Difference between revisions of "Hunting Quests"

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[[File:Crown Quest Icon.png|thumb|right|600px|An example of a creature with a Crown symbol.]]
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[[File:Crown Quest Icon.png|thumb|right|600px|An example of a creature with a Crown Hunting symbol.]]
'''Crown Quests''' are a mechanic first introduced in March of 2016. Sometimes, an Adventurer will encounter a creature with a silver crown glowing over its head. Defeating this creature will grant the Adventurer a quest. Upon completion, rewards will be bestowed upon them.
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'''Hunting Quests''' are a mechanic first introduced in March of 2016. Sometimes, an Adventurer will encounter a creature with a silver crown glowing over its head. Defeating this creature will grant the Adventurer a quest. Upon completion, the player receives experience points in their two active combat skills, plus xp in the related anatomy type. In addition, if the player uses [[First Aid]] and/or [[Armor Patching]] while completing the final (usually tenth) kill of a hunting quest, the combat xp from completing the quest will be awarded for those skills as well.
=== [[Serbule]] Crown Quests ===
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=== [[Serbule]] Hunting Quests ===
 
N/A
 
N/A
=== [[South Serbule]] Crown Quests===
 
*''' Hunting Rats'''
 
: Kill 10 Rats
 
: Rats may not seem very dangerous, but they... might carry disease. Yes, disease, that's it! You decide to kill them all in case they're carrying something nasty.
 
:: '''Reward:'''
 
*''' Hunting Sheep'''
 
: Kill 10 Sheep
 
: As the sheep bleats its dying bleat, something snaps in your head. You know now what you have to do, kill sheep.
 
:: '''Reward:'''
 
*''' Hunting: Tigers'''
 
: Kill 10 Tigers
 
: What are all these tigers doing here?! How will this many apex predators survive the winter?! The answer is that most of them will die horrible, slow deaths. You decide to show them compassion. Murderous compassion.
 
:: '''Reward:'''
 
*''' Hunting: Goblins'''
 
: Kill 10 Goblins in South Serbule
 
: While the goblins sent to patrol the roads here are not nearly as dangerous as the ones in [[Sedgewick Forest]], they are still very deadly. If trade is ever to return to normal, their blockade must be destroyed. You plan to do your part.
 
:: '''Reward:'''
 
*''' Hunting: Spiders'''
 
: Kill 10 Spiders in South Serbule
 
: Look at the hideous thing before you: how can you suffer these giant spiders to live?! You immediately enact a plan of vengeance.
 
:: '''Reward:'''
 
*''' Hunting: Worgs'''
 
: Kill 10 Worgs in South Serbule
 
: When humans domesticated the wolf, they made dogs. When orcs domesticated the wolf, they made Worgs. Orcs win this one. Feral Worgs are known to kill entire caravans. Weak caravans, full of stupid people, granted. But still, entire caravans! You vow to eradicate the threat.
 
:: '''Reward:'''
 
*'''Hunting: Wild Pigs'''
 
: Kill 10 Wild Pigs in South Serbule
 
: These wild pigs are dangerous and aggressive, and they are not afraid of people. Travelers could be killed! You sigh with resignation: being a hero is hard work sometimes.
 
:: '''Reward:'''
 
  
=== [[Eltibule]] Crown Quests ===
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=== [[Serbule Hills]] Hunting Quests===
N/A
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<dpl>
=== [[Kur Mountains]] Crown Quests ===
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category = Quests/Hunting Quests
N/A
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category = Quests/Serbule Hills Quests
=== [[Sun Vale]] Crown Quests ===
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mode = unordered
N/A
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columns = 1
=== [[Ilmari]] Crown Quests ===
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include = #Hunting Guide,#Requirements,
N/A
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</dpl>
=== [[Rahu]] Crown Quests ===
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N/A
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=== [[Eltibule]] Hunting Quests ===
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<dpl>
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category = Quests/Hunting Quests
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category = Quests/Eltibule Quests
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mode = unordered
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columns = 1
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include = #Hunting Guide,#Requirements,
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</dpl>
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=== [[Povus]] Hunting Quests ===
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<dpl>
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category = Quests/Hunting Quests
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category = Quests/Povus Quests
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mode = unordered
 +
columns = 1
 +
include = #Hunting Guide,#Requirements,
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</dpl>
  
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=== [[Sun Vale]] Hunting Quests ===
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There are no [[Hunting Quests]] in [[Sun Vale]].
 +
=== [[Kur Mountains]] Hunting Quests ===
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There are no [[Hunting Quests]] in [[Kur Mountains]].
 +
=== [[Ilmari]] Hunting Quests ===
 +
There are no [[Hunting Quests]] in [[Ilmari]].
 +
=== [[Rahu]] Hunting Quests ===
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There are no [[Hunting Quests]] in [[Rahu]].
 +
=== [[Gazluk]] Hunting Quests ===
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There are no [[Hunting Quests]] in [[Gazluk]].
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=== [[Fae Realm]] Hunting Quests ===
 +
There are no [[Hunting Quests]] in the [[Fae Realm]]
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Latest revision as of 15:56, 28 September 2021

An example of a creature with a Crown Hunting symbol.

Hunting Quests are a mechanic first introduced in March of 2016. Sometimes, an Adventurer will encounter a creature with a silver crown glowing over its head. Defeating this creature will grant the Adventurer a quest. Upon completion, the player receives experience points in their two active combat skills, plus xp in the related anatomy type. In addition, if the player uses First Aid and/or Armor Patching while completing the final (usually tenth) kill of a hunting quest, the combat xp from completing the quest will be awarded for those skills as well.

Serbule Hunting Quests

N/A

Serbule Hills Hunting Quests

Eltibule Hunting Quests

Povus Hunting Quests

Sun Vale Hunting Quests

There are no Hunting Quests in Sun Vale.

Kur Mountains Hunting Quests

There are no Hunting Quests in Kur Mountains.

Ilmari Hunting Quests

There are no Hunting Quests in Ilmari.

Rahu Hunting Quests

There are no Hunting Quests in Rahu.

Gazluk Hunting Quests

There are no Hunting Quests in Gazluk.

Fae Realm Hunting Quests

There are no Hunting Quests in the Fae Realm