Bard
| |
---|---|
300px Bardin'
| |
Skill Type: | Combat Skill
|
Max Level: | 70
|
Requirements: | ???
|
Skill Trainers: |
“You can learn the skill from Rappanel in South Serbule. (He's in the inn.) As you advance in Bard skill, you will also need to improve other skills, including performance, vocabulary, and poetry appreciation. Rappanel should give you enough information to proceed at each stage. We need feedback on how easy/hard it is to advance as a bard! We also need feedback on the bard's general abilities and playability. Keep in mind that the bard is designed to be a support character. It is definitely possible to solo with the bard, but it's not going to be as fast as some other skills.
Note: the bardic music tracks are draft versions, not the finalized versions. There are small issues with the looping of some tracks, plus some pops and crackles in a few sound effects. These small issues will be fixed soon.
One other note: Bardic music is implemented as a "performance". This has many subtle ramifications, but one useful feature is that if you tire of hearing the bardic songs, you can go into the Configuration window's Audio tab and reduce the number of audible performers to zero.
Bard Overview
Bard is a skill intended for Adventurers looking to provide support to their fellow travelers. The Bard skillset can only be used by humanoid races at this time, and travelers confined to Beast Forms will find it difficult, even impossible to use.
In-Game Description
Bardin'
Training Bard
- Rappanel is a teacher for beginner Bards, and can be found along the old trade-route trail in Serbule Hills, inside the Tapestry Inn.
- Percussa can raise the level cap of Bard from 51-60, and from 61-70. She can be found in Rahu. During the day she performs in front of the restaurant and in the evening she returns home to the hostile part of the city.
Connected Skills
Sub-Skills:
- None
Secondary Skills:
- Performance - ???
- Vocabulary - Required to learn the Blast of Defiance ability from Rappanel.
- Poetry Appreciation - ???
- Flower Arrangement - is required for unlocking the skill range 61-70 lvl
Related Skills:
- Interpretive Dance - This sub-skill of Performance allows dancing, and provides a +1 Bonus level for Bard at level 9.
- Stringed Instruments - level 5 is required to learn Bard skill from Rappanel.
- Wind Instruments
- Percussion Instruments
Bard Basic Abilities
Under Construction
Bard Advanced Abilities
Bard Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | Disharmony | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 7 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Leveling | ||
2 | Song of Resurgence | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 10 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 13 AoE: 30 Cooldown: 4 |
Leveling | ||
3 | Entrancing Lullaby | A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) | Target becomes mesmerized for 10 seconds, or until attacked. Suppresses Monster Shout |
Health Dmg: 6 Psychic | Power Cost: 10 Range: 30 Cooldown: 30 |
Leveling | |
4 | Blast of Fury | You blast anger through your horn's song. You must have a horn equipped. | Damage: 20 Nature | Power Cost: 16 Range: 30 Cooldown: 12 |
Leveling | ||
5 | Rally | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 60 Health to Target | Power Cost: 13 Range: 25 Cooldown: 30 |
Leveling | ||
6 | Song of Bravery | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -7 For All Nearby Allies |
Power Cost: 10 AoE: 30 Cooldown: 2 |
Training: Rappanel | ||
6 | Blast of Despair | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 12 Nature Dmg to Vulnerable: 12 Nature Enemy Rage: -50 |
Power Cost: 10 Range: 30 Cooldown: 6 |
Leveling | ||
8 | Thunderous Note | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 20 Trauma | Power Cost: 11 Range: 20 Cooldown: 8 |
Leveling | ||
9 | Song of Discord | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 12 Trauma |
Power Cost: 16 Range: 3 Cooldown: 2 |
Leveling | ||
9 | (Internal - SoD1) | Internal ability that triggers when Song of Discord is active. | Damage: 12 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | ||
10 | Moment of Resolve | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 30% less damage from Crushing/Slashing/Piercing attacks Restores: 28 Health (or Armor if Health is Full) |
Power Cost: 20 AoE: 30 Cooldown: 60 |
Leveling | ||
11 | Disharmony 2 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 12 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Leveling | ||
12 | Song of Resurgence 2 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 13 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 17 AoE: 30 Cooldown: 4 |
Leveling | ||
14 | Blast of Fury 2 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 43 Nature | Power Cost: 22 Range: 30 Cooldown: 12 |
Leveling | ||
15 | Rally 2 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 90 Health to Target | Power Cost: 20 Range: 25 Cooldown: 30 |
Leveling | ||
15 | Anthem of Avoidance | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +25% Projectile Evasion for 8 seconds | Power Cost: 14 AoE: 30 Cooldown: 30 |
Training: Rappanel | ||
15 | Blast of Defiance | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 20 |
Damage: 25 Nature | Power Cost: 26 Range: 30 Cooldown: 12 |
Training: Rappanel | |
16 | Song of Bravery 2 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -10 For All Nearby Allies |
Power Cost: 16 AoE: 30 Cooldown: 2 |
Training: Rappanel | ||
17 | Thunderous Note 2 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 36 Trauma | Power Cost: 14 Range: 20 Cooldown: 8 |
Leveling | ||
18 | Blast of Despair 2 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 30 Nature Dmg to Vulnerable: 30 Nature Enemy Rage: -90 |
Power Cost: 15 Range: 30 Cooldown: 6 |
Leveling | ||
19 | Song of Discord 2 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 25 Trauma |
Power Cost: 21 Range: 3 Cooldown: 2 |
Leveling | ||
19 | (Internal - SoD2) | Internal ability that triggers when Song of Discord is active. | Damage: 25 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | ||
20 | Virtuoso's Ballad | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +20% direct damage and cost -5 Power --Can Have-- Restores: 0 Health (or Armor if Health is Full) Restores: 0 Power Target's next attack deals + 0 damage |
Power Cost: 34 Range: 30 Cooldown: 50 |
Leveling | ||
21 | Moment of Resolve 2 | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 35% less damage from Crushing/Slashing/Piercing attacks Restores: 36 Health (or Armor if Health is Full) |
Power Cost: 25 AoE: 30 Cooldown: 60 |
Leveling | ||
22 | Disharmony 3 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 19 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Leveling | ||
23 | Entrancing Lullaby 2 | A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) | Target becomes mesmerized for 15 seconds, or until attacked. Suppresses Monster Shout |
Health Dmg: 31 Psychic | Power Cost: 16 Range: 30 Cooldown: 30 |
Leveling | |
24 | Blast of Fury 3 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 70 Nature | Power Cost: 27 Range: 30 Cooldown: 12 |
Leveling | ||
25 | Song of Resurgence 3 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 16 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 23 AoE: 30 Cooldown: 4 |
Leveling | ||
25 | Blast of Defiance 2 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 40 |
Damage: 45 Nature | Power Cost: 32 Range: 30 Cooldown: 12 |
Training: Rappanel | |
26 | Song of Bravery 3 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -12 For All Nearby Allies |
Power Cost: 22 AoE: 30 Cooldown: 2 |
Training: Rappanel | ||
26 | Rally 3 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 110 Health to Target | Power Cost: 27 Range: 25 Cooldown: 30 |
Leveling | ||
28 | Thunderous Note 3 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 60 Trauma | Power Cost: 18 Range: 20 Cooldown: 8 |
Leveling | ||
29 | Song of Discord 3 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 42 Trauma |
Power Cost: 25 Range: 3 Cooldown: 2 |
Leveling | ||
29 | (Internal - SoD3) | Internal ability that triggers when Song of Discord is active. | Damage: 42 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | ||
30 | Anthem of Avoidance 2 | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +30% Projectile Evasion for 8 seconds | Power Cost: 19 AoE: 30 Cooldown: 30 |
Training: Rappanel | ||
30 | Blast of Despair 3 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 52 Nature Dmg to Vulnerable: 52 Nature Enemy Rage: -170 |
Power Cost: 19 Range: 30 Cooldown: 6 |
Leveling | ||
31 | Disharmony 4 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 27 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Leveling | ||
32 | Moment of Resolve 3 | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 40% less damage from Crushing/Slashing/Piercing attacks Restores: 44 Health (or Armor if Health is Full) |
Power Cost: 31 AoE: 30 Cooldown: 60 |
Leveling | ||
33 | Song of Resurgence 4 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 19 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 27 AoE: 30 Cooldown: 4 |
Leveling | ||
34 | Blast of Fury 4 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 105 Nature | Power Cost: 33 Range: 30 Cooldown: 12 |
Leveling | ||
35 | Virtuoso's Ballad 2 | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +25% direct damage and cost -10 Power --Can Have-- Restores: 0 Health (or Armor if Health is Full) Restores: 0 Power Target's next attack deals + 0 damage |
Power Cost: 46 Range: 30 Cooldown: 50 |
Leveling | ||
35 | Blast of Defiance 3 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 60 |
Damage: 65 Nature | Power Cost: 39 Range: 30 Cooldown: 12 |
Training: Rappanel | |
36 | Song of Bravery 4 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -15 For All Nearby Allies |
Power Cost: 28 AoE: 30 Cooldown: 2 |
Training: Rappanel | ||
37 | Rally 4 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 130 Health to Target | Power Cost: 34 Range: 25 Cooldown: 30 |
Leveling | ||
38 | Thunderous Note 4 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 89 Trauma | Power Cost: 21 Range: 20 Cooldown: 8 |
Leveling | ||
39 | Song of Discord 4 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 63 Trauma |
Power Cost: 30 Range: 3 Cooldown: 2 |
Leveling | ||
39 | (Internal - SoD4) | Internal ability that triggers when Song of Discord is active. | Damage: 63 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | ||
40 | Moment of Resolve 4 | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 45% less damage from Crushing/Slashing/Piercing attacks Restores: 52 Health (or Armor if Health is Full) |
Power Cost: 36 AoE: 30 Cooldown: 60 |
Leveling | ||
41 | Disharmony 5 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 39 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Leveling | ||
42 | Blast of Despair 4 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 86 Nature Dmg to Vulnerable: 86 Nature Enemy Rage: -270 |
Power Cost: 23 Range: 30 Cooldown: 6 |
Leveling | ||
43 | Entrancing Lullaby 3 | A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) | Target becomes mesmerized for 20 seconds, or until attacked. Suppresses Monster Shout |
Health Dmg: 76 Psychic | Power Cost: 23 Range: 30 Cooldown: 30 |
Leveling | |
44 | Blast of Fury 5 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 160 Nature | Power Cost: 38 Range: 30 Cooldown: 12 |
Leveling | ||
45 | Song of Resurgence 5 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 22 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 32 AoE: 30 Cooldown: 4 |
Leveling | ||
45 | Anthem of Avoidance 3 | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +35% Projectile Evasion for 8 seconds | Power Cost: 23 AoE: 30 Cooldown: 30 |
Training: Rappanel | ||
45 | Blast of Defiance 4 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 80 |
Damage: 100 Nature | Power Cost: 44 Range: 30 Cooldown: 12 |
Training: Rappanel | |
46 | Song of Bravery 5 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -17 For All Nearby Allies |
Power Cost: 33 AoE: 30 Cooldown: 2 |
Training: Rappanel | ||
47 | Rally 5 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 150 Health to Target | Power Cost: 39 Range: 25 Cooldown: 30 |
Leveling | ||
48 | Thunderous Note 5 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 137 Trauma | Power Cost: 24 Range: 20 Cooldown: 8 |
Leveling | ||
49 | Song of Discord 5 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 99 Trauma |
Power Cost: 34 Range: 3 Cooldown: 2 |
Leveling | ||
49 | (Internal - SoD5) | Internal ability that triggers when Song of Discord is active. | Damage: 99 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | ||
50 | Virtuoso's Ballad 3 | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +30% direct damage and cost -16 Power --Can Have-- Restores: 0 Health (or Armor if Health is Full) Restores: 0 Power Target's next attack deals + 0 damage |
Power Cost: 56 Range: 30 Cooldown: 50 |
Leveling | ||
50 | Hymn of Resurrection | A whispered song of prayer restores life to all dead allies nearby. The allies must have heard your Song of Resurgence or Song of Bravery during the last 90 seconds (while they were alive!). Note: to use this ability, you must be wearing a piece of equipment that enables it. |
Eligible dead allies return to life with 50% of their Max Health. Can Be On Sidebar |
Power Cost: 87 AoE: 30 Cooldown: 1800 |
|||
50 | Moment of Resolve 5 | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 50% less damage from Crushing/Slashing/Piercing attacks Restores: 60 Health (or Armor if Health is Full) |
Power Cost: 40 AoE: 30 Cooldown: 60 |
Training: Percussa | ||
51 | Disharmony 6 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 60 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Training: Percussa | ||
54 | Blast of Fury 6 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 234 Nature | Power Cost: 42 Range: 30 Cooldown: 12 |
Training: Percussa | ||
54 | Blast of Despair 5 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 138 Nature Dmg to Vulnerable: 138 Nature Enemy Rage: -450 |
Power Cost: 26 Range: 30 Cooldown: 6 |
Training: Percussa | ||
55 | Song of Resurgence 6 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 25 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 36 AoE: 30 Cooldown: 4 |
Training: Percussa | ||
55 | Blast of Defiance 5 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 100 |
Damage: 145 Nature | Power Cost: 49 Range: 30 Cooldown: 12 |
Training: Rappanel | |
56 | Song of Bravery 6 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -19 For All Nearby Allies |
Power Cost: 37 AoE: 30 Cooldown: 2 |
Training: Rappanel | ||
58 | Thunderous Note 6 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 189 Trauma | Power Cost: 27 Range: 20 Cooldown: 8 |
Training: Percussa | ||
59 | Song of Discord 6 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 136 Trauma |
Power Cost: 38 Range: 3 Cooldown: 2 |
Training: Percussa | ||
59 | (Internal - SoD6) | Internal ability that triggers when Song of Discord is active. | Damage: 136 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | ||
60 | Rally 6 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 170 Health to Target | Power Cost: 45 Range: 25 Cooldown: 30 |
Training: Percussa | ||
60 | Anthem of Avoidance 4 | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +40% Projectile Evasion for 8 seconds | Power Cost: 28 AoE: 30 Cooldown: 30 |
Training: Rappanel | ||
60 | Virtuoso's Ballad 4 | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +35% direct damage and cost -23 Power --Can Have-- Restores: 0 Health (or Armor if Health is Full) Restores: 0 Power Target's next attack deals + 0 damage |
Power Cost: 62 Range: 30 Cooldown: 50 |
Training: Percussa | ||
60 | Moment of Resolve 6 | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 55% less damage from Crushing/Slashing/Piercing attacks Restores: 68 Health (or Armor if Health is Full) |
Power Cost: 45 AoE: 30 Cooldown: 60 |
Training: Percussa | ||
61 | Disharmony 7 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 81 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Training: Percussa | ||
63 | Entrancing Lullaby 4 | A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) | Target becomes mesmerized for 25 seconds, or until attacked. Suppresses Monster Shout |
Health Dmg: 151 Psychic | Power Cost: 29 Range: 30 Cooldown: 30 |
Training: Percussa | |
64 | Blast of Fury 7 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 306 Nature | Power Cost: 47 Range: 30 Cooldown: 12 |
Training: Percussa | ||
65 | Song of Resurgence 7 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 28 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 40 AoE: 30 Cooldown: 4 |
Training: Percussa | ||
65 | Blast of Defiance 6 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 120 |
Damage: 188 Nature | Power Cost: 55 Range: 30 Cooldown: 12 |
Training: Rappanel | |
66 | Song of Bravery 7 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -22 For All Nearby Allies |
Power Cost: 41 AoE: 30 Cooldown: 2 |
Training: Rappanel | ||
66 | Blast of Despair 6 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 191 Nature Dmg to Vulnerable: 191 Nature Enemy Rage: -600 |
Power Cost: 30 Range: 30 Cooldown: 6 |
Training: Percussa | ||
68 | Thunderous Note 7 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 242 Trauma | Power Cost: 30 Range: 20 Cooldown: 8 |
Training: Percussa | ||
69 | Song of Discord 7 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 174 Trauma |
Power Cost: 42 Range: 3 Cooldown: 2 |
Training: Percussa | ||
69 | (Internal - SoD7) | Internal ability that triggers when Song of Discord is active. | Damage: 174 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | ||
70 | Rally 7 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 190 Health to Target | Power Cost: 50 Range: 25 Cooldown: 30 |
Training: Percussa | ||
70 | Anthem of Avoidance 5 | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +45% Projectile Evasion for 8 seconds | Power Cost: 31 AoE: 30 Cooldown: 30 |
Training: Rappanel | ||
70 | Virtuoso's Ballad 5 | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +40% direct damage and cost -31 Power --Can Have-- Restores: 0 Health (or Armor if Health is Full) Restores: 0 Power Target's next attack deals + 0 damage |
Power Cost: 69 Range: 30 Cooldown: 50 |
Training: Percussa | ||
70 | Hymn of Resurrection 2 | A whispered song of prayer restores life to all dead allies nearby. The allies must have heard your Song of Resurgence or Song of Bravery during the last 90 seconds (while they were alive!). Note: to use this ability, you must be wearing a piece of equipment that enables it. |
Eligible dead allies return to life with 100% of their Max Health. Can Be On Sidebar |
Power Cost: 108 AoE: 30 Cooldown: 1800 |
|||
70 | Moment of Resolve 7 | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 60% less damage from Crushing/Slashing/Piercing attacks Restores: 76 Health (or Armor if Health is Full) |
Power Cost: 50 AoE: 30 Cooldown: 60 |
Training: Percussa | ||
71 | Disharmony 8 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 103 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Training: Percussa | ||
74 | Blast of Fury 8 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 388 Nature | Power Cost: 52 Range: 30 Cooldown: 12 |
Training: Raina | ||
75 | Song of Resurgence 8 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 31 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 45 AoE: 30 Cooldown: 4 |
Training: Raina | ||
75 | Blast of Defiance 7 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 140 |
Damage: 238 Nature | Power Cost: 61 Range: 30 Cooldown: 12 |
Training: Raina | |
76 | Song of Bravery 8 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -24 For All Nearby Allies |
Power Cost: 45 AoE: 30 Cooldown: 2 |
Training: Raina | ||
78 | Blast of Despair 7 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 251 Nature Dmg to Vulnerable: 251 Nature Enemy Rage: -800 |
Power Cost: 34 Range: 30 Cooldown: 6 |
Training: Raina | ||
78 | Thunderous Note 8 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 304 Trauma | Power Cost: 34 Range: 20 Cooldown: 8 |
Training: Raina | ||
79 | Song of Discord 8 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 219 Trauma |
Power Cost: 47 Range: 3 Cooldown: 2 |
Training: Raina | ||
79 | (Internal - SoD8) | Internal ability that triggers when Song of Discord is active. | Damage: 219 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | ||
80 | Rally 8 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 210 Health to Target | Power Cost: 56 Range: 25 Cooldown: 30 |
Training: Raina | ||
80 | Anthem of Avoidance 6 | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +50% Projectile Evasion for 8 seconds | Power Cost: 34 AoE: 30 Cooldown: 30 |
Training: Raina | ||
80 | Virtuoso's Ballad 6 | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +45% direct damage and cost -40 Power --Can Have-- Restores: 0 Health (or Armor if Health is Full) Restores: 0 Power Target's next attack deals + 0 damage |
Power Cost: 77 Range: 30 Cooldown: 50 |
Training: Raina | ||
80 | Moment of Resolve 8 | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 65% less damage from Crushing/Slashing/Piercing attacks Restores: 84 Health (or Armor if Health is Full) |
Power Cost: 56 AoE: 30 Cooldown: 60 |
Training: Raina | ||
81 | Disharmony 9 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 128 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Training: Raina | ||
83 | Entrancing Lullaby 5 | A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) | Target becomes mesmerized for 30 seconds, or until attacked. Suppresses Monster Shout |
Health Dmg: 237 Psychic | Power Cost: 35 Range: 30 Cooldown: 30 |
Training: Raina | |
84 | Blast of Fury 9 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 476 Nature | Power Cost: 58 Range: 30 Cooldown: 12 |
Item: Bard: Blast of Fury 9 | ||
85 | Song of Resurgence 9 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 34 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 49 AoE: 30 Cooldown: 4 |
Item: Bard: Song of Resurgence 9 | ||
85 | Blast of Defiance 8 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 160 |
Damage: 291 Nature | Power Cost: 67 Range: 30 Cooldown: 12 |
Item: Bard: Blast of Defiance 8 | |
86 | Song of Bravery 9 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -27 For All Nearby Allies |
Power Cost: 50 AoE: 30 Cooldown: 2 |
Item: Bard: Song of Bravery 9 | ||
88 | Blast of Despair 8 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 304 Nature Dmg to Vulnerable: 304 Nature Enemy Rage: -800 |
Power Cost: 37 Range: 30 Cooldown: 6 |
Item: Bard: Blast of Despair 8 | ||
88 | Thunderous Note 9 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 368 Trauma | Power Cost: 37 Range: 20 Cooldown: 8 |
Item: Bard: Thunderous Note 9 | ||
89 | Song of Discord 9 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 265 Trauma |
Power Cost: 51 Range: 3 Cooldown: 2 |
Item: Bard: Song of Discord 9 | ||
89 | (Internal - SoD9) | Internal ability that triggers when Song of Discord is active. | Damage: 265 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | ||
90 | Rally 9 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 230 Health to Target | Power Cost: 61 Range: 25 Cooldown: 30 |
Item: Bard: Rally 9 | ||
90 | Anthem of Avoidance 7 | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +55% Projectile Evasion for 8 seconds | Power Cost: 38 AoE: 30 Cooldown: 30 |
Item: Bard: Anthem of Avoidance 7 | ||
90 | Virtuoso's Ballad 7 | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +50% direct damage and cost -49 Power --Can Have-- Restores: 0 Health (or Armor if Health is Full) Restores: 0 Power Target's next attack deals + 0 damage |
Power Cost: 85 Range: 30 Cooldown: 50 |
Item: Bard: Virtuoso's Ballad 7 | ||
90 | Hymn of Resurrection 3 | A whispered song of prayer restores life to all dead allies nearby. The allies must have heard your Song of Resurgence or Song of Bravery during the last 90 seconds (while they were alive!). Note: to use this ability, you must be wearing a piece of equipment that enables it. |
Eligible dead allies return to life with 100% of their Max Health. Can Be On Sidebar |
Power Cost: 132 AoE: 30 Cooldown: 1200 |
|||
90 | Moment of Resolve 9 | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 70% less damage from Crushing/Slashing/Piercing attacks Restores: 92 Health (or Armor if Health is Full) |
Power Cost: 61 AoE: 30 Cooldown: 60 |
Item: Bard: Moment of Resolve 9 | ||
91 | Disharmony 10 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 154 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Item: Bard: Disharmony 10 | ||
94 | Blast of Fury 10 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 567 Nature | Power Cost: 63 Range: 30 Cooldown: 12 |
Item: Bard: Blast of Fury 10 | ||
95 | Song of Resurgence 10 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 37 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 54 AoE: 30 Cooldown: 4 |
Item: Bard: Song of Resurgence 10 | ||
95 | Blast of Defiance 9 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 180 |
Damage: 346 Nature | Power Cost: 74 Range: 30 Cooldown: 12 |
Item: Bard: Blast of Defiance 9 |
Bard Mechanics
Add mechanics specific to the skill in this question, like Unarmed and Lycanthropy's Combos, Skill-specific activities (Altar of Norala for Lycanthropes), and Equipment that is specialized for the skill.
Mechanic 1
Doing la-di-dah allows for this and that.
Equipment
This is a temporary list to help add item pages down the line. Lute instruments are all MainHand, while everything else is OffHand. Even though only the Lutes are tagged as Wooden, Druids may use all instruments.
- - It plays the right notes. -MainHand -Wooden
- - The fretboard is reinforced with steel to keep it from breaking at an inopportune moment. -MainHand -Wooden
- - This once-high-quality Trancelute was left out in the elements. No amount of tuning will make it very effective. -MainHand -Wooden
- - This bardic instrument has a lovely, uplifting sound that makes it fun to play. -MainHand -Wooden
- - Mass-produced by competent artisans, there is nothing special -- or especially wrong -- about this lute. -MainHand -Wooden
- - Made for goblins by craftsman slaves. It seems fairly old, and has a nice sound quality. -MainHand -Wooden
- - Augmented with magical sigils that enhance the lute's hypnotic properties. The magic isn't strong, but it's noticeable. -MainHand -Wooden
- - This ancient doomlute was severely damaged and then repaired by an expert. It still holds a bit of its magic. -MainHand -Wooden
- - This is slightly louder than a normal lute, allowing more effective rallying. -MainHand -Wooden
- - Made by an expert craftsman in Rahu. The body is imported hardwood, the strings are high-quality grimalkin gut, and the unusual enchantments give it a deep luxurious sound quality. Not for beginners! -MainHand -Wooden
- - The strange symbols etched into this lute seem to represent constellations, but not ones you're immediately familiar with. -MainHand -Wooden
- - Resonance sigils give this bardic weapon a potent boom. -MainHand -Wooden
- - An ancient dwarven instrument from a long-lost age. -MainHand -Wooden
- - A gift from Rappanel, the elven bard. It has something of his signature sound. -MainHand -Wooden
- - A simple instrument made of animal horn. -OffHand
- - A simple instrument made of animal horn. -OffHand
- - A musical instrument made of ram's horn. -OffHand
- - Made of a large animal horn and enchanted with magics that enhance its volume. -OffHand
- - Carved from a ram's horn by an artisan in Statehelm. -OffHand
- - A wooden instrument that was invented by lumberjacks in Sedgewick Forest to ward off Treant saplings. -OffHand
- - Made of stone, this traditional dwarven instrument requires much skill to use. -OffHand
- - A wooden instrument with terrible and toxic enchantments. Even touching it to your lips causes slight pain. -OffHand
- - Made from a sea-snail shell, this instrument has an ominous tone.
- - Made of a secret elven wood (not oak, despite the name), this horn has a somber quality. -OffHand
- - A simple horn instrument that's been enchanted to make listeners more nimble. -OffHand
- - An instrument made of two ram horns, one embedded inside the other. The sound is terrible, so it is exclusively used as a weapon. -OffHand
- - This horn is made of shell and enchanted with protective runes. -OffHand
- - This sort of instrument is said to be used by elves when they go to war. The last elven war is a distant memory, however, so it's unclear who's making these horns. -OffHand
- - Made from the horn of the extinct Destiny Ram, this instrument is illegal in six countries, including Verta. But it sounds great!
- - A well-made but simple lute, perfect for beginners. -MainHand -Wooden
- - An ocarina made of horn. This instrument is especially easy to learn. -OffHand
- - A brass horn of dwarven design. -OffHand -NOT A WEAPON
- - A simple and nicely-made drum. -MainHand -NOT A WEAPON
- - A tiny harp. Sounds pretty good. -OffHand -NOT A WEAPON
- - Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the drum. -OffHand -NOT A WEAPON
- - Found within a sentient weather phenomenon, this bizarre horn gives off an eerie glow. -OffHand
Bard Treasure Effects
See also: Bard/Treasure Effects:By Slot
See also: Bard/Treasure Effects:By Ability
Prefix | Suffix | Max-Level Version | Rarity | Slot | Other Versions |
---|---|---|---|---|---|
Bard's | of Offensive Music | Level 100 - Bard Base Damage +50% | Uncommon | Head, OffHand | Click Expand to reveal
|
Level 100 - Max Health +50 when Bard is active | Rare | MainHand, Legs | Click Expand to reveal
| ||
Tragic Artist's | of The Suffering Artist | Level 100 - Whenever you take damage from an enemy, your Bardic Blast abilities deal +10% damage for 20 seconds. (Stacks up to 12x) | Epic | Chest, Necklace | Click Expand to reveal
|
Level 100 - Bard Song Power Cost -60 | Uncommon | Hands | Click Expand to reveal
| ||
Level 100 - All bard songs restore 26 Health to YOU every 4 seconds | Uncommon | MainHand, Legs | Click Expand to reveal
| ||
Level 100 - All bard songs restore 43 Armor to YOU every 4 seconds | Uncommon | Ring, Feet | Click Expand to reveal
| ||
of Hymnals | Level 90 - Your Bard Songs cost -20% Power. In addition, you can use the ability Hymn of Resurrection 3. (Equipping this item will teach you the ability if needed.) | Epic | MainHand | Click Expand to reveal
| |
of Discordant Performance | Level 100 - Song of Discord Damage +26.5% | Uncommon | MainHand, Legs | Click Expand to reveal
| |
of Dizzying Performance | Level 100 - Song of Discord deals +51 damage and has a 10% chance to stun each target every 2 seconds | Uncommon | Head, Ring | Click Expand to reveal
| |
of Disappointing Performances | Level 100 - Song of Discord deals +55 damage and reduces targets' Rage by -238 every 2 seconds | Uncommon | Feet, Necklace | Click Expand to reveal
| |
Battle Bard's | Level 100 - Song of Discord has a 33% chance to deal +100% damage to each target every 2 seconds | Uncommon | Chest, OffHand | Click Expand to reveal
| |
Sufferer's | of Pain-Addled Performances | Level 100 - Whenever you take damage from an enemy, you gain Song of Discord Damage +8% and Song of Resurgence Healing +8 for 20 seconds. (Stacks up to 12x) | Epic | Hands, Feet | Click Expand to reveal
|
Level 100 - Every 2 seconds while Song of Discord is active, your Bardic Blast ability damage is boosted +10.5% for 30 seconds | Epic | Hands | Click Expand to reveal
| ||
Level 100 - Song of Discord deals +100% damage to targets with less than 33% of their Max Rage | Uncommon | Hands, OffHand | Click Expand to reveal
| ||
Level 100 - Song Of Resurgence Healing +30 | Uncommon | Head, Ring | Click Expand to reveal
| ||
Level 100 - Song of Resurgence also restores 16 Power every 4 seconds to each target in range | Uncommon | MainHand, Necklace | Click Expand to reveal
| ||
Level 100 - While playing Song of Resurgence, your Major Healing abilities restore +64 Health | Uncommon | OffHand, Feet | Click Expand to reveal
| ||
Level 90 - Song of Bravery has a 30% chance every 4 seconds to grant listeners a Moment of Bravery: all attacks deal +50% damage for 5 seconds | Epic | Head, MainHand | Click Expand to reveal
| ||
Level 100 - Song of Bravery boosts allies' Basic Attack and Core Attack damage +151 | Uncommon | Hands, Necklace | Click Expand to reveal
| ||
Level 100 - Song of Bravery causes allies' Combat Refreshes to restore +143 Armor | Uncommon | Chest, Feet | Click Expand to reveal
| ||
Level 100 - Song of Bravery further reduces ability costs -20 and increases Direct Damage +11.5% | Epic | Legs | Click Expand to reveal
| ||
Level 100 - Bard Blast-Ability Range +5. Bard Blast-Ability Damage +84 | Epic | Head, OffHand, Legs | Click Expand to reveal
| ||
Level 100 - Bard Blast abilities cause target to suffer 280 Nature damage over 8 seconds | Uncommon | Legs, Chest | Click Expand to reveal
| ||
Level 100 - Melee abilities boost your Bardic Blast ability damage +15.5% for 30 seconds | Epic | Ring | Click Expand to reveal
| ||
Level 100 - Melee abilities boost your next attack +62.5% if it is a Bardic Blast ability | Epic | Legs | Click Expand to reveal
| ||
Level 100 - Blast of Fury Damage +63% | Uncommon | MainHand, Chest | Click Expand to reveal
| ||
Level 100 - Blast of Fury deals +28% damage and knocks the target back | Uncommon | OffHand | Click Expand to reveal
| ||
Level 100 - Blast of Fury deals 440 Armor damage | Uncommon | Legs, Hands | Click Expand to reveal
| ||
Level 100 - Blast of Fury Damage +120. Blast of Fury Reuse Timer -1 | Rare | Ring, Necklace | Click Expand to reveal
| ||
Level 100 - Blast of Defiance Damage +110% | Uncommon | Chest, Necklace | Click Expand to reveal
| ||
Level 100 - Blast of Defiance reaps +22% of the Health damage to you as health (or armor if health is full). The reap cap is +150 | Uncommon | OffHand, Ring | Click Expand to reveal
| ||
Level 100 - Blast of Defiance Damage +120. Blast of Defiance Reuse Timer -2 | Uncommon | Head, Hands | Click Expand to reveal
| ||
Level 100 - Blast of Despair damage is +34% and reduces 240 more Rage | Uncommon | Chest, Feet | Click Expand to reveal
| ||
Level 100 - Blast of Despair causes your Nice Attacks to deal +143 damage for 10 seconds | Uncommon | Hands, Ring | Click Expand to reveal
| ||
Level 100 - Blast of Despair restores 42 Armor to you | Uncommon | Legs, Necklace | Click Expand to reveal
| ||
of Loud Playing | Level 100 - Thunderous Note Damage +48% | Uncommon | Legs, Ring | Click Expand to reveal
| |
Level 100 - Thunderous Note costs -30 Power and damage is +10% | Uncommon | Necklace | Click Expand to reveal
| ||
Level 100 - Thunderous Note causes the target to take +15% damage from direct Nature attacks for 15 seconds | Uncommon | MainHand, Feet | Click Expand to reveal
| ||
Level 100 - Thunderous Note deals +57% damage and damage type is Nature instead of Trauma | Uncommon | OffHand | Click Expand to reveal
| ||
Level 100 - Thunderous Note deals +84 damage and is considered a Bardic Blast ability. | Epic | Head | Click Expand to reveal
| ||
of Rallying | Level 100 - Rally Healing +144 | Uncommon | Head, OffHand | Click Expand to reveal
| |
of Rallying | Level 100 - Rally restores 101 Power | Uncommon | MainHand, Chest | Click Expand to reveal
| |
Level 100 - Rally restores 210 Armor after a 20 second delay | Uncommon | Chest, Hands | Click Expand to reveal
| ||
Level 100 - Anthem of Avoidance gives all targets +29% Burst Evasion for 8 seconds | Uncommon | Head, OffHand | Click Expand to reveal
| ||
Level 100 - Anthem of Avoidance gives all targets +22% Melee Evasion for 8 seconds | Uncommon | Feet, Necklace | Click Expand to reveal
| ||
Level 50 - Anthem of Avoidance grants all targets immunity to Knockbacks for 8 seconds | Epic | Legs | Click Expand to reveal
| ||
Level 50 - Anthem of Avoidance hastens the current reuse timer of Rally by 5 seconds | Uncommon | Chest | Click Expand to reveal
| ||
of Horrific Lullabies | Level 100 - Entrancing Lullaby Damage +156% | Uncommon | MainHand, Ring | Click Expand to reveal
| |
of Surprising Lullabies | Level 100 - Entrancing Lullaby deals 590 Trauma damage after a 20 second delay | Uncommon | Head, Necklace | Click Expand to reveal
| |
Level 100 - Entrancing Lullaby and Anthem of Avoidance cost -38 Power | Uncommon | Hands | Click Expand to reveal
| ||
Virtuoso's | of Powerful Ballads | Level 100 - Virtuoso's Ballad restores 124 Power | Uncommon | Chest, OffHand | Click Expand to reveal
|
Level 100 - Virtuoso's Ballad restores 192 Health (or Armor if Health is Full) | Uncommon | MainHand, Legs | Click Expand to reveal
| ||
Level 100 - Virtuoso's Ballad and Moment of Resolve Reuse Timer -7 seconds | Uncommon | Ring | Click Expand to reveal
| ||
Level 100 - Virtuoso's Ballad causes target's next attack to deal +376 damage | Uncommon | Head, Feet | Click Expand to reveal
| ||
of Resolve | Level 100 - Moment of Resolve Health/Armor Restoration +134 | Uncommon | Necklace, Hands | Click Expand to reveal
| |
Level 50 - Moment of Resolve dispels any Stun effects on allies and grants them immunity to Stuns for 8 seconds. Moment of Resolve can be used while stunned. | Rare | MainHand | Click Expand to reveal
| ||
Level 50 - Moment of Resolve dispels any Slow or Root effects on allies and grants them immunity to Slow and Root effects for 8 seconds | Rare | Feet | Click Expand to reveal
| ||
Level 100 - Moment of Resolve boosts targets' Movement Speed +4 for 8 seconds | Rare | OffHand | Click Expand to reveal
| ||
of Disharmony | Level 100 - Disharmony causes target's next attack to have a 16% chance to automatically Miss. (This effect does not stack with itself.) | Uncommon | Feet | Click Expand to reveal
| |
of Disharmony | Level 100 - Disharmony causes your next attack to deal +47 damage | Uncommon | Ring | Click Expand to reveal
|
Bard Stat Bonuses
These bonuses will only be applied when this skill is active.
Level | Bonus | Totals |
---|---|---|
1 | Max Health +2 Max Power +2 |
Max Health +2 Max Power +2 |
2 | Max Health +2 Max Power +3 |
Max Health +4 Max Power +5 |
3 | Max Health +2 Max Power +2 |
Max Health +6 Max Power +7 |
4 | Max Health +2 Max Power +3 |
Max Health +8 Max Power +10 |
5 | Max Health +2 Max Power +2 |
Max Health +10 Max Power +12 |
6 | Max Health +2 Max Power +3 |
Max Health +12 Max Power +15 |
7 | Max Health +2 Max Power +2 |
Max Health +14 Max Power +17 |
8 | Max Health +2 Max Power +3 |
Max Health +16 Max Power +20 |
9 | Max Health +2 Max Power +2 |
Max Health +18 Max Power +22 |
10 | Max Health +2 Max Power +3 |
Max Health +20 Max Power +25 |
11 | Max Health +2 Max Power +2 |
Max Health +22 Max Power +27 |
12 | Max Health +2 Max Power +2 |
Max Health +24 Max Power +29 |
13 | Max Health +2 Max Power +2 |
Max Health +26 Max Power +31 |
14 | Max Health +2 Max Power +2 |
Max Health +28 Max Power +33 |
15 | Max Health +2 Max Power +2 |
Max Health +30 Max Power +35 |
16 | Max Health +2 Max Power +2 |
Max Health +32 Max Power +37 |
17 | Max Health +2 Max Power +2 |
Max Health +34 Max Power +39 |
18 | Max Health +2 Max Power +2 |
Max Health +36 Max Power +41 |
19 | Max Health +2 Max Power +2 |
Max Health +38 Max Power +43 |
20 | Max Health +2 Max Power +2 |
Max Health +40 Max Power +45 |
21 | Max Health +2 Max Power +2 |
Max Health +42 Max Power +47 |
22 | Max Health +2 Max Power +2 |
Max Health +44 Max Power +49 |
23 | Max Health +2 Max Power +2 |
Max Health +46 Max Power +51 |
24 | Max Health +2 Max Power +2 |
Max Health +48 Max Power +53 |
25 | Max Health +2 Max Power +2 |
Max Health +50 Max Power +55 |
26 | Max Health +2 Max Power +2 |
Max Health +52 Max Power +57 |
27 | Max Health +2 Max Power +2 |
Max Health +54 Max Power +59 |
28 | Max Health +2 Max Power +2 |
Max Health +56 Max Power +61 |
29 | Max Health +2 Max Power +2 |
Max Health +58 Max Power +63 |
30 | Max Health +2 Max Power +2 |
Max Health +60 Max Power +65 |
31 | Max Health +2 Max Power +2 |
Max Health +62 Max Power +67 |
32 | Max Health +2 Max Power +2 |
Max Health +64 Max Power +69 |
33 | Max Health +2 Max Power +2 |
Max Health +66 Max Power +71 |
34 | Max Health +2 Max Power +2 |
Max Health +68 Max Power +73 |
35 | Max Health +2 Max Power +2 |
Max Health +70 Max Power +75 |
36 | Max Health +2 Max Power +1 |
Max Health +72 Max Power +76 |
37 | Max Health +2 Max Power +1 |
Max Health +74 Max Power +77 |
38 | Max Health +2 Max Power +1 |
Max Health +76 Max Power +78 |
39 | Max Health +2 Max Power +1 |
Max Health +78 Max Power +79 |
40 | Max Health +2 Max Power +1 |
Max Health +80 Max Power +80 |
41 | Max Health +2 Max Power +1 |
Max Health +82 Max Power +81 |
42 | Max Health +2 Max Power +1 |
Max Health +84 Max Power +82 |
43 | Max Health +2 Max Power +1 |
Max Health +86 Max Power +83 |
44 | Max Health +2 Max Power +1 |
Max Health +88 Max Power +84 |
45 | Max Health +2 Max Power +1 |
Max Health +90 Max Power +85 |
46 | Max Health +2 Max Power +1 |
Max Health +92 Max Power +86 |
47 | Max Health +2 Max Power +1 |
Max Health +94 Max Power +87 |
48 | Max Health +2 Max Power +1 |
Max Health +96 Max Power +88 |
49 | Max Health +2 Max Power +1 |
Max Health +98 Max Power +89 |
50 | Max Health +2 Max Power +1 |
Max Health +100 Max Power +90 |
51 | Max Health +2 Max Power +1 |
Max Health +102 Max Power +91 |
52 | Max Health +2 | Max Health +104 Max Power +91 |
53 | Max Health +2 Max Power +1 |
Max Health +106 Max Power +92 |
54 | Max Health +2 | Max Health +108 Max Power +92 |
55 | Max Health +2 Max Power +1 |
Max Health +110 Max Power +93 |
56 | Max Health +2 | Max Health +112 Max Power +93 |
57 | Max Health +2 Max Power +1 |
Max Health +114 Max Power +94 |
58 | Max Health +2 | Max Health +116 Max Power +94 |
59 | Max Health +2 Max Power +1 |
Max Health +118 Max Power +95 |
60 | Max Health +2 | Max Health +120 Max Power +95 |
61 | Max Health +2 | Max Health +122 Max Power +95 |
62 | Max Health +2 | Max Health +124 Max Power +95 |
63 | Max Health +2 | Max Health +126 Max Power +95 |
64 | Max Health +2 | Max Health +128 Max Power +95 |
65 | Max Health +2 | Max Health +130 Max Power +95 |
66 | Max Health +2 | Max Health +132 Max Power +95 |
67 | Max Health +2 | Max Health +134 Max Power +95 |
68 | Max Health +2 | Max Health +136 Max Power +95 |
69 | Max Health +2 | Max Health +138 Max Power +95 |
70 | Max Health +2 | Max Health +140 Max Power +95 |
71 | Max Health +2 | Max Health +142 Max Power +95 |
72 | Max Health +2 | Max Health +144 Max Power +95 |
73 | Max Health +2 | Max Health +146 Max Power +95 |
74 | Max Health +2 | Max Health +148 Max Power +95 |
75 | Max Health +2 | Max Health +150 Max Power +95 |
76 | Max Health +2 | Max Health +152 Max Power +95 |
77 | Max Health +2 | Max Health +154 Max Power +95 |
78 | Max Health +2 | Max Health +156 Max Power +95 |
79 | Max Health +2 | Max Health +158 Max Power +95 |
80 | Max Health +2 | Max Health +160 Max Power +95 |
81 | Max Health +2 | Max Health +162 Max Power +95 |
82 | Max Health +2 | Max Health +164 Max Power +95 |
83 | Max Health +2 | Max Health +166 Max Power +95 |
84 | Max Health +2 | Max Health +168 Max Power +95 |
85 | Max Health +2 | Max Health +170 Max Power +95 |
86 | Max Health +2 | Max Health +172 Max Power +95 |
87 | Max Health +2 | Max Health +174 Max Power +95 |
88 | Max Health +2 | Max Health +176 Max Power +95 |
89 | Max Health +2 | Max Health +178 Max Power +95 |
90 | Max Health +2 | Max Health +180 Max Power +95 |
91 | Max Health +2 | Max Health +182 Max Power +95 |
92 | Max Health +2 | Max Health +184 Max Power +95 |
93 | Max Health +2 | Max Health +186 Max Power +95 |
94 | Max Health +2 | Max Health +188 Max Power +95 |
95 | Max Health +2 | Max Health +190 Max Power +95 |
96 | Max Health +2 | Max Health +192 Max Power +95 |
97 | Max Health +2 | Max Health +194 Max Power +95 |
98 | Max Health +2 | Max Health +196 Max Power +95 |
99 | Max Health +2 | Max Health +198 Max Power +95 |
100 | Max Health +2 | Max Health +200 Max Power +95 |
Bard Level Up Rewards
Level | Reward |
---|---|
1 | Gain Ability: Disharmony |
2 | Gain Ability: Song of Resurgence |
3 | Gain Ability: Entrancing Lullaby |
4 | Gain Ability: Blast of Fury |
5 | Gain Ability: Rally |
6 | Gain Ability: Blast of Despair |
8 | Gain Ability: Thunderous Note |
9 | Gain Ability: Song of Discord |
10 | Gain Ability: Moment of Resolve |
11 | Gain Ability: Disharmony 2 |
12 | Gain Ability: Song of Resurgence 2 |
14 | Gain Ability: Blast of Fury 2 |
15 | Gain Ability: Rally 2 |
17 | Gain Ability: Thunderous Note 2 |
18 | Gain Ability: Blast of Despair 2 |
19 | Gain Ability: Song of Discord 2 |
20 | Gain Ability: Virtuoso's Ballad |
21 | Gain Ability: Moment of Resolve 2 |
22 | Gain Ability: Disharmony 3 |
23 | Gain Ability: Entrancing Lullaby 2 |
24 | Gain Ability: Blast of Fury 3 |
25 | Gain Ability: Song of Resurgence 3 |
26 | Gain Ability: Rally 3 |
28 | Gain Ability: Thunderous Note 3 |
29 | Gain Ability: Song of Discord 3 |
30 | Gain Ability: Blast of Despair 3 |
31 | Gain Ability: Disharmony 4 |
32 | Gain Ability: Moment of Resolve 3 |
33 | Gain Ability: Song of Resurgence 4 |
34 | Gain Ability: Blast of Fury 4 |
35 | Gain Ability: Virtuoso's Ballad 2 |
37 | Gain Ability: Rally 4 |
38 | Gain Ability: Thunderous Note 4 |
39 | Gain Ability: Song of Discord 4 |
40 | +1 to Giant Bat Gain Ability: Moment of Resolve 4 |
41 | Gain Ability: Disharmony 5 |
42 | Gain Ability: Blast of Despair 4 |
43 | Gain Ability: Entrancing Lullaby 3 |
44 | Gain Ability: Blast of Fury 5 |
45 | Gain Ability: Song of Resurgence 5 |
47 | Gain Ability: Rally 5 |
48 | Gain Ability: Thunderous Note 5 |
49 | Gain Ability: Song of Discord 5 |
50 | Gain Ability: Virtuoso's Ballad 3 |
Trivia
The Bard skill was first added in March of 2017!