Difference between revisions of "Animal Handling"

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|caption          = The art of taming animals and teaching them to fight alongside you.
 
|caption          = The art of taming animals and teaching them to fight alongside you.
 
|skilltype        = Combat Skill
 
|skilltype        = Combat Skill
|maxlevel        = 70 <!-- List without bonus levels -->
+
|maxlevel        = 90
 
|req              = None  
 
|req              = None  
|skilltrainers    = [[Gisli]]
+
|skilltrainers    = [[Gisli]], [[Crelpin]]
 
}}
 
}}
{{Quote|source=Developer Blog <ref>http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes</ref>|
+
{{Quote|source=Developer Blog A little more about evil, undead, and pet classes|
 
Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)
 
Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)
 
}}
 
}}
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=== Training {{msg:BASEPAGENAME}} ===
 
=== Training {{msg:BASEPAGENAME}} ===
 
<!-- A list of methods to learn and level the skill -->
 
<!-- A list of methods to learn and level the skill -->
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay.
+
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay.  He will also unlock skill levels 51-60, and 61-70.
 +
* [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80.
 +
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
  
 
== Connected Skills ==
 
== Connected Skills ==
 
=====Sub-Skills:=====
 
=====Sub-Skills:=====
* Animal Husbandry - Not in the game yet.
+
* [[Animal Husbandry]]
 +
 
 
=====Secondary Skills:=====
 
=====Secondary Skills:=====
 
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to  '''Tame Rat'''s from Gisli, the method to '''Charm''' Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle.
 
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to  '''Tame Rat'''s from Gisli, the method to '''Charm''' Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle.
 
===== Synergy Levels =====
 
===== Synergy Levels =====
 
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:
 
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:
 +
:; [[Anatomy]]
 +
:: Level 15 and 25
 +
:; [[Animal Husbandry]]
 +
:: Level 25, and Level 50, and Level 75
 +
:; [[Bear Anatomy]]
 +
:: Level 29
 
:; [[Compassion]]
 
:; [[Compassion]]
 
:: Level 30
 
:: Level 30
 +
:; [[Feline Anatomy]]
 +
:: Level 19
 +
:; [[Fishing]]
 +
:: Level 42
 +
:; [[Rodent Anatomy]]
 +
:: Level 19 and Level 39
 +
:; [[Skinning]]
 +
:: Level 15
  
 
== {{msg:BASEPAGENAME}} Basic Abilities==
 
== {{msg:BASEPAGENAME}} Basic Abilities==
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: Learned from [[Gisli]] in [[Serbule]].
 
: Learned from [[Gisli]] in [[Serbule]].
 
; Tame Cat
 
; Tame Cat
: Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest [[Eltibule]].
+
: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].
 
{{Spoiler|Click to see the item required for the Cat Shrine|
 
{{Spoiler|Click to see the item required for the Cat Shrine|
 
The answer is "String": a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.
 
The answer is "String": a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.
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; Tame Bear
 
; Tame Bear
 
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].
 
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].
<spoiler show="Click to see the item required for the Bear Shrine">
+
{{Spoiler|Click to see the item required for the Bear Shrine|
 
The answer is "Perch": This item can be obtained through fishing...
 
The answer is "Perch": This item can be obtained through fishing...
</spoiler>
+
}}
 +
; Tame Bee
 +
: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]]
  
 
=== Raising Skill Levels ===
 
=== Raising Skill Levels ===
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=== Stables ===
 
=== Stables ===
You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.
+
You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters.
* [[Gisli]] in [[Serbule]].
+
 
* Placeholder Stablemaster in [[Hogan's Keep]].
+
<dpl>
These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.
+
  category  = Stablemaster
 +
  columns = 1
 +
  mode = userformat
 +
  include    = {NPC infobox}:zone
 +
  table = class="sortable wikitable", NPC Name, Location
 +
</dpl>
 +
 
 +
Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.
  
 
Deceased pets can be revived at a stable for a small fee.
 
Deceased pets can be revived at a stable for a small fee.
=== Anchor Runes===
+
 
 +
The fee for extra stable slots increases with each slot, for example #8 costs 10.000 council, #9 costs 50.000 council.
 +
 
 +
=== Summoning Pets ===
 +
As you level up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]].
 +
=== Anchor Runes ===
 
Potential Prodigies versed in '''Animal Handling''' may have learned the '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.
 
Potential Prodigies versed in '''Animal Handling''' may have learned the '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.
  
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=== Pet Combat & Tricks ===
 
=== Pet Combat & Tricks ===
 
Every '''Tamed''' animal has two types of special attacks, a '''Sic 'Em Attack''' and a '''Special Trick.''' Every animal has a different set of attacks.
 
Every '''Tamed''' animal has two types of special attacks, a '''Sic 'Em Attack''' and a '''Special Trick.''' Every animal has a different set of attacks.
 +
 +
: '''Sic 'Em''' is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its '''Sic 'Em Attack.'''
 
: '''Clever Trick''' is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its '''Special Trick.'''
 
: '''Clever Trick''' is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its '''Special Trick.'''
: '''Sic 'Em''' is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its '''Sic 'Em Attack.'''
+
 
=== Bond Level ===
+
 
 +
 
 +
Known '''Sic 'Em''' attacks are as follows
 +
: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic 'Em level
 +
: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic 'Em level
 +
: Big Cat Kill (Pet): Heavy Slashing Damage
 +
: Grimalkin Puncture (Pet): Trauma Damage over time.
 +
: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%
 +
: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500
 +
 
 +
 
 +
 
 +
Known '''Clever Trick''' / '''Special Trick''' attacks are as follows
 +
: Bear Stun (Pet): Crushing Damage and stun.
 +
: Bear Ultra (Pet): Heavy Crushing damage.
 +
: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation.  Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation
 +
: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health.
 +
: Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.
 +
: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.
 +
: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100.  Level 3=1700.
 +
: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.
 +
: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.
 +
: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%
 +
 
 +
=== Pet Level & Bond Level ===
 
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets' base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.
 
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets' base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.
 +
{{Quote|source=[[Gisli]]|
 +
Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.
 +
 +
In addition to raise the Pet Level, earning XP also increases the pet's Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet's Bond Level always starts at 0.
 +
}}
 +
 
=== Enthusiasm ===
 
=== Enthusiasm ===
Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet's direct damage is increased by 25% (for cats), 40% (for bears), or 50% (for rats).
+
Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet's direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).
 +
{{Quote|source=[[Gisli]]|
 +
A pet's Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to 'critically hit' enemies. The chance of a critical-hit is based on the pet's Enthusiasm versus the enemy's skill levels. If a pet's attack critically-hits, that attack's damage is boosted by 25% for cats, 40% for bears, or 50% for rats.
 +
 
 +
The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet's Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.
 +
}}
 +
 
 +
=== Combat XP Boost % ===
 +
{{Quote|source=[[Gisli]]|
 +
Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet's Happiness still plays a big role in determining the actual amount of XP they earn.
 +
}}
 +
=== Damage Boost & Damage Multiplier ===
 +
{{Quote|source=[[Gisli]]|
 +
A pet's Damage Boost is added to their attacks' damage. Then, the damage is multiplied by their Damage Multiplier (if any).
 +
 
 +
The pet's Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.
 +
}}
 +
 
 
=== Happiness ===
 
=== Happiness ===
 
Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.
 
Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.
 +
{{Quote|source=[[Gisli]]|
 +
A pet's Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half
 +
}}
 +
 +
== Tamable Animals ==
 +
===Level Requirements===
 +
Each type of tamable animal has a minimum '''Animal Handling''' level reqired to tame it.  This requirement can often be found on the wiki, on the pages of the individual animals.
  
== Pet Stats ==
 
; ( Data after Oct 2016 update )
 
 
=== Rats ===  
 
=== Rats ===  
'''Rats''' are generally the first animal Animal Handlers will learn to '''Charm''' and '''Tame.''' Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion.
+
'''Rats''' are generally the first animal Animal Handlers will learn to '''Charm''' and '''Tame.''' Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion & Crit.
; [[Giant Rat]] Tamed at level 10: 87 armor, 106 Health, 6 Dmg Crush / Slash.
+
 
: Special Abilities: Rage debuff, Heal owner.
+
[[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!
: Weak against: Fire, Electricity
+
<dpl>
: Resists: Poison, Trauma.
+
category = Animal Handling Creatures
{{Spoiler|Level 70 stats|Expect at level 70: 567 Armor (497 from level, 70 from Bond), 717 Health (437 from level, 280 from Bond), 197 Dmg. Evasion 26%, Rage debuff: -380, Heal owner: 150.}}
+
category = Rodent
; [[Sewer Rat]] Tamed at level 7: 61 armor, 116 health, 9 Dmg Crush / Slash.
+
notcategory = Formatting templates
: Special Abilities: Rage debuff, Poison vulnerability debuff.
+
mode = unordered
: Weak against: Fire, Electricity
+
columns = 1
: Resists: Poison, Trauma. 20% Evasion.
+
</dpl>
{{Spoiler|Level 60 stats|Expect at level 60: 340 Armor, 426 Health, 72 Dmg.}}
 
; [[Hearty Cave Rat]] Tamed at level 22: 129 armor, 143 health, 24 Dmg Crush / Slash.
 
: Special Abilities: Rage debuff, Heal Owner.
 
: Weak against: Fire, Electricity
 
: Resists: Poison, Trauma. High Evasion.
 
{{Spoiler|Level 70 stats|Expect at level 70: 567 Armor (497 from level, 70 from Bond), 717 Health (437 from level, 280 from Bond), 197 Dmg. Evasion 26%, Rage debuff: -380, Heal owner: 150.}}
 
  
 
=== Felines ===
 
=== Felines ===
 
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be '''Charmed''' by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.
 
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be '''Charmed''' by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.
; [[Tiger]] Tamed at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash.
+
<dpl>
: Special Abilities: Heavy Slash, Very Heavy Slash.
+
category = Animal Handling Creatures
: Weak against: Fire, Poison, Trauma
+
category = Feline
: Resists: Nature.
+
notcategory = Formatting templates
; [[Old Fangsworth]] Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.
+
mode = unordered
: Special Abilities: Heavy Slash, Slash + root 9".
+
columns = 3
: Weak against: Fire, Poison, Trauma
+
</dpl>
: Resists: Nature.
 
{{Spoiler|Level 60 stats|Level 60: 197 Armor, 500 health, 98 Dmg.}}
 
; [[Panther]] Tamed at level 13: 71 Armor, 185 Health, 20 Dmg, Slash / Slash.
 
: Special Abilities: Slash vulnerability debuff, Very heavy Slash.
 
: Weak against: Fire, Poison, Trauma
 
: Resists: Nature.
 
; [[Fey Panther]] Tamed at level 23: 105 Armor, 147 Health, 36 Dmg, Slash / Slash.
 
: Special Abilities: Heavy Slash, Heal owner 150.
 
: Weak against: Fire, Poison, Trauma
 
: Resists: Nature (very).
 
; [[Fey Panther Groupie]] Tamed at level 25: 145 Armor, 181 Health, 27 Dmg, Slash / Slash.
 
: Special Abilities: Heavy Slash, Heal owner 150.
 
: Weak against: Fire, Poison, Trauma
 
: Resists: Nature (very).
 
{{Spoiler|Level 60 stats|Level 60: 411 Armor, 426 Health, 93 Dmg.}}
 
; [[Razorslash Panther]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash.
 
: Special Abilities: Slash vulnerability debuff 12% 8", Slash + Root 8".
 
: Weak against: Poison, Trauma.
 
; [[Giant Razorslash Panther]] Tamed at level 65: 537 Armor, 496 Health, 148 Dmg, Slash / Slash.
 
: Special Abilities: Slash vulnerability debuff 15% 8", Slash + Root 9".
 
: Weak against: Poison, Trauma.
 
{{Spoiler|Level 70 stats|Level 70: 641 Armor, 786 health, 218 Dmg.}}
 
  
 
=== Bears ===
 
=== Bears ===
Bears are difficult to tame, but loyal partners. Some bears deal heavy damage, while others are tanks. Most bears are weak against Electricity and Acids.
+
Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage.  
; [[Angry Bear]] Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.
+
<dpl>
: Special Abilities: Slash + Self-heal 100, Heavy Crush.
+
category = Animal Handling Creatures
: Weak against: Electricity, Acid
+
category = Bear and Bugbear
: Resists: Crush, Trauma.
+
notcategory = Formatting templates
<spoiler show="Level 60 stats">Level 60: 340 Armor, 426 Health, 93 Dmg. </spoiler>
+
mode = unordered
; [[Bear Groupie]] Tamed at level 25: 194 Armor, 205 Health, 18 Dmg, Slash / Crush.
+
columns = 3
: Special Abilities: Slash + Taunt 300, Heavy Crush.
+
</dpl>
: Weak against: Electricity, Acid
+
 
: Resists: Crush, Trauma.
+
=== Bee ===
; [[The Mangler]] Tamed at level 25: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.
+
Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.
: Special Abilities: Slash + Taunt 300, Heavy Crush.
+
<dpl>
: Weak against: Electricity, Acid
+
category = Animal Handling Creatures
: Resists: Crush, Trauma.
+
category = Arthropod
<spoiler show="Level 60 stats">Level 60: 275 Armor, 559 Health, 93 Dmg. </spoiler>
+
notcategory = Formatting templates
; [[Trained Crushing Bear]] Tamed at level 30: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dungeon.
+
mode = unordered
: Special Abilities: Slash + Taunt 300, Crush + Stun.
+
columns = 1
: Weak against: Electricity, Acid
+
</dpl>
: Resists: Crush, Trauma.
 
; [[Graz]] Tamed at level 35: 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dungeon.
 
: Special Abilities: Slash + Self-Heal100, Crush + Stun.
 
: Weak against Electricity Acid
 
: Resists: Crush, Trauma.  
 
<spoiler show="Level 60 stats"> Level 60: 608 Armor, 367 Health, 93 Dmg. </spoiler>
 
; [[Ice Bear]] Tamed at level 43: 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.
 
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25.
 
: Weak against Electricity Acid
 
: Resists: Crush, Trauma, Ice (very).
 
<spoiler show="Level 60 stats">Level 60: 546 Armor, 617 Health, 72 Dmg. </spoiler>
 
; [[Polar Bear]] Tamed at level 62: 491 Armor, 520 Health, 95 Dmg, Slash / Crush.
 
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25.
 
: Weak against Electricity Acid
 
: Resists: Crush, Trauma, Ice (very).
 
; [[Tundra Bear]] Tamed at level 73: 530 Armor, 702 Health, 114 Dmg, Slash / Crush.
 
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25.
 
: Weak against Electricity Acid
 
: Resists: Crush, Trauma, Ice (very).
 
  
=== Grinmalkins ===
 
[[Grimalkin]]s are a species of [[Feline]].
 
; [[Grimalkin]] Tamed at level 55: 488 Armor, 332 Health, 82 Dmg, Slash / Crush.
 
: Special Abilities: DOT trauma 15 for 20", Lure away.
 
: Weak against: Ice
 
: Resists: Poison, Trauma.
 
<spoiler show="Level 60 stats">Level 60: 546 Armor, 367 Health, 93 Dmg. </spoiler>
 
; [[Hissy]] Tamed at level 55: 488 Armor, 386 Health, 87 Dmg, Slash / Crush.
 
: Special Abilities: DOT trauma 20 for 15", Slash + Root.
 
: Weak against: Ice
 
: Resists: Poison, Trauma.
 
<spoiler show="Level 60 stats">Level 60: 546 Armor, 426 Health, 98 Dmg. </spoiler>
 
<spoiler show="Level 70 stats">Level 70: 662 Armor, 506 Health, 116 Dmg. </spoiler>
 
 
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
 
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
 
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
 
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
 
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
  
 +
== Animal Handling Experience Table ==
 +
{{Spoiler|Click Expand to view the Experience Table for Animal Handling|
 +
{{:Xptables/TypicalCombatSkill}}
 +
}}
 
== Trivia ==
 
== Trivia ==
 
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.
 
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.
 +
 +
Pets gain XP and bond even when they are set to passive.
 +
 
== Gallery==
 
== Gallery==
 
<gallery mode="nolines" widths=200px>
 
<gallery mode="nolines" widths=200px>
Line 240: Line 272:
 
</gallery>
 
</gallery>
  
==References==
+
==Testing List==
<references />
+
 
  
 
[[Category:Skills]][[Category:Combat Skills]]
 
[[Category:Skills]][[Category:Combat Skills]]

Latest revision as of 21:59, 10 November 2023

Button Cyan.png
Animal Handling
AnimalHandling skill.png
The art of taming animals and teaching them to fight alongside you.
Skill Type:
Combat Skill
Max Level:
90
Requirements:
None
Skill Trainers:

Animal Handlers spend a ton of time with their pets, raising and training them. Ancillary skills like Animal Husbandry let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)

— Developer Blog A little more about evil, undead, and pet classes

Animal Handling Overview

Animal Handling is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.

In-Game Description

The art of taming animals and teaching them to fight alongside you.

Training Animal Handling

  • Gisli, a Dwarf living in Serbule Keep, will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay. He will also unlock skill levels 51-60, and 61-70.
  • Crelpin in the Fae Realm will unlock levels 71-80.
  • Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath Povus.

Connected Skills

Sub-Skills:
Secondary Skills:
  • Charm Rat - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to Tame Rats from Gisli, the method to Charm Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on Anagoge Island. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle.
Synergy Levels

Bonus Synergy Levels for Animal Handling can be obtained from the following skills and levels:

Anatomy
Level 15 and 25
Animal Husbandry
Level 25, and Level 50, and Level 75
Bear Anatomy
Level 29
Compassion
Level 30
Feline Anatomy
Level 19
Fishing
Level 42
Rodent Anatomy
Level 19 and Level 39
Skinning
Level 15

Animal Handling Basic Abilities

As you level Animal Handling, you will learn the following abilities:

Abilities available from Gisli the stable master in Serbule Keep.

Ability Lvl Req Cost Notes
Wild Endurance 17 3100 Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds
Wild Endurance 2 32 8600 Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds
Wild Endurance 3 47 14100 Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds
Unnatural Wrath 15 2900 Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
Unnatural Wrath 2 30 5400 Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
Unnatural Wrath 3 45 13900 Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it

Animal Handling Advanced Abilities

Upon reaching higher levels, experts of the Animal Handling Skill may learn the following abilities:

(Under Construction - Higher level skills may be learned from Gisli.)

Animal Handling Complete Ability List

Icon Level Name Description Special Effects Stats Source
icon_2135.png 1 Tame Rat Tame a wild rat into becoming your permanent pet. Requires a piece of cheese. Can Be On Sidebar Power Cost: 100
Range: 5
Cooldown: 10
Channel Time: 20
Gift: Gisli
Leveling
icon_2135.png 1 Tame Big Cat Tame a wild great cat into becoming your permanent pet. Requires a piece of string. Can Be On Sidebar Power Cost: 100
Range: 5
Cooldown: 10
Channel Time: 20
Gift: Sacrificial Bowl
icon_2135.png 1 Tame Bear Tame a wild bear into becoming your permanent pet. Requires a perch. Can Be On Sidebar Power Cost: 100
Range: 5
Cooldown: 10
Channel Time: 20
Gift: Sacrificial Bowl
icon_2161.png 2 Call Stabled Pet #1 Summon the pet in your stable slot #1 Summon Pet from Stable Slot #1
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
Leveling
icon_2137.png 3 Feed Pet Give your pet a quick snack to bolster it in the middle of combat. Restores: 15 Health (or Armor if Health is full) to Pet Power Cost: 10
Range: 20
Cooldown: 30
Leveling
icon_2138.png 5 That'll Do Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores: 70 Health (or Armor if Health is full) to Pet
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
Leveling
icon_2141.png 6 Get It Off Me Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 300% more damage, and pet gains +4 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 17
Range: 20
Cooldown: 30
Leveling
icon_2140.png 7 Monstrous Rage Give your pet the signal to unleash its inner fury. Pet deals +20% damage for one attack Power Cost: 17
Range: 20
Cooldown: 15
Leveling
icon_3462.png 8 Shrill Command Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack
Damage: 25 Psychic Power Cost: 18
Range: 30
Cooldown: 10
Leveling
icon_2136.png 9 Sic 'Em Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +3 speed for 10 seconds and pet attempts to use its pet-specific Special Attack Power Cost: 12
Range: 20
Cooldown: 12
Leveling
icon_3619.png 10 Clever Trick Instruct your pet to perform its special trick ability. (Each type of pet has a trick ability. Their usefulness varies widely.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet attempts to perform its pet-specific Clever Trick Power Cost: 23
Range: 20
Cooldown: 30
Leveling
icon_2138.png 11 That'll Do 2 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores: 105 Health (or Armor if Health is full) to Pet
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
Leveling
icon_2137.png 13 Feed Pet 2 Give your pet a quick snack to bolster it in the middle of combat. Restores: 35 Health (or Armor if Health is full) to Pet Power Cost: 13
Range: 20
Cooldown: 30
Leveling
icon_2162.png 15 Call Stabled Pet #2 Summon the pet in your stable slot #2 Summon Pet from Stable Slot #2
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
Leveling
icon_3418.png 15 Unnatural Wrath Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 41 damage and deals +30 damage for one attack Damage: 41 Nothingness Power Cost: 22
Range: 5
Cooldown: 10
Training: Gisli
icon_2141.png 16 Get It Off Me 2 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 310% more damage, and pet gains +8 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 23
Range: 20
Cooldown: 30
Leveling
icon_2140.png 17 Monstrous Rage 2 Give your pet the signal to unleash its inner fury. Pet deals +40% damage for one attack Power Cost: 23
Range: 20
Cooldown: 15
Leveling
icon_3469.png 17 Wild Endurance Order your pet to hold its ground. Pet recovers 2 Health/Sec and gains Universal Mitigation +5 for 15 seconds Power Cost: 23
Range: 20
Cooldown: 30
Training: Gisli
icon_3462.png 18 Shrill Command 2 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack
Damage: 48 Psychic Power Cost: 24
Range: 30
Cooldown: 10
Leveling
icon_2136.png 19 Sic 'Em 2 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +4 speed and +5 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack Power Cost: 15
Range: 20
Cooldown: 12
Leveling
icon_3465.png 20 Nimble Limbs Your pet becomes more agile and evasive. Pet gains +50% Projectile Evasion for 10 seconds Power Cost: 13
Range: 20
Cooldown: 30
Leveling
icon_2138.png 21 That'll Do 3 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores: 150 Health (or Armor if Health is full) to Pet
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
Leveling
icon_2137.png 23 Feed Pet 3 Give your pet a quick snack to bolster it in the middle of combat. Restores: 70 Health (or Armor if Health is full) to Pet Power Cost: 16
Range: 20
Cooldown: 30
Leveling
icon_3619.png 25 Clever Trick 2 Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet recovers 25 Armor. Pet attempts to perform its pet-specific Clever Trick Power Cost: 32
Range: 20
Cooldown: 30
Leveling
icon_2141.png 26 Get It Off Me 3 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 320% more damage, and pet gains +12 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 28
Range: 20
Cooldown: 30
Leveling
icon_2140.png 27 Monstrous Rage 3 Give your pet the signal to unleash its inner fury. Pet deals +60% damage for one attack Power Cost: 28
Range: 20
Cooldown: 15
Leveling
icon_3462.png 28 Shrill Command 3 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack
Damage: 78 Psychic Power Cost: 29
Range: 30
Cooldown: 10
Leveling
icon_2136.png 29 Sic 'Em 3 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +5 speed and +10 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack Power Cost: 18
Range: 20
Cooldown: 12
Leveling
icon_3465.png 30 Nimble Limbs 2 Your pet becomes more agile and evasive. Pet gains +60% Projectile Evasion and +33% Burst Evasion for 12 seconds Power Cost: 16
Range: 20
Cooldown: 30
Leveling
icon_3418.png 30 Unnatural Wrath 2 Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 86 damage and deals +70 damage for one attack Damage: 86 Nothingness Power Cost: 30
Range: 5
Cooldown: 10
Training: Gisli
icon_2138.png 31 That'll Do 4 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores: 190 Health (or Armor if Health is full) to Pet
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
Leveling
icon_3469.png 32 Wild Endurance 2 Order your pet to hold its ground. Pet recovers 4 Health/Sec and gains Universal Mitigation +10 for 15 seconds Power Cost: 31
Range: 20
Cooldown: 30
Training: Gisli
icon_2137.png 33 Feed Pet 4 Give your pet a quick snack to bolster it in the middle of combat. Restores: 105 Health (or Armor if Health is full) to Pet Power Cost: 20
Range: 20
Cooldown: 30
Leveling
icon_2163.png 34 Call Stabled Pet #3 Summon the pet in your stable slot #3 Summon Pet from Stable Slot #3
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
Leveling
icon_2141.png 36 Get It Off Me 4 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 330% more damage, and pet gains +16 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 34
Range: 20
Cooldown: 30
Leveling
icon_2140.png 37 Monstrous Rage 4 Give your pet the signal to unleash its inner fury. Pet deals +80% damage for one attack Power Cost: 34
Range: 20
Cooldown: 15
Leveling
icon_3462.png 38 Shrill Command 4 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack
Damage: 118 Psychic Power Cost: 35
Range: 30
Cooldown: 10
Leveling
icon_2136.png 39 Sic 'Em 4 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +6 speed and +15 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack Power Cost: 22
Range: 20
Cooldown: 12
Leveling
icon_3465.png 40 Nimble Limbs 3 Your pet becomes more agile and evasive. Pet gains +70% Projectile Evasion and +50% Burst Evasion for 15 seconds Power Cost: 19
Range: 20
Cooldown: 30
Leveling
icon_2138.png 41 That'll Do 5 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores: 240 Health (or Armor if Health is full) to Pet
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
Leveling
icon_2137.png 43 Feed Pet 5 Give your pet a quick snack to bolster it in the middle of combat. Restores: 150 Health (or Armor if Health is full) to Pet Power Cost: 23
Range: 20
Cooldown: 30
Leveling
icon_3619.png 44 Clever Trick 3 Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet recovers 50 Armor. Pet attempts to perform its pet-specific Clever Trick Power Cost: 40
Range: 20
Cooldown: 30
Leveling
icon_2164.png 45 Call Stabled Pet #4 Summon the pet in your stable slot #4 Summon Pet from Stable Slot #4
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
Leveling
icon_3418.png 45 Unnatural Wrath 3 Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 162 damage and deals +100 damage for one attack Damage: 162 Nothingness Power Cost: 38
Range: 5
Cooldown: 10
Training: Gisli
icon_2141.png 46 Get It Off Me 5 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 340% more damage, and pet gains +20 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 38
Range: 20
Cooldown: 30
Leveling
icon_2140.png 47 Monstrous Rage 5 Give your pet the signal to unleash its inner fury. Pet deals +100% damage for one attack Power Cost: 39
Range: 20
Cooldown: 15
Leveling
icon_3469.png 47 Wild Endurance 3 Order your pet to hold its ground. Pet recovers 6 Health/Sec and gains Universal Mitigation +15 for 15 seconds Power Cost: 39
Range: 20
Cooldown: 30
Training: Gisli
icon_3462.png 48 Shrill Command 5 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack
Damage: 185 Psychic Power Cost: 39
Range: 30
Cooldown: 10
Leveling
icon_2136.png 49 Sic 'Em 5 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +7 speed and +20 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack Power Cost: 25
Range: 20
Cooldown: 12
Leveling
icon_3465.png 50 Nimble Limbs 4 Your pet becomes more agile and evasive. Pet gains +75% Projectile Evasion and +66% Burst Evasion for 15 seconds Power Cost: 22
Range: 20
Cooldown: 30
Leveling
icon_2138.png 51 That'll Do 6 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores: 280 Health (or Armor if Health is full) to Pet
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
Training: Gisli
icon_2137.png 53 Feed Pet 6 Give your pet a quick snack to bolster it in the middle of combat. Restores: 190 Health (or Armor if Health is full) to Pet Power Cost: 26
Range: 20
Cooldown: 30
Training: Gisli
icon_3418.png 55 Unnatural Wrath 4 Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 237 damage and deals +150 damage for one attack Damage: 237 Nothingness Power Cost: 43
Range: 5
Cooldown: 10
Training: Gisli
icon_2141.png 56 Get It Off Me 6 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 350% more damage, and pet gains +24 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 43
Range: 20
Cooldown: 30
Training: Gisli
icon_2140.png 57 Monstrous Rage 6 Give your pet the signal to unleash its inner fury. Pet deals +120% damage for one attack Power Cost: 44
Range: 20
Cooldown: 15
Training: Gisli
icon_3469.png 57 Wild Endurance 4 Order your pet to hold its ground. Pet recovers 9 Health/Sec and gains Universal Mitigation +20 for 15 seconds Power Cost: 44
Range: 20
Cooldown: 30
Training: Gisli
icon_3462.png 58 Shrill Command 6 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack
Damage: 257 Psychic Power Cost: 44
Range: 30
Cooldown: 10
Training: Gisli
icon_2136.png 59 Sic 'Em 6 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +8 speed and +25 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack Power Cost: 27
Range: 20
Cooldown: 12
Training: Gisli
icon_2165.png 60 Call Stabled Pet #5 Summon the pet in your stable slot #5 Summon Pet from Stable Slot #5
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
Training: Gisli
icon_2160.png 60 Call Living Stabled Pet Summon the first living pet in your stable. If the pet in stable slot #1 is alive, it is summoned; if not, slot #2 is checked, etc. Summon Pet from first Stable Slot with a Living Pet
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
Training: Gisli
icon_3465.png 60 Nimble Limbs 5 Your pet becomes more agile and evasive. Pet gains +75% Projectile Evasion and +75% Burst Evasion for 15 seconds Power Cost: 24
Range: 20
Cooldown: 30
Training: Gisli
icon_2138.png 61 That'll Do 7 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores: 320 Health (or Armor if Health is full) to Pet
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
Training: Gisli
icon_2137.png 63 Feed Pet 7 Give your pet a quick snack to bolster it in the middle of combat. Restores: 240 Health (or Armor if Health is full) to Pet Power Cost: 29
Range: 20
Cooldown: 30
Training: Gisli
icon_3619.png 64 Clever Trick 4 Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet recovers 100 Armor. Pet attempts to perform its pet-specific Clever Trick Power Cost: 51
Range: 20
Cooldown: 30
Training: Gisli
icon_3418.png 65 Unnatural Wrath 5 Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 309 damage and deals +200 damage for one attack Damage: 309 Nothingness Power Cost: 48
Range: 5
Cooldown: 10
Training: Gisli
icon_2141.png 66 Get It Off Me 7 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 400% more damage, and pet gains +27 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 48
Range: 20
Cooldown: 30
Training: Gisli
icon_2140.png 67 Monstrous Rage 7 Give your pet the signal to unleash its inner fury. Pet deals +150% damage for one attack Power Cost: 49
Range: 20
Cooldown: 15
Training: Gisli
icon_3469.png 67 Wild Endurance 5 Order your pet to hold its ground. Pet recovers 12 Health/Sec and gains Universal Mitigation +25 for 15 seconds Power Cost: 49
Range: 20
Cooldown: 30
Training: Gisli
icon_3462.png 68 Shrill Command 7 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack
Damage: 331 Psychic Power Cost: 49
Range: 30
Cooldown: 10
Training: Gisli
icon_2136.png 69 Sic 'Em 7 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +8 speed and +40 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack Power Cost: 31
Range: 20
Cooldown: 12
Training: Gisli
icon_2135.png 70 Tame Bee Tame a wild bee or wasp into becoming your permanent pet. Requires a Bee-Lover's Bouquet. Can Be On Sidebar Power Cost: 100
Range: 5
Cooldown: 10
Channel Time: 20
Training: Crelpin
icon_3465.png 70 Nimble Limbs 6 Your pet becomes more agile and evasive. Pet gains +80% Projectile Evasion, +75% Burst Evasion, and +10% Melee Evasion for 15 seconds Power Cost: 27
Range: 20
Cooldown: 30
Training: Gisli
icon_2138.png 71 That'll Do 8 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores: 360 Health (or Armor if Health is full) to Pet
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
Training: Gisli
icon_2137.png 73 Feed Pet 8 Give your pet a quick snack to bolster it in the middle of combat. Restores: 280 Health (or Armor if Health is full) to Pet Power Cost: 32
Range: 20
Cooldown: 30
Training: Crelpin
icon_2166.png 75 Call Stabled Pet #6 Summon the pet in your stable slot #6 Summon Pet from Stable Slot #6
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
Training: Crelpin
icon_3418.png 75 Unnatural Wrath 6 Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 392 damage and deals +250 damage for one attack Damage: 392 Nothingness Power Cost: 53
Range: 5
Cooldown: 10
Item: Animal Handling: Unnatural Wrath 6
icon_2141.png 76 Get It Off Me 8 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 450% more damage, and pet gains +30 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 53
Range: 20
Cooldown: 30
Training: Crelpin
icon_2140.png 77 Monstrous Rage 8 Give your pet the signal to unleash its inner fury. Pet deals +175% damage for one attack Power Cost: 54
Range: 20
Cooldown: 15
Training: Crelpin
icon_3469.png 77 Wild Endurance 6 Order your pet to hold its ground. Pet recovers 15 Health/Sec and gains Universal Mitigation +30 for 15 seconds Power Cost: 54
Range: 20
Cooldown: 30
Training: Crelpin
icon_3462.png 78 Shrill Command 8 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack
Damage: 417 Psychic Power Cost: 54
Range: 30
Cooldown: 10
Item: Animal Handling: Shrill Command 8
icon_2136.png 79 Sic 'Em 8 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +9 speed and +55 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack Power Cost: 34
Range: 20
Cooldown: 12
Training: Crelpin
icon_3465.png 80 Nimble Limbs 7 Your pet becomes more agile and evasive. Pet gains +80% Projectile Evasion, +80% Burst Evasion, and +15% Melee Evasion for 15 seconds Power Cost: 30
Range: 20
Cooldown: 30
Item: Animal Handling: Nimble Limbs 7
icon_2138.png 81 That'll Do 9 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores: 400 Health (or Armor if Health is full) to Pet
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
Training: Crelpin
icon_2137.png 83 Feed Pet 9 Give your pet a quick snack to bolster it in the middle of combat. Restores: 320 Health (or Armor if Health is full) to Pet Power Cost: 35
Range: 20
Cooldown: 30
Item: Animal Handling: Feed Pet 9
icon_3619.png 84 Clever Trick 5 Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet recovers 150 Armor. Pet attempts to perform its pet-specific Clever Trick Power Cost: 64
Range: 20
Cooldown: 30
Item: Animal Handling: Clever Trick 5
icon_3418.png 85 Unnatural Wrath 7 Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 480 damage and deals +300 damage for one attack Damage: 480 Nothingness Power Cost: 58
Range: 5
Cooldown: 10
Item: Animal Handling: Unnatural Wrath 7
icon_2141.png 86 Get It Off Me 9 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 500% more damage, and pet gains +33 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 59
Range: 20
Cooldown: 30
Item: Animal Handling: Get It Off Me 9
icon_2140.png 87 Monstrous Rage 9 Give your pet the signal to unleash its inner fury. Pet deals +200% damage for one attack Power Cost: 59
Range: 20
Cooldown: 15
Item: Animal Handling: Monstrous Rage 9
icon_3469.png 87 Wild Endurance 7 Order your pet to hold its ground. Pet recovers 18 Health/Sec and gains Universal Mitigation +35 for 15 seconds Power Cost: 59
Range: 20
Cooldown: 30
Item: Animal Handling: Wild Endurance 7
icon_3462.png 88 Shrill Command 9 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack
Damage: 506 Psychic Power Cost: 60
Range: 30
Cooldown: 10
Item: Animal Handling: Shrill Command 9
icon_2136.png 89 Sic 'Em 9 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +9 speed and +70 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack Power Cost: 37
Range: 20
Cooldown: 12
Item: Animal Handling: Sic 'Em 9
icon_3465.png 90 Nimble Limbs 8 Your pet becomes more agile and evasive. Pet gains +85% Projectile Evasion, +80% Burst Evasion, and +17% Melee Evasion for 15 seconds Power Cost: 33
Range: 20
Cooldown: 30
Item: Animal Handling: Nimble Limbs 8
icon_2138.png 91 That'll Do 10 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores: 450 Health (or Armor if Health is full) to Pet
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
Item: Animal Handling: That'll Do 10
icon_2137.png 93 Feed Pet 10 Give your pet a quick snack to bolster it in the middle of combat. Restores: 360 Health (or Armor if Health is full) to Pet Power Cost: 39
Range: 20
Cooldown: 30
Item: Animal Handling: Feed Pet 10

Animal Handling Mechanics

Animal Taming

Before Animal Handlers can call a wild animal their pet, it must first be Tamed. Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to Taming their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, Grimalkin are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.

To Tame a wild animal, the animal's associated Taming Ability must be used. Adventurers wishing to Tame a cat must complete a twenty second cast of their Tame Cat ability, while focusing on a specific wild Feline. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.

Charm Rat
Learned on Anagoge Island.
Tame Rat
Learned from Gisli in Serbule.
Tame Cat
Learned by Level 20 Animal Handlers at the Cat Shrine in northeast Eltibule.

Click to see the item required for the Cat Shrine

The answer is "String": a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.

Tame Bear
Learned by Level 40 Animal Handlers at the Bear Shrine in the Kur Mountains.

Click to see the item required for the Bear Shrine

The answer is "Perch": This item can be obtained through fishing...

Tame Bee
Learned by Level 70 Animal Handlers from Crelpin in the Fae Realm

Raising Skill Levels

To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.

Stables

You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters.

NPC Name Location
Arianna Fangblade Red Wing Casino
Crelpin Fae Realm
Gisli Serbule
Mythander Eltibule
Stables Golem Serbule Hills

Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.

Deceased pets can be revived at a stable for a small fee.

The fee for extra stable slots increases with each slot, for example #8 costs 10.000 council, #9 costs 50.000 council.

Summoning Pets

As you level up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like Necromancy or Battle Chemistry.

Anchor Runes

Potential Prodigies versed in Animal Handling may have learned the Unnatural Wrath abilities.Hint These abilities require an Anchor Rune to be used.

Shadowy deer shaped Constructs such as the Misery Yak are reportedly sources of this item.

Healing Pets

While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using Good First Aid Kits.

  • Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.

Pet Combat & Tricks

Every Tamed animal has two types of special attacks, a Sic 'Em Attack and a Special Trick. Every animal has a different set of attacks.

Sic 'Em is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its Sic 'Em Attack.
Clever Trick is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its Special Trick.


Known Sic 'Em attacks are as follows

Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic 'Em level
Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic 'Em level
Big Cat Kill (Pet): Heavy Slashing Damage
Grimalkin Puncture (Pet): Trauma Damage over time.
Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%
Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500


Known Clever Trick / Special Trick attacks are as follows

Bear Stun (Pet): Crushing Damage and stun.
Bear Ultra (Pet): Heavy Crushing damage.
Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation. Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation
Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health.
Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.
Big Cat ultrakill (Pet): Very Heavy Slashing Damage.
Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100. Level 3=1700.
Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.
Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.
Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%

Pet Level & Bond Level

As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets' base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.

Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.

In addition to raise the Pet Level, earning XP also increases the pet's Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet's Bond Level always starts at 0.

Gisli

Enthusiasm

Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet's direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).

A pet's Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to 'critically hit' enemies. The chance of a critical-hit is based on the pet's Enthusiasm versus the enemy's skill levels. If a pet's attack critically-hits, that attack's damage is boosted by 25% for cats, 40% for bears, or 50% for rats.

The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet's Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.

Gisli

Combat XP Boost %

Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet's Happiness still plays a big role in determining the actual amount of XP they earn.

Gisli

Damage Boost & Damage Multiplier

A pet's Damage Boost is added to their attacks' damage. Then, the damage is multiplied by their Damage Multiplier (if any).

The pet's Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.

Gisli

Happiness

Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.

A pet's Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half

Gisli

Tamable Animals

Level Requirements

Each type of tamable animal has a minimum Animal Handling level reqired to tame it. This requirement can often be found on the wiki, on the pages of the individual animals.

Rats

Rats are generally the first animal Animal Handlers will learn to Charm and Tame. Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion & Crit.

Mr. Squeaky is not tamable through Animal Handling, as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!

Felines

Animal Handlers who master Rats may wish to move onto something more ferocious, the Feline. Felines, also known as Big Cats, can be Charmed by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.


Bears

Bears are difficult to tame, requiring 40 Levels of Animal Handling, but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage.


Bee

Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.


Animal Handling Treasure Effects

See also: Animal Handling/Treasure Effects:By Slot

See also: Animal Handling/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot Other Versions
of Shrill Tricks Level 100 - Shrill Command deals +44% damage and hastens the current reuse timer of Clever Trick by 2 seconds Uncommon Head

Click Expand to reveal

  • Level 5
Shrill Command deals +6% damage and hastens the current reuse timer of Clever Trick by 1 second
  • Level 10
Shrill Command deals +8% damage and hastens the current reuse timer of Clever Trick by 1 second
  • Level 15
Shrill Command deals +10% damage and hastens the current reuse timer of Clever Trick by 1 second
  • Level 20
Shrill Command deals +12% damage and hastens the current reuse timer of Clever Trick by 1 second
  • Level 25
Shrill Command deals +14% damage and hastens the current reuse timer of Clever Trick by 1 second
  • Level 30
Shrill Command deals +16% damage and hastens the current reuse timer of Clever Trick by 1 second
  • Level 35
Shrill Command deals +18% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Level 40
Shrill Command deals +20% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Level 45
Shrill Command deals +22% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Level 50
Shrill Command deals +24% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Level 55
Shrill Command deals +26% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Level 60
Shrill Command deals +28% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Level 65
Shrill Command deals +30% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Level 70
Shrill Command deals +32% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Level 75
Shrill Command deals +34% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Level 80
Shrill Command deals +36% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Level 85
Shrill Command deals +38% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Level 90
Shrill Command deals +40% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Level 95
Shrill Command deals +42% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Level 100
Shrill Command deals +44% damage and hastens the current reuse timer of Clever Trick by 2 seconds
of Hurried Shrieking Level 100 - Shrill Command deals +42% damage and shortens the current reuse time of Sic 'Em by 1 second Uncommon Necklace

Click Expand to reveal

  • Level 5
Shrill Command deals +6% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Level 10
Shrill Command deals +7.5% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Level 15
Shrill Command deals +9% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Level 20
Shrill Command deals +10.5% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Level 25
Shrill Command deals +12% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Level 30
Shrill Command deals +14% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Level 35
Shrill Command deals +16% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Level 40
Shrill Command deals +18% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Level 45
Shrill Command deals +20% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Level 50
Shrill Command deals +22% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Level 55
Shrill Command deals +24% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Level 60
Shrill Command deals +26% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Level 65
Shrill Command deals +28% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Level 70
Shrill Command deals +30% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Level 75
Shrill Command deals +32% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Level 80
Shrill Command deals +34% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Level 85
Shrill Command deals +36% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Level 90
Shrill Command deals +38% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Level 95
Shrill Command deals +40% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Level 100
Shrill Command deals +42% damage and shortens the current reuse time of Sic 'Em by 1 second
of Shrill Commands Level 100 - Shrill Command Damage +54% Uncommon Chest, Feet

Click Expand to reveal

  • Level 5
Shrill Command Damage +5%
  • Level 10
Shrill Command Damage +7%
  • Level 15
Shrill Command Damage +9%
  • Level 20
Shrill Command Damage +11%
  • Level 25
Shrill Command Damage +13%
  • Level 30
Shrill Command Damage +15%
  • Level 35
Shrill Command Damage +17%
  • Level 40
Shrill Command Damage +19%
  • Level 45
Shrill Command Damage +21%
  • Level 50
Shrill Command Damage +24%
  • Level 55
Shrill Command Damage +27%
  • Level 60
Shrill Command Damage +30%
  • Level 65
Shrill Command Damage +33%
  • Level 70
Shrill Command Damage +36%
  • Level 75
Shrill Command Damage +39%
  • Level 80
Shrill Command Damage +42%
  • Level 85
Shrill Command Damage +45%
  • Level 90
Shrill Command Damage +48%
  • Level 95
Shrill Command Damage +51%
  • Level 100
Shrill Command Damage +54%
of Shrill Moments Level 100 - Shrill Command deals +29% damage and reduces the target's Rage by -430 Uncommon Hands, Ring

Click Expand to reveal

  • Level 5
Shrill Command deals +10% damage and reduces the target's Rage by -50
  • Level 10
Shrill Command deals +11% damage and reduces the target's Rage by -70
  • Level 15
Shrill Command deals +12% damage and reduces the target's Rage by -90
  • Level 20
Shrill Command deals +13% damage and reduces the target's Rage by -110
  • Level 25
Shrill Command deals +14% damage and reduces the target's Rage by -130
  • Level 30
Shrill Command deals +15% damage and reduces the target's Rage by -150
  • Level 35
Shrill Command deals +16% damage and reduces the target's Rage by -170
  • Level 40
Shrill Command deals +17% damage and reduces the target's Rage by -190
  • Level 45
Shrill Command deals +18% damage and reduces the target's Rage by -210
  • Level 50
Shrill Command deals +19% damage and reduces the target's Rage by -230
  • Level 55
Shrill Command deals +20% damage and reduces the target's Rage by -250
  • Level 60
Shrill Command deals +21% damage and reduces the target's Rage by -270
  • Level 65
Shrill Command deals +22% damage and reduces the target's Rage by -290
  • Level 70
Shrill Command deals +23% damage and reduces the target's Rage by -310
  • Level 75
Shrill Command deals +24% damage and reduces the target's Rage by -330
  • Level 80
Shrill Command deals +25% damage and reduces the target's Rage by -350
  • Level 85
Shrill Command deals +26% damage and reduces the target's Rage by -370
  • Level 90
Shrill Command deals +27% damage and reduces the target's Rage by -390
  • Level 95
Shrill Command deals +28% damage and reduces the target's Rage by -410
  • Level 100
Shrill Command deals +29% damage and reduces the target's Rage by -430
of Synchronized Slashing Level 100 - Monstrous Rage boosts your Slashing attack damage +22% for 8 seconds Uncommon Chest, Hands

Click Expand to reveal

  • Level 5
Monstrous Rage boosts your Slashing attack damage +1% for 8 seconds
  • Level 10
Monstrous Rage boosts your Slashing attack damage +2% for 8 seconds
  • Level 15
Monstrous Rage boosts your Slashing attack damage +3% for 8 seconds
  • Level 20
Monstrous Rage boosts your Slashing attack damage +4% for 8 seconds
  • Level 25
Monstrous Rage boosts your Slashing attack damage +5% for 8 seconds
  • Level 30
Monstrous Rage boosts your Slashing attack damage +6% for 8 seconds
  • Level 35
Monstrous Rage boosts your Slashing attack damage +7% for 8 seconds
  • Level 40
Monstrous Rage boosts your Slashing attack damage +8% for 8 seconds
  • Level 45
Monstrous Rage boosts your Slashing attack damage +10% for 8 seconds
  • Level 50
Monstrous Rage boosts your Slashing attack damage +12% for 8 seconds
  • Level 55
Monstrous Rage boosts your Slashing attack damage +13% for 8 seconds
  • Level 60
Monstrous Rage boosts your Slashing attack damage +14% for 8 seconds
  • Level 65
Monstrous Rage boosts your Slashing attack damage +15% for 8 seconds
  • Level 70
Monstrous Rage boosts your Slashing attack damage +16% for 8 seconds
  • Level 75
Monstrous Rage boosts your Slashing attack damage +17% for 8 seconds
  • Level 80
Monstrous Rage boosts your Slashing attack damage +18% for 8 seconds
  • Level 85
Monstrous Rage boosts your Slashing attack damage +19% for 8 seconds
  • Level 90
Monstrous Rage boosts your Slashing attack damage +20% for 8 seconds
  • Level 95
Monstrous Rage boosts your Slashing attack damage +21% for 8 seconds
  • Level 100
Monstrous Rage boosts your Slashing attack damage +22% for 8 seconds
of Synchronized Crushing Level 100 - Monstrous Rage boosts your Crushing attack damage +23% for 8 seconds Uncommon Legs, Feet

Click Expand to reveal

  • Level 5
Monstrous Rage boosts your Crushing attack damage +1% for 8 seconds
  • Level 10
Monstrous Rage boosts your Crushing attack damage +2% for 8 seconds
  • Level 15
Monstrous Rage boosts your Crushing attack damage +3% for 8 seconds
  • Level 20
Monstrous Rage boosts your Crushing attack damage +4% for 8 seconds
  • Level 25
Monstrous Rage boosts your Crushing attack damage +5% for 8 seconds
  • Level 30
Monstrous Rage boosts your Crushing attack damage +6% for 8 seconds
  • Level 35
Monstrous Rage boosts your Crushing attack damage +7% for 8 seconds
  • Level 40
Monstrous Rage boosts your Crushing attack damage +8% for 8 seconds
  • Level 45
Monstrous Rage boosts your Crushing attack damage +10% for 8 seconds
  • Level 50
Monstrous Rage boosts your Crushing attack damage +12% for 8 seconds
  • Level 55
Monstrous Rage boosts your Crushing attack damage +13% for 8 seconds
  • Level 60
Monstrous Rage boosts your Crushing attack damage +14% for 8 seconds
  • Level 65
Monstrous Rage boosts your Crushing attack damage +15% for 8 seconds
  • Level 70
Monstrous Rage boosts your Crushing attack damage +17% for 8 seconds
  • Level 75
Monstrous Rage boosts your Crushing attack damage +18% for 8 seconds
  • Level 80
Monstrous Rage boosts your Crushing attack damage +19% for 8 seconds
  • Level 85
Monstrous Rage boosts your Crushing attack damage +20% for 8 seconds
  • Level 90
Monstrous Rage boosts your Crushing attack damage +21% for 8 seconds
  • Level 95
Monstrous Rage boosts your Crushing attack damage +22% for 8 seconds
  • Level 100
Monstrous Rage boosts your Crushing attack damage +23% for 8 seconds
of Enhanced Orders Level 100 - Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +141 Uncommon Chest, Hands

Click Expand to reveal

  • Level 1
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +8
  • Level 10
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +15
  • Level 15
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +22
  • Level 20
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +29
  • Level 25
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +36
  • Level 30
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +43
  • Level 35
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +50
  • Level 40
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +57
  • Level 45
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +64
  • Level 50
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +71
  • Level 55
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +78
  • Level 60
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +85
  • Level 65
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +92
  • Level 70
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +99
  • Level 75
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +106
  • Level 80
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +113
  • Level 85
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +120
  • Level 90
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +127
  • Level 95
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +134
  • Level 100
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +141
of Synchronized Sprinting Level 100 - When you use Sic Em, your sprint speed increases by +10 for 10 seconds Uncommon Feet

Click Expand to reveal

  • Level 1
When you use Sic Em, your sprint speed increases by +1 for 10 seconds
  • Level 10
When you use Sic Em, your sprint speed increases by +2 for 10 seconds
  • Level 15
When you use Sic Em, your sprint speed increases by +3 for 10 seconds
  • Level 20
When you use Sic Em, your sprint speed increases by +4 for 10 seconds
  • Level 25
When you use Sic Em, your sprint speed increases by +4.5 for 10 seconds
  • Level 30
When you use Sic Em, your sprint speed increases by +5 for 10 seconds
  • Level 35
When you use Sic Em, your sprint speed increases by +5.5 for 10 seconds
  • Level 40
When you use Sic Em, your sprint speed increases by +6 for 10 seconds
  • Level 45
When you use Sic Em, your sprint speed increases by +6.5 for 10 seconds
  • Level 50
When you use Sic Em, your sprint speed increases by +7 for 10 seconds
  • Level 55
When you use Sic Em, your sprint speed increases by +7.3 for 10 seconds
  • Level 60
When you use Sic Em, your sprint speed increases by +7.6 for 10 seconds
  • Level 65
When you use Sic Em, your sprint speed increases by +7.9 for 10 seconds
  • Level 70
When you use Sic Em, your sprint speed increases by +8.2 for 10 seconds
  • Level 75
When you use Sic Em, your sprint speed increases by +8.5 for 10 seconds
  • Level 80
When you use Sic Em, your sprint speed increases by +8.8 for 10 seconds
  • Level 85
When you use Sic Em, your sprint speed increases by +9.1 for 10 seconds
  • Level 90
When you use Sic Em, your sprint speed increases by +9.4 for 10 seconds
  • Level 95
When you use Sic Em, your sprint speed increases by +9.7 for 10 seconds
  • Level 100
When you use Sic Em, your sprint speed increases by +10 for 10 seconds
of Speedy Slashing Level 100 - Sic Em boosts your pet's Slashing attacks (if any) +105 damage for 10 seconds Uncommon Head, MainHand

Click Expand to reveal

  • Level 5
Sic Em boosts your pet's Slashing attacks (if any) +10 damage for 10 seconds
  • Level 10
Sic Em boosts your pet's Slashing attacks (if any) +15 damage for 10 seconds
  • Level 15
Sic Em boosts your pet's Slashing attacks (if any) +20 damage for 10 seconds
  • Level 20
Sic Em boosts your pet's Slashing attacks (if any) +25 damage for 10 seconds
  • Level 25
Sic Em boosts your pet's Slashing attacks (if any) +30 damage for 10 seconds
  • Level 30
Sic Em boosts your pet's Slashing attacks (if any) +35 damage for 10 seconds
  • Level 35
Sic Em boosts your pet's Slashing attacks (if any) +40 damage for 10 seconds
  • Level 40
Sic Em boosts your pet's Slashing attacks (if any) +45 damage for 10 seconds
  • Level 45
Sic Em boosts your pet's Slashing attacks (if any) +50 damage for 10 seconds
  • Level 50
Sic Em boosts your pet's Slashing attacks (if any) +55 damage for 10 seconds
  • Level 55
Sic Em boosts your pet's Slashing attacks (if any) +60 damage for 10 seconds
  • Level 60
Sic Em boosts your pet's Slashing attacks (if any) +65 damage for 10 seconds
  • Level 65
Sic Em boosts your pet's Slashing attacks (if any) +70 damage for 10 seconds
  • Level 70
Sic Em boosts your pet's Slashing attacks (if any) +75 damage for 10 seconds
  • Level 75
Sic Em boosts your pet's Slashing attacks (if any) +80 damage for 10 seconds
  • Level 80
Sic Em boosts your pet's Slashing attacks (if any) +85 damage for 10 seconds
  • Level 85
Sic Em boosts your pet's Slashing attacks (if any) +90 damage for 10 seconds
  • Level 90
Sic Em boosts your pet's Slashing attacks (if any) +95 damage for 10 seconds
  • Level 95
Sic Em boosts your pet's Slashing attacks (if any) +100 damage for 10 seconds
  • Level 100
Sic Em boosts your pet's Slashing attacks (if any) +105 damage for 10 seconds
of Sudden Crushing Level 100 - Sic Em boosts your pet's Crushing attacks (if any) +105 damage for 10 seconds Uncommon Ring, Feet

Click Expand to reveal

  • Level 5
Sic Em boosts your pet's Crushing attacks (if any) +10 damage for 10 seconds
  • Level 10
Sic Em boosts your pet's Crushing attacks (if any) +15 damage for 10 seconds
  • Level 15
Sic Em boosts your pet's Crushing attacks (if any) +20 damage for 10 seconds
  • Level 20
Sic Em boosts your pet's Crushing attacks (if any) +25 damage for 10 seconds
  • Level 25
Sic Em boosts your pet's Crushing attacks (if any) +30 damage for 10 seconds
  • Level 30
Sic Em boosts your pet's Crushing attacks (if any) +35 damage for 10 seconds
  • Level 35
Sic Em boosts your pet's Crushing attacks (if any) +40 damage for 10 seconds
  • Level 40
Sic Em boosts your pet's Crushing attacks (if any) +45 damage for 10 seconds
  • Level 45
Sic Em boosts your pet's Crushing attacks (if any) +50 damage for 10 seconds
  • Level 50
Sic Em boosts your pet's Crushing attacks (if any) +55 damage for 10 seconds
  • Level 55
Sic Em boosts your pet's Crushing attacks (if any) +60 damage for 10 seconds
  • Level 60
Sic Em boosts your pet's Crushing attacks (if any) +65 damage for 10 seconds
  • Level 65
Sic Em boosts your pet's Crushing attacks (if any) +70 damage for 10 seconds
  • Level 70
Sic Em boosts your pet's Crushing attacks (if any) +75 damage for 10 seconds
  • Level 75
Sic Em boosts your pet's Crushing attacks (if any) +80 damage for 10 seconds
  • Level 80
Sic Em boosts your pet's Crushing attacks (if any) +85 damage for 10 seconds
  • Level 85
Sic Em boosts your pet's Crushing attacks (if any) +90 damage for 10 seconds
  • Level 90
Sic Em boosts your pet's Crushing attacks (if any) +95 damage for 10 seconds
  • Level 95
Sic Em boosts your pet's Crushing attacks (if any) +100 damage for 10 seconds
  • Level 100
Sic Em boosts your pet's Crushing attacks (if any) +105 damage for 10 seconds
of Precision Siccing Level 100 - Sic Em gives both you and your pet +40 Accuracy for 10 seconds Uncommon Necklace

Click Expand to reveal

  • Level 5
Sic Em gives both you and your pet +2 Accuracy for 10 seconds
  • Level 10
Sic Em gives both you and your pet +4 Accuracy for 10 seconds
  • Level 15
Sic Em gives both you and your pet +6 Accuracy for 10 seconds
  • Level 20
Sic Em gives both you and your pet +8 Accuracy for 10 seconds
  • Level 25
Sic Em gives both you and your pet +10 Accuracy for 10 seconds
  • Level 30
Sic Em gives both you and your pet +12 Accuracy for 10 seconds
  • Level 35
Sic Em gives both you and your pet +14 Accuracy for 10 seconds
  • Level 40
Sic Em gives both you and your pet +16 Accuracy for 10 seconds
  • Level 45
Sic Em gives both you and your pet +18 Accuracy for 10 seconds
  • Level 50
Sic Em gives both you and your pet +20 Accuracy for 10 seconds
  • Level 55
Sic Em gives both you and your pet +22 Accuracy for 10 seconds
  • Level 60
Sic Em gives both you and your pet +24 Accuracy for 10 seconds
  • Level 65
Sic Em gives both you and your pet +26 Accuracy for 10 seconds
  • Level 70
Sic Em gives both you and your pet +28 Accuracy for 10 seconds
  • Level 75
Sic Em gives both you and your pet +30 Accuracy for 10 seconds
  • Level 80
Sic Em gives both you and your pet +32 Accuracy for 10 seconds
  • Level 85
Sic Em gives both you and your pet +34 Accuracy for 10 seconds
  • Level 90
Sic Em gives both you and your pet +36 Accuracy for 10 seconds
  • Level 95
Sic Em gives both you and your pet +38 Accuracy for 10 seconds
  • Level 100
Sic Em gives both you and your pet +40 Accuracy for 10 seconds
of Calming Siccing Level 100 - Sic Em causes your pet's attacks to generate -273 Rage for 10 seconds Uncommon Head, Necklace

Click Expand to reveal

  • Level 5
Sic Em causes your pet's attacks to generate -26 Rage for 10 seconds
  • Level 10
Sic Em causes your pet's attacks to generate -39 Rage for 10 seconds
  • Level 15
Sic Em causes your pet's attacks to generate -52 Rage for 10 seconds
  • Level 20
Sic Em causes your pet's attacks to generate -65 Rage for 10 seconds
  • Level 25
Sic Em causes your pet's attacks to generate -78 Rage for 10 seconds
  • Level 30
Sic Em causes your pet's attacks to generate -91 Rage for 10 seconds
  • Level 35
Sic Em causes your pet's attacks to generate -104 Rage for 10 seconds
  • Level 40
Sic Em causes your pet's attacks to generate -117 Rage for 10 seconds
  • Level 45
Sic Em causes your pet's attacks to generate -130 Rage for 10 seconds
  • Level 50
Sic Em causes your pet's attacks to generate -143 Rage for 10 seconds
  • Level 55
Sic Em causes your pet's attacks to generate -156 Rage for 10 seconds
  • Level 60
Sic Em causes your pet's attacks to generate -169 Rage for 10 seconds
  • Level 65
Sic Em causes your pet's attacks to generate -182 Rage for 10 seconds
  • Level 70
Sic Em causes your pet's attacks to generate -195 Rage for 10 seconds
  • Level 75
Sic Em causes your pet's attacks to generate -208 Rage for 10 seconds
  • Level 80
Sic Em causes your pet's attacks to generate -221 Rage for 10 seconds
  • Level 85
Sic Em causes your pet's attacks to generate -234 Rage for 10 seconds
  • Level 90
Sic Em causes your pet's attacks to generate -247 Rage for 10 seconds
  • Level 95
Sic Em causes your pet's attacks to generate -260 Rage for 10 seconds
  • Level 100
Sic Em causes your pet's attacks to generate -273 Rage for 10 seconds
Level 100 - Sic 'Em restores 58 Health to both you and your pet Uncommon Legs, Hands

Click Expand to reveal

  • Level 5
Sic 'Em restores 5 Health to both you and your pet
  • Level 10
Sic 'Em restores 7 Health to both you and your pet
  • Level 15
Sic 'Em restores 9 Health to both you and your pet
  • Level 20
Sic 'Em restores 11 Health to both you and your pet
  • Level 25
Sic 'Em restores 13 Health to both you and your pet
  • Level 30
Sic 'Em restores 16 Health to both you and your pet
  • Level 35
Sic 'Em restores 19 Health to both you and your pet
  • Level 40
Sic 'Em restores 22 Health to both you and your pet
  • Level 45
Sic 'Em restores 25 Health to both you and your pet
  • Level 50
Sic 'Em restores 28 Health to both you and your pet
  • Level 55
Sic 'Em restores 31 Health to both you and your pet
  • Level 60
Sic 'Em restores 34 Health to both you and your pet
  • Level 65
Sic 'Em restores 37 Health to both you and your pet
  • Level 70
Sic 'Em restores 40 Health to both you and your pet
  • Level 75
Sic 'Em restores 43 Health to both you and your pet
  • Level 80
Sic 'Em restores 46 Health to both you and your pet
  • Level 85
Sic 'Em restores 49 Health to both you and your pet
  • Level 90
Sic 'Em restores 52 Health to both you and your pet
  • Level 95
Sic 'Em restores 55 Health to both you and your pet
  • Level 100
Sic 'Em restores 58 Health to both you and your pet
of Concerned Pets Level 100 - Get It Off Me increases your pet's Taunt an additional +400% Uncommon Hands, MainHand

Click Expand to reveal

  • Level 5
Get It Off Me increases your pet's Taunt an additional +20%
  • Level 10
Get It Off Me increases your pet's Taunt an additional +40%
  • Level 15
Get It Off Me increases your pet's Taunt an additional +60%
  • Level 20
Get It Off Me increases your pet's Taunt an additional +80%
  • Level 25
Get It Off Me increases your pet's Taunt an additional +100%
  • Level 30
Get It Off Me increases your pet's Taunt an additional +120%
  • Level 35
Get It Off Me increases your pet's Taunt an additional +140%
  • Level 40
Get It Off Me increases your pet's Taunt an additional +160%
  • Level 45
Get It Off Me increases your pet's Taunt an additional +180%
  • Level 50
Get It Off Me increases your pet's Taunt an additional +200%
  • Level 55
Get It Off Me increases your pet's Taunt an additional +220%
  • Level 60
Get It Off Me increases your pet's Taunt an additional +240%
  • Level 65
Get It Off Me increases your pet's Taunt an additional +260%
  • Level 70
Get It Off Me increases your pet's Taunt an additional +280%
  • Level 75
Get It Off Me increases your pet's Taunt an additional +300%
  • Level 80
Get It Off Me increases your pet's Taunt an additional +320%
  • Level 85
Get It Off Me increases your pet's Taunt an additional +340%
  • Level 90
Get It Off Me increases your pet's Taunt an additional +360%
  • Level 95
Get It Off Me increases your pet's Taunt an additional +380%
  • Level 100
Get It Off Me increases your pet's Taunt an additional +400%
of Regenerative Pleas Level 100 - Get It Off Me restores 142 Armor to you Uncommon Legs, Necklace

Click Expand to reveal

  • Level 1
Get It Off Me restores 20 Armor to you
  • Level 10
Get It Off Me restores 26 Armor to you
  • Level 15
Get It Off Me restores 32 Armor to you
  • Level 20
Get It Off Me restores 38 Armor to you
  • Level 25
Get It Off Me restores 44 Armor to you
  • Level 30
Get It Off Me restores 50 Armor to you
  • Level 35
Get It Off Me restores 56 Armor to you
  • Level 40
Get It Off Me restores 62 Armor to you
  • Level 45
Get It Off Me restores 68 Armor to you
  • Level 50
Get It Off Me restores 74 Armor to you
  • Level 55
Get It Off Me restores 80 Armor to you
  • Level 60
Get It Off Me restores 86 Armor to you
  • Level 65
Get It Off Me restores 93 Armor to you
  • Level 70
Get It Off Me restores 100 Armor to you
  • Level 75
Get It Off Me restores 107 Armor to you
  • Level 80
Get It Off Me restores 114 Armor to you
  • Level 85
Get It Off Me restores 121 Armor to you
  • Level 90
Get It Off Me restores 128 Armor to you
  • Level 95
Get It Off Me restores 135 Armor to you
  • Level 100
Get It Off Me restores 142 Armor to you
of Post-Assault Recovery Level 100 - Get It Off Me heals you for 196 Health after a 15 second delay Uncommon Head, Necklace

Click Expand to reveal

  • Level 5
Get It Off Me heals you for 25 Health after a 15 second delay
  • Level 10
Get It Off Me heals you for 34 Health after a 15 second delay
  • Level 15
Get It Off Me heals you for 43 Health after a 15 second delay
  • Level 20
Get It Off Me heals you for 52 Health after a 15 second delay
  • Level 25
Get It Off Me heals you for 61 Health after a 15 second delay
  • Level 30
Get It Off Me heals you for 70 Health after a 15 second delay
  • Level 35
Get It Off Me heals you for 79 Health after a 15 second delay
  • Level 40
Get It Off Me heals you for 88 Health after a 15 second delay
  • Level 45
Get It Off Me heals you for 97 Health after a 15 second delay
  • Level 50
Get It Off Me heals you for 106 Health after a 15 second delay
  • Level 55
Get It Off Me heals you for 115 Health after a 15 second delay
  • Level 60
Get It Off Me heals you for 124 Health after a 15 second delay
  • Level 65
Get It Off Me heals you for 133 Health after a 15 second delay
  • Level 70
Get It Off Me heals you for 142 Health after a 15 second delay
  • Level 75
Get It Off Me heals you for 151 Health after a 15 second delay
  • Level 80
Get It Off Me heals you for 160 Health after a 15 second delay
  • Level 85
Get It Off Me heals you for 169 Health after a 15 second delay
  • Level 90
Get It Off Me heals you for 178 Health after a 15 second delay
  • Level 95
Get It Off Me heals you for 187 Health after a 15 second delay
  • Level 100
Get It Off Me heals you for 196 Health after a 15 second delay
Level 100 - Feed Pet restores 172 Health (or Armor if Health is full) to your pet after a 20 second delay Uncommon Ring, Legs

Click Expand to reveal

  • Level 5
Feed Pet restores 20 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Level 10
Feed Pet restores 28 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Level 15
Feed Pet restores 36 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Level 20
Feed Pet restores 44 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Level 25
Feed Pet restores 52 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Level 30
Feed Pet restores 60 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Level 35
Feed Pet restores 68 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Level 40
Feed Pet restores 76 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Level 45
Feed Pet restores 84 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Level 50
Feed Pet restores 92 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Level 55
Feed Pet restores 100 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Level 60
Feed Pet restores 108 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Level 65
Feed Pet restores 116 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Level 70
Feed Pet restores 124 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Level 75
Feed Pet restores 132 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Level 80
Feed Pet restores 140 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Level 85
Feed Pet restores 148 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Level 90
Feed Pet restores 156 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Level 95
Feed Pet restores 164 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Level 100
Feed Pet restores 172 Health (or Armor if Health is full) to your pet after a 20 second delay
Level 100 - Feed Pet restores 100 Armor to your pet and hastens the current reuse timer of Clever Trick by -5.5 second Rare Necklace, Feet

Click Expand to reveal

  • Level 10
Feed Pet restores 10 Armor to your pet and hastens the current reuse timer of Clever Trick by -1 second
  • Level 20
Feed Pet restores 15 Armor to your pet and hastens the current reuse timer of Clever Trick by -1.5 second
  • Level 30
Feed Pet restores 20 Armor to your pet and hastens the current reuse timer of Clever Trick by -2 second
  • Level 40
Feed Pet restores 30 Armor to your pet and hastens the current reuse timer of Clever Trick by -2.5 second
  • Level 50
Feed Pet restores 40 Armor to your pet and hastens the current reuse timer of Clever Trick by -3 second
  • Level 60
Feed Pet restores 60 Armor to your pet and hastens the current reuse timer of Clever Trick by -3.5 second
  • Level 70
Feed Pet restores 70 Armor to your pet and hastens the current reuse timer of Clever Trick by -4 second
  • Level 80
Feed Pet restores 80 Armor to your pet and hastens the current reuse timer of Clever Trick by -4.5 second
  • Level 90
Feed Pet restores 90 Armor to your pet and hastens the current reuse timer of Clever Trick by -5 second
  • Level 100
Feed Pet restores 100 Armor to your pet and hastens the current reuse timer of Clever Trick by -5.5 second
Treat Keeper's Level 100 - Animal Handling Healing +120 Uncommon Chest, OffHand

Click Expand to reveal

  • Level 5
Animal Handling Healing +6
  • Level 10
Animal Handling Healing +12
  • Level 15
Animal Handling Healing +18
  • Level 20
Animal Handling Healing +24
  • Level 25
Animal Handling Healing +30
  • Level 30
Animal Handling Healing +36
  • Level 35
Animal Handling Healing +42
  • Level 40
Animal Handling Healing +48
  • Level 45
Animal Handling Healing +54
  • Level 50
Animal Handling Healing +60
  • Level 55
Animal Handling Healing +66
  • Level 60
Animal Handling Healing +72
  • Level 65
Animal Handling Healing +78
  • Level 70
Animal Handling Healing +84
  • Level 75
Animal Handling Healing +90
  • Level 80
Animal Handling Healing +96
  • Level 85
Animal Handling Healing +102
  • Level 90
Animal Handling Healing +108
  • Level 95
Animal Handling Healing +114
  • Level 100
Animal Handling Healing +120
Level 100 - Wild Endurance heals your pet for 148 Health (or Armor if Health is full) Uncommon Legs, OffHand

Click Expand to reveal

  • Level 5
Wild Endurance heals your pet for 15 Health (or Armor if Health is full)
  • Level 10
Wild Endurance heals your pet for 22 Health (or Armor if Health is full)
  • Level 15
Wild Endurance heals your pet for 29 Health (or Armor if Health is full)
  • Level 20
Wild Endurance heals your pet for 36 Health (or Armor if Health is full)
  • Level 25
Wild Endurance heals your pet for 43 Health (or Armor if Health is full)
  • Level 30
Wild Endurance heals your pet for 50 Health (or Armor if Health is full)
  • Level 35
Wild Endurance heals your pet for 57 Health (or Armor if Health is full)
  • Level 40
Wild Endurance heals your pet for 64 Health (or Armor if Health is full)
  • Level 45
Wild Endurance heals your pet for 71 Health (or Armor if Health is full)
  • Level 50
Wild Endurance heals your pet for 78 Health (or Armor if Health is full)
  • Level 55
Wild Endurance heals your pet for 85 Health (or Armor if Health is full)
  • Level 60
Wild Endurance heals your pet for 92 Health (or Armor if Health is full)
  • Level 65
Wild Endurance heals your pet for 99 Health (or Armor if Health is full)
  • Level 70
Wild Endurance heals your pet for 106 Health (or Armor if Health is full)
  • Level 75
Wild Endurance heals your pet for 113 Health (or Armor if Health is full)
  • Level 80
Wild Endurance heals your pet for 120 Health (or Armor if Health is full)
  • Level 85
Wild Endurance heals your pet for 127 Health (or Armor if Health is full)
  • Level 90
Wild Endurance heals your pet for 134 Health (or Armor if Health is full)
  • Level 95
Wild Endurance heals your pet for 141 Health (or Armor if Health is full)
  • Level 100
Wild Endurance heals your pet for 148 Health (or Armor if Health is full)
Level 100 - Nimble Limbs heals your pet for 129 Health (or Armor if Health is full) Uncommon Chest, OffHand

Click Expand to reveal

  • Level 5
Nimble Limbs heals your pet for 7 Health (or Armor if Health is full)
  • Level 10
Nimble Limbs heals your pet for 13 Health (or Armor if Health is full)
  • Level 15
Nimble Limbs heals your pet for 19 Health (or Armor if Health is full)
  • Level 20
Nimble Limbs heals your pet for 25 Health (or Armor if Health is full)
  • Level 25
Nimble Limbs heals your pet for 31 Health (or Armor if Health is full)
  • Level 30
Nimble Limbs heals your pet for 37 Health (or Armor if Health is full)
  • Level 35
Nimble Limbs heals your pet for 43 Health (or Armor if Health is full)
  • Level 40
Nimble Limbs heals your pet for 49 Health (or Armor if Health is full)
  • Level 45
Nimble Limbs heals your pet for 55 Health (or Armor if Health is full)
  • Level 50
Nimble Limbs heals your pet for 61 Health (or Armor if Health is full)
  • Level 55
Nimble Limbs heals your pet for 67 Health (or Armor if Health is full)
  • Level 60
Nimble Limbs heals your pet for 73 Health (or Armor if Health is full)
  • Level 65
Nimble Limbs heals your pet for 80 Health (or Armor if Health is full)
  • Level 70
Nimble Limbs heals your pet for 87 Health (or Armor if Health is full)
  • Level 75
Nimble Limbs heals your pet for 94 Health (or Armor if Health is full)
  • Level 80
Nimble Limbs heals your pet for 101 Health (or Armor if Health is full)
  • Level 85
Nimble Limbs heals your pet for 108 Health (or Armor if Health is full)
  • Level 90
Nimble Limbs heals your pet for 115 Health (or Armor if Health is full)
  • Level 95
Nimble Limbs heals your pet for 122 Health (or Armor if Health is full)
  • Level 100
Nimble Limbs heals your pet for 129 Health (or Armor if Health is full)
Pet Sadist's Level 100 - Using Unnatural Wrath on your pet heals you for 46 Health (or Armor if Health is full) Uncommon Head, Hands

Click Expand to reveal

  • Level 5
Using Unnatural Wrath on your pet heals you for 8 Health (or Armor if Health is full)
  • Level 10
Using Unnatural Wrath on your pet heals you for 10 Health (or Armor if Health is full)
  • Level 15
Using Unnatural Wrath on your pet heals you for 12 Health (or Armor if Health is full)
  • Level 20
Using Unnatural Wrath on your pet heals you for 14 Health (or Armor if Health is full)
  • Level 25
Using Unnatural Wrath on your pet heals you for 16 Health (or Armor if Health is full)
  • Level 30
Using Unnatural Wrath on your pet heals you for 18 Health (or Armor if Health is full)
  • Level 35
Using Unnatural Wrath on your pet heals you for 20 Health (or Armor if Health is full)
  • Level 40
Using Unnatural Wrath on your pet heals you for 22 Health (or Armor if Health is full)
  • Level 45
Using Unnatural Wrath on your pet heals you for 24 Health (or Armor if Health is full)
  • Level 50
Using Unnatural Wrath on your pet heals you for 26 Health (or Armor if Health is full)
  • Level 55
Using Unnatural Wrath on your pet heals you for 28 Health (or Armor if Health is full)
  • Level 60
Using Unnatural Wrath on your pet heals you for 30 Health (or Armor if Health is full)
  • Level 65
Using Unnatural Wrath on your pet heals you for 32 Health (or Armor if Health is full)
  • Level 70
Using Unnatural Wrath on your pet heals you for 34 Health (or Armor if Health is full)
  • Level 75
Using Unnatural Wrath on your pet heals you for 36 Health (or Armor if Health is full)
  • Level 80
Using Unnatural Wrath on your pet heals you for 38 Health (or Armor if Health is full)
  • Level 85
Using Unnatural Wrath on your pet heals you for 40 Health (or Armor if Health is full)
  • Level 90
Using Unnatural Wrath on your pet heals you for 42 Health (or Armor if Health is full)
  • Level 95
Using Unnatural Wrath on your pet heals you for 44 Health (or Armor if Health is full)
  • Level 100
Using Unnatural Wrath on your pet heals you for 46 Health (or Armor if Health is full)
of Pet Abuse Level 100 - Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +180 damage per attack during that time Uncommon Ring, Feet

Click Expand to reveal

  • Level 5
Unnatural Wrath causes your pet to bleed for 10 trauma damage over 10 seconds, but also deal +9 damage per attack during that time
  • Level 10
Unnatural Wrath causes your pet to bleed for 20 trauma damage over 10 seconds, but also deal +18 damage per attack during that time
  • Level 15
Unnatural Wrath causes your pet to bleed for 30 trauma damage over 10 seconds, but also deal +27 damage per attack during that time
  • Level 20
Unnatural Wrath causes your pet to bleed for 40 trauma damage over 10 seconds, but also deal +36 damage per attack during that time
  • Level 25
Unnatural Wrath causes your pet to bleed for 50 trauma damage over 10 seconds, but also deal +45 damage per attack during that time
  • Level 30
Unnatural Wrath causes your pet to bleed for 60 trauma damage over 10 seconds, but also deal +54 damage per attack during that time
  • Level 35
Unnatural Wrath causes your pet to bleed for 70 trauma damage over 10 seconds, but also deal +63 damage per attack during that time
  • Level 40
Unnatural Wrath causes your pet to bleed for 80 trauma damage over 10 seconds, but also deal +72 damage per attack during that time
  • Level 45
Unnatural Wrath causes your pet to bleed for 90 trauma damage over 10 seconds, but also deal +81 damage per attack during that time
  • Level 50
Unnatural Wrath causes your pet to bleed for 100 trauma damage over 10 seconds, but also deal +90 damage per attack during that time
  • Level 55
Unnatural Wrath causes your pet to bleed for 110 trauma damage over 10 seconds, but also deal +99 damage per attack during that time
  • Level 60
Unnatural Wrath causes your pet to bleed for 120 trauma damage over 10 seconds, but also deal +108 damage per attack during that time
  • Level 65
Unnatural Wrath causes your pet to bleed for 130 trauma damage over 10 seconds, but also deal +117 damage per attack during that time
  • Level 70
Unnatural Wrath causes your pet to bleed for 140 trauma damage over 10 seconds, but also deal +126 damage per attack during that time
  • Level 75
Unnatural Wrath causes your pet to bleed for 150 trauma damage over 10 seconds, but also deal +135 damage per attack during that time
  • Level 80
Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +144 damage per attack during that time
  • Level 85
Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +153 damage per attack during that time
  • Level 90
Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +162 damage per attack during that time
  • Level 95
Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +171 damage per attack during that time
  • Level 100
Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +180 damage per attack during that time
of Traumatic Beatings Level 100 - Unnatural Wrath grants your pet +63% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 200 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.) Uncommon OffHand

Click Expand to reveal

  • Level 5
Unnatural Wrath grants your pet +8% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 10 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Level 10
Unnatural Wrath grants your pet +10% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 20 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Level 15
Unnatural Wrath grants your pet +12% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 30 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Level 20
Unnatural Wrath grants your pet +15% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 40 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Level 25
Unnatural Wrath grants your pet +18% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 50 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Level 30
Unnatural Wrath grants your pet +21% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 60 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Level 35
Unnatural Wrath grants your pet +24% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 70 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Level 40
Unnatural Wrath grants your pet +27% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 80 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Level 45
Unnatural Wrath grants your pet +30% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 90 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Level 50
Unnatural Wrath grants your pet +33% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 100 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Level 55
Unnatural Wrath grants your pet +36% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 110 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Level 60
Unnatural Wrath grants your pet +39% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 120 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Level 65
Unnatural Wrath grants your pet +42% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 130 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Level 70
Unnatural Wrath grants your pet +45% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 140 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Level 75
Unnatural Wrath grants your pet +48% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 150 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Level 80
Unnatural Wrath grants your pet +51% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 160 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Level 85
Unnatural Wrath grants your pet +54% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 170 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Level 90
Unnatural Wrath grants your pet +57% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 180 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Level 95
Unnatural Wrath grants your pet +60% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 190 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Level 100
Unnatural Wrath grants your pet +63% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 200 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
Level 100 - Wild Endurance gives your pet complete stun immunity and +10 Health/Armor healing per second for 15 seconds Uncommon MainHand

Click Expand to reveal

  • Level 10
Wild Endurance gives your pet complete stun immunity and +1 Health/Armor healing per second for 15 seconds
  • Level 20
Wild Endurance gives your pet complete stun immunity and +2 Health/Armor healing per second for 15 seconds
  • Level 30
Wild Endurance gives your pet complete stun immunity and +3 Health/Armor healing per second for 15 seconds
  • Level 40
Wild Endurance gives your pet complete stun immunity and +4 Health/Armor healing per second for 15 seconds
  • Level 50
Wild Endurance gives your pet complete stun immunity and +5 Health/Armor healing per second for 15 seconds
  • Level 60
Wild Endurance gives your pet complete stun immunity and +6 Health/Armor healing per second for 15 seconds
  • Level 70
Wild Endurance gives your pet complete stun immunity and +7 Health/Armor healing per second for 15 seconds
  • Level 80
Wild Endurance gives your pet complete stun immunity and +8 Health/Armor healing per second for 15 seconds
  • Level 90
Wild Endurance gives your pet complete stun immunity and +9 Health/Armor healing per second for 15 seconds
  • Level 100
Wild Endurance gives your pet complete stun immunity and +10 Health/Armor healing per second for 15 seconds
Level 100 - After using Wild Endurance, your next use of Feed Pet restores +148 Health/Armor Uncommon OffHand, Ring

Click Expand to reveal

  • Level 5
After using Wild Endurance, your next use of Feed Pet restores +15 Health/Armor
  • Level 10
After using Wild Endurance, your next use of Feed Pet restores +22 Health/Armor
  • Level 15
After using Wild Endurance, your next use of Feed Pet restores +29 Health/Armor
  • Level 20
After using Wild Endurance, your next use of Feed Pet restores +36 Health/Armor
  • Level 25
After using Wild Endurance, your next use of Feed Pet restores +43 Health/Armor
  • Level 30
After using Wild Endurance, your next use of Feed Pet restores +50 Health/Armor
  • Level 35
After using Wild Endurance, your next use of Feed Pet restores +57 Health/Armor
  • Level 40
After using Wild Endurance, your next use of Feed Pet restores +64 Health/Armor
  • Level 45
After using Wild Endurance, your next use of Feed Pet restores +71 Health/Armor
  • Level 50
After using Wild Endurance, your next use of Feed Pet restores +78 Health/Armor
  • Level 55
After using Wild Endurance, your next use of Feed Pet restores +85 Health/Armor
  • Level 60
After using Wild Endurance, your next use of Feed Pet restores +92 Health/Armor
  • Level 65
After using Wild Endurance, your next use of Feed Pet restores +99 Health/Armor
  • Level 70
After using Wild Endurance, your next use of Feed Pet restores +106 Health/Armor
  • Level 75
After using Wild Endurance, your next use of Feed Pet restores +113 Health/Armor
  • Level 80
After using Wild Endurance, your next use of Feed Pet restores +120 Health/Armor
  • Level 85
After using Wild Endurance, your next use of Feed Pet restores +127 Health/Armor
  • Level 90
After using Wild Endurance, your next use of Feed Pet restores +134 Health/Armor
  • Level 95
After using Wild Endurance, your next use of Feed Pet restores +141 Health/Armor
  • Level 100
After using Wild Endurance, your next use of Feed Pet restores +148 Health/Armor
Level 100 - Nimble Limbs grants your pet +20 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds Uncommon MainHand, Feet

Click Expand to reveal

  • Level 5
Nimble Limbs grants your pet +1 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Level 10
Nimble Limbs grants your pet +2 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Level 15
Nimble Limbs grants your pet +3 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Level 20
Nimble Limbs grants your pet +4 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Level 25
Nimble Limbs grants your pet +5 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Level 30
Nimble Limbs grants your pet +6 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Level 35
Nimble Limbs grants your pet +7 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Level 40
Nimble Limbs grants your pet +8 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Level 45
Nimble Limbs grants your pet +9 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Level 50
Nimble Limbs grants your pet +10 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Level 55
Nimble Limbs grants your pet +11 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Level 60
Nimble Limbs grants your pet +12 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Level 65
Nimble Limbs grants your pet +13 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Level 70
Nimble Limbs grants your pet +14 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Level 75
Nimble Limbs grants your pet +15 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Level 80
Nimble Limbs grants your pet +16 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Level 85
Nimble Limbs grants your pet +17 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Level 90
Nimble Limbs grants your pet +18 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Level 95
Nimble Limbs grants your pet +19 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Level 100
Nimble Limbs grants your pet +20 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
Treat Keeper's Level 100 - That'll Do restores 88 Health to your pet and 40 Power to you Uncommon Head, Ring

Click Expand to reveal

  • Level 5
That'll Do restores 12 Health to your pet and 2 Power to you
  • Level 10
That'll Do restores 16 Health to your pet and 4 Power to you
  • Level 15
That'll Do restores 20 Health to your pet and 6 Power to you
  • Level 20
That'll Do restores 24 Health to your pet and 8 Power to you
  • Level 25
That'll Do restores 28 Health to your pet and 10 Power to you
  • Level 30
That'll Do restores 32 Health to your pet and 12 Power to you
  • Level 35
That'll Do restores 36 Health to your pet and 14 Power to you
  • Level 40
That'll Do restores 40 Health to your pet and 16 Power to you
  • Level 45
That'll Do restores 44 Health to your pet and 18 Power to you
  • Level 50
That'll Do restores 48 Health to your pet and 20 Power to you
  • Level 55
That'll Do restores 52 Health to your pet and 22 Power to you
  • Level 60
That'll Do restores 56 Health to your pet and 24 Power to you
  • Level 65
That'll Do restores 60 Health to your pet and 26 Power to you
  • Level 70
That'll Do restores 64 Health to your pet and 28 Power to you
  • Level 75
That'll Do restores 68 Health to your pet and 30 Power to you
  • Level 80
That'll Do restores 72 Health to your pet and 32 Power to you
  • Level 85
That'll Do restores 76 Health to your pet and 34 Power to you
  • Level 90
That'll Do restores 80 Health to your pet and 36 Power to you
  • Level 95
That'll Do restores 84 Health to your pet and 38 Power to you
  • Level 100
That'll Do restores 88 Health to your pet and 40 Power to you
Hunter's Level 100 - Direct Piercing Damage +20% when Animal Handling is active Uncommon Hands

Click Expand to reveal

  • Level 5
Direct Piercing Damage +1% when Animal Handling is active
  • Level 10
Direct Piercing Damage +2% when Animal Handling is active
  • Level 15
Direct Piercing Damage +3% when Animal Handling is active
  • Level 20
Direct Piercing Damage +4% when Animal Handling is active
  • Level 25
Direct Piercing Damage +5% when Animal Handling is active
  • Level 30
Direct Piercing Damage +6% when Animal Handling is active
  • Level 35
Direct Piercing Damage +7% when Animal Handling is active
  • Level 40
Direct Piercing Damage +8% when Animal Handling is active
  • Level 45
Direct Piercing Damage +9% when Animal Handling is active
  • Level 50
Direct Piercing Damage +10% when Animal Handling is active
  • Level 55
Direct Piercing Damage +11% when Animal Handling is active
  • Level 60
Direct Piercing Damage +12% when Animal Handling is active
  • Level 65
Direct Piercing Damage +13% when Animal Handling is active
  • Level 70
Direct Piercing Damage +14% when Animal Handling is active
  • Level 75
Direct Piercing Damage +15% when Animal Handling is active
  • Level 80
Direct Piercing Damage +16% when Animal Handling is active
  • Level 85
Direct Piercing Damage +17% when Animal Handling is active
  • Level 90
Direct Piercing Damage +18% when Animal Handling is active
  • Level 95
Direct Piercing Damage +19% when Animal Handling is active
  • Level 100
Direct Piercing Damage +20% when Animal Handling is active
Level 100 - Direct Electricity Damage +20% when Animal Handling is active Uncommon Head

Click Expand to reveal

  • Level 5
Direct Electricity Damage +1% when Animal Handling is active
  • Level 10
Direct Electricity Damage +2% when Animal Handling is active
  • Level 15
Direct Electricity Damage +3% when Animal Handling is active
  • Level 20
Direct Electricity Damage +4% when Animal Handling is active
  • Level 25
Direct Electricity Damage +5% when Animal Handling is active
  • Level 30
Direct Electricity Damage +6% when Animal Handling is active
  • Level 35
Direct Electricity Damage +7% when Animal Handling is active
  • Level 40
Direct Electricity Damage +8% when Animal Handling is active
  • Level 45
Direct Electricity Damage +9% when Animal Handling is active
  • Level 50
Direct Electricity Damage +10% when Animal Handling is active
  • Level 55
Direct Electricity Damage +11% when Animal Handling is active
  • Level 60
Direct Electricity Damage +12% when Animal Handling is active
  • Level 65
Direct Electricity Damage +13% when Animal Handling is active
  • Level 70
Direct Electricity Damage +14% when Animal Handling is active
  • Level 75
Direct Electricity Damage +15% when Animal Handling is active
  • Level 80
Direct Electricity Damage +16% when Animal Handling is active
  • Level 85
Direct Electricity Damage +17% when Animal Handling is active
  • Level 90
Direct Electricity Damage +18% when Animal Handling is active
  • Level 95
Direct Electricity Damage +19% when Animal Handling is active
  • Level 100
Direct Electricity Damage +20% when Animal Handling is active
Level 100 - Direct Cold Damage +20% when Animal Handling is active Uncommon Chest

Click Expand to reveal

  • Level 5
Direct Cold Damage +1% when Animal Handling is active
  • Level 10
Direct Cold Damage +2% when Animal Handling is active
  • Level 15
Direct Cold Damage +3% when Animal Handling is active
  • Level 20
Direct Cold Damage +4% when Animal Handling is active
  • Level 25
Direct Cold Damage +5% when Animal Handling is active
  • Level 30
Direct Cold Damage +6% when Animal Handling is active
  • Level 35
Direct Cold Damage +7% when Animal Handling is active
  • Level 40
Direct Cold Damage +8% when Animal Handling is active
  • Level 45
Direct Cold Damage +9% when Animal Handling is active
  • Level 50
Direct Cold Damage +10% when Animal Handling is active
  • Level 55
Direct Cold Damage +11% when Animal Handling is active
  • Level 60
Direct Cold Damage +12% when Animal Handling is active
  • Level 65
Direct Cold Damage +13% when Animal Handling is active
  • Level 70
Direct Cold Damage +14% when Animal Handling is active
  • Level 75
Direct Cold Damage +15% when Animal Handling is active
  • Level 80
Direct Cold Damage +16% when Animal Handling is active
  • Level 85
Direct Cold Damage +17% when Animal Handling is active
  • Level 90
Direct Cold Damage +18% when Animal Handling is active
  • Level 95
Direct Cold Damage +19% when Animal Handling is active
  • Level 100
Direct Cold Damage +20% when Animal Handling is active
of Healthy Pets Level 100 - Animal Handling pets have +146 Max Health Uncommon OffHand, Feet

Click Expand to reveal

  • Level 5
Animal Handling pets have +13 Max Health
  • Level 10
Animal Handling pets have +20 Max Health
  • Level 15
Animal Handling pets have +27 Max Health
  • Level 20
Animal Handling pets have +34 Max Health
  • Level 25
Animal Handling pets have +41 Max Health
  • Level 30
Animal Handling pets have +48 Max Health
  • Level 35
Animal Handling pets have +55 Max Health
  • Level 40
Animal Handling pets have +62 Max Health
  • Level 45
Animal Handling pets have +69 Max Health
  • Level 50
Animal Handling pets have +76 Max Health
  • Level 55
Animal Handling pets have +83 Max Health
  • Level 60
Animal Handling pets have +90 Max Health
  • Level 65
Animal Handling pets have +97 Max Health
  • Level 70
Animal Handling pets have +104 Max Health
  • Level 75
Animal Handling pets have +111 Max Health
  • Level 80
Animal Handling pets have +118 Max Health
  • Level 85
Animal Handling pets have +125 Max Health
  • Level 90
Animal Handling pets have +132 Max Health
  • Level 95
Animal Handling pets have +139 Max Health
  • Level 100
Animal Handling pets have +146 Max Health
of Plated Pets Level 100 - Animal Handling pets have +187 Max Armor Rare OffHand, Feet

Click Expand to reveal

  • Level 5
Animal Handling pets have +16 Max Armor
  • Level 10
Animal Handling pets have +25 Max Armor
  • Level 15
Animal Handling pets have +34 Max Armor
  • Level 20
Animal Handling pets have +43 Max Armor
  • Level 25
Animal Handling pets have +52 Max Armor
  • Level 30
Animal Handling pets have +61 Max Armor
  • Level 35
Animal Handling pets have +70 Max Armor
  • Level 40
Animal Handling pets have +79 Max Armor
  • Level 45
Animal Handling pets have +88 Max Armor
  • Level 50
Animal Handling pets have +97 Max Armor
  • Level 55
Animal Handling pets have +106 Max Armor
  • Level 60
Animal Handling pets have +115 Max Armor
  • Level 65
Animal Handling pets have +124 Max Armor
  • Level 70
Animal Handling pets have +133 Max Armor
  • Level 75
Animal Handling pets have +142 Max Armor
  • Level 80
Animal Handling pets have +151 Max Armor
  • Level 85
Animal Handling pets have +160 Max Armor
  • Level 90
Animal Handling pets have +169 Max Armor
  • Level 95
Animal Handling pets have +178 Max Armor
  • Level 100
Animal Handling pets have +187 Max Armor
Level 100 - Animal Handling pets' Sic 'Em and Clever Trick attacks deal +124 damage Uncommon Hands, Ring

Click Expand to reveal

  • Level 5
Animal Handling pets' Sic 'Em and Clever Trick attacks deal +10 damage
  • Level 10
Animal Handling pets' Sic 'Em and Clever Trick attacks deal +16 damage
  • Level 15
Animal Handling pets' Sic 'Em and Clever Trick attacks deal +22 damage
  • Level 20
Animal Handling pets' Sic 'Em and Clever Trick attacks deal +28 damage
  • Level 25
Animal Handling pets' Sic 'Em and Clever Trick attacks deal +34 damage
  • Level 30
Animal Handling pets' Sic 'Em and Clever Trick attacks deal +40 damage
  • Level 35
Animal Handling pets' Sic 'Em and Clever Trick attacks deal +46 damage
  • Level 40
Animal Handling pets' Sic 'Em and Clever Trick attacks deal +52 damage
  • Level 45
Animal Handling pets' Sic 'Em and Clever Trick attacks deal +58 damage
  • Level 50
Animal Handling pets' Sic 'Em and Clever Trick attacks deal +64 damage
  • Level 55
Animal Handling pets' Sic 'Em and Clever Trick attacks deal +70 damage
  • Level 60
Animal Handling pets' Sic 'Em and Clever Trick attacks deal +76 damage
  • Level 65
Animal Handling pets' Sic 'Em and Clever Trick attacks deal +82 damage
  • Level 70
Animal Handling pets' Sic 'Em and Clever Trick attacks deal +88 damage
  • Level 75
Animal Handling pets' Sic 'Em and Clever Trick attacks deal +94 damage
  • Level 80
Animal Handling pets' Sic 'Em and Clever Trick attacks deal +100 damage
  • Level 85
Animal Handling pets' Sic 'Em and Clever Trick attacks deal +106 damage
  • Level 90
Animal Handling pets' Sic 'Em and Clever Trick attacks deal +112 damage
  • Level 95
Animal Handling pets' Sic 'Em and Clever Trick attacks deal +118 damage
  • Level 100
Animal Handling pets' Sic 'Em and Clever Trick attacks deal +124 damage
Vicious of Vicious Pets Level 100 - Animal Handling pets' Sic 'Em attacks deal +20% damage Rare Head, Feet

Click Expand to reveal

  • Level 5
Animal Handling pets' Sic 'Em attacks deal +1% damage
  • Level 10
Animal Handling pets' Sic 'Em attacks deal +2% damage
  • Level 15
Animal Handling pets' Sic 'Em attacks deal +3% damage
  • Level 20
Animal Handling pets' Sic 'Em attacks deal +4% damage
  • Level 25
Animal Handling pets' Sic 'Em attacks deal +5% damage
  • Level 30
Animal Handling pets' Sic 'Em attacks deal +6% damage
  • Level 35
Animal Handling pets' Sic 'Em attacks deal +7% damage
  • Level 40
Animal Handling pets' Sic 'Em attacks deal +8% damage
  • Level 45
Animal Handling pets' Sic 'Em attacks deal +9% damage
  • Level 50
Animal Handling pets' Sic 'Em attacks deal +10% damage
  • Level 55
Animal Handling pets' Sic 'Em attacks deal +11% damage
  • Level 60
Animal Handling pets' Sic 'Em attacks deal +12% damage
  • Level 65
Animal Handling pets' Sic 'Em attacks deal +13% damage
  • Level 70
Animal Handling pets' Sic 'Em attacks deal +14% damage
  • Level 75
Animal Handling pets' Sic 'Em attacks deal +15% damage
  • Level 80
Animal Handling pets' Sic 'Em attacks deal +16% damage
  • Level 85
Animal Handling pets' Sic 'Em attacks deal +17% damage
  • Level 90
Animal Handling pets' Sic 'Em attacks deal +18% damage
  • Level 95
Animal Handling pets' Sic 'Em attacks deal +19% damage
  • Level 100
Animal Handling pets' Sic 'Em attacks deal +20% damage
Aggressive Level 100 - Animal Handling pets' Sic 'Em abilities taunt +1500 Rare Head, MainHand

Click Expand to reveal

  • Level 5
Animal Handling pets' Sic 'Em abilities taunt +75
  • Level 10
Animal Handling pets' Sic 'Em abilities taunt +150
  • Level 15
Animal Handling pets' Sic 'Em abilities taunt +225
  • Level 20
Animal Handling pets' Sic 'Em abilities taunt +300
  • Level 25
Animal Handling pets' Sic 'Em abilities taunt +375
  • Level 30
Animal Handling pets' Sic 'Em abilities taunt +450
  • Level 35
Animal Handling pets' Sic 'Em abilities taunt +525
  • Level 40
Animal Handling pets' Sic 'Em abilities taunt +600
  • Level 45
Animal Handling pets' Sic 'Em abilities taunt +675
  • Level 50
Animal Handling pets' Sic 'Em abilities taunt +750
  • Level 55
Animal Handling pets' Sic 'Em abilities taunt +825
  • Level 60
Animal Handling pets' Sic 'Em abilities taunt +900
  • Level 65
Animal Handling pets' Sic 'Em abilities taunt +975
  • Level 70
Animal Handling pets' Sic 'Em abilities taunt +1050
  • Level 75
Animal Handling pets' Sic 'Em abilities taunt +1125
  • Level 80
Animal Handling pets' Sic 'Em abilities taunt +1200
  • Level 85
Animal Handling pets' Sic 'Em abilities taunt +1275
  • Level 90
Animal Handling pets' Sic 'Em abilities taunt +1350
  • Level 95
Animal Handling pets' Sic 'Em abilities taunt +1425
  • Level 100
Animal Handling pets' Sic 'Em abilities taunt +1500
of Violent Injuries Level 100 - Animal Handling pets deal +20% damage when they critically hit Uncommon Legs, MainHand

Click Expand to reveal

  • Level 5
Animal Handling pets deal +1% damage when they critically hit
  • Level 10
Animal Handling pets deal +2% damage when they critically hit
  • Level 15
Animal Handling pets deal +3% damage when they critically hit
  • Level 20
Animal Handling pets deal +4% damage when they critically hit
  • Level 25
Animal Handling pets deal +5% damage when they critically hit
  • Level 30
Animal Handling pets deal +6% damage when they critically hit
  • Level 35
Animal Handling pets deal +7% damage when they critically hit
  • Level 40
Animal Handling pets deal +8% damage when they critically hit
  • Level 45
Animal Handling pets deal +9% damage when they critically hit
  • Level 50
Animal Handling pets deal +10% damage when they critically hit
  • Level 55
Animal Handling pets deal +11% damage when they critically hit
  • Level 60
Animal Handling pets deal +12% damage when they critically hit
  • Level 65
Animal Handling pets deal +13% damage when they critically hit
  • Level 70
Animal Handling pets deal +14% damage when they critically hit
  • Level 75
Animal Handling pets deal +15% damage when they critically hit
  • Level 80
Animal Handling pets deal +16% damage when they critically hit
  • Level 85
Animal Handling pets deal +17% damage when they critically hit
  • Level 90
Animal Handling pets deal +18% damage when they critically hit
  • Level 95
Animal Handling pets deal +19% damage when they critically hit
  • Level 100
Animal Handling pets deal +20% damage when they critically hit
of Scary Looking Pets Level 100 - Animal Handling pets taunt as if they did +200% additional damage Uncommon Legs, Necklace

Click Expand to reveal

  • Level 5
Animal Handling pets taunt as if they did +10% additional damage
  • Level 10
Animal Handling pets taunt as if they did +20% additional damage
  • Level 15
Animal Handling pets taunt as if they did +30% additional damage
  • Level 20
Animal Handling pets taunt as if they did +40% additional damage
  • Level 25
Animal Handling pets taunt as if they did +50% additional damage
  • Level 30
Animal Handling pets taunt as if they did +60% additional damage
  • Level 35
Animal Handling pets taunt as if they did +70% additional damage
  • Level 40
Animal Handling pets taunt as if they did +80% additional damage
  • Level 45
Animal Handling pets taunt as if they did +90% additional damage
  • Level 50
Animal Handling pets taunt as if they did +100% additional damage
  • Level 55
Animal Handling pets taunt as if they did +110% additional damage
  • Level 60
Animal Handling pets taunt as if they did +120% additional damage
  • Level 65
Animal Handling pets taunt as if they did +130% additional damage
  • Level 70
Animal Handling pets taunt as if they did +140% additional damage
  • Level 75
Animal Handling pets taunt as if they did +150% additional damage
  • Level 80
Animal Handling pets taunt as if they did +160% additional damage
  • Level 85
Animal Handling pets taunt as if they did +170% additional damage
  • Level 90
Animal Handling pets taunt as if they did +180% additional damage
  • Level 95
Animal Handling pets taunt as if they did +190% additional damage
  • Level 100
Animal Handling pets taunt as if they did +200% additional damage
of Wimpy Looking Pets Level 100 - Animal Handling pets taunt their opponents 40% less Uncommon Chest, Ring

Click Expand to reveal

  • Level 5
Animal Handling pets taunt their opponents 2% less
  • Level 10
Animal Handling pets taunt their opponents 4% less
  • Level 15
Animal Handling pets taunt their opponents 6% less
  • Level 20
Animal Handling pets taunt their opponents 8% less
  • Level 25
Animal Handling pets taunt their opponents 10% less
  • Level 30
Animal Handling pets taunt their opponents 12% less
  • Level 35
Animal Handling pets taunt their opponents 14% less
  • Level 40
Animal Handling pets taunt their opponents 16% less
  • Level 45
Animal Handling pets taunt their opponents 18% less
  • Level 50
Animal Handling pets taunt their opponents 20% less
  • Level 55
Animal Handling pets taunt their opponents 22% less
  • Level 60
Animal Handling pets taunt their opponents 24% less
  • Level 65
Animal Handling pets taunt their opponents 26% less
  • Level 70
Animal Handling pets taunt their opponents 28% less
  • Level 75
Animal Handling pets taunt their opponents 30% less
  • Level 80
Animal Handling pets taunt their opponents 32% less
  • Level 85
Animal Handling pets taunt their opponents 34% less
  • Level 90
Animal Handling pets taunt their opponents 36% less
  • Level 95
Animal Handling pets taunt their opponents 38% less
  • Level 100
Animal Handling pets taunt their opponents 40% less
Level 100 - Animal Handling pets' damage-over-time effects (if any) deal +162% damage per tick Uncommon Necklace, Ring

Click Expand to reveal

  • Level 5
Animal Handling pets' damage-over-time effects (if any) deal +10% damage per tick
  • Level 10
Animal Handling pets' damage-over-time effects (if any) deal +18% damage per tick
  • Level 15
Animal Handling pets' damage-over-time effects (if any) deal +26% damage per tick
  • Level 20
Animal Handling pets' damage-over-time effects (if any) deal +34% damage per tick
  • Level 25
Animal Handling pets' damage-over-time effects (if any) deal +42% damage per tick
  • Level 30
Animal Handling pets' damage-over-time effects (if any) deal +50% damage per tick
  • Level 35
Animal Handling pets' damage-over-time effects (if any) deal +58% damage per tick
  • Level 40
Animal Handling pets' damage-over-time effects (if any) deal +66% damage per tick
  • Level 45
Animal Handling pets' damage-over-time effects (if any) deal +74% damage per tick
  • Level 50
Animal Handling pets' damage-over-time effects (if any) deal +82% damage per tick
  • Level 55
Animal Handling pets' damage-over-time effects (if any) deal +90% damage per tick
  • Level 60
Animal Handling pets' damage-over-time effects (if any) deal +98% damage per tick
  • Level 65
Animal Handling pets' damage-over-time effects (if any) deal +106% damage per tick
  • Level 70
Animal Handling pets' damage-over-time effects (if any) deal +114% damage per tick
  • Level 75
Animal Handling pets' damage-over-time effects (if any) deal +122% damage per tick
  • Level 80
Animal Handling pets' damage-over-time effects (if any) deal +130% damage per tick
  • Level 85
Animal Handling pets' damage-over-time effects (if any) deal +138% damage per tick
  • Level 90
Animal Handling pets' damage-over-time effects (if any) deal +146% damage per tick
  • Level 95
Animal Handling pets' damage-over-time effects (if any) deal +154% damage per tick
  • Level 100
Animal Handling pets' damage-over-time effects (if any) deal +162% damage per tick
Level 30 - Animal Handling pets absorb some direct damage based on their remaining Armor (absorbing 0% when armor is empty, up to 20% when armor is full) Uncommon Chest

Click Expand to reveal

  • Level 30
Animal Handling pets absorb some direct damage based on their remaining Armor (absorbing 0% when armor is empty, up to 20% when armor is full)
Level 100 - Animal Handling pets have +60% Death Avoidance (ignores a fatal attack once; resets after 15 minutes) Uncommon Head, Necklace

Click Expand to reveal

  • Level 5
Animal Handling pets have +3% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Level 10
Animal Handling pets have +6% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Level 15
Animal Handling pets have +9% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Level 20
Animal Handling pets have +12% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Level 25
Animal Handling pets have +15% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Level 30
Animal Handling pets have +18% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Level 35
Animal Handling pets have +21% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Level 40
Animal Handling pets have +24% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Level 45
Animal Handling pets have +27% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Level 50
Animal Handling pets have +30% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Level 55
Animal Handling pets have +33% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Level 60
Animal Handling pets have +36% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Level 65
Animal Handling pets have +39% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Level 70
Animal Handling pets have +42% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Level 75
Animal Handling pets have +45% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Level 80
Animal Handling pets have +48% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Level 85
Animal Handling pets have +51% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Level 90
Animal Handling pets have +54% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Level 95
Animal Handling pets have +57% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Level 100
Animal Handling pets have +60% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
Level 100 - Animal Handling pets recover +21 Armor every five seconds (whether in combat or not) Uncommon Legs, OffHand

Click Expand to reveal

  • Level 5
Animal Handling pets recover +2 Armor every five seconds (whether in combat or not)
  • Level 10
Animal Handling pets recover +3 Armor every five seconds (whether in combat or not)
  • Level 15
Animal Handling pets recover +4 Armor every five seconds (whether in combat or not)
  • Level 20
Animal Handling pets recover +5 Armor every five seconds (whether in combat or not)
  • Level 25
Animal Handling pets recover +6 Armor every five seconds (whether in combat or not)
  • Level 30
Animal Handling pets recover +7 Armor every five seconds (whether in combat or not)
  • Level 35
Animal Handling pets recover +8 Armor every five seconds (whether in combat or not)
  • Level 40
Animal Handling pets recover +9 Armor every five seconds (whether in combat or not)
  • Level 45
Animal Handling pets recover +10 Armor every five seconds (whether in combat or not)
  • Level 50
Animal Handling pets recover +11 Armor every five seconds (whether in combat or not)
  • Level 55
Animal Handling pets recover +12 Armor every five seconds (whether in combat or not)
  • Level 60
Animal Handling pets recover +13 Armor every five seconds (whether in combat or not)
  • Level 65
Animal Handling pets recover +14 Armor every five seconds (whether in combat or not)
  • Level 70
Animal Handling pets recover +15 Armor every five seconds (whether in combat or not)
  • Level 75
Animal Handling pets recover +16 Armor every five seconds (whether in combat or not)
  • Level 80
Animal Handling pets recover +17 Armor every five seconds (whether in combat or not)
  • Level 85
Animal Handling pets recover +18 Armor every five seconds (whether in combat or not)
  • Level 90
Animal Handling pets recover +19 Armor every five seconds (whether in combat or not)
  • Level 95
Animal Handling pets recover +20 Armor every five seconds (whether in combat or not)
  • Level 100
Animal Handling pets recover +21 Armor every five seconds (whether in combat or not)
Level 100 - Animal Handling pets' healing abilities, if any, restore +53% health Uncommon MainHand, Legs

Click Expand to reveal

  • Level 5
Animal Handling pets' healing abilities, if any, restore +15% health
  • Level 10
Animal Handling pets' healing abilities, if any, restore +17% health
  • Level 15
Animal Handling pets' healing abilities, if any, restore +19% health
  • Level 20
Animal Handling pets' healing abilities, if any, restore +21% health
  • Level 25
Animal Handling pets' healing abilities, if any, restore +23% health
  • Level 30
Animal Handling pets' healing abilities, if any, restore +25% health
  • Level 35
Animal Handling pets' healing abilities, if any, restore +27% health
  • Level 40
Animal Handling pets' healing abilities, if any, restore +29% health
  • Level 45
Animal Handling pets' healing abilities, if any, restore +31% health
  • Level 50
Animal Handling pets' healing abilities, if any, restore +33% health
  • Level 55
Animal Handling pets' healing abilities, if any, restore +35% health
  • Level 60
Animal Handling pets' healing abilities, if any, restore +37% health
  • Level 65
Animal Handling pets' healing abilities, if any, restore +39% health
  • Level 70
Animal Handling pets' healing abilities, if any, restore +41% health
  • Level 75
Animal Handling pets' healing abilities, if any, restore +43% health
  • Level 80
Animal Handling pets' healing abilities, if any, restore +45% health
  • Level 85
Animal Handling pets' healing abilities, if any, restore +47% health
  • Level 90
Animal Handling pets' healing abilities, if any, restore +49% health
  • Level 95
Animal Handling pets' healing abilities, if any, restore +51% health
  • Level 100
Animal Handling pets' healing abilities, if any, restore +53% health
Level 100 - Nimble Limbs gives pet +23% melee evasion for 30 seconds Epic MainHand

Click Expand to reveal

  • Level 5
Nimble Limbs gives pet +4% melee evasion for 30 seconds
  • Level 10
Nimble Limbs gives pet +5% melee evasion for 30 seconds
  • Level 15
Nimble Limbs gives pet +6% melee evasion for 30 seconds
  • Level 20
Nimble Limbs gives pet +7% melee evasion for 30 seconds
  • Level 25
Nimble Limbs gives pet +8% melee evasion for 30 seconds
  • Level 30
Nimble Limbs gives pet +9% melee evasion for 30 seconds
  • Level 35
Nimble Limbs gives pet +10% melee evasion for 30 seconds
  • Level 40
Nimble Limbs gives pet +11% melee evasion for 30 seconds
  • Level 45
Nimble Limbs gives pet +12% melee evasion for 30 seconds
  • Level 50
Nimble Limbs gives pet +13% melee evasion for 30 seconds
  • Level 55
Nimble Limbs gives pet +14% melee evasion for 30 seconds
  • Level 60
Nimble Limbs gives pet +15% melee evasion for 30 seconds
  • Level 65
Nimble Limbs gives pet +16% melee evasion for 30 seconds
  • Level 70
Nimble Limbs gives pet +17% melee evasion for 30 seconds
  • Level 75
Nimble Limbs gives pet +18% melee evasion for 30 seconds
  • Level 80
Nimble Limbs gives pet +19% melee evasion for 30 seconds
  • Level 85
Nimble Limbs gives pet +20% melee evasion for 30 seconds
  • Level 90
Nimble Limbs gives pet +21% melee evasion for 30 seconds
  • Level 95
Nimble Limbs gives pet +22% melee evasion for 30 seconds
  • Level 100
Nimble Limbs gives pet +23% melee evasion for 30 seconds
of Viciously Clever Pets Level 100 - Animal Handling pets' Clever Trick abilities deal +305 damage Uncommon Chest, OffHand

Click Expand to reveal

  • Level 5
Animal Handling pets' Clever Trick abilities deal +20 damage
  • Level 10
Animal Handling pets' Clever Trick abilities deal +35 damage
  • Level 15
Animal Handling pets' Clever Trick abilities deal +50 damage
  • Level 20
Animal Handling pets' Clever Trick abilities deal +65 damage
  • Level 25
Animal Handling pets' Clever Trick abilities deal +80 damage
  • Level 30
Animal Handling pets' Clever Trick abilities deal +95 damage
  • Level 35
Animal Handling pets' Clever Trick abilities deal +110 damage
  • Level 40
Animal Handling pets' Clever Trick abilities deal +125 damage
  • Level 45
Animal Handling pets' Clever Trick abilities deal +140 damage
  • Level 50
Animal Handling pets' Clever Trick abilities deal +155 damage
  • Level 55
Animal Handling pets' Clever Trick abilities deal +170 damage
  • Level 60
Animal Handling pets' Clever Trick abilities deal +185 damage
  • Level 65
Animal Handling pets' Clever Trick abilities deal +200 damage
  • Level 70
Animal Handling pets' Clever Trick abilities deal +215 damage
  • Level 75
Animal Handling pets' Clever Trick abilities deal +230 damage
  • Level 80
Animal Handling pets' Clever Trick abilities deal +245 damage
  • Level 85
Animal Handling pets' Clever Trick abilities deal +260 damage
  • Level 90
Animal Handling pets' Clever Trick abilities deal +275 damage
  • Level 95
Animal Handling pets' Clever Trick abilities deal +290 damage
  • Level 100
Animal Handling pets' Clever Trick abilities deal +305 damage
of Deadly Pets Level 100 - Animal Handling pets' Clever Trick abilities deal +24% damage Epic Hands, MainHand

Click Expand to reveal

  • Level 5
Animal Handling pets' Clever Trick abilities deal +5% damage
  • Level 10
Animal Handling pets' Clever Trick abilities deal +6% damage
  • Level 15
Animal Handling pets' Clever Trick abilities deal +7% damage
  • Level 20
Animal Handling pets' Clever Trick abilities deal +8% damage
  • Level 25
Animal Handling pets' Clever Trick abilities deal +9% damage
  • Level 30
Animal Handling pets' Clever Trick abilities deal +10% damage
  • Level 35
Animal Handling pets' Clever Trick abilities deal +11% damage
  • Level 40
Animal Handling pets' Clever Trick abilities deal +12% damage
  • Level 45
Animal Handling pets' Clever Trick abilities deal +13% damage
  • Level 50
Animal Handling pets' Clever Trick abilities deal +14% damage
  • Level 55
Animal Handling pets' Clever Trick abilities deal +15% damage
  • Level 60
Animal Handling pets' Clever Trick abilities deal +16% damage
  • Level 65
Animal Handling pets' Clever Trick abilities deal +17% damage
  • Level 70
Animal Handling pets' Clever Trick abilities deal +18% damage
  • Level 75
Animal Handling pets' Clever Trick abilities deal +19% damage
  • Level 80
Animal Handling pets' Clever Trick abilities deal +20% damage
  • Level 85
Animal Handling pets' Clever Trick abilities deal +21% damage
  • Level 90
Animal Handling pets' Clever Trick abilities deal +22% damage
  • Level 95
Animal Handling pets' Clever Trick abilities deal +23% damage
  • Level 100
Animal Handling pets' Clever Trick abilities deal +24% damage
of Trick Bites Level 100 - For 19 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage Rare MainHand, Necklace, Legs

Click Expand to reveal

  • Level 10
For 10 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage
  • Level 20
For 11 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage
  • Level 30
For 12 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage
  • Level 40
For 13 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage
  • Level 50
For 14 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage
  • Level 60
For 15 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage
  • Level 70
For 16 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage
  • Level 80
For 17 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage
  • Level 90
For 18 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage
  • Level 100
For 19 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage
of Pestering Bites Level 100 - Animal Handling pets' basic attacks deal +15% damage Rare Ring, OffHand

Click Expand to reveal

  • Level 10
Animal Handling pets' basic attacks deal +8% damage
  • Level 20
Animal Handling pets' basic attacks deal +8.5% damage
  • Level 30
Animal Handling pets' basic attacks deal +9% damage
  • Level 40
Animal Handling pets' basic attacks deal +9.5% damage
  • Level 50
Animal Handling pets' basic attacks deal +10% damage
  • Level 60
Animal Handling pets' basic attacks deal +11% damage
  • Level 70
Animal Handling pets' basic attacks deal +12% damage
  • Level 80
Animal Handling pets' basic attacks deal +13% damage
  • Level 90
Animal Handling pets' basic attacks deal +14% damage
  • Level 100
Animal Handling pets' basic attacks deal +15% damage

Animal Handling Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2 Max Health +104
Max Power +91
53 Max Health +2
Max Power +1
Max Health +106
Max Power +92
54 Max Health +2 Max Health +108
Max Power +92
55 Max Health +2
Max Power +1
Max Health +110
Max Power +93
56 Max Health +2 Max Health +112
Max Power +93
57 Max Health +2
Max Power +1
Max Health +114
Max Power +94
58 Max Health +2 Max Health +116
Max Power +94
59 Max Health +2
Max Power +1
Max Health +118
Max Power +95
60 Max Health +2 Max Health +120
Max Power +95
61 Max Health +2 Max Health +122
Max Power +95
62 Max Health +2 Max Health +124
Max Power +95
63 Max Health +2 Max Health +126
Max Power +95
64 Max Health +2 Max Health +128
Max Power +95
65 Max Health +2 Max Health +130
Max Power +95
66 Max Health +2 Max Health +132
Max Power +95
67 Max Health +2 Max Health +134
Max Power +95
68 Max Health +2 Max Health +136
Max Power +95
69 Max Health +2 Max Health +138
Max Power +95
70 Max Health +2 Max Health +140
Max Power +95
71 Max Health +2 Max Health +142
Max Power +95
72 Max Health +2 Max Health +144
Max Power +95
73 Max Health +2 Max Health +146
Max Power +95
74 Max Health +2 Max Health +148
Max Power +95
75 Max Health +2 Max Health +150
Max Power +95
76 Max Health +2 Max Health +152
Max Power +95
77 Max Health +2 Max Health +154
Max Power +95
78 Max Health +2 Max Health +156
Max Power +95
79 Max Health +2 Max Health +158
Max Power +95
80 Max Health +2 Max Health +160
Max Power +95
81 Max Health +2 Max Health +162
Max Power +95
82 Max Health +2 Max Health +164
Max Power +95
83 Max Health +2 Max Health +166
Max Power +95
84 Max Health +2 Max Health +168
Max Power +95
85 Max Health +2 Max Health +170
Max Power +95
86 Max Health +2 Max Health +172
Max Power +95
87 Max Health +2 Max Health +174
Max Power +95
88 Max Health +2 Max Health +176
Max Power +95
89 Max Health +2 Max Health +178
Max Power +95
90 Max Health +2 Max Health +180
Max Power +95
91 Max Health +2 Max Health +182
Max Power +95
92 Max Health +2 Max Health +184
Max Power +95
93 Max Health +2 Max Health +186
Max Power +95
94 Max Health +2 Max Health +188
Max Power +95
95 Max Health +2 Max Health +190
Max Power +95
96 Max Health +2 Max Health +192
Max Power +95
97 Max Health +2 Max Health +194
Max Power +95
98 Max Health +2 Max Health +196
Max Power +95
99 Max Health +2 Max Health +198
Max Power +95
100 Max Health +2 Max Health +200
Max Power +95

Animal Handling Level Up Rewards

Level Reward
1 Gain Ability: Tame Rat
2 Gain Ability: Call Stabled Pet #1
3 Gain Ability: Feed Pet
5 Gain Ability: That'll Do
Can See Stabled Pet's Enthusiasm
6 Gain Ability: Get It Off Me
7 Gain Ability: Monstrous Rage
8 Gain Ability: Shrill Command
9 Gain Ability: Sic 'Em
10 Gain Ability: Clever Trick
Can See Stabled Pet's Friendliness
11 Gain Ability: That'll Do 2
13 Gain Ability: Feed Pet 2
15 Gain Ability: Call Stabled Pet #2
Can See Stabled Pet's Intelligence
16 Gain Ability: Get It Off Me 2
17 Gain Ability: Monstrous Rage 2
18 Gain Ability: Shrill Command 2
19 Gain Ability: Sic 'Em 2
20 Gain Ability: Nimble Limbs
Can See Stabled Pet's Ferocity
21 Gain Ability: That'll Do 3
22 +1 to Fishing
23 Gain Ability: Feed Pet 3
24 +1 to Deer
25 +1 to Riding
Gain Ability: Clever Trick 2
Can See Stabled Pet's Toughness
26 Gain Ability: Get It Off Me 3
27 Gain Ability: Monstrous Rage 3
28 +1 to Rabbit
Gain Ability: Shrill Command 3
29 Gain Ability: Sic 'Em 3
30 Gain Ability: Nimble Limbs 2
Can See Stabled Pet's Ruggedness
31 Gain Ability: That'll Do 4
32 +1 to Shamanic Infusion
33 Gain Ability: Feed Pet 4
34 Gain Ability: Call Stabled Pet #3
35 (!) +1 to Fairy Magic
36 Gain Ability: Get It Off Me 4
Can See Stabled Pet's Virility
37 Gain Ability: Monstrous Rage 4
38 Gain Ability: Shrill Command 4
39 Gain Ability: Sic 'Em 4
40 Gain Ability: Nimble Limbs 3
41 Gain Ability: That'll Do 5
42 +1 to Survival Instincts
43 Gain Ability: Feed Pet 5
44 Gain Ability: Clever Trick 3
45 Gain Ability: Call Stabled Pet #4
46 +1 to Giant Bat
Gain Ability: Get It Off Me 5
47 Gain Ability: Monstrous Rage 5
48 Gain Ability: Shrill Command 5
49 Gain Ability: Sic 'Em 5
50 +1 to Spider
Gain Ability: Nimble Limbs 4
55 +1 to Fishing
60 +1 to Lycanthropy
70 +1 to Saddlery
75 +1 to Riding

Animal Handling Experience Table

Click Expand to view the Experience Table for Animal Handling

Level Experience Total Experience
1 10 10
2 17 27
3 38 65
4 61 126
5 102 228
6 138 366
7 198 564
8 242 806
9 321 1127
10 384 1511
11 482 1993
12 548 2541
13 675 3216
14 775 3991
15 938 4929
16 1072 6001
17 1284 7285
18 1474 8759
19 1749 10508
20 1951 12459
21 2304 14763
22 2618 17381
23 3039 20420
24 3411 23831
25 4003 27834
26 4469 32303
27 5168 37471
28 5840 43311
29 6736 50047
30 7606 57653
31 8844 66497
32 9855 76352
33 11441 87793
34 12928 100721
35 14853 115574
36 16778 132352
37 18952 151304
38 21486 172790
39 24435 197225
40 27295 224520
41 30724 255244
42 34269 289513
43 38375 327888
44 42996 370884
45 48193 419077
46 53744 472821
47 60126 532947
48 66951 599898
49 74953 674851
50 83730 758581
51 93278 851859
52 104609 956468
53 117085 1073553
54 131925 1205478
55 148420 1353898
56 167421 1521319
57 188650 1709969
58 213903 1923872
59 242269 2166141
60 275967 2442108
61 312948 2755056
62 355550 3110606
63 404523 3515129
64 460713 3975842
65 525075 4500917
66 598688 5099605
67 682763 5782368
68 778669 6561037
69 887940 7448977
70 1012308 8461285
71 1153715 9615000
72 1314344 10929344
73 1496649 12425993
74 1703383 14129376
75 1937635 16067011
76 2202870 18269881
77 2502977 20772858
78 2842310 23615168
79 3225753 26840921
80 3658774 30499695
81 4147500 34647195
82 4698787 39345982
83 5320311 44666293
84 6020661 50686954
85 6809446 57496400
86 7697409 65193809
87 8696566 73890375
88 9820346 83710721
89 11083757 94794478
90 12503569 107298047
91 14098512 121396559
92 15889507 137286066
93 17899912 155185978
94 20155802 175341780
95 22686282 198028062
96 25523827 223551889
97 28704673 252256562
98 32269237 284525799
99 36262597 320788396
100 40735019 361523415

Trivia

Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.

Pets gain XP and bond even when they are set to passive.

Gallery

Testing List