Difference between revisions of "Animal Handling"
Jacksin125 (talk | contribs) (→So I heard you want to train more than Rats... How about a cat? (Level 20)) |
m |
||
(116 intermediate revisions by 24 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | [[File: | + | {{Skill infobox |
− | {{ | + | |title = Animal Handling |
+ | |image = [[File:AnimalHandling_skill.png|300px]] | ||
+ | |caption = The art of taming animals and teaching them to fight alongside you. | ||
+ | |skilltype = Combat Skill | ||
+ | |maxlevel = 90 | ||
+ | |req = None | ||
+ | |skilltrainers = [[Gisli]], [[Crelpin]] | ||
+ | }} | ||
+ | {{Quote|source=Developer Blog A little more about evil, undead, and pet classes| | ||
+ | Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.) | ||
+ | }} | ||
+ | == {{msg:BASEPAGENAME}} Overview== | ||
+ | '''Animal Handling''' is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you. | ||
+ | === In-Game Description === | ||
The art of taming animals and teaching them to fight alongside you. | The art of taming animals and teaching them to fight alongside you. | ||
+ | === Training {{msg:BASEPAGENAME}} === | ||
+ | <!-- A list of methods to learn and level the skill --> | ||
+ | * [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay. He will also unlock skill levels 51-60, and 61-70. | ||
+ | * [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80. | ||
+ | * Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]]. | ||
+ | |||
+ | == Connected Skills == | ||
+ | =====Sub-Skills:===== | ||
+ | * [[Animal Husbandry]] | ||
+ | |||
+ | =====Secondary Skills:===== | ||
+ | * [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to '''Tame Rat'''s from Gisli, the method to '''Charm''' Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle. | ||
+ | ===== Synergy Levels ===== | ||
+ | Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels: | ||
+ | :; [[Anatomy]] | ||
+ | :: Level 15 and 25 | ||
+ | :; [[Animal Husbandry]] | ||
+ | :: Level 25, and Level 50, and Level 75 | ||
+ | :; [[Bear Anatomy]] | ||
+ | :: Level 29 | ||
+ | :; [[Compassion]] | ||
+ | :: Level 30 | ||
+ | :; [[Feline Anatomy]] | ||
+ | :: Level 19 | ||
+ | :; [[Fishing]] | ||
+ | :: Level 42 | ||
+ | :; [[Rodent Anatomy]] | ||
+ | :: Level 19 and Level 39 | ||
+ | :; [[Skinning]] | ||
+ | :: Level 15 | ||
+ | |||
+ | == {{msg:BASEPAGENAME}} Basic Abilities== | ||
+ | As you level {{msg:BASEPAGENAME}}, you will learn the following abilities: | ||
+ | <!-- | ||
+ | {| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all | ||
+ | |- style="background: #ec81bf;" | ||
+ | ! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type''' | ||
+ | |- | ||
+ | | [[File:Claw Ability.png|36px]] '''Claw''' (1-4) || 0/15/30/48 || Level Up ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack | ||
+ | }} | ||
+ | --> | ||
+ | |||
+ | Abilities available from [[Gisli]] the stable master in [[Serbule Keep]]. | ||
+ | {| {{AATST}} | ||
+ | |- style="background: #ec81bf;" | ||
+ | ! Ability || Lvl Req || Cost || Notes | ||
+ | |- | ||
+ | | Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds | ||
+ | |- | ||
+ | | Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds | ||
+ | |- | ||
+ | | Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds | ||
+ | |- | ||
+ | | Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it | ||
+ | |- | ||
+ | | Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it | ||
+ | |- | ||
+ | | Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it | ||
+ | |} | ||
+ | === {{msg:BASEPAGENAME}} Advanced Abilities=== | ||
+ | Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities: | ||
+ | |||
+ | (Under Construction - Higher level skills may be learned from [[Gisli]].) | ||
+ | <!-- | ||
+ | {| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all | ||
+ | |- style="background: #ec81bf;" | ||
+ | ! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type''' | ||
+ | |||
+ | |- | ||
+ | | [[File:Pack Attack Ability.png|36px]] '''Pack Attack''' 4 || 55 || [[Altar of Norala]] ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ??? | ||
+ | |- | ||
+ | }} | ||
+ | --> | ||
+ | {{:{{msg:BASEPAGENAME}}/Abilities}} | ||
+ | == {{msg:BASEPAGENAME}} Mechanics == | ||
+ | === Animal Taming === | ||
+ | Before Animal Handlers can call a wild animal their pet, it must first be '''Tamed.''' Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to '''Taming''' their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one. | ||
+ | |||
+ | To '''Tame''' a wild animal, the animal's associated Taming Ability must be used. Adventurers wishing to '''Tame''' a cat must complete a twenty second cast of their '''Tame Cat''' ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master. | ||
+ | |||
+ | ; Charm Rat | ||
+ | : Learned on [[Anagoge Island]]. | ||
+ | ; Tame Rat | ||
+ | : Learned from [[Gisli]] in [[Serbule]]. | ||
+ | ; Tame Cat | ||
+ | : Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]]. | ||
+ | {{Spoiler|Click to see the item required for the Cat Shrine| | ||
+ | The answer is "String": a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too. | ||
+ | }} | ||
+ | ; Tame Bear | ||
+ | : Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]]. | ||
+ | {{Spoiler|Click to see the item required for the Bear Shrine| | ||
+ | The answer is "Perch": This item can be obtained through fishing... | ||
}} | }} | ||
− | + | ; Tame Bee | |
+ | : Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]] | ||
+ | |||
+ | === Raising Skill Levels === | ||
+ | To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill. | ||
− | + | === Stables === | |
+ | You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters. | ||
− | + | <dpl> | |
+ | category = Stablemaster | ||
+ | columns = 1 | ||
+ | mode = userformat | ||
+ | include = {NPC infobox}:zone | ||
+ | table = class="sortable wikitable", NPC Name, Location | ||
+ | </dpl> | ||
− | + | Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle. | |
− | + | Deceased pets can be revived at a stable for a small fee. | |
− | + | The fee for extra stable slots increases with each slot, for example #8 costs 10.000 council, #9 costs 50.000 council. | |
− | + | === Summoning Pets === | |
+ | As you level up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. | ||
+ | === Anchor Runes === | ||
+ | Potential Prodigies versed in '''Animal Handling''' may have learned the '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used. | ||
− | ===Pets | + | Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item. |
− | + | === Healing Pets === | |
− | + | While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s. | |
− | + | :* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor. | |
− | + | === Pet Combat & Tricks === | |
+ | Every '''Tamed''' animal has two types of special attacks, a '''Sic 'Em Attack''' and a '''Special Trick.''' Every animal has a different set of attacks. | ||
− | + | : '''Sic 'Em''' is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its '''Sic 'Em Attack.''' | |
− | + | : '''Clever Trick''' is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its '''Special Trick.''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Known '''Sic 'Em''' attacks are as follows | |
− | : [[Gisli]] in [[ | + | : Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic 'Em level |
− | : | + | : Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic 'Em level |
+ | : Big Cat Kill (Pet): Heavy Slashing Damage | ||
+ | : Grimalkin Puncture (Pet): Trauma Damage over time. | ||
+ | : Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15% | ||
+ | : Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500 | ||
+ | |||
+ | |||
+ | |||
+ | Known '''Clever Trick''' / '''Special Trick''' attacks are as follows | ||
+ | : Bear Stun (Pet): Crushing Damage and stun. | ||
+ | : Bear Ultra (Pet): Heavy Crushing damage. | ||
+ | : Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation. Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation | ||
+ | : Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. | ||
+ | : Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds. | ||
+ | : Big Cat ultrakill (Pet): Very Heavy Slashing Damage. | ||
+ | : Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100. Level 3=1700. | ||
+ | : Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds. | ||
+ | : Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180. | ||
+ | : Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20% | ||
+ | |||
+ | === Pet Level & Bond Level === | ||
+ | As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets' base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1. | ||
+ | {{Quote|source=[[Gisli]]| | ||
+ | Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP. | ||
+ | |||
+ | In addition to raise the Pet Level, earning XP also increases the pet's Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet's Bond Level always starts at 0. | ||
+ | }} | ||
+ | |||
+ | === Enthusiasm === | ||
+ | Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet's direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats). | ||
+ | {{Quote|source=[[Gisli]]| | ||
+ | A pet's Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to 'critically hit' enemies. The chance of a critical-hit is based on the pet's Enthusiasm versus the enemy's skill levels. If a pet's attack critically-hits, that attack's damage is boosted by 25% for cats, 40% for bears, or 50% for rats. | ||
+ | |||
+ | The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet's Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet. | ||
+ | }} | ||
+ | |||
+ | === Combat XP Boost % === | ||
+ | {{Quote|source=[[Gisli]]| | ||
+ | Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet's Happiness still plays a big role in determining the actual amount of XP they earn. | ||
+ | }} | ||
+ | === Damage Boost & Damage Multiplier === | ||
+ | {{Quote|source=[[Gisli]]| | ||
+ | A pet's Damage Boost is added to their attacks' damage. Then, the damage is multiplied by their Damage Multiplier (if any). | ||
+ | |||
+ | The pet's Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment. | ||
+ | }} | ||
+ | |||
+ | === Happiness === | ||
+ | Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm. | ||
+ | {{Quote|source=[[Gisli]]| | ||
+ | A pet's Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half | ||
+ | }} | ||
+ | |||
+ | == Tamable Animals == | ||
+ | ===Level Requirements=== | ||
+ | Each type of tamable animal has a minimum '''Animal Handling''' level reqired to tame it. This requirement can often be found on the wiki, on the pages of the individual animals. | ||
− | == | + | === Rats === |
− | + | '''Rats''' are generally the first animal Animal Handlers will learn to '''Charm''' and '''Tame.''' Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion & Crit. | |
− | + | [[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed! | |
+ | <dpl> | ||
+ | category = Animal Handling Creatures | ||
+ | category = Rodent | ||
+ | notcategory = Formatting templates | ||
+ | mode = unordered | ||
+ | columns = 1 | ||
+ | </dpl> | ||
− | + | === Felines === | |
+ | Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be '''Charmed''' by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison. | ||
+ | <dpl> | ||
+ | category = Animal Handling Creatures | ||
+ | category = Feline | ||
+ | notcategory = Formatting templates | ||
+ | mode = unordered | ||
+ | columns = 3 | ||
+ | </dpl> | ||
− | + | === Bears === | |
+ | Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage. | ||
+ | <dpl> | ||
+ | category = Animal Handling Creatures | ||
+ | category = Bear and Bugbear | ||
+ | notcategory = Formatting templates | ||
+ | mode = unordered | ||
+ | columns = 3 | ||
+ | </dpl> | ||
− | + | === Bee === | |
− | + | Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage. | |
− | < | + | <dpl> |
− | + | category = Animal Handling Creatures | |
− | + | category = Arthropod | |
− | </ | + | notcategory = Formatting templates |
+ | mode = unordered | ||
+ | columns = 1 | ||
+ | </dpl> | ||
− | + | {{:{{msg:BASEPAGENAME}}/Treasure Effects}} | |
− | + | {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} | |
+ | {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} | ||
− | + | == Animal Handling Experience Table == | |
− | == | + | {{Spoiler|Click Expand to view the Experience Table for Animal Handling| |
− | {{ | + | {{:Xptables/TypicalCombatSkill}} |
+ | }} | ||
+ | == Trivia == | ||
+ | Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it. | ||
− | + | Pets gain XP and bond even when they are set to passive. | |
− | == | + | == Gallery== |
− | + | <gallery mode="nolines" widths=200px> | |
+ | File:AH_pet_bear.png|A player with a pet Bear. | ||
+ | File:Cat_shrine.png|Cat Shrine. | ||
+ | File:Hissy_pet.png|Hissy - special rare Grimalkin. | ||
+ | File:PlayerPetGrimalkin.png|A player and their pet Grimalkin. | ||
+ | </gallery> | ||
− | + | ==Testing List== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | [[Category:Skills]] | + | [[Category:Skills]][[Category:Combat Skills]] |
− | [[Category:Combat Skills]] |
Latest revision as of 21:59, 10 November 2023
Animal Handling
| |
---|---|
The art of taming animals and teaching them to fight alongside you.
| |
Skill Type: | Combat Skill
|
Max Level: | 90
|
Requirements: | None
|
Skill Trainers: |
“Animal Handlers spend a ton of time with their pets, raising and training them. Ancillary skills like Animal Husbandry let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)
— Developer Blog A little more about evil, undead, and pet classes
Animal Handling Overview
Animal Handling is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.
In-Game Description
The art of taming animals and teaching them to fight alongside you.
Training Animal Handling
- Gisli, a Dwarf living in Serbule Keep, will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay. He will also unlock skill levels 51-60, and 61-70.
- Crelpin in the Fae Realm will unlock levels 71-80.
- Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath Povus.
Connected Skills
Sub-Skills:
Secondary Skills:
- Charm Rat - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to Tame Rats from Gisli, the method to Charm Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on Anagoge Island. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle.
Synergy Levels
Bonus Synergy Levels for Animal Handling can be obtained from the following skills and levels:
- Anatomy
- Level 15 and 25
- Animal Husbandry
- Level 25, and Level 50, and Level 75
- Bear Anatomy
- Level 29
- Compassion
- Level 30
- Feline Anatomy
- Level 19
- Fishing
- Level 42
- Rodent Anatomy
- Level 19 and Level 39
- Skinning
- Level 15
Animal Handling Basic Abilities
As you level Animal Handling, you will learn the following abilities:
Abilities available from Gisli the stable master in Serbule Keep.
Ability | Lvl Req | Cost | Notes |
---|---|---|---|
Wild Endurance | 17 | 3100 | Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds |
Wild Endurance 2 | 32 | 8600 | Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds |
Wild Endurance 3 | 47 | 14100 | Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds |
Unnatural Wrath | 15 | 2900 | Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it |
Unnatural Wrath 2 | 30 | 5400 | Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it |
Unnatural Wrath 3 | 45 | 13900 | Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it |
Animal Handling Advanced Abilities
Upon reaching higher levels, experts of the Animal Handling Skill may learn the following abilities:
(Under Construction - Higher level skills may be learned from Gisli.)
Animal Handling Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | Tame Rat | Tame a wild rat into becoming your permanent pet. Requires a piece of cheese. | Can Be On Sidebar | Power Cost: 100 Range: 5 Cooldown: 10 Channel Time: 20 |
Gift: Gisli Leveling | ||
1 | Tame Big Cat | Tame a wild great cat into becoming your permanent pet. Requires a piece of string. | Can Be On Sidebar | Power Cost: 100 Range: 5 Cooldown: 10 Channel Time: 20 |
Gift: Sacrificial Bowl | ||
1 | Tame Bear | Tame a wild bear into becoming your permanent pet. Requires a perch. | Can Be On Sidebar | Power Cost: 100 Range: 5 Cooldown: 10 Channel Time: 20 |
Gift: Sacrificial Bowl | ||
2 | Call Stabled Pet #1 | Summon the pet in your stable slot #1 | Summon Pet from Stable Slot #1 Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Leveling | ||
3 | Feed Pet | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 15 Health (or Armor if Health is full) to Pet | Power Cost: 10 Range: 20 Cooldown: 30 |
Leveling | ||
5 | That'll Do | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 70 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Leveling | ||
6 | Get It Off Me | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 300% more damage, and pet gains +4 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 17 Range: 20 Cooldown: 30 |
Leveling | ||
7 | Monstrous Rage | Give your pet the signal to unleash its inner fury. | Pet deals +20% damage for one attack | Power Cost: 17 Range: 20 Cooldown: 15 |
Leveling | ||
8 | Shrill Command | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 25 Psychic | Power Cost: 18 Range: 30 Cooldown: 10 |
Leveling | ||
9 | Sic 'Em | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +3 speed for 10 seconds and pet attempts to use its pet-specific Special Attack | Power Cost: 12 Range: 20 Cooldown: 12 |
Leveling | ||
10 | Clever Trick | Instruct your pet to perform its special trick ability. (Each type of pet has a trick ability. Their usefulness varies widely.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet attempts to perform its pet-specific Clever Trick | Power Cost: 23 Range: 20 Cooldown: 30 |
Leveling | ||
11 | That'll Do 2 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 105 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Leveling | ||
13 | Feed Pet 2 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 35 Health (or Armor if Health is full) to Pet | Power Cost: 13 Range: 20 Cooldown: 30 |
Leveling | ||
15 | Call Stabled Pet #2 | Summon the pet in your stable slot #2 | Summon Pet from Stable Slot #2 Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Leveling | ||
15 | Unnatural Wrath | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 41 damage and deals +30 damage for one attack | Damage: 41 Nothingness | Power Cost: 22 Range: 5 Cooldown: 10 |
Training: Gisli | |
16 | Get It Off Me 2 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 310% more damage, and pet gains +8 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 23 Range: 20 Cooldown: 30 |
Leveling | ||
17 | Monstrous Rage 2 | Give your pet the signal to unleash its inner fury. | Pet deals +40% damage for one attack | Power Cost: 23 Range: 20 Cooldown: 15 |
Leveling | ||
17 | Wild Endurance | Order your pet to hold its ground. | Pet recovers 2 Health/Sec and gains Universal Mitigation +5 for 15 seconds | Power Cost: 23 Range: 20 Cooldown: 30 |
Training: Gisli | ||
18 | Shrill Command 2 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 48 Psychic | Power Cost: 24 Range: 30 Cooldown: 10 |
Leveling | ||
19 | Sic 'Em 2 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +4 speed and +5 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 15 Range: 20 Cooldown: 12 |
Leveling | ||
20 | Nimble Limbs | Your pet becomes more agile and evasive. | Pet gains +50% Projectile Evasion for 10 seconds | Power Cost: 13 Range: 20 Cooldown: 30 |
Leveling | ||
21 | That'll Do 3 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 150 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Leveling | ||
23 | Feed Pet 3 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 70 Health (or Armor if Health is full) to Pet | Power Cost: 16 Range: 20 Cooldown: 30 |
Leveling | ||
25 | Clever Trick 2 | Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet recovers 25 Armor. Pet attempts to perform its pet-specific Clever Trick | Power Cost: 32 Range: 20 Cooldown: 30 |
Leveling | ||
26 | Get It Off Me 3 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 320% more damage, and pet gains +12 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 28 Range: 20 Cooldown: 30 |
Leveling | ||
27 | Monstrous Rage 3 | Give your pet the signal to unleash its inner fury. | Pet deals +60% damage for one attack | Power Cost: 28 Range: 20 Cooldown: 15 |
Leveling | ||
28 | Shrill Command 3 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 78 Psychic | Power Cost: 29 Range: 30 Cooldown: 10 |
Leveling | ||
29 | Sic 'Em 3 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +5 speed and +10 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 18 Range: 20 Cooldown: 12 |
Leveling | ||
30 | Nimble Limbs 2 | Your pet becomes more agile and evasive. | Pet gains +60% Projectile Evasion and +33% Burst Evasion for 12 seconds | Power Cost: 16 Range: 20 Cooldown: 30 |
Leveling | ||
30 | Unnatural Wrath 2 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 86 damage and deals +70 damage for one attack | Damage: 86 Nothingness | Power Cost: 30 Range: 5 Cooldown: 10 |
Training: Gisli | |
31 | That'll Do 4 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 190 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Leveling | ||
32 | Wild Endurance 2 | Order your pet to hold its ground. | Pet recovers 4 Health/Sec and gains Universal Mitigation +10 for 15 seconds | Power Cost: 31 Range: 20 Cooldown: 30 |
Training: Gisli | ||
33 | Feed Pet 4 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 105 Health (or Armor if Health is full) to Pet | Power Cost: 20 Range: 20 Cooldown: 30 |
Leveling | ||
34 | Call Stabled Pet #3 | Summon the pet in your stable slot #3 | Summon Pet from Stable Slot #3 Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Leveling | ||
36 | Get It Off Me 4 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 330% more damage, and pet gains +16 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 34 Range: 20 Cooldown: 30 |
Leveling | ||
37 | Monstrous Rage 4 | Give your pet the signal to unleash its inner fury. | Pet deals +80% damage for one attack | Power Cost: 34 Range: 20 Cooldown: 15 |
Leveling | ||
38 | Shrill Command 4 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 118 Psychic | Power Cost: 35 Range: 30 Cooldown: 10 |
Leveling | ||
39 | Sic 'Em 4 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +6 speed and +15 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 22 Range: 20 Cooldown: 12 |
Leveling | ||
40 | Nimble Limbs 3 | Your pet becomes more agile and evasive. | Pet gains +70% Projectile Evasion and +50% Burst Evasion for 15 seconds | Power Cost: 19 Range: 20 Cooldown: 30 |
Leveling | ||
41 | That'll Do 5 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 240 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Leveling | ||
43 | Feed Pet 5 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 150 Health (or Armor if Health is full) to Pet | Power Cost: 23 Range: 20 Cooldown: 30 |
Leveling | ||
44 | Clever Trick 3 | Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet recovers 50 Armor. Pet attempts to perform its pet-specific Clever Trick | Power Cost: 40 Range: 20 Cooldown: 30 |
Leveling | ||
45 | Call Stabled Pet #4 | Summon the pet in your stable slot #4 | Summon Pet from Stable Slot #4 Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Leveling | ||
45 | Unnatural Wrath 3 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 162 damage and deals +100 damage for one attack | Damage: 162 Nothingness | Power Cost: 38 Range: 5 Cooldown: 10 |
Training: Gisli | |
46 | Get It Off Me 5 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 340% more damage, and pet gains +20 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 38 Range: 20 Cooldown: 30 |
Leveling | ||
47 | Monstrous Rage 5 | Give your pet the signal to unleash its inner fury. | Pet deals +100% damage for one attack | Power Cost: 39 Range: 20 Cooldown: 15 |
Leveling | ||
47 | Wild Endurance 3 | Order your pet to hold its ground. | Pet recovers 6 Health/Sec and gains Universal Mitigation +15 for 15 seconds | Power Cost: 39 Range: 20 Cooldown: 30 |
Training: Gisli | ||
48 | Shrill Command 5 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 185 Psychic | Power Cost: 39 Range: 30 Cooldown: 10 |
Leveling | ||
49 | Sic 'Em 5 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +7 speed and +20 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 25 Range: 20 Cooldown: 12 |
Leveling | ||
50 | Nimble Limbs 4 | Your pet becomes more agile and evasive. | Pet gains +75% Projectile Evasion and +66% Burst Evasion for 15 seconds | Power Cost: 22 Range: 20 Cooldown: 30 |
Leveling | ||
51 | That'll Do 6 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 280 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Training: Gisli | ||
53 | Feed Pet 6 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 190 Health (or Armor if Health is full) to Pet | Power Cost: 26 Range: 20 Cooldown: 30 |
Training: Gisli | ||
55 | Unnatural Wrath 4 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 237 damage and deals +150 damage for one attack | Damage: 237 Nothingness | Power Cost: 43 Range: 5 Cooldown: 10 |
Training: Gisli | |
56 | Get It Off Me 6 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 350% more damage, and pet gains +24 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 43 Range: 20 Cooldown: 30 |
Training: Gisli | ||
57 | Monstrous Rage 6 | Give your pet the signal to unleash its inner fury. | Pet deals +120% damage for one attack | Power Cost: 44 Range: 20 Cooldown: 15 |
Training: Gisli | ||
57 | Wild Endurance 4 | Order your pet to hold its ground. | Pet recovers 9 Health/Sec and gains Universal Mitigation +20 for 15 seconds | Power Cost: 44 Range: 20 Cooldown: 30 |
Training: Gisli | ||
58 | Shrill Command 6 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 257 Psychic | Power Cost: 44 Range: 30 Cooldown: 10 |
Training: Gisli | ||
59 | Sic 'Em 6 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +8 speed and +25 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 27 Range: 20 Cooldown: 12 |
Training: Gisli | ||
60 | Call Stabled Pet #5 | Summon the pet in your stable slot #5 | Summon Pet from Stable Slot #5 Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Training: Gisli | ||
60 | Call Living Stabled Pet | Summon the first living pet in your stable. If the pet in stable slot #1 is alive, it is summoned; if not, slot #2 is checked, etc. | Summon Pet from first Stable Slot with a Living Pet Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Training: Gisli | ||
60 | Nimble Limbs 5 | Your pet becomes more agile and evasive. | Pet gains +75% Projectile Evasion and +75% Burst Evasion for 15 seconds | Power Cost: 24 Range: 20 Cooldown: 30 |
Training: Gisli | ||
61 | That'll Do 7 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 320 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Training: Gisli | ||
63 | Feed Pet 7 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 240 Health (or Armor if Health is full) to Pet | Power Cost: 29 Range: 20 Cooldown: 30 |
Training: Gisli | ||
64 | Clever Trick 4 | Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet recovers 100 Armor. Pet attempts to perform its pet-specific Clever Trick | Power Cost: 51 Range: 20 Cooldown: 30 |
Training: Gisli | ||
65 | Unnatural Wrath 5 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 309 damage and deals +200 damage for one attack | Damage: 309 Nothingness | Power Cost: 48 Range: 5 Cooldown: 10 |
Training: Gisli | |
66 | Get It Off Me 7 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 400% more damage, and pet gains +27 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 48 Range: 20 Cooldown: 30 |
Training: Gisli | ||
67 | Monstrous Rage 7 | Give your pet the signal to unleash its inner fury. | Pet deals +150% damage for one attack | Power Cost: 49 Range: 20 Cooldown: 15 |
Training: Gisli | ||
67 | Wild Endurance 5 | Order your pet to hold its ground. | Pet recovers 12 Health/Sec and gains Universal Mitigation +25 for 15 seconds | Power Cost: 49 Range: 20 Cooldown: 30 |
Training: Gisli | ||
68 | Shrill Command 7 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 331 Psychic | Power Cost: 49 Range: 30 Cooldown: 10 |
Training: Gisli | ||
69 | Sic 'Em 7 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +8 speed and +40 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 31 Range: 20 Cooldown: 12 |
Training: Gisli | ||
70 | Tame Bee | Tame a wild bee or wasp into becoming your permanent pet. Requires a Bee-Lover's Bouquet. | Can Be On Sidebar | Power Cost: 100 Range: 5 Cooldown: 10 Channel Time: 20 |
Training: Crelpin | ||
70 | Nimble Limbs 6 | Your pet becomes more agile and evasive. | Pet gains +80% Projectile Evasion, +75% Burst Evasion, and +10% Melee Evasion for 15 seconds | Power Cost: 27 Range: 20 Cooldown: 30 |
Training: Gisli | ||
71 | That'll Do 8 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 360 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Training: Gisli | ||
73 | Feed Pet 8 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 280 Health (or Armor if Health is full) to Pet | Power Cost: 32 Range: 20 Cooldown: 30 |
Training: Crelpin | ||
75 | Call Stabled Pet #6 | Summon the pet in your stable slot #6 | Summon Pet from Stable Slot #6 Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Training: Crelpin | ||
75 | Unnatural Wrath 6 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 392 damage and deals +250 damage for one attack | Damage: 392 Nothingness | Power Cost: 53 Range: 5 Cooldown: 10 |
Item: Animal Handling: Unnatural Wrath 6 | |
76 | Get It Off Me 8 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 450% more damage, and pet gains +30 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 53 Range: 20 Cooldown: 30 |
Training: Crelpin | ||
77 | Monstrous Rage 8 | Give your pet the signal to unleash its inner fury. | Pet deals +175% damage for one attack | Power Cost: 54 Range: 20 Cooldown: 15 |
Training: Crelpin | ||
77 | Wild Endurance 6 | Order your pet to hold its ground. | Pet recovers 15 Health/Sec and gains Universal Mitigation +30 for 15 seconds | Power Cost: 54 Range: 20 Cooldown: 30 |
Training: Crelpin | ||
78 | Shrill Command 8 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 417 Psychic | Power Cost: 54 Range: 30 Cooldown: 10 |
Item: Animal Handling: Shrill Command 8 | ||
79 | Sic 'Em 8 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +9 speed and +55 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 34 Range: 20 Cooldown: 12 |
Training: Crelpin | ||
80 | Nimble Limbs 7 | Your pet becomes more agile and evasive. | Pet gains +80% Projectile Evasion, +80% Burst Evasion, and +15% Melee Evasion for 15 seconds | Power Cost: 30 Range: 20 Cooldown: 30 |
Item: Animal Handling: Nimble Limbs 7 | ||
81 | That'll Do 9 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 400 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Training: Crelpin | ||
83 | Feed Pet 9 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 320 Health (or Armor if Health is full) to Pet | Power Cost: 35 Range: 20 Cooldown: 30 |
Item: Animal Handling: Feed Pet 9 | ||
84 | Clever Trick 5 | Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet recovers 150 Armor. Pet attempts to perform its pet-specific Clever Trick | Power Cost: 64 Range: 20 Cooldown: 30 |
Item: Animal Handling: Clever Trick 5 | ||
85 | Unnatural Wrath 7 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 480 damage and deals +300 damage for one attack | Damage: 480 Nothingness | Power Cost: 58 Range: 5 Cooldown: 10 |
Item: Animal Handling: Unnatural Wrath 7 | |
86 | Get It Off Me 9 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 500% more damage, and pet gains +33 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 59 Range: 20 Cooldown: 30 |
Item: Animal Handling: Get It Off Me 9 | ||
87 | Monstrous Rage 9 | Give your pet the signal to unleash its inner fury. | Pet deals +200% damage for one attack | Power Cost: 59 Range: 20 Cooldown: 15 |
Item: Animal Handling: Monstrous Rage 9 | ||
87 | Wild Endurance 7 | Order your pet to hold its ground. | Pet recovers 18 Health/Sec and gains Universal Mitigation +35 for 15 seconds | Power Cost: 59 Range: 20 Cooldown: 30 |
Item: Animal Handling: Wild Endurance 7 | ||
88 | Shrill Command 9 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 506 Psychic | Power Cost: 60 Range: 30 Cooldown: 10 |
Item: Animal Handling: Shrill Command 9 | ||
89 | Sic 'Em 9 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +9 speed and +70 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 37 Range: 20 Cooldown: 12 |
Item: Animal Handling: Sic 'Em 9 | ||
90 | Nimble Limbs 8 | Your pet becomes more agile and evasive. | Pet gains +85% Projectile Evasion, +80% Burst Evasion, and +17% Melee Evasion for 15 seconds | Power Cost: 33 Range: 20 Cooldown: 30 |
Item: Animal Handling: Nimble Limbs 8 | ||
91 | That'll Do 10 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 450 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Item: Animal Handling: That'll Do 10 | ||
93 | Feed Pet 10 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 360 Health (or Armor if Health is full) to Pet | Power Cost: 39 Range: 20 Cooldown: 30 |
Item: Animal Handling: Feed Pet 10 |
Animal Handling Mechanics
Animal Taming
Before Animal Handlers can call a wild animal their pet, it must first be Tamed. Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to Taming their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, Grimalkin are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.
To Tame a wild animal, the animal's associated Taming Ability must be used. Adventurers wishing to Tame a cat must complete a twenty second cast of their Tame Cat ability, while focusing on a specific wild Feline. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.
- Charm Rat
- Learned on Anagoge Island.
- Tame Rat
- Learned from Gisli in Serbule.
- Tame Cat
- Learned by Level 20 Animal Handlers at the Cat Shrine in northeast Eltibule.
Click to see the item required for the Cat Shrine
The answer is "String": a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.
- Tame Bear
- Learned by Level 40 Animal Handlers at the Bear Shrine in the Kur Mountains.
Click to see the item required for the Bear Shrine
The answer is "Perch": This item can be obtained through fishing...
Raising Skill Levels
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.
Stables
You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters.
NPC Name | Location |
---|---|
Arianna Fangblade | Red Wing Casino |
Crelpin | Fae Realm |
Gisli | Serbule |
Mythander | Eltibule |
Stables Golem | Serbule Hills |
Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.
Deceased pets can be revived at a stable for a small fee.
The fee for extra stable slots increases with each slot, for example #8 costs 10.000 council, #9 costs 50.000 council.
Summoning Pets
As you level up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like Necromancy or Battle Chemistry.
Anchor Runes
Potential Prodigies versed in Animal Handling may have learned the Unnatural Wrath abilities.Hint These abilities require an Anchor Rune to be used.
Shadowy deer shaped Constructs such as the Misery Yak are reportedly sources of this item.
Healing Pets
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using Good First Aid Kits.
- Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.
Pet Combat & Tricks
Every Tamed animal has two types of special attacks, a Sic 'Em Attack and a Special Trick. Every animal has a different set of attacks.
- Sic 'Em is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its Sic 'Em Attack.
- Clever Trick is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its Special Trick.
Known Sic 'Em attacks are as follows
- Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic 'Em level
- Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic 'Em level
- Big Cat Kill (Pet): Heavy Slashing Damage
- Grimalkin Puncture (Pet): Trauma Damage over time.
- Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%
- Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500
Known Clever Trick / Special Trick attacks are as follows
- Bear Stun (Pet): Crushing Damage and stun.
- Bear Ultra (Pet): Heavy Crushing damage.
- Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation. Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation
- Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health.
- Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.
- Big Cat ultrakill (Pet): Very Heavy Slashing Damage.
- Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100. Level 3=1700.
- Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.
- Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.
- Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%
Pet Level & Bond Level
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets' base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.
“Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.
In addition to raise the Pet Level, earning XP also increases the pet's Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet's Bond Level always starts at 0.
— Gisli
Enthusiasm
Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet's direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).
“A pet's Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to 'critically hit' enemies. The chance of a critical-hit is based on the pet's Enthusiasm versus the enemy's skill levels. If a pet's attack critically-hits, that attack's damage is boosted by 25% for cats, 40% for bears, or 50% for rats.
The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet's Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.
— Gisli
Combat XP Boost %
“Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet's Happiness still plays a big role in determining the actual amount of XP they earn.
— Gisli
Damage Boost & Damage Multiplier
“A pet's Damage Boost is added to their attacks' damage. Then, the damage is multiplied by their Damage Multiplier (if any).
The pet's Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.
— Gisli
Happiness
Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.
“A pet's Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half
— Gisli
Tamable Animals
Level Requirements
Each type of tamable animal has a minimum Animal Handling level reqired to tame it. This requirement can often be found on the wiki, on the pages of the individual animals.
Rats
Rats are generally the first animal Animal Handlers will learn to Charm and Tame. Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion & Crit.
Mr. Squeaky is not tamable through Animal Handling, as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!
- Drunk Sewer Rat
- Fearless Sewer Rat
- Fire Rat
- Giant Plains Rat
- Giant Rat
- Hearty Cave Rat
- Necro Rat
- Opportunistic Island Rat
- Sewer Rat
Felines
Animal Handlers who master Rats may wish to move onto something more ferocious, the Feline. Felines, also known as Big Cats, can be Charmed by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.
Bears
Bears are difficult to tame, requiring 40 Levels of Animal Handling, but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage.
Bee
Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.
- Blinding Wasp
- Bloodhunter Bee
- Deep Wasp
- Fae Bee
- Freeze Wasp
- Opportunistic Blinding Wasp
- Opportunistic Turret Wasp
- Turret Wasp
Animal Handling Treasure Effects
See also: Animal Handling/Treasure Effects:By Slot
See also: Animal Handling/Treasure Effects:By Ability
Prefix | Suffix | Max-Level Version | Rarity | Slot | Other Versions |
---|---|---|---|---|---|
of Shrill Tricks | Level 100 - Shrill Command deals +44% damage and hastens the current reuse timer of Clever Trick by 2 seconds | Uncommon | Head | Click Expand to reveal
| |
of Hurried Shrieking | Level 100 - Shrill Command deals +42% damage and shortens the current reuse time of Sic 'Em by 1 second | Uncommon | Necklace | Click Expand to reveal
| |
of Shrill Commands | Level 100 - Shrill Command Damage +54% | Uncommon | Chest, Feet | Click Expand to reveal
| |
of Shrill Moments | Level 100 - Shrill Command deals +29% damage and reduces the target's Rage by -430 | Uncommon | Hands, Ring | Click Expand to reveal
| |
of Synchronized Slashing | Level 100 - Monstrous Rage boosts your Slashing attack damage +22% for 8 seconds | Uncommon | Chest, Hands | Click Expand to reveal
| |
of Synchronized Crushing | Level 100 - Monstrous Rage boosts your Crushing attack damage +23% for 8 seconds | Uncommon | Legs, Feet | Click Expand to reveal
| |
of Enhanced Orders | Level 100 - Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +141 | Uncommon | Chest, Hands | Click Expand to reveal
| |
of Synchronized Sprinting | Level 100 - When you use Sic Em, your sprint speed increases by +10 for 10 seconds | Uncommon | Feet | Click Expand to reveal
| |
of Speedy Slashing | Level 100 - Sic Em boosts your pet's Slashing attacks (if any) +105 damage for 10 seconds | Uncommon | Head, MainHand | Click Expand to reveal
| |
of Sudden Crushing | Level 100 - Sic Em boosts your pet's Crushing attacks (if any) +105 damage for 10 seconds | Uncommon | Ring, Feet | Click Expand to reveal
| |
of Precision Siccing | Level 100 - Sic Em gives both you and your pet +40 Accuracy for 10 seconds | Uncommon | Necklace | Click Expand to reveal
| |
of Calming Siccing | Level 100 - Sic Em causes your pet's attacks to generate -273 Rage for 10 seconds | Uncommon | Head, Necklace | Click Expand to reveal
| |
Level 100 - Sic 'Em restores 58 Health to both you and your pet | Uncommon | Legs, Hands | Click Expand to reveal
| ||
of Concerned Pets | Level 100 - Get It Off Me increases your pet's Taunt an additional +400% | Uncommon | Hands, MainHand | Click Expand to reveal
| |
of Regenerative Pleas | Level 100 - Get It Off Me restores 142 Armor to you | Uncommon | Legs, Necklace | Click Expand to reveal
| |
of Post-Assault Recovery | Level 100 - Get It Off Me heals you for 196 Health after a 15 second delay | Uncommon | Head, Necklace | Click Expand to reveal
| |
Level 100 - Feed Pet restores 172 Health (or Armor if Health is full) to your pet after a 20 second delay | Uncommon | Ring, Legs | Click Expand to reveal
| ||
Level 100 - Feed Pet restores 100 Armor to your pet and hastens the current reuse timer of Clever Trick by -5.5 second | Rare | Necklace, Feet | Click Expand to reveal
| ||
Treat Keeper's | Level 100 - Animal Handling Healing +120 | Uncommon | Chest, OffHand | Click Expand to reveal
| |
Level 100 - Wild Endurance heals your pet for 148 Health (or Armor if Health is full) | Uncommon | Legs, OffHand | Click Expand to reveal
| ||
Level 100 - Nimble Limbs heals your pet for 129 Health (or Armor if Health is full) | Uncommon | Chest, OffHand | Click Expand to reveal
| ||
Pet Sadist's | Level 100 - Using Unnatural Wrath on your pet heals you for 46 Health (or Armor if Health is full) | Uncommon | Head, Hands | Click Expand to reveal
| |
of Pet Abuse | Level 100 - Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +180 damage per attack during that time | Uncommon | Ring, Feet | Click Expand to reveal
| |
of Traumatic Beatings | Level 100 - Unnatural Wrath grants your pet +63% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 200 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.) | Uncommon | OffHand | Click Expand to reveal
| |
Level 100 - Wild Endurance gives your pet complete stun immunity and +10 Health/Armor healing per second for 15 seconds | Uncommon | MainHand | Click Expand to reveal
| ||
Level 100 - After using Wild Endurance, your next use of Feed Pet restores +148 Health/Armor | Uncommon | OffHand, Ring | Click Expand to reveal
| ||
Level 100 - Nimble Limbs grants your pet +20 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds | Uncommon | MainHand, Feet | Click Expand to reveal
| ||
Treat Keeper's | Level 100 - That'll Do restores 88 Health to your pet and 40 Power to you | Uncommon | Head, Ring | Click Expand to reveal
| |
Hunter's | Level 100 - Direct Piercing Damage +20% when Animal Handling is active | Uncommon | Hands | Click Expand to reveal
| |
Level 100 - Direct Electricity Damage +20% when Animal Handling is active | Uncommon | Head | Click Expand to reveal
| ||
Level 100 - Direct Cold Damage +20% when Animal Handling is active | Uncommon | Chest | Click Expand to reveal
| ||
of Healthy Pets | Level 100 - Animal Handling pets have +146 Max Health | Uncommon | OffHand, Feet | Click Expand to reveal
| |
of Plated Pets | Level 100 - Animal Handling pets have +187 Max Armor | Rare | OffHand, Feet | Click Expand to reveal
| |
Level 100 - Animal Handling pets' Sic 'Em and Clever Trick attacks deal +124 damage | Uncommon | Hands, Ring | Click Expand to reveal
| ||
Vicious | of Vicious Pets | Level 100 - Animal Handling pets' Sic 'Em attacks deal +20% damage | Rare | Head, Feet | Click Expand to reveal
|
Aggressive | Level 100 - Animal Handling pets' Sic 'Em abilities taunt +1500 | Rare | Head, MainHand | Click Expand to reveal
| |
of Violent Injuries | Level 100 - Animal Handling pets deal +20% damage when they critically hit | Uncommon | Legs, MainHand | Click Expand to reveal
| |
of Scary Looking Pets | Level 100 - Animal Handling pets taunt as if they did +200% additional damage | Uncommon | Legs, Necklace | Click Expand to reveal
| |
of Wimpy Looking Pets | Level 100 - Animal Handling pets taunt their opponents 40% less | Uncommon | Chest, Ring | Click Expand to reveal
| |
Level 100 - Animal Handling pets' damage-over-time effects (if any) deal +162% damage per tick | Uncommon | Necklace, Ring | Click Expand to reveal
| ||
Level 30 - Animal Handling pets absorb some direct damage based on their remaining Armor (absorbing 0% when armor is empty, up to 20% when armor is full) | Uncommon | Chest | Click Expand to reveal
| ||
Level 100 - Animal Handling pets have +60% Death Avoidance (ignores a fatal attack once; resets after 15 minutes) | Uncommon | Head, Necklace | Click Expand to reveal
| ||
Level 100 - Animal Handling pets recover +21 Armor every five seconds (whether in combat or not) | Uncommon | Legs, OffHand | Click Expand to reveal
| ||
Level 100 - Animal Handling pets' healing abilities, if any, restore +53% health | Uncommon | MainHand, Legs | Click Expand to reveal
| ||
Level 100 - Nimble Limbs gives pet +23% melee evasion for 30 seconds | Epic | MainHand | Click Expand to reveal
| ||
of Viciously Clever Pets | Level 100 - Animal Handling pets' Clever Trick abilities deal +305 damage | Uncommon | Chest, OffHand | Click Expand to reveal
| |
of Deadly Pets | Level 100 - Animal Handling pets' Clever Trick abilities deal +24% damage | Epic | Hands, MainHand | Click Expand to reveal
| |
of Trick Bites | Level 100 - For 19 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage | Rare | MainHand, Necklace, Legs | Click Expand to reveal
| |
of Pestering Bites | Level 100 - Animal Handling pets' basic attacks deal +15% damage | Rare | Ring, OffHand | Click Expand to reveal
|
Animal Handling Stat Bonuses
These bonuses will only be applied when this skill is active.
Level | Bonus | Totals |
---|---|---|
1 | Max Health +2 Max Power +2 |
Max Health +2 Max Power +2 |
2 | Max Health +2 Max Power +3 |
Max Health +4 Max Power +5 |
3 | Max Health +2 Max Power +2 |
Max Health +6 Max Power +7 |
4 | Max Health +2 Max Power +3 |
Max Health +8 Max Power +10 |
5 | Max Health +2 Max Power +2 |
Max Health +10 Max Power +12 |
6 | Max Health +2 Max Power +3 |
Max Health +12 Max Power +15 |
7 | Max Health +2 Max Power +2 |
Max Health +14 Max Power +17 |
8 | Max Health +2 Max Power +3 |
Max Health +16 Max Power +20 |
9 | Max Health +2 Max Power +2 |
Max Health +18 Max Power +22 |
10 | Max Health +2 Max Power +3 |
Max Health +20 Max Power +25 |
11 | Max Health +2 Max Power +2 |
Max Health +22 Max Power +27 |
12 | Max Health +2 Max Power +2 |
Max Health +24 Max Power +29 |
13 | Max Health +2 Max Power +2 |
Max Health +26 Max Power +31 |
14 | Max Health +2 Max Power +2 |
Max Health +28 Max Power +33 |
15 | Max Health +2 Max Power +2 |
Max Health +30 Max Power +35 |
16 | Max Health +2 Max Power +2 |
Max Health +32 Max Power +37 |
17 | Max Health +2 Max Power +2 |
Max Health +34 Max Power +39 |
18 | Max Health +2 Max Power +2 |
Max Health +36 Max Power +41 |
19 | Max Health +2 Max Power +2 |
Max Health +38 Max Power +43 |
20 | Max Health +2 Max Power +2 |
Max Health +40 Max Power +45 |
21 | Max Health +2 Max Power +2 |
Max Health +42 Max Power +47 |
22 | Max Health +2 Max Power +2 |
Max Health +44 Max Power +49 |
23 | Max Health +2 Max Power +2 |
Max Health +46 Max Power +51 |
24 | Max Health +2 Max Power +2 |
Max Health +48 Max Power +53 |
25 | Max Health +2 Max Power +2 |
Max Health +50 Max Power +55 |
26 | Max Health +2 Max Power +2 |
Max Health +52 Max Power +57 |
27 | Max Health +2 Max Power +2 |
Max Health +54 Max Power +59 |
28 | Max Health +2 Max Power +2 |
Max Health +56 Max Power +61 |
29 | Max Health +2 Max Power +2 |
Max Health +58 Max Power +63 |
30 | Max Health +2 Max Power +2 |
Max Health +60 Max Power +65 |
31 | Max Health +2 Max Power +2 |
Max Health +62 Max Power +67 |
32 | Max Health +2 Max Power +2 |
Max Health +64 Max Power +69 |
33 | Max Health +2 Max Power +2 |
Max Health +66 Max Power +71 |
34 | Max Health +2 Max Power +2 |
Max Health +68 Max Power +73 |
35 | Max Health +2 Max Power +2 |
Max Health +70 Max Power +75 |
36 | Max Health +2 Max Power +1 |
Max Health +72 Max Power +76 |
37 | Max Health +2 Max Power +1 |
Max Health +74 Max Power +77 |
38 | Max Health +2 Max Power +1 |
Max Health +76 Max Power +78 |
39 | Max Health +2 Max Power +1 |
Max Health +78 Max Power +79 |
40 | Max Health +2 Max Power +1 |
Max Health +80 Max Power +80 |
41 | Max Health +2 Max Power +1 |
Max Health +82 Max Power +81 |
42 | Max Health +2 Max Power +1 |
Max Health +84 Max Power +82 |
43 | Max Health +2 Max Power +1 |
Max Health +86 Max Power +83 |
44 | Max Health +2 Max Power +1 |
Max Health +88 Max Power +84 |
45 | Max Health +2 Max Power +1 |
Max Health +90 Max Power +85 |
46 | Max Health +2 Max Power +1 |
Max Health +92 Max Power +86 |
47 | Max Health +2 Max Power +1 |
Max Health +94 Max Power +87 |
48 | Max Health +2 Max Power +1 |
Max Health +96 Max Power +88 |
49 | Max Health +2 Max Power +1 |
Max Health +98 Max Power +89 |
50 | Max Health +2 Max Power +1 |
Max Health +100 Max Power +90 |
51 | Max Health +2 Max Power +1 |
Max Health +102 Max Power +91 |
52 | Max Health +2 | Max Health +104 Max Power +91 |
53 | Max Health +2 Max Power +1 |
Max Health +106 Max Power +92 |
54 | Max Health +2 | Max Health +108 Max Power +92 |
55 | Max Health +2 Max Power +1 |
Max Health +110 Max Power +93 |
56 | Max Health +2 | Max Health +112 Max Power +93 |
57 | Max Health +2 Max Power +1 |
Max Health +114 Max Power +94 |
58 | Max Health +2 | Max Health +116 Max Power +94 |
59 | Max Health +2 Max Power +1 |
Max Health +118 Max Power +95 |
60 | Max Health +2 | Max Health +120 Max Power +95 |
61 | Max Health +2 | Max Health +122 Max Power +95 |
62 | Max Health +2 | Max Health +124 Max Power +95 |
63 | Max Health +2 | Max Health +126 Max Power +95 |
64 | Max Health +2 | Max Health +128 Max Power +95 |
65 | Max Health +2 | Max Health +130 Max Power +95 |
66 | Max Health +2 | Max Health +132 Max Power +95 |
67 | Max Health +2 | Max Health +134 Max Power +95 |
68 | Max Health +2 | Max Health +136 Max Power +95 |
69 | Max Health +2 | Max Health +138 Max Power +95 |
70 | Max Health +2 | Max Health +140 Max Power +95 |
71 | Max Health +2 | Max Health +142 Max Power +95 |
72 | Max Health +2 | Max Health +144 Max Power +95 |
73 | Max Health +2 | Max Health +146 Max Power +95 |
74 | Max Health +2 | Max Health +148 Max Power +95 |
75 | Max Health +2 | Max Health +150 Max Power +95 |
76 | Max Health +2 | Max Health +152 Max Power +95 |
77 | Max Health +2 | Max Health +154 Max Power +95 |
78 | Max Health +2 | Max Health +156 Max Power +95 |
79 | Max Health +2 | Max Health +158 Max Power +95 |
80 | Max Health +2 | Max Health +160 Max Power +95 |
81 | Max Health +2 | Max Health +162 Max Power +95 |
82 | Max Health +2 | Max Health +164 Max Power +95 |
83 | Max Health +2 | Max Health +166 Max Power +95 |
84 | Max Health +2 | Max Health +168 Max Power +95 |
85 | Max Health +2 | Max Health +170 Max Power +95 |
86 | Max Health +2 | Max Health +172 Max Power +95 |
87 | Max Health +2 | Max Health +174 Max Power +95 |
88 | Max Health +2 | Max Health +176 Max Power +95 |
89 | Max Health +2 | Max Health +178 Max Power +95 |
90 | Max Health +2 | Max Health +180 Max Power +95 |
91 | Max Health +2 | Max Health +182 Max Power +95 |
92 | Max Health +2 | Max Health +184 Max Power +95 |
93 | Max Health +2 | Max Health +186 Max Power +95 |
94 | Max Health +2 | Max Health +188 Max Power +95 |
95 | Max Health +2 | Max Health +190 Max Power +95 |
96 | Max Health +2 | Max Health +192 Max Power +95 |
97 | Max Health +2 | Max Health +194 Max Power +95 |
98 | Max Health +2 | Max Health +196 Max Power +95 |
99 | Max Health +2 | Max Health +198 Max Power +95 |
100 | Max Health +2 | Max Health +200 Max Power +95 |
Animal Handling Level Up Rewards
Level | Reward |
---|---|
1 | Gain Ability: Tame Rat |
2 | Gain Ability: Call Stabled Pet #1 |
3 | Gain Ability: Feed Pet |
5 | Gain Ability: That'll Do Can See Stabled Pet's Enthusiasm |
6 | Gain Ability: Get It Off Me |
7 | Gain Ability: Monstrous Rage |
8 | Gain Ability: Shrill Command |
9 | Gain Ability: Sic 'Em |
10 | Gain Ability: Clever Trick Can See Stabled Pet's Friendliness |
11 | Gain Ability: That'll Do 2 |
13 | Gain Ability: Feed Pet 2 |
15 | Gain Ability: Call Stabled Pet #2 Can See Stabled Pet's Intelligence |
16 | Gain Ability: Get It Off Me 2 |
17 | Gain Ability: Monstrous Rage 2 |
18 | Gain Ability: Shrill Command 2 |
19 | Gain Ability: Sic 'Em 2 |
20 | Gain Ability: Nimble Limbs Can See Stabled Pet's Ferocity |
21 | Gain Ability: That'll Do 3 |
22 | +1 to Fishing |
23 | Gain Ability: Feed Pet 3 |
24 | +1 to Deer |
25 | +1 to Riding Gain Ability: Clever Trick 2 Can See Stabled Pet's Toughness |
26 | Gain Ability: Get It Off Me 3 |
27 | Gain Ability: Monstrous Rage 3 |
28 | +1 to Rabbit Gain Ability: Shrill Command 3 |
29 | Gain Ability: Sic 'Em 3 |
30 | Gain Ability: Nimble Limbs 2 Can See Stabled Pet's Ruggedness |
31 | Gain Ability: That'll Do 4 |
32 | +1 to Shamanic Infusion |
33 | Gain Ability: Feed Pet 4 |
34 | Gain Ability: Call Stabled Pet #3 |
35 (!) | +1 to Fairy Magic |
36 | Gain Ability: Get It Off Me 4 Can See Stabled Pet's Virility |
37 | Gain Ability: Monstrous Rage 4 |
38 | Gain Ability: Shrill Command 4 |
39 | Gain Ability: Sic 'Em 4 |
40 | Gain Ability: Nimble Limbs 3 |
41 | Gain Ability: That'll Do 5 |
42 | +1 to Survival Instincts |
43 | Gain Ability: Feed Pet 5 |
44 | Gain Ability: Clever Trick 3 |
45 | Gain Ability: Call Stabled Pet #4 |
46 | +1 to Giant Bat Gain Ability: Get It Off Me 5 |
47 | Gain Ability: Monstrous Rage 5 |
48 | Gain Ability: Shrill Command 5 |
49 | Gain Ability: Sic 'Em 5 |
50 | +1 to Spider Gain Ability: Nimble Limbs 4 |
55 | +1 to Fishing |
60 | +1 to Lycanthropy |
70 | +1 to Saddlery |
75 | +1 to Riding |
Animal Handling Experience Table
Click Expand to view the Experience Table for Animal Handling
Level | Experience | Total Experience |
---|---|---|
1 | 10 | 10 |
2 | 17 | 27 |
3 | 38 | 65 |
4 | 61 | 126 |
5 | 102 | 228 |
6 | 138 | 366 |
7 | 198 | 564 |
8 | 242 | 806 |
9 | 321 | 1127 |
10 | 384 | 1511 |
11 | 482 | 1993 |
12 | 548 | 2541 |
13 | 675 | 3216 |
14 | 775 | 3991 |
15 | 938 | 4929 |
16 | 1072 | 6001 |
17 | 1284 | 7285 |
18 | 1474 | 8759 |
19 | 1749 | 10508 |
20 | 1951 | 12459 |
21 | 2304 | 14763 |
22 | 2618 | 17381 |
23 | 3039 | 20420 |
24 | 3411 | 23831 |
25 | 4003 | 27834 |
26 | 4469 | 32303 |
27 | 5168 | 37471 |
28 | 5840 | 43311 |
29 | 6736 | 50047 |
30 | 7606 | 57653 |
31 | 8844 | 66497 |
32 | 9855 | 76352 |
33 | 11441 | 87793 |
34 | 12928 | 100721 |
35 | 14853 | 115574 |
36 | 16778 | 132352 |
37 | 18952 | 151304 |
38 | 21486 | 172790 |
39 | 24435 | 197225 |
40 | 27295 | 224520 |
41 | 30724 | 255244 |
42 | 34269 | 289513 |
43 | 38375 | 327888 |
44 | 42996 | 370884 |
45 | 48193 | 419077 |
46 | 53744 | 472821 |
47 | 60126 | 532947 |
48 | 66951 | 599898 |
49 | 74953 | 674851 |
50 | 83730 | 758581 |
51 | 93278 | 851859 |
52 | 104609 | 956468 |
53 | 117085 | 1073553 |
54 | 131925 | 1205478 |
55 | 148420 | 1353898 |
56 | 167421 | 1521319 |
57 | 188650 | 1709969 |
58 | 213903 | 1923872 |
59 | 242269 | 2166141 |
60 | 275967 | 2442108 |
61 | 312948 | 2755056 |
62 | 355550 | 3110606 |
63 | 404523 | 3515129 |
64 | 460713 | 3975842 |
65 | 525075 | 4500917 |
66 | 598688 | 5099605 |
67 | 682763 | 5782368 |
68 | 778669 | 6561037 |
69 | 887940 | 7448977 |
70 | 1012308 | 8461285 |
71 | 1153715 | 9615000 |
72 | 1314344 | 10929344 |
73 | 1496649 | 12425993 |
74 | 1703383 | 14129376 |
75 | 1937635 | 16067011 |
76 | 2202870 | 18269881 |
77 | 2502977 | 20772858 |
78 | 2842310 | 23615168 |
79 | 3225753 | 26840921 |
80 | 3658774 | 30499695 |
81 | 4147500 | 34647195 |
82 | 4698787 | 39345982 |
83 | 5320311 | 44666293 |
84 | 6020661 | 50686954 |
85 | 6809446 | 57496400 |
86 | 7697409 | 65193809 |
87 | 8696566 | 73890375 |
88 | 9820346 | 83710721 |
89 | 11083757 | 94794478 |
90 | 12503569 | 107298047 |
91 | 14098512 | 121396559 |
92 | 15889507 | 137286066 |
93 | 17899912 | 155185978 |
94 | 20155802 | 175341780 |
95 | 22686282 | 198028062 |
96 | 25523827 | 223551889 |
97 | 28704673 | 252256562 |
98 | 32269237 | 284525799 |
99 | 36262597 | 320788396 |
100 | 40735019 | 361523415 |
Trivia
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.
Pets gain XP and bond even when they are set to passive.
Gallery
- PlayerPetGrimalkin.png
A player and their pet Grimalkin.