Difference between revisions of "Rahu"

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__NOTOC__
 
__NOTOC__
 
{{MAP infobox
 
{{MAP infobox
  | mapimage    = [[File:Rahu_annotated.jpg|300px|Annotated map thanks to psyberpoison]]
+
| name        = Rahu
  | portaldesc  =  
+
  | mapimage    = [[File:RahuMarkedMap.jpg|400px]]
  | connects    = [[Ilmari]]<br>[[Serbule]]/[[Kur Mountains]]
+
| temperature = Hot
 +
  | portaldesc  = The great Rakshasa city.
 +
  | connects    = [[Ilmari]], [[Povus]], [[Red Wing Casino]]
 
  | pclevel    = 51-60
 
  | pclevel    = 51-60
 
}}
 
}}
Line 9: Line 11:
 
Rahu is bustling with craftsmen, merchants, and ships. It is known to have a great port.
 
Rahu is bustling with craftsmen, merchants, and ships. It is known to have a great port.
 
The [[Ilmari]] Desert region is close to Rahu.
 
The [[Ilmari]] Desert region is close to Rahu.
The city is split in half, with the South half being the more peaceful one, and the Northern half containing hostile enemies.
+
The city is split in half; the northern half is peaceful, while the southern half is home to many hostile Rakshasa.
 
Humans and Elves distrust Goblins, so the city of Rahu prevents them from serving as vendors in the city.<br><br>
 
Humans and Elves distrust Goblins, so the city of Rahu prevents them from serving as vendors in the city.<br><br>
 
'''The Sand War'''
 
'''The Sand War'''
{{Quote|source=Sand War Claw|icon=basicclaw|
+
{{Quote|source=Sand War Claw|icon=Sand War Claw|
When the Council demanded that the Rakshasa provide remuneration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the Sand War.  The Rakshasa won the war with claws like this, fashioned after weapons from their home world.
+
When the Council demanded that the Rakshasa provide remuneration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the [[Sand War]].  The Rakshasa won the war with claws like this, fashioned after weapons from their home world.
 
}}
 
}}
 +
== Neighboring Regions ==
 +
; [[Ilmari]]
 +
: A war-torn desert region battered by sandstorms and home to Rakshasa Bandits.
 +
; [[Povus]]
 +
: A swampland between Gazluk, Rahu, and the northern ocean. The city of [[Povus]] briefly rivaled [[Rahu]] as a bastion of crafting.
 +
==Environmental Effects==
 +
{{:Environmental_Effects/Dry Mechanics}}
 +
 
==Points of Interest==
 
==Points of Interest==
<!--
+
====Rahu City (peaceful)====
  NOTE: This should be a brief overview of the POIs as the details are in individual articles and this will otherwise be too long.
+
The City of Rahu is divided into two sections for the convenience of travelers. The Rakshasa comfortable with visitors tend to remain in the northern "peaceful" section of the city. Craftsmen and Shopkeepers make their living here, trading with passing travelers and ships.  
-->
 
  
===Rahu City (peaceful)===
+
Representatives from the [[Red Wing Casino]] have established a permanent portal in the peaceful section.
This is currently the only city within Rahu.
 
 
 
===Rahu City (hostile)===
 
This is the North end of Rahu City that is home to several hostile [[Rakshasa]].
 
 
 
==Teleportation==
 
* South-West part of Rahu City (peaceful)
 
* Center of Rahu City (located in hostile area)
 
* North end of Rahu City (near the exit in hostile area)
 
  
 +
Nearby the docks, the entrance to the [[Rahu Sewer]] can be found. This dungeon is recommended for solo or paired adventurers with combat levels around 60.
 +
====<div id="hostile">Rahu City (hostile)</div>====
 +
The area south of the safe portion of Rahu City is home to many hostile [[Rakshasa]]. A conversation with [[Sergeant Ultaka]] gives better insight into this area.
 +
{{Quote |
 +
: It's my duty to inform you that traveling beyond this bridge will lead to your death.
 +
:''' Um.... my death?'''
 +
: &nbsp; &nbsp; &nbsp;. . .
 +
: ''' What happens if I go past the bridge?'''
 +
:: &nbsp; &nbsp; &nbsp;. . .
 +
:: Three pieces of knowledge. First, I will tell you what lies beyond this bridge -- the 'gray area' I call it. The Rakshasa there are often conflicted about trade, morality, and the old ways. Some are confused, some are angry, and some are sick with morality.
 +
:: ''' How do I know which ones are 'sick?'
 +
:: You can't. Although if you walk right up to someone and they don't kill you, that's a pretty good clue. But others are simply very busy and don't have time to murder an interloper -- they will only attack if you get too close. A few are hungry for battle and will seek you out.
 +
:: But know this: all Rakshasa past this gate will join in battle once it's begun.
 +
:: ''' Okay. Good to know.'''
 +
:: My second piece of knowledge is what lies beyond the 'gray area.' If you could venture fare enough, you would find the evil citizens.
 +
:: ''' Evil citizens?'''
 +
:: Evil is a joke -- a confused idea that lives only in the minds of sick Rakshasa. But because the world has been used as an insult for so long, we have claimed it as a badge of Honor. Healthy Rakshasa, those without any morality, often call ourselves 'evil.'
 +
:: Very few outsiders venture that far into the city and live. So if you get that far, everyone will assume you are a spy or an intruder or a fool.
 +
:: They will kill you.
 +
:: ''' Yay. Okay, what's the third advice?'''
 +
:: My last piece of advice is not to go onto the hilltop overlooking the city. The Onkara train and live there. They will kill you in a heartbeat.
 +
:: ''' Okay. Thanks for the advice.'''
 +
}}
 +
==== Teleportation Circles ====
 +
There are 3 Council constructed Teleportation Circles in the {{msg:BASEPAGENAME}} region.
 +
* In the northeast corner of the peaceful section of Rahu City.
 +
* In the center of the hostile section of Rahu City.
 +
* At the south end of the hostile section of Rahu City.
 +
There is one [[Mushroom Circle|mushroom circle]]s in [[Rahu]], underwater in a pond east of the city.
 +
==== Meditation Pillars ====
 +
There are 3 [[Meditation|Meditation Pillars]] in the {{msg:BASEPAGENAME}} region. The provided [[Meditation Combos#Pillar Combos|Meditation Combos]] are:
 +
* '''Simplicity of Fate''' - Near the Storage Machine in the peaceful section of Rahu City.
 +
* '''Wrath of the Fist''' - East of Rahu City near the ponds.
 +
* '''Crowd Stun''' - At the southern end of the pond bordering the desert.
 +
== Dungeons ==
 +
<dpl>
 +
category = Rahu Dungeons
 +
mode = unordered
 +
columns = 3
 +
</dpl>
 
== NPCs ==
 
== NPCs ==
 
+
== {{msg:BASEPAGENAME}} Inhabitants ==
====Friends====
+
=== Friendly NPCs ===
:-Information provided by Rekos
+
<dpl>
[[Ufkar]] - Gadgeteering item vendor boxes, calligraphy, inks
+
category = Rahu NPCs
:Likes: Carpentry Items, Exotic potions
+
notcategory = Dungeon NPCs
 
+
mode = unordered
[[Kohan]] - Gadgeteering rafflers, calligraphy, inks, sigils
+
columns = 3
:Likes: Carpentry Items, Exotic potions
+
</dpl>
 
+
==== Friendly NPCs in Rahu Dungeons ====
[[Nishika]] - Skinning, Butchering
 
:Likes: Raw vegetables, Bloodstones, Leather armor with archery prequisites
 
 
 
[[Lakrea]] - Provides random quests, like Pennoc in serbule
 
 
 
[[Furlak]] - Unarmed trainer
 
:Likes: Magical unarmed weapons, Fresh fruit, Exotic alchemy potionss
 
 
 
[[Amutasa]] - Toolcrafting (needs friends), Blacksmithing hammers
 
*At friends gives 10 breadcloth, allows consignment
 
:Likes: Maximized obsidian, Snail shells {{Hint|Normal shell+3,Perfect+23}} , Headgear hammer
 
 
 
[[Ashk]] - Meditation, Pathology, Great staffs
 
*At comfortable = green weapon, storage
 
:Likes: Mentalism equip, Animal horns/Stingers/Teeth {{Hint|Magic tooth+19}}
 
 
 
[[Daniel Murderdark]] - Necromancy, Treasure maps (need better than friends)
 
:Likes: Bones, Ectoplasm {{Hint|+13}}, Serpentine gems {{Hint|+23}}
 
 
 
[[Shirogin]] - Tailoring
 
*Gives you 10 butter muslim when you hit friendly
 
:Likes: Antiques {{Hint|Gold coin+28}}, Carded cotton {{Hint|Only gives 1 favor a piece! Don't do this.}}, Cinnabar
 
 
 
 
 
[[Sirine]] - At friends: Tanning, Leather-Working, Cow/Deer Shoes
 
:Likes: Cheese {{Hint|Raclette +32, Mild cheddar +10, Mogyar+34}}, Skins {{Hint|Not rolls!, trophy pig skin only gave 15 favor}}
 
 
 
[[Sheyna]] - Industry
 
:No favor needed, takes boat to serbule
 
 
 
[[Lady Windsong]] (bird near building behind council storage) - Druid
 
:Likes: Druid equipment, Enchanted mistletoe, Garnets
 
 
 
[[Zhao]] - Flower Arrangement
 
:Likes: Seeds, Flowers, Paladium Ore, Pyrite Ore
 
 
 
[[Ichin the Ice Master]] - Ice Magic trainer, offers storage
 
:Likes: Mushrooms, items with Ice Magic, Ice Cores, Tundra Lichen
 
 
 
====Foes====
 
*[[Seething Citizen]]
 
*[[Evil Beggar]]
 
*[[Concerned Citizen]]
 
*[[Deputized Mage]]
 
*[[Wary Chemist]]
 
*[[Evil Shopkeeper]]
 
*[[Evil Security Patrol]]
 
*[[Evil Fisherman]]
 
*[[Evil War Alchemist]]
 
*[[Ankara War Trooper]]
 
*[[Ankara Super Soldier]]
 
== NPCs ==
 
 
 
===Friends===
 
 
<dpl>
 
<dpl>
 
category = Rahu NPCs
 
category = Rahu NPCs
 +
category = Dungeon NPCs
 +
notcategory = Event NPCs
 
mode = unordered
 
mode = unordered
 
columns = 3
 
columns = 3
 
</dpl>
 
</dpl>
 
 
===Foes===
 
===Foes===
 
<dpl>
 
<dpl>
 
category = Rahu Creatures
 
category = Rahu Creatures
 +
notcategory = Bosses
 
mode = unordered
 
mode = unordered
 
columns = 3
 
columns = 3
 +
includetrim = true
 
</dpl>
 
</dpl>
 
+
====Special Foes====
===Special Foes===
 
 
<dpl>
 
<dpl>
category = Rahu Bosses
+
category = Rahu Creatures
 +
category = Bosses
 
mode = unordered
 
mode = unordered
 
columns = 3
 
columns = 3
 
</dpl>
 
</dpl>
 +
 +
== Harvestables ==
 +
[[Rahu]] has no plants or trees to be picked through [[Foraging]], however many items can be acquired through burglary. Visitors who speak with [[Sergeant Ultaka]] and purchase a {{Item|Rahu Visitor's Permit}} can freely explore most of the usually hostile-to-outsiders southern end of the City of Rahu. Urns, Private Storage Chests, Grain Sacks, and Fruit Cases can all be pilfered from the homes of the city's residents. Occasionally, a scroll or inkwell may be sitting out in the open. 
 +
==== Food ====
 +
{|
 +
|{{Item|Dried Perch}}
 +
|{{Item|Dried Clownfish}}
 +
|{{Item|Dried Grapefish}}
 +
|{{Item|Dried Cave Fish}}
 +
|-
 +
|{{Item|Flour}} x5
 +
|{{Item|Sugar}}
 +
|{{Item|Salt}}
 +
|}
 +
==== Fruit ====
 +
{|
 +
|{{Item|Grapes}}
 +
|{{Item|Orange}}
 +
|{{Item|Banana}}
 +
|{{Item|Guava}}
 +
|{{Item|Lemon}}
 +
|}
 +
==== Miscellaneous ====
 +
{|
 +
|{{Item|Goblin Skull}}
 +
|{{Item|Rakshasa Skull}}
 +
|{{Item|Bone Meal}}
 +
|{{Item|Femur}}
 +
|{{Item|Spoon}}
 +
|-
 +
|{{Item|Shiny Plate}}
 +
|{{Item|Master Armor Patch Kit}}
 +
|{{Item|Ink Remover}}
 +
|{{Item|Basic Ink}}
 +
|{{Item|Advanced Ink}}
 +
|-
 +
|{{Item|Expert Ink}}
 +
|{{Item|Amazing Ink}}
 +
|{{Item|Basic Caustic Ink}}
 +
|{{Item|Advanced Volatile Ink}}
 +
|{{Item|Expert Volatile Ink}}
 +
|-
 +
|{{Item|Amazing Volatile Ink}}
 +
|{{Item|Saltpeter}}
 +
|{{Item|Onkara Requisition Form}}
 +
|{{Item|Genealogy Chart}}
 +
|{{Item|Old Party Invitation}}
 +
|-
 +
|{{Item|Calligraphy Practice}}
 +
|{{Item|Ancient Stencil}}
 +
|{{Item|Evil To-Do List}}
 +
|{{Item|Tattered Red Book}}
 +
|{{Item|Faded Blue Book}}
 +
|}
 +
== Gallery==
 +
<gallery mode="nolines" widths=200px>
 +
File:Rahu.jpg|A nighttime view of the city.
 +
</gallery>
 
[[Category:Zones]]
 
[[Category:Zones]]

Latest revision as of 22:30, 22 February 2023

Button Green.png
Rahu
RahuMarkedMap.jpg
Map of Rahu (click for larger size)
Connects to
Temperature:
Hot
Area Level
51-60
Rahu.png
The great Rakshasa city.

Rahu is a Rakshasa city. Rahu is bustling with craftsmen, merchants, and ships. It is known to have a great port. The Ilmari Desert region is close to Rahu. The city is split in half; the northern half is peaceful, while the southern half is home to many hostile Rakshasa. Humans and Elves distrust Goblins, so the city of Rahu prevents them from serving as vendors in the city.

The Sand War

icon_15505.png

When the Council demanded that the Rakshasa provide remuneration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the Sand War. The Rakshasa won the war with claws like this, fashioned after weapons from their home world.

— Sand War Claw

Neighboring Regions

Ilmari
A war-torn desert region battered by sandstorms and home to Rakshasa Bandits.
Povus
A swampland between Gazluk, Rahu, and the northern ocean. The city of Povus briefly rivaled Rahu as a bastion of crafting.

Environmental Effects

Dry Mechanics

Explorers and Prodigies traveling in desert areas should be wary of the harsh effects of the Desert on their bodies. The astute player will keep an eye on the Hydration meter while in such dangerous climates. Those who fail to keep hydrated will be inflicted with Dying of Thirst, a dehydration effect that disables Power Regeneration and Sprint.

Dehydration can be staved off by consumption of fluids, including quenching one's thirst from a
icon_5010.png
 
, carried by a prepared traveler, or with
icon_5010.png
 
, foraged by a resourceful one.

Points of Interest

Rahu City (peaceful)

The City of Rahu is divided into two sections for the convenience of travelers. The Rakshasa comfortable with visitors tend to remain in the northern "peaceful" section of the city. Craftsmen and Shopkeepers make their living here, trading with passing travelers and ships.

Representatives from the Red Wing Casino have established a permanent portal in the peaceful section.

Nearby the docks, the entrance to the Rahu Sewer can be found. This dungeon is recommended for solo or paired adventurers with combat levels around 60.

Rahu City (hostile)

The area south of the safe portion of Rahu City is home to many hostile Rakshasa. A conversation with Sergeant Ultaka gives better insight into this area.

It's my duty to inform you that traveling beyond this bridge will lead to your death.
Um.... my death?
     . . .
What happens if I go past the bridge?
     . . .
Three pieces of knowledge. First, I will tell you what lies beyond this bridge -- the 'gray area' I call it. The Rakshasa there are often conflicted about trade, morality, and the old ways. Some are confused, some are angry, and some are sick with morality.
How do I know which ones are 'sick?'
You can't. Although if you walk right up to someone and they don't kill you, that's a pretty good clue. But others are simply very busy and don't have time to murder an interloper -- they will only attack if you get too close. A few are hungry for battle and will seek you out.
But know this: all Rakshasa past this gate will join in battle once it's begun.
Okay. Good to know.
My second piece of knowledge is what lies beyond the 'gray area.' If you could venture fare enough, you would find the evil citizens.
Evil citizens?
Evil is a joke -- a confused idea that lives only in the minds of sick Rakshasa. But because the world has been used as an insult for so long, we have claimed it as a badge of Honor. Healthy Rakshasa, those without any morality, often call ourselves 'evil.'
Very few outsiders venture that far into the city and live. So if you get that far, everyone will assume you are a spy or an intruder or a fool.
They will kill you.
Yay. Okay, what's the third advice?
My last piece of advice is not to go onto the hilltop overlooking the city. The Onkara train and live there. They will kill you in a heartbeat.
Okay. Thanks for the advice.

Teleportation Circles

There are 3 Council constructed Teleportation Circles in the Rahu region.

  • In the northeast corner of the peaceful section of Rahu City.
  • In the center of the hostile section of Rahu City.
  • At the south end of the hostile section of Rahu City.

There is one mushroom circles in Rahu, underwater in a pond east of the city.

Meditation Pillars

There are 3 Meditation Pillars in the Rahu region. The provided Meditation Combos are:

  • Simplicity of Fate - Near the Storage Machine in the peaceful section of Rahu City.
  • Wrath of the Fist - East of Rahu City near the ponds.
  • Crowd Stun - At the southern end of the pond bordering the desert.

Dungeons

      NPCs

      Rahu Inhabitants

      Friendly NPCs

      Friendly NPCs in Rahu Dungeons

      Foes

      Special Foes


      Harvestables

      Rahu has no plants or trees to be picked through Foraging, however many items can be acquired through burglary. Visitors who speak with Sergeant Ultaka and purchase a
      icon_5671.png
       
      can freely explore most of the usually hostile-to-outsiders southern end of the City of Rahu. Urns, Private Storage Chests, Grain Sacks, and Fruit Cases can all be pilfered from the homes of the city's residents. Occasionally, a scroll or inkwell may be sitting out in the open.

      Food

      x5

      Fruit

      Miscellaneous

      Gallery