Difference between revisions of "Goblin Dungeon"
m (→Bosses: Added a missing boss.) |
m |
||
(29 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | {{ | + | {{DUNGEON infobox |
− | | | + | | name = Goblin Dungeon |
| connects = [[Eltibule]] | | connects = [[Eltibule]] | ||
− | | | + | | arealevel= 20 - 40 |
− | | | + | | pmap = [[File:Goblin DungeonUpperCellarPlayerMap.png|450px]] |
+ | | pmapdesc= Map by BetaNotus (10/20) (Other map at bottom of this page) | ||
}} | }} | ||
− | + | [[Goblin Dungeon]] is a regional name for the disastrous construction project underneath [[Eltibule Keep]]. This ill-fated maze of storehouses was overrun by Goblins, and the promised cleanup team sent from [[Statehelm]] never arrived. The residents of the Keep have boarded up the entrance enough to prevent Goblins and its other denizens from escaping to the surface, however prepared adventurers can find their way in. | |
− | + | Travelers throughout the region profess the wonderful loot found within the dungeon. Hunters of [[Goblin]]s will find Calling Cards to be plentiful, allowing for rapid mastery of [[Goblinese]]. Adventurers seeking potions, armor, and weapons will find it on Goblins, while their trained animals can provide a source for meat and skins. | |
− | Also of note, it contains a quest to defeat the [[ | + | Also of note, it contains a quest to defeat the [[Algapa|goblin boss]] and rescue the fairy [[Sarina]], which leads to learning [[Art History]]. There are also many spawns for various art objects within the dungeon to help you train after you learn the skill. |
This dungeon can be very dangerous for those unprepared, as some of the creatures use powerful rage attacks and pull in groups. | This dungeon can be very dangerous for those unprepared, as some of the creatures use powerful rage attacks and pull in groups. | ||
− | + | == Points of Interest == | |
+ | === Upper Cellar === | ||
+ | ==== Dwarven Birthday Adventure ==== | ||
+ | {{Quote|source=Proclamation Dais| | ||
+ | Greetings James II, young Duke-to-be! At your father's request, we have prepared an Adventure for your fifteenth birthday, with a prize worthy of you station. This Adventure takes place on the top floor of you cellar; you need not descend stairs to complete it. But keep your blade handy, and pack for battle. Danger awaits! | ||
+ | |||
+ | Pierce the veil to find the helm | ||
+ | |||
+ | Use both levers to unlock the gloves | ||
− | + | Go beyond the dead-end to find the boots | |
− | + | Take a jog to find the pants | |
− | |||
− | + | Return to this pedestal to claim the key | |
− | |||
− | + | Find the secret passage in this room | |
− | + | Defeat the guardian to find the suit and blade. | |
+ | }} | ||
+ | The Dwarves hired to renovate Eltibule Keep, in an attempt to placate the ruling Duke of Eltibule, constructed a birthday adventure for his son. Tragedies struck the Eltibule family, and the gift was never received. Interacting with the dwarven '''Proclamation Dais''' starts the quest [[James' Birthday Adventure]]. | ||
+ | === Lower Cellar === | ||
+ | ====Storerooms==== | ||
+ | There are many storerooms throughout the lower level of the cellar, and many are lined with shelves. These shelves are stocked with spawns of scrolls, goblets, bread, and miscellaneous junk. Mantis groups have taken up residence in some of the storerooms. | ||
+ | ==== Lower Art Gallery ==== | ||
+ | The first hallway leading west from the main hallway of the lower cellar will lead to a series of storage rooms for art. Two chests of valuables stocked with found goblin-treasure are hidden here. | ||
+ | |||
+ | Pulling should be performed carefully in these rooms, as there are usually two or three creatures in each split room that can aggro through the thin walls, potentially mobbing the unsuspecting art aficionado. On the other hand, solo explorers may find it much safer to stay in these rooms than in the main hallways, as there are less spawns in the side rooms, and the [[Brain Bug]]s are relatively harmless. | ||
====Grand Room==== | ====Grand Room==== | ||
A large room containing many paintings and treasures. Cheese wheels can spawn in the back (Mogyar Cheese). | A large room containing many paintings and treasures. Cheese wheels can spawn in the back (Mogyar Cheese). | ||
− | + | Goblin Boss [[Algapa]] has set up camp here alongside some of his healers and pet bears. The fairy Sarina was imprisoned in this room. | |
− | This room can be ''very'' deadly, as especially around the doorway it's easy for | + | This room can be ''very'' deadly, as especially around the doorway it's easy for an explorer to get mobbed by monsters hidden off to the left and right. Algapa himself can hit very hard and often arrives to fight with a large group of other Goblins, so visitors should use caution not to get too close unless they are well prepared. |
− | It is possible to peel off many of the Goblins in the room, and at least 5 of the 6 painting spawns can usually be reached without | + | It is possible to peel off many of the Goblins in the room, and at least 5 of the 6 painting spawns can usually be reached without pulling the boss. |
− | Once | + | Once inside the room, a good strategy if you are alone is to stay on the perimeter of the room. Pull ranged goblins by aggroing them and then hiding behind a pillar. This causes them to come closer so you can stun them and finish them without aggroing the center of the room. You will otherwise likely be overwhelmed as the goblins respawn rather quickly even if you take care not to bury the corpses. |
− | ====Mantis Gallery==== | + | ====Mantis infested Gallery==== |
An Art Gallery in the Northern section of the dungeon that is notable for a different layout than the rest of the Art Galleries, and being the only spawn point in the dungeon for a few [[Psychic Mantis]] and [[Simple Mantis]]. | An Art Gallery in the Northern section of the dungeon that is notable for a different layout than the rest of the Art Galleries, and being the only spawn point in the dungeon for a few [[Psychic Mantis]] and [[Simple Mantis]]. | ||
====Graz and Gruzark==== | ====Graz and Gruzark==== | ||
− | + | A storeroom on the eastern side of the lower cellar's middle floor has been repurposed into a trained bear den. Among a number of small beds are ''Goblin Storage Chests.'' These can be looted for random common equipment, and rarely a piece of Sulfur or Saltpeter. Looting these chests is rather cumbersome as they fill an inventory with 3 items at a time. | |
− | ====Kitchen==== | + | ====Goblin Kitchen==== |
− | + | Just past the bear den, a rudimentary kitchen can be found, stocked with '''Fruit Cases''' and '''Grain Sacks.''' These can be looted for Guava, Grapes, Red Apples, Oranges, and other fruits. Captured pigs occasionally wander the room, likely used as ingredients in the open cauldron of meaty "Goblin Stew" which can be drank for a buff. | |
+ | ====Secret Cellar Hatch==== | ||
+ | {{Spoiler|Click Expand to reveal.| | ||
+ | West of the hallway with the bear den and kitchen hides a dwarven excavation site hidden by a false wall. One exit from this hallway is a one-way trip to a lake outside of Eltibule Keep. The other leads to a backdoor cellar hatch hidden between the walls of Eltibule Keep and the outside rocks. This secret entrance can be useful for accessing the lower areas of the dungeon without having to fight through the Upper Cellar.}} | ||
− | ==== | + | ===Goblin Annex=== |
− | + | Below the Lower Cellar, ancient dwarven tunnels are filled with monsters not even the Goblins will approach. Despite an absence of living Goblins, this area has picked up the name "Goblin Annex." A large room guarded by a sentient weather system protects the Annex entrance. | |
+ | {{Quote|source={{lore|Old Note}}|icon=book| | ||
+ | Ulaur ordered me to write this note. He thinks [[Serisa Eltibule|Lady Eltibule]] will send a rescue party. I think we're going to die down here. But I hope I am wrong. If you're the rescue party, here's what we've learned: | ||
− | + | If you destroy a crystal, you have only fifteen minutes before it reappears. | |
− | If you | ||
− | + | We believe that if you can knock out all the same-colored crystals at once, you can unlock the treasure vaults. | |
− | + | According to Ulfak's old plans, there should be three red crystals and seven green ones, each with a separate vault. | |
− | + | ||
− | + | We are struggling to get past the second crystal on the red side. If we still live, that's where we'll be. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | -Ulalmax |
+ | }} | ||
+ | ==== The Fog Room ==== | ||
+ | The entrance to the '''Goblin Annex''' is guarded by a hostile weather system, a tornado known as [[The Fog]]. This carefree, self-aware phenomenon has the potential to inflict a curse on those who challenge it unprepared. | ||
+ | ==== Red Annex ==== | ||
+ | The '''Red Annex''' exhibits a pattern of enemy spawns rarely seen elsewhere in Alharth. Instead of enemies respawning a period of time after their previous defeat, wave after wave of Elemental-type foes are summoned by [[Power Crystal]]s. Defeating a [[Power Crystal]] will instantly despawn all of the elementals it summoned. There are three Power Crystals in the '''Red Annex''' which must be defeated to unlock the treasure chests at the end of the corridors. | ||
+ | Unidentified Paintings adorn the walls of the rooms containing the Power Crystals. These are often sought by those leveling [[Art History]], and some of the paintings identified from the '''Red Annex''' can be quite valuable. | ||
+ | ==== Green Annex ==== | ||
+ | The '''Green Annex''' may have been of dwarven design, but its contents suggest it also once served as a prison run by fairies. Unlike the red side, the enemy variety in the green side is vast. There are undead, slimes, bears, traps, and [[Watcher]]s. There are seven [[Lock Crystal]]s hidden in this half of the annex. | ||
+ | ==== Annex Tips from Auriel==== | ||
+ | * You have to destroy the crystals on each side of the Annex (Red, Green) in a certain time period. | ||
+ | * If you miss a crystal or they respawn, the chests in the boss rooms will tell you how many you are missing. | ||
+ | * You can only get loot from an annex chest once per hour. | ||
+ | * Some of the fog in the Annex drains your power. You might want to walk instead of run. | ||
+ | * Even if a party has a dedicated healer, bringing ones' own heals is recommended. A party of lower level adventurers may want someone trained in [[Mentalism]], [[Psychology]], [[Priest]], or [[Battle Chemistry]]. | ||
+ | * Have a clear leader and stay together. Watch your map, the Green Annex can become a maze if you are not watching the map. | ||
+ | * If you are lost, click your leader on your group panel and cast a spell. It will path you to your leader. | ||
+ | * Use your group chat tab, and watch chat as best you can. | ||
+ | * Many groups prefer to enter the Red Annex first. | ||
+ | == {{msg:BASEPAGENAME}} Inhabitants == | ||
====Friends==== | ====Friends==== | ||
− | + | <dpl> | |
− | + | category = Goblin Dungeon NPCs | |
− | + | mode = unordered | |
+ | columns = 3 | ||
+ | </dpl> | ||
+ | ====Foes==== | ||
+ | <dpl> | ||
+ | category = Goblin Dungeon Creatures | ||
+ | notcategory = Bosses | ||
+ | mode = unordered | ||
+ | columns = 3 | ||
+ | </dpl> | ||
====Bosses==== | ====Bosses==== | ||
− | + | <dpl> | |
− | + | category = Goblin Dungeon Creatures | |
− | + | category = Bosses | |
− | + | mode = unordered | |
− | + | columns = 3 | |
− | ==== | + | </dpl> |
− | + | === Harvestables === | |
− | + | <!-- List of harvestable items. Sort by type (Fish, Fruit, Plants, Wood, Mushrooms, Minerals & Metal, Miscellaneous. Miscellaneous includes graves, eggs, and other stuff. --> | |
− | + | ==== Food ==== | |
− | + | {| | |
− | + | {{Item|Snacking Bread}} | |
− | + | |} | |
− | + | ==== Wood ==== | |
− | + | {| | |
− | + | |{{Item|Shoddy Storage Crate}} | |
− | + | |{{Item|Crude Storage Crate}} | |
− | + | |{{Item|Oak Wood Chips}} (Broken Barrels or crates) | |
− | + | |{{Item|Oak Wood}} | |
− | + | |{{Item|Filigreed Jewelry Box}} | |
− | + | |} | |
− | + | ==== Miscellaneous ==== | |
− | == | + | {| |
− | + | | {{Item|Empty Bottle}} | |
− | + | | {{Item|Basic Ink}} | |
+ | | {{Item|Grass}} (hay) | ||
+ | | {{Item|Spoon}} | ||
+ | |- | ||
+ | | {{Item|Fire Resistance Potion}} | ||
+ | | {{Item|Cold Resistance Potion}} | ||
+ | | {{Item|Dirt Shield Potion}} | ||
+ | | {{Item|Bottle of Sugar Water}} | ||
+ | |- | ||
+ | | {{Item|Bottle of Whey}} | ||
+ | | {{Item|Bottle of Milk}} | ||
+ | | {{Item|Ancient Bronze Coin}} | ||
+ | | {{Item|Unidentified Painting}} | ||
+ | |} | ||
+ | ==Tips == | ||
+ | * The treasure chests at the end of the '''Red Annex''' and '''Green Annex''' have a chance to give {{Item|Eternal Greens}}. | ||
==Gallery== | ==Gallery== | ||
− | <gallery widths= | + | <gallery mode=slideshow widths=600> |
File:Painting 1 (Golbin Dungeon).jpg|One of many paintings found on the walls | File:Painting 1 (Golbin Dungeon).jpg|One of many paintings found on the walls | ||
File:Goblin Spear Scout.jpg|A Goblin Spear Scout | File:Goblin Spear Scout.jpg|A Goblin Spear Scout | ||
File:Ancient Beacon (Goblin Dungeon).jpg|An Ancient Beacon | File:Ancient Beacon (Goblin Dungeon).jpg|An Ancient Beacon | ||
+ | File:FogRoom.png|A boss room in the dungeon. | ||
</gallery> | </gallery> | ||
+ | [[File:Goblin DungeonLowerLevelsPlayerMap.jpg|450px]] | ||
− | == | + | ==Soundtrack== |
− | + | [https://soundcloud.com/conorbracemusic/project-gorgon-dungeon-crawling Dungeon Crawling] (SoundCloud) by Conor Brace | |
+ | == Trivia == | ||
+ | * Early in development, the [[Goblin Dungeon]] was considered end-game content. Players frequently ended up leveling their combat skills from 20 to 50 here. | ||
+ | * The [[Goblin Dungeon]] was the first dungeon revised during development to receive an expansion, rather than a complete replacement. | ||
+ | * The [[Goblin Dungeon]] has received more expansions than any other in-game dungeon (as of July 2023). The first addition added the branching path with Orloaka, while the next introduced the entire upper cellar. | ||
− | [[Category:Dungeons]] | + | [[Category:Dungeons]][[Category:Eltibule Dungeons]] |
Latest revision as of 09:58, 6 July 2023
Goblin Dungeon
| |
---|---|
File:Goblin Dungeon (map).png Map of Goblin Dungeon (click for larger size)
| |
Connects to | |
Area Level | 20 - 40
|
Map by BetaNotus (10/20) (Other map at bottom of this page)
|
Goblin Dungeon is a regional name for the disastrous construction project underneath Eltibule Keep. This ill-fated maze of storehouses was overrun by Goblins, and the promised cleanup team sent from Statehelm never arrived. The residents of the Keep have boarded up the entrance enough to prevent Goblins and its other denizens from escaping to the surface, however prepared adventurers can find their way in.
Travelers throughout the region profess the wonderful loot found within the dungeon. Hunters of Goblins will find Calling Cards to be plentiful, allowing for rapid mastery of Goblinese. Adventurers seeking potions, armor, and weapons will find it on Goblins, while their trained animals can provide a source for meat and skins.
Also of note, it contains a quest to defeat the goblin boss and rescue the fairy Sarina, which leads to learning Art History. There are also many spawns for various art objects within the dungeon to help you train after you learn the skill.
This dungeon can be very dangerous for those unprepared, as some of the creatures use powerful rage attacks and pull in groups.
Points of Interest
Upper Cellar
Dwarven Birthday Adventure
“Greetings James II, young Duke-to-be! At your father's request, we have prepared an Adventure for your fifteenth birthday, with a prize worthy of you station. This Adventure takes place on the top floor of you cellar; you need not descend stairs to complete it. But keep your blade handy, and pack for battle. Danger awaits!
Pierce the veil to find the helm
Use both levers to unlock the gloves
Go beyond the dead-end to find the boots
Take a jog to find the pants
Return to this pedestal to claim the key
Find the secret passage in this room
Defeat the guardian to find the suit and blade.
— Proclamation Dais
The Dwarves hired to renovate Eltibule Keep, in an attempt to placate the ruling Duke of Eltibule, constructed a birthday adventure for his son. Tragedies struck the Eltibule family, and the gift was never received. Interacting with the dwarven Proclamation Dais starts the quest James' Birthday Adventure.
Lower Cellar
Storerooms
There are many storerooms throughout the lower level of the cellar, and many are lined with shelves. These shelves are stocked with spawns of scrolls, goblets, bread, and miscellaneous junk. Mantis groups have taken up residence in some of the storerooms.
Lower Art Gallery
The first hallway leading west from the main hallway of the lower cellar will lead to a series of storage rooms for art. Two chests of valuables stocked with found goblin-treasure are hidden here.
Pulling should be performed carefully in these rooms, as there are usually two or three creatures in each split room that can aggro through the thin walls, potentially mobbing the unsuspecting art aficionado. On the other hand, solo explorers may find it much safer to stay in these rooms than in the main hallways, as there are less spawns in the side rooms, and the Brain Bugs are relatively harmless.
Grand Room
A large room containing many paintings and treasures. Cheese wheels can spawn in the back (Mogyar Cheese).
Goblin Boss Algapa has set up camp here alongside some of his healers and pet bears. The fairy Sarina was imprisoned in this room.
This room can be very deadly, as especially around the doorway it's easy for an explorer to get mobbed by monsters hidden off to the left and right. Algapa himself can hit very hard and often arrives to fight with a large group of other Goblins, so visitors should use caution not to get too close unless they are well prepared.
It is possible to peel off many of the Goblins in the room, and at least 5 of the 6 painting spawns can usually be reached without pulling the boss.
Once inside the room, a good strategy if you are alone is to stay on the perimeter of the room. Pull ranged goblins by aggroing them and then hiding behind a pillar. This causes them to come closer so you can stun them and finish them without aggroing the center of the room. You will otherwise likely be overwhelmed as the goblins respawn rather quickly even if you take care not to bury the corpses.
Mantis infested Gallery
An Art Gallery in the Northern section of the dungeon that is notable for a different layout than the rest of the Art Galleries, and being the only spawn point in the dungeon for a few Psychic Mantis and Simple Mantis.
Graz and Gruzark
A storeroom on the eastern side of the lower cellar's middle floor has been repurposed into a trained bear den. Among a number of small beds are Goblin Storage Chests. These can be looted for random common equipment, and rarely a piece of Sulfur or Saltpeter. Looting these chests is rather cumbersome as they fill an inventory with 3 items at a time.
Goblin Kitchen
Just past the bear den, a rudimentary kitchen can be found, stocked with Fruit Cases and Grain Sacks. These can be looted for Guava, Grapes, Red Apples, Oranges, and other fruits. Captured pigs occasionally wander the room, likely used as ingredients in the open cauldron of meaty "Goblin Stew" which can be drank for a buff.
Secret Cellar Hatch
Click Expand to reveal.
Goblin Annex
Below the Lower Cellar, ancient dwarven tunnels are filled with monsters not even the Goblins will approach. Despite an absence of living Goblins, this area has picked up the name "Goblin Annex." A large room guarded by a sentient weather system protects the Annex entrance.
Error: Item not foundUlaur ordered me to write this note. He thinks Lady Eltibule will send a rescue party. I think we're going to die down here. But I hope I am wrong. If you're the rescue party, here's what we've learned:
If you destroy a crystal, you have only fifteen minutes before it reappears.
We believe that if you can knock out all the same-colored crystals at once, you can unlock the treasure vaults.
According to Ulfak's old plans, there should be three red crystals and seven green ones, each with a separate vault.
We are struggling to get past the second crystal on the red side. If we still live, that's where we'll be.
-Ulalmax
— Old Note
The Fog Room
The entrance to the Goblin Annex is guarded by a hostile weather system, a tornado known as The Fog. This carefree, self-aware phenomenon has the potential to inflict a curse on those who challenge it unprepared.
Red Annex
The Red Annex exhibits a pattern of enemy spawns rarely seen elsewhere in Alharth. Instead of enemies respawning a period of time after their previous defeat, wave after wave of Elemental-type foes are summoned by Power Crystals. Defeating a Power Crystal will instantly despawn all of the elementals it summoned. There are three Power Crystals in the Red Annex which must be defeated to unlock the treasure chests at the end of the corridors.
Unidentified Paintings adorn the walls of the rooms containing the Power Crystals. These are often sought by those leveling Art History, and some of the paintings identified from the Red Annex can be quite valuable.
Green Annex
The Green Annex may have been of dwarven design, but its contents suggest it also once served as a prison run by fairies. Unlike the red side, the enemy variety in the green side is vast. There are undead, slimes, bears, traps, and Watchers. There are seven Lock Crystals hidden in this half of the annex.
Annex Tips from Auriel
- You have to destroy the crystals on each side of the Annex (Red, Green) in a certain time period.
- If you miss a crystal or they respawn, the chests in the boss rooms will tell you how many you are missing.
- You can only get loot from an annex chest once per hour.
- Some of the fog in the Annex drains your power. You might want to walk instead of run.
- Even if a party has a dedicated healer, bringing ones' own heals is recommended. A party of lower level adventurers may want someone trained in Mentalism, Psychology, Priest, or Battle Chemistry.
- Have a clear leader and stay together. Watch your map, the Green Annex can become a maze if you are not watching the map.
- If you are lost, click your leader on your group panel and cast a spell. It will path you to your leader.
- Use your group chat tab, and watch chat as best you can.
- Many groups prefer to enter the Red Annex first.
Goblin Dungeon Inhabitants
Friends
|
Foes
Bosses
Harvestables
Food
Wood
(Broken Barrels or crates) |
Miscellaneous
(hay) | |||
Tips
- The treasure chests at the end of the Red Annex and Green Annex have a chance to give .
Gallery
Soundtrack
Dungeon Crawling (SoundCloud) by Conor Brace
Trivia
- Early in development, the Goblin Dungeon was considered end-game content. Players frequently ended up leveling their combat skills from 20 to 50 here.
- The Goblin Dungeon was the first dungeon revised during development to receive an expansion, rather than a complete replacement.
- The Goblin Dungeon has received more expansions than any other in-game dungeon (as of July 2023). The first addition added the branching path with Orloaka, while the next introduced the entire upper cellar.