 |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 256 Acid Armor Dmg: 256 Acid |
Power Cost: 59 AoE: 10 Cooldown: 8 |
Item: Warden: Aggression Deterrent 6
|
|
88 |
Stun Trap 6 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 355) |
|
Power Cost: 83 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Warden: Stun Trap 6
|
|
90 |
Warning Jolt 7 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 189 Electricity Taunts: 756 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Item: Warden: Warning Jolt 7
|
|
91 |
Conditioning Shock 7 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 390 Electricity |
Power Cost: 52 Range: 5 Cooldown: 10 |
Item: Warden: Conditioning Shock 7
|
| Error: Ability not found |
91 |
Call For Backup 6 |
Summon a fellow Warden to aid you briefly. |
Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
|
Power Cost: 85 Range: 4 Cooldown: 60 |
Item: Warden: Call For Backup 6
|
|
92 |
Apprehend 7 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 391 Fire Enrages: 200% |
Power Cost: 62 Range: 30 Cooldown: 8 |
Item: Warden: Apprehend 7
|
|
93 |
Lethal Force 7 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 1151 Electricity |
Power Cost: 121 Range: 5 Cooldown: 45 |
Item: Warden: Lethal Force 7
|
|
94 |
Privacy Field 7 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 202 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 72 Range: 5 Cooldown: 30 |
Item: Warden: Privacy Field 7
|
|
95 |
Coordinated Assault 5 |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +412 damage |
|
Power Cost: 89 AoE: 20 Cooldown: 30 |
Item: Warden: Coordinated Assault 5
|
| Error: Ability not found |
96 |
Controlled Burn 7 |
Ignite all nearby problems. |
Restores: 7 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 418 Fire Enrages: 200% |
Power Cost: 65 AoE: 10 Cooldown: 12 |
Training: Skitters
|
| Error: Ability not found |
97 |
Aggression Deterrent 7 |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 303 Acid Armor Dmg: 303 Acid |
Power Cost: 65 AoE: 10 Cooldown: 8 |
Training: Skitters
|
| Error: Ability not found |
98 |
Stun Trap 7 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 410) |
|
Power Cost: 91 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Skitters
|
| Error: Ability not found |
100 |
Warning Jolt 8 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 222 Electricity Taunts: 888 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Skitters
|
| Error: Ability not found |
100 |
Pursuit Mode 4 |
Alter the air currents so that you can briefly fly. Only works outdoors. |
You can fly for 48 seconds. Can Be On Sidebar |
|
Power Cost: 67 Range: 5 Cooldown: 120 |
Training: Skitters
|
| Error: Ability not found |
101 |
Conditioning Shock 8 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 457 Electricity |
Power Cost: 57 Range: 5 Cooldown: 10 |
Training: Skitters
|
| Error: Ability not found |
101 |
Call For Backup 7 |
Summon a fellow Warden to aid you briefly. |
Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
|
Power Cost: 94 Range: 4 Cooldown: 60 |
Training: Skitters
|
| Error: Ability not found |
102 |
Apprehend 8 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 460 Fire Enrages: 200% |
Power Cost: 68 Range: 30 Cooldown: 8 |
Training: Skitters
|
| Error: Ability not found |
103 |
Lethal Force 8 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 1355 Electricity |
Power Cost: 132 Range: 5 Cooldown: 45 |
Training: Skitters
|
| Error: Ability not found |
104 |
Privacy Field 8 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 238 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 78 Range: 5 Cooldown: 30 |
Training: Skitters
|
| Error: Ability not found |
106 |
Controlled Burn 8 |
Ignite all nearby problems. |
Restores: 7 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 490 Fire Enrages: 200% |
Power Cost: 71 AoE: 10 Cooldown: 12 |
Training: Skitters
|
| Error: Ability not found |
107 |
Aggression Deterrent 8 |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 356 Acid Armor Dmg: 356 Acid |
Power Cost: 71 AoE: 10 Cooldown: 8 |
Training: Skitters
|
| Error: Ability not found |
108 |
Stun Trap 8 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 455) |
|
Power Cost: 99 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Skitters
|
| Error: Ability not found |
110 |
Warning Jolt 9 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 260 Electricity Taunts: 1040 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Skitters
|
| Error: Ability not found |
110 |
Coordinated Assault 6 |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +521 damage |
|
Power Cost: 101 AoE: 20 Cooldown: 30 |
Training: Skitters
|
| Error: Ability not found |
111 |
Conditioning Shock 9 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 533 Electricity |
Power Cost: 62 Range: 5 Cooldown: 10 |
Training: Skitters
|
| Error: Ability not found |
111 |
Call For Backup 8 |
Summon a fellow Warden to aid you briefly. |
Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
|
Power Cost: 102 Range: 4 Cooldown: 60 |
Training: Skitters
|
| Error: Ability not found |
112 |
Apprehend 9 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 536 Fire Enrages: 200% |
Power Cost: 74 Range: 30 Cooldown: 8 |
Training: Skitters
|
| Error: Ability not found |
113 |
Lethal Force 9 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 1575 Electricity |
Power Cost: 144 Range: 5 Cooldown: 45 |
Training: Skitters
|
| Error: Ability not found |
114 |
Privacy Field 9 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 276 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 85 Range: 5 Cooldown: 30 |
Training: Skitters
|
| Error: Ability not found |
116 |
Controlled Burn 9 |
Ignite all nearby problems. |
Restores: 7 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 566 Fire Enrages: 200% |
Power Cost: 77 AoE: 10 Cooldown: 12 |
Training: Skitters
|
| Error: Ability not found |
117 |
Aggression Deterrent 9 |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 410 Acid Armor Dmg: 410 Acid |
Power Cost: 78 AoE: 10 Cooldown: 8 |
Unknown Source: Not Found
|
| Error: Ability not found |
118 |
Stun Trap 9 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 498) |
|
Power Cost: 108 Range: 4 Cooldown: 30 Channel Time: 2 |
Unknown Source: Not Found
|
| Error: Ability not found |
120 |
Warning Jolt 10 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 298 Electricity Taunts: 1192 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Unknown Source: Not Found
|
| Error: Ability not found |
120 |
Pursuit Mode 5 |
Alter the air currents so that you can briefly fly. Only works outdoors. |
You can fly for 36 seconds. Can Be On Sidebar |
|
Power Cost: 79 Range: 5 Cooldown: 120 |
Unknown Source: Not Found
|
| Error: Ability not found |
121 |
Conditioning Shock 10 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 609 Electricity |
Power Cost: 68 Range: 5 Cooldown: 10 |
Unknown Source: Not Found
|
| Error: Ability not found |
121 |
Call For Backup 9 |
Summon a fellow Warden to aid you briefly. |
Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
|
Power Cost: 111 Range: 4 Cooldown: 60 |
Unknown Source: Not Found
|
| Error: Ability not found |
122 |
Apprehend 10 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 612 Fire Enrages: 200% |
Power Cost: 81 Range: 30 Cooldown: 8 |
Unknown Source: Not Found
|
| Error: Ability not found |
123 |
Lethal Force 10 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 1796 Electricity |
Power Cost: 157 Range: 5 Cooldown: 45 |
Unknown Source: Not Found
|
| Error: Ability not found |
124 |
Privacy Field 10 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 314 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 91 Range: 5 Cooldown: 30 |
Unknown Source: Not Found
|
| Error: Ability not found |
125 |
Controlled Burn 10 |
Ignite all nearby problems. |
Restores: 7 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 635 Fire Enrages: 200% |
Power Cost: 83 AoE: 10 Cooldown: 12 |
Unknown Source: Not Found
|
| Error: Ability not found |
125 |
Coordinated Assault 7 |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +635 damage |
|
Power Cost: 115 AoE: 20 Cooldown: 30 |
Unknown Source: Not Found
|
Warden Alerts do not penalize you for declining to participate in them, but a Warden must complete at least one Warden Alert per Moon Cycle or their Warden abilities will deactivate and require a ritual to reactivate. (Note: This is the planned eventual behavior. At present, Warden abilities deactivation does not occur regardless of Warden Alert participation, and there is no 'reactivation' quest implemented yet. However, you may still wish to complete Warden Alerts in order to earn Warden points, favor, and other rewards.)
...
| Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
| |
of Wardens |
Level 120 - Warden Base Damage +60% when Warden is active. Vulnerability to Electricity -24% when Warden is active |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Warden Damage +5
- Warden Base Damage +10%
- Warden Base Damage +15%
- Warden Base Damage +20%
- Warden Base Damage +25% when Warden is active. Vulnerability to Electricity -3% when Warden is active
- Warden Base Damage +30% when Warden is active. Vulnerability to Electricity -6% when Warden is active
- Warden Base Damage +35% when Warden is active. Vulnerability to Electricity -9% when Warden is active
- Warden Base Damage +40% when Warden is active. Vulnerability to Electricity -12% when Warden is active
- Warden Base Damage +45% when Warden is active. Vulnerability to Electricity -15% when Warden is active
- Warden Base Damage +50% when Warden is active. Vulnerability to Electricity -18% when Warden is active
- Warden Base Damage +55% when Warden is active. Vulnerability to Electricity -21% when Warden is active
- Warden Base Damage +60% when Warden is active. Vulnerability to Electricity -24% when Warden is active
|
| |
of Prolonged Agony |
Level 125 - Indirect Fire Damage +54.5% when Warden is active |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Indirect Fire Damage +10% when Warden is active
- Indirect Fire Damage +11% when Warden is active
- Indirect Fire Damage +12% when Warden is active
- Indirect Fire Damage +13% when Warden is active
- Indirect Fire Damage +14% when Warden is active
- Indirect Fire Damage +15% when Warden is active
- Indirect Fire Damage +16% when Warden is active
- Indirect Fire Damage +17% when Warden is active
- Indirect Fire Damage +18% when Warden is active
- Indirect Fire Damage +19% when Warden is active
- Indirect Fire Damage +20% when Warden is active
- Indirect Fire Damage +22% when Warden is active
- Indirect Fire Damage +24.5% when Warden is active
- Indirect Fire Damage +27% when Warden is active
- Indirect Fire Damage +29.5% when Warden is active
- Indirect Fire Damage +32% when Warden is active
- Indirect Fire Damage +34.49% when Warden is active
- Indirect Fire Damage +37% when Warden is active
- Indirect Fire Damage +39.5% when Warden is active
- Indirect Fire Damage +42% when Warden is active
- Indirect Fire Damage +44.5% when Warden is active
- Indirect Fire Damage +47% when Warden is active
- Indirect Fire Damage +49.5% when Warden is active
- Indirect Fire Damage +52% when Warden is active
- Indirect Fire Damage +54.5% when Warden is active
|
| |
|
Level 125 - Indirect Poison and Indirect Trauma damage is +46% per tick while Warden skill active |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Indirect Poison and Indirect Trauma damage is +5% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +6% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +7% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +8% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +9% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +10% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +11% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +12% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +14% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +16% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +18% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +22% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +26% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +28% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +30% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +32% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +34% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +36% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +38% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +40% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +42% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +44% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +46% per tick while Warden skill active
|
| |
|
Level 125 - Indirect Nature and Indirect Electricity damage is +46% per tick while Warden skill active |
Uncommon |
Ring, Feet |
Click Expand to reveal
- Indirect Nature and Indirect Electricity damage is +5% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +6% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +7% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +8% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +9% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +10% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +11% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +12% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +14% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +16% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +18% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +22% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +26% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +28% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +30% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +32% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +34% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +36% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +38% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +40% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +42% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +44% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +46% per tick while Warden skill active
|
| |
|
Level 120 - Warning Jolt restores 12 Power, and ability range is increased 5 meters |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Warning Jolt restores 1 Power, and ability range is increased 5 meters
- Warning Jolt restores 2 Power, and ability range is increased 5 meters
- Warning Jolt restores 3 Power, and ability range is increased 5 meters
- Warning Jolt restores 4 Power, and ability range is increased 5 meters
- Warning Jolt restores 5 Power, and ability range is increased 5 meters
- Warning Jolt restores 6 Power, and ability range is increased 5 meters
- Warning Jolt restores 7 Power, and ability range is increased 5 meters
- Warning Jolt restores 8 Power, and ability range is increased 5 meters
- Warning Jolt restores 9 Power, and ability range is increased 5 meters
- Warning Jolt restores 10 Power, and ability range is increased 5 meters
- Warning Jolt restores 11 Power, and ability range is increased 5 meters
- Warning Jolt restores 12 Power, and ability range is increased 5 meters
|
| |
|
Level 125 - Warning Jolt restores 29 Armor and taunts +625 |
Uncommon |
Hands, OffHand |
Click Expand to reveal
- Warning Jolt restores 1 Armor and taunts +25
- Warning Jolt restores 2 Armor and taunts +50
- Warning Jolt restores 3 Armor and taunts +75
- Warning Jolt restores 4 Armor and taunts +100
- Warning Jolt restores 5 Armor and taunts +125
- Warning Jolt restores 6 Armor and taunts +150
- Warning Jolt restores 7 Armor and taunts +175
- Warning Jolt restores 8 Armor and taunts +200
- Warning Jolt restores 9 Armor and taunts +225
- Warning Jolt restores 10 Armor and taunts +250
- Warning Jolt restores 11 Armor and taunts +275
- Warning Jolt restores 12 Armor and taunts +300
- Warning Jolt restores 13 Armor and taunts +325
- Warning Jolt restores 14 Armor and taunts +350
- Warning Jolt restores 15 Armor and taunts +375
- Warning Jolt restores 16 Armor and taunts +400
- Warning Jolt restores 17 Armor and taunts +425
- Warning Jolt restores 18 Armor and taunts +450
- Warning Jolt restores 19 Armor and taunts +475
- Warning Jolt restores 21 Armor and taunts +500
- Warning Jolt restores 23 Armor and taunts +525
- Warning Jolt restores 24 Armor and taunts +550
- Warning Jolt restores 26 Armor and taunts +575
- Warning Jolt restores 27 Armor and taunts +600
- Warning Jolt restores 29 Armor and taunts +625
|
| |
|
Level 125 - Warning Jolt restores 25 Armor and boosts the damage of your Core Attacks +76 for 8 seconds |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Warning Jolt restores 1 Armor and boosts the damage of your Core Attacks +4 for 8 seconds
- Warning Jolt restores 2 Armor and boosts the damage of your Core Attacks +7 for 8 seconds
- Warning Jolt restores 3 Armor and boosts the damage of your Core Attacks +10 for 8 seconds
- Warning Jolt restores 4 Armor and boosts the damage of your Core Attacks +13 for 8 seconds
- Warning Jolt restores 5 Armor and boosts the damage of your Core Attacks +16 for 8 seconds
- Warning Jolt restores 6 Armor and boosts the damage of your Core Attacks +19 for 8 seconds
- Warning Jolt restores 7 Armor and boosts the damage of your Core Attacks +22 for 8 seconds
- Warning Jolt restores 8 Armor and boosts the damage of your Core Attacks +25 for 8 seconds
- Warning Jolt restores 9 Armor and boosts the damage of your Core Attacks +28 for 8 seconds
- Warning Jolt restores 10 Armor and boosts the damage of your Core Attacks +31 for 8 seconds
- Warning Jolt restores 11 Armor and boosts the damage of your Core Attacks +34 for 8 seconds
- Warning Jolt restores 12 Armor and boosts the damage of your Core Attacks +37 for 8 seconds
- Warning Jolt restores 13 Armor and boosts the damage of your Core Attacks +40 for 8 seconds
- Warning Jolt restores 14 Armor and boosts the damage of your Core Attacks +43 for 8 seconds
- Warning Jolt restores 15 Armor and boosts the damage of your Core Attacks +46 for 8 seconds
- Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds
- Warning Jolt restores 17 Armor and boosts the damage of your Core Attacks +52 for 8 seconds
- Warning Jolt restores 18 Armor and boosts the damage of your Core Attacks +55 for 8 seconds
- Warning Jolt restores 19 Armor and boosts the damage of your Core Attacks +58 for 8 seconds
- Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds
- Warning Jolt restores 21 Armor and boosts the damage of your Core Attacks +64 for 8 seconds
- Warning Jolt restores 22 Armor and boosts the damage of your Core Attacks +67 for 8 seconds
- Warning Jolt restores 23 Armor and boosts the damage of your Core Attacks +70 for 8 seconds
- Warning Jolt restores 24 Armor and boosts the damage of your Core Attacks +73 for 8 seconds
- Warning Jolt restores 25 Armor and boosts the damage of your Core Attacks +76 for 8 seconds
|
| |
|
Level 125 - Warning Jolt taunts +625 and causes the target to suffer +13% damage from future Electricity attacks for 15 seconds |
Rare |
Ring |
Click Expand to reveal
- Warning Jolt taunts +25 and causes the target to suffer +1% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +50 and causes the target to suffer +1.5% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +75 and causes the target to suffer +2% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +100 and causes the target to suffer +2.5% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +125 and causes the target to suffer +3% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +150 and causes the target to suffer +3.5% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +175 and causes the target to suffer +4% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +200 and causes the target to suffer +4.5% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +225 and causes the target to suffer +5% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +250 and causes the target to suffer +5.5% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +275 and causes the target to suffer +6% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +300 and causes the target to suffer +6.5% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +325 and causes the target to suffer +7% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +350 and causes the target to suffer +7.5% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +375 and causes the target to suffer +8% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +400 and causes the target to suffer +8.5% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +425 and causes the target to suffer +9% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +450 and causes the target to suffer +9.5% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +475 and causes the target to suffer +10% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +500 and causes the target to suffer +10.5% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +525 and causes the target to suffer +11% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +550 and causes the target to suffer +11.5% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +575 and causes the target to suffer +12% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +600 and causes the target to suffer +12.5% damage from future Electricity attacks for 15 seconds
- Warning Jolt taunts +625 and causes the target to suffer +13% damage from future Electricity attacks for 15 seconds
|
| |
|
Level 125 - Conditioning Shock Damage +73% |
Uncommon |
MainHand, Head |
Click Expand to reveal
- Conditioning Shock Damage +8%
- Conditioning Shock Damage +10%
- Conditioning Shock Damage +12%
- Conditioning Shock Damage +14%
- Conditioning Shock Damage +16%
- Conditioning Shock Damage +18%
- Conditioning Shock Damage +20%
- Conditioning Shock Damage +22%
- Conditioning Shock Damage +25%
- Conditioning Shock Damage +28%
- Conditioning Shock Damage +31%
- Conditioning Shock Damage +34%
- Conditioning Shock Damage +37%
- Conditioning Shock Damage +40%
- Conditioning Shock Damage +43%
- Conditioning Shock Damage +46%
- Conditioning Shock Damage +49%
- Conditioning Shock Damage +52%
- Conditioning Shock Damage +55%
- Conditioning Shock Damage +58%
- Conditioning Shock Damage +61%
- Conditioning Shock Damage +64%
- Conditioning Shock Damage +67%
- Conditioning Shock Damage +70%
- Conditioning Shock Damage +73%
|
| |
|
Level 125 - Conditioning Shock deals +102 damage and causes the target to suffer +20% Fire damage for 30 seconds |
Uncommon |
Hands |
Click Expand to reveal
- Conditioning Shock deals +6 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +10 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +14 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +18 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +22 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +26 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +30 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +34 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +38 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +42 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +46 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +50 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +54 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +58 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +62 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +66 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +70 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +74 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +78 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +86 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +90 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +94 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +98 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +102 damage and causes the target to suffer +20% Fire damage for 30 seconds
|
| |
|
Level 125 - Conditioning Shock deals +102 damage and reuse time is 2 seconds sooner |
Uncommon |
Ring |
Click Expand to reveal
- Conditioning Shock deals +6 damage and reuse time is 1 second sooner
- Conditioning Shock deals +10 damage and reuse time is 1 second sooner
- Conditioning Shock deals +14 damage and reuse time is 1 second sooner
- Conditioning Shock deals +18 damage and reuse time is 1 second sooner
- Conditioning Shock deals +22 damage and reuse time is 1.5 seconds sooner
- Conditioning Shock deals +26 damage and reuse time is 1.5 seconds sooner
- Conditioning Shock deals +30 damage and reuse time is 1.5 seconds sooner
- Conditioning Shock deals +34 damage and reuse time is 1.5 seconds sooner
- Conditioning Shock deals +38 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +42 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +46 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +50 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +54 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +58 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +62 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +66 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +70 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +74 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +78 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +86 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +90 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +94 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +98 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +102 damage and reuse time is 2 seconds sooner
|
| |
|
Level 125 - Conditioning Shock causes target's next ability to deal -75 damage |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Conditioning Shock causes target's next ability to deal -3 damage
- Conditioning Shock causes target's next ability to deal -6 damage
- Conditioning Shock causes target's next ability to deal -9 damage
- Conditioning Shock causes target's next ability to deal -12 damage
- Conditioning Shock causes target's next ability to deal -15 damage
- Conditioning Shock causes target's next ability to deal -18 damage
- Conditioning Shock causes target's next ability to deal -21 damage
- Conditioning Shock causes target's next ability to deal -24 damage
- Conditioning Shock causes target's next ability to deal -27 damage
- Conditioning Shock causes target's next ability to deal -30 damage
- Conditioning Shock causes target's next ability to deal -33 damage
- Conditioning Shock causes target's next ability to deal -36 damage
- Conditioning Shock causes target's next ability to deal -39 damage
- Conditioning Shock causes target's next ability to deal -42 damage
- Conditioning Shock causes target's next ability to deal -45 damage
- Conditioning Shock causes target's next ability to deal -48 damage
- Conditioning Shock causes target's next ability to deal -51 damage
- Conditioning Shock causes target's next ability to deal -54 damage
- Conditioning Shock causes target's next ability to deal -57 damage
- Conditioning Shock causes target's next ability to deal -60 damage
- Conditioning Shock causes target's next ability to deal -63 damage
- Conditioning Shock causes target's next ability to deal -66 damage
- Conditioning Shock causes target's next ability to deal -69 damage
- Conditioning Shock causes target's next ability to deal -72 damage
- Conditioning Shock causes target's next ability to deal -75 damage
|
| |
|
Level 125 - Conditioning Shock deals +104 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds |
Uncommon |
Legs, Feet |
Click Expand to reveal
- Conditioning Shock deals +8 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +12 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +16 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +20 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +24 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +28 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +32 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +36 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +40 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +44 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +48 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +52 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +56 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +60 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +64 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +72 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +76 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +80 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +88 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +92 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +96 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +100 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +104 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
|
| |
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Level 125 - Conditioning Shock and Apprehend deal +130 damage |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Conditioning Shock and Apprehend deal +10 damage
- Conditioning Shock and Apprehend deal +15 damage
- Conditioning Shock and Apprehend deal +20 damage
- Conditioning Shock and Apprehend deal +25 damage
- Conditioning Shock and Apprehend deal +30 damage
- Conditioning Shock and Apprehend deal +35 damage
- Conditioning Shock and Apprehend deal +40 damage
- Conditioning Shock and Apprehend deal +45 damage
- Conditioning Shock and Apprehend deal +50 damage
- Conditioning Shock and Apprehend deal +55 damage
- Conditioning Shock and Apprehend deal +60 damage
- Conditioning Shock and Apprehend deal +65 damage
- Conditioning Shock and Apprehend deal +70 damage
- Conditioning Shock and Apprehend deal +75 damage
- Conditioning Shock and Apprehend deal +80 damage
- Conditioning Shock and Apprehend deal +85 damage
- Conditioning Shock and Apprehend deal +90 damage
- Conditioning Shock and Apprehend deal +95 damage
- Conditioning Shock and Apprehend deal +100 damage
- Conditioning Shock and Apprehend deal +105 damage
- Conditioning Shock and Apprehend deal +110 damage
- Conditioning Shock and Apprehend deal +115 damage
- Conditioning Shock and Apprehend deal +120 damage
- Conditioning Shock and Apprehend deal +125 damage
- Conditioning Shock and Apprehend deal +130 damage
|
| |
|
Level 125 - Apprehend Damage +73% |
Uncommon |
Hands, MainHand |
Click Expand to reveal
- Apprehend Damage +8%
- Apprehend Damage +10%
- Apprehend Damage +12%
- Apprehend Damage +14%
- Apprehend Damage +16%
- Apprehend Damage +18%
- Apprehend Damage +20%
- Apprehend Damage +22%
- Apprehend Damage +25%
- Apprehend Damage +28%
- Apprehend Damage +31%
- Apprehend Damage +34%
- Apprehend Damage +37%
- Apprehend Damage +40%
- Apprehend Damage +43%
- Apprehend Damage +46%
- Apprehend Damage +49%
- Apprehend Damage +52%
- Apprehend Damage +55%
- Apprehend Damage +58%
- Apprehend Damage +61%
- Apprehend Damage +64%
- Apprehend Damage +67%
- Apprehend Damage +70%
- Apprehend Damage +73%
|
| |
|
Level 125 - Apprehend costs -62 Power |
Uncommon |
Necklace |
Click Expand to reveal
- Apprehend costs -2 Power
- Apprehend costs -4 Power
- Apprehend costs -6 Power
- Apprehend costs -8 Power
- Apprehend costs -10 Power
- Apprehend costs -12 Power
- Apprehend costs -14 Power
- Apprehend costs -16 Power
- Apprehend costs -18 Power
- Apprehend costs -20 Power
- Apprehend costs -22 Power
- Apprehend costs -24 Power
- Apprehend costs -26 Power
- Apprehend costs -29 Power
- Apprehend costs -32 Power
- Apprehend costs -35 Power
- Apprehend costs -38 Power
- Apprehend costs -41 Power
- Apprehend costs -44 Power
- Apprehend costs -47 Power
- Apprehend costs -50 Power
- Apprehend costs -53 Power
- Apprehend costs -56 Power
- Apprehend costs -59 Power
- Apprehend costs -62 Power
|
| |
|
Level 125 - Apprehend causes your Nice Attacks to deal +193 damage for 8 seconds |
Uncommon |
Feet, Ring |
Click Expand to reveal
- Apprehend causes your Nice Attacks to deal +10 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +16 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +22 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +28 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +34 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +40 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +46 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +52 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +58 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +64 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +70 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +76 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +85 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +94 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +103 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +121 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +130 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +139 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +157 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +166 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +175 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +184 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +193 damage for 8 seconds
|
| |
|
Level 125 - Apprehend deals +142 damage, and damage type is changed to Electricity |
Uncommon |
Head |
Click Expand to reveal
- Apprehend deals +5 damage, and damage type is changed to Electricity
- Apprehend deals +11 damage, and damage type is changed to Electricity
- Apprehend deals +16 damage, and damage type is changed to Electricity
- Apprehend deals +21 damage, and damage type is changed to Electricity
- Apprehend deals +26 damage, and damage type is changed to Electricity
- Apprehend deals +31 damage, and damage type is changed to Electricity
- Apprehend deals +36 damage, and damage type is changed to Electricity
- Apprehend deals +41 damage, and damage type is changed to Electricity
- Apprehend deals +46 damage, and damage type is changed to Electricity
- Apprehend deals +52 damage, and damage type is changed to Electricity
- Apprehend deals +58 damage, and damage type is changed to Electricity
- Apprehend deals +64 damage, and damage type is changed to Electricity
- Apprehend deals +70 damage, and damage type is changed to Electricity
- Apprehend deals +76 damage, and damage type is changed to Electricity
- Apprehend deals +82 damage, and damage type is changed to Electricity
- Apprehend deals +88 damage, and damage type is changed to Electricity
- Apprehend deals +94 damage, and damage type is changed to Electricity
- Apprehend deals +100 damage, and damage type is changed to Electricity
- Apprehend deals +106 damage, and damage type is changed to Electricity
- Apprehend deals +112 damage, and damage type is changed to Electricity
- Apprehend deals +118 damage, and damage type is changed to Electricity
- Apprehend deals +124 damage, and damage type is changed to Electricity
- Apprehend deals +130 damage, and damage type is changed to Electricity
- Apprehend deals +136 damage, and damage type is changed to Electricity
- Apprehend deals +142 damage, and damage type is changed to Electricity
|
| |
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Level 125 - Apprehend deals +180 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly) |
Uncommon |
Chest, MainHand |
Click Expand to reveal
- Apprehend deals +36 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +42 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +48 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +54 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +60 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +66 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +72 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +78 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +84 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +90 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +96 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +102 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +108 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +114 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
- Apprehend deals +120 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
- Apprehend deals +126 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
- Apprehend deals +132 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
- Apprehend deals +138 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
- Apprehend deals +144 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
- Apprehend deals +150 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
- Apprehend deals +156 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
- Apprehend deals +162 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
- Apprehend deals +168 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
- Apprehend deals +174 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
- Apprehend deals +180 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
|
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Level 125 - Apprehend Damage +128. Non-Elite targets do not call for help. |
Rare |
Legs |
Click Expand to reveal
- Apprehend Damage +6. Non-Elite targets do not call for help.
- Apprehend Damage +10. Non-Elite targets do not call for help.
- Apprehend Damage +14. Non-Elite targets do not call for help.
- Apprehend Damage +18. Non-Elite targets do not call for help.
- Apprehend Damage +22. Non-Elite targets do not call for help.
- Apprehend Damage +26. Non-Elite targets do not call for help.
- Apprehend Damage +30. Non-Elite targets do not call for help.
- Apprehend Damage +34. Non-Elite targets do not call for help.
- Apprehend Damage +38. Non-Elite targets do not call for help.
- Apprehend Damage +42. Non-Elite targets do not call for help.
- Apprehend Damage +46. Non-Elite targets do not call for help.
- Apprehend Damage +50. Non-Elite targets do not call for help.
- Apprehend Damage +56. Non-Elite targets do not call for help.
- Apprehend Damage +62. Non-Elite targets do not call for help.
- Apprehend Damage +68. Non-Elite targets do not call for help.
- Apprehend Damage +74. Non-Elite targets do not call for help.
- Apprehend Damage +80. Non-Elite targets do not call for help.
- Apprehend Damage +86. Non-Elite targets do not call for help.
- Apprehend Damage +92. Non-Elite targets do not call for help.
- Apprehend Damage +98. Non-Elite targets do not call for help.
- Apprehend Damage +104. Non-Elite targets do not call for help.
- Apprehend Damage +110. Non-Elite targets do not call for help.
- Apprehend Damage +116. Non-Elite targets do not call for help.
- Apprehend Damage +122. Non-Elite targets do not call for help.
- Apprehend Damage +128. Non-Elite targets do not call for help.
|
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Level 125 - Lethal Force Damage +68.99% |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Lethal Force Damage +5%
- Lethal Force Damage +7%
- Lethal Force Damage +9%
- Lethal Force Damage +11%
- Lethal Force Damage +13%
- Lethal Force Damage +15%
- Lethal Force Damage +17%
- Lethal Force Damage +19%
- Lethal Force Damage +21%
- Lethal Force Damage +24%
- Lethal Force Damage +27%
- Lethal Force Damage +30%
- Lethal Force Damage +33%
- Lethal Force Damage +36%
- Lethal Force Damage +39%
- Lethal Force Damage +42%
- Lethal Force Damage +45%
- Lethal Force Damage +48%
- Lethal Force Damage +51%
- Lethal Force Damage +54%
- Lethal Force Damage +56.99%
- Lethal Force Damage +60%
- Lethal Force Damage +63%
- Lethal Force Damage +66%
- Lethal Force Damage +68.99%
|
| |
|
Level 125 - Lethal Force Damage +250 and Power Cost -75 |
Uncommon |
Hands, OffHand |
Click Expand to reveal
- Lethal Force Damage +10 and Power Cost -3
- Lethal Force Damage +20 and Power Cost -6
- Lethal Force Damage +30 and Power Cost -9
- Lethal Force Damage +40 and Power Cost -12
- Lethal Force Damage +50 and Power Cost -15
- Lethal Force Damage +60 and Power Cost -18
- Lethal Force Damage +70 and Power Cost -21
- Lethal Force Damage +80 and Power Cost -24
- Lethal Force Damage +90 and Power Cost -27
- Lethal Force Damage +100 and Power Cost -30
- Lethal Force Damage +110 and Power Cost -33
- Lethal Force Damage +120 and Power Cost -36
- Lethal Force Damage +130 and Power Cost -39
- Lethal Force Damage +140 and Power Cost -42
- Lethal Force Damage +150 and Power Cost -45
- Lethal Force Damage +160 and Power Cost -48
- Lethal Force Damage +170 and Power Cost -51
- Lethal Force Damage +180 and Power Cost -54
- Lethal Force Damage +190 and Power Cost -57
- Lethal Force Damage +200 and Power Cost -60
- Lethal Force Damage +210 and Power Cost -63
- Lethal Force Damage +220 and Power Cost -66
- Lethal Force Damage +230 and Power Cost -69
- Lethal Force Damage +240 and Power Cost -72
- Lethal Force Damage +250 and Power Cost -75
|
| |
|
Level 125 - Lethal Force deals +325 damage and reuse time is -5 seconds |
Uncommon |
Head, Ring |
Click Expand to reveal
- Lethal Force deals +13 damage and reuse time is -3 seconds
- Lethal Force deals +26 damage and reuse time is -3 seconds
- Lethal Force deals +39 damage and reuse time is -3 seconds
- Lethal Force deals +52 damage and reuse time is -3 seconds
- Lethal Force deals +65 damage and reuse time is -3 seconds
- Lethal Force deals +78 damage and reuse time is -4 seconds
- Lethal Force deals +91 damage and reuse time is -4 seconds
- Lethal Force deals +104 damage and reuse time is -4 seconds
- Lethal Force deals +117 damage and reuse time is -4 seconds
- Lethal Force deals +130 damage and reuse time is -4 seconds
- Lethal Force deals +143 damage and reuse time is -5 seconds
- Lethal Force deals +156 damage and reuse time is -5 seconds
- Lethal Force deals +169 damage and reuse time is -5 seconds
- Lethal Force deals +182 damage and reuse time is -5 seconds
- Lethal Force deals +195 damage and reuse time is -5 seconds
- Lethal Force deals +208 damage and reuse time is -5 seconds
- Lethal Force deals +221 damage and reuse time is -5 seconds
- Lethal Force deals +234 damage and reuse time is -5 seconds
- Lethal Force deals +247 damage and reuse time is -5 seconds
- Lethal Force deals +260 damage and reuse time is -5 seconds
- Lethal Force deals +273 damage and reuse time is -5 seconds
- Lethal Force deals +286 damage and reuse time is -5 seconds
- Lethal Force deals +299 damage and reuse time is -5 seconds
- Lethal Force deals +312 damage and reuse time is -5 seconds
- Lethal Force deals +325 damage and reuse time is -5 seconds
|
| |
|
Level 125 - Lethal Force deals 1000 additional Fire damage over 8 seconds |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Lethal Force deals 40 additional Fire damage over 8 seconds
- Lethal Force deals 80 additional Fire damage over 8 seconds
- Lethal Force deals 120 additional Fire damage over 8 seconds
- Lethal Force deals 160 additional Fire damage over 8 seconds
- Lethal Force deals 200 additional Fire damage over 8 seconds
- Lethal Force deals 240 additional Fire damage over 8 seconds
- Lethal Force deals 280 additional Fire damage over 8 seconds
- Lethal Force deals 320 additional Fire damage over 8 seconds
- Lethal Force deals 360 additional Fire damage over 8 seconds
- Lethal Force deals 400 additional Fire damage over 8 seconds
- Lethal Force deals 440 additional Fire damage over 8 seconds
- Lethal Force deals 480 additional Fire damage over 8 seconds
- Lethal Force deals 520 additional Fire damage over 8 seconds
- Lethal Force deals 560 additional Fire damage over 8 seconds
- Lethal Force deals 600 additional Fire damage over 8 seconds
- Lethal Force deals 640 additional Fire damage over 8 seconds
- Lethal Force deals 680 additional Fire damage over 8 seconds
- Lethal Force deals 720 additional Fire damage over 8 seconds
- Lethal Force deals 760 additional Fire damage over 8 seconds
- Lethal Force deals 800 additional Fire damage over 8 seconds
- Lethal Force deals 840 additional Fire damage over 8 seconds
- Lethal Force deals 880 additional Fire damage over 8 seconds
- Lethal Force deals 920 additional Fire damage over 8 seconds
- Lethal Force deals 960 additional Fire damage over 8 seconds
- Lethal Force deals 1000 additional Fire damage over 8 seconds
|
| |
|
Level 125 - Lethal Force deals +435 damage. Damage type becomes Fire |
Uncommon |
Feet |
Click Expand to reveal
- Lethal Force deals +15 damage. Damage type becomes Fire
- Lethal Force deals +30 damage. Damage type becomes Fire
- Lethal Force deals +45 damage. Damage type becomes Fire
- Lethal Force deals +60 damage. Damage type becomes Fire
- Lethal Force deals +75 damage. Damage type becomes Fire
- Lethal Force deals +90 damage. Damage type becomes Fire
- Lethal Force deals +105 damage. Damage type becomes Fire
- Lethal Force deals +120 damage. Damage type becomes Fire
- Lethal Force deals +135 damage. Damage type becomes Fire
- Lethal Force deals +150 damage. Damage type becomes Fire
- Lethal Force deals +165 damage. Damage type becomes Fire
- Lethal Force deals +180 damage. Damage type becomes Fire
- Lethal Force deals +195 damage. Damage type becomes Fire
- Lethal Force deals +215 damage. Damage type becomes Fire
- Lethal Force deals +235 damage. Damage type becomes Fire
- Lethal Force deals +255 damage. Damage type becomes Fire
- Lethal Force deals +275 damage. Damage type becomes Fire
- Lethal Force deals +295 damage. Damage type becomes Fire
- Lethal Force deals +315 damage. Damage type becomes Fire
- Lethal Force deals +335 damage. Damage type becomes Fire
- Lethal Force deals +355 damage. Damage type becomes Fire
- Lethal Force deals +375 damage. Damage type becomes Fire
- Lethal Force deals +395 damage. Damage type becomes Fire
- Lethal Force deals +415 damage. Damage type becomes Fire
- Lethal Force deals +435 damage. Damage type becomes Fire
|
| |
|
Level 125 - Controlled Burn Damage +73% |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Controlled Burn Damage +8%
- Controlled Burn Damage +10%
- Controlled Burn Damage +12%
- Controlled Burn Damage +14%
- Controlled Burn Damage +16%
- Controlled Burn Damage +18%
- Controlled Burn Damage +20%
- Controlled Burn Damage +22%
- Controlled Burn Damage +25%
- Controlled Burn Damage +28%
- Controlled Burn Damage +31%
- Controlled Burn Damage +34%
- Controlled Burn Damage +37%
- Controlled Burn Damage +40%
- Controlled Burn Damage +43%
- Controlled Burn Damage +46%
- Controlled Burn Damage +49%
- Controlled Burn Damage +52%
- Controlled Burn Damage +55%
- Controlled Burn Damage +58%
- Controlled Burn Damage +61%
- Controlled Burn Damage +64%
- Controlled Burn Damage +67%
- Controlled Burn Damage +70%
- Controlled Burn Damage +73%
|
| |
|
Level 125 - Controlled Burn deals 582 indirect Fire damage over 12 seconds |
Uncommon |
Hands, MainHand |
Click Expand to reveal
- Controlled Burn deals 6 indirect Fire damage over 12 seconds
- Controlled Burn deals 30 indirect Fire damage over 12 seconds
- Controlled Burn deals 54 indirect Fire damage over 12 seconds
- Controlled Burn deals 78 indirect Fire damage over 12 seconds
- Controlled Burn deals 102 indirect Fire damage over 12 seconds
- Controlled Burn deals 126 indirect Fire damage over 12 seconds
- Controlled Burn deals 150 indirect Fire damage over 12 seconds
- Controlled Burn deals 174 indirect Fire damage over 12 seconds
- Controlled Burn deals 198 indirect Fire damage over 12 seconds
- Controlled Burn deals 222 indirect Fire damage over 12 seconds
- Controlled Burn deals 246 indirect Fire damage over 12 seconds
- Controlled Burn deals 270 indirect Fire damage over 12 seconds
- Controlled Burn deals 294 indirect Fire damage over 12 seconds
- Controlled Burn deals 318 indirect Fire damage over 12 seconds
- Controlled Burn deals 342 indirect Fire damage over 12 seconds
- Controlled Burn deals 366 indirect Fire damage over 12 seconds
- Controlled Burn deals 390 indirect Fire damage over 12 seconds
- Controlled Burn deals 414 indirect Fire damage over 12 seconds
- Controlled Burn deals 438 indirect Fire damage over 12 seconds
- Controlled Burn deals 462 indirect Fire damage over 12 seconds
- Controlled Burn deals 486 indirect Fire damage over 12 seconds
- Controlled Burn deals 510 indirect Fire damage over 12 seconds
- Controlled Burn deals 534 indirect Fire damage over 12 seconds
- Controlled Burn deals 558 indirect Fire damage over 12 seconds
- Controlled Burn deals 582 indirect Fire damage over 12 seconds
|
| |
|
Level 125 - Controlled Burn deals +200 damage and taunts +625 to all targets |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Controlled Burn deals +8 damage and taunts +25 to all targets
- Controlled Burn deals +16 damage and taunts +50 to all targets
- Controlled Burn deals +24 damage and taunts +75 to all targets
- Controlled Burn deals +32 damage and taunts +100 to all targets
- Controlled Burn deals +40 damage and taunts +125 to all targets
- Controlled Burn deals +48 damage and taunts +150 to all targets
- Controlled Burn deals +56 damage and taunts +175 to all targets
- Controlled Burn deals +64 damage and taunts +200 to all targets
- Controlled Burn deals +72 damage and taunts +225 to all targets
- Controlled Burn deals +80 damage and taunts +250 to all targets
- Controlled Burn deals +88 damage and taunts +275 to all targets
- Controlled Burn deals +96 damage and taunts +300 to all targets
- Controlled Burn deals +104 damage and taunts +325 to all targets
- Controlled Burn deals +112 damage and taunts +350 to all targets
- Controlled Burn deals +120 damage and taunts +375 to all targets
- Controlled Burn deals +128 damage and taunts +400 to all targets
- Controlled Burn deals +136 damage and taunts +425 to all targets
- Controlled Burn deals +144 damage and taunts +450 to all targets
- Controlled Burn deals +152 damage and taunts +475 to all targets
- Controlled Burn deals +160 damage and taunts +500 to all targets
- Controlled Burn deals +168 damage and taunts +525 to all targets
- Controlled Burn deals +176 damage and taunts +550 to all targets
- Controlled Burn deals +184 damage and taunts +575 to all targets
- Controlled Burn deals +192 damage and taunts +600 to all targets
- Controlled Burn deals +200 damage and taunts +625 to all targets
|
| |
|
Level 125 - Controlled Burn and Aggression Deterrent cost -47 Power |
Uncommon |
Feet |
Click Expand to reveal
- Controlled Burn and Aggression Deterrent cost -8 Power
- Controlled Burn and Aggression Deterrent cost -10 Power
- Controlled Burn and Aggression Deterrent cost -11 Power
- Controlled Burn and Aggression Deterrent cost -13 Power
- Controlled Burn and Aggression Deterrent cost -14 Power
- Controlled Burn and Aggression Deterrent cost -16 Power
- Controlled Burn and Aggression Deterrent cost -17 Power
- Controlled Burn and Aggression Deterrent cost -19 Power
- Controlled Burn and Aggression Deterrent cost -20 Power
- Controlled Burn and Aggression Deterrent cost -22 Power
- Controlled Burn and Aggression Deterrent cost -23 Power
- Controlled Burn and Aggression Deterrent cost -25 Power
- Controlled Burn and Aggression Deterrent cost -26 Power
- Controlled Burn and Aggression Deterrent cost -28 Power
- Controlled Burn and Aggression Deterrent cost -29 Power
- Controlled Burn and Aggression Deterrent cost -31 Power
- Controlled Burn and Aggression Deterrent cost -32 Power
- Controlled Burn and Aggression Deterrent cost -34 Power
- Controlled Burn and Aggression Deterrent cost -35 Power
- Controlled Burn and Aggression Deterrent cost -37 Power
- Controlled Burn and Aggression Deterrent cost -39 Power
- Controlled Burn and Aggression Deterrent cost -41 Power
- Controlled Burn and Aggression Deterrent cost -43 Power
- Controlled Burn and Aggression Deterrent cost -45 Power
- Controlled Burn and Aggression Deterrent cost -47 Power
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Level 125 - Controlled Burn and Aggression Deterrent deal +180 damage |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Controlled Burn and Aggression Deterrent deal +10 damage
- Controlled Burn and Aggression Deterrent deal +16 damage
- Controlled Burn and Aggression Deterrent deal +22 damage
- Controlled Burn and Aggression Deterrent deal +28 damage
- Controlled Burn and Aggression Deterrent deal +34 damage
- Controlled Burn and Aggression Deterrent deal +40 damage
- Controlled Burn and Aggression Deterrent deal +46 damage
- Controlled Burn and Aggression Deterrent deal +52 damage
- Controlled Burn and Aggression Deterrent deal +58 damage
- Controlled Burn and Aggression Deterrent deal +64 damage
- Controlled Burn and Aggression Deterrent deal +70 damage
- Controlled Burn and Aggression Deterrent deal +76 damage
- Controlled Burn and Aggression Deterrent deal +84 damage
- Controlled Burn and Aggression Deterrent deal +92 damage
- Controlled Burn and Aggression Deterrent deal +100 damage
- Controlled Burn and Aggression Deterrent deal +108 damage
- Controlled Burn and Aggression Deterrent deal +116 damage
- Controlled Burn and Aggression Deterrent deal +124 damage
- Controlled Burn and Aggression Deterrent deal +132 damage
- Controlled Burn and Aggression Deterrent deal +140 damage
- Controlled Burn and Aggression Deterrent deal +148 damage
- Controlled Burn and Aggression Deterrent deal +156 damage
- Controlled Burn and Aggression Deterrent deal +164 damage
- Controlled Burn and Aggression Deterrent deal +172 damage
- Controlled Burn and Aggression Deterrent deal +180 damage
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Level 125 - Stun Trap deals +434 damage to all nearby targets (when it activates) |
Uncommon |
Head, Ring |
Click Expand to reveal
- Stun Trap deals +10 damage to all nearby targets (when it activates)
- Stun Trap deals +20 damage to all nearby targets (when it activates)
- Stun Trap deals +38 damage to all nearby targets (when it activates)
- Stun Trap deals +56 damage to all nearby targets (when it activates)
- Stun Trap deals +74 damage to all nearby targets (when it activates)
- Stun Trap deals +92 damage to all nearby targets (when it activates)
- Stun Trap deals +110 damage to all nearby targets (when it activates)
- Stun Trap deals +128 damage to all nearby targets (when it activates)
- Stun Trap deals +146 damage to all nearby targets (when it activates)
- Stun Trap deals +164 damage to all nearby targets (when it activates)
- Stun Trap deals +182 damage to all nearby targets (when it activates)
- Stun Trap deals +200 damage to all nearby targets (when it activates)
- Stun Trap deals +218 damage to all nearby targets (when it activates)
- Stun Trap deals +236 damage to all nearby targets (when it activates)
- Stun Trap deals +254 damage to all nearby targets (when it activates)
- Stun Trap deals +272 damage to all nearby targets (when it activates)
- Stun Trap deals +290 damage to all nearby targets (when it activates)
- Stun Trap deals +308 damage to all nearby targets (when it activates)
- Stun Trap deals +326 damage to all nearby targets (when it activates)
- Stun Trap deals +344 damage to all nearby targets (when it activates)
- Stun Trap deals +362 damage to all nearby targets (when it activates)
- Stun Trap deals +380 damage to all nearby targets (when it activates)
- Stun Trap deals +398 damage to all nearby targets (when it activates)
- Stun Trap deals +416 damage to all nearby targets (when it activates)
- Stun Trap deals +434 damage to all nearby targets (when it activates)
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Level 125 - Stun Trap deals +67.5% damage to all nearby targets (when it activates) |
Uncommon |
OffHand, Feet |
Click Expand to reveal
- Stun Trap deals +5% damage to all nearby targets (when it activates)
- Stun Trap deals +10% damage to all nearby targets (when it activates)
- Stun Trap deals +12.5% damage to all nearby targets (when it activates)
- Stun Trap deals +15% damage to all nearby targets (when it activates)
- Stun Trap deals +17.5% damage to all nearby targets (when it activates)
- Stun Trap deals +20% damage to all nearby targets (when it activates)
- Stun Trap deals +22.5% damage to all nearby targets (when it activates)
- Stun Trap deals +25% damage to all nearby targets (when it activates)
- Stun Trap deals +27.5% damage to all nearby targets (when it activates)
- Stun Trap deals +30% damage to all nearby targets (when it activates)
- Stun Trap deals +32.5% damage to all nearby targets (when it activates)
- Stun Trap deals +35% damage to all nearby targets (when it activates)
- Stun Trap deals +37.5% damage to all nearby targets (when it activates)
- Stun Trap deals +40% damage to all nearby targets (when it activates)
- Stun Trap deals +42.5% damage to all nearby targets (when it activates)
- Stun Trap deals +45% damage to all nearby targets (when it activates)
- Stun Trap deals +47.5% damage to all nearby targets (when it activates)
- Stun Trap deals +50% damage to all nearby targets (when it activates)
- Stun Trap deals +52.5% damage to all nearby targets (when it activates)
- Stun Trap deals +55% damage to all nearby targets (when it activates)
- Stun Trap deals +57.5% damage to all nearby targets (when it activates)
- Stun Trap deals +60% damage to all nearby targets (when it activates)
- Stun Trap deals +62.5% damage to all nearby targets (when it activates)
- Stun Trap deals +65% damage to all nearby targets (when it activates)
- Stun Trap deals +67.5% damage to all nearby targets (when it activates)
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Level 125 - Stun Trap reuse timer is 14.5 seconds faster |
Uncommon |
Necklace |
Click Expand to reveal
- Stun Trap reuse timer is 1 second faster
- Stun Trap reuse timer is 2 seconds faster
- Stun Trap reuse timer is 3 seconds faster
- Stun Trap reuse timer is 4 seconds faster
- Stun Trap reuse timer is 4.5 seconds faster
- Stun Trap reuse timer is 5 seconds faster
- Stun Trap reuse timer is 5.5 seconds faster
- Stun Trap reuse timer is 6 seconds faster
- Stun Trap reuse timer is 6.5 seconds faster
- Stun Trap reuse timer is 7 seconds faster
- Stun Trap reuse timer is 7.5 seconds faster
- Stun Trap reuse timer is 8 seconds faster
- Stun Trap reuse timer is 8.5 seconds faster
- Stun Trap reuse timer is 9 seconds faster
- Stun Trap reuse timer is 9.5 seconds faster
- Stun Trap reuse timer is 10 seconds faster
- Stun Trap reuse timer is 10.5 seconds faster
- Stun Trap reuse timer is 11 seconds faster
- Stun Trap reuse timer is 11.5 seconds faster
- Stun Trap reuse timer is 12 seconds faster
- Stun Trap reuse timer is 12.5 seconds faster
- Stun Trap reuse timer is 13 seconds faster
- Stun Trap reuse timer is 13.5 seconds faster
- Stun Trap reuse timer is 14 seconds faster
- Stun Trap reuse timer is 14.5 seconds faster
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Level 125 - Stun Trap deals +194 damage, and there's a 50% chance you'll place an extra trap |
Uncommon |
Chest |
Click Expand to reveal
- Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +10 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +18 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +26 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +34 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +42 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +50 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +58 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +66 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +74 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +82 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +90 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +98 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +106 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +114 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +130 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +138 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +146 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +162 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +170 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +178 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +186 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +194 damage, and there's a 50% chance you'll place an extra trap
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Level 125 - Stun Trap deals +194 damage, and there's a 50% chance you'll place an extra trap |
Uncommon |
Legs |
Click Expand to reveal
- Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +10 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +18 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +26 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +34 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +42 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +50 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +58 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +66 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +74 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +82 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +90 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +98 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +106 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +114 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +130 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +138 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +146 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +162 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +170 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +178 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +186 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +194 damage, and there's a 50% chance you'll place an extra trap
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Level 125 - Privacy Field deals +60.5% damage to melee attackers |
Uncommon |
Head, Hands |
Click Expand to reveal
- Privacy Field deals +8% damage to melee attackers
- Privacy Field deals +10% damage to melee attackers
- Privacy Field deals +12% damage to melee attackers
- Privacy Field deals +14% damage to melee attackers
- Privacy Field deals +16% damage to melee attackers
- Privacy Field deals +18% damage to melee attackers
- Privacy Field deals +20% damage to melee attackers
- Privacy Field deals +22% damage to melee attackers
- Privacy Field deals +24% damage to melee attackers
- Privacy Field deals +26% damage to melee attackers
- Privacy Field deals +28% damage to melee attackers
- Privacy Field deals +30% damage to melee attackers
- Privacy Field deals +32% damage to melee attackers
- Privacy Field deals +34% damage to melee attackers
- Privacy Field deals +36% damage to melee attackers
- Privacy Field deals +38% damage to melee attackers
- Privacy Field deals +40.5% damage to melee attackers
- Privacy Field deals +43% damage to melee attackers
- Privacy Field deals +45.5% damage to melee attackers
- Privacy Field deals +48% damage to melee attackers
- Privacy Field deals +50.5% damage to melee attackers
- Privacy Field deals +53% damage to melee attackers
- Privacy Field deals +55.5% damage to melee attackers
- Privacy Field deals +58% damage to melee attackers
- Privacy Field deals +60.5% damage to melee attackers
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Level 125 - Privacy Field deals +52 damage to all melee attackers, and the first melee attacker is knocked away |
Epic |
Feet |
Click Expand to reveal
- Privacy Field deals +4 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +6 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +8 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +10 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +12 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +14 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +16 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +18 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +20 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +22 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +24 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +26 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +28 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +30 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +32 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +34 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +36 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +38 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +40 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +44 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +46 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +48 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +50 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +52 damage to all melee attackers, and the first melee attacker is knocked away
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Level 125 - While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 44 Power to you |
Epic |
Necklace |
Click Expand to reveal
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 3 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 4 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 5 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 6 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 7 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 8 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 10 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 12 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 14 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 16 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 18 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 20 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 22 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 24 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 25 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 27 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 29 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 30 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 32 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 36 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 38 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 40 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 42 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 44 Power to you
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Level 125 - Privacy Field also deals its damage when you are hit by burst attacks, and damage is +57 |
Epic |
OffHand |
Click Expand to reveal
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +9
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +11
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +13
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +15
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +17
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +19
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +21
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +23
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +25
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +27
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +29
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +31
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +33
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +35
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +37
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +39
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +41
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +43
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +45
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +49
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +51
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +53
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +55
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +57
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Level 125 - Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +58 |
Epic |
MainHand |
Click Expand to reveal
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +10
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +12
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +14
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +16
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +18
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +20
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +22
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +24
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +26
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +28
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +30
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +32
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +34
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +36
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +38
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +40
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +42
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +44
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +46
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +50
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +52
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +54
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +56
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +58
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Level 125 - When Privacy Field deals damage, it also ignites the suspect, dealing 100 damage over 8 seconds |
Epic |
Chest, Ring |
Click Expand to reveal
- When Privacy Field deals damage, it also ignites the suspect, dealing 4 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 8 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 12 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 16 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 20 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 24 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 28 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 32 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 36 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 40 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 44 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 48 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 52 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 56 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 60 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 64 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 68 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 72 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 76 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 84 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 88 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 92 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 96 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 100 damage over 8 seconds
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Level 120 - Coordinated Assault causes all allies' Melee attacks to cost -25 Power for 30 seconds |
Epic |
Head |
Click Expand to reveal
- Coordinated Assault causes all allies' Melee attacks to cost -3 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -5 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -7 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -9 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -11 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -13 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -15 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -17 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -19 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -23 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -25 Power for 30 seconds
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Level 125 - Coordinated Assault increases all allies' Max Health +72 for 30 seconds |
Epic |
OffHand |
Click Expand to reveal
- Coordinated Assault increases all allies' Max Health +5 for 30 seconds
- Coordinated Assault increases all allies' Max Health +7 for 30 seconds
- Coordinated Assault increases all allies' Max Health +9 for 30 seconds
- Coordinated Assault increases all allies' Max Health +11 for 30 seconds
- Coordinated Assault increases all allies' Max Health +13 for 30 seconds
- Coordinated Assault increases all allies' Max Health +15 for 30 seconds
- Coordinated Assault increases all allies' Max Health +18 for 30 seconds
- Coordinated Assault increases all allies' Max Health +21 for 30 seconds
- Coordinated Assault increases all allies' Max Health +24 for 30 seconds
- Coordinated Assault increases all allies' Max Health +27 for 30 seconds
- Coordinated Assault increases all allies' Max Health +30 for 30 seconds
- Coordinated Assault increases all allies' Max Health +33 for 30 seconds
- Coordinated Assault increases all allies' Max Health +36 for 30 seconds
- Coordinated Assault increases all allies' Max Health +39 for 30 seconds
- Coordinated Assault increases all allies' Max Health +42 for 30 seconds
- Coordinated Assault increases all allies' Max Health +45 for 30 seconds
- Coordinated Assault increases all allies' Max Health +48 for 30 seconds
- Coordinated Assault increases all allies' Max Health +51 for 30 seconds
- Coordinated Assault increases all allies' Max Health +54 for 30 seconds
- Coordinated Assault increases all allies' Max Health +57 for 30 seconds
- Coordinated Assault increases all allies' Max Health +60 for 30 seconds
- Coordinated Assault increases all allies' Max Health +63 for 30 seconds
- Coordinated Assault increases all allies' Max Health +66 for 30 seconds
- Coordinated Assault increases all allies' Max Health +69 for 30 seconds
- Coordinated Assault increases all allies' Max Health +72 for 30 seconds
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Level 125 - Coordinated Assault increases all allies' Max Armor +103 for 30 seconds |
Rare |
Necklace |
Click Expand to reveal
- Coordinated Assault increases all allies' Max Armor +7 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +11 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +15 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +19 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +23 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +27 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +31 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +35 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +39 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +43 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +47 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +51 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +55 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +59 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +63 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +67 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +71 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +75 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +79 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +83 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +87 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +91 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +95 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +99 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +103 for 30 seconds
|
| |
|
Level 125 - Coordinated Assault causes all allies' melee attacks to deal up to +135 damage (randomly determined for each attack) for 30 seconds |
Uncommon |
MainHand, Legs |
Click Expand to reveal
- Coordinated Assault causes all allies' melee attacks to deal up to +15 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +20 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +25 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +30 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +35 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +40 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +45 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +50 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +55 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +60 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +65 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +70 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +75 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +80 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +85 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +95 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +100 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +105 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +115 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +120 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +125 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +130 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +135 damage (randomly determined for each attack) for 30 seconds
|
| |
|
Level 120 - Coordinated Assault grants all allies +21 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds |
Epic |
Hands, Feet |
Click Expand to reveal
- Coordinated Assault grants all allies +1 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +2 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +3 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +5 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +7 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +9 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +11 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +13 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +15 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +17 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +19 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +21 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
|
| |
|
Level 125 - Aggression Deterrent Damage +60% |
Uncommon |
OffHand, Head |
Click Expand to reveal
- Aggression Deterrent Damage +5%
- Aggression Deterrent Damage +7%
- Aggression Deterrent Damage +9%
- Aggression Deterrent Damage +11%
- Aggression Deterrent Damage +13%
- Aggression Deterrent Damage +15%
- Aggression Deterrent Damage +17%
- Aggression Deterrent Damage +19%
- Aggression Deterrent Damage +21%
- Aggression Deterrent Damage +23%
- Aggression Deterrent Damage +25%
- Aggression Deterrent Damage +27%
- Aggression Deterrent Damage +29%
- Aggression Deterrent Damage +31%
- Aggression Deterrent Damage +33%
- Aggression Deterrent Damage +35%
- Aggression Deterrent Damage +37%
- Aggression Deterrent Damage +39%
- Aggression Deterrent Damage +42%
- Aggression Deterrent Damage +45%
- Aggression Deterrent Damage +48%
- Aggression Deterrent Damage +51%
- Aggression Deterrent Damage +54%
- Aggression Deterrent Damage +56.99%
- Aggression Deterrent Damage +60%
|
| |
of Hot Acid |
Level 125 - Aggression Deterrent ignites all targets, dealing 488 Fire damage over 8 seconds |
Uncommon |
Hands, MainHand |
Click Expand to reveal
- Aggression Deterrent ignites all targets, dealing 16 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 32 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 48 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 68 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 88 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 108 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 128 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 148 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 168 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 188 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 208 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 228 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 248 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 268 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 288 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 308 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 348 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 368 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 388 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 408 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 428 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 448 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 468 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 488 Fire damage over 8 seconds
|
| |
of Broad Deterrence |
Level 125 - Aggression Deterrent Range +5. Aggression Deterrent Damage +68 |
Uncommon |
Ring, Feet |
Click Expand to reveal
- Aggression Deterrent Range +1. Aggression Deterrent Damage +5
- Aggression Deterrent Range +1. Aggression Deterrent Damage +7
- Aggression Deterrent Range +1. Aggression Deterrent Damage +9
- Aggression Deterrent Range +1. Aggression Deterrent Damage +11
- Aggression Deterrent Range +2. Aggression Deterrent Damage +13
- Aggression Deterrent Range +2. Aggression Deterrent Damage +15
- Aggression Deterrent Range +2. Aggression Deterrent Damage +17
- Aggression Deterrent Range +2. Aggression Deterrent Damage +19
- Aggression Deterrent Range +3. Aggression Deterrent Damage +21
- Aggression Deterrent Range +3. Aggression Deterrent Damage +23
- Aggression Deterrent Range +3. Aggression Deterrent Damage +25
- Aggression Deterrent Range +3. Aggression Deterrent Damage +27
- Aggression Deterrent Range +4. Aggression Deterrent Damage +29
- Aggression Deterrent Range +4. Aggression Deterrent Damage +31
- Aggression Deterrent Range +4. Aggression Deterrent Damage +33
- Aggression Deterrent Range +4. Aggression Deterrent Damage +36
- Aggression Deterrent Range +5. Aggression Deterrent Damage +39
- Aggression Deterrent Range +5. Aggression Deterrent Damage +42
- Aggression Deterrent Range +5. Aggression Deterrent Damage +45
- Aggression Deterrent Range +5. Aggression Deterrent Damage +48
- Aggression Deterrent Range +5. Aggression Deterrent Damage +52
- Aggression Deterrent Range +5. Aggression Deterrent Damage +56
- Aggression Deterrent Range +5. Aggression Deterrent Damage +60
- Aggression Deterrent Range +5. Aggression Deterrent Damage +64
- Aggression Deterrent Range +5. Aggression Deterrent Damage +68
|
| |
of Attentive Backup |
Level 125 - Call For Backup Reuse Time -13. Call For Backup Summon Duration +5 |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Call For Backup Reuse Time -1. Call For Backup Summon Duration +1
- Call For Backup Reuse Time -1.5. Call For Backup Summon Duration +1
- Call For Backup Reuse Time -2. Call For Backup Summon Duration +1
- Call For Backup Reuse Time -2.5. Call For Backup Summon Duration +1
- Call For Backup Reuse Time -3. Call For Backup Summon Duration +1
- Call For Backup Reuse Time -3.5. Call For Backup Summon Duration +1
- Call For Backup Reuse Time -4. Call For Backup Summon Duration +2
- Call For Backup Reuse Time -4.5. Call For Backup Summon Duration +2
- Call For Backup Reuse Time -5. Call For Backup Summon Duration +2
- Call For Backup Reuse Time -5.5. Call For Backup Summon Duration +2
- Call For Backup Reuse Time -6. Call For Backup Summon Duration +2
- Call For Backup Reuse Time -6.5. Call For Backup Summon Duration +2
- Call For Backup Reuse Time -7. Call For Backup Summon Duration +3
- Call For Backup Reuse Time -7.5. Call For Backup Summon Duration +3
- Call For Backup Reuse Time -8. Call For Backup Summon Duration +3
- Call For Backup Reuse Time -8.5. Call For Backup Summon Duration +3
- Call For Backup Reuse Time -9. Call For Backup Summon Duration +3
- Call For Backup Reuse Time -9.5. Call For Backup Summon Duration +3
- Call For Backup Reuse Time -10. Call For Backup Summon Duration +4
- Call For Backup Reuse Time -10.5. Call For Backup Summon Duration +4
- Call For Backup Reuse Time -11. Call For Backup Summon Duration +4
- Call For Backup Reuse Time -11.5. Call For Backup Summon Duration +4
- Call For Backup Reuse Time -12. Call For Backup Summon Duration +4
- Call For Backup Reuse Time -12.5. Call For Backup Summon Duration +4
- Call For Backup Reuse Time -13. Call For Backup Summon Duration +5
|
| |
of Dodgy Backup |
Level 125 - Call For Backup assistance has +26% Universal Evasion and +26% Max Armor and lasts for +9 seconds |
Rare |
Head, Chest |
Click Expand to reveal
- Call For Backup assistance has +2% Universal Evasion and +2% Max Armor and lasts for +1 seconds
- Call For Backup assistance has +3% Universal Evasion and +3% Max Armor and lasts for +1 seconds
- Call For Backup assistance has +4% Universal Evasion and +4% Max Armor and lasts for +1 seconds
- Call For Backup assistance has +5% Universal Evasion and +5% Max Armor and lasts for +2 seconds
- Call For Backup assistance has +6% Universal Evasion and +6% Max Armor and lasts for +2 seconds
- Call For Backup assistance has +7% Universal Evasion and +7% Max Armor and lasts for +2 seconds
- Call For Backup assistance has +8% Universal Evasion and +8% Max Armor and lasts for +3 seconds
- Call For Backup assistance has +9% Universal Evasion and +9% Max Armor and lasts for +3 seconds
- Call For Backup assistance has +10% Universal Evasion and +10% Max Armor and lasts for +3 seconds
- Call For Backup assistance has +11% Universal Evasion and +11% Max Armor and lasts for +4 seconds
- Call For Backup assistance has +12% Universal Evasion and +12% Max Armor and lasts for +4 seconds
- Call For Backup assistance has +13% Universal Evasion and +13% Max Armor and lasts for +4 seconds
- Call For Backup assistance has +14% Universal Evasion and +14% Max Armor and lasts for +5 seconds
- Call For Backup assistance has +15% Universal Evasion and +15% Max Armor and lasts for +5 seconds
- Call For Backup assistance has +16% Universal Evasion and +16% Max Armor and lasts for +5 seconds
- Call For Backup assistance has +17% Universal Evasion and +17% Max Armor and lasts for +6 seconds
- Call For Backup assistance has +18% Universal Evasion and +18% Max Armor and lasts for +6 seconds
- Call For Backup assistance has +19% Universal Evasion and +19% Max Armor and lasts for +6 seconds
- Call For Backup assistance has +20% Universal Evasion and +20% Max Armor and lasts for +7 seconds
- Call For Backup assistance has +21% Universal Evasion and +21% Max Armor and lasts for +7 seconds
- Call For Backup assistance has +22% Universal Evasion and +22% Max Armor and lasts for +7 seconds
- Call For Backup assistance has +23% Universal Evasion and +23% Max Armor and lasts for +8 seconds
- Call For Backup assistance has +24% Universal Evasion and +24% Max Armor and lasts for +8 seconds
- Call For Backup assistance has +25% Universal Evasion and +25% Max Armor and lasts for +8 seconds
- Call For Backup assistance has +26% Universal Evasion and +26% Max Armor and lasts for +9 seconds
|
| |
of Heavy Backup |
Level 125 - Call For Backup assstance deals +250 Direct Damage and exists for +9 seconds |
Rare |
MainHand, Hands |
Click Expand to reveal
- Call For Backup assstance deals +10 Direct Damage and exists for +1 seconds
- Call For Backup assstance deals +20 Direct Damage and exists for +1 seconds
- Call For Backup assstance deals +30 Direct Damage and exists for +1 seconds
- Call For Backup assstance deals +40 Direct Damage and exists for +2 seconds
- Call For Backup assstance deals +50 Direct Damage and exists for +2 seconds
- Call For Backup assstance deals +60 Direct Damage and exists for +2 seconds
- Call For Backup assstance deals +70 Direct Damage and exists for +3 seconds
- Call For Backup assstance deals +80 Direct Damage and exists for +3 seconds
- Call For Backup assstance deals +90 Direct Damage and exists for +3 seconds
- Call For Backup assstance deals +100 Direct Damage and exists for +4 seconds
- Call For Backup assstance deals +110 Direct Damage and exists for +4 seconds
- Call For Backup assstance deals +120 Direct Damage and exists for +4 seconds
- Call For Backup assstance deals +130 Direct Damage and exists for +5 seconds
- Call For Backup assstance deals +140 Direct Damage and exists for +5 seconds
- Call For Backup assstance deals +150 Direct Damage and exists for +5 seconds
- Call For Backup assstance deals +160 Direct Damage and exists for +6 seconds
- Call For Backup assstance deals +170 Direct Damage and exists for +6 seconds
- Call For Backup assstance deals +180 Direct Damage and exists for +6 seconds
- Call For Backup assstance deals +190 Direct Damage and exists for +7 seconds
- Call For Backup assstance deals +200 Direct Damage and exists for +7 seconds
- Call For Backup assstance deals +210 Direct Damage and exists for +7 seconds
- Call For Backup assstance deals +220 Direct Damage and exists for +8 seconds
- Call For Backup assstance deals +230 Direct Damage and exists for +8 seconds
- Call For Backup assstance deals +240 Direct Damage and exists for +8 seconds
- Call For Backup assstance deals +250 Direct Damage and exists for +9 seconds
|
| |
of Cruel Backup |
Level 125 - Call For Backup assistance deals +79% Direct Damage and exists for +9 seconds |
Epic |
Necklace, OffHand |
Click Expand to reveal
- Call For Backup assistance deals +7% Direct Damage and exists for +1 seconds
- Call For Backup assistance deals +10% Direct Damage and exists for +1 seconds
- Call For Backup assistance deals +13% Direct Damage and exists for +1 seconds
- Call For Backup assistance deals +16% Direct Damage and exists for +2 seconds
- Call For Backup assistance deals +19% Direct Damage and exists for +2 seconds
- Call For Backup assistance deals +22% Direct Damage and exists for +2 seconds
- Call For Backup assistance deals +25% Direct Damage and exists for +3 seconds
- Call For Backup assistance deals +28% Direct Damage and exists for +3 seconds
- Call For Backup assistance deals +31% Direct Damage and exists for +3 seconds
- Call For Backup assistance deals +34% Direct Damage and exists for +4 seconds
- Call For Backup assistance deals +37% Direct Damage and exists for +4 seconds
- Call For Backup assistance deals +40% Direct Damage and exists for +4 seconds
- Call For Backup assistance deals +43% Direct Damage and exists for +5 seconds
- Call For Backup assistance deals +46% Direct Damage and exists for +5 seconds
- Call For Backup assistance deals +49% Direct Damage and exists for +5 seconds
- Call For Backup assistance deals +52% Direct Damage and exists for +6 seconds
- Call For Backup assistance deals +55% Direct Damage and exists for +6 seconds
- Call For Backup assistance deals +58% Direct Damage and exists for +6 seconds
- Call For Backup assistance deals +61% Direct Damage and exists for +7 seconds
- Call For Backup assistance deals +64% Direct Damage and exists for +7 seconds
- Call For Backup assistance deals +67% Direct Damage and exists for +7 seconds
- Call For Backup assistance deals +70% Direct Damage and exists for +8 seconds
- Call For Backup assistance deals +73% Direct Damage and exists for +8 seconds
- Call For Backup assistance deals +76% Direct Damage and exists for +8 seconds
- Call For Backup assistance deals +79% Direct Damage and exists for +9 seconds
|
| |
of Shifty Backup |
Level 120 - Call For Backup assistance has +9 increased speed, immunity to Slow, Root, Stun, and Knockback, and exists for +12 seconds |
Epic |
Feet |
Click Expand to reveal
- Call For Backup assistance has +1 increased speed and exists for +1 seconds
- Call For Backup assistance has +1 increased speed, immunity to Slow and Root, and exists for +2 seconds
- Call For Backup assistance has +2 increased speed, immunity to Slow and Root, and exists for +3 seconds
- Call For Backup assistance has +2 increased speed, immunity to Slow, Root, and Stun, and exists for +4 seconds
- Call For Backup assistance has +3 increased speed, immunity to Slow, Root, and Stun, and exists for +5 seconds
- Call For Backup assistance has +4 increased speed, immunity to Slow, Root, and Stun, and exists for +6 seconds
- Call For Backup assistance has +4 increased speed, immunity to Slow, Root, Stun, and Knockback, and exists for +7 seconds
- Call For Backup assistance has +5 increased speed, immunity to Slow, Root, Stun, and Knockback, and exists for +8 seconds
- Call For Backup assistance has +6 increased speed, immunity to Slow, Root, Stun, and Knockback, and exists for +9 seconds
- Call For Backup assistance has +7 increased speed, immunity to Slow, Root, Stun, and Knockback, and exists for +10 seconds
- Call For Backup assistance has +8 increased speed, immunity to Slow, Root, Stun, and Knockback, and exists for +11 seconds
- Call For Backup assistance has +9 increased speed, immunity to Slow, Root, Stun, and Knockback, and exists for +12 seconds
|
| Level |
Bonus |
Totals
|
| 1 |
Max Health +2 Max Power +2 |
Max Health +2 Max Power +2
|
| 2 |
Max Health +2 Max Power +3 |
Max Health +4 Max Power +5
|
| 3 |
Max Health +2 Max Power +2 |
Max Health +6 Max Power +7
|
| 4 |
Max Health +2 Max Power +3 |
Max Health +8 Max Power +10
|
| 5 |
Max Health +2 Max Power +2 |
Max Health +10 Max Power +12
|
| 6 |
Max Health +2 Max Power +3 |
Max Health +12 Max Power +15
|
| 7 |
Max Health +2 Max Power +2 |
Max Health +14 Max Power +17
|
| 8 |
Max Health +2 Max Power +3 |
Max Health +16 Max Power +20
|
| 9 |
Max Health +2 Max Power +2 |
Max Health +18 Max Power +22
|
| 10 |
Max Health +2 Max Power +3 |
Max Health +20 Max Power +25
|
| 11 |
Max Health +2 Max Power +2 |
Max Health +22 Max Power +27
|
| 12 |
Max Health +2 Max Power +2 |
Max Health +24 Max Power +29
|
| 13 |
Max Health +2 Max Power +2 |
Max Health +26 Max Power +31
|
| 14 |
Max Health +2 Max Power +2 |
Max Health +28 Max Power +33
|
| 15 |
Max Health +2 Max Power +2 |
Max Health +30 Max Power +35
|
| 16 |
Max Health +2 Max Power +2 |
Max Health +32 Max Power +37
|
| 17 |
Max Health +2 Max Power +2 |
Max Health +34 Max Power +39
|
| 18 |
Max Health +2 Max Power +2 |
Max Health +36 Max Power +41
|
| 19 |
Max Health +2 Max Power +2 |
Max Health +38 Max Power +43
|
| 20 |
Max Health +2 Max Power +2 |
Max Health +40 Max Power +45
|
| 21 |
Max Health +2 Max Power +2 |
Max Health +42 Max Power +47
|
| 22 |
Max Health +2 Max Power +2 |
Max Health +44 Max Power +49
|
| 23 |
Max Health +2 Max Power +2 |
Max Health +46 Max Power +51
|
| 24 |
Max Health +2 Max Power +2 |
Max Health +48 Max Power +53
|
| 25 |
Max Health +2 Max Power +2 |
Max Health +50 Max Power +55
|
| 26 |
Max Health +2 Max Power +2 |
Max Health +52 Max Power +57
|
| 27 |
Max Health +2 Max Power +2 |
Max Health +54 Max Power +59
|
| 28 |
Max Health +2 Max Power +2 |
Max Health +56 Max Power +61
|
| 29 |
Max Health +2 Max Power +2 |
Max Health +58 Max Power +63
|
| 30 |
Max Health +2 Max Power +2 |
Max Health +60 Max Power +65
|
| 31 |
Max Health +2 Max Power +2 |
Max Health +62 Max Power +67
|
| 32 |
Max Health +2 Max Power +2 |
Max Health +64 Max Power +69
|
| 33 |
Max Health +2 Max Power +2 |
Max Health +66 Max Power +71
|
| 34 |
Max Health +2 Max Power +2 |
Max Health +68 Max Power +73
|
| 35 |
Max Health +2 Max Power +2 |
Max Health +70 Max Power +75
|
| 36 |
Max Health +2 Max Power +1 |
Max Health +72 Max Power +76
|
| 37 |
Max Health +2 Max Power +1 |
Max Health +74 Max Power +77
|
| 38 |
Max Health +2 Max Power +1 |
Max Health +76 Max Power +78
|
| 39 |
Max Health +2 Max Power +1 |
Max Health +78 Max Power +79
|
| 40 |
Max Health +2 Max Power +1 |
Max Health +80 Max Power +80
|
| 41 |
Max Health +2 Max Power +1 |
Max Health +82 Max Power +81
|
| 42 |
Max Health +2 Max Power +1 |
Max Health +84 Max Power +82
|
| 43 |
Max Health +2 Max Power +1 |
Max Health +86 Max Power +83
|
| 44 |
Max Health +2 Max Power +1 |
Max Health +88 Max Power +84
|
| 45 |
Max Health +2 Max Power +1 |
Max Health +90 Max Power +85
|
| 46 |
Max Health +2 Max Power +1 |
Max Health +92 Max Power +86
|
| 47 |
Max Health +2 Max Power +1 |
Max Health +94 Max Power +87
|
| 48 |
Max Health +2 Max Power +1 |
Max Health +96 Max Power +88
|
| 49 |
Max Health +2 Max Power +1 |
Max Health +98 Max Power +89
|
| 50 |
Max Health +2 Max Power +1 |
Max Health +100 Max Power +90
|
| 51 |
Max Health +2 Max Power +1 |
Max Health +102 Max Power +91
|
| 52 |
Max Health +2 |
Max Health +104 Max Power +91
|
| 53 |
Max Health +2 Max Power +1 |
Max Health +106 Max Power +92
|
| 54 |
Max Health +2 |
Max Health +108 Max Power +92
|
| 55 |
Max Health +2 Max Power +1 |
Max Health +110 Max Power +93
|
| 56 |
Max Health +2 |
Max Health +112 Max Power +93
|
| 57 |
Max Health +2 Max Power +1 |
Max Health +114 Max Power +94
|
| 58 |
Max Health +2 |
Max Health +116 Max Power +94
|
| 59 |
Max Health +2 Max Power +1 |
Max Health +118 Max Power +95
|
| 60 |
Max Health +2 |
Max Health +120 Max Power +95
|
| 61 |
Max Health +2 |
Max Health +122 Max Power +95
|
| 62 |
Max Health +2 |
Max Health +124 Max Power +95
|
| 63 |
Max Health +2 |
Max Health +126 Max Power +95
|
| 64 |
Max Health +2 |
Max Health +128 Max Power +95
|
| 65 |
Max Health +2 |
Max Health +130 Max Power +95
|
| 66 |
Max Health +2 |
Max Health +132 Max Power +95
|
| 67 |
Max Health +2 |
Max Health +134 Max Power +95
|
| 68 |
Max Health +2 |
Max Health +136 Max Power +95
|
| 69 |
Max Health +2 |
Max Health +138 Max Power +95
|
| 70 |
Max Health +2 |
Max Health +140 Max Power +95
|
| 71 |
Max Health +2 |
Max Health +142 Max Power +95
|
| 72 |
Max Health +2 |
Max Health +144 Max Power +95
|
| 73 |
Max Health +2 |
Max Health +146 Max Power +95
|
| 74 |
Max Health +2 |
Max Health +148 Max Power +95
|
| 75 |
Max Health +2 |
Max Health +150 Max Power +95
|
| 76 |
Max Health +2 |
Max Health +152 Max Power +95
|
| 77 |
Max Health +2 |
Max Health +154 Max Power +95
|
| 78 |
Max Health +2 |
Max Health +156 Max Power +95
|
| 79 |
Max Health +2 |
Max Health +158 Max Power +95
|
| 80 |
Max Health +2 |
Max Health +160 Max Power +95
|
| 81 |
Max Health +2 |
Max Health +162 Max Power +95
|
| 82 |
Max Health +2 |
Max Health +164 Max Power +95
|
| 83 |
Max Health +2 |
Max Health +166 Max Power +95
|
| 84 |
Max Health +2 |
Max Health +168 Max Power +95
|
| 85 |
Max Health +2 |
Max Health +170 Max Power +95
|
| 86 |
Max Health +2 |
Max Health +172 Max Power +95
|
| 87 |
Max Health +2 |
Max Health +174 Max Power +95
|
| 88 |
Max Health +2 |
Max Health +176 Max Power +95
|
| 89 |
Max Health +2 |
Max Health +178 Max Power +95
|
| 90 |
Max Health +2 |
Max Health +180 Max Power +95
|
| 91 |
Max Health +2 |
Max Health +182 Max Power +95
|
| 92 |
Max Health +2 |
Max Health +184 Max Power +95
|
| 93 |
Max Health +2 |
Max Health +186 Max Power +95
|
| 94 |
Max Health +2 |
Max Health +188 Max Power +95
|
| 95 |
Max Health +2 |
Max Health +190 Max Power +95
|
| 96 |
Max Health +2 |
Max Health +192 Max Power +95
|
| 97 |
Max Health +2 |
Max Health +194 Max Power +95
|
| 98 |
Max Health +2 |
Max Health +196 Max Power +95
|
| 99 |
Max Health +2 |
Max Health +198 Max Power +95
|
| 100 |
Max Health +2 |
Max Health +200 Max Power +95
|