Dungeons

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Revision as of 07:23, 18 September 2014 by Gorgonzola (talk | contribs) (A nice table highlighting existing content, as well as a rough progression guide)
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Dungeons are where quests take place, bosses reside, and high level gear is obtained from. Dungeons are generally harder than most other content in the game and provide some of the best rewards.

A list of dungeons currently implemented, in rough order of progression. The ??? sign indicates that the information is incomplete, just so you know there may be bosses there, etc.

Diff. Dungeon Lvl Boss(es) or Boss-like Foe(s) Entrance Miscellaneous
0 Tutorial Cave 1 Maronesa Serbule (East)
1 Serbule Sewers 5 - Serbule: swim under the lake to find the entrance
2 Crypt 15 Nameless Guardian Ursula Khyrulek Serbule: Graveyard (Southwest)
3 Myconian Cave 25+ Greta Tidal Serbule: Enter via creepy mushrooms (Northwest) Good place to stock up on mushrooms, hard to solo at low level due to high population and respawn rates as well as wandering mobs
4 Under the Hand ??? Sherzat Slime King Serbule: Under the hand, duh!
4 Goblin Dungeon 20+ Goblin Boss Eltibule: Eltibule Keep Densely populated dungeon with high respawn rate, entrance is soloable.
5 Kur Tower 50  ??? Kur Mountains (Southwest) Affectionately known as "farmville" by high level players.
6 Boarded up Basement ??? Xegatis Eltibule: Abandoned House (Northwest) This dungeon not not recommended for solo play.
6 Werewolf Den 50  ??? ... Is meant to be one of the harder dungeons currently in game.