Difference between revisions of "Corpse Talking"

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(Created a page for this skill. Needs lots of info.)
 
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__NOTOC__
 
__NOTOC__
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{{Skill infobox
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|title            = Corpse Talking
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|image            = [[File:Corpse Talking_skill.png|300px]]
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|caption          = Ability to commune telepathically with nearby dead bodies. Higher skill grants higher chances of persuading recalcitrant spirits, as well as higher comprehension rates when learning from the dead.
 +
|skilltype        = Other Skill
 +
|maxlevel        = 50
 +
|req              = 20 Necromancy
 +
|skilltrainers    = [[Jumjab]]
 +
}}
 
{{Quote|
 
{{Quote|
Add a quote here.
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Ability to commune telepathically with nearby dead bodies. Higher skill grants higher chances of persuading recalcitrant spirits, as well as higher comprehension rates when learning from the dead.
 
}}
 
}}
'''Corpse Talking''' is a [[:Category:Other Skills| Skill]] that was just added, so expect someone to update this page soon.
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== {{msg:BASEPAGENAME}} Overview==
 
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[[Corpse Talking]] allows you to commune with the dead when you encounter an uncovered grave. Normally, one can choose to dig up a corpse, rebury it, or if in possession of some {{Item|Uncrossing Oil}}, purify it. Using one or more {{Item|Fetish Bag}}, a [[Corpse Talking|Corpse Talker]] may be able to listen to the thoughts, memories, and knowledge of the buried soul. Depending on your experience, you have a chance of learning about the life of the deceased (gaining experience in a random skill), obtaining a boon (handed an item), or learning forgotten knowledge (learning skills like [[Gender Studies]] and [[Demon Anatomy]]).
 +
=== In-Game Description ===
 +
Ability to commune telepathically with nearby dead bodies. Higher skill grants higher chances of persuading recalcitrant spirits, as well as higher comprehension rates when learning from the dead.
 +
=== Training {{msg:BASEPAGENAME}} ===
 +
* [[Jumjab]] teaches Corpse Talking to {{favor|friends}} with 20 levels of [[Necromancy]]. You will need at least 35 [[Goblinese]] to understand him, and he may demand a fee of 1000 Councils.
  
 +
== Connected Skills ==
 +
===== Sub-Skills: =====
 +
* None - [[Corpse Talking]] is a Sub-Skill of [[Necromancy]].
 +
===== Secondary Skills: =====
 +
* None
 +
===== Related Skills: =====
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* [[Compassion]]
 +
===== Synergy Levels: =====
 +
There are no bonus [[Synergy Levels]] for Corpse Talking.
 
<!--
 
<!--
==Overview==
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Bonus [[Synergy Levels]] for [[Corpse Talking]] can be obtained from the following skills and levels:
Sword skills have the following mechanics:
+
:; [[Fletching]] List skills alphabetically, gather information from Synergy Levels page linked above.
* Means of controlling the enemy's Rage (Parry)
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:: Level 15, Level 29, Level 43 -->
* Damage over time to armor
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== {{msg:BASEPAGENAME}} Mechanics ==
* High damage/ high power cost "finishing" abilities
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=== Uncovered Graves===
* Specialized damage type (eg. Flashing Strike vs Undead creatures)
+
As an old continent home to many conflicts, many unexpected burial sites exist around [[Alharth]]. Almost every actively inhabited region has forgotten, unmarked graveyards. Sometimes, changing conditions can uncover graves, bringing forth restless spirits and undead.
 
 
==Abilities==
 
Abilities obtained through leveling the Sword skill.
 
 
{| {{STDT|sortable}}
 
{| {{STDT|sortable}}
!Ability Name
+
!Grave Name
!Description
+
!Locations
 
!Level
 
!Level
 +
!Experience
 
|-
 
|-
| Sword Slash || Attack with a sword. || 0
+
| Shallow Grave || Serbule Hills|| 1 || 25
|-
 
| Parry || Defensive maneuver that diminishes enemy's rage and weakens their next attack. || 1
 
|-
 
| Many Cuts || A flurry of attacks that leave the enemy disoriented and disheveled. || 03
 
|-
 
| Wind Strike || A flurry of attacks that does extra damage to vulnerable targets, and creates an opening for your next attack to be more successful. || 5
 
|-
 
| Finishing Blow || A slow, horrific cut across the midsection. || 7
 
|-
 
| Debilitating Blow || Attack the target's offenses, leaving them less able to deal damage. || 9
 
|-
 
| Hacking Blade || Cut deep, causing the target to bleed. || 10
 
|-
 
| Sword Slash 2 || Attack with a sword. || 12
 
|-
 
| Many Cuts 2 || A flurry of attacks that leave the enemy disoriented and disheveled. || 15
 
|-
 
| Parry 2 || Defensive maneuver that diminishes enemy's rage and weakens their next attack. || 18
 
|-
 
| Wind Strike 2 || A flurry of attacks that does extra damage to vulnerable targets, and creates an opening for your next attack to be more successful. || 20
 
|-
 
| Many Cuts 3 || A flurry of attacks that leave the enemy disoriented and disheveled. || 27
 
|-
 
| Debilitating Blow 2 || Attack the target's offenses, leaving them less able to deal damage. || 28
 
|-
 
| Finishing Blow 2 || A slow, horrific cut across the midsection. || 30
 
 
|-
 
|-
| Hacking Blade 2 || Cut deep, causing the target to bleed. || 31
+
| Shallow Grave || Serbule || 1 || 25
 
|-
 
|-
| Sword Slash 3 || Attack with a sword. || 33
+
| Shallow Grave || Central and Southeast Eltibule || 1 || 50
 
|-
 
|-
| Parry 3 || Defensive maneuver that diminishes enemy's rage and weakens their next attack. || 35
+
| Very Old Grave || Eltibule near Casino and near Hogan's Keep || 19 || 125
 
|-
 
|-
| Wind Strike 3 || A flurry of attacks that does extra damage to vulnerable targets, and creates an opening for your next attack to be more successful. || 36
+
| Exposed Grave || Kur Mountains || 35 || 200
 
|-
 
|-
| Many Cuts 4 || A flurry of attacks that leave the enemy disoriented and disheveled. || 40
+
| Ancient Exposed Grave || Kur Mountains || 43 || 250
|-
 
| Debilitating Blow 3 || Attack the target's offenses, leaving them less able to deal damage. || 43
 
|-
 
| Parry 4 || Defensive maneuver that diminishes enemy's rage and weakens their next attack. || 45
 
|-
 
| Sword Slash 4 || Attack with a sword. || 47
 
|-
 
| Wind Strike 4 || A flurry of attacks that does extra damage to vulnerable targets, and creates an opening for your next attack to be more successful. || 48
 
|-
 
| Hacking Blade 3 || Cut deep, causing the target to bleed. || 49
 
|-
 
| Finishing Blow 3 || A slow, horrific cut across the midsection. || 50
 
 
|}
 
|}
  
==Equipment==
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=== Grave Sharing ===
* {{belt|Lucky Belt of the Hunter}} ([[Archery]], Sword)
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{{Quote|source=[[Developers|Srand]], 2/13/2017|
* {{belt|Lucky Belt of the Soldier}} (Sword, [[Shield]])
+
Keep in mind that you can share corpse-talking shallow graves - so you can, for example, hold the grave you found open for a friend who also wants that corpse's expertise. It will despawn eventually, or if you desecrate it.
* {{belt|Lucky Belt of the Gladiator}} (Sword, [[Psychology]])
+
}}
 +
=== Example Graves ===
 +
[[Corpse Talking]] graves can train many skills.
 +
{{Spoiler|Click Expand to view a list demonstrating a sample of ''Exposed Graves'' collected in [[Kur Mountains]] over a 20-minute period.|
 +
*[[Bard]] - 12
 +
*[[Battle Chemistry]] - 12
 +
*[[Bear and Bugbear Anatomy]] - 25
 +
*[[Carpentry]] - 10
 +
*[[Cheesemaking]] - 27
 +
*[[Cow]] - 4
 +
*[[Crone-Kin Phrenology]] - 2
 +
*[[Elven Anatomy]] - 3
 +
*[[Fae Anatomy]] - 7
 +
*[[Fire Magic]] - 28
 +
*[[First Aid]] - 13
 +
*[[Foraging]] - 11
 +
*[[Fungoid Anatomy]] - 2
 +
*[[Plant Anatomy]] - 12
 +
*[[Psychology]] - 7
 +
*[[Ruminant Anatomy]] - 25
 +
*[[Safecracking]] - 10
 +
*[[Spider]] -11
 +
*[[Surveying]] - 15
 +
}}
 +
<!-- None
 +
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
 +
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
 +
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 +
-->
  
==Advanced==
+
== {{msg:BASEPAGENAME}} Experience Table ==
 +
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|
 +
{{:Xptables/TypicalNoncombatSkill_CappedAt50}}
 +
}}
  
{| class="sortable" {{AATST}}
 
|- style="background: #ec81bf;text-align:left;"
 
! style="min-width:120px;"|<span style="cursor:pointer;">Ability Name</span> || style="width:30px"|<span style="cursor: pointer;">Level</span> || <span style="cursor:pointer;">Description</span> || style="width:30%;"|Requirements
 
|-
 
| Riposte || 7 || Defensive maneuver that diminishes enemy's rage. For equipment and combos that require parry, you can use Riposte instead. || Can be found from scrolls.
 
|-
 
| Riposte 2 || 16 || Defensive maneuver that diminishes enemy's rage. For equipment and combos that require parry, you can use Riposte instead. || Can be found from scrolls.
 
|-
 
| Riposte 3 || 28 || Defensive maneuver that diminishes enemy's rage. For equipment and combos that require parry, you can use Riposte instead. || Can be found from scrolls.
 
|-
 
| Riposte 4 || 39 || Defensive maneuver that diminishes enemy's rage. For equipment and combos that require parry, you can use Riposte instead. || Can be found from scrolls.
 
|-
 
| Decapitate || 15 || A devastating attack. (high power/high dmg) || Requires access to [[Hogan's Keep (basement)]] and ''Friends+'' favor with [[Malvol]]. Level 1-2 occasionally drops from mobs, scrolls lying around in [[Goblin Dungeon]] level 2.
 
|-
 
| Decapitate 2 || 30 || A devastating attack. (high power/high dmg) || Requires access to [[Hogan's Keep (basement)]] and ''Friends+'' favor with [[Malvol]]. Level 1-2 occasionally drops from mobs, scrolls lying around in [[Goblin Dungeon]] level 2.
 
|-
 
| Decapitate 3 || 50 || A devastating attack. (high power/high dmg) || Requires access to [[Hogan's Keep (basement)]] and ''Friends+'' favor with [[Malvol]]. May be found as a drop.
 
|-
 
| Heart Piercer  || 20 || '''Special''': Up to 40 Rage is taken from the target and half of it is turned into Trauma damage. || Requires access to [[Hogan's Keep (basement)]] and ''Comfortable+'' with [[Malvol]].
 
|-
 
| Heart Piercer 2 || 30 || '''Special''': Up to 70 Rage is taken from the target and half of it is turned into Trauma damage. || Requires access to [[Hogan's Keep (basement)]] and ''Comfortable+'' with [[Malvol]].
 
|-
 
| Heart Piercer 3 || 40 || '''Special''': Up to 110 Rage is taken from the target and half of it is turned into Trauma damage. || Requires access to [[Hogan's Keep (basement)]] and ''Comfortable+'' with [[Malvol]].
 
|-
 
| Heart Piercer 4 || 50 || '''Special''': Up to 150 Rage is taken from the target and half of it is turned into Trauma damage. || Requires access to [[Hogan's Keep (basement)]] and ''Comfortable+'' with [[Malvol]].
 
|-
 
| Thrusting Blade  || 18 || A quick attack. || Requires access to [[Hogan's Keep (basement)]] and ''Comfortable+'' favor with [[Malvol]].
 
|-
 
| Thrusting Blade 2 || 33 || A quick attack. || Requires access to [[Hogan's Keep (basement)]] and ''Comfortable+'' favor with [[Malvol]].
 
|-
 
| Thrusting Blade 3 || 48 || A quick attack. || Requires access to [[Hogan's Keep (basement)]] and ''Comfortable+'' favor with [[Malvol]].
 
|-
 
| Precision Pierce  || 8 || A carefully-aimed attack that does little damage, but bypasses armor entirely. '''Power Cost''': 0. '''Reduces Rage''': [-40] || [[Nelson Ballard]] teaches this at Comfortable+, may be found from scrolls/drops
 
|-
 
| Precision Pierce 2 || 19 || A carefully-aimed attack that does little damage, but bypasses armor entirely. '''Power Cost''': 0. '''Reduces Rage''': [-80] || [[Nelson Ballard]] teaches this at Comfortable+, may be found from scrolls/drops
 
|-
 
| Precision Pierce 3 || 33 || A carefully-aimed attack that does little damage, but bypasses armor entirely. '''Power Cost''': 0. '''Reduces Rage''': [-120] || [[Nelson Ballard]] teaches this at Comfortable+, may be found from scrolls/drops
 
|-
 
| Precision Pierce 4 || 44 || A carefully-aimed attack that does little damage, but bypasses armor entirely. '''Power Cost''': 0. '''Reduces Rage''': [-160] || [[Nelson Ballard]] teaches this at Comfortable+, may be found from scrolls/drops
 
|-
 
| Flashing Strike  || 13 || A solemn strike that does extra damage to undead. '''Special''': Undead targets take [25] additional Nature damage. || [[Nelson Ballard]] teaches this at Comfortable+
 
|-
 
| Flashing Strike 2 || 34 || A solemn strike that does extra damage to undead. '''Special''': Undead targets take [60] additional Nature damage. || [[Nelson Ballard]] teaches this at Comfortable+
 
|-
 
| Flashing Strike 3 || 45 || A solemn strike that does extra damage to undead. '''Special''': Undead targets take [100] additional Nature damage. || [[Nelson Ballard]] teaches this at Comfortable+
 
|}
 
<!-- COPY PASTERINO
 
|-
 
| '''Ability'''  || [[npc]] || favor || notes
 
-->
 
-->
 
 
[[Category:Skills]][[Category:Other Skills]]
 
[[Category:Skills]][[Category:Other Skills]]

Latest revision as of 14:05, 20 May 2022

Button Cyan.png
Corpse Talking
Corpse Talking skill.png
Ability to commune telepathically with nearby dead bodies. Higher skill grants higher chances of persuading recalcitrant spirits, as well as higher comprehension rates when learning from the dead.
Skill Type:
Other Skill
Max Level:
50
Requirements:
20 Necromancy
Skill Trainers:

Ability to commune telepathically with nearby dead bodies. Higher skill grants higher chances of persuading recalcitrant spirits, as well as higher comprehension rates when learning from the dead.

Corpse Talking Overview

Corpse Talking allows you to commune with the dead when you encounter an uncovered grave. Normally, one can choose to dig up a corpse, rebury it, or if in possession of some
icon_5191.png
 
, purify it. Using one or more
icon_5058.png
 
, a Corpse Talker may be able to listen to the thoughts, memories, and knowledge of the buried soul. Depending on your experience, you have a chance of learning about the life of the deceased (gaining experience in a random skill), obtaining a boon (handed an item), or learning forgotten knowledge (learning skills like Gender Studies and Demon Anatomy).

In-Game Description

Ability to commune telepathically with nearby dead bodies. Higher skill grants higher chances of persuading recalcitrant spirits, as well as higher comprehension rates when learning from the dead.

Training Corpse Talking

  • Jumjab teaches Corpse Talking to [friends] with 20 levels of Necromancy. You will need at least 35 Goblinese to understand him, and he may demand a fee of 1000 Councils.

Connected Skills

Sub-Skills:
Secondary Skills:
  • None
Related Skills:
Synergy Levels:

There are no bonus Synergy Levels for Corpse Talking.

Corpse Talking Mechanics

Uncovered Graves

As an old continent home to many conflicts, many unexpected burial sites exist around Alharth. Almost every actively inhabited region has forgotten, unmarked graveyards. Sometimes, changing conditions can uncover graves, bringing forth restless spirits and undead.

Grave Name Locations Level Experience
Shallow Grave Serbule Hills 1 25
Shallow Grave Serbule 1 25
Shallow Grave Central and Southeast Eltibule 1 50
Very Old Grave Eltibule near Casino and near Hogan's Keep 19 125
Exposed Grave Kur Mountains 35 200
Ancient Exposed Grave Kur Mountains 43 250

Grave Sharing

Keep in mind that you can share corpse-talking shallow graves - so you can, for example, hold the grave you found open for a friend who also wants that corpse's expertise. It will despawn eventually, or if you desecrate it.

Srand, 2/13/2017

Example Graves

Corpse Talking graves can train many skills.

Click Expand to view a list demonstrating a sample of Exposed Graves collected in Kur Mountains over a 20-minute period.


Corpse Talking Experience Table

Click Expand to view the Experience Table for Corpse Talking

Level Experience Total Experience
1 10 10
2 50 60
3 50 110
4 50 160
5 50 210
6 210 420
7 210 630
8 210 840
9 210 1050
10 210 1260
11 420 1680
12 420 2100
13 420 2520
14 420 2940
15 420 3360
16 680 4040
17 680 4720
18 680 5400
19 680 6080
20 680 6760
21 990 7750
22 990 8740
23 990 9730
24 990 10720
25 990 11710
26 1350 13060
27 1350 14410
28 1350 15760
29 1350 17110
30 1350 18460
31 1760 20220
32 1760 21980
33 1760 23740
34 1760 25500
35 1760 27260
36 2500 29760
37 2500 32260
38 2500 34760
39 2500 37260
40 2500 39760
41 3210 42970
42 3210 46180
43 3210 49390
44 3210 52600
45 3210 55810
46 4440 60250
47 4440 64690
48 4440 69130
49 4440 73570
50 4440 78010