Augmentation
Augmentation Overview
Augmentation is not a skill itself, but an important mechanic, with 4 different secondary Augmentation skills. It can be confusing at first; Augmentation as a mechanic involves breaking down Magic gear for materials, Extracting mods from existing gear into Augments, and Applying these Augments to different pieces of gear in order to add the extracted mods. There are 4 different types of Augmentation: Jewelry, Weapon (which includes Gloves), Armor (Chest and Legs), and Ancillary-Armor (Helms and Boots). Each one is a skill with levels and experience that breaks down different gear types, and each is leveled independently.
While Transmutation lets you change the treasure effects (mods) on your gear, Augmentation lets you add one additional treasure effect (mod) to a piece of gear. With Transmutation you distill items into Phlogiston and use a transmutation table to make changes. With Augmentation you decompose items into ornaments (jewelry), beads (weapons and gloves), baubles (chest and legs), and contraptions (helms and boots), in order to extract a mod from one item and place it onto a different item.
Along with Transmutation and Shamanic Infusion, Augmentation forms the mechanism for enchanting gear in Project Gorgon.
In addition to its use in player-crafting, augments can also be found in monster loot and applied to equipment by NPCs.
For additional information, see the Lorebook Augments for Everyone.
Learning Augmentation
Learning augmentation is a multi-step process. Visit Nightshade at the Kur Mountains Outpost to begin a series of quests that allow you to augment gear. There are four subcategories of augmentation taught by the following NPCs:
Training Augmentation
- Jewelry Augmentation - Neck Augments and Ring Augments
- Learn from Poe in the Myconian Cave. Requires 25 Alchemy, 25 Toolcrafting.
- Weapon Augmentation - Main hand Augments, Glove Augments, and Off-Hand Augments
- Learn from Malgath in the Wolf Cave. Requires 25 Alchemy, 25 Blacksmithing.
- Armor Augmentation - Chest Augments and Leg Augments
- Learn from Syndra in a barn in central Kur Mountains. Requires 25 Alchemy, 25 Leatherworking.
- Ancillary-Armor Augmentation - Helm Augments and Boot Augments
- Learn from Gribburn in the basement of Hogan's Keep. Requires 25 Alchemy, 25 Tailoring.
- Jewelry Augmentation - Neck Augments and Ring Augments
Some challenges must be completed before receiving skills from these sub-trainers. For example, Malgath is reached after defeating multiple Wolf Cave mobs; Poe is in an obscure corner of Myconian cave; Gribburn requires learning Goblinese and gaining favor with Hogan; and Syndra requires resolving a problem.
To learn Weapon Augmentation, for example, a player travels to Malgath in the Wolf Cave and gains his favor in order to train the first level skill called "Decompose Main Hand Weapon". This skill will allow the player to take any enchanted (green or above) main hand weapon and break it down into "beads". The level and rarity of the weapon determine how many beads the player receives. Decomposition also occasionally results in the creation of Prisms, which are reagents used in Transmutation.
Using Augmentation
Extracting Augments
Augmentation skills also allow you to extract "mods" from that specific equipment type. As an example, Weapon Augmentation teaches the player to extract "mods" from weapons (and gloves). Extracting a specific mod effect requires materials gained during the Decompose process. This material is usually specific to the equipment type. Weapons, as an example give beads, while jewelry gives ornaments. The exact material for each augment extraction is listed on the respective skill's wiki page. An extraction takes 20 of the required material (e.g. 20 beads).
Extracting a specific effect requires a "crystal" as well. Putting the wrong type of crystal(e.g. using a redwall crystal because they're more readily available) will result in the item and crystal being destroyed, and the player will receive a message stating that they used the wrong type of crystal.
Using the right type of crystal requires matching up a specific gem's primary and/or secondary effect with the effect of the item. These effects are notated on the gems page.
For instance, extracting a psychology effect from a sword, the player uses tourmaline as the crystal in the extract augment recipe. The weapon and crystal are both destroyed in the process, but create an augment that can be placed on another weapon. The player's augmentation skill level determines the success of the extraction; the skill level should be within 10 levels of the weapon's level.(A player with level N Augmentation has a 100% chance of extracting a level N+10 power, but only a 10% chance of extracting a level N+20 power, and a 0% chance of extracting anything higher.) If you fail to extract an augment, the item is lost anyway. Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience
Assuming everything went right, the player receives an augment which can be applied to a different weapon. (In the past, augmentation resulted in oils, which are no longer used in the mechanic.)
Augment Extraction Recipes
Recipe | Skill | Level | Ingredients | Results | [Expand] Trainer |
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