Difference between revisions of "Anagoge Island"

From Project: Gorgon Wiki
Jump to: navigation, search
m
(I really need to remember to work on this page.)
Line 13: Line 13:
 
}}
 
}}
 
Upon arriving to '''Anagoge Island''' players will start on the beach with nothing but the clothes on their back. This is the starting area where you will learn basic skills, and eventually teleport to [[Serbule]]. The dungeon on this island contains [[Gajus the Big-Headed]].
 
Upon arriving to '''Anagoge Island''' players will start on the beach with nothing but the clothes on their back. This is the starting area where you will learn basic skills, and eventually teleport to [[Serbule]]. The dungeon on this island contains [[Gajus the Big-Headed]].
 
+
{{Spoiler|Island Escape|
In order to escape the island, players must learn [[Teleportation]] from [[Elmetaph]]. Players must then cast the spell '''"Bind Circle"''' on the teleport circle on the southern side of the island, then return to Elmetaph for further guidance. Elmetaph will then ask the player to find the coordinates for a new teleportation bind, by looking up the four obelisks on the island. <spoiler> The code works out to: 6918 - although 9618 will put you in Serbule Keep</spoiler>
+
In order to escape the island, players must learn [[Teleportation]] from [[Elmetaph]]. Players must then cast the spell '''"Bind Circle"''' on the teleport circle on the southern side of the island, then return to Elmetaph for further guidance. [[Elmetaph]] will then ask the player to find the coordinates for a new teleportation bind, by looking up the four obelisks on the island. <spoiler> The code works out to: 6918 - although 9618 will put you in [[Serbule Keep]].
 
+
}}
 
 
 
==Points of Interest==
 
==Points of Interest==
<!--
 
  NOTE: This should be a brief overview of the POIs as the details are in individual articles and this will otherwise be too long.
 
-->
 
 
 
===The Lighthouse===
 
===The Lighthouse===
 
An old [[Elven|Elf]] named [[Elmetaph]] makes his home in the Lighthouse in the North-West hills of the storm-swept island. Once a teacher, Elmetaph may be your best hope at escaping the island. He sure has a lot of books.
 
An old [[Elven|Elf]] named [[Elmetaph]] makes his home in the Lighthouse in the North-West hills of the storm-swept island. Once a teacher, Elmetaph may be your best hope at escaping the island. He sure has a lot of books.
Line 27: Line 22:
 
===Riger's Shack near the pier===
 
===Riger's Shack near the pier===
 
This is where [[Riger]] lives. He seems a little depressed. Can you cheer him up ?   
 
This is where [[Riger]] lives. He seems a little depressed. Can you cheer him up ?   
{{Spoiler|Knowledge of the Lighthouse| In the lighthouse the player can learn Alchemy, and surely that has a useful recipe!}}
+
{{Spoiler|Knowledge of the Lighthouse|
 
+
In the lighthouse the player can learn Alchemy, and surely that has a useful recipe!
 +
}}
 
===Lawara's camp===
 
===Lawara's camp===
 
Why don't you try the porridge. There's also a chest nearby which you can store items in. Though you will have to travel back to the island to collect them.
 
Why don't you try the porridge. There's also a chest nearby which you can store items in. Though you will have to travel back to the island to collect them.
Line 52: Line 48:
 
It will ask you "How many Godlings are there?"
 
It will ask you "How many Godlings are there?"
  
<spoiler>The Answer to this question is 37</spoiler>
+
{{Spoiler|The number of Godlings, exactly!|
 +
There are 37 Godlings}}
  
 
==Dungeons==
 
==Dungeons==

Revision as of 23:52, 17 January 2018

Button Green.png
Anagoge Island
Thanks to Kender
Map of Anagoge Island (click for larger size)
Connects to
Area Level
1-10
File:Anagoge Island.png
Quest Given

Welcome! This is a game about exploration, and your first task is to find a way off this island. We'll give you 60 seconds of combat training and then set you off to explore on your own.

There's a backpack nearby with some useful stuff. Pick it up!

— Welcome Message

Upon arriving to Anagoge Island players will start on the beach with nothing but the clothes on their back. This is the starting area where you will learn basic skills, and eventually teleport to Serbule. The dungeon on this island contains Gajus the Big-Headed.

Island Escape

In order to escape the island, players must learn Teleportation from Elmetaph. Players must then cast the spell "Bind Circle" on the teleport circle on the southern side of the island, then return to Elmetaph for further guidance. Elmetaph will then ask the player to find the coordinates for a new teleportation bind, by looking up the four obelisks on the island. <spoiler> The code works out to: 6918 - although 9618 will put you in Serbule Keep.

Points of Interest

The Lighthouse

An old Elf named Elmetaph makes his home in the Lighthouse in the North-West hills of the storm-swept island. Once a teacher, Elmetaph may be your best hope at escaping the island. He sure has a lot of books.

Riger's Shack near the pier

This is where Riger lives. He seems a little depressed. Can you cheer him up ?

Knowledge of the Lighthouse

In the lighthouse the player can learn Alchemy, and surely that has a useful recipe!

Lawara's camp

Why don't you try the porridge. There's also a chest nearby which you can store items in. Though you will have to travel back to the island to collect them.

Strange platform

Hmm...

Pedestal Puzzle

The Pedestal Puzzle is designed to test the critical thinking skills of students at Elmetaph's school. Perhaps a student left a clue somewhere...

Teleport Platform

Elmetaph's quest will lead you here.

Obelisks

There are four obelisks constructed on the island by the Council. They were once used to help account for fluctuation in the region's Ley Lines, to assist in long-range Teleportation.

A test of Magical affinity

Resting on a small plateau in the southeast hills of Anagoge, an Enchanted Dummy Immune to Physical Attacks stands, despite the passage of time.

Anagoge Training, Records, and Storage Facility

Anagoge Records Facility is.... (will be filled in soon)

In the basement there is a riddle that you have to answer to unlock the force field. It will ask you "How many Godlings are there?"

The number of Godlings, exactly!

There are 37 Godlings


Dungeons


      NPCs

      Friends

      Foes

      Special Foes

      Extension:DynamicPageList (DPL), version 2.3.0 : Warning: No results.

      Harvestables

      Things to do

      Travel

      Players can return to Anagoge Island by talking to the Boatman north of Serbule and asking, "Where else can you take me?""