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  • | rage = 275 [[Maronesa]] is a Cow [[:Category:Bosses|boss]]. She has the ability to [[curse]] you. After 2 minutes, you will become a cow. Cure this by eith
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  • ...piers, and the like. Swords are very damaging and can reduce an opponent's rage. |skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Ot
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  • ...nderstanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. |skilltype = Combat Skill
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  • |skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Ot ...ly. For example, the Level 3 Meditation recipe will grant "Combo: Fists of Rage". If you use Punch+Punch+Barrage in that order, the final step (Barrage) wi
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  • |skilltype = Combat Skill ...skill, [[Hoplology]] can restore a bit of armor every time you use a Staff ability.
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  • | rage = 1066 ...s the ability "Nigh-Invulnerable Until Stunned." As one might expect, this ability negates almost all damage until a successful stun occurs.
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  • |skilltype = Beast Form <!-- Combat Skill, Beast Form, Anatomy Skill, Trade Skill, Beast Skill (EX: Beast Speec ...es with Deer/Undeer Juice. The last option for becoming a deer is taking a rage attack from [[Ciervos The Shadow]], and defeating him will uncurse you.
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  • ...so have the [[Haste|sprint]] ability [[Moo of Determination]], and the the ability to produce their own milk. ...eer primarily comes from Deer Treasure Effects on equipment. Deer have the ability to jump faster and higher than other land-based [[Beast Forms]] using [[Bou
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  • This page is meant to be an introduction to combat mechanics in Project: Gorgon. [[File:Armor Health and Rage indicators.jpg|thumb|right|673px|Armor, Health and Power bars as of the alp
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  • |skilltype = Combat Skill
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  • |skilltype = Combat Skill * [[Gorvessa]] in [[Hogan's Keep]] teaches many Shield abilities, see the ability table below.
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  • | rage = 328 | rage = 999999
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  • | rage = 1405 ...ot far off from the [[Wolf Cave]]. He frequently uses his Personal Healing ability, which can make fighting him difficult even if you can sustain your health
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  • ...equip an appropriate instrument and you'll immediately be given the first ability (which is equivalent to the old "/music 1" for that instrument). ...or buff called Performance Appreciation, which boosts earned XP and out-of-combat armor regeneration. The effect is highly dependent on the number of perform
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  • | rage = 1032 ...ng the fight. They are rather weak, and it can be fun to use the Fire Bolt ability to take them all at once.
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  • | rage = 358 ...when nearing their territory. Fey Panthers can be tamed using the Tame Cat ability and charmed to be made a permanent pet after reaching level 20 in Animal Ha
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  • | rage = 263 ...ie]]s share a similar appearance. Panthers can be tamed using the Tame Cat ability and charmed to be made a permanent pet after reaching level 20 in Animal Ha
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  • | rage = 1089 ...and Fey Panthers, [[Razorslash Panther]]s can be tamed using the Tame Cat ability and charmed to be made a permanent pet however at a much higher [[Animal Ha
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  • | rage = 0 [[Face of Death]] are unique creatures with the ability to instantaneously kill an Adventurer with a single touch. Unlucky Adventu
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  • | rage = 2048 | rage = 2048
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  • Quick reboot to fix some ability targeting bugs and bugs with the Battle Chemistry vendor. :- If you heal others that are in combat, that puts you into combat also.
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  • Lots of stuff in this update! Some combat nerfs, some storage buffs, some new content, a million fixes. ===<b>High-Level Combat Changes, part 1</b>===
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  • ==="Out of Combat" Rule Change=== ...s to see if there are any monsters that want to kill you, and quickly ends combat when there are no more monsters. This lets you regenerate much sooner!
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  • | rage = 1999 ...large size and bright red color. [[Hissy]] can be tamed using the Tame Cat ability and charmed to be made a permanent pet after reaching level 50 in [[Animal
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  • ...vivability. It's distinguished from other combat skills by having the best Rage-management tools of any skill. ...he skill can be geared to emphasize several different things: pure damage, rage management, or survivability. (For example, when paired with Archery or Nec
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  • | rage = 440 ...other ghosts, Terrified Ghosts are "Nigh-Invulnerable Until Stunned." This ability negates almost all damage until a successful stun occurs.
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  • | rage = 0 ...age of Demise]] is a stronger variant of the [[Face of Death]]. It has the ability to instantaneously kill an Adventurer with a single touch.
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  • | rage = 1882 ...[[Lamia]] first summoned during the [[Halloween 2015]] event. She has the ability to disable the use of all but basic attacks. Additionally, [[Skeleton Darkw
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  • | rage = 291 ...onian Cave]] are loyal to [[General Lavorel]] and are tough. They have the ability to disable basic attacks temporarily.
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  • ...there's no way to predict how big an impact this will have on your combat ability, but I expect that an "average" player (wearing greens, blues, and reds) to ...nd armor another 15% instead? (Or do other things toward my goal of making combat last longer.) One advantage of this is that it can create some new dynamics
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  • ...al Suit || Another piece of once-ceremonial armor that was retrofitted for combat during the Elf-Dwarf wars. The suit has since become a favorite of elven wa .... Only a small amount of protection is lost in exchange for nimble dodging ability. ||
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  • The [[Chemist]] is a temporary NPC that teaches the combat skill [[Battle Chemistry]] (requires Alchemy level 50). |ability=Mycotoxin Formula
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  • | rage = 659 ...] are slightly weaker than their [[Striga Drainer]] brethren, but have the ability to use magical attacks.
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  • ...hanges in this update! There's new content and also lots of adjustments to combat. As always, remember this is alpha! In case of disastrous bugs or terrible :As you can see by the examples, not every ability's cost went down. And a few abilities with insane power-to-effect ratios ac
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  • |skilltype = Combat Skill == Ability overview ==
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  • | rage = 733 ==Combat Abilities==
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  • | rage = 488 ...ess the "Nigh-Invulnerable Until Stunned" trait. As the name implies, this ability negates almost all damage until a successful stun occurs.
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  • | rage = 196 ...Headed]] is the first boss a new player is likely to encounter. He has the ability to [[curse]] you. He will inflate your head making you incapable of wearing
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  • |basemods = Reduces earned combat XP by 50% for 120 minutes ...e32px">http://cdn.projectgorgon.com/v337/icons/icon_5155.png</span>&nbsp;[[Rage Inhibitor]] x1<br><span class="extimage32px">http://cdn.projectgorgon.com/v
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  • .../span>&nbsp;[[Inkstone]] x1 || Gain access to a combo that reduces enemy's Rage by 20. (Stacks with regular calligraphy effects) ...ttp://cdn.projectgorgon.com/v338/icons/icon_18018.png</span>&nbsp;[[Shoddy Combat Staff]] x1
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  • |name = Rage To Heat Potion ...0 minutes, your Max Body Heat is +30 and you never lose body heat while in combat
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  • ...hese are steps toward making combats last longer, so other roles (healing, rage reduction, etc.) are more meaningful. We're not quite there yet, but we're ===<b>Prototype of "Combat Refresh"</b>===
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  • |skilltype = Beast Form <!-- Combat Skill, Beast Form, Anatomy Skill, Trade Skill, Beast Skill (EX: Beast Speec The Giant Bat is a [[Beast Forms|Beast Form]] with the unique ability to fly while effectively fighting enemies, limited only by the flight's pow
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  • | rage = 1432 | rage = 1432
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  • ===<b>Combat Leveling Slowed Down</b>=== :Leveling up combat skills now requires more XP. (Something like 50% more overall, though it va
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  • : We’ve just come through a major combat update that took forever to get to you because of all the interconnected pi ...nother skill that has Rage control (like Psychology) to keep the monster's Rage meter in that mostly-filled state for longer (and beat the crap out of them
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  • | rage = 0 ...to learn [[Psychology]]; Through picking mushroom you may unlock a useful ability that can work too.}}
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  • ...the screen, are where you can see your currently equipped skills, be they combat, animal, performance ect.<br/> <li>Note: Players cannot switch armor or weapons if they are currently in combat!</li>
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  • ...g if monsters run to help during a fight. But it IS a bug if you aren't in combat and monster just rushes out of some room and attacks you. ...monsters and a broader mix of elite monsters. I'm hopeful that this makes combat a little less chaotic -- but still quite dangerous. :Feedback is appreciate
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  • ...tes, your attacks cause double Rage to enemies, allowing them to use their Rage attacks more often. || <b>Training:</b> [[Yetta]] ...on|Memory Inhibitor|1}} [[Memory Inhibitor]] x2 || For 2 hours, all earned combat XP will be reduced by half. Creates 2 potions. || <b>Training:</b> [[Yetta]
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  • See also: [[Rabbit/Treasure Effects:By Ability]] | || of Swift Hares || <b>Level 100</b> - Sprint Boost (Out of Combat) +3.5 when Rabbit is active || Uncommon || OffHand, Legs || {{Spoiler|Click
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  • ...been compiled into one stat. When equipment adds new functionality to the ability, like the +50% projectile evasion mod shown here, that's listed at the bott : This info is shown when you hover over abilities on the ability bar AND when you view abilities in the Persona window. That's important, so
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  • ...of fresh flowers, sure to invigorate.<br><br>When you use a Combat Refresh ability you recover +2 Power. Lasts 4 hours<br><br>You can only have one flower arr ...e ugliness of disorder.<br><br>Elves gain +3% Combat XP when clean and -3% Combat XP when filthy. Duration: 4 hours.<br><br>You can only have one flower arra
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  • ==[[Animal Handling/Abilities|Animal Handling Complete Ability List]]== | {{Ability icon|Tame Rat|2}} || 1 || Tame Rat || Tame a wild rat into becoming your pe
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  • ==[[Druid/Abilities|Druid Complete Ability List]]== ...in the target that leaves them weakened.<br><b>This is a Signature Debuff ability</b> || Target's attacks deal -5 damage for 15 seconds.<br><b>--Can Have--</
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  • ==[[Shield/Abilities|Shield Complete Ability List]]== ...et with the shield, leaving them reeling.<br><b>This is a Signature Debuff ability</b> || Stuns opponent<br><b>Suppresses Monster Shout</b><br><b>--Can Have--
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  • See also: [[Archery/Treasure Effects:By Ability]] ...erative Blitzing || <b>Level 100</b> - Blitz Shot boosts your healing from Combat Refreshes +20 for 30 seconds || Rare || Chest, OffHand || {{Spoiler|Click E
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  • See also: [[Deer/Treasure Effects:By Ability]] | || || <b>Level 100</b> - Deer Kick deals +86 damage and reduces target's Rage by -200 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to revea
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  • See also: [[Hammer/Treasure Effects:By Ability]] ...ng || <b>Level 100</b> - Hammer attacks deal +20% damage but generate +60% Rage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
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  • See also: [[Shield/Treasure Effects:By Ability]] | || || <b>Level 100</b> - When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second an
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  • * Bard Blast-Ability Range +5<br> * Song of Bravery causes allies' Combat Refreshes to restore +76 Armor<br>
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  • See also: [[Staff/Treasure Effects:By Ability]] | || || <b>Level 100</b> - Armor from Combat Refresh Abilities +67 when Staff is active || Uncommon || Chest, Feet || {{
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  • See also: [[Mentalism/Treasure Effects:By Ability]] ...Waves || <b>Level 100</b> - All Psi Wave Abilities cost -20 Power and your Combat Refresh restores +51 Health || Uncommon || Chest, Feet || {{Spoiler|Click E
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  • See also: [[Spider/Treasure Effects:By Ability]] | || || <b>Level 100</b> - Power from Combat Refresh Abilities +50 when Spider is active || Uncommon || Chest, Feet || {
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  • See also: [[Psychology/Treasure Effects:By Ability]] ...<b>Level 100</b> - Soothe reuse timer is -1 second and it further reduces Rage by 1370 || Rare || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
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  • See also: [[All Skills/Treasure Effects:By Ability]] | || || <b>Level 90</b> - Health from Combat Refresh Abilities +46 || Uncommon || Necklace, Ring, OffHand, MainHand, Wai
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  • See also: [[Animal Handling/Treasure Effects:By Ability]] ...>Level 100</b> - Shrill Command deals +29% damage and reduces the target's Rage by -430 || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
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  • * Combat XP Boost +4%<br> * Monster Rage Boost -8%<br>
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  • ...e Arrow raises target's Max Rage by 1200, requiring more Rage to use their Rage Abilities<br> * Blitz Shot boosts your healing from Combat Refreshes +16 for 30 seconds<br>
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  • * Summoned Deer Rage Attack Damage +147<br> ...Injury, and it temp-taunts +11300. (Equipping this item will teach you the ability if needed.)<br>
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  • * All Psi Wave Abilities cost -14 Power and your Combat Refresh restores +28 Health<br> * Electrify generates no rage and removes 1200 Rage<br>
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  • * Armor from Combat Refresh Abilities +55 when Staff is active<br> * Headcracker deals +100 damage, generates no Rage, and reduces Rage by 160<br>
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  • * Sprint Boost (Out of Combat) +3 when Rabbit is active<br> * While Rabbit skill is active, any Kick ability boosts Melee Evasion +6.5% for 10 seconds<br>
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  • ==[[Unknown/Abilities|Unknown Complete Ability List]]== | {{Ability icon|Become Wolf|2}} || 0 || Become Wolf || Become a wolf. (Use again to at
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  • ...e don't have any plans to allow the unique boss curses to be lifted via an ability. ...oking at it from a skill level is not adequate when determing a characters ability. There's that of course but also player skill, gear, food, and other enhanc
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  • ...orum.projectgorgon.com/showthread.php?2787-Suggestion-More-flexible-combat-ability-bars&p=19893#post19893 ...leScreenFlash makes the entire screen flash a solid color, and only during combat when you take damage. Internally, it briefly shows a whole-screen UI elemen
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  • ...h level, player damage is so high that it's literally the only variable in combat. Players right now are only picking gear that makes their damage per second : I need to make battles longer so that things like tanking, crowd control, rage management, aggro management, and Power management are more important.
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  • ...n the rewrite I wanted to provide more control over your pets' behavior in combat. It would also be great if different kinds of pets were useful for differen ...have a special attack that reduces the monster's Rage (much like the sword ability Parry), and a special "trick" that heals you. Here's some more examples of
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  • ...g nerfed is painful, and if that's the sort of thing that sends you into a rage, this is probably not a good time to be involved with the game. ...cess to any special gear or equipment that would make you more powerful in combat.
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  • ..... well, okay, it's hard to summarize all the changes. Let's just say that combat is a bit different, especially at higher level. Expect some shock at first. : Because so much of the combat system has changed in this update, you will probably need new loot. So we'v
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  • ===<b>Ability Fixes</b>=== ...d for over 60 different abilities, so if you're wondering about a specific ability, the answer is probably: yes, it was bugged
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  • : Since the Shield skill already had 13 different combat abilities, this new ability is a replacement for the least-sexy of the old shield abilities (IMO), "Def ...efore you've gone "out of combat". It also lets you use the ability during combat in some situations (e.g. when the enemy is mezzed). The healing amount is s
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  • | rage = 6 | rage = 6
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  • ...can now be raised to level 70. In addition, treasure can be found for the combat skills in this list with up to level 70 loot mods.==== : A few high-level werewolf combat abilities are now found as random loot scrolls. In addition, Sanja in Kur h
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  • <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> Note that this only shows the max-level version of each treasure effect and ability.</b></span>
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  • <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> Note that this only shows the max-level version of each treasure effect and ability.</b></span>
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  • <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> Note that this only shows the max-level version of each treasure effect and ability.</b></span>
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  • <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> Note that this only shows the max-level version of each treasure effect and ability.</b></span>
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  • <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> Note that this only shows the max-level version of each treasure effect and ability.</b></span>
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  • <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> Note that this only shows the max-level version of each treasure effect and ability.</b></span>
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  • <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> Note that this only shows the max-level version of each treasure effect and ability.</b></span>
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  • <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> Note that this only shows the max-level version of each treasure effect and ability.</b></span>
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  • <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> Note that this only shows the max-level version of each treasure effect and ability.</b></span>
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  • <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> Note that this only shows the max-level version of each treasure effect and ability.</b></span>
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  • : - Ability and item tooltips did not reflect changes made by active effects. ...es you to actually have a crossbow equipped. (Note that Crossbow is an aux-combat skill, like [[First Aid]], and so its abilities go on the sidebar only.)
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  • ===<b>"In Combat" Changes</b>=== : - Fixed a bug that kept the client from realizing that you were "in combat" in some cases
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  • ...ible to heal yourself by manually selecting yourself with the F1 key. This ability has been revised so that it can work on yourself as well as allies, so it i : - The Archery ability Hook Shot and the Spider ability Grappling Web no longer suppress monster shouts, meaning that when they are
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  • See also: [[Bard/Treasure Effects:By Ability]] ...he ability Hymn of Resurrection 3. (Equipping this item will teach you the ability if needed.) || Epic || MainHand || {{Spoiler|Click Expand to reveal|
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  • ==[[Bard/Abilities|Bard Complete Ability List]]== | {{Ability icon|Disharmony|2}} || 1 || Disharmony || An out-of-tune note aimed at your
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  • |skilltype = Combat Skill * [[Vocabulary]] - Required to learn the Blast of Defiance ability from [[Rappanel]]. Level 15 is required to unlock 61-70.
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  • ...to make high-level fights last longer (both solo fights and group fights). Combat will be more strategic and frankly more fun when each fight lasts a few sec ...treasure. So in this update, we aren't doing anything to actually lengthen combat yet. We're doing a review of the "tankiest" skills in the game: [[Staff]],
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  • ==[[Rabbit/Abilities|Rabbit Complete Ability List]]== | {{Ability icon|Rabbit Scratch|2}} || 1 || Rabbit Scratch || Swipe feebly at your enem
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  • ...an initial estimate on our part, though; there have been a large number of combat changes, so it's difficult to predict how much damage player groups will be ...impact will depend entirely on what treasure buffs you use. (And the other combat changes described below will affect it further.)
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  • '''Rabbit''' is a [[Beast Forms|Beast Form]] with little combat power. Rabbits are stealthy, and their abilities often make them undetected ! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span>
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  • The next combat skill will be archery, and I wanted to talk about how it’s going to work. Archery is a combat skill that, naturally, requires a bow. Bows go in your off-hand slot, not y
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  • ...s on a support role, you can improve the effects of your heal, and get the ability to make monsters worth more XP when killed. And of course there’s lots of ...when you try to combine two skills at once. (Because remember you have two combat skills active at the same time.) If you’re a Swordsman/Psychologist, you
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  • ...t never occurred to me how confusing it would be to have systems called “Rage” and “Hate” at the same time. So I’m trying to retcon “Hate” in ...have certain attacks deal negative aggro. Combat Psychologists have a new ability, Smooth Talk, that does this. It causes monsters to forget 50 points of agg
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  • Designing Project: Gorgon’s combat sounds ...or each skill set, and then put together unique sounds for each individual ability, with armor and health variations when appropriate.
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  • ...t grow dramatically more powerful each level. In my MMO, maxing out your combat skills might make you 25 times stronger than a newbie. That sounds pretty b ...s not fun. But if it feels sufficiently voluntary, they’re unlikely to rage-quit over it. (If they feel like they need to play roulette with their item
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  • ...much-needed fun) to unarmed combat. (And eventually it’ll work for sword combat also, but with different flavor.) ...I want you to use lots of combos — several each fight. Otherwise unarmed combat is too boring.
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  • 4th edition D&D has a pretty well-done combat system. (Shame about the roleplaying parts!) The combats are usually pretty ...an from my comments about the monster system, I really want group and solo combat to be related, not completely different games like they are in most current
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  • | rage = 104 ...iderlings anxious to prove themselves by slaying adventurers. Beware their ability to stun.
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  • | rage = 113 ...Ranalon that guard the western branch of the [[Ranalon Den]]. Beware their ability to evade attacks, and their quick movement allows them to swarm if you're n
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  • | rage = 196 ...on that guard the deeper Legling area of the [[Ranalon Den]]. Beware their ability to evade attacks, and their quick movement allows them to swarm if you're n
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  • | rage = 143 ...e deepest parts of the western branch of the [[Ranalon Den]]. Beware their ability to evade attacks, and their quick movement allows them to swarm if you're n
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  • [[Serbule Hills]] is home to a new solo dungeon for players of combat levels 18-24 or so. (There is group content planned as well, but most of it Pets' Bond Level (previously "Loyalty Level") now boosts some combat stats: for each Bond Level, pets' base damage increases by 1 or 2, max heal
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  • See also: [[Priest/Treasure Effects:By Ability]] ...tion is +14 (meaning you recover this Power every 5 seconds, in and out of combat) || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
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  • There's a new combat skill in this update! The [[Priest]] skill is primarily a healer and is esp ...advantage of a few new treasure effects and a new dual-wielding-only knife ability found on loot scrolls.
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  • <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> Note that this only shows the max-level version of each treasure effect and ability.</b></span>
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  • | rage = | rage =
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  • ...targeting selection-boxes can move around randomly, which can be deadly in combat situations. We've turned this optimization off while we improve it. If you ...non-Elite targets", "+X% damage to undead", "+X% damage when the target's rage meter is 66% or higher", etc.
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  • ...offer you gifts when you speak with them. (Make sure to have your favorite combat skills active in case they give you a piece of randomly-generated gear!) ...eventually include both solo and group combat, but we're focusing on group combat right now. Some of the big-picture details are in flux a bit as we experime
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  • ;Ability Changes: ...ie": This ability has been removed! It is now merged into the Raise Zombie ability (which was previously called Create Shambling Corpse).
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  • ...debuffs has been moved out of treasure and added to the basic Rib Shatter ability This ability previously caused Trauma damage over time. But since Hammer doesn't have mu
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  • | rage = 1541 ...ungeons with these creatures. These potions grant you temporary use of an ability to knock them back, removing their resistance.
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  • | rage = 1503 ...ungeons with these creatures. These potions grant you temporary use of an ability to knock them back, removing their resistance.
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  • We try to revise a combat skill in each major update, and this time around it's Shield. Normally we'd ...d): "Stunning Bash restores 35 Health" => "When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is reduced by 1 sec and yo
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  • ===<b>Combat Refresh Boost</b>=== ...that wasn't pulling its weight (in terms of importance to players) is the Combat Refresh.
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  • ...son file, giving the internal name of both a profile name and the internal ability names used by that profile. ...emplate:Combat Ability Rage]] to swap the internal names for the icons and ability descriptions seen by players in-game.
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  • ...flowers that reduces feelings of rage and hate, allowing greater focus in combat. Grants +5 Melee Accuracy. Orcs also gain +3% Combat XP.
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  • ...flowers that reduces feelings of rage and hate, allowing greater focus in combat. Grants +10 Melee Accuracy. Orcs also gain +4% Combat XP.
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  • ...flowers that reduces feelings of rage and hate, allowing greater focus in combat. Grants +15 Melee Accuracy. Orcs also gain +5% Combat XP.
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  • ...flowers that reduces feelings of rage and hate, allowing greater focus in combat. Grants +20 Melee Accuracy. Orcs also gain +6% Combat XP.
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  • ...flowers that reduces feelings of rage and hate, allowing greater focus in combat. Grants +25 Melee Accuracy. Orcs also gain +7% Combat XP.
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  • ...flowers that reduces feelings of rage and hate, allowing greater focus in combat. Grants +30 Melee Accuracy. Orcs also gain +8% Combat XP.
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  • ...flowers that reduces feelings of rage and hate, allowing greater focus in combat. Grants +35 Melee Accuracy. Orcs also gain +9% Combat XP.
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  • ...flowers that reduces feelings of rage and hate, allowing greater focus in combat. Grants +40 Melee Accuracy. Orcs also gain +10% Combat XP.
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  • ...flowers that reduces feelings of rage and hate, allowing greater focus in combat. Grants +5 Melee Accuracy. Orcs also gain +3% Combat XP.
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  • ...flowers that reduces feelings of rage and hate, allowing greater focus in combat. Grants +10 Melee Accuracy. Orcs also gain +4% Combat XP.
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  • ...flowers that reduces feelings of rage and hate, allowing greater focus in combat. Grants +15 Melee Accuracy. Orcs also gain +5% Combat XP.
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  • ...flowers that reduces feelings of rage and hate, allowing greater focus in combat. Grants +20 Melee Accuracy. Orcs also gain +6% Combat XP.
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  • ...flowers that reduces feelings of rage and hate, allowing greater focus in combat. Grants +25 Melee Accuracy. Orcs also gain +7% Combat XP.
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  • ...flowers that reduces feelings of rage and hate, allowing greater focus in combat. Grants +30 Melee Accuracy. Orcs also gain +8% Combat XP.
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  • ...flowers that reduces feelings of rage and hate, allowing greater focus in combat. Grants +35 Melee Accuracy. Orcs also gain +8% Combat XP.
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  • ...flowers that reduces feelings of rage and hate, allowing greater focus in combat. Grants +40 Melee Accuracy. Orcs also gain +8% Combat XP.
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  • ...attack, Sic 'Em ability, and Clever Trick, and tells you how much of each ability's damage comes from buffs, from Bond Levels, etc. (Note: this is implemente *"Animal Handling pets recover +24 Armor every five seconds (whether in combat or not)" => +17 armor
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  • : - Removed the ability to analyze the genes of monsters (this wasn't supposed to be live yet, and What is a "low pri particle"? It's a particle-effect from a buff or ability that doesn't seem like it will directly affect you much: buffs and heals ca
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  • | rage = 647 | rage = 647
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  • | rage = 260 [[Illusory Fox]] are summoned through the [[Spirit Fox]] Trick Fox ability.
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  • ...be famous enough for her to have heard of you (Notoriety 25), and have two combat skills level 50+. And on some days, the daily mission has a higher level re ===Combat Balance Changes===
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  • | rage = 5894 | rage = 5894
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  • | type = You may be looking for the Ice Magic Ability '''[[Cold Sphere]]'''. | rage = 402
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  • | rage = 4065 ...y non-Elite version summoned through the [[Paleontology]] Animate Skeleton ability has significantly lower stats than are listed here.)
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  • ...were basically just proofs-of-concept during alpha. We have a few more new combat skills in the works, too. We'll roll out updates every 2-3 weeks, just like * Added the ability to drown;
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  • :- Experimental UI now shows current Power, in a UI similar to Rage but different enough to easily be able to differentiate it. :- New Settings: "Show vitals over players' heads?" & "Show combat numbers for other players?". These are each dropdowns with multiple options
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  • ...real boy, XP curves are getting lots of work done, and there's a brand new combat skill to learn. ===Combat XP Changes===
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  • ...earned to survive the frozen hellscape of Kur, I've reached level 50 in my combat skills, I'm ready for the desert! ... So what's in the desert? What do I do ...st, with different types of monsters or environments that stress different combat skills (and play styles). I also like that they reward preparation a little
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  • | rage = ...ructed in [[Povus]] through collecting bones and using the Animate Monster ability that's from [[Paleontology]]. Once summoned, you will need an Animal Handli
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  • =====Knife Ability Changes===== ...sed accordingly, see below. (Note: this change is a *dramatic* buff to the ability's total DPS and usefulness, although the treasure numbers below may make it
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  • | rage = 2871 | rage = 2655
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  • ...son file, giving the internal name of both a profile name and the internal ability names used by that profile. ...emplate:Combat Ability Rage]] to swap the internal names for the icons and ability descriptions seen by players in-game.
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  • ::: (Buff '<i>Regenerates +3 armor per update (when out of combat)</i>'.) ...ealth +1. Regenerates 15 health and 20 power every few seconds when out of combat</i>'.)
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  • ...bar submenu "Change Skill" will now display in 2 columns when you have 25+ combat skills. This prevents the list from going off the screen. :- Tightened the display of the right-click submenu that displays list of combat skills.
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  • ...n attacks. Extra caution must be taken when and if using a passive healing ability during times of high aoe damage. Our 3rd passive healing ability does not stack with psi healing waves cast by another mentalist. That lowbi
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  • ...etic Pet Attack'' which deals almost no damage, and they quickly expire in combat when targeted by enemies. Only one [[Cosmetic Pet]] can be summoned at a ti | rage = 0
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  • ::- Added lots of UI features -- like the ability to lock the UI! ...mod: (Head, Chest) "Infuriating Fist generates no Rage and instead reduces Rage by 910" => "Infuriating Fist damage +73 and for 10 seconds all Elite attack
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  • | rage = 2655 | rage = 2655
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  • ...They are now Riding abilities, meaning that you should place them on your ability bar while "riding yourself" as a wolf. They are still unlocked via the were :- [[Silvia]] also teaches Bounding Speed, a deer-only [[Riding]] ability.
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  • | type = You may be looking for the Sigil Scripting Ability '''[[Electricity Sigil]]'''. | rage = 0
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  • | type = You may be looking for the Sigil Scripting Ability '''[[Acid Sigil]]'''. | rage = 0
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  • ...ny roots or slows you are currently suffering, and Power cost to sprint in combat is reduced -3 for 9 seconds" ...word abilities deal +13% damage to targets with less than 33% of their Max Rage." => +18%
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  • ...once every 5 seconds. To improve responsiveness, the golem now chooses an ability every 3 seconds. Golem abilities that previously had a 5-second reuse time ...itional "Owner has triggered golem" to program a specific response to this ability.)
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  • See also: [[Weather Witching/Treasure Effects:By Ability]] ...Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +66 Power || Epic || Feet || {{Spoiler|Click Expand to re
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  • ...d. The magnitude of this change depends on the internal "cost tier" of the ability. For some abilities the change is modest (and a few even got cheaper), but :- (Head, Necklace): "Summoned Deer Rage Attack Damage +183" => "... In addition, if it deals Indirect Nature damage
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