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  • [[File:Items (example of a purple item).jpg|thumb|right|335px|An example of an {{ItemRar Items come in six different rarity tiers, giving them 0-5 [[Treasure Effects|mods
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  • |title = Sword ...rmed]]. Predictably, it requires a sword to be equipped in your main hand. Sword focuses on damage and rage reduction, with a side of armor shred. A well-ge
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  • : ''Word of Power: Sword Knowledge'' ... Speaking this word grants you 500 Sword XP. : ''Word of Power: Sword Knowledge'' ... Speaking this word grants you 5,000 Sword XP
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  • :; [[Sword]] category = Items/Staff
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  • ...almost any item at full value, however is not willing to spend much buying items from people she is not friendly with. As her {{favor}} level is raised, he {{Vendor items sold}}
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  • ...tems the NPC has for sale. The vendor item row template is used to display items on the created subpage.--> ...or_purchase_info}} <!-- Add this template if and only if the NPC purchases items from the player and resells them in a Used tab.-->
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  • [[Belt]]s are items which can be equipped by all humanoid or [[Beast Forms|Beast Form]] adventu ...Multipliers by 7%.'' An equipped {{Item|Belt of The Soldier}} will grant ''Sword Base Damage +7%'' and ''Shield Mastery Base Damage +7%.''
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  • category = Items/FamiliarRecallCollar ...er have the ability to use skills that require handheld weapons, such as [[Sword]], [[Fire Magic]], or [[Shield]].
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  • Getting better with the sword, eh? Well, keep at it. Someday you may prove vaguely competent. ...b|right|[[Joeh]]'s shop, located in [[Serbule Keep]], note the two crossed sword sign (center).]]
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  • ...nt specific abilities is very common. For example "every time you use your Sword Parry ability, regain 10 Health". This type of ability enhancing mods would Items sometimes have +xx% to Critical Damage. The default critical damage (not cr
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  • | {{Item|Belt of The Feral Intendant}} || [[Sword]] || [[Animal Handling]] || None || Normally found in dungeon chests like | {{Item|Belt of The Gladiator}} || [[Sword]] || [[Psychology]] || [[Joeh]] ||
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  • ...l set of "Quality" weapons and armor (just one notch above "Basic"). These items aren't bad if you somehow ran a low level character all the way there. {{Vendor items sold}}
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  • ...d:Riposte 3 +109.8 (9% value), Sword:Precision Pierce 5 +207.0 (9% value), Sword: Riposte 7 +295.7}} * Loves Items With Interesting History {{Hint|Lost Currency +133, Ancient Gold Coin +54.0
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  • :; [[Sword]] category = Items/Shield
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  • {{Vendor items sold}} ...rouble. They stationed him out here to get him out of the way. Good with a sword, bad with a brain, as the saying goes.
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  • .... ( Not to be confused with the orcish Khopesh, which is a very dangerous sword.) <!-- Include items obtained from ground spawns such as fruit
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  • ...the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update * [[Calligraphy]] - Explanation of how Calligraphy works with Sword.
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  • {{Header|Quest Items|4}}|- *{{Loot|Sword: Precision Pierce 2}}
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  • ...to music. There is a small chance that exposure to music will yield double items when harvested. ...ing some common must-have power. For instance, a sword that's missing the +Sword Boost enchantment is probably going to be a dud even if its other effects a
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  • ...]]. Some of the deities have displayed abilities such as summoning magical items, and teleportation of other beings. {{Quote|source= Council Trooper Sword|icon=basicsword|
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  • | item = Quality Sword <noinclude>[[Category:Items sold]]</noinclude>
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  • |fktext = 2-3 miscellaneous items. {{Header|Quest Items|4}}|-
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  • - Metabolism's main purpose is to be the fuel source for consumable items. Healing potions, restorative foodstuff (such as bacon), etc. now require M - Previously, we'd attempted to keep these items from being overpowered by making their stack size low. Since you could only
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  • |fktext = 4 miscellaneous items. {{Header|Quest Items|4}}|-
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  • :- Added a bunch of treasure effects for sword ability "Hacking Blade", which had none :- Added a few treasure effects for [[Sword]] abilities like Debilitating Blow and Flashing Strike, which were underrep
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  • ...es with both [[Sword]] and [[Axe]] requirements; no more items with both [[Sword]] and [[Cow]] requirements, etc.). ...enchantments will still require Sword level 15, even though you cannot use Sword+Pig skills at the same time.)
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  • ...onsters all standing together in a knot of death, lots of loot or resource items in the same area, monsters respawning too quickly, etc. ...from a bygone era. However, the collect-tiger-eyeballs quest now gives 750 Sword XP instead of 250, so that doing just the eyeball quest earns the amount of
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  • ...Augury || 50 || 0 || {{Item icon|Incense|1}} [[Incense]] x3<br>[[:Category:Items/CorpseTrophy|Corpse Trophy]] x1 || Advanced Augury || Study the bones, orga ...ry]] x1<br>[[:Category:Items/Equipment|Item to Glamour]] x1<br>[[:Category:Items/Equipment|Item to Copy Appearance From]] x1 || Apply Glamour to Item (via B
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  • ...To fix them, they have to return to the location they died. Otherwise, the items are useless junk forever. ...t spider you'll never be able to shop in town again, and you can't wield a sword anymore, but you can spit webs and lay egg sacs!
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  • Most magic items are powered by a weird substance called Phlogiston. This is what gives them ...a transmutation table to make changes. With Augmentation you ''decompose'' items into beads and baubles in order to extract a mod from one item and place it
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  • ...alth equal to or below 0, most easily gotten by iocaine practice doses and items that increase/decrease maximum health (remove the item to get below 0 max H | Caught a thrown sword in the chest || 50 || ? || {{Hint|General Pask ranged pin attack}}
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  • ...Plus they have a hidden dimensional pocket inside that can fit a few extra items. || | Admin Sword || Test sword! ||
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  • :- Loot changes: lots of items and effects that could reset ability timers have been changed or nerfed :- Some new and replaced effects for [[Sword]]
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  • I sell lessons. I teach upcoming artisans how to apply enchantments to items they craft. It's all very complicated. And, of course, I can't teach these [[Nightshade]] teaches recipes for applying augments to the following items: <br />
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  • ...for a duo of level 50s, or one level 50 with really high quality gear and items. There's a couple of empty areas that will have new werewolf-specific conte Most player abilities have reduced Power costs. Some examples from Sword skill (but all skills are affected):
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  • |fktext = 3 miscellaneous items. |{{Loot|Sturdy Sword}}
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  • |skilltrainer = [[Psychology]], [[Sword]] |+ style="white-space:nowrap;" | [[Sword]]
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  • ...ht with (and thus the two types of weapons she should have equiped). (e.g. Sword, staff, unarmed, shield, archery, psychology, etc) * the armor items that the player has equiped
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  • ...ead]] x20<br>[[:Category:Items/MainHand|Main-Hand Item]] x1<br>[[:Category:Items/Crystal|Crystal]] x1 || <span class="extimage32px">http://cdn.projectgorgon ...ead]] x20<br>[[:Category:Items/MainHand|Main-Hand Item]] x1<br>[[:Category:Items/Crystal|Crystal]] x1 || <span class="extimage32px">http://cdn.projectgorgon
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  • |description = A simple scroll written in Orcish, with images of sword techniques. <!-- Include items obtained from ground spawns such as fruit
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  • <!-- Include items obtained from ground spawns such as fruit | 1 || Turn Junk Into Crystal Ice || [[:Category:Items/VendorTrash|Miscellaneous Junk]] x1 ||
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  • |name = Sword Lord Potion category = Loot/Sword Lord Potion
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  • Associated Primary Skill: Sword <!-- Include items obtained from ground spawns such as fruit
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  • : [[:Category:Items/AbilityIngredient]] : [[:Category:Items/AbilityRecipe]]
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  • <!-- Include items obtained from ground spawns such as fruit ...con_5885.png</span>&nbsp;[[Basic Holistic Ink]] x1 || Gain insight: '''+3% Sword Damage'''. (Stacks with regular calligraphy effects)
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  • <!-- Include items obtained from ground spawns such as fruit ..._5885.png</span>&nbsp;[[Advanced Holistic Ink]] x1 || Gain insight: '''+6% Sword Damage'''. (Stacks with regular calligraphy effects)
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  • |name = Decoction of Sword Knowledge |skillreqs = Sword 1<br>
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  • <!-- Include items obtained from ground spawns such as fruit ...rgon.com/v353/icons/icon_5076.png</span>&nbsp;[[Antler]] x1<br>[[:Category:Items/GlassChunk|Piece of Glass]] x1 || <span class="extimage32px">http://cdn.pro
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  • <!-- Include items obtained from ground spawns such as fruit ...e32px">http://cdn.projectgorgon.com/v337/icons/icon_5437.png</span>&nbsp;[[Sword Boost Potion 20%]] x1<br><span class="extimage32px">http://cdn.projectgorgo
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  • <!-- Include items obtained from ground spawns such as fruit ...e32px">http://cdn.projectgorgon.com/v353/icons/icon_5437.png</span>&nbsp;[[Sword Boost Potion 20%]] x1<br><span class="extimage32px">http://cdn.projectgorgo
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  • .../icon_5001.png</span>&nbsp;[[Parasol Mushroom]] x5 || Gain insight: '''+7% Sword Damage'''. (Stacks with regular calligraphy effects) | [[Mushroom Jack]] || Serbule Keep in [[Serbule]] || Loves ([[:Category:Items/Mushroom|Mushrooms]] : 10*)
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  • |name = Sword Boost Potion 20% |basemods = For 30 minutes, your Sword attacks deal +20% base damage
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  • |name = Sword: Riposte |skillreqs = Sword 7<br>
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  • |name = Sword: Riposte 2 |skillreqs = Sword 16<br>
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  • |name = Sword: Precision Pierce |skillreqs = Sword 8<br>
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  • |name = Sword: Precision Pierce 2 |skillreqs = Sword 19<br>
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  • |name = Sword: Riposte 3 |skillreqs = Sword 28<br>
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  • |name = Sword: Riposte 4 |skillreqs = Sword 39<br>
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  • |name = Sword: Precision Pierce 3 |skillreqs = Sword 33<br>
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  • |name = Sword: Precision Pierce 4 |skillreqs = Sword 44<br>
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  • |name = Sword: Decapitate |skillreqs = Sword 15<br>
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  • |name = Sword: Decapitate 2 |skillreqs = Sword 30<br>
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  • |name = Sword: Decapitate 3 |skillreqs = Sword 50<br>
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  • |name = Sword: Riposte 5 |skillreqs = Sword 51<br>
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  • |name = Sword: Riposte 6 |skillreqs = Sword 63<br>
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  • |name = Sword: Precision Pierce 5 |skillreqs = Sword 55<br>
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  • |name = Sword: Precision Pierce 6 |skillreqs = Sword 66<br>
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  • |name = Sword: Precision Pierce 7 |skillreqs = Sword 77<br>
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  • |name = Sword: Riposte 7 |skillreqs = Sword 75<br>
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  • |name = Sword: Decapitate 4 |skillreqs = Sword 61<br>
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  • |name = Sword: Decapitate 5 |skillreqs = Sword 72<br>
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  • |name = Sword: Decapitate 6 |skillreqs = Sword 83<br>
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  • |name = Work Order for Sword Boost Potion 20% (Alchemy) Deliver 10 Sword Boost Potion 20% to Irkima in Red Wing Casino. Reward: 5,541 councils.
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  • In the March 3, 2020 patch, the items: Basic Ice Throwing Knife, Simple Ice Throwing Knife, Good Ice Throwing Kni ...war contract). [[Malvol]] is the leader of the band, he is an expert in [[Sword]] techniques. [[Gorvessa]] is his "wife" of sorts. She admits to serve as h
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  • ...ir base skill, but I don’t want to see it be a mainline attack skill ala sword. It just means that the skill has too much variability and versatility. Are ...of skills and some mechanics that are a little less trinity oriented. Eg. Sword will not be the best damage dealer or taunting device, but it will be the b
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  • ...The augmentation skills now work differently. You now rip augments off of items and put them into augment cubes. There are no more oils. Your existing leve ...of a new power system we're playing with. Basic abilities (such as Punch, Sword Slash, Deer's Antler Slash, etc.) no longer cost Power to use. In addition,
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  • ...transmutation table to make changes. With Augmentation, you ''decompose'' items into beads (weapons and gloves), ornaments (jewelry), baubles (chest and le ===Decomposing Items===
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  • ...? From the examples I've seen, the problem comes from weapons and off-hand items that have mods for unlikely skill combos. ...irst, you kill the monster, and the monster's loot profile determines what items drop. Let's say a hammer drops, and let's say it's a Legendary hammer with
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  • | style="padding:5px;" | Shows players current carried items ...[Armor Patching]], and even items from your inventory, allowing you to use items instantly.<ul>
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  • {{Vendor items sold}} :27 Favor, [[Sirine's Belt of the Hunter]] (bonus to archery, sword damage)
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  • ...provide you with certain items and set a price you will pay them for those items. For instance, you could place an order for 50 pieces of [[Oak Wood]] at a .... If they complete an order, they immediately receive the payment, and the items are mailed to you. If nobody completes your work order within a week, the o
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  • ...most Trade Skills to Level 90. Added a large dungeon under Povus, lots of items (many Backer Designed), enabled Halloween Event, and adjusted Psychology tr ...]]. Adjusted Transmutation system. Rebalanced skills including [[Deer]], [[Sword]], [[Druid]], and [[Warden]]. Further UI improvements and bug fixes.
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  • | 0 || Bone Meal (from Any Bone) || 100 || 0 || [[:Category:Items/Bone|Any Bone]] x1 || {{Item icon|Bone Meal|1}} [[Bone Meal]] x1 || Turn ol | 0 || Bone Meal (from Humanoid Skull) || 100 || 0 || [[:Category:Items/HumanoidSkull|Humanoid Skull]] x1 || {{Item icon|Bone Meal|1}} [[Bone Meal]
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  • | {{Item|Orcish Scroll About Swords}} || 0 || 100 || 500 XP in Sword (Explanation and list of items in Gazluk Keep that raise Orcish, and their required reading levels).
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  • : There will be a new NPC who can help you adjust these Legacy items so they stop being Legacy. Basically, you'll be able to turn any non-generi ...ced toward one skill or the other. Those two scenarios won't make existing items become Legacy.
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  • : This ability is augmented by several gear effects that raise Sword Base Damage, Wind Strike Damage, and Slashing Damage, and it's all been com : I've also tweaked loot so that you find more of the weapons (and off-hand items) you need, and less that you don't. If you're using Unarmed skill, you'll h
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  • ...bars were an experiment for newbies. Most new players seemed to stick with Sword+Unarmed (the default skills) for a very long time -- many hours -- even aft ...our inventory so that you can easily tell which ones are in use. And these items don't show up in the vendor GUI -- they are effectively "locked" from being
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  • ...tegory:Items/OrganicDyeableArmor|Organic Dyeable Armor]] x1<br>[[:Category:Items/Dye|Dye]] x1 || Dye Organic Armor (1 color) || Dye a piece of organic armor ...]] x1<br>{{Item icon|Rawhide Sheet|1}} [[Rawhide Sheet]] x1<br>[[:Category:Items/FlawlessSkin|Trophy Skin or Hide]] x1 || {{Item icon|Crude Arachnid Harness
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  • :; [[Sword]] category = Items/Knife
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  • ...a data", as you can do when you have millions of players. ("Looks like the Sword of Godhood is OP by 5.4%!") But I can definitely get enough data to answer ...e to have broad, open systems (for instance, where you can throw arbitrary items on the ground for other people to pick up), you simply can't prevent some l
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  • ...l also, of course, be a great many buffs as well -- but when your favorite sword gets nerfed, sometimes no amount of buffs in other areas will make that see ...s of your characters, but not everything. In particular, we will be wiping items and money, but we won't be wiping most skill levels.
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  • ====<b>New items:</b> ==== ====<b>Old items:</b> ====
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  • ...if you're Hardcore, note that "fell off the world" deaths never cause your items to break.) ...y. The "legacy item replacer" golem in Serbule will give you 5 replacement items for any legacy item with Shield prerequisites; hopefully this helps you get
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  • : Some items also boost your Max Body Heat: all "winter" armor falls into this category, ...are Legacy when they are first created). Please continue to report any new items that are Legacy when you get them! We need to know three things: the full n
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  • :(Examples : 10% chance to yield extra items from Gardening or picking mushrooms; increase in the money given when turni ** Example bouquet buff: Gardening Luck, +10% chance to yield 2 items while Gardening instead of 1.
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  • ; [[Sword]] ...mod. There is a golem in : Serbule that will replace Legacy gear with new items. Sorry for the inconvenience!
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  • [[Empty Bottle]]s are common items essential for storing the liquids used in many recipes. ...il]] x1<br>[[:Category:Items/GlassChunk|Piece of Glass]] x1<br>[[:Category:Items/GlassChunk|Piece of Glass]] x1 || <span class="extimage32px">http://cdn.pro
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  • To give a feel for what this change means, here are some examples from the Sword skill. Other skills have changed in a similar fashion. (Note that the numbe Example changes from level 80 Sword treasure:
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  • * -(%) Ability power cost (Unarmed/Shield/Sword) ...e of three kinds of fruit, one of four mushrooms, and one of three garnish items. That means it's 4-3-4-3. Brown Ale's ingredients are different, but they w
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  • ...find objects in a couple of zones that allow you to view and interact with items in any storage in that zone: ...shelf in the building next to [[Hulon]] the Hoarder's shop lets you manage items in any Serbule-specific storage you have unlocked.
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