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| | |caption = Spooky, but vaguely adorable. | | |caption = Spooky, but vaguely adorable. |
| | |skilltype = Beast Form <!-- Combat Skill, Beast Form, Anatomy Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (For skills that don't fit the other categories) --> | | |skilltype = Beast Form <!-- Combat Skill, Beast Form, Anatomy Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (For skills that don't fit the other categories) --> |
| − | |maxlevel = 80 <!-- List without bonus levels --> | + | |maxlevel = 90 <!-- List without bonus levels --> |
| | |req = <!-- Any other skills needed to gain this skill --> | | |req = <!-- Any other skills needed to gain this skill --> |
| | |skilltrainers = [[Yavazek]], [[Noita the Green]] <!-- List skill trainers, 3 max --> | | |skilltrainers = [[Yavazek]], [[Noita the Green]] <!-- List skill trainers, 3 max --> |
| | }} | | }} |
| − |
| |
| | {{Quote| | | {{Quote| |
| | Skill in living and fighting as a bat. | | Skill in living and fighting as a bat. |
| | }} | | }} |
| − |
| |
| | ==Overview== | | ==Overview== |
| | The Giant Bat is a [[Beast Forms|Beast Form]] with the unique ability to fly while effectively fighting enemies, limited only by the flight's power usage. | | The Giant Bat is a [[Beast Forms|Beast Form]] with the unique ability to fly while effectively fighting enemies, limited only by the flight's power usage. |
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| | You can cure Giant Bat form by buying an Un-Bat Juice from [[Harry the Wolf]] for 4500 councils. You can cure Fevered Trismus by using Treat Disease 1, a level 15 [[First Aid]] ability, which requires a basic first aid kit or better to use. | | You can cure Giant Bat form by buying an Un-Bat Juice from [[Harry the Wolf]] for 4500 councils. You can cure Fevered Trismus by using Treat Disease 1, a level 15 [[First Aid]] ability, which requires a basic first aid kit or better to use. |
| − | | + | === Training === |
| − | Levels 51-60 along with 61-70 can be unlocked by talking to [[Yavazek]]. | + | * Levels 51-60 along with 61-70 can be unlocked by talking to [[Yavazek]]. |
| − | [[Noita the Green]] unlocks 71-80. | + | * [[Noita the Green]] unlocks 71-80. |
| | + | * Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]]. |
| | | | |
| | === In-Game Description === | | === In-Game Description === |
| | Skill in living and fighting as a bat. | | Skill in living and fighting as a bat. |
| − |
| |
| | === How to Obtain === | | === How to Obtain === |
| | Another bat player (who must be at least level 8) can repeatedly use Virulent Bite on you for a chance to give the Fevered Trismus disease which will change you into a bat after two hours of logged-in real time. During the Halloween event, one may also be bitten by an enemy bat's rage attack for Fevered Trismus. Finally, enemy bats on the lower levels of the [[Labyrinth]] or [[Gazluk Keep]] dungeons can inflict Fevered Trismus on players. | | Another bat player (who must be at least level 8) can repeatedly use Virulent Bite on you for a chance to give the Fevered Trismus disease which will change you into a bat after two hours of logged-in real time. During the Halloween event, one may also be bitten by an enemy bat's rage attack for Fevered Trismus. Finally, enemy bats on the lower levels of the [[Labyrinth]] or [[Gazluk Keep]] dungeons can inflict Fevered Trismus on players. |
| | + | |
| | + | ==== 2023 Special Event ==== |
| | + | Until July 20, 2023, the [[Happy-Go-Lucky Bat]] (normally available only during Halloween) is temporarily located right outside of the north gate of [[Serbule]], by the bridge. He will transform players into a Giant Bat (and back) for free, along with offering training for Giant Bat skills. |
| | + | |
| | + | This can be used by any character, including newly made ones that just freshly arrived from [[Anagoge Island]] |
| | | | |
| | === Synergy Levels: === | | === Synergy Levels: === |
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| | :; [[Survival Instincts]] | | :; [[Survival Instincts]] |
| | :: Level 5 | | :: Level 5 |
| − |
| |
| − | ==Abilities==
| |
| − | {| {{STDT|sortable}}
| |
| − | !Ability Name
| |
| − | !Description
| |
| − | !Damage Type
| |
| − | !Level
| |
| − | !Ability Type
| |
| − | |-
| |
| − | | Echolocation || Use your horrible squeaks and giant ears to interpret your environment. || N/A || 0 ||
| |
| − | |-
| |
| − | | Rip || Slash an enemy with your winged talons. || Slashing || 1 || Basic Attack
| |
| − | |-
| |
| − | | Tear || Tear into an enemy with your talon. || Slashing || 2 || Core Attack
| |
| − | |-
| |
| − | | Wing Vortex || Flap violently to disperse your enemies with a gust of wind. || Nature || 4 ||
| |
| − | |-
| |
| − | | Screech || Use your horrific voice to damage an enemy. || Nature || 6 || Nice Attack
| |
| − | |-
| |
| − | | Drink Blood || Sink your fangs into an enemy and consume their life force, healing yourself. || Piercing || 7 ||
| |
| − | |-
| |
| − | | Virulent Bite || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 8 || Signature Debuff
| |
| − | |-
| |
| − | | Rip 2 || Slash an enemy with your winged talons. || Slashing || 11 || Basic Attack
| |
| − | |-
| |
| − | | Sonic Burst || Scream at the top of your lungs, injuring all enemies within close earshot. || Nature || 13 ||
| |
| − | |-
| |
| − | | Wing Vortex 2 || Flap violently to disperse your enemies with a gust of wind. || Nature || 14 ||
| |
| − | |-
| |
| − | | Tear 2 || Tear into an enemy with your talon. || Slashing || 15 || Core Attack
| |
| − | |-
| |
| − | | Screech 2 || Use your horrific voice to damage an enemy. || Nature || 16 || Nice Attack
| |
| − | |-
| |
| − | | Drink Blood 2 || Sink your fangs into an enemy and consume their life force, healing yourself. || Piercing || 17 ||
| |
| − | |-
| |
| − | | Virulent Bite 2 || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 18 || Signature Debuff
| |
| − | |-
| |
| − | | Rip 3 || Slash an enemy with your winged talons. || Slashing || 21 || Basic Attack
| |
| − | |-
| |
| − | | Sonic Burst 2 || Scream at the top of your lungs, injuring all enemies within close earshot. || Nature || 23 ||
| |
| − | |-
| |
| − | | Wing Vortex 3 || Flap violently to disperse your enemies with a gust of wind. || Nature || 24 ||
| |
| − | |-
| |
| − | | Tear 3 || Tear into an enemy with your talon. || Slashing || 25 || Core Attack
| |
| − | |-
| |
| − | | Screech 3 || Use your horrific voice to damage an enemy. || Nature || 26 || Nice Attack
| |
| − | |-
| |
| − | | Drink Blood 3 || Sink your fangs into an enemy and consume their life force, healing yourself. || Piercing || 27 ||
| |
| − | |-
| |
| − | | Virulent Bite 3 || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 28 || Signature Debuff
| |
| − | |-
| |
| − | | Rip 4 || Slash an enemy with your winged talons. || Slashing || 31 || Basic Attack
| |
| − | |-
| |
| − | | Sonic Burst 3 || Scream at the top of your lungs, injuring all enemies within close earshot. || Nature || 33 ||
| |
| − | |-
| |
| − | | Wing Vortex 4 || Flap violently to disperse your enemies with a gust of wind. || Nature || 34 ||
| |
| − | |-
| |
| − | | Tear 4 || Tear into an enemy with your talon. || Slashing || 35 || Core Attack
| |
| − | |-
| |
| − | | Screech 4 || Use your horrific voice to damage an enemy. || Nature || 36 || Nice Attack
| |
| − | |-
| |
| − | | Drink Blood 4 || Sink your fangs into an enemy and consume their life force, healing yourself. || Piercing || 37 ||
| |
| − | |-
| |
| − | | Virulent Bite 4 || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 38 || Signature Debuff
| |
| − | |-
| |
| − | | Rip 5 || Slash an enemy with your winged talons. || Slashing || 41 || Basic Attack
| |
| − | |-
| |
| − | | Sonic Burst 4 || Scream at the top of your lungs, injuring all enemies within close earshot. || Nature || 43 ||
| |
| − | |-
| |
| − | | Wing Vortex 5 || Flap violently to disperse your enemies with a gust of wind. || Nature || 44 ||
| |
| − | |-
| |
| − | | Tear 5 || Tear into an enemy with your talon. || Slashing || 45 || Core Attack
| |
| − | |-
| |
| − | | Screech 5 || Use your horrific voice to damage an enemy. || Nature || 46 || Nice Attack
| |
| − | |-
| |
| − | | Drink Blood 5 || Sink your fangs into an enemy and consume their life force, healing yourself. || Piercing || 47 ||
| |
| − | |-
| |
| − | | Virulent Bite 5 || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 48 || Signature Debuff
| |
| − | |-
| |
| − | | Rip 6 || Slash an enemy with your winged talons. || Slashing || 51 || Basic Attack
| |
| − | |-
| |
| − | | Sonic Burst 5 || Scream at the top of your lungs, injuring all enemies within close earshot. || Nature || 53 ||
| |
| − | |-
| |
| − | | Wing Vortex 6 || Flap violently to disperse your enemies with a gust of wind. || Nature || 54 ||
| |
| − | |-
| |
| − | | Tear 6 || Tear into an enemy with your talon. || Slashing || 55 || Core Attack
| |
| − | |-
| |
| − | | Screech 6 || Use your horrific voice to damage an enemy. || Nature || 56 || Nice Attack
| |
| − | |-
| |
| − | | Drink Blood 6 || Sink your fangs into an enemy and consume their life force, healing yourself. || Piercing || 57 ||
| |
| − | |-
| |
| − | | Virulent Bite 6 || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 58 || Signature Debuff
| |
| − | |-
| |
| − | | Rip 7 || Slash an enemy with your winged talons. || Slashing || 61 || Basic Attack
| |
| − | |-
| |
| − | | Sonic Burst 6 || Scream at the top of your lungs, injuring all enemies within close earshot. || Nature || 63 ||
| |
| − | |-
| |
| − | | Wing Vortex 7 || Flap violently to disperse your enemies with a gust of wind. || Nature || 64 ||
| |
| − | |-
| |
| − | | Tear 7 || Tear into an enemy with your talon. || Slashing || 65 || Core Attack
| |
| − | |-
| |
| − | | Drink Blood 7 || Sink your fangs into an enemy and consume their life force, healing yourself. || Piercing || 67 ||
| |
| − | |-
| |
| − | | Screech 7 || Use your horrific voice to damage an enemy. || Nature || 67 || Nice Attack
| |
| − | |-
| |
| − | | Virulent Bite 7 || Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) || Piercing || 68 || Signature Debuff
| |
| − | |-
| |
| − | | Rip 8 || Slash an enemy with your winged talons. || Slashing || 71 || Basic Attack
| |
| − | |-
| |
| − | | Sonic Burst 7 || Scream at the top of your lungs, injuring all enemies within close earshot. || Nature || 73 ||
| |
| − | |}
| |
| − |
| |
| − |
| |
| − | ===Advanced===
| |
| − | The following abilities are gained by reading randomly dropped (Halloween event only) scrolls:
| |
| − |
| |
| − | {| {{STDT|sortable}}
| |
| − | !Ability Name
| |
| − | !Description
| |
| − | !Damage Type
| |
| − | !Level
| |
| − | !Ability Type
| |
| − | |-
| |
| − | | Bat Stability || Use your wings and your incredible hearing to hold your ground even in extreme conditions. || N/A || 9
| |
| − | |-
| |
| − | | Deathscream || Focus an obliterating wave of noise on a single distant target. || Nature || 15 || Epic Attack
| |
| − | |-
| |
| − | | Confusing Double || Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a while. || N/A || 19 || Survival-Utility
| |
| − | |-
| |
| − | | Bat Stability 2 || Use your wings and your incredible hearing to hold your ground even in extreme conditions. || N/A || 29 ||
| |
| − | |-
| |
| − | | Deathscream 2 || Focus an obliterating wave of noise on a single distant target. || Nature || 30 || Epic Attack
| |
| − | |-
| |
| − | | Confusing Double 2 || Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a while. || N/A || 39 || Survival-Utility
| |
| − | |-
| |
| − | | Combat Echolocation || Use your horrible squeaks and giant ears to interpret your environment and evade enemies, but at slight cost to your movement speed. || N/A || 40 ||
| |
| − | |-
| |
| − | | Deathscream 3 || Focus an obliterating wave of noise on a single distant target. || Nature || 45 || Epic Attack
| |
| − | |-
| |
| − | | Bat Stability 3 || Use your wings and your incredible hearing to hold your ground even in extreme conditions. || N/A || 49 ||
| |
| − | |-
| |
| − | | Confusing Double 3 || Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a while. || N/A || 50 || Survival-Utility
| |
| − | |-
| |
| − | | Confusing Double 4 || Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a while. || N/A || 59 || Survival-Utility
| |
| − | |-
| |
| − | | Deathscream 4 || Focus an obliterating wave of noise on a single distant target. || Nature || 60 || Epic Attack
| |
| − | |-
| |
| − | | Bat Stability 4 || Use your wings and your incredible hearing to hold your ground even in extreme conditions. || N/A || 69 ||
| |
| − | |-
| |
| − | | Confusing Double 5 || Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a while. || N/A || 69 || Survival-Utility
| |
| − | |-
| |
| − | | Deathscream 5 || Focus an obliterating wave of noise on a single distant target. || Nature || 70 || Epic Attack
| |
| − | |-
| |
| − | | Confusing Double 6 || Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a while. || N/A || 79 || Survival-Utility
| |
| − | |-
| |
| − | | Deathscream 6 || Focus an obliterating wave of noise on a single distant target. || Nature || 80 || Epic Attack
| |
| − | |}
| |
| | | | |
| | ===Complete Ability List=== | | ===Complete Ability List=== |
| − |
| |
| − | Click "Expand" on the box below to view a complete list of Abilities for the Giant Bat skill.
| |
| | {{:{{msg:BASEPAGENAME}}/Abilities}} | | {{:{{msg:BASEPAGENAME}}/Abilities}} |
| | | | |
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| | ! Icon !! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required | | ! Icon !! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required |
| | |- | | |- |
| − | | <span class="extimage64px">http://cdn.projectgorgon.com/v332/icons/icon_3485.png</span> || 0 || Combat Echolocation || Use your horrible squeaks and giant ears to interpret your environment and evade enemies, but at slight cost to your movement speed. || You evade 7% of all attacks. Your movement speed is -1.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Item:</b> Bat: Combat Echolocation | + | | {{Ability icon|Combat Echolocation|2}} || 0 || Combat Echolocation || Use your horrible squeaks and giant ears to interpret your environment and evade enemies, but at slight cost to your movement speed. || You evade 7% of all attacks. Your movement speed is -1.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Item:</b> Bat: Combat Echolocation |
| | |- | | |- |
| − | | <span class="extimage64px">http://cdn.projectgorgon.com/v332/icons/icon_3485.png</span> || 0 || Echolocation || Use your horrible squeaks and giant ears to interpret your environment. || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10 || Leveling | + | | {{Ability icon|Echolocation|2}} || 0 || Echolocation || Use your horrible squeaks and giant ears to interpret your environment. || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10 || Leveling |
| | |} | | |} |
| | ===Equipment === | | ===Equipment === |
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| | | | |
| | == Trivia == | | == Trivia == |
| − | When using Virulent Bite to infect other players, you can see a red particle effect on the infected player. | + | When using Virulent Bite to infect other players, you can see a red particle effect on the infected player. If you are trying but repeatedly failing to infect another player, it may be because their armor is too strong for you to land a hit. In that case, ask them to unequip their armor and then try again. |
| | | | |
| | [[Category:Skills]] | | [[Category:Skills]] |
Bats have a variety of abilities, which range from knock-back, recovery, damage, and a concussion, making it potentially compatible with any skill-set a bat can use.
Skill in living and fighting as a bat.
Another bat player (who must be at least level 8) can repeatedly use Virulent Bite on you for a chance to give the Fevered Trismus disease which will change you into a bat after two hours of logged-in real time. During the Halloween event, one may also be bitten by an enemy bat's rage attack for Fevered Trismus. Finally, enemy bats on the lower levels of the Labyrinth or Gazluk Keep dungeons can inflict Fevered Trismus on players.
This can be used by any character, including newly made ones that just freshly arrived from Anagoge Island
| Icon |
Level |
Name |
Description |
Special |
Effects |
Stats |
Source
|
|
1 |
Rip |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 6 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
2 |
Tear |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 14 Slashing |
Power Cost: 10 Range: 5 Cooldown: 8 |
Leveling
|
|
4 |
Wing Vortex |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 13 Nature |
Power Cost: 16 AoE: 10 Cooldown: 12 |
Leveling
|
|
6 |
Screech |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 19 Nature |
Power Cost: 17 Range: 20 Cooldown: 10 |
Leveling
|
|
7 |
Drink Blood |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 28 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 20 Piercing |
Power Cost: 24 Range: 5 Cooldown: 10 |
Leveling
|
|
8 |
Virulent Bite |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 17 Piercing |
Power Cost: 11 Range: 5 Cooldown: 10 |
Leveling
|
|
9 |
Bat Stability |
Use your wings and your incredible hearing to hold your ground even in extreme circumstances. |
For 8 seconds you become immune to knockbacks and stuns. Restore: 25 Armor |
|
Power Cost: 16 Range: 5 Cooldown: 30 |
Item: Bat: Bat Stability Training: Happy-Go-Lucky Bat Training: Duke of Flapbule
|
|
11 |
Rip 2 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 11 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
13 |
Sonic Burst |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 30 Nature |
Power Cost: 24 AoE: 15 Cooldown: 15 |
Leveling
|
|
14 |
Wing Vortex 2 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 27 Nature |
Power Cost: 22 AoE: 10 Cooldown: 12 |
Leveling
|
|
15 |
Tear 2 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 34 Slashing |
Power Cost: 14 Range: 5 Cooldown: 8 |
Leveling
|
|
15 |
Deathscream |
Focus an obliterating wave of noise on a single distant target. This is an Epic Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 78 Nature |
Power Cost: 43 Range: 30 Cooldown: 30 |
Item: Bat: Deathscream Training: Happy-Go-Lucky Bat Training: Duke of Flapbule
|
|
16 |
Screech 2 |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 44 Nature |
Power Cost: 23 Range: 20 Cooldown: 10 |
Leveling
|
|
17 |
Drink Blood 2 |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 36 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 45 Piercing |
Power Cost: 32 Range: 5 Cooldown: 10 |
Leveling
|
|
18 |
Virulent Bite 2 |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 35 Piercing |
Power Cost: 15 Range: 5 Cooldown: 10 |
Leveling
|
|
19 |
Confusing Double |
Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while. This is a Survival-Utility ability |
Summons a figment of you that taunts extremely aggressively. Lasts 14 seconds. |
|
Power Cost: 24 Range: 5 Cooldown: 60 |
Item: Bat: Confusing Double Training: Happy-Go-Lucky Bat Training: Duke of Flapbule
|
|
21 |
Rip 3 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 20 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
23 |
Sonic Burst 2 |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 53 Nature |
Power Cost: 30 AoE: 15 Cooldown: 15 |
Leveling
|
|
24 |
Wing Vortex 3 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 46 Nature |
Power Cost: 27 AoE: 10 Cooldown: 12 |
Leveling
|
|
25 |
Tear 3 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 54 Slashing |
Power Cost: 17 Range: 5 Cooldown: 8 |
Leveling
|
|
26 |
Screech 3 |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 73 Nature |
Power Cost: 28 Range: 20 Cooldown: 10 |
Leveling
|
|
27 |
Drink Blood 3 |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 44 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 75 Piercing |
Power Cost: 39 Range: 5 Cooldown: 10 |
Leveling
|
|
28 |
Virulent Bite 3 |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 57 Piercing |
Power Cost: 18 Range: 5 Cooldown: 10 |
Leveling
|
|
29 |
Bat Stability 2 |
Use your wings and your incredible hearing to hold your ground even in extreme circumstances. |
For 10 seconds you become immune to knockbacks and stuns. Restore: 50 Armor |
|
Power Cost: 25 Range: 5 Cooldown: 30 |
Item: Bat: Bat Stability 2 Training: Happy-Go-Lucky Bat Training: Duke of Flapbule
|
|
30 |
Deathscream 2 |
Focus an obliterating wave of noise on a single distant target. This is an Epic Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 163 Nature |
Power Cost: 58 Range: 30 Cooldown: 30 |
Item: Bat: Deathscream 2 Training: Happy-Go-Lucky Bat Training: Duke of Flapbule
|
|
31 |
Rip 4 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 32 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
33 |
Sonic Burst 3 |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 82 Nature |
Power Cost: 37 AoE: 15 Cooldown: 15 |
Leveling
|
|
34 |
Wing Vortex 4 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 71 Nature |
Power Cost: 33 AoE: 10 Cooldown: 12 |
Leveling
|
|
35 |
Tear 4 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 78 Slashing |
Power Cost: 21 Range: 5 Cooldown: 8 |
Leveling
|
|
36 |
Screech 4 |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 110 Nature |
Power Cost: 34 Range: 20 Cooldown: 10 |
Leveling
|
|
37 |
Drink Blood 4 |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 52 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 113 Piercing |
Power Cost: 48 Range: 5 Cooldown: 10 |
Leveling
|
|
38 |
Virulent Bite 4 |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 86 Piercing |
Power Cost: 21 Range: 5 Cooldown: 10 |
Leveling
|
|
39 |
Confusing Double 2 |
Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while. This is a Survival-Utility ability |
Summons a figment of you that taunts extremely aggressively. Lasts 17 seconds. |
|
Power Cost: 35 Range: 5 Cooldown: 60 |
Item: Bat: Confusing Double 2 Training: Happy-Go-Lucky Bat Training: Duke of Flapbule
|
|
41 |
Rip 5 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 49 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
43 |
Sonic Burst 4 |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 125 Nature |
Power Cost: 43 AoE: 15 Cooldown: 15 |
Leveling
|
|
44 |
Wing Vortex 5 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 111 Nature |
Power Cost: 38 AoE: 10 Cooldown: 12 |
Leveling
|
|
45 |
Tear 5 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 119 Slashing |
Power Cost: 23 Range: 5 Cooldown: 8 |
Leveling
|
|
45 |
Deathscream 3 |
Focus an obliterating wave of noise on a single distant target. This is an Epic Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 308 Nature |
Power Cost: 73 Range: 30 Cooldown: 30 |
Item: Bat: Deathscream 3 Training: Happy-Go-Lucky Bat Training: Duke of Flapbule
|
|
46 |
Screech 5 |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 171 Nature |
Power Cost: 38 Range: 20 Cooldown: 10 |
Leveling
|
|
47 |
Drink Blood 5 |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 60 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 177 Piercing |
Power Cost: 54 Range: 5 Cooldown: 10 |
Leveling
|
|
48 |
Virulent Bite 5 |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 134 Piercing |
Power Cost: 24 Range: 5 Cooldown: 10 |
Leveling
|
|
49 |
Bat Stability 3 |
Use your wings and your incredible hearing to hold your ground even in extreme circumstances. |
For 12 seconds you become immune to knockbacks and stuns. Restore: 100 Armor |
|
Power Cost: 34 Range: 5 Cooldown: 30 |
Item: Bat: Bat Stability 3 Training: Happy-Go-Lucky Bat Training: Duke of Flapbule
|
|
49 |
Confusing Double 3 |
Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while. This is a Survival-Utility ability |
Summons a figment of you that taunts extremely aggressively. Lasts 20 seconds. |
|
Power Cost: 40 Range: 5 Cooldown: 60 |
Item: Bat: Confusing Double 3 Training: Happy-Go-Lucky Bat Training: Duke of Flapbule
|
|
51 |
Rip 6 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 75 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Yavazek
|
|
53 |
Sonic Burst 5 |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 188 Nature |
Power Cost: 48 AoE: 15 Cooldown: 15 |
Training: Yavazek
|
|
54 |
Wing Vortex 6 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 164 Nature |
Power Cost: 42 AoE: 10 Cooldown: 12 |
Training: Yavazek
|
|
55 |
Tear 6 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 171 Slashing |
Power Cost: 26 Range: 5 Cooldown: 8 |
Training: Yavazek
|
|
56 |
Screech 6 |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 244 Nature |
Power Cost: 43 Range: 20 Cooldown: 10 |
Training: Yavazek
|
|
57 |
Drink Blood 6 |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 68 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 250 Piercing |
Power Cost: 60 Range: 5 Cooldown: 10 |
Training: Yavazek
|
|
58 |
Virulent Bite 6 |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 186 Piercing |
Power Cost: 27 Range: 5 Cooldown: 10 |
Training: Yavazek
|
|
59 |
Confusing Double 4 |
Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while. This is a Survival-Utility ability |
Summons a figment of you that taunts extremely aggressively. Lasts 23 seconds. |
|
Power Cost: 45 Range: 5 Cooldown: 60 |
Item: Bat: Confusing Double 4 Training: Happy-Go-Lucky Bat Training: Duke of Flapbule
|
|
60 |
Deathscream 4 |
Focus an obliterating wave of noise on a single distant target. This is an Epic Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 518 Nature |
Power Cost: 87 Range: 30 Cooldown: 30 |
Item: Bat: Deathscream 4 Training: Happy-Go-Lucky Bat Training: Duke of Flapbule
|
|
61 |
Rip 7 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 101 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Yavazek
|
|
63 |
Sonic Burst 6 |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 249 Nature |
Power Cost: 54 AoE: 15 Cooldown: 15 |
Training: Yavazek
|
|
64 |
Wing Vortex 7 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 216 Nature |
Power Cost: 47 AoE: 10 Cooldown: 12 |
Training: Yavazek
|
|
65 |
Tear 7 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 224 Slashing |
Power Cost: 29 Range: 5 Cooldown: 8 |
Training: Yavazek
|
|
66 |
Screech 7 |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 317 Nature |
Power Cost: 48 Range: 20 Cooldown: 10 |
Training: Yavazek
|
|
67 |
Drink Blood 7 |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 75 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 324 Piercing |
Power Cost: 67 Range: 5 Cooldown: 10 |
Training: Yavazek
|
|
68 |
Virulent Bite 7 |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 239 Piercing |
Power Cost: 30 Range: 5 Cooldown: 10 |
Training: Yavazek
|
|
69 |
Bat Stability 4 |
Use your wings and your incredible hearing to hold your ground even in extreme circumstances. |
For 12 seconds you become immune to knockbacks and stuns. Restore: 150 Armor |
|
Power Cost: 42 Range: 5 Cooldown: 30 |
Item: Bat: Bat Stability 4 Training: Happy-Go-Lucky Bat Training: Duke of Flapbule
|
|
69 |
Confusing Double 5 |
Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while. This is a Survival-Utility ability |
Summons a figment of you that taunts extremely aggressively. Lasts 25 seconds. |
|
Power Cost: 50 Range: 5 Cooldown: 60 |
Item: Bat: Confusing Double 5 Training: Happy-Go-Lucky Bat Training: Duke of Flapbule
|
|
70 |
Deathscream 5 |
Focus an obliterating wave of noise on a single distant target. This is an Epic Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 661 Nature |
Power Cost: 96 Range: 30 Cooldown: 30 |
Item: Bat: Deathscream 5 Training: Happy-Go-Lucky Bat Training: Duke of Flapbule
|
|
71 |
Rip 8 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 128 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Yavazek
|
|
73 |
Sonic Burst 7 |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 317 Nature |
Power Cost: 60 AoE: 15 Cooldown: 15 |
Training: Yavazek
|
|
74 |
Wing Vortex 8 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 275 Nature |
Power Cost: 52 AoE: 10 Cooldown: 12 |
Training: Noita the Green
|
|
75 |
Tear 8 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 283 Slashing |
Power Cost: 33 Range: 5 Cooldown: 8 |
Training: Noita the Green
|
|
76 |
Screech 8 |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 401 Nature |
Power Cost: 53 Range: 20 Cooldown: 10 |
Training: Noita the Green
|
|
77 |
Drink Blood 8 |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 84 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 408 Piercing |
Power Cost: 75 Range: 5 Cooldown: 10 |
Training: Noita the Green
|
|
78 |
Virulent Bite 8 |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 301 Piercing |
Power Cost: 34 Range: 5 Cooldown: 10 |
Training: Noita the Green
|
|
79 |
Confusing Double 6 |
Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while. This is a Survival-Utility ability |
Summons a figment of you that taunts extremely aggressively. Lasts 27 seconds. |
|
Power Cost: 55 Range: 5 Cooldown: 60 |
Item: Bat: Confusing Double 6 Training: Happy-Go-Lucky Bat Training: Duke of Flapbule
|
|
80 |
Deathscream 6 |
Focus an obliterating wave of noise on a single distant target. This is an Epic Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 827 Nature |
Power Cost: 107 Range: 30 Cooldown: 30 |
Item: Bat: Deathscream 6 Training: Happy-Go-Lucky Bat Training: Duke of Flapbule
|
|
81 |
Rip 9 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 160 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Noita the Green
|
|
83 |
Sonic Burst 8 |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 391 Nature |
Power Cost: 66 AoE: 15 Cooldown: 15 |
Training: Noita the Green
|
|
84 |
Wing Vortex 9 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 338 Nature |
Power Cost: 58 AoE: 10 Cooldown: 12 |
Item: Bat: Wing Vortex 9
|
|
85 |
Tear 9 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 346 Slashing |
Power Cost: 36 Range: 5 Cooldown: 8 |
Item: Bat: Tear 9
|
|
86 |
Screech 9 |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 489 Nature |
Power Cost: 59 Range: 20 Cooldown: 10 |
Item: Bat: Screech 9
|
|
87 |
Drink Blood 9 |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 93 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 497 Piercing |
Power Cost: 82 Range: 5 Cooldown: 10 |
Item: Bat: Drink Blood 9 Training: Duke of Flapbule
|
|
88 |
Virulent Bite 9 |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 365 Piercing |
Power Cost: 37 Range: 5 Cooldown: 10 |
Item: Bat: Virulent Bite 9
|
|
89 |
Bat Stability 5 |
Use your wings and your incredible hearing to hold your ground even in extreme circumstances. |
For 12 seconds you become immune to knockbacks and stuns. Restore: 200 Armor |
|
Power Cost: 51 Range: 5 Cooldown: 30 |
Item: Bat: Bat Stability 5 Training: Duke of Flapbule
|
|
89 |
Confusing Double 7 |
Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while. This is a Survival-Utility ability |
Summons a figment of you that taunts extremely aggressively. Lasts 30 seconds. |
|
Power Cost: 61 Range: 5 Cooldown: 60 |
Item: Bat: Confusing Double 7 Training: Duke of Flapbule
|
|
90 |
Deathscream 7 |
Focus an obliterating wave of noise on a single distant target. This is an Epic Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 997 Nature |
Power Cost: 117 Range: 30 Cooldown: 30 |
Item: Bat: Deathscream 7 Training: Duke of Flapbule
|
|
91 |
Rip 10 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 192 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Item: Bat: Rip 10
|
|
93 |
Sonic Burst 9 |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 468 Nature |
Power Cost: 73 AoE: 15 Cooldown: 15 |
Item: Bat: Sonic Burst 9
|
|
94 |
Wing Vortex 10 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 404 Nature |
Power Cost: 63 AoE: 10 Cooldown: 12 |
Item: Bat: Wing Vortex 10
|
|
95 |
Tear 10 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 413 Slashing |
Power Cost: 39 Range: 5 Cooldown: 8 |
Item: Bat: Tear 10
|
| Error: Ability not found |
96 |
Screech 10 |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 581 Nature |
Power Cost: 65 Range: 20 Cooldown: 10 |
Training: Duke of Flapbule
|
| Error: Ability not found |
97 |
Drink Blood 10 |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 102 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 589 Piercing |
Power Cost: 90 Range: 5 Cooldown: 10 |
Training: Duke of Flapbule
|
| Error: Ability not found |
98 |
Virulent Bite 10 |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 431 Piercing |
Power Cost: 41 Range: 5 Cooldown: 10 |
Training: Duke of Flapbule
|
| Error: Ability not found |
99 |
Confusing Double 8 |
Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while. This is a Survival-Utility ability |
Summons a figment of you that taunts extremely aggressively. Lasts 23 seconds. |
|
Power Cost: 66 Range: 5 Cooldown: 60 |
Training: Duke of Flapbule
|
| Error: Ability not found |
100 |
Deathscream 8 |
Focus an obliterating wave of noise on a single distant target. This is an Epic Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 1171 Nature |
Power Cost: 129 Range: 30 Cooldown: 30 |
Training: Duke of Flapbule
|
| Error: Ability not found |
101 |
Rip 11 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 226 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Duke of Flapbule
|
| Error: Ability not found |
103 |
Sonic Burst 10 |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 551 Nature |
Power Cost: 79 AoE: 15 Cooldown: 15 |
Training: Duke of Flapbule
|
| Error: Ability not found |
104 |
Wing Vortex 11 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 475 Nature |
Power Cost: 69 AoE: 10 Cooldown: 12 |
Training: Duke of Flapbule
|
| Error: Ability not found |
105 |
Tear 11 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 484 Slashing |
Power Cost: 43 Range: 5 Cooldown: 8 |
Training: Duke of Flapbule
|
| Error: Ability not found |
106 |
Screech 11 |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 682 Nature |
Power Cost: 71 Range: 20 Cooldown: 10 |
Training: Duke of Flapbule
|
| Error: Ability not found |
107 |
Drink Blood 11 |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 111 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 692 Piercing |
Power Cost: 99 Range: 5 Cooldown: 10 |
Training: Duke of Flapbule
|
| Error: Ability not found |
108 |
Virulent Bite 11 |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 507 Piercing |
Power Cost: 44 Range: 5 Cooldown: 10 |
Training: Duke of Flapbule
|
| Error: Ability not found |
109 |
Bat Stability 6 |
Use your wings and your incredible hearing to hold your ground even in extreme circumstances. |
For 15 seconds you become immune to knockbacks and stuns. Restore: 300 Armor |
|
Power Cost: 61 Range: 5 Cooldown: 30 |
Training: Duke of Flapbule
|
| Error: Ability not found |
109 |
Confusing Double 9 |
Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while. This is a Survival-Utility ability |
Summons a figment of you that taunts extremely aggressively. Lasts 23 seconds. |
|
Power Cost: 72 Range: 5 Cooldown: 60 |
Training: Duke of Flapbule
|
| Error: Ability not found |
110 |
Deathscream 9 |
Focus an obliterating wave of noise on a single distant target. This is an Epic Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 1371 Nature |
Power Cost: 141 Range: 30 Cooldown: 30 |
Training: Duke of Flapbule
|
| Error: Ability not found |
111 |
Rip 12 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 264 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Duke of Flapbule
|
| Error: Ability not found |
113 |
Sonic Burst 11 |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 640 Nature |
Power Cost: 87 AoE: 15 Cooldown: 15 |
Training: Duke of Flapbule
|
| Error: Ability not found |
114 |
Wing Vortex 12 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 551 Nature |
Power Cost: 76 AoE: 10 Cooldown: 12 |
Training: Duke of Flapbule
|
| Error: Ability not found |
115 |
Tear 12 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 560 Slashing |
Power Cost: 47 Range: 5 Cooldown: 8 |
Training: Duke of Flapbule
|
| Error: Ability not found |
116 |
Screech 12 |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 788 Nature |
Power Cost: 77 Range: 20 Cooldown: 10 |
Training: Duke of Flapbule
|
| Error: Ability not found |
117 |
Drink Blood 12 |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 120 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 797 Piercing |
Power Cost: 107 Range: 5 Cooldown: 10 |
Training: Duke of Flapbule
|
| Error: Ability not found |
118 |
Virulent Bite 12 |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 583 Piercing |
Power Cost: 48 Range: 5 Cooldown: 10 |
Unknown Source: Not Found
|
| Error: Ability not found |
119 |
Confusing Double 10 |
Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a short while. This is a Survival-Utility ability |
Summons a figment of you that taunts extremely aggressively. Lasts 23 seconds. |
|
Power Cost: 79 Range: 5 Cooldown: 60 |
Unknown Source: Not Found
|
| Error: Ability not found |
120 |
Deathscream 10 |
Focus an obliterating wave of noise on a single distant target. This is an Epic Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 1571 Nature |
Power Cost: 153 Range: 30 Cooldown: 30 |
Unknown Source: Not Found
|
| Error: Ability not found |
121 |
Rip 13 |
Slash an enemy with your winged talons. This is a Basic Attack |
|
Damage: 302 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Unknown Source: Not Found
|
| Error: Ability not found |
123 |
Sonic Burst 12 |
Scream at the top of your lungs, injuring all enemies within close earshot. |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 730 Nature |
Power Cost: 94 AoE: 15 Cooldown: 15 |
Unknown Source: Not Found
|
| Error: Ability not found |
124 |
Wing Vortex 13 |
Flap violently to disperse your enemies with a gust of wind. |
|
Damage: 627 Nature |
Power Cost: 82 AoE: 10 Cooldown: 12 |
Unknown Source: Not Found
|
| Error: Ability not found |
125 |
Tear 13 |
Tear into an enemy with your talon. This is a Core Attack |
|
Damage: 636 Slashing |
Power Cost: 51 Range: 5 Cooldown: 8 |
Unknown Source: Not Found
|
| Error: Ability not found |
125 |
Drink Blood 13 |
Sink your fangs into an enemy and consume their life force, healing yourself. |
Steal Health: 135 Darkness --Can Have-- Steal Health (indirect Darkness damage): 0 Darkness, 6 times over 12 seconds |
Health Dmg: 882 Piercing |
Power Cost: 115 Range: 5 Cooldown: 10 |
Unknown Source: Not Found
|
| Error: Ability not found |
125 |
Virulent Bite 13 |
Sink your disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) This is a Signature Debuff ability |
Applies Moderate Concussion status: target is prone to random self-stuns --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 636 Piercing |
Power Cost: 51 Range: 5 Cooldown: 10 |
Unknown Source: Not Found
|
| Error: Ability not found |
125 |
Screech 13 |
Use your horrific voice to damage an enemy. This is a Nice Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds DoT: 0 Nature, 4 times over 8 seconds |
Damage: 883 Nature |
Power Cost: 83 Range: 20 Cooldown: 10 |
Unknown Source: Not Found
|
Immediately after transforming, a bat is able to fly. Flight is faster than sprinting which makes travel easier, however flying drains power.
Default flight controls: R, Page Up, and Number Pad 9 to fly; F, Page Down, and Number Pad 3 to land.
Bats get Echolocation, which sometimes makes seeing at night much easier. They also get Combat Echolocation which comes with a 7% evasion bonus at the cost of 1 movement speed.
.
. To begin crafting hats, the
.
| Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
| |
of Giant Bats |
Level 120 - Giant Bat Base Damage +60% |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Giant Bat Damage +5
- Giant Bat Base Damage +10%
- Giant Bat Base Damage +15%
- Giant Bat Base Damage +20%
- Giant Bat Base Damage +25%
- Giant Bat Base Damage +30%
- Giant Bat Base Damage +35%
- Giant Bat Base Damage +40%
- Giant Bat Base Damage +45%
- Giant Bat Base Damage +50%
- Giant Bat Base Damage +55%
- Giant Bat Base Damage +60%
|
| |
|
Level 125 - Rip deals +61 damage and restores 13 Power |
Uncommon |
Chest, MainHand |
Click Expand to reveal
- Rip deals +5 damage and restores 2 Power
- Rip deals +6 damage and restores 2 Power
- Rip deals +7 damage and restores 3 Power
- Rip deals +8 damage and restores 3 Power
- Rip deals +9 damage and restores 4 Power
- Rip deals +10 damage and restores 4 Power
- Rip deals +12 damage and restores 5 Power
- Rip deals +14 damage and restores 5 Power
- Rip deals +16 damage and restores 6 Power
- Rip deals +18 damage and restores 6 Power
- Rip deals +20 damage and restores 7 Power
- Rip deals +22 damage and restores 7 Power
- Rip deals +25 damage and restores 8 Power
- Rip deals +28 damage and restores 9 Power
- Rip deals +31 damage and restores 10 Power
- Rip deals +34 damage and restores 11 Power
- Rip deals +37 damage and restores 11 Power
- Rip deals +40 damage and restores 12 Power
- Rip deals +43 damage and restores 12 Power
- Rip deals +46 damage and restores 13 Power
- Rip deals +49 damage and restores 13 Power
- Rip deals +52 damage and restores 13 Power
- Rip deals +55 damage and restores 13 Power
- Rip deals +58 damage and restores 13 Power
- Rip deals +61 damage and restores 13 Power
|
| |
|
Level 125 - Rip restores 29 Armor |
Uncommon |
Legs, Hands |
Click Expand to reveal
- Rip restores 5 Armor
- Rip restores 6 Armor
- Rip restores 7 Armor
- Rip restores 8 Armor
- Rip restores 9 Armor
- Rip restores 10 Armor
- Rip restores 11 Armor
- Rip restores 12 Armor
- Rip restores 13 Armor
- Rip restores 14 Armor
- Rip restores 15 Armor
- Rip restores 16 Armor
- Rip restores 17 Armor
- Rip restores 18 Armor
- Rip restores 19 Armor
- Rip restores 20 Armor
- Rip restores 21 Armor
- Rip restores 22 Armor
- Rip restores 23 Armor
- Rip restores 24 Armor
- Rip restores 25 Armor
- Rip restores 26 Armor
- Rip restores 27 Armor
- Rip restores 28 Armor
- Rip restores 29 Armor
|
| |
|
Level 120 - Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +175 damage. |
Uncommon |
Feet |
Click Expand to reveal
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +5 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +12 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +20 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +28 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +35 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +45 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +65 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +105 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +150 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +175 damage.
|
| |
|
Level 125 - Tear Damage +72% |
Uncommon |
Chest, Head |
Click Expand to reveal
- Tear Damage +7%
- Tear Damage +9%
- Tear Damage +11%
- Tear Damage +13%
- Tear Damage +15%
- Tear Damage +17%
- Tear Damage +19%
- Tear Damage +21%
- Tear Damage +24%
- Tear Damage +27%
- Tear Damage +30%
- Tear Damage +33%
- Tear Damage +36%
- Tear Damage +39%
- Tear Damage +42%
- Tear Damage +45%
- Tear Damage +48%
- Tear Damage +51%
- Tear Damage +54%
- Tear Damage +56.99%
- Tear Damage +60%
- Tear Damage +63%
- Tear Damage +66%
- Tear Damage +68.99%
- Tear Damage +72%
|
| |
|
Level 125 - Tear has a 50% chance to deal +145% damage |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Tear has a 50% chance to deal +25% damage
- Tear has a 50% chance to deal +30% damage
- Tear has a 50% chance to deal +35% damage
- Tear has a 50% chance to deal +40% damage
- Tear has a 50% chance to deal +45% damage
- Tear has a 50% chance to deal +50% damage
- Tear has a 50% chance to deal +55% damage
- Tear has a 50% chance to deal +60% damage
- Tear has a 50% chance to deal +65% damage
- Tear has a 50% chance to deal +70% damage
- Tear has a 50% chance to deal +75% damage
- Tear has a 50% chance to deal +80% damage
- Tear has a 50% chance to deal +85% damage
- Tear has a 50% chance to deal +90% damage
- Tear has a 50% chance to deal +95% damage
- Tear has a 50% chance to deal +100% damage
- Tear has a 50% chance to deal +105% damage
- Tear has a 50% chance to deal +110% damage
- Tear has a 50% chance to deal +115% damage
- Tear has a 50% chance to deal +120% damage
- Tear has a 50% chance to deal +125% damage
- Tear has a 50% chance to deal +130% damage
- Tear has a 50% chance to deal +135% damage
- Tear has a 50% chance to deal +140% damage
- Tear has a 50% chance to deal +145% damage
|
| |
|
Level 125 - Tear has a 33% chance to deal +154% damage and reset the timer on Screech (so Screech can be used again immediately) |
Uncommon |
Feet, Ring |
Click Expand to reveal
- Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +16% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +22% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +28% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +40% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +46% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +52% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +58% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +64% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +70% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +76% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +82% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +94% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +106% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +112% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +118% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +130% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +136% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +142% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +148% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +154% damage and reset the timer on Screech (so Screech can be used again immediately)
|
| |
|
Level 125 - Tear and Virulent Bite deal +139 damage |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Tear and Virulent Bite deal +6 damage
- Tear and Virulent Bite deal +11 damage
- Tear and Virulent Bite deal +16 damage
- Tear and Virulent Bite deal +21 damage
- Tear and Virulent Bite deal +26 damage
- Tear and Virulent Bite deal +31 damage
- Tear and Virulent Bite deal +36 damage
- Tear and Virulent Bite deal +41 damage
- Tear and Virulent Bite deal +46 damage
- Tear and Virulent Bite deal +51 damage
- Tear and Virulent Bite deal +56 damage
- Tear and Virulent Bite deal +61 damage
- Tear and Virulent Bite deal +67 damage
- Tear and Virulent Bite deal +73 damage
- Tear and Virulent Bite deal +79 damage
- Tear and Virulent Bite deal +85 damage
- Tear and Virulent Bite deal +91 damage
- Tear and Virulent Bite deal +97 damage
- Tear and Virulent Bite deal +103 damage
- Tear and Virulent Bite deal +109 damage
- Tear and Virulent Bite deal +115 damage
- Tear and Virulent Bite deal +121 damage
- Tear and Virulent Bite deal +127 damage
- Tear and Virulent Bite deal +133 damage
- Tear and Virulent Bite deal +139 damage
|
| |
|
Level 125 - Rip and Tear deal +51 damage and hasten the current reuse timer of Drink Blood by 1 second |
Uncommon |
Hands |
Click Expand to reveal
- Rip and Tear deal +3 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +5 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +7 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +9 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +11 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +13 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +15 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +17 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +19 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +21 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +23 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +25 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +27 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +29 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +31 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +35 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +37 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +39 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +43 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +45 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +47 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +49 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +51 damage and hasten the current reuse timer of Drink Blood by 1 second
|
| |
|
Level 125 - Wing Vortex Damage +59% |
Uncommon |
Hands, MainHand |
Click Expand to reveal
- Wing Vortex Damage +10%
- Wing Vortex Damage +11.5%
- Wing Vortex Damage +13%
- Wing Vortex Damage +14.5%
- Wing Vortex Damage +16%
- Wing Vortex Damage +17.5%
- Wing Vortex Damage +19%
- Wing Vortex Damage +20.5%
- Wing Vortex Damage +22%
- Wing Vortex Damage +23.5%
- Wing Vortex Damage +25%
- Wing Vortex Damage +26.5%
- Wing Vortex Damage +29%
- Wing Vortex Damage +31.5%
- Wing Vortex Damage +34%
- Wing Vortex Damage +36.5%
- Wing Vortex Damage +39%
- Wing Vortex Damage +41.5%
- Wing Vortex Damage +44%
- Wing Vortex Damage +46.5%
- Wing Vortex Damage +49%
- Wing Vortex Damage +51.5%
- Wing Vortex Damage +54%
- Wing Vortex Damage +56.49%
- Wing Vortex Damage +59%
|
| |
|
Level 125 - Wing Vortex has a 70% chance to deal +34% damage and restore 82 Health to you |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Wing Vortex has a 70% chance to deal +10% damage and restore 10 Health to you
- Wing Vortex has a 70% chance to deal +11% damage and restore 13 Health to you
- Wing Vortex has a 70% chance to deal +12% damage and restore 16 Health to you
- Wing Vortex has a 70% chance to deal +13% damage and restore 19 Health to you
- Wing Vortex has a 70% chance to deal +14% damage and restore 22 Health to you
- Wing Vortex has a 70% chance to deal +15% damage and restore 25 Health to you
- Wing Vortex has a 70% chance to deal +16% damage and restore 28 Health to you
- Wing Vortex has a 70% chance to deal +17% damage and restore 31 Health to you
- Wing Vortex has a 70% chance to deal +18% damage and restore 34 Health to you
- Wing Vortex has a 70% chance to deal +19% damage and restore 37 Health to you
- Wing Vortex has a 70% chance to deal +20% damage and restore 40 Health to you
- Wing Vortex has a 70% chance to deal +21% damage and restore 43 Health to you
- Wing Vortex has a 70% chance to deal +22% damage and restore 46 Health to you
- Wing Vortex has a 70% chance to deal +23% damage and restore 49 Health to you
- Wing Vortex has a 70% chance to deal +24% damage and restore 52 Health to you
- Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you
- Wing Vortex has a 70% chance to deal +26% damage and restore 58 Health to you
- Wing Vortex has a 70% chance to deal +27% damage and restore 61 Health to you
- Wing Vortex has a 70% chance to deal +28% damage and restore 64 Health to you
- Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you
- Wing Vortex has a 70% chance to deal +30% damage and restore 70 Health to you
- Wing Vortex has a 70% chance to deal +31% damage and restore 73 Health to you
- Wing Vortex has a 70% chance to deal +32% damage and restore 76 Health to you
- Wing Vortex has a 70% chance to deal +33% damage and restore 79 Health to you
- Wing Vortex has a 70% chance to deal +34% damage and restore 82 Health to you
|
| |
|
Level 125 - Wing Vortex has a 30% chance to deal +65% damage and stun all targets |
Uncommon |
Head, Legs |
Click Expand to reveal
- Wing Vortex has a 30% chance to deal +10% damage and stun all targets
- Wing Vortex has a 30% chance to deal +11% damage and stun all targets
- Wing Vortex has a 30% chance to deal +12% damage and stun all targets
- Wing Vortex has a 30% chance to deal +13% damage and stun all targets
- Wing Vortex has a 30% chance to deal +14% damage and stun all targets
- Wing Vortex has a 30% chance to deal +15% damage and stun all targets
- Wing Vortex has a 30% chance to deal +16% damage and stun all targets
- Wing Vortex has a 30% chance to deal +18% damage and stun all targets
- Wing Vortex has a 30% chance to deal +20% damage and stun all targets
- Wing Vortex has a 30% chance to deal +22% damage and stun all targets
- Wing Vortex has a 30% chance to deal +24% damage and stun all targets
- Wing Vortex has a 30% chance to deal +26% damage and stun all targets
- Wing Vortex has a 30% chance to deal +29% damage and stun all targets
- Wing Vortex has a 30% chance to deal +32% damage and stun all targets
- Wing Vortex has a 30% chance to deal +35% damage and stun all targets
- Wing Vortex has a 30% chance to deal +38% damage and stun all targets
- Wing Vortex has a 30% chance to deal +41% damage and stun all targets
- Wing Vortex has a 30% chance to deal +44% damage and stun all targets
- Wing Vortex has a 30% chance to deal +47% damage and stun all targets
- Wing Vortex has a 30% chance to deal +50% damage and stun all targets
- Wing Vortex has a 30% chance to deal +53% damage and stun all targets
- Wing Vortex has a 30% chance to deal +56% damage and stun all targets
- Wing Vortex has a 30% chance to deal +59% damage and stun all targets
- Wing Vortex has a 30% chance to deal +62% damage and stun all targets
- Wing Vortex has a 30% chance to deal +65% damage and stun all targets
|
| |
|
Level 125 - Wing Vortex causes targets' next attack to deal -119 damage |
Uncommon |
Feet, Ring |
Click Expand to reveal
- Wing Vortex causes targets' next attack to deal -4 damage
- Wing Vortex causes targets' next attack to deal -8 damage
- Wing Vortex causes targets' next attack to deal -12 damage
- Wing Vortex causes targets' next attack to deal -16 damage
- Wing Vortex causes targets' next attack to deal -20 damage
- Wing Vortex causes targets' next attack to deal -24 damage
- Wing Vortex causes targets' next attack to deal -29 damage
- Wing Vortex causes targets' next attack to deal -34 damage
- Wing Vortex causes targets' next attack to deal -39 damage
- Wing Vortex causes targets' next attack to deal -44 damage
- Wing Vortex causes targets' next attack to deal -49 damage
- Wing Vortex causes targets' next attack to deal -54 damage
- Wing Vortex causes targets' next attack to deal -59 damage
- Wing Vortex causes targets' next attack to deal -64 damage
- Wing Vortex causes targets' next attack to deal -69 damage
- Wing Vortex causes targets' next attack to deal -74 damage
- Wing Vortex causes targets' next attack to deal -79 damage
- Wing Vortex causes targets' next attack to deal -84 damage
- Wing Vortex causes targets' next attack to deal -89 damage
- Wing Vortex causes targets' next attack to deal -94 damage
- Wing Vortex causes targets' next attack to deal -99 damage
- Wing Vortex causes targets' next attack to deal -104 damage
- Wing Vortex causes targets' next attack to deal -109 damage
- Wing Vortex causes targets' next attack to deal -114 damage
- Wing Vortex causes targets' next attack to deal -119 damage
|
| Blood Drinker's |
of Blood Drinking |
Level 125 - Drink Blood steals 70 additional health |
Uncommon |
Legs, Chest |
Click Expand to reveal
- Drink Blood steals 4 additional health
- Drink Blood steals 6 additional health
- Drink Blood steals 8 additional health
- Drink Blood steals 10 additional health
- Drink Blood steals 13 additional health
- Drink Blood steals 16 additional health
- Drink Blood steals 20 additional health
- Drink Blood steals 23 additional health
- Drink Blood steals 26 additional health
- Drink Blood steals 28 additional health
- Drink Blood steals 30 additional health
- Drink Blood steals 32 additional health
- Drink Blood steals 34 additional health
- Drink Blood steals 39 additional health
- Drink Blood steals 41 additional health
- Drink Blood steals 44 additional health
- Drink Blood steals 46 additional health
- Drink Blood steals 49 additional health
- Drink Blood steals 52 additional health
- Drink Blood steals 55 additional health
- Drink Blood steals 58 additional health
- Drink Blood steals 61 additional health
- Drink Blood steals 64 additional health
- Drink Blood steals 67 additional health
- Drink Blood steals 70 additional health
|
| |
|
Level 125 - Drink Blood deals +208 Piercing damage |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Drink Blood deals +8 Piercing damage
- Drink Blood deals +16 Piercing damage
- Drink Blood deals +24 Piercing damage
- Drink Blood deals +33 Piercing damage
- Drink Blood deals +42 Piercing damage
- Drink Blood deals +51 Piercing damage
- Drink Blood deals +60 Piercing damage
- Drink Blood deals +69 Piercing damage
- Drink Blood deals +78 Piercing damage
- Drink Blood deals +87 Piercing damage
- Drink Blood deals +96 Piercing damage
- Drink Blood deals +104 Piercing damage
- Drink Blood deals +112 Piercing damage
- Drink Blood deals +120 Piercing damage
- Drink Blood deals +128 Piercing damage
- Drink Blood deals +136 Piercing damage
- Drink Blood deals +144 Piercing damage
- Drink Blood deals +152 Piercing damage
- Drink Blood deals +160 Piercing damage
- Drink Blood deals +168 Piercing damage
- Drink Blood deals +176 Piercing damage
- Drink Blood deals +184 Piercing damage
- Drink Blood deals +192 Piercing damage
- Drink Blood deals +200 Piercing damage
- Drink Blood deals +208 Piercing damage
|
| |
|
Level 125 - Drink Blood costs -70 Power |
Uncommon |
Hands, Ring |
Click Expand to reveal
- Drink Blood costs -3 Power
- Drink Blood costs -5 Power
- Drink Blood costs -7 Power
- Drink Blood costs -9 Power
- Drink Blood costs -11 Power
- Drink Blood costs -13 Power
- Drink Blood costs -16 Power
- Drink Blood costs -19 Power
- Drink Blood costs -22 Power
- Drink Blood costs -25 Power
- Drink Blood costs -28 Power
- Drink Blood costs -31 Power
- Drink Blood costs -34 Power
- Drink Blood costs -37 Power
- Drink Blood costs -40 Power
- Drink Blood costs -43 Power
- Drink Blood costs -46 Power
- Drink Blood costs -49 Power
- Drink Blood costs -52 Power
- Drink Blood costs -55 Power
- Drink Blood costs -58 Power
- Drink Blood costs -61 Power
- Drink Blood costs -64 Power
- Drink Blood costs -67 Power
- Drink Blood costs -70 Power
|
| |
|
Level 125 - For 30 seconds after using Drink Blood, all Nature attacks deal +72 damage |
Uncommon |
Feet, Ring |
Click Expand to reveal
- For 30 seconds after using Drink Blood, all Nature attacks deal +3 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +5 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +8 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +10 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +13 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +15 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +18 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +21 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +24 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +27 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +30 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +33 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +36 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +42 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +48 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +51 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +54 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +60 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +63 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +66 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +69 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +72 damage
|
| |
|
Level 125 - For 30 seconds after using Drink Blood, you gain +35 mitigation vs. Psychic and Trauma damage |
Uncommon |
Head, Feet |
Click Expand to reveal
- For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +14 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +16 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +19 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +22 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +27 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +28 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +29 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +31 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +32 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +33 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +34 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +35 mitigation vs. Psychic and Trauma damage
|
| |
|
Level 120 - Drink Blood steals 144 more Health over 12 seconds |
Uncommon |
MainHand, OffHand |
Click Expand to reveal
- Drink Blood steals 24 more Health over 12 seconds
- Drink Blood steals 30 more Health over 12 seconds
- Drink Blood steals 36 more Health over 12 seconds
- Drink Blood steals 48 more Health over 12 seconds
- Drink Blood steals 60 more Health over 12 seconds
- Drink Blood steals 72 more Health over 12 seconds
- Drink Blood steals 84 more Health over 12 seconds
- Drink Blood steals 96 more Health over 12 seconds
- Drink Blood steals 108 more Health over 12 seconds
- Drink Blood steals 120 more Health over 12 seconds
- Drink Blood steals 132 more Health over 12 seconds
- Drink Blood steals 144 more Health over 12 seconds
|
| |
|
Level 125 - Virulent Bite Damage +76% |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Virulent Bite Damage +9%
- Virulent Bite Damage +11.5%
- Virulent Bite Damage +14%
- Virulent Bite Damage +16.5%
- Virulent Bite Damage +19%
- Virulent Bite Damage +21.5%
- Virulent Bite Damage +24%
- Virulent Bite Damage +26.5%
- Virulent Bite Damage +29%
- Virulent Bite Damage +31.5%
- Virulent Bite Damage +34%
- Virulent Bite Damage +37%
- Virulent Bite Damage +40%
- Virulent Bite Damage +43%
- Virulent Bite Damage +46%
- Virulent Bite Damage +49%
- Virulent Bite Damage +52%
- Virulent Bite Damage +55%
- Virulent Bite Damage +58%
- Virulent Bite Damage +61%
- Virulent Bite Damage +64%
- Virulent Bite Damage +67%
- Virulent Bite Damage +70%
- Virulent Bite Damage +73%
- Virulent Bite Damage +76%
|
| |
|
Level 125 - Virulent Bite deals 300 Trauma damage over 12 seconds and also has a 25% chance to deal +112% immediate Piercing damage |
Uncommon |
Hands, Ring |
Click Expand to reveal
- Virulent Bite deals 12 Trauma damage over 12 seconds and also has a 25% chance to deal +16% immediate Piercing damage
- Virulent Bite deals 24 Trauma damage over 12 seconds and also has a 25% chance to deal +20% immediate Piercing damage
- Virulent Bite deals 36 Trauma damage over 12 seconds and also has a 25% chance to deal +24% immediate Piercing damage
- Virulent Bite deals 48 Trauma damage over 12 seconds and also has a 25% chance to deal +28% immediate Piercing damage
- Virulent Bite deals 60 Trauma damage over 12 seconds and also has a 25% chance to deal +32% immediate Piercing damage
- Virulent Bite deals 72 Trauma damage over 12 seconds and also has a 25% chance to deal +36% immediate Piercing damage
- Virulent Bite deals 84 Trauma damage over 12 seconds and also has a 25% chance to deal +40% immediate Piercing damage
- Virulent Bite deals 96 Trauma damage over 12 seconds and also has a 25% chance to deal +44% immediate Piercing damage
- Virulent Bite deals 108 Trauma damage over 12 seconds and also has a 25% chance to deal +48% immediate Piercing damage
- Virulent Bite deals 120 Trauma damage over 12 seconds and also has a 25% chance to deal +52% immediate Piercing damage
- Virulent Bite deals 132 Trauma damage over 12 seconds and also has a 25% chance to deal +56% immediate Piercing damage
- Virulent Bite deals 144 Trauma damage over 12 seconds and also has a 25% chance to deal +60% immediate Piercing damage
- Virulent Bite deals 156 Trauma damage over 12 seconds and also has a 25% chance to deal +64% immediate Piercing damage
- Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% immediate Piercing damage
- Virulent Bite deals 180 Trauma damage over 12 seconds and also has a 25% chance to deal +72% immediate Piercing damage
- Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage
- Virulent Bite deals 204 Trauma damage over 12 seconds and also has a 25% chance to deal +80% immediate Piercing damage
- Virulent Bite deals 216 Trauma damage over 12 seconds and also has a 25% chance to deal +84% immediate Piercing damage
- Virulent Bite deals 228 Trauma damage over 12 seconds and also has a 25% chance to deal +88% immediate Piercing damage
- Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage
- Virulent Bite deals 252 Trauma damage over 12 seconds and also has a 25% chance to deal +96% immediate Piercing damage
- Virulent Bite deals 264 Trauma damage over 12 seconds and also has a 25% chance to deal +100% immediate Piercing damage
- Virulent Bite deals 276 Trauma damage over 12 seconds and also has a 25% chance to deal +104% immediate Piercing damage
- Virulent Bite deals 288 Trauma damage over 12 seconds and also has a 25% chance to deal +108% immediate Piercing damage
- Virulent Bite deals 300 Trauma damage over 12 seconds and also has a 25% chance to deal +112% immediate Piercing damage
|
| Bloody |
of Bloody Bites |
Level 120 - Virulent Bite deals 342 Trauma damage to health over 12 seconds |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Virulent Bite deals 24 Trauma damage to health over 12 seconds
- Virulent Bite deals 48 Trauma damage to health over 12 seconds
- Virulent Bite deals 72 Trauma damage to health over 12 seconds
- Virulent Bite deals 102 Trauma damage to health over 12 seconds
- Virulent Bite deals 132 Trauma damage to health over 12 seconds
- Virulent Bite deals 162 Trauma damage to health over 12 seconds
- Virulent Bite deals 192 Trauma damage to health over 12 seconds
- Virulent Bite deals 222 Trauma damage to health over 12 seconds
- Virulent Bite deals 252 Trauma damage to health over 12 seconds
- Virulent Bite deals 282 Trauma damage to health over 12 seconds
- Virulent Bite deals 312 Trauma damage to health over 12 seconds
- Virulent Bite deals 342 Trauma damage to health over 12 seconds
|
| |
of Confounding Disease |
Level 120 - Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +200 damage |
Uncommon |
Head |
Click Expand to reveal
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +120 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +170 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +200 damage
|
| |
|
Level 125 - Bat Stability heals 123 health |
Uncommon |
Hands, Ring |
Click Expand to reveal
- Bat Stability heals 10 health
- Bat Stability heals 14 health
- Bat Stability heals 18 health
- Bat Stability heals 22 health
- Bat Stability heals 26 health
- Bat Stability heals 30 health
- Bat Stability heals 34 health
- Bat Stability heals 38 health
- Bat Stability heals 43 health
- Bat Stability heals 48 health
- Bat Stability heals 53 health
- Bat Stability heals 58 health
- Bat Stability heals 63 health
- Bat Stability heals 68 health
- Bat Stability heals 73 health
- Bat Stability heals 78 health
- Bat Stability heals 83 health
- Bat Stability heals 88 health
- Bat Stability heals 93 health
- Bat Stability heals 98 health
- Bat Stability heals 103 health
- Bat Stability heals 108 health
- Bat Stability heals 113 health
- Bat Stability heals 118 health
- Bat Stability heals 123 health
|
| |
|
Level 125 - Bat Stability Armor Heal +226 |
Uncommon |
Necklace, Feet |
Click Expand to reveal
- Bat Stability Armor Heal +10
- Bat Stability Armor Heal +19
- Bat Stability Armor Heal +28
- Bat Stability Armor Heal +37
- Bat Stability Armor Heal +46
- Bat Stability Armor Heal +55
- Bat Stability Armor Heal +64
- Bat Stability Armor Heal +73
- Bat Stability Armor Heal +82
- Bat Stability Armor Heal +91
- Bat Stability Armor Heal +100
- Bat Stability Armor Heal +109
- Bat Stability Armor Heal +118
- Bat Stability Armor Heal +127
- Bat Stability Armor Heal +136
- Bat Stability Armor Heal +145
- Bat Stability Armor Heal +154
- Bat Stability Armor Heal +163
- Bat Stability Armor Heal +172
- Bat Stability Armor Heal +181
- Bat Stability Armor Heal +190
- Bat Stability Armor Heal +199
- Bat Stability Armor Heal +208
- Bat Stability Armor Heal +217
- Bat Stability Armor Heal +226
|
| |
|
Level 120 - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +65% for 10 seconds. |
Uncommon |
Chest, Head |
Click Expand to reveal
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +50% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +60% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +65% for 10 seconds.
|
| |
|
Level 120 - Bat Stability provides +65% Projectile Evasion for 10 seconds |
Uncommon |
Hands, Legs |
Click Expand to reveal
- Bat Stability provides +10% Projectile Evasion for 10 seconds
- Bat Stability provides +15% Projectile Evasion for 10 seconds
- Bat Stability provides +20% Projectile Evasion for 10 seconds
- Bat Stability provides +25% Projectile Evasion for 10 seconds
- Bat Stability provides +30% Projectile Evasion for 10 seconds
- Bat Stability provides +35% Projectile Evasion for 10 seconds
- Bat Stability provides +40% Projectile Evasion for 10 seconds
- Bat Stability provides +45% Projectile Evasion for 10 seconds
- Bat Stability provides +50% Projectile Evasion for 10 seconds
- Bat Stability provides +55% Projectile Evasion for 10 seconds
- Bat Stability provides +60% Projectile Evasion for 10 seconds
- Bat Stability provides +65% Projectile Evasion for 10 seconds
|
| |
|
Level 125 - Screech Damage +63.5% |
Uncommon |
Feet, Ring |
Click Expand to reveal
- Screech Damage +9%
- Screech Damage +11%
- Screech Damage +13%
- Screech Damage +15%
- Screech Damage +17%
- Screech Damage +19%
- Screech Damage +21%
- Screech Damage +23%
- Screech Damage +25%
- Screech Damage +27%
- Screech Damage +29%
- Screech Damage +31%
- Screech Damage +33.5%
- Screech Damage +36%
- Screech Damage +38.5%
- Screech Damage +41%
- Screech Damage +43.5%
- Screech Damage +46%
- Screech Damage +48.5%
- Screech Damage +51%
- Screech Damage +53.5%
- Screech Damage +56%
- Screech Damage +58.5%
- Screech Damage +61%
- Screech Damage +63.5%
|
| |
|
Level 125 - Screech has a 60% chance to deal +153% damage |
Uncommon |
Necklace, Hands |
Click Expand to reveal
- Screech has a 60% chance to deal +5% damage
- Screech has a 60% chance to deal +10% damage
- Screech has a 60% chance to deal +15% damage
- Screech has a 60% chance to deal +20% damage
- Screech has a 60% chance to deal +25% damage
- Screech has a 60% chance to deal +30% damage
- Screech has a 60% chance to deal +35% damage
- Screech has a 60% chance to deal +40% damage
- Screech has a 60% chance to deal +45% damage
- Screech has a 60% chance to deal +50% damage
- Screech has a 60% chance to deal +56% damage
- Screech has a 60% chance to deal +62% damage
- Screech has a 60% chance to deal +69% damage
- Screech has a 60% chance to deal +76% damage
- Screech has a 60% chance to deal +83% damage
- Screech has a 60% chance to deal +90% damage
- Screech has a 60% chance to deal +97% damage
- Screech has a 60% chance to deal +104% damage
- Screech has a 60% chance to deal +111% damage
- Screech has a 60% chance to deal +118% damage
- Screech has a 60% chance to deal +125% damage
- Screech has a 60% chance to deal +132% damage
- Screech has a 60% chance to deal +139% damage
- Screech has a 60% chance to deal +146% damage
- Screech has a 60% chance to deal +153% damage
|
| |
|
Level 125 - Screech deals +194 damage |
Uncommon |
Ring, Necklace |
Click Expand to reveal
- Screech deals +13 damage
- Screech deals +20 damage
- Screech deals +27 damage
- Screech deals +34 damage
- Screech deals +41 damage
- Screech deals +48 damage
- Screech deals +55 damage
- Screech deals +62 damage
- Screech deals +69 damage
- Screech deals +76 damage
- Screech deals +83 damage
- Screech deals +90 damage
- Screech deals +98 damage
- Screech deals +106 damage
- Screech deals +114 damage
- Screech deals +122 damage
- Screech deals +130 damage
- Screech deals +138 damage
- Screech deals +146 damage
- Screech deals +154 damage
- Screech deals +162 damage
- Screech deals +170 damage
- Screech deals +178 damage
- Screech deals +186 damage
- Screech deals +194 damage
|
| |
|
Level 125 - Screech deals 402 Trauma damage over 12 seconds |
Uncommon |
MainHand, OffHand |
Click Expand to reveal
- Screech deals 36 Trauma damage over 12 seconds
- Screech deals 48 Trauma damage over 12 seconds
- Screech deals 60 Trauma damage over 12 seconds
- Screech deals 72 Trauma damage over 12 seconds
- Screech deals 84 Trauma damage over 12 seconds
- Screech deals 96 Trauma damage over 12 seconds
- Screech deals 108 Trauma damage over 12 seconds
- Screech deals 120 Trauma damage over 12 seconds
- Screech deals 132 Trauma damage over 12 seconds
- Screech deals 144 Trauma damage over 12 seconds
- Screech deals 156 Trauma damage over 12 seconds
- Screech deals 168 Trauma damage over 12 seconds
- Screech deals 186 Trauma damage over 12 seconds
- Screech deals 204 Trauma damage over 12 seconds
- Screech deals 222 Trauma damage over 12 seconds
- Screech deals 240 Trauma damage over 12 seconds
- Screech deals 258 Trauma damage over 12 seconds
- Screech deals 276 Trauma damage over 12 seconds
- Screech deals 294 Trauma damage over 12 seconds
- Screech deals 312 Trauma damage over 12 seconds
- Screech deals 330 Trauma damage over 12 seconds
- Screech deals 348 Trauma damage over 12 seconds
- Screech deals 366 Trauma damage over 12 seconds
- Screech deals 384 Trauma damage over 12 seconds
- Screech deals 402 Trauma damage over 12 seconds
|
| |
|
Level 125 - Sonic Burst Damage +76% |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Sonic Burst Damage +4%
- Sonic Burst Damage +7%
- Sonic Burst Damage +10%
- Sonic Burst Damage +13%
- Sonic Burst Damage +16%
- Sonic Burst Damage +19%
- Sonic Burst Damage +22%
- Sonic Burst Damage +25%
- Sonic Burst Damage +28%
- Sonic Burst Damage +31%
- Sonic Burst Damage +34%
- Sonic Burst Damage +37%
- Sonic Burst Damage +40%
- Sonic Burst Damage +43%
- Sonic Burst Damage +46%
- Sonic Burst Damage +49%
- Sonic Burst Damage +52%
- Sonic Burst Damage +55%
- Sonic Burst Damage +58%
- Sonic Burst Damage +61%
- Sonic Burst Damage +64%
- Sonic Burst Damage +67%
- Sonic Burst Damage +70%
- Sonic Burst Damage +73%
- Sonic Burst Damage +76%
|
| |
|
Level 125 - Sonic Burst has a 60% chance to deal +154% damage to all targets |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Sonic Burst has a 60% chance to deal +10% damage to all targets
- Sonic Burst has a 60% chance to deal +16% damage to all targets
- Sonic Burst has a 60% chance to deal +22% damage to all targets
- Sonic Burst has a 60% chance to deal +28% damage to all targets
- Sonic Burst has a 60% chance to deal +34% damage to all targets
- Sonic Burst has a 60% chance to deal +40% damage to all targets
- Sonic Burst has a 60% chance to deal +46% damage to all targets
- Sonic Burst has a 60% chance to deal +52% damage to all targets
- Sonic Burst has a 60% chance to deal +58% damage to all targets
- Sonic Burst has a 60% chance to deal +64% damage to all targets
- Sonic Burst has a 60% chance to deal +70% damage to all targets
- Sonic Burst has a 60% chance to deal +76% damage to all targets
- Sonic Burst has a 60% chance to deal +82% damage to all targets
- Sonic Burst has a 60% chance to deal +88% damage to all targets
- Sonic Burst has a 60% chance to deal +94% damage to all targets
- Sonic Burst has a 60% chance to deal +100% damage to all targets
- Sonic Burst has a 60% chance to deal +106% damage to all targets
- Sonic Burst has a 60% chance to deal +112% damage to all targets
- Sonic Burst has a 60% chance to deal +118% damage to all targets
- Sonic Burst has a 60% chance to deal +124% damage to all targets
- Sonic Burst has a 60% chance to deal +130% damage to all targets
- Sonic Burst has a 60% chance to deal +136% damage to all targets
- Sonic Burst has a 60% chance to deal +142% damage to all targets
- Sonic Burst has a 60% chance to deal +148% damage to all targets
- Sonic Burst has a 60% chance to deal +154% damage to all targets
|
| |
of Screaming Death |
Level 120 - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +54% damage |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +22% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +26% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +30% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +42% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +50% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +54% damage
|
| |
|
Level 125 - Sonic Burst deals 318 Trauma damage over 12 seconds |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Sonic Burst deals 30 Trauma damage over 12 seconds
- Sonic Burst deals 42 Trauma damage over 12 seconds
- Sonic Burst deals 54 Trauma damage over 12 seconds
- Sonic Burst deals 66 Trauma damage over 12 seconds
- Sonic Burst deals 78 Trauma damage over 12 seconds
- Sonic Burst deals 90 Trauma damage over 12 seconds
- Sonic Burst deals 102 Trauma damage over 12 seconds
- Sonic Burst deals 114 Trauma damage over 12 seconds
- Sonic Burst deals 126 Trauma damage over 12 seconds
- Sonic Burst deals 138 Trauma damage over 12 seconds
- Sonic Burst deals 150 Trauma damage over 12 seconds
- Sonic Burst deals 162 Trauma damage over 12 seconds
- Sonic Burst deals 174 Trauma damage over 12 seconds
- Sonic Burst deals 186 Trauma damage over 12 seconds
- Sonic Burst deals 198 Trauma damage over 12 seconds
- Sonic Burst deals 210 Trauma damage over 12 seconds
- Sonic Burst deals 222 Trauma damage over 12 seconds
- Sonic Burst deals 234 Trauma damage over 12 seconds
- Sonic Burst deals 246 Trauma damage over 12 seconds
- Sonic Burst deals 258 Trauma damage over 12 seconds
- Sonic Burst deals 270 Trauma damage over 12 seconds
- Sonic Burst deals 282 Trauma damage over 12 seconds
- Sonic Burst deals 294 Trauma damage over 12 seconds
- Sonic Burst deals 306 Trauma damage over 12 seconds
- Sonic Burst deals 318 Trauma damage over 12 seconds
|
| |
of Healthy Chaos |
Level 125 - Confusing Double heals you for 186 health |
Uncommon |
Head, Chest |
Click Expand to reveal
- Confusing Double heals you for 18 health
- Confusing Double heals you for 25 health
- Confusing Double heals you for 32 health
- Confusing Double heals you for 39 health
- Confusing Double heals you for 46 health
- Confusing Double heals you for 53 health
- Confusing Double heals you for 60 health
- Confusing Double heals you for 67 health
- Confusing Double heals you for 74 health
- Confusing Double heals you for 81 health
- Confusing Double heals you for 88 health
- Confusing Double heals you for 95 health
- Confusing Double heals you for 102 health
- Confusing Double heals you for 109 health
- Confusing Double heals you for 116 health
- Confusing Double heals you for 123 health
- Confusing Double heals you for 130 health
- Confusing Double heals you for 137 health
- Confusing Double heals you for 144 health
- Confusing Double heals you for 151 health
- Confusing Double heals you for 158 health
- Confusing Double heals you for 165 health
- Confusing Double heals you for 172 health
- Confusing Double heals you for 179 health
- Confusing Double heals you for 186 health
|
| |
of Hasty Chaos |
Level 120 - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 60% for 15 seconds |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
- Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 10% for 15 seconds
- Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 15% for 15 seconds
- Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 20% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 25% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 35% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 45% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 55% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 60% for 15 seconds
|
| |
of Swift Illusions |
Level 120 - Confusing Double Reuse Timer -12 |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Confusing Double Reuse Timer -1
- Confusing Double Reuse Timer -2
- Confusing Double Reuse Timer -3
- Confusing Double Reuse Timer -4
- Confusing Double Reuse Timer -5
- Confusing Double Reuse Timer -6
- Confusing Double Reuse Timer -7
- Confusing Double Reuse Timer -8
- Confusing Double Reuse Timer -9
- Confusing Double Reuse Timer -10
- Confusing Double Reuse Timer -11
- Confusing Double Reuse Timer -12
|
| |
of Powerful Illusions |
Level 120 - Confusing Double restores 240 Power after a 10 second delay |
Uncommon |
OffHand |
Click Expand to reveal
- Confusing Double restores 20 Power after a 10 second delay
- Confusing Double restores 40 Power after a 10 second delay
- Confusing Double restores 60 Power after a 10 second delay
- Confusing Double restores 80 Power after a 10 second delay
- Confusing Double restores 100 Power after a 10 second delay
- Confusing Double restores 120 Power after a 10 second delay
- Confusing Double restores 140 Power after a 10 second delay
- Confusing Double restores 160 Power after a 10 second delay
- Confusing Double restores 180 Power after a 10 second delay
- Confusing Double restores 200 Power after a 10 second delay
- Confusing Double restores 220 Power after a 10 second delay
- Confusing Double restores 240 Power after a 10 second delay
|
| |
of Painful Illusions |
Level 125 - Your Confusing Double deals +60% damage with each attack |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Your Confusing Double deals +10% damage with each attack
- Your Confusing Double deals +11% damage with each attack
- Your Confusing Double deals +12% damage with each attack
- Your Confusing Double deals +13% damage with each attack
- Your Confusing Double deals +14% damage with each attack
- Your Confusing Double deals +15% damage with each attack
- Your Confusing Double deals +16% damage with each attack
- Your Confusing Double deals +17% damage with each attack
- Your Confusing Double deals +18% damage with each attack
- Your Confusing Double deals +20% damage with each attack
- Your Confusing Double deals +22% damage with each attack
- Your Confusing Double deals +24% damage with each attack
- Your Confusing Double deals +26% damage with each attack
- Your Confusing Double deals +28% damage with each attack
- Your Confusing Double deals +30% damage with each attack
- Your Confusing Double deals +33% damage with each attack
- Your Confusing Double deals +36% damage with each attack
- Your Confusing Double deals +39% damage with each attack
- Your Confusing Double deals +42% damage with each attack
- Your Confusing Double deals +45% damage with each attack
- Your Confusing Double deals +48% damage with each attack
- Your Confusing Double deals +51% damage with each attack
- Your Confusing Double deals +54% damage with each attack
- Your Confusing Double deals +57% damage with each attack
- Your Confusing Double deals +60% damage with each attack
|
| |
of Mirrored Bats |
Level 120 - Confusing Double summons an additional figment. Each figment deals +60 damage with each attack |
Uncommon |
MainHand |
Click Expand to reveal
- Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +10 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +15 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +20 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +25 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +30 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +35 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +40 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +45 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +50 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +55 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +60 damage with each attack
|
| |
of Mirrored Bats |
Level 120 - Confusing Double summons an additional figment. Each figment deals +60 damage with each attack |
Uncommon |
Necklace |
Click Expand to reveal
- Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +10 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +15 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +20 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +25 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +30 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +35 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +40 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +45 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +50 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +55 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +60 damage with each attack
|
| |
|
Level 125 - Deathscream Damage +73% |
Uncommon |
Head, Ring |
Click Expand to reveal
- Deathscream Damage +12%
- Deathscream Damage +14%
- Deathscream Damage +16%
- Deathscream Damage +18%
- Deathscream Damage +20%
- Deathscream Damage +22%
- Deathscream Damage +24%
- Deathscream Damage +26%
- Deathscream Damage +28%
- Deathscream Damage +30%
- Deathscream Damage +32%
- Deathscream Damage +34%
- Deathscream Damage +37%
- Deathscream Damage +40%
- Deathscream Damage +43%
- Deathscream Damage +46%
- Deathscream Damage +49%
- Deathscream Damage +52%
- Deathscream Damage +55%
- Deathscream Damage +58%
- Deathscream Damage +61%
- Deathscream Damage +64%
- Deathscream Damage +67%
- Deathscream Damage +70%
- Deathscream Damage +73%
|
| |
|
Level 125 - Deathscream has a 60% chance to deal +145% damage |
Uncommon |
Necklace, Legs |
Click Expand to reveal
- Deathscream has a 60% chance to deal +25% damage
- Deathscream has a 60% chance to deal +30% damage
- Deathscream has a 60% chance to deal +35% damage
- Deathscream has a 60% chance to deal +40% damage
- Deathscream has a 60% chance to deal +45% damage
- Deathscream has a 60% chance to deal +50% damage
- Deathscream has a 60% chance to deal +55% damage
- Deathscream has a 60% chance to deal +60% damage
- Deathscream has a 60% chance to deal +65% damage
- Deathscream has a 60% chance to deal +70% damage
- Deathscream has a 60% chance to deal +75% damage
- Deathscream has a 60% chance to deal +80% damage
- Deathscream has a 60% chance to deal +85% damage
- Deathscream has a 60% chance to deal +90% damage
- Deathscream has a 60% chance to deal +95% damage
- Deathscream has a 60% chance to deal +100% damage
- Deathscream has a 60% chance to deal +105% damage
- Deathscream has a 60% chance to deal +110% damage
- Deathscream has a 60% chance to deal +115% damage
- Deathscream has a 60% chance to deal +120% damage
- Deathscream has a 60% chance to deal +125% damage
- Deathscream has a 60% chance to deal +130% damage
- Deathscream has a 60% chance to deal +135% damage
- Deathscream has a 60% chance to deal +140% damage
- Deathscream has a 60% chance to deal +145% damage
|
| |
of Smouldering Whispers |
Level 125 - Deathscream deals an additional 918 Trauma damage over 12 seconds |
Uncommon |
MainHand, OffHand |
Click Expand to reveal
- Deathscream deals an additional 54 Trauma damage over 12 seconds
- Deathscream deals an additional 90 Trauma damage over 12 seconds
- Deathscream deals an additional 126 Trauma damage over 12 seconds
- Deathscream deals an additional 162 Trauma damage over 12 seconds
- Deathscream deals an additional 198 Trauma damage over 12 seconds
- Deathscream deals an additional 234 Trauma damage over 12 seconds
- Deathscream deals an additional 270 Trauma damage over 12 seconds
- Deathscream deals an additional 306 Trauma damage over 12 seconds
- Deathscream deals an additional 342 Trauma damage over 12 seconds
- Deathscream deals an additional 378 Trauma damage over 12 seconds
- Deathscream deals an additional 414 Trauma damage over 12 seconds
- Deathscream deals an additional 450 Trauma damage over 12 seconds
- Deathscream deals an additional 486 Trauma damage over 12 seconds
- Deathscream deals an additional 522 Trauma damage over 12 seconds
- Deathscream deals an additional 558 Trauma damage over 12 seconds
- Deathscream deals an additional 594 Trauma damage over 12 seconds
- Deathscream deals an additional 630 Trauma damage over 12 seconds
- Deathscream deals an additional 666 Trauma damage over 12 seconds
- Deathscream deals an additional 702 Trauma damage over 12 seconds
- Deathscream deals an additional 738 Trauma damage over 12 seconds
- Deathscream deals an additional 774 Trauma damage over 12 seconds
- Deathscream deals an additional 810 Trauma damage over 12 seconds
- Deathscream deals an additional 846 Trauma damage over 12 seconds
- Deathscream deals an additional 882 Trauma damage over 12 seconds
- Deathscream deals an additional 918 Trauma damage over 12 seconds
|
| |
of Screaming Whispers |
Level 125 - Deathscream deals +63% damage and Power cost is -50, but the ability's range is reduced to 12m |
Uncommon |
Chest |
Click Expand to reveal
- Deathscream deals +15% damage and Power cost is -2, but the ability's range is reduced to 12m
- Deathscream deals +17% damage and Power cost is -4, but the ability's range is reduced to 12m
- Deathscream deals +19% damage and Power cost is -6, but the ability's range is reduced to 12m
- Deathscream deals +21% damage and Power cost is -8, but the ability's range is reduced to 12m
- Deathscream deals +23% damage and Power cost is -10, but the ability's range is reduced to 12m
- Deathscream deals +25% damage and Power cost is -12, but the ability's range is reduced to 12m
- Deathscream deals +27% damage and Power cost is -14, but the ability's range is reduced to 12m
- Deathscream deals +29% damage and Power cost is -16, but the ability's range is reduced to 12m
- Deathscream deals +31% damage and Power cost is -18, but the ability's range is reduced to 12m
- Deathscream deals +33% damage and Power cost is -20, but the ability's range is reduced to 12m
- Deathscream deals +35% damage and Power cost is -22, but the ability's range is reduced to 12m
- Deathscream deals +37% damage and Power cost is -24, but the ability's range is reduced to 12m
- Deathscream deals +39% damage and Power cost is -26, but the ability's range is reduced to 12m
- Deathscream deals +41% damage and Power cost is -28, but the ability's range is reduced to 12m
- Deathscream deals +43% damage and Power cost is -30, but the ability's range is reduced to 12m
- Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m
- Deathscream deals +47% damage and Power cost is -34, but the ability's range is reduced to 12m
- Deathscream deals +49% damage and Power cost is -36, but the ability's range is reduced to 12m
- Deathscream deals +51% damage and Power cost is -38, but the ability's range is reduced to 12m
- Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m
- Deathscream deals +55% damage and Power cost is -42, but the ability's range is reduced to 12m
- Deathscream deals +57% damage and Power cost is -44, but the ability's range is reduced to 12m
- Deathscream deals +59% damage and Power cost is -46, but the ability's range is reduced to 12m
- Deathscream deals +61% damage and Power cost is -48, but the ability's range is reduced to 12m
- Deathscream deals +63% damage and Power cost is -50, but the ability's range is reduced to 12m
|
| |
|
Level 120 - Nature Damage (Direct & Per-Tick) +48% when Giant Bat is active |
Uncommon |
OffHand |
Click Expand to reveal
- Nature Damage (Direct & Per-Tick) +4% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +8% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +12% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +16% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +20% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +24% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +28% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +36% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +44% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +48% when Giant Bat is active
|
| |
of Gossamer Wings |
Level 125 - Max Health +30 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active |
Uncommon |
MainHand, OffHand |
Click Expand to reveal
- Max Health +6 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +7 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +8 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +9 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +10 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +11 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +12 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +13 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +14 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +15 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +16 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +17 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +18 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +19 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +20 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +21 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +22 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +23 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +24 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +26 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +27 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +28 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +29 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +30 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
|
| |
|
Level 125 - Indirect Trauma Damage +102% when Giant Bat is active |
Rare |
Chest, Necklace |
Click Expand to reveal
- Indirect Trauma Damage +4% when Giant Bat is active
- Indirect Trauma Damage +7% when Giant Bat is active
- Indirect Trauma Damage +10% when Giant Bat is active
- Indirect Trauma Damage +13% when Giant Bat is active
- Indirect Trauma Damage +16% when Giant Bat is active
- Indirect Trauma Damage +19% when Giant Bat is active
- Indirect Trauma Damage +22% when Giant Bat is active
- Indirect Trauma Damage +25% when Giant Bat is active
- Indirect Trauma Damage +28% when Giant Bat is active
- Indirect Trauma Damage +31% when Giant Bat is active
- Indirect Trauma Damage +34% when Giant Bat is active
- Indirect Trauma Damage +37% when Giant Bat is active
- Indirect Trauma Damage +42% when Giant Bat is active
- Indirect Trauma Damage +47% when Giant Bat is active
- Indirect Trauma Damage +52% when Giant Bat is active
- Indirect Trauma Damage +56.99% when Giant Bat is active
- Indirect Trauma Damage +62% when Giant Bat is active
- Indirect Trauma Damage +67% when Giant Bat is active
- Indirect Trauma Damage +72% when Giant Bat is active
- Indirect Trauma Damage +77% when Giant Bat is active
- Indirect Trauma Damage +82% when Giant Bat is active
- Indirect Trauma Damage +87% when Giant Bat is active
- Indirect Trauma Damage +92% when Giant Bat is active
- Indirect Trauma Damage +97% when Giant Bat is active
- Indirect Trauma Damage +102% when Giant Bat is active
|
| |
|
Level 125 - If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +111% per tick |
Epic |
OffHand |
Click Expand to reveal
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +15% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +19% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +23% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +27% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +31% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +35% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +39% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +43% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +47% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +51% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +55% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +59% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +63% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +67% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +71% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +79% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +83% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +87% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +95% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +99% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +103% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +107% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +111% per tick
|
| |
|
Level 125 - Screech, Sonic Burst, and Deathscream deal 400 Nature damage over 8 seconds |
Rare |
MainHand, OffHand |
Click Expand to reveal
- Screech, Sonic Burst, and Deathscream deal 16 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 32 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 48 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 64 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 80 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 96 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 112 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 128 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 144 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 160 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 176 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 192 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 208 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 224 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 240 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 272 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 288 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 304 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 336 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 352 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 368 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 384 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 400 Nature damage over 8 seconds
|
| Level |
Bonus |
Totals
|
| 1 |
Max Health +27 Max Power +2 |
Max Health +27 Max Power +2
|
| 2 |
Max Health +2 Max Power +1 |
Max Health +29 Max Power +3
|
| 3 |
Max Health +2 Max Power +2 |
Max Health +31 Max Power +5
|
| 4 |
Max Health +2 Max Power +1 |
Max Health +33 Max Power +6
|
| 5 |
Max Health +3 Max Power +2 |
Max Health +36 Max Power +8
|
| 6 |
Max Health +2 Max Power +2 |
Max Health +38 Max Power +10
|
| 7 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +2 |
Max Health +40 Max Power +12 Health Regen (In-Combat) +1
|
| 8 |
Max Health +2 Max Power +1 |
Max Health +42 Max Power +13 Health Regen (In-Combat) +1
|
| 9 |
Max Health +2 Max Power +1 |
Max Health +44 Max Power +14 Health Regen (In-Combat) +1
|
| 10 |
Armor Regen (In-Combat) +1 Max Health +3 Max Power +2 |
Max Health +47 Max Power +16 Health Regen (In-Combat) +1 Armor Regen (In-Combat) +1
|
| 11 |
Max Health +2 Max Power +2 |
Max Health +49 Max Power +18 Health Regen (In-Combat) +1 Armor Regen (In-Combat) +1
|
| 12 |
Max Health +2 Max Power +1 |
Max Health +51 Max Power +19 Health Regen (In-Combat) +1 Armor Regen (In-Combat) +1
|
| 13 |
Max Health +2 Max Power +2 |
Max Health +53 Max Power +21 Health Regen (In-Combat) +1 Armor Regen (In-Combat) +1
|
| 14 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +1 |
Max Health +55 Max Power +22 Health Regen (In-Combat) +2 Armor Regen (In-Combat) +1
|
| 15 |
Max Health +3 Max Power +2 |
Max Health +58 Max Power +24 Health Regen (In-Combat) +2 Armor Regen (In-Combat) +1
|
| 16 |
Max Health +2 Max Power +2 |
Max Health +60 Max Power +26 Health Regen (In-Combat) +2 Armor Regen (In-Combat) +1
|
| 17 |
Max Health +2 Max Power +2 |
Max Health +62 Max Power +28 Health Regen (In-Combat) +2 Armor Regen (In-Combat) +1
|
| 18 |
Max Health +2 Max Power +1 |
Max Health +64 Max Power +29 Health Regen (In-Combat) +2 Armor Regen (In-Combat) +1
|
| 19 |
Max Health +2 Max Power +1 |
Max Health +66 Max Power +30 Health Regen (In-Combat) +2 Armor Regen (In-Combat) +1
|
| 20 |
Armor Regen (In-Combat) +1 Max Health +3 Max Power +2 |
Max Health +69 Max Power +32 Health Regen (In-Combat) +2 Armor Regen (In-Combat) +2
|
| 21 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +2 |
Max Health +71 Max Power +34 Health Regen (In-Combat) +3 Armor Regen (In-Combat) +2
|
| 22 |
Max Health +2 Max Power +1 |
Max Health +73 Max Power +35 Health Regen (In-Combat) +3 Armor Regen (In-Combat) +2
|
| 23 |
Max Health +2 Max Power +2 |
Max Health +75 Max Power +37 Health Regen (In-Combat) +3 Armor Regen (In-Combat) +2
|
| 24 |
Max Health +2 Max Power +1 |
Max Health +77 Max Power +38 Health Regen (In-Combat) +3 Armor Regen (In-Combat) +2
|
| 25 |
Max Health +3 Max Power +2 |
Max Health +80 Max Power +40 Health Regen (In-Combat) +3 Armor Regen (In-Combat) +2
|
| 26 |
Max Health +2 Max Power +2 |
Max Health +82 Max Power +42 Health Regen (In-Combat) +3 Armor Regen (In-Combat) +2
|
| 27 |
Max Health +2 Max Power +2 |
Max Health +84 Max Power +44 Health Regen (In-Combat) +3 Armor Regen (In-Combat) +2
|
| 28 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +1 |
Max Health +86 Max Power +45 Health Regen (In-Combat) +4 Armor Regen (In-Combat) +2
|
| 29 |
Max Health +2 Max Power +1 |
Max Health +88 Max Power +46 Health Regen (In-Combat) +4 Armor Regen (In-Combat) +2
|
| 30 |
Armor Regen (In-Combat) +1 Max Health +3 Max Power +2 |
Max Health +91 Max Power +48 Health Regen (In-Combat) +4 Armor Regen (In-Combat) +3
|
| 31 |
Max Health +2 Max Power +2 |
Max Health +93 Max Power +50 Health Regen (In-Combat) +4 Armor Regen (In-Combat) +3
|
| 32 |
Max Health +2 Max Power +1 |
Max Health +95 Max Power +51 Health Regen (In-Combat) +4 Armor Regen (In-Combat) +3
|
| 33 |
Max Health +2 Max Power +2 |
Max Health +97 Max Power +53 Health Regen (In-Combat) +4 Armor Regen (In-Combat) +3
|
| 34 |
Max Health +2 Max Power +1 |
Max Health +99 Max Power +54 Health Regen (In-Combat) +4 Armor Regen (In-Combat) +3
|
| 35 |
Health Regen (In-Combat) +1 Max Health +3 Max Power +2 |
Max Health +102 Max Power +56 Health Regen (In-Combat) +5 Armor Regen (In-Combat) +3
|
| 36 |
Max Health +2 Max Power +2 |
Max Health +104 Max Power +58 Health Regen (In-Combat) +5 Armor Regen (In-Combat) +3
|
| 37 |
Max Health +2 Max Power +2 |
Max Health +106 Max Power +60 Health Regen (In-Combat) +5 Armor Regen (In-Combat) +3
|
| 38 |
Max Health +2 Max Power +1 |
Max Health +108 Max Power +61 Health Regen (In-Combat) +5 Armor Regen (In-Combat) +3
|
| 39 |
Max Health +2 Max Power +1 |
Max Health +110 Max Power +62 Health Regen (In-Combat) +5 Armor Regen (In-Combat) +3
|
| 40 |
Armor Regen (In-Combat) +1 Max Health +3 Max Power +2 |
Max Health +113 Max Power +64 Health Regen (In-Combat) +5 Armor Regen (In-Combat) +4
|
| 41 |
Max Health +2 Max Power +2 |
Max Health +115 Max Power +66 Health Regen (In-Combat) +5 Armor Regen (In-Combat) +4
|
| 42 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +1 |
Max Health +117 Max Power +67 Health Regen (In-Combat) +6 Armor Regen (In-Combat) +4
|
| 43 |
Max Health +2 Max Power +2 |
Max Health +119 Max Power +69 Health Regen (In-Combat) +6 Armor Regen (In-Combat) +4
|
| 44 |
Max Health +2 Max Power +1 |
Max Health +121 Max Power +70 Health Regen (In-Combat) +6 Armor Regen (In-Combat) +4
|
| 45 |
Max Health +3 Max Power +2 |
Max Health +124 Max Power +72 Health Regen (In-Combat) +6 Armor Regen (In-Combat) +4
|
| 46 |
Max Health +2 Max Power +2 |
Max Health +126 Max Power +74 Health Regen (In-Combat) +6 Armor Regen (In-Combat) +4
|
| 47 |
Max Health +2 Max Power +2 |
Max Health +128 Max Power +76 Health Regen (In-Combat) +6 Armor Regen (In-Combat) +4
|
| 48 |
Max Health +2 Max Power +1 |
Max Health +130 Max Power +77 Health Regen (In-Combat) +6 Armor Regen (In-Combat) +4
|
| 49 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +1 |
Max Health +132 Max Power +78 Health Regen (In-Combat) +7 Armor Regen (In-Combat) +4
|
| 50 |
Armor Regen (In-Combat) +1 Max Health +3 Max Power +2 |
Max Health +135 Max Power +80 Health Regen (In-Combat) +7 Armor Regen (In-Combat) +5
|
| 51 |
Max Health +2 Max Power +1 |
Max Health +137 Max Power +81 Health Regen (In-Combat) +7 Armor Regen (In-Combat) +5
|
| 52 |
Max Health +2 |
Max Health +139 Max Power +81 Health Regen (In-Combat) +7 Armor Regen (In-Combat) +5
|
| 53 |
Max Health +2 Max Power +1 |
Max Health +141 Max Power +82 Health Regen (In-Combat) +7 Armor Regen (In-Combat) +5
|
| 54 |
Max Health +2 |
Max Health +143 Max Power +82 Health Regen (In-Combat) +7 Armor Regen (In-Combat) +5
|
| 55 |
Max Health +2 Max Power +1 |
Max Health +145 Max Power +83 Health Regen (In-Combat) +7 Armor Regen (In-Combat) +5
|
| 56 |
Max Health +2 |
Max Health +147 Max Power +83 Health Regen (In-Combat) +7 Armor Regen (In-Combat) +5
|
| 57 |
Max Health +2 Max Power +1 |
Max Health +149 Max Power +84 Health Regen (In-Combat) +7 Armor Regen (In-Combat) +5
|
| 58 |
Max Health +2 |
Max Health +151 Max Power +84 Health Regen (In-Combat) +7 Armor Regen (In-Combat) +5
|
| 59 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +1 |
Max Health +153 Max Power +85 Health Regen (In-Combat) +8 Armor Regen (In-Combat) +5
|
| 60 |
Armor Regen (In-Combat) +1 Max Health +2 |
Max Health +155 Max Power +85 Health Regen (In-Combat) +8 Armor Regen (In-Combat) +6
|
| 61 |
Max Health +2 |
Max Health +157 Max Power +85 Health Regen (In-Combat) +8 Armor Regen (In-Combat) +6
|
| 62 |
Max Health +2 |
Max Health +159 Max Power +85 Health Regen (In-Combat) +8 Armor Regen (In-Combat) +6
|
| 63 |
Max Health +2 |
Max Health +161 Max Power +85 Health Regen (In-Combat) +8 Armor Regen (In-Combat) +6
|
| 64 |
Max Health +2 |
Max Health +163 Max Power +85 Health Regen (In-Combat) +8 Armor Regen (In-Combat) +6
|
| 65 |
Max Health +2 |
Max Health +165 Max Power +85 Health Regen (In-Combat) +8 Armor Regen (In-Combat) +6
|
| 66 |
Max Health +2 |
Max Health +167 Max Power +85 Health Regen (In-Combat) +8 Armor Regen (In-Combat) +6
|
| 67 |
Max Health +2 |
Max Health +169 Max Power +85 Health Regen (In-Combat) +8 Armor Regen (In-Combat) +6
|
| 68 |
Max Health +2 |
Max Health +171 Max Power +85 Health Regen (In-Combat) +8 Armor Regen (In-Combat) +6
|
| 69 |
Health Regen (In-Combat) +1 Max Health +2 |
Max Health +173 Max Power +85 Health Regen (In-Combat) +9 Armor Regen (In-Combat) +6
|
| 70 |
Armor Regen (In-Combat) +1 Max Health +2 |
Max Health +175 Max Power +85 Health Regen (In-Combat) +9 Armor Regen (In-Combat) +7
|
| 71 |
Max Health +2 |
Max Health +177 Max Power +85 Health Regen (In-Combat) +9 Armor Regen (In-Combat) +7
|
| 72 |
Max Health +2 |
Max Health +179 Max Power +85 Health Regen (In-Combat) +9 Armor Regen (In-Combat) +7
|
| 73 |
Max Health +2 |
Max Health +181 Max Power +85 Health Regen (In-Combat) +9 Armor Regen (In-Combat) +7
|
| 74 |
Max Health +2 |
Max Health +183 Max Power +85 Health Regen (In-Combat) +9 Armor Regen (In-Combat) +7
|
| 75 |
Max Health +2 |
Max Health +185 Max Power +85 Health Regen (In-Combat) +9 Armor Regen (In-Combat) +7
|
| 76 |
Max Health +2 |
Max Health +187 Max Power +85 Health Regen (In-Combat) +9 Armor Regen (In-Combat) +7
|
| 77 |
Max Health +2 |
Max Health +189 Max Power +85 Health Regen (In-Combat) +9 Armor Regen (In-Combat) +7
|
| 78 |
Max Health +2 |
Max Health +191 Max Power +85 Health Regen (In-Combat) +9 Armor Regen (In-Combat) +7
|
| 79 |
Health Regen (In-Combat) +1 Max Health +2 |
Max Health +193 Max Power +85 Health Regen (In-Combat) +10 Armor Regen (In-Combat) +7
|
| 80 |
Armor Regen (In-Combat) +1 Max Health +2 |
Max Health +195 Max Power +85 Health Regen (In-Combat) +10 Armor Regen (In-Combat) +8
|
| 81 |
Max Health +2 |
Max Health +197 Max Power +85 Health Regen (In-Combat) +10 Armor Regen (In-Combat) +8
|
| 82 |
Max Health +2 |
Max Health +199 Max Power +85 Health Regen (In-Combat) +10 Armor Regen (In-Combat) +8
|
| 83 |
Max Health +2 |
Max Health +201 Max Power +85 Health Regen (In-Combat) +10 Armor Regen (In-Combat) +8
|
| 84 |
Max Health +2 |
Max Health +203 Max Power +85 Health Regen (In-Combat) +10 Armor Regen (In-Combat) +8
|
| 85 |
Max Health +2 |
Max Health +205 Max Power +85 Health Regen (In-Combat) +10 Armor Regen (In-Combat) +8
|
| 86 |
Max Health +2 |
Max Health +207 Max Power +85 Health Regen (In-Combat) +10 Armor Regen (In-Combat) +8
|
| 87 |
Max Health +2 |
Max Health +209 Max Power +85 Health Regen (In-Combat) +10 Armor Regen (In-Combat) +8
|
| 88 |
Max Health +2 |
Max Health +211 Max Power +85 Health Regen (In-Combat) +10 Armor Regen (In-Combat) +8
|
| 89 |
Health Regen (In-Combat) +1 Max Health +2 |
Max Health +213 Max Power +85 Health Regen (In-Combat) +11 Armor Regen (In-Combat) +8
|
| 90 |
Armor Regen (In-Combat) +1 Max Health +2 |
Max Health +215 Max Power +85 Health Regen (In-Combat) +11 Armor Regen (In-Combat) +9
|
| 91 |
Max Health +2 |
Max Health +217 Max Power +85 Health Regen (In-Combat) +11 Armor Regen (In-Combat) +9
|
| 92 |
Max Health +2 |
Max Health +219 Max Power +85 Health Regen (In-Combat) +11 Armor Regen (In-Combat) +9
|
| 93 |
Max Health +2 |
Max Health +221 Max Power +85 Health Regen (In-Combat) +11 Armor Regen (In-Combat) +9
|
| 94 |
Max Health +2 |
Max Health +223 Max Power +85 Health Regen (In-Combat) +11 Armor Regen (In-Combat) +9
|
| 95 |
Max Health +2 |
Max Health +225 Max Power +85 Health Regen (In-Combat) +11 Armor Regen (In-Combat) +9
|
| 96 |
Max Health +2 |
Max Health +227 Max Power +85 Health Regen (In-Combat) +11 Armor Regen (In-Combat) +9
|
| 97 |
Max Health +2 |
Max Health +229 Max Power +85 Health Regen (In-Combat) +11 Armor Regen (In-Combat) +9
|
| 98 |
Max Health +2 |
Max Health +231 Max Power +85 Health Regen (In-Combat) +11 Armor Regen (In-Combat) +9
|
| 99 |
Health Regen (In-Combat) +1 Max Health +2 |
Max Health +233 Max Power +85 Health Regen (In-Combat) +12 Armor Regen (In-Combat) +9
|
| 100 |
Armor Regen (In-Combat) +1 Max Health +2 |
Max Health +235 Max Power +85 Health Regen (In-Combat) +12 Armor Regen (In-Combat) +10
|
When using Virulent Bite to infect other players, you can see a red particle effect on the infected player. If you are trying but repeatedly failing to infect another player, it may be because their armor is too strong for you to land a hit. In that case, ask them to unequip their armor and then try again.