|
|
Line 44: |
Line 44: |
| :; [[Survival Instincts]] | | :; [[Survival Instincts]] |
| :: Level 5 | | :: Level 5 |
− |
| |
− | ==Abilities==
| |
− | {| {{STDT|sortable}}
| |
− | !Ability Name
| |
− | !Description
| |
− | !Damage Type
| |
− | !Level
| |
− | !Ability Type
| |
− | |-
| |
− | | Echolocation || Use your horrible squeaks and giant ears to interpret your environment. || N/A || 0 ||
| |
− | |-
| |
− | | Rip || Slash an enemy with your winged talons. || Slashing || 1 || Basic Attack
| |
− | |-
| |
− | | Tear || Tear into an enemy with your talon. || Slashing || 2 || Core Attack
| |
− | |-
| |
− | | Wing Vortex || Flap violently to disperse your enemies with a gust of wind. || Nature || 4 ||
| |
− | |-
| |
− | | Screech || Use your horrific voice to damage an enemy. || Nature || 6 || Nice Attack
| |
− | |-
| |
− | | Drink Blood || Sink your fangs into an enemy and consume their life force, healing yourself. || Piercing || 7 ||
| |
− | |-
| |
− | | Virulent Bite || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 8 || Signature Debuff
| |
− | |-
| |
− | | Rip 2 || Slash an enemy with your winged talons. || Slashing || 11 || Basic Attack
| |
− | |-
| |
− | | Sonic Burst || Scream at the top of your lungs, injuring all enemies within close earshot. || Nature || 13 ||
| |
− | |-
| |
− | | Wing Vortex 2 || Flap violently to disperse your enemies with a gust of wind. || Nature || 14 ||
| |
− | |-
| |
− | | Tear 2 || Tear into an enemy with your talon. || Slashing || 15 || Core Attack
| |
− | |-
| |
− | | Screech 2 || Use your horrific voice to damage an enemy. || Nature || 16 || Nice Attack
| |
− | |-
| |
− | | Drink Blood 2 || Sink your fangs into an enemy and consume their life force, healing yourself. || Piercing || 17 ||
| |
− | |-
| |
− | | Virulent Bite 2 || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 18 || Signature Debuff
| |
− | |-
| |
− | | Rip 3 || Slash an enemy with your winged talons. || Slashing || 21 || Basic Attack
| |
− | |-
| |
− | | Sonic Burst 2 || Scream at the top of your lungs, injuring all enemies within close earshot. || Nature || 23 ||
| |
− | |-
| |
− | | Wing Vortex 3 || Flap violently to disperse your enemies with a gust of wind. || Nature || 24 ||
| |
− | |-
| |
− | | Tear 3 || Tear into an enemy with your talon. || Slashing || 25 || Core Attack
| |
− | |-
| |
− | | Screech 3 || Use your horrific voice to damage an enemy. || Nature || 26 || Nice Attack
| |
− | |-
| |
− | | Drink Blood 3 || Sink your fangs into an enemy and consume their life force, healing yourself. || Piercing || 27 ||
| |
− | |-
| |
− | | Virulent Bite 3 || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 28 || Signature Debuff
| |
− | |-
| |
− | | Rip 4 || Slash an enemy with your winged talons. || Slashing || 31 || Basic Attack
| |
− | |-
| |
− | | Sonic Burst 3 || Scream at the top of your lungs, injuring all enemies within close earshot. || Nature || 33 ||
| |
− | |-
| |
− | | Wing Vortex 4 || Flap violently to disperse your enemies with a gust of wind. || Nature || 34 ||
| |
− | |-
| |
− | | Tear 4 || Tear into an enemy with your talon. || Slashing || 35 || Core Attack
| |
− | |-
| |
− | | Screech 4 || Use your horrific voice to damage an enemy. || Nature || 36 || Nice Attack
| |
− | |-
| |
− | | Drink Blood 4 || Sink your fangs into an enemy and consume their life force, healing yourself. || Piercing || 37 ||
| |
− | |-
| |
− | | Virulent Bite 4 || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 38 || Signature Debuff
| |
− | |-
| |
− | | Rip 5 || Slash an enemy with your winged talons. || Slashing || 41 || Basic Attack
| |
− | |-
| |
− | | Sonic Burst 4 || Scream at the top of your lungs, injuring all enemies within close earshot. || Nature || 43 ||
| |
− | |-
| |
− | | Wing Vortex 5 || Flap violently to disperse your enemies with a gust of wind. || Nature || 44 ||
| |
− | |-
| |
− | | Tear 5 || Tear into an enemy with your talon. || Slashing || 45 || Core Attack
| |
− | |-
| |
− | | Screech 5 || Use your horrific voice to damage an enemy. || Nature || 46 || Nice Attack
| |
− | |-
| |
− | | Drink Blood 5 || Sink your fangs into an enemy and consume their life force, healing yourself. || Piercing || 47 ||
| |
− | |-
| |
− | | Virulent Bite 5 || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 48 || Signature Debuff
| |
− | |-
| |
− | | Rip 6 || Slash an enemy with your winged talons. || Slashing || 51 || Basic Attack
| |
− | |-
| |
− | | Sonic Burst 5 || Scream at the top of your lungs, injuring all enemies within close earshot. || Nature || 53 ||
| |
− | |-
| |
− | | Wing Vortex 6 || Flap violently to disperse your enemies with a gust of wind. || Nature || 54 ||
| |
− | |-
| |
− | | Tear 6 || Tear into an enemy with your talon. || Slashing || 55 || Core Attack
| |
− | |-
| |
− | | Screech 6 || Use your horrific voice to damage an enemy. || Nature || 56 || Nice Attack
| |
− | |-
| |
− | | Drink Blood 6 || Sink your fangs into an enemy and consume their life force, healing yourself. || Piercing || 57 ||
| |
− | |-
| |
− | | Virulent Bite 6 || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 58 || Signature Debuff
| |
− | |-
| |
− | | Rip 7 || Slash an enemy with your winged talons. || Slashing || 61 || Basic Attack
| |
− | |-
| |
− | | Sonic Burst 6 || Scream at the top of your lungs, injuring all enemies within close earshot. || Nature || 63 ||
| |
− | |-
| |
− | | Wing Vortex 7 || Flap violently to disperse your enemies with a gust of wind. || Nature || 64 ||
| |
− | |-
| |
− | | Tear 7 || Tear into an enemy with your talon. || Slashing || 65 || Core Attack
| |
− | |-
| |
− | | Drink Blood 7 || Sink your fangs into an enemy and consume their life force, healing yourself. || Piercing || 67 ||
| |
− | |-
| |
− | | Screech 7 || Use your horrific voice to damage an enemy. || Nature || 67 || Nice Attack
| |
− | |-
| |
− | | Virulent Bite 7 || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 68 || Signature Debuff
| |
− | |-
| |
− | | Rip 8 || Slash an enemy with your winged talons. || Slashing || 71 || Basic Attack
| |
− | |-
| |
− | | Sonic Burst 7 || Scream at the top of your lungs, injuring all enemies within close earshot. || Nature || 73 ||
| |
− | |}
| |
− |
| |
− |
| |
− | ===Advanced===
| |
− | The following abilities are gained by reading randomly dropped (Halloween event only) scrolls:
| |
− |
| |
− | {| {{STDT|sortable}}
| |
− | !Ability Name
| |
− | !Description
| |
− | !Damage Type
| |
− | !Level
| |
− | !Ability Type
| |
− | |-
| |
− | | Bat Stability || Use your wings and your incredible hearing to hold your ground even in extreme conditions. || N/A || 9
| |
− | |-
| |
− | | Deathscream || Focus an obliterating wave of noise on a single distant target. || Nature || 15 || Epic Attack
| |
− | |-
| |
− | | Confusing Double || Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a while. || N/A || 19 || Survival-Utility
| |
− | |-
| |
− | | Bat Stability 2 || Use your wings and your incredible hearing to hold your ground even in extreme conditions. || N/A || 29 ||
| |
− | |-
| |
− | | Deathscream 2 || Focus an obliterating wave of noise on a single distant target. || Nature || 30 || Epic Attack
| |
− | |-
| |
− | | Confusing Double 2 || Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a while. || N/A || 39 || Survival-Utility
| |
− | |-
| |
− | | Combat Echolocation || Use your horrible squeaks and giant ears to interpret your environment and evade enemies, but at slight cost to your movement speed. || N/A || 40 ||
| |
− | |-
| |
− | | Deathscream 3 || Focus an obliterating wave of noise on a single distant target. || Nature || 45 || Epic Attack
| |
− | |-
| |
− | | Bat Stability 3 || Use your wings and your incredible hearing to hold your ground even in extreme conditions. || N/A || 49 ||
| |
− | |-
| |
− | | Confusing Double 3 || Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a while. || N/A || 50 || Survival-Utility
| |
− | |-
| |
− | | Confusing Double 4 || Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a while. || N/A || 59 || Survival-Utility
| |
− | |-
| |
− | | Deathscream 4 || Focus an obliterating wave of noise on a single distant target. || Nature || 60 || Epic Attack
| |
− | |-
| |
− | | Bat Stability 4 || Use your wings and your incredible hearing to hold your ground even in extreme conditions. || N/A || 69 ||
| |
− | |-
| |
− | | Confusing Double 5 || Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a while. || N/A || 69 || Survival-Utility
| |
− | |-
| |
− | | Deathscream 5 || Focus an obliterating wave of noise on a single distant target. || Nature || 70 || Epic Attack
| |
− | |-
| |
− | | Confusing Double 6 || Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a while. || N/A || 79 || Survival-Utility
| |
− | |-
| |
− | | Deathscream 6 || Focus an obliterating wave of noise on a single distant target. || Nature || 80 || Epic Attack
| |
− | |}
| |
| | | |
| ===Complete Ability List=== | | ===Complete Ability List=== |
− |
| |
− | Click "Expand" on the box below to view a complete list of Abilities for the Giant Bat skill.
| |
| {{:{{msg:BASEPAGENAME}}/Abilities}} | | {{:{{msg:BASEPAGENAME}}/Abilities}} |
| | | |
Line 224: |
Line 65: |
| ! Icon !! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required | | ! Icon !! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required |
| |- | | |- |
− | | <span class="extimage64px">http://cdn.projectgorgon.com/v332/icons/icon_3485.png</span> || 0 || Combat Echolocation || Use your horrible squeaks and giant ears to interpret your environment and evade enemies, but at slight cost to your movement speed. || You evade 7% of all attacks. Your movement speed is -1.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Item:</b> Bat: Combat Echolocation | + | | {{Ability icon|Combat Echolocation|2}} || 0 || Combat Echolocation || Use your horrible squeaks and giant ears to interpret your environment and evade enemies, but at slight cost to your movement speed. || You evade 7% of all attacks. Your movement speed is -1.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Item:</b> Bat: Combat Echolocation |
| |- | | |- |
− | | <span class="extimage64px">http://cdn.projectgorgon.com/v332/icons/icon_3485.png</span> || 0 || Echolocation || Use your horrible squeaks and giant ears to interpret your environment. || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10 || Leveling | + | | {{Ability icon|Echolocation|2}} || 0 || Echolocation || Use your horrible squeaks and giant ears to interpret your environment. || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10 || Leveling |
| |} | | |} |
| ===Equipment === | | ===Equipment === |
Bats have a variety of abilities, which range from knock-back, recovery, damage, and a concussion, making it potentially compatible with any skill-set a bat can use.
Skill in living and fighting as a bat.
Another bat player (who must be at least level 8) can repeatedly use Virulent Bite on you for a chance to give the Fevered Trismus disease which will change you into a bat after two hours of logged-in real time. During the Halloween event, one may also be bitten by an enemy bat's rage attack for Fevered Trismus. Finally, enemy bats on the lower levels of the Labyrinth or Gazluk Keep dungeons can inflict Fevered Trismus on players.
This can be used by any character, including newly made ones that just freshly arrived from Anagoge Island
Icon |
Level |
Name |
Description |
Special |
Effects |
Stats |
Source
|
|
1 |
Rip |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 6 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
2 |
Tear |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 14 Slashing |
Power Cost: 10 Range: 5 Cooldown: 8 |
Leveling
|
|
4 |
Wing Vortex |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 13 Nature |
Power Cost: 16 AoE: 10 Cooldown: 12 |
Leveling
|
|
6 |
Screech |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 19 Nature |
Power Cost: 17 Range: 20 Cooldown: 10 |
Leveling
|
|
7 |
Drink Blood |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 28 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 20 Piercing |
Power Cost: 24 Range: 5 Cooldown: 10 |
Leveling
|
|
8 |
Virulent Bite |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 17 Piercing |
Power Cost: 11 Range: 5 Cooldown: 10 |
Leveling
|
|
9 |
Bat Stability |
Use your wings and your incredible hearing to hold your ground even in extreme circumstances. |
For 8 seconds you become immune to knockbacks and stuns. Restore: 25 Armor |
|
Power Cost: 16 Range: 5 Cooldown: 30 |
Item: Bat: Bat Stability Training: Happy-Go-Lucky Bat
|
|
11 |
Rip 2 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 11 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
13 |
Sonic Burst |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 30 Nature |
Power Cost: 24 AoE: 15 Cooldown: 15 |
Leveling
|
|
14 |
Wing Vortex 2 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 27 Nature |
Power Cost: 22 AoE: 10 Cooldown: 12 |
Leveling
|
|
15 |
Tear 2 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 34 Slashing |
Power Cost: 14 Range: 5 Cooldown: 8 |
Leveling
|
|
15 |
Deathscream |
Focus an obliterating wave of noise on a single distant target. This is an Epic Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 78 Nature |
Power Cost: 43 Range: 30 Cooldown: 30 |
Item: Bat: Deathscream Training: Happy-Go-Lucky Bat
|
|
16 |
Screech 2 |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 44 Nature |
Power Cost: 23 Range: 20 Cooldown: 10 |
Leveling
|
|
17 |
Drink Blood 2 |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 36 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 45 Piercing |
Power Cost: 32 Range: 5 Cooldown: 10 |
Leveling
|
|
18 |
Virulent Bite 2 |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 35 Piercing |
Power Cost: 15 Range: 5 Cooldown: 10 |
Leveling
|
|
19 |
Confusing Double |
Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while. This is a Survival-Utility ability |
Summons a figment of you that taunts extremely aggressively. Lasts 14 seconds. |
|
Power Cost: 24 Range: 5 Cooldown: 60 |
Item: Bat: Confusing Double Training: Happy-Go-Lucky Bat
|
|
21 |
Rip 3 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 20 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
23 |
Sonic Burst 2 |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 53 Nature |
Power Cost: 30 AoE: 15 Cooldown: 15 |
Leveling
|
|
24 |
Wing Vortex 3 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 46 Nature |
Power Cost: 27 AoE: 10 Cooldown: 12 |
Leveling
|
|
25 |
Tear 3 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 54 Slashing |
Power Cost: 17 Range: 5 Cooldown: 8 |
Leveling
|
|
26 |
Screech 3 |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 73 Nature |
Power Cost: 28 Range: 20 Cooldown: 10 |
Leveling
|
|
27 |
Drink Blood 3 |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 44 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 75 Piercing |
Power Cost: 39 Range: 5 Cooldown: 10 |
Leveling
|
|
28 |
Virulent Bite 3 |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 57 Piercing |
Power Cost: 18 Range: 5 Cooldown: 10 |
Leveling
|
|
29 |
Bat Stability 2 |
Use your wings and your incredible hearing to hold your ground even in extreme circumstances. |
For 10 seconds you become immune to knockbacks and stuns. Restore: 50 Armor |
|
Power Cost: 25 Range: 5 Cooldown: 30 |
Item: Bat: Bat Stability 2 Training: Happy-Go-Lucky Bat
|
|
30 |
Deathscream 2 |
Focus an obliterating wave of noise on a single distant target. This is an Epic Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 163 Nature |
Power Cost: 58 Range: 30 Cooldown: 30 |
Item: Bat: Deathscream 2 Training: Happy-Go-Lucky Bat
|
|
31 |
Rip 4 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 32 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
33 |
Sonic Burst 3 |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 82 Nature |
Power Cost: 37 AoE: 15 Cooldown: 15 |
Leveling
|
|
34 |
Wing Vortex 4 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 71 Nature |
Power Cost: 33 AoE: 10 Cooldown: 12 |
Leveling
|
|
35 |
Tear 4 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 78 Slashing |
Power Cost: 21 Range: 5 Cooldown: 8 |
Leveling
|
|
36 |
Screech 4 |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 110 Nature |
Power Cost: 34 Range: 20 Cooldown: 10 |
Leveling
|
|
37 |
Drink Blood 4 |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 52 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 113 Piercing |
Power Cost: 48 Range: 5 Cooldown: 10 |
Leveling
|
|
38 |
Virulent Bite 4 |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 86 Piercing |
Power Cost: 21 Range: 5 Cooldown: 10 |
Leveling
|
|
39 |
Confusing Double 2 |
Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while. This is a Survival-Utility ability |
Summons a figment of you that taunts extremely aggressively. Lasts 17 seconds. |
|
Power Cost: 35 Range: 5 Cooldown: 60 |
Item: Bat: Confusing Double 2 Training: Happy-Go-Lucky Bat
|
|
41 |
Rip 5 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 49 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
43 |
Sonic Burst 4 |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 125 Nature |
Power Cost: 43 AoE: 15 Cooldown: 15 |
Leveling
|
|
44 |
Wing Vortex 5 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 111 Nature |
Power Cost: 38 AoE: 10 Cooldown: 12 |
Leveling
|
|
45 |
Tear 5 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 119 Slashing |
Power Cost: 23 Range: 5 Cooldown: 8 |
Leveling
|
|
45 |
Deathscream 3 |
Focus an obliterating wave of noise on a single distant target. This is an Epic Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 308 Nature |
Power Cost: 73 Range: 30 Cooldown: 30 |
Item: Bat: Deathscream 3 Training: Happy-Go-Lucky Bat
|
|
46 |
Screech 5 |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 171 Nature |
Power Cost: 38 Range: 20 Cooldown: 10 |
Leveling
|
|
47 |
Drink Blood 5 |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 60 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 177 Piercing |
Power Cost: 54 Range: 5 Cooldown: 10 |
Leveling
|
|
48 |
Virulent Bite 5 |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 134 Piercing |
Power Cost: 24 Range: 5 Cooldown: 10 |
Leveling
|
|
49 |
Bat Stability 3 |
Use your wings and your incredible hearing to hold your ground even in extreme circumstances. |
For 12 seconds you become immune to knockbacks and stuns. Restore: 100 Armor |
|
Power Cost: 34 Range: 5 Cooldown: 30 |
Item: Bat: Bat Stability 3 Training: Happy-Go-Lucky Bat
|
|
49 |
Confusing Double 3 |
Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while. This is a Survival-Utility ability |
Summons a figment of you that taunts extremely aggressively. Lasts 20 seconds. |
|
Power Cost: 40 Range: 5 Cooldown: 60 |
Item: Bat: Confusing Double 3 Training: Happy-Go-Lucky Bat
|
|
51 |
Rip 6 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 75 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Yavazek
|
|
53 |
Sonic Burst 5 |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 188 Nature |
Power Cost: 48 AoE: 15 Cooldown: 15 |
Training: Yavazek
|
|
54 |
Wing Vortex 6 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 164 Nature |
Power Cost: 42 AoE: 10 Cooldown: 12 |
Training: Yavazek
|
|
55 |
Tear 6 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 171 Slashing |
Power Cost: 26 Range: 5 Cooldown: 8 |
Training: Yavazek
|
|
56 |
Screech 6 |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 244 Nature |
Power Cost: 43 Range: 20 Cooldown: 10 |
Training: Yavazek
|
|
57 |
Drink Blood 6 |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 68 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 250 Piercing |
Power Cost: 60 Range: 5 Cooldown: 10 |
Training: Yavazek
|
|
58 |
Virulent Bite 6 |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 186 Piercing |
Power Cost: 27 Range: 5 Cooldown: 10 |
Training: Yavazek
|
|
59 |
Confusing Double 4 |
Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while. This is a Survival-Utility ability |
Summons a figment of you that taunts extremely aggressively. Lasts 23 seconds. |
|
Power Cost: 45 Range: 5 Cooldown: 60 |
Item: Bat: Confusing Double 4 Training: Happy-Go-Lucky Bat
|
|
60 |
Deathscream 4 |
Focus an obliterating wave of noise on a single distant target. This is an Epic Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 518 Nature |
Power Cost: 87 Range: 30 Cooldown: 30 |
Item: Bat: Deathscream 4 Training: Happy-Go-Lucky Bat
|
|
61 |
Rip 7 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 101 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Yavazek
|
|
63 |
Sonic Burst 6 |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 249 Nature |
Power Cost: 54 AoE: 15 Cooldown: 15 |
Training: Yavazek
|
|
64 |
Wing Vortex 7 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 216 Nature |
Power Cost: 47 AoE: 10 Cooldown: 12 |
Training: Yavazek
|
|
65 |
Tear 7 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 224 Slashing |
Power Cost: 29 Range: 5 Cooldown: 8 |
Training: Yavazek
|
|
66 |
Screech 7 |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 317 Nature |
Power Cost: 48 Range: 20 Cooldown: 10 |
Training: Yavazek
|
|
67 |
Drink Blood 7 |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 75 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 324 Piercing |
Power Cost: 67 Range: 5 Cooldown: 10 |
Training: Yavazek
|
|
68 |
Virulent Bite 7 |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 239 Piercing |
Power Cost: 30 Range: 5 Cooldown: 10 |
Training: Yavazek
|
|
69 |
Bat Stability 4 |
Use your wings and your incredible hearing to hold your ground even in extreme circumstances. |
For 12 seconds you become immune to knockbacks and stuns. Restore: 150 Armor |
|
Power Cost: 42 Range: 5 Cooldown: 30 |
Item: Bat: Bat Stability 4 Training: Happy-Go-Lucky Bat
|
|
69 |
Confusing Double 5 |
Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while. This is a Survival-Utility ability |
Summons a figment of you that taunts extremely aggressively. Lasts 25 seconds. |
|
Power Cost: 50 Range: 5 Cooldown: 60 |
Item: Bat: Confusing Double 5 Training: Happy-Go-Lucky Bat
|
|
70 |
Deathscream 5 |
Focus an obliterating wave of noise on a single distant target. This is an Epic Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 661 Nature |
Power Cost: 96 Range: 30 Cooldown: 30 |
Item: Bat: Deathscream 5 Training: Happy-Go-Lucky Bat
|
|
71 |
Rip 8 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 128 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Yavazek
|
|
73 |
Sonic Burst 7 |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 317 Nature |
Power Cost: 60 AoE: 15 Cooldown: 15 |
Training: Yavazek
|
|
74 |
Wing Vortex 8 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 275 Nature |
Power Cost: 52 AoE: 10 Cooldown: 12 |
Training: Noita the Green
|
|
75 |
Tear 8 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 283 Slashing |
Power Cost: 33 Range: 5 Cooldown: 8 |
Training: Noita the Green
|
|
76 |
Screech 8 |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 401 Nature |
Power Cost: 53 Range: 20 Cooldown: 10 |
Training: Noita the Green
|
|
77 |
Drink Blood 8 |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 84 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 408 Piercing |
Power Cost: 75 Range: 5 Cooldown: 10 |
Training: Noita the Green
|
|
78 |
Virulent Bite 8 |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 301 Piercing |
Power Cost: 34 Range: 5 Cooldown: 10 |
Training: Noita the Green
|
|
79 |
Confusing Double 6 |
Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while. This is a Survival-Utility ability |
Summons a figment of you that taunts extremely aggressively. Lasts 27 seconds. |
|
Power Cost: 55 Range: 5 Cooldown: 60 |
Item: Bat: Confusing Double 6 Training: Happy-Go-Lucky Bat
|
|
80 |
Deathscream 6 |
Focus an obliterating wave of noise on a single distant target. This is an Epic Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 827 Nature |
Power Cost: 107 Range: 30 Cooldown: 30 |
Item: Bat: Deathscream 6 Training: Happy-Go-Lucky Bat
|
|
81 |
Rip 9 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 160 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Noita the Green
|
|
83 |
Sonic Burst 8 |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 391 Nature |
Power Cost: 66 AoE: 15 Cooldown: 15 |
Training: Noita the Green
|
|
84 |
Wing Vortex 9 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 338 Nature |
Power Cost: 58 AoE: 10 Cooldown: 12 |
Item: Bat: Wing Vortex 9
|
|
85 |
Tear 9 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 346 Slashing |
Power Cost: 36 Range: 5 Cooldown: 8 |
Item: Bat: Tear 9
|
|
86 |
Screech 9 |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 489 Nature |
Power Cost: 59 Range: 20 Cooldown: 10 |
Item: Bat: Screech 9
|
|
87 |
Drink Blood 9 |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 93 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 497 Piercing |
Power Cost: 82 Range: 5 Cooldown: 10 |
Item: Bat: Drink Blood 9
|
|
88 |
Virulent Bite 9 |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 365 Piercing |
Power Cost: 37 Range: 5 Cooldown: 10 |
Item: Bat: Virulent Bite 9
|
|
89 |
Bat Stability 5 |
Use your wings and your incredible hearing to hold your ground even in extreme circumstances. |
For 12 seconds you become immune to knockbacks and stuns. Restore: 200 Armor |
|
Power Cost: 51 Range: 5 Cooldown: 30 |
Item: Bat: Bat Stability 5
|
|
89 |
Confusing Double 7 |
Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while. This is a Survival-Utility ability |
Summons a figment of you that taunts extremely aggressively. Lasts 30 seconds. |
|
Power Cost: 61 Range: 5 Cooldown: 60 |
Item: Bat: Confusing Double 7
|
|
90 |
Deathscream 7 |
Focus an obliterating wave of noise on a single distant target. This is an Epic Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 997 Nature |
Power Cost: 117 Range: 30 Cooldown: 30 |
Item: Bat: Deathscream 7
|
|
91 |
Rip 10 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 192 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Item: Bat: Rip 10
|
|
93 |
Sonic Burst 9 |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 468 Nature |
Power Cost: 73 AoE: 15 Cooldown: 15 |
Item: Bat: Sonic Burst 9
|
|
94 |
Wing Vortex 10 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 404 Nature |
Power Cost: 63 AoE: 10 Cooldown: 12 |
Item: Bat: Wing Vortex 10
|
|
95 |
Tear 10 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 413 Slashing |
Power Cost: 39 Range: 5 Cooldown: 8 |
Item: Bat: Tear 10
|
Immediately after transforming, a bat is able to fly. Flight is faster than sprinting which makes travel easier, however flying drains power.
Default flight controls: R, Page Up, and Number Pad 9 to fly; F, Page Down, and Number Pad 3 to land.
Bats get Echolocation, which sometimes makes seeing at night much easier. They also get Combat Echolocation which comes with a 7% evasion bonus at the cost of 1 movement speed.
.
. To begin crafting hats, the
.
Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
|
of Giant Bats |
Level 100 - Giant Bat Base Damage +50% |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Giant Bat Damage +5
- Giant Bat Base Damage +10%
- Giant Bat Base Damage +15%
- Giant Bat Base Damage +20%
- Giant Bat Base Damage +25%
- Giant Bat Base Damage +30%
- Giant Bat Base Damage +35%
- Giant Bat Base Damage +40%
- Giant Bat Base Damage +45%
- Giant Bat Base Damage +50%
|
|
|
Level 100 - Rip deals +46 damage and restores 13 Power |
Uncommon |
Chest, MainHand |
Click Expand to reveal
- Rip deals +5 damage and restores 2 Power
- Rip deals +6 damage and restores 2 Power
- Rip deals +7 damage and restores 3 Power
- Rip deals +8 damage and restores 3 Power
- Rip deals +9 damage and restores 4 Power
- Rip deals +10 damage and restores 4 Power
- Rip deals +12 damage and restores 5 Power
- Rip deals +14 damage and restores 5 Power
- Rip deals +16 damage and restores 6 Power
- Rip deals +18 damage and restores 6 Power
- Rip deals +20 damage and restores 7 Power
- Rip deals +22 damage and restores 7 Power
- Rip deals +25 damage and restores 8 Power
- Rip deals +28 damage and restores 9 Power
- Rip deals +31 damage and restores 10 Power
- Rip deals +34 damage and restores 11 Power
- Rip deals +37 damage and restores 11 Power
- Rip deals +40 damage and restores 12 Power
- Rip deals +43 damage and restores 12 Power
- Rip deals +46 damage and restores 13 Power
|
|
|
Level 100 - Rip restores 24 Armor |
Uncommon |
Legs, Hands |
Click Expand to reveal
- Rip restores 5 Armor
- Rip restores 6 Armor
- Rip restores 7 Armor
- Rip restores 8 Armor
- Rip restores 9 Armor
- Rip restores 10 Armor
- Rip restores 11 Armor
- Rip restores 12 Armor
- Rip restores 13 Armor
- Rip restores 14 Armor
- Rip restores 15 Armor
- Rip restores 16 Armor
- Rip restores 17 Armor
- Rip restores 18 Armor
- Rip restores 19 Armor
- Rip restores 20 Armor
- Rip restores 21 Armor
- Rip restores 22 Armor
- Rip restores 23 Armor
- Rip restores 24 Armor
|
|
|
Level 100 - Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage. |
Uncommon |
Feet |
Click Expand to reveal
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +5 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +12 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +20 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +28 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +35 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +45 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +65 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +105 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage.
|
|
|
Level 100 - Tear Damage +56.99% |
Uncommon |
Chest, Head |
Click Expand to reveal
- Tear Damage +7%
- Tear Damage +9%
- Tear Damage +11%
- Tear Damage +13%
- Tear Damage +15%
- Tear Damage +17%
- Tear Damage +19%
- Tear Damage +21%
- Tear Damage +24%
- Tear Damage +27%
- Tear Damage +30%
- Tear Damage +33%
- Tear Damage +36%
- Tear Damage +39%
- Tear Damage +42%
- Tear Damage +45%
- Tear Damage +48%
- Tear Damage +51%
- Tear Damage +54%
- Tear Damage +56.99%
|
|
|
Level 100 - Tear has a 50% chance to deal +120% damage |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Tear has a 50% chance to deal +25% damage
- Tear has a 50% chance to deal +30% damage
- Tear has a 50% chance to deal +35% damage
- Tear has a 50% chance to deal +40% damage
- Tear has a 50% chance to deal +45% damage
- Tear has a 50% chance to deal +50% damage
- Tear has a 50% chance to deal +55% damage
- Tear has a 50% chance to deal +60% damage
- Tear has a 50% chance to deal +65% damage
- Tear has a 50% chance to deal +70% damage
- Tear has a 50% chance to deal +75% damage
- Tear has a 50% chance to deal +80% damage
- Tear has a 50% chance to deal +85% damage
- Tear has a 50% chance to deal +90% damage
- Tear has a 50% chance to deal +95% damage
- Tear has a 50% chance to deal +100% damage
- Tear has a 50% chance to deal +105% damage
- Tear has a 50% chance to deal +110% damage
- Tear has a 50% chance to deal +115% damage
- Tear has a 50% chance to deal +120% damage
|
|
|
Level 100 - Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately) |
Uncommon |
Feet, Ring |
Click Expand to reveal
- Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +16% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +22% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +28% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +40% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +46% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +52% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +58% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +64% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +70% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +76% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +82% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +94% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +106% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +112% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +118% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately)
|
|
|
Level 100 - Tear and Virulent Bite deal +109 damage |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Tear and Virulent Bite deal +6 damage
- Tear and Virulent Bite deal +11 damage
- Tear and Virulent Bite deal +16 damage
- Tear and Virulent Bite deal +21 damage
- Tear and Virulent Bite deal +26 damage
- Tear and Virulent Bite deal +31 damage
- Tear and Virulent Bite deal +36 damage
- Tear and Virulent Bite deal +41 damage
- Tear and Virulent Bite deal +46 damage
- Tear and Virulent Bite deal +51 damage
- Tear and Virulent Bite deal +56 damage
- Tear and Virulent Bite deal +61 damage
- Tear and Virulent Bite deal +67 damage
- Tear and Virulent Bite deal +73 damage
- Tear and Virulent Bite deal +79 damage
- Tear and Virulent Bite deal +85 damage
- Tear and Virulent Bite deal +91 damage
- Tear and Virulent Bite deal +97 damage
- Tear and Virulent Bite deal +103 damage
- Tear and Virulent Bite deal +109 damage
|
|
|
Level 100 - Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second |
Uncommon |
Hands |
Click Expand to reveal
- Rip and Tear deal +3 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +5 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +7 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +9 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +11 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +13 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +15 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +17 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +19 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +21 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +23 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +25 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +27 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +29 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +31 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +35 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +37 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +39 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second
|
|
|
Level 100 - Wing Vortex Damage +46.5% |
Uncommon |
Hands, MainHand |
Click Expand to reveal
- Wing Vortex Damage +10%
- Wing Vortex Damage +11.5%
- Wing Vortex Damage +13%
- Wing Vortex Damage +14.5%
- Wing Vortex Damage +16%
- Wing Vortex Damage +17.5%
- Wing Vortex Damage +19%
- Wing Vortex Damage +20.5%
- Wing Vortex Damage +22%
- Wing Vortex Damage +23.5%
- Wing Vortex Damage +25%
- Wing Vortex Damage +26.5%
- Wing Vortex Damage +29%
- Wing Vortex Damage +31.5%
- Wing Vortex Damage +34%
- Wing Vortex Damage +36.5%
- Wing Vortex Damage +39%
- Wing Vortex Damage +41.5%
- Wing Vortex Damage +44%
- Wing Vortex Damage +46.5%
|
|
|
Level 100 - Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Wing Vortex has a 70% chance to deal +10% damage and restore 10 Health to you
- Wing Vortex has a 70% chance to deal +11% damage and restore 13 Health to you
- Wing Vortex has a 70% chance to deal +12% damage and restore 16 Health to you
- Wing Vortex has a 70% chance to deal +13% damage and restore 19 Health to you
- Wing Vortex has a 70% chance to deal +14% damage and restore 22 Health to you
- Wing Vortex has a 70% chance to deal +15% damage and restore 25 Health to you
- Wing Vortex has a 70% chance to deal +16% damage and restore 28 Health to you
- Wing Vortex has a 70% chance to deal +17% damage and restore 31 Health to you
- Wing Vortex has a 70% chance to deal +18% damage and restore 34 Health to you
- Wing Vortex has a 70% chance to deal +19% damage and restore 37 Health to you
- Wing Vortex has a 70% chance to deal +20% damage and restore 40 Health to you
- Wing Vortex has a 70% chance to deal +21% damage and restore 43 Health to you
- Wing Vortex has a 70% chance to deal +22% damage and restore 46 Health to you
- Wing Vortex has a 70% chance to deal +23% damage and restore 49 Health to you
- Wing Vortex has a 70% chance to deal +24% damage and restore 52 Health to you
- Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you
- Wing Vortex has a 70% chance to deal +26% damage and restore 58 Health to you
- Wing Vortex has a 70% chance to deal +27% damage and restore 61 Health to you
- Wing Vortex has a 70% chance to deal +28% damage and restore 64 Health to you
- Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you
|
|
|
Level 100 - Wing Vortex has a 30% chance to deal +50% damage and stun all targets |
Uncommon |
Head, Legs |
Click Expand to reveal
- Wing Vortex has a 30% chance to deal +10% damage and stun all targets
- Wing Vortex has a 30% chance to deal +11% damage and stun all targets
- Wing Vortex has a 30% chance to deal +12% damage and stun all targets
- Wing Vortex has a 30% chance to deal +13% damage and stun all targets
- Wing Vortex has a 30% chance to deal +14% damage and stun all targets
- Wing Vortex has a 30% chance to deal +15% damage and stun all targets
- Wing Vortex has a 30% chance to deal +16% damage and stun all targets
- Wing Vortex has a 30% chance to deal +18% damage and stun all targets
- Wing Vortex has a 30% chance to deal +20% damage and stun all targets
- Wing Vortex has a 30% chance to deal +22% damage and stun all targets
- Wing Vortex has a 30% chance to deal +24% damage and stun all targets
- Wing Vortex has a 30% chance to deal +26% damage and stun all targets
- Wing Vortex has a 30% chance to deal +29% damage and stun all targets
- Wing Vortex has a 30% chance to deal +32% damage and stun all targets
- Wing Vortex has a 30% chance to deal +35% damage and stun all targets
- Wing Vortex has a 30% chance to deal +38% damage and stun all targets
- Wing Vortex has a 30% chance to deal +41% damage and stun all targets
- Wing Vortex has a 30% chance to deal +44% damage and stun all targets
- Wing Vortex has a 30% chance to deal +47% damage and stun all targets
- Wing Vortex has a 30% chance to deal +50% damage and stun all targets
|
|
|
Level 100 - Wing Vortex causes targets' next attack to deal -94 damage |
Uncommon |
Feet, Ring |
Click Expand to reveal
- Wing Vortex causes targets' next attack to deal -4 damage
- Wing Vortex causes targets' next attack to deal -8 damage
- Wing Vortex causes targets' next attack to deal -12 damage
- Wing Vortex causes targets' next attack to deal -16 damage
- Wing Vortex causes targets' next attack to deal -20 damage
- Wing Vortex causes targets' next attack to deal -24 damage
- Wing Vortex causes targets' next attack to deal -29 damage
- Wing Vortex causes targets' next attack to deal -34 damage
- Wing Vortex causes targets' next attack to deal -39 damage
- Wing Vortex causes targets' next attack to deal -44 damage
- Wing Vortex causes targets' next attack to deal -49 damage
- Wing Vortex causes targets' next attack to deal -54 damage
- Wing Vortex causes targets' next attack to deal -59 damage
- Wing Vortex causes targets' next attack to deal -64 damage
- Wing Vortex causes targets' next attack to deal -69 damage
- Wing Vortex causes targets' next attack to deal -74 damage
- Wing Vortex causes targets' next attack to deal -79 damage
- Wing Vortex causes targets' next attack to deal -84 damage
- Wing Vortex causes targets' next attack to deal -89 damage
- Wing Vortex causes targets' next attack to deal -94 damage
|
Blood Drinker's |
of Blood Drinking |
Level 100 - Drink Blood steals 55 additional health |
Uncommon |
Legs, Chest |
Click Expand to reveal
- Drink Blood steals 4 additional health
- Drink Blood steals 6 additional health
- Drink Blood steals 8 additional health
- Drink Blood steals 10 additional health
- Drink Blood steals 13 additional health
- Drink Blood steals 16 additional health
- Drink Blood steals 20 additional health
- Drink Blood steals 23 additional health
- Drink Blood steals 26 additional health
- Drink Blood steals 28 additional health
- Drink Blood steals 30 additional health
- Drink Blood steals 32 additional health
- Drink Blood steals 34 additional health
- Drink Blood steals 39 additional health
- Drink Blood steals 41 additional health
- Drink Blood steals 44 additional health
- Drink Blood steals 46 additional health
- Drink Blood steals 49 additional health
- Drink Blood steals 52 additional health
- Drink Blood steals 55 additional health
|
|
|
Level 100 - Drink Blood deals +168 Piercing damage |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Drink Blood deals +8 Piercing damage
- Drink Blood deals +16 Piercing damage
- Drink Blood deals +24 Piercing damage
- Drink Blood deals +33 Piercing damage
- Drink Blood deals +42 Piercing damage
- Drink Blood deals +51 Piercing damage
- Drink Blood deals +60 Piercing damage
- Drink Blood deals +69 Piercing damage
- Drink Blood deals +78 Piercing damage
- Drink Blood deals +87 Piercing damage
- Drink Blood deals +96 Piercing damage
- Drink Blood deals +104 Piercing damage
- Drink Blood deals +112 Piercing damage
- Drink Blood deals +120 Piercing damage
- Drink Blood deals +128 Piercing damage
- Drink Blood deals +136 Piercing damage
- Drink Blood deals +144 Piercing damage
- Drink Blood deals +152 Piercing damage
- Drink Blood deals +160 Piercing damage
- Drink Blood deals +168 Piercing damage
|
|
|
Level 100 - Drink Blood costs -55 Power |
Uncommon |
Hands, Ring |
Click Expand to reveal
- Drink Blood costs -3 Power
- Drink Blood costs -5 Power
- Drink Blood costs -7 Power
- Drink Blood costs -9 Power
- Drink Blood costs -11 Power
- Drink Blood costs -13 Power
- Drink Blood costs -16 Power
- Drink Blood costs -19 Power
- Drink Blood costs -22 Power
- Drink Blood costs -25 Power
- Drink Blood costs -28 Power
- Drink Blood costs -31 Power
- Drink Blood costs -34 Power
- Drink Blood costs -37 Power
- Drink Blood costs -40 Power
- Drink Blood costs -43 Power
- Drink Blood costs -46 Power
- Drink Blood costs -49 Power
- Drink Blood costs -52 Power
- Drink Blood costs -55 Power
|
|
|
Level 100 - For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage |
Uncommon |
Feet, Ring |
Click Expand to reveal
- For 30 seconds after using Drink Blood, all Nature attacks deal +3 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +5 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +8 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +10 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +13 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +15 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +18 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +21 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +24 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +27 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +30 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +33 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +36 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +42 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +48 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +51 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +54 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage
|
|
|
Level 100 - For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage |
Uncommon |
Head, Feet |
Click Expand to reveal
- For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +14 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +16 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +19 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +22 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +27 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +28 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +29 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage
|
|
|
Level 100 - Drink Blood steals 120 more Health over 12 seconds |
Uncommon |
MainHand, OffHand |
Click Expand to reveal
- Drink Blood steals 24 more Health over 12 seconds
- Drink Blood steals 30 more Health over 12 seconds
- Drink Blood steals 36 more Health over 12 seconds
- Drink Blood steals 48 more Health over 12 seconds
- Drink Blood steals 60 more Health over 12 seconds
- Drink Blood steals 72 more Health over 12 seconds
- Drink Blood steals 84 more Health over 12 seconds
- Drink Blood steals 96 more Health over 12 seconds
- Drink Blood steals 108 more Health over 12 seconds
- Drink Blood steals 120 more Health over 12 seconds
|
|
|
Level 100 - Virulent Bite Damage +61% |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Virulent Bite Damage +9%
- Virulent Bite Damage +11.5%
- Virulent Bite Damage +14%
- Virulent Bite Damage +16.5%
- Virulent Bite Damage +19%
- Virulent Bite Damage +21.5%
- Virulent Bite Damage +24%
- Virulent Bite Damage +26.5%
- Virulent Bite Damage +29%
- Virulent Bite Damage +31.5%
- Virulent Bite Damage +34%
- Virulent Bite Damage +37%
- Virulent Bite Damage +40%
- Virulent Bite Damage +43%
- Virulent Bite Damage +46%
- Virulent Bite Damage +49%
- Virulent Bite Damage +52%
- Virulent Bite Damage +55%
- Virulent Bite Damage +58%
- Virulent Bite Damage +61%
|
|
|
Level 100 - Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage |
Uncommon |
Hands, Ring |
Click Expand to reveal
- Virulent Bite deals 12 Trauma damage over 12 seconds and also has a 25% chance to deal +16% immediate Piercing damage
- Virulent Bite deals 24 Trauma damage over 12 seconds and also has a 25% chance to deal +20% immediate Piercing damage
- Virulent Bite deals 36 Trauma damage over 12 seconds and also has a 25% chance to deal +24% immediate Piercing damage
- Virulent Bite deals 48 Trauma damage over 12 seconds and also has a 25% chance to deal +28% immediate Piercing damage
- Virulent Bite deals 60 Trauma damage over 12 seconds and also has a 25% chance to deal +32% immediate Piercing damage
- Virulent Bite deals 72 Trauma damage over 12 seconds and also has a 25% chance to deal +36% immediate Piercing damage
- Virulent Bite deals 84 Trauma damage over 12 seconds and also has a 25% chance to deal +40% immediate Piercing damage
- Virulent Bite deals 96 Trauma damage over 12 seconds and also has a 25% chance to deal +44% immediate Piercing damage
- Virulent Bite deals 108 Trauma damage over 12 seconds and also has a 25% chance to deal +48% immediate Piercing damage
- Virulent Bite deals 120 Trauma damage over 12 seconds and also has a 25% chance to deal +52% immediate Piercing damage
- Virulent Bite deals 132 Trauma damage over 12 seconds and also has a 25% chance to deal +56% immediate Piercing damage
- Virulent Bite deals 144 Trauma damage over 12 seconds and also has a 25% chance to deal +60% immediate Piercing damage
- Virulent Bite deals 156 Trauma damage over 12 seconds and also has a 25% chance to deal +64% immediate Piercing damage
- Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% immediate Piercing damage
- Virulent Bite deals 180 Trauma damage over 12 seconds and also has a 25% chance to deal +72% immediate Piercing damage
- Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage
- Virulent Bite deals 204 Trauma damage over 12 seconds and also has a 25% chance to deal +80% immediate Piercing damage
- Virulent Bite deals 216 Trauma damage over 12 seconds and also has a 25% chance to deal +84% immediate Piercing damage
- Virulent Bite deals 228 Trauma damage over 12 seconds and also has a 25% chance to deal +88% immediate Piercing damage
- Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage
|
Bloody |
of Bloody Bites |
Level 100 - Virulent Bite deals 282 Trauma damage to health over 12 seconds |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Virulent Bite deals 24 Trauma damage to health over 12 seconds
- Virulent Bite deals 48 Trauma damage to health over 12 seconds
- Virulent Bite deals 72 Trauma damage to health over 12 seconds
- Virulent Bite deals 102 Trauma damage to health over 12 seconds
- Virulent Bite deals 132 Trauma damage to health over 12 seconds
- Virulent Bite deals 162 Trauma damage to health over 12 seconds
- Virulent Bite deals 192 Trauma damage to health over 12 seconds
- Virulent Bite deals 222 Trauma damage to health over 12 seconds
- Virulent Bite deals 252 Trauma damage to health over 12 seconds
- Virulent Bite deals 282 Trauma damage to health over 12 seconds
|
|
of Confounding Disease |
Level 100 - Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage |
Uncommon |
Head |
Click Expand to reveal
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +120 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage
|
|
|
Level 100 - Bat Stability heals 98 health |
Uncommon |
Hands, Ring |
Click Expand to reveal
- Bat Stability heals 10 health
- Bat Stability heals 14 health
- Bat Stability heals 18 health
- Bat Stability heals 22 health
- Bat Stability heals 26 health
- Bat Stability heals 30 health
- Bat Stability heals 34 health
- Bat Stability heals 38 health
- Bat Stability heals 43 health
- Bat Stability heals 48 health
- Bat Stability heals 53 health
- Bat Stability heals 58 health
- Bat Stability heals 63 health
- Bat Stability heals 68 health
- Bat Stability heals 73 health
- Bat Stability heals 78 health
- Bat Stability heals 83 health
- Bat Stability heals 88 health
- Bat Stability heals 93 health
- Bat Stability heals 98 health
|
|
|
Level 100 - Bat Stability Armor Heal +181 |
Uncommon |
Necklace, Feet |
Click Expand to reveal
- Bat Stability Armor Heal +10
- Bat Stability Armor Heal +19
- Bat Stability Armor Heal +28
- Bat Stability Armor Heal +37
- Bat Stability Armor Heal +46
- Bat Stability Armor Heal +55
- Bat Stability Armor Heal +64
- Bat Stability Armor Heal +73
- Bat Stability Armor Heal +82
- Bat Stability Armor Heal +91
- Bat Stability Armor Heal +100
- Bat Stability Armor Heal +109
- Bat Stability Armor Heal +118
- Bat Stability Armor Heal +127
- Bat Stability Armor Heal +136
- Bat Stability Armor Heal +145
- Bat Stability Armor Heal +154
- Bat Stability Armor Heal +163
- Bat Stability Armor Heal +172
- Bat Stability Armor Heal +181
|
|
|
Level 100 - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds. |
Uncommon |
Chest, Head |
Click Expand to reveal
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +50% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds.
|
|
|
Level 100 - Bat Stability provides +55% Projectile Evasion for 10 seconds |
Uncommon |
Hands, Legs |
Click Expand to reveal
- Bat Stability provides +10% Projectile Evasion for 10 seconds
- Bat Stability provides +15% Projectile Evasion for 10 seconds
- Bat Stability provides +20% Projectile Evasion for 10 seconds
- Bat Stability provides +25% Projectile Evasion for 10 seconds
- Bat Stability provides +30% Projectile Evasion for 10 seconds
- Bat Stability provides +35% Projectile Evasion for 10 seconds
- Bat Stability provides +40% Projectile Evasion for 10 seconds
- Bat Stability provides +45% Projectile Evasion for 10 seconds
- Bat Stability provides +50% Projectile Evasion for 10 seconds
- Bat Stability provides +55% Projectile Evasion for 10 seconds
|
|
|
Level 100 - Screech Damage +51% |
Uncommon |
Feet, Ring |
Click Expand to reveal
- Screech Damage +9%
- Screech Damage +11%
- Screech Damage +13%
- Screech Damage +15%
- Screech Damage +17%
- Screech Damage +19%
- Screech Damage +21%
- Screech Damage +23%
- Screech Damage +25%
- Screech Damage +27%
- Screech Damage +29%
- Screech Damage +31%
- Screech Damage +33.5%
- Screech Damage +36%
- Screech Damage +38.5%
- Screech Damage +41%
- Screech Damage +43.5%
- Screech Damage +46%
- Screech Damage +48.5%
- Screech Damage +51%
|
|
|
Level 100 - Screech has a 60% chance to deal +118% damage |
Uncommon |
Necklace, Hands |
Click Expand to reveal
- Screech has a 60% chance to deal +5% damage
- Screech has a 60% chance to deal +10% damage
- Screech has a 60% chance to deal +15% damage
- Screech has a 60% chance to deal +20% damage
- Screech has a 60% chance to deal +25% damage
- Screech has a 60% chance to deal +30% damage
- Screech has a 60% chance to deal +35% damage
- Screech has a 60% chance to deal +40% damage
- Screech has a 60% chance to deal +45% damage
- Screech has a 60% chance to deal +50% damage
- Screech has a 60% chance to deal +56% damage
- Screech has a 60% chance to deal +62% damage
- Screech has a 60% chance to deal +69% damage
- Screech has a 60% chance to deal +76% damage
- Screech has a 60% chance to deal +83% damage
- Screech has a 60% chance to deal +90% damage
- Screech has a 60% chance to deal +97% damage
- Screech has a 60% chance to deal +104% damage
- Screech has a 60% chance to deal +111% damage
- Screech has a 60% chance to deal +118% damage
|
|
|
Level 100 - Screech deals +154 damage |
Uncommon |
Ring, Necklace |
Click Expand to reveal
- Screech deals +13 damage
- Screech deals +20 damage
- Screech deals +27 damage
- Screech deals +34 damage
- Screech deals +41 damage
- Screech deals +48 damage
- Screech deals +55 damage
- Screech deals +62 damage
- Screech deals +69 damage
- Screech deals +76 damage
- Screech deals +83 damage
- Screech deals +90 damage
- Screech deals +98 damage
- Screech deals +106 damage
- Screech deals +114 damage
- Screech deals +122 damage
- Screech deals +130 damage
- Screech deals +138 damage
- Screech deals +146 damage
- Screech deals +154 damage
|
|
|
Level 100 - Screech deals 312 Trauma damage over 12 seconds |
Uncommon |
MainHand, OffHand |
Click Expand to reveal
- Screech deals 36 Trauma damage over 12 seconds
- Screech deals 48 Trauma damage over 12 seconds
- Screech deals 60 Trauma damage over 12 seconds
- Screech deals 72 Trauma damage over 12 seconds
- Screech deals 84 Trauma damage over 12 seconds
- Screech deals 96 Trauma damage over 12 seconds
- Screech deals 108 Trauma damage over 12 seconds
- Screech deals 120 Trauma damage over 12 seconds
- Screech deals 132 Trauma damage over 12 seconds
- Screech deals 144 Trauma damage over 12 seconds
- Screech deals 156 Trauma damage over 12 seconds
- Screech deals 168 Trauma damage over 12 seconds
- Screech deals 186 Trauma damage over 12 seconds
- Screech deals 204 Trauma damage over 12 seconds
- Screech deals 222 Trauma damage over 12 seconds
- Screech deals 240 Trauma damage over 12 seconds
- Screech deals 258 Trauma damage over 12 seconds
- Screech deals 276 Trauma damage over 12 seconds
- Screech deals 294 Trauma damage over 12 seconds
- Screech deals 312 Trauma damage over 12 seconds
|
|
|
Level 100 - Sonic Burst Damage +61% |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Sonic Burst Damage +4%
- Sonic Burst Damage +7%
- Sonic Burst Damage +10%
- Sonic Burst Damage +13%
- Sonic Burst Damage +16%
- Sonic Burst Damage +19%
- Sonic Burst Damage +22%
- Sonic Burst Damage +25%
- Sonic Burst Damage +28%
- Sonic Burst Damage +31%
- Sonic Burst Damage +34%
- Sonic Burst Damage +37%
- Sonic Burst Damage +40%
- Sonic Burst Damage +43%
- Sonic Burst Damage +46%
- Sonic Burst Damage +49%
- Sonic Burst Damage +52%
- Sonic Burst Damage +55%
- Sonic Burst Damage +58%
- Sonic Burst Damage +61%
|
|
|
Level 100 - Sonic Burst has a 60% chance to deal +124% damage to all targets |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Sonic Burst has a 60% chance to deal +10% damage to all targets
- Sonic Burst has a 60% chance to deal +16% damage to all targets
- Sonic Burst has a 60% chance to deal +22% damage to all targets
- Sonic Burst has a 60% chance to deal +28% damage to all targets
- Sonic Burst has a 60% chance to deal +34% damage to all targets
- Sonic Burst has a 60% chance to deal +40% damage to all targets
- Sonic Burst has a 60% chance to deal +46% damage to all targets
- Sonic Burst has a 60% chance to deal +52% damage to all targets
- Sonic Burst has a 60% chance to deal +58% damage to all targets
- Sonic Burst has a 60% chance to deal +64% damage to all targets
- Sonic Burst has a 60% chance to deal +70% damage to all targets
- Sonic Burst has a 60% chance to deal +76% damage to all targets
- Sonic Burst has a 60% chance to deal +82% damage to all targets
- Sonic Burst has a 60% chance to deal +88% damage to all targets
- Sonic Burst has a 60% chance to deal +94% damage to all targets
- Sonic Burst has a 60% chance to deal +100% damage to all targets
- Sonic Burst has a 60% chance to deal +106% damage to all targets
- Sonic Burst has a 60% chance to deal +112% damage to all targets
- Sonic Burst has a 60% chance to deal +118% damage to all targets
- Sonic Burst has a 60% chance to deal +124% damage to all targets
|
|
of Screaming Death |
Level 100 - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +22% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +26% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +30% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +42% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage
|
|
|
Level 100 - Sonic Burst deals 258 Trauma damage over 12 seconds |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Sonic Burst deals 30 Trauma damage over 12 seconds
- Sonic Burst deals 42 Trauma damage over 12 seconds
- Sonic Burst deals 54 Trauma damage over 12 seconds
- Sonic Burst deals 66 Trauma damage over 12 seconds
- Sonic Burst deals 78 Trauma damage over 12 seconds
- Sonic Burst deals 90 Trauma damage over 12 seconds
- Sonic Burst deals 102 Trauma damage over 12 seconds
- Sonic Burst deals 114 Trauma damage over 12 seconds
- Sonic Burst deals 126 Trauma damage over 12 seconds
- Sonic Burst deals 138 Trauma damage over 12 seconds
- Sonic Burst deals 150 Trauma damage over 12 seconds
- Sonic Burst deals 162 Trauma damage over 12 seconds
- Sonic Burst deals 174 Trauma damage over 12 seconds
- Sonic Burst deals 186 Trauma damage over 12 seconds
- Sonic Burst deals 198 Trauma damage over 12 seconds
- Sonic Burst deals 210 Trauma damage over 12 seconds
- Sonic Burst deals 222 Trauma damage over 12 seconds
- Sonic Burst deals 234 Trauma damage over 12 seconds
- Sonic Burst deals 246 Trauma damage over 12 seconds
- Sonic Burst deals 258 Trauma damage over 12 seconds
|
|
of Healthy Chaos |
Level 100 - Confusing Double heals you for 151 health |
Uncommon |
Head, Chest |
Click Expand to reveal
- Confusing Double heals you for 18 health
- Confusing Double heals you for 25 health
- Confusing Double heals you for 32 health
- Confusing Double heals you for 39 health
- Confusing Double heals you for 46 health
- Confusing Double heals you for 53 health
- Confusing Double heals you for 60 health
- Confusing Double heals you for 67 health
- Confusing Double heals you for 74 health
- Confusing Double heals you for 81 health
- Confusing Double heals you for 88 health
- Confusing Double heals you for 95 health
- Confusing Double heals you for 102 health
- Confusing Double heals you for 109 health
- Confusing Double heals you for 116 health
- Confusing Double heals you for 123 health
- Confusing Double heals you for 130 health
- Confusing Double heals you for 137 health
- Confusing Double heals you for 144 health
- Confusing Double heals you for 151 health
|
|
of Hasty Chaos |
Level 100 - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
- Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 10% for 15 seconds
- Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 15% for 15 seconds
- Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 20% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 25% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 35% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 45% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds
|
|
of Swift Illusions |
Level 100 - Confusing Double Reuse Timer -10 |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Confusing Double Reuse Timer -1
- Confusing Double Reuse Timer -2
- Confusing Double Reuse Timer -3
- Confusing Double Reuse Timer -4
- Confusing Double Reuse Timer -5
- Confusing Double Reuse Timer -6
- Confusing Double Reuse Timer -7
- Confusing Double Reuse Timer -8
- Confusing Double Reuse Timer -9
- Confusing Double Reuse Timer -10
|
|
of Powerful Illusions |
Level 100 - Confusing Double restores 200 Power after a 10 second delay |
Uncommon |
OffHand |
Click Expand to reveal
- Confusing Double restores 20 Power after a 10 second delay
- Confusing Double restores 40 Power after a 10 second delay
- Confusing Double restores 60 Power after a 10 second delay
- Confusing Double restores 80 Power after a 10 second delay
- Confusing Double restores 100 Power after a 10 second delay
- Confusing Double restores 120 Power after a 10 second delay
- Confusing Double restores 140 Power after a 10 second delay
- Confusing Double restores 160 Power after a 10 second delay
- Confusing Double restores 180 Power after a 10 second delay
- Confusing Double restores 200 Power after a 10 second delay
|
|
of Painful Illusions |
Level 100 - Your Confusing Double deals +45% damage with each attack |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Your Confusing Double deals +10% damage with each attack
- Your Confusing Double deals +11% damage with each attack
- Your Confusing Double deals +12% damage with each attack
- Your Confusing Double deals +13% damage with each attack
- Your Confusing Double deals +14% damage with each attack
- Your Confusing Double deals +15% damage with each attack
- Your Confusing Double deals +16% damage with each attack
- Your Confusing Double deals +17% damage with each attack
- Your Confusing Double deals +18% damage with each attack
- Your Confusing Double deals +20% damage with each attack
- Your Confusing Double deals +22% damage with each attack
- Your Confusing Double deals +24% damage with each attack
- Your Confusing Double deals +26% damage with each attack
- Your Confusing Double deals +28% damage with each attack
- Your Confusing Double deals +30% damage with each attack
- Your Confusing Double deals +33% damage with each attack
- Your Confusing Double deals +36% damage with each attack
- Your Confusing Double deals +39% damage with each attack
- Your Confusing Double deals +42% damage with each attack
- Your Confusing Double deals +45% damage with each attack
|
|
of Mirrored Bats |
Level 100 - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack |
Uncommon |
MainHand |
Click Expand to reveal
- Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +10 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +15 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +20 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +25 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +30 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +35 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +40 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +45 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +50 damage with each attack
|
|
of Mirrored Bats |
Level 100 - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack |
Uncommon |
Necklace |
Click Expand to reveal
- Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +10 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +15 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +20 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +25 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +30 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +35 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +40 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +45 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +50 damage with each attack
|
|
|
Level 100 - Deathscream Damage +58% |
Uncommon |
Head, Ring |
Click Expand to reveal
- Deathscream Damage +12%
- Deathscream Damage +14%
- Deathscream Damage +16%
- Deathscream Damage +18%
- Deathscream Damage +20%
- Deathscream Damage +22%
- Deathscream Damage +24%
- Deathscream Damage +26%
- Deathscream Damage +28%
- Deathscream Damage +30%
- Deathscream Damage +32%
- Deathscream Damage +34%
- Deathscream Damage +37%
- Deathscream Damage +40%
- Deathscream Damage +43%
- Deathscream Damage +46%
- Deathscream Damage +49%
- Deathscream Damage +52%
- Deathscream Damage +55%
- Deathscream Damage +58%
|
|
|
Level 100 - Deathscream has a 60% chance to deal +120% damage |
Uncommon |
Necklace, Legs |
Click Expand to reveal
- Deathscream has a 60% chance to deal +25% damage
- Deathscream has a 60% chance to deal +30% damage
- Deathscream has a 60% chance to deal +35% damage
- Deathscream has a 60% chance to deal +40% damage
- Deathscream has a 60% chance to deal +45% damage
- Deathscream has a 60% chance to deal +50% damage
- Deathscream has a 60% chance to deal +55% damage
- Deathscream has a 60% chance to deal +60% damage
- Deathscream has a 60% chance to deal +65% damage
- Deathscream has a 60% chance to deal +70% damage
- Deathscream has a 60% chance to deal +75% damage
- Deathscream has a 60% chance to deal +80% damage
- Deathscream has a 60% chance to deal +85% damage
- Deathscream has a 60% chance to deal +90% damage
- Deathscream has a 60% chance to deal +95% damage
- Deathscream has a 60% chance to deal +100% damage
- Deathscream has a 60% chance to deal +105% damage
- Deathscream has a 60% chance to deal +110% damage
- Deathscream has a 60% chance to deal +115% damage
- Deathscream has a 60% chance to deal +120% damage
|
|
of Smouldering Whispers |
Level 100 - Deathscream deals an additional 738 Trauma damage over 12 seconds |
Uncommon |
MainHand, OffHand |
Click Expand to reveal
- Deathscream deals an additional 54 Trauma damage over 12 seconds
- Deathscream deals an additional 90 Trauma damage over 12 seconds
- Deathscream deals an additional 126 Trauma damage over 12 seconds
- Deathscream deals an additional 162 Trauma damage over 12 seconds
- Deathscream deals an additional 198 Trauma damage over 12 seconds
- Deathscream deals an additional 234 Trauma damage over 12 seconds
- Deathscream deals an additional 270 Trauma damage over 12 seconds
- Deathscream deals an additional 306 Trauma damage over 12 seconds
- Deathscream deals an additional 342 Trauma damage over 12 seconds
- Deathscream deals an additional 378 Trauma damage over 12 seconds
- Deathscream deals an additional 414 Trauma damage over 12 seconds
- Deathscream deals an additional 450 Trauma damage over 12 seconds
- Deathscream deals an additional 486 Trauma damage over 12 seconds
- Deathscream deals an additional 522 Trauma damage over 12 seconds
- Deathscream deals an additional 558 Trauma damage over 12 seconds
- Deathscream deals an additional 594 Trauma damage over 12 seconds
- Deathscream deals an additional 630 Trauma damage over 12 seconds
- Deathscream deals an additional 666 Trauma damage over 12 seconds
- Deathscream deals an additional 702 Trauma damage over 12 seconds
- Deathscream deals an additional 738 Trauma damage over 12 seconds
|
|
of Screaming Whispers |
Level 100 - Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m |
Uncommon |
Chest |
Click Expand to reveal
- Deathscream deals +15% damage and Power cost is -2, but the ability's range is reduced to 12m
- Deathscream deals +17% damage and Power cost is -4, but the ability's range is reduced to 12m
- Deathscream deals +19% damage and Power cost is -6, but the ability's range is reduced to 12m
- Deathscream deals +21% damage and Power cost is -8, but the ability's range is reduced to 12m
- Deathscream deals +23% damage and Power cost is -10, but the ability's range is reduced to 12m
- Deathscream deals +25% damage and Power cost is -12, but the ability's range is reduced to 12m
- Deathscream deals +27% damage and Power cost is -14, but the ability's range is reduced to 12m
- Deathscream deals +29% damage and Power cost is -16, but the ability's range is reduced to 12m
- Deathscream deals +31% damage and Power cost is -18, but the ability's range is reduced to 12m
- Deathscream deals +33% damage and Power cost is -20, but the ability's range is reduced to 12m
- Deathscream deals +35% damage and Power cost is -22, but the ability's range is reduced to 12m
- Deathscream deals +37% damage and Power cost is -24, but the ability's range is reduced to 12m
- Deathscream deals +39% damage and Power cost is -26, but the ability's range is reduced to 12m
- Deathscream deals +41% damage and Power cost is -28, but the ability's range is reduced to 12m
- Deathscream deals +43% damage and Power cost is -30, but the ability's range is reduced to 12m
- Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m
- Deathscream deals +47% damage and Power cost is -34, but the ability's range is reduced to 12m
- Deathscream deals +49% damage and Power cost is -36, but the ability's range is reduced to 12m
- Deathscream deals +51% damage and Power cost is -38, but the ability's range is reduced to 12m
- Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m
|
|
|
Level 100 - Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active |
Uncommon |
OffHand |
Click Expand to reveal
- Nature Damage (Direct & Per-Tick) +4% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +8% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +12% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +16% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +20% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +24% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +28% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +36% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active
|
|
of Gossamer Wings |
Level 100 - Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active |
Uncommon |
MainHand, OffHand |
Click Expand to reveal
- Max Health +6 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +7 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +8 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +9 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +10 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +11 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +12 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +13 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +14 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +15 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +16 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +17 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +18 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +19 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +20 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +21 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +22 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +23 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +24 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
|
|
|
Level 100 - Indirect Trauma Damage +77% when Giant Bat is active |
Rare |
Chest, Necklace |
Click Expand to reveal
- Indirect Trauma Damage +4% when Giant Bat is active
- Indirect Trauma Damage +7% when Giant Bat is active
- Indirect Trauma Damage +10% when Giant Bat is active
- Indirect Trauma Damage +13% when Giant Bat is active
- Indirect Trauma Damage +16% when Giant Bat is active
- Indirect Trauma Damage +19% when Giant Bat is active
- Indirect Trauma Damage +22% when Giant Bat is active
- Indirect Trauma Damage +25% when Giant Bat is active
- Indirect Trauma Damage +28% when Giant Bat is active
- Indirect Trauma Damage +31% when Giant Bat is active
- Indirect Trauma Damage +34% when Giant Bat is active
- Indirect Trauma Damage +37% when Giant Bat is active
- Indirect Trauma Damage +42% when Giant Bat is active
- Indirect Trauma Damage +47% when Giant Bat is active
- Indirect Trauma Damage +52% when Giant Bat is active
- Indirect Trauma Damage +56.99% when Giant Bat is active
- Indirect Trauma Damage +62% when Giant Bat is active
- Indirect Trauma Damage +67% when Giant Bat is active
- Indirect Trauma Damage +72% when Giant Bat is active
- Indirect Trauma Damage +77% when Giant Bat is active
|
|
|
Level 100 - If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick |
Epic |
OffHand |
Click Expand to reveal
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +15% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +19% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +23% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +27% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +31% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +35% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +39% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +43% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +47% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +51% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +55% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +59% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +63% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +67% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +71% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +79% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +83% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +87% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick
|
|
|
Level 100 - Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds |
Rare |
MainHand, OffHand |
Click Expand to reveal
- Screech, Sonic Burst, and Deathscream deal 16 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 32 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 48 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 64 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 80 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 96 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 112 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 128 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 144 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 160 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 176 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 192 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 208 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 224 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 240 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 272 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 288 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 304 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds
|
Level |
Bonus |
Totals
|
1 |
Max Health +27 Max Power +2 |
Max Health +27 Max Power +2
|
2 |
Max Health +2 Max Power +1 |
Max Health +29 Max Power +3
|
3 |
Max Health +2 Max Power +2 |
Max Health +31 Max Power +5
|
4 |
Max Health +2 Max Power +1 |
Max Health +33 Max Power +6
|
5 |
Max Health +3 Max Power +2 |
Max Health +36 Max Power +8
|
6 |
Max Health +2 Max Power +2 |
Max Health +38 Max Power +10
|
7 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +2 |
Max Health +40 Max Power +12 Health Regen (In-Combat) +1
|
8 |
Max Health +2 Max Power +1 |
Max Health +42 Max Power +13 Health Regen (In-Combat) +1
|
9 |
Max Health +2 Max Power +1 |
Max Health +44 Max Power +14 Health Regen (In-Combat) +1
|
10 |
Armor Regen (In-Combat) +1 Max Health +3 Max Power +2 |
Max Health +47 Max Power +16 Health Regen (In-Combat) +1 Armor Regen (In-Combat) +1
|
11 |
Max Health +2 Max Power +2 |
Max Health +49 Max Power +18 Health Regen (In-Combat) +1 Armor Regen (In-Combat) +1
|
12 |
Max Health +2 Max Power +1 |
Max Health +51 Max Power +19 Health Regen (In-Combat) +1 Armor Regen (In-Combat) +1
|
13 |
Max Health +2 Max Power +2 |
Max Health +53 Max Power +21 Health Regen (In-Combat) +1 Armor Regen (In-Combat) +1
|
14 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +1 |
Max Health +55 Max Power +22 Health Regen (In-Combat) +2 Armor Regen (In-Combat) +1
|
15 |
Max Health +3 Max Power +2 |
Max Health +58 Max Power +24 Health Regen (In-Combat) +2 Armor Regen (In-Combat) +1
|
16 |
Max Health +2 Max Power +2 |
Max Health +60 Max Power +26 Health Regen (In-Combat) +2 Armor Regen (In-Combat) +1
|
17 |
Max Health +2 Max Power +2 |
Max Health +62 Max Power +28 Health Regen (In-Combat) +2 Armor Regen (In-Combat) +1
|
18 |
Max Health +2 Max Power +1 |
Max Health +64 Max Power +29 Health Regen (In-Combat) +2 Armor Regen (In-Combat) +1
|
19 |
Max Health +2 Max Power +1 |
Max Health +66 Max Power +30 Health Regen (In-Combat) +2 Armor Regen (In-Combat) +1
|
20 |
Armor Regen (In-Combat) +1 Max Health +3 Max Power +2 |
Max Health +69 Max Power +32 Health Regen (In-Combat) +2 Armor Regen (In-Combat) +2
|
21 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +2 |
Max Health +71 Max Power +34 Health Regen (In-Combat) +3 Armor Regen (In-Combat) +2
|
22 |
Max Health +2 Max Power +1 |
Max Health +73 Max Power +35 Health Regen (In-Combat) +3 Armor Regen (In-Combat) +2
|
23 |
Max Health +2 Max Power +2 |
Max Health +75 Max Power +37 Health Regen (In-Combat) +3 Armor Regen (In-Combat) +2
|
24 |
Max Health +2 Max Power +1 |
Max Health +77 Max Power +38 Health Regen (In-Combat) +3 Armor Regen (In-Combat) +2
|
25 |
Max Health +3 Max Power +2 |
Max Health +80 Max Power +40 Health Regen (In-Combat) +3 Armor Regen (In-Combat) +2
|
26 |
Max Health +2 Max Power +2 |
Max Health +82 Max Power +42 Health Regen (In-Combat) +3 Armor Regen (In-Combat) +2
|
27 |
Max Health +2 Max Power +2 |
Max Health +84 Max Power +44 Health Regen (In-Combat) +3 Armor Regen (In-Combat) +2
|
28 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +1 |
Max Health +86 Max Power +45 Health Regen (In-Combat) +4 Armor Regen (In-Combat) +2
|
29 |
Max Health +2 Max Power +1 |
Max Health +88 Max Power +46 Health Regen (In-Combat) +4 Armor Regen (In-Combat) +2
|
30 |
Armor Regen (In-Combat) +1 Max Health +3 Max Power +2 |
Max Health +91 Max Power +48 Health Regen (In-Combat) +4 Armor Regen (In-Combat) +3
|
31 |
Max Health +2 Max Power +2 |
Max Health +93 Max Power +50 Health Regen (In-Combat) +4 Armor Regen (In-Combat) +3
|
32 |
Max Health +2 Max Power +1 |
Max Health +95 Max Power +51 Health Regen (In-Combat) +4 Armor Regen (In-Combat) +3
|
33 |
Max Health +2 Max Power +2 |
Max Health +97 Max Power +53 Health Regen (In-Combat) +4 Armor Regen (In-Combat) +3
|
34 |
Max Health +2 Max Power +1 |
Max Health +99 Max Power +54 Health Regen (In-Combat) +4 Armor Regen (In-Combat) +3
|
35 |
Health Regen (In-Combat) +1 Max Health +3 Max Power +2 |
Max Health +102 Max Power +56 Health Regen (In-Combat) +5 Armor Regen (In-Combat) +3
|
36 |
Max Health +2 Max Power +2 |
Max Health +104 Max Power +58 Health Regen (In-Combat) +5 Armor Regen (In-Combat) +3
|
37 |
Max Health +2 Max Power +2 |
Max Health +106 Max Power +60 Health Regen (In-Combat) +5 Armor Regen (In-Combat) +3
|
38 |
Max Health +2 Max Power +1 |
Max Health +108 Max Power +61 Health Regen (In-Combat) +5 Armor Regen (In-Combat) +3
|
39 |
Max Health +2 Max Power +1 |
Max Health +110 Max Power +62 Health Regen (In-Combat) +5 Armor Regen (In-Combat) +3
|
40 |
Armor Regen (In-Combat) +1 Max Health +3 Max Power +2 |
Max Health +113 Max Power +64 Health Regen (In-Combat) +5 Armor Regen (In-Combat) +4
|
41 |
Max Health +2 Max Power +2 |
Max Health +115 Max Power +66 Health Regen (In-Combat) +5 Armor Regen (In-Combat) +4
|
42 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +1 |
Max Health +117 Max Power +67 Health Regen (In-Combat) +6 Armor Regen (In-Combat) +4
|
43 |
Max Health +2 Max Power +2 |
Max Health +119 Max Power +69 Health Regen (In-Combat) +6 Armor Regen (In-Combat) +4
|
44 |
Max Health +2 Max Power +1 |
Max Health +121 Max Power +70 Health Regen (In-Combat) +6 Armor Regen (In-Combat) +4
|
45 |
Max Health +3 Max Power +2 |
Max Health +124 Max Power +72 Health Regen (In-Combat) +6 Armor Regen (In-Combat) +4
|
46 |
Max Health +2 Max Power +2 |
Max Health +126 Max Power +74 Health Regen (In-Combat) +6 Armor Regen (In-Combat) +4
|
47 |
Max Health +2 Max Power +2 |
Max Health +128 Max Power +76 Health Regen (In-Combat) +6 Armor Regen (In-Combat) +4
|
48 |
Max Health +2 Max Power +1 |
Max Health +130 Max Power +77 Health Regen (In-Combat) +6 Armor Regen (In-Combat) +4
|
49 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +1 |
Max Health +132 Max Power +78 Health Regen (In-Combat) +7 Armor Regen (In-Combat) +4
|
50 |
Armor Regen (In-Combat) +1 Max Health +3 Max Power +2 |
Max Health +135 Max Power +80 Health Regen (In-Combat) +7 Armor Regen (In-Combat) +5
|
51 |
Max Health +2 Max Power +1 |
Max Health +137 Max Power +81 Health Regen (In-Combat) +7 Armor Regen (In-Combat) +5
|
52 |
Max Health +2 |
Max Health +139 Max Power +81 Health Regen (In-Combat) +7 Armor Regen (In-Combat) +5
|
53 |
Max Health +2 Max Power +1 |
Max Health +141 Max Power +82 Health Regen (In-Combat) +7 Armor Regen (In-Combat) +5
|
54 |
Max Health +2 |
Max Health +143 Max Power +82 Health Regen (In-Combat) +7 Armor Regen (In-Combat) +5
|
55 |
Max Health +2 Max Power +1 |
Max Health +145 Max Power +83 Health Regen (In-Combat) +7 Armor Regen (In-Combat) +5
|
56 |
Max Health +2 |
Max Health +147 Max Power +83 Health Regen (In-Combat) +7 Armor Regen (In-Combat) +5
|
57 |
Max Health +2 Max Power +1 |
Max Health +149 Max Power +84 Health Regen (In-Combat) +7 Armor Regen (In-Combat) +5
|
58 |
Max Health +2 |
Max Health +151 Max Power +84 Health Regen (In-Combat) +7 Armor Regen (In-Combat) +5
|
59 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +1 |
Max Health +153 Max Power +85 Health Regen (In-Combat) +8 Armor Regen (In-Combat) +5
|
60 |
Armor Regen (In-Combat) +1 Max Health +2 |
Max Health +155 Max Power +85 Health Regen (In-Combat) +8 Armor Regen (In-Combat) +6
|
61 |
Max Health +2 |
Max Health +157 Max Power +85 Health Regen (In-Combat) +8 Armor Regen (In-Combat) +6
|
62 |
Max Health +2 |
Max Health +159 Max Power +85 Health Regen (In-Combat) +8 Armor Regen (In-Combat) +6
|
63 |
Max Health +2 |
Max Health +161 Max Power +85 Health Regen (In-Combat) +8 Armor Regen (In-Combat) +6
|
64 |
Max Health +2 |
Max Health +163 Max Power +85 Health Regen (In-Combat) +8 Armor Regen (In-Combat) +6
|
65 |
Max Health +2 |
Max Health +165 Max Power +85 Health Regen (In-Combat) +8 Armor Regen (In-Combat) +6
|
66 |
Max Health +2 |
Max Health +167 Max Power +85 Health Regen (In-Combat) +8 Armor Regen (In-Combat) +6
|
67 |
Max Health +2 |
Max Health +169 Max Power +85 Health Regen (In-Combat) +8 Armor Regen (In-Combat) +6
|
68 |
Max Health +2 |
Max Health +171 Max Power +85 Health Regen (In-Combat) +8 Armor Regen (In-Combat) +6
|
69 |
Health Regen (In-Combat) +1 Max Health +2 |
Max Health +173 Max Power +85 Health Regen (In-Combat) +9 Armor Regen (In-Combat) +6
|
70 |
Armor Regen (In-Combat) +1 Max Health +2 |
Max Health +175 Max Power +85 Health Regen (In-Combat) +9 Armor Regen (In-Combat) +7
|
71 |
Max Health +2 |
Max Health +177 Max Power +85 Health Regen (In-Combat) +9 Armor Regen (In-Combat) +7
|
72 |
Max Health +2 |
Max Health +179 Max Power +85 Health Regen (In-Combat) +9 Armor Regen (In-Combat) +7
|
73 |
Max Health +2 |
Max Health +181 Max Power +85 Health Regen (In-Combat) +9 Armor Regen (In-Combat) +7
|
74 |
Max Health +2 |
Max Health +183 Max Power +85 Health Regen (In-Combat) +9 Armor Regen (In-Combat) +7
|
75 |
Max Health +2 |
Max Health +185 Max Power +85 Health Regen (In-Combat) +9 Armor Regen (In-Combat) +7
|
76 |
Max Health +2 |
Max Health +187 Max Power +85 Health Regen (In-Combat) +9 Armor Regen (In-Combat) +7
|
77 |
Max Health +2 |
Max Health +189 Max Power +85 Health Regen (In-Combat) +9 Armor Regen (In-Combat) +7
|
78 |
Max Health +2 |
Max Health +191 Max Power +85 Health Regen (In-Combat) +9 Armor Regen (In-Combat) +7
|
79 |
Health Regen (In-Combat) +1 Max Health +2 |
Max Health +193 Max Power +85 Health Regen (In-Combat) +10 Armor Regen (In-Combat) +7
|
80 |
Armor Regen (In-Combat) +1 Max Health +2 |
Max Health +195 Max Power +85 Health Regen (In-Combat) +10 Armor Regen (In-Combat) +8
|
81 |
Max Health +2 |
Max Health +197 Max Power +85 Health Regen (In-Combat) +10 Armor Regen (In-Combat) +8
|
82 |
Max Health +2 |
Max Health +199 Max Power +85 Health Regen (In-Combat) +10 Armor Regen (In-Combat) +8
|
83 |
Max Health +2 |
Max Health +201 Max Power +85 Health Regen (In-Combat) +10 Armor Regen (In-Combat) +8
|
84 |
Max Health +2 |
Max Health +203 Max Power +85 Health Regen (In-Combat) +10 Armor Regen (In-Combat) +8
|
85 |
Max Health +2 |
Max Health +205 Max Power +85 Health Regen (In-Combat) +10 Armor Regen (In-Combat) +8
|
86 |
Max Health +2 |
Max Health +207 Max Power +85 Health Regen (In-Combat) +10 Armor Regen (In-Combat) +8
|
87 |
Max Health +2 |
Max Health +209 Max Power +85 Health Regen (In-Combat) +10 Armor Regen (In-Combat) +8
|
88 |
Max Health +2 |
Max Health +211 Max Power +85 Health Regen (In-Combat) +10 Armor Regen (In-Combat) +8
|
89 |
Health Regen (In-Combat) +1 Max Health +2 |
Max Health +213 Max Power +85 Health Regen (In-Combat) +11 Armor Regen (In-Combat) +8
|
90 |
Armor Regen (In-Combat) +1 Max Health +2 |
Max Health +215 Max Power +85 Health Regen (In-Combat) +11 Armor Regen (In-Combat) +9
|
91 |
Max Health +2 |
Max Health +217 Max Power +85 Health Regen (In-Combat) +11 Armor Regen (In-Combat) +9
|
92 |
Max Health +2 |
Max Health +219 Max Power +85 Health Regen (In-Combat) +11 Armor Regen (In-Combat) +9
|
93 |
Max Health +2 |
Max Health +221 Max Power +85 Health Regen (In-Combat) +11 Armor Regen (In-Combat) +9
|
94 |
Max Health +2 |
Max Health +223 Max Power +85 Health Regen (In-Combat) +11 Armor Regen (In-Combat) +9
|
95 |
Max Health +2 |
Max Health +225 Max Power +85 Health Regen (In-Combat) +11 Armor Regen (In-Combat) +9
|
96 |
Max Health +2 |
Max Health +227 Max Power +85 Health Regen (In-Combat) +11 Armor Regen (In-Combat) +9
|
97 |
Max Health +2 |
Max Health +229 Max Power +85 Health Regen (In-Combat) +11 Armor Regen (In-Combat) +9
|
98 |
Max Health +2 |
Max Health +231 Max Power +85 Health Regen (In-Combat) +11 Armor Regen (In-Combat) +9
|
99 |
Health Regen (In-Combat) +1 Max Health +2 |
Max Health +233 Max Power +85 Health Regen (In-Combat) +12 Armor Regen (In-Combat) +9
|
100 |
Armor Regen (In-Combat) +1 Max Health +2 |
Max Health +235 Max Power +85 Health Regen (In-Combat) +12 Armor Regen (In-Combat) +10
|
When using Virulent Bite to infect other players, you can see a red particle effect on the infected player. If you are trying but repeatedly failing to infect another player, it may be because their armor is too strong for you to land a hit. In that case, ask them to unequip their armor and then try again.