Difference between revisions of "Zones"
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− | Zones are | + | Zones are in-game representations of regions across the world of Project:Gorgon. Most zones are found on the continent of [[Alharth]], however Alharth is connected to a number of alternative realms and dimensions, some of which can be visited. |
+ | * Each zone is connected to neighboring zones with a portal system. Traveling through a portal usually represents an uneventful trip over uninhabited land. | ||
+ | * Zones are home to cities, towns, dungeons, landmarks, and adventures. A myriad of species both friendly and foe populate zones. | ||
+ | * As of the 03-16-2022 Game Update, there are eleven zones. | ||
+ | * Each zone is designed to facilitate gameplay at a certain level range, however each zone has a few traits that encourage repeated backtracking. | ||
+ | === Zone Overview === | ||
+ | ; [[Anagoge Island]] | ||
+ | * Recommended Levels: 0-10 | ||
+ | * A storm-tossed island that acts as the starting point for Human, Elf, and Rakshasa adventurers. | ||
+ | ; [[Serbule]] | ||
+ | * Recommended Levels: 1-30 | ||
+ | * A remote region at the end of a long trade route that allowed merchants seaward access. | ||
+ | ; [[Serbule Hills]] | ||
+ | * Recommended Levels: 1-25 | ||
+ | * Part of the greater Serbule region, Serbule Hills is home to farms and logging camps. | ||
+ | ; [[Eltibule]] | ||
+ | * Recommended Levels: 15-40 | ||
+ | * A more mountainous region than the neighboring [[Serbule]], Eltibule is known for its lakes and sprawling hills. Recently, horses have been spotted grazing here. | ||
+ | ; [[Sun Vale]] | ||
+ | * Recommended Levels: 20-40 | ||
+ | * Sun Vale is the name given to an island chain nestled between Alharth's [[Council Lands]] and the elven country of [[Verta]]. Home to a failed resort, adventurers can expect to find druids, sea life, and the mundane battleground of a seemingly endless war. | ||
+ | ; [[Kur Mountains]] | ||
+ | * Recommended Levels: 35-50 | ||
+ | * Beyond the hills of Eltibule, the frozen Kur Mountains test a travelers' ability to withstand the frigid temperatures and the monsters which have acclimated to this land. | ||
+ | ; [[Ilmari]] | ||
+ | * Recommended Levels: 45-60 | ||
+ | * Rumored to have once been fertile farmland, Ilmari is a sprawling desert home to the Rakshasa. Travelers should be wary of sandstorms and dehydration. | ||
+ | ; [[Rahu]] | ||
+ | * Recommended Levels: 50-65 | ||
+ | * A coastal merchant town across the Ilmari desert, travelers to the so-called Rakshasa capital of Rahu will find that cool breezes may not be enough to quell the heated opinions of the locals towards outsiders. | ||
+ | ; [[Gazluk]] | ||
+ | * Recommended Levels: 70-75 | ||
+ | * Adventurers prepared to cross the Kur Mountains will face an even harsher climate in the Gazluk Plateau. Only native beasts, resilient Orcs, and fools dare live in this wintry land. | ||
+ | ; [[Fae Realm]] | ||
+ | * Recommended Levels: 70-80 | ||
+ | * One of many other realms, this particular Fae Realm can be reached through fairy nexuses linked to Alharth. | ||
+ | ; [[Povus]] | ||
+ | * Recommended Levels: 75-85 | ||
+ | * A once prosperous merchant town of Rakshasa craftsmen, this swampland offers difficult but still possible passage between the Council Lands and the Crone Hegemony. | ||
+ | === Automatic Zone Details=== | ||
+ | {{ #dpl: | ||
+ | | category = Zones | ||
+ | | notcategory = Template guides | ||
+ | | include = {MAP infobox}:pclevel,{MAP infobox}:connects, | ||
+ | | table = class="sortable table",Zone Name, Suggested Levels, Connected Zones | ||
+ | | tablesortcol =2 | ||
+ | }} | ||
+ | ==Upcoming Zones== | ||
+ | * The capital city [[Statehelm]] is the home of [[The Council]] and is actively under construction. More info can be found on the developer forums[https://forum.projectgorgon.com/entry.php?42-Town-Hall-June-14-2021]. | ||
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Latest revision as of 11:28, 24 February 2023
Zones are in-game representations of regions across the world of Project:Gorgon. Most zones are found on the continent of Alharth, however Alharth is connected to a number of alternative realms and dimensions, some of which can be visited.
- Each zone is connected to neighboring zones with a portal system. Traveling through a portal usually represents an uneventful trip over uninhabited land.
- Zones are home to cities, towns, dungeons, landmarks, and adventures. A myriad of species both friendly and foe populate zones.
- As of the 03-16-2022 Game Update, there are eleven zones.
- Each zone is designed to facilitate gameplay at a certain level range, however each zone has a few traits that encourage repeated backtracking.
Zone Overview
- Recommended Levels: 0-10
- A storm-tossed island that acts as the starting point for Human, Elf, and Rakshasa adventurers.
- Recommended Levels: 1-30
- A remote region at the end of a long trade route that allowed merchants seaward access.
- Recommended Levels: 1-25
- Part of the greater Serbule region, Serbule Hills is home to farms and logging camps.
- Recommended Levels: 15-40
- A more mountainous region than the neighboring Serbule, Eltibule is known for its lakes and sprawling hills. Recently, horses have been spotted grazing here.
- Recommended Levels: 20-40
- Sun Vale is the name given to an island chain nestled between Alharth's Council Lands and the elven country of Verta. Home to a failed resort, adventurers can expect to find druids, sea life, and the mundane battleground of a seemingly endless war.
- Recommended Levels: 35-50
- Beyond the hills of Eltibule, the frozen Kur Mountains test a travelers' ability to withstand the frigid temperatures and the monsters which have acclimated to this land.
- Recommended Levels: 45-60
- Rumored to have once been fertile farmland, Ilmari is a sprawling desert home to the Rakshasa. Travelers should be wary of sandstorms and dehydration.
- Recommended Levels: 50-65
- A coastal merchant town across the Ilmari desert, travelers to the so-called Rakshasa capital of Rahu will find that cool breezes may not be enough to quell the heated opinions of the locals towards outsiders.
- Recommended Levels: 70-75
- Adventurers prepared to cross the Kur Mountains will face an even harsher climate in the Gazluk Plateau. Only native beasts, resilient Orcs, and fools dare live in this wintry land.
- Recommended Levels: 70-80
- One of many other realms, this particular Fae Realm can be reached through fairy nexuses linked to Alharth.
- Recommended Levels: 75-85
- A once prosperous merchant town of Rakshasa craftsmen, this swampland offers difficult but still possible passage between the Council Lands and the Crone Hegemony.
Automatic Zone Details
Zone Name | Suggested Levels | Connected Zones |
---|---|---|
Staging Area | --- | Serbule |
Anagoge Island | 1-10 | Serbule |
Serbule | 1-30 | Eltibule Sun Vale via boatman Serbule Hills Anagoge Island |
Serbule Hills | 1-30 | Serbule |
Eltibule | 20-50 | Serbule, Kur Mountains, Red Wing Casino |
Sun Vale | 30-45 | Serbule, Fae Realm through Winter Nexus |
Kur Mountains | 30-50 | Eltibule, Ilmari, Gazluk |
Red Wing Casino | 30-50 | Eltibule, Rahu |
Ilmari | 50-60 | Kur Mountains, Rahu |
Rahu | 51-60 | Ilmari, Povus, Red Wing Casino |
Fae Realm | 70-80 | Winter Nexus |
Gazluk | 70-80 | Kur Mountains, Povus |
Povus | 75-85 | Rahu, Gazluk |
Upcoming Zones
- The capital city Statehelm is the home of The Council and is actively under construction. More info can be found on the developer forums[1].