Difference between revisions of "Sun Vale"

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(Updating Boatman quote to use the "source" parameter)
(Merged "The Fae Lands" article into Sun Vale, as Fae Lands was refering to the same explorable area >_>)
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| portaldesc = Also known as "The Fae Lands"
 
| portaldesc = Also known as "The Fae Lands"
 
}}
 
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'''[[Sun Vale]]''' is on a mountainous island nestled between [[Council Lands|The Council Lands]] and the elven country of [[Verta]]. Most of the island is rocky and uninhabitable, but a narrow valley is teeming with life for some strange reason. The area is '''under heavy development''' still, so there is no map available yet. This can make navigation tough! Remember the ocean is only on the south side of the map, and there is a gigantic tree that can help act as a landmark.<ref name="upd20140920" />
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'''[[Sun Vale]]''' is a large wooded area with alien plants and fauna that have found their way in from the fairy realm. [[Fairies]] are common here, wreaking havoc and causing mischief. The vale is on a mountainous island nestled between [[Council Lands|The Council Lands]] and the elven country of [[Verta]]. Most of the island is rocky and uninhabitable, but a narrow valley is teeming with life for some strange reason.
  
 
{{Quote|source=Boatman|
 
{{Quote|source=Boatman|
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}}
 
}}
  
This explorable area is intended for players level 30 and above. The Sun Vale update introduced two new skills: [[Hammer]] and [[Druid]], as well as a new type of [[:Elite|Elite bosses]].
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This explorable area is intended for players '''level 30 and above'''. There are outposts in this forest, but they aren't meant for the likes of you. Without spoiling too much, it’s safe to say that the land is full of dark fairies, bringing unique magics, items, monsters, and techniques into the game ([[Druid]] and [[Hammer]]). Perhaps you can find a way to “make friends” with the locals...
  
====Getting there====
+
===Development Status===
 +
The area was first introduced with the [[Game updates/2014-09-20|Sept 20, 2014 game update]]. It is '''under heavy development''' still, so there is no map available yet. To help with navigation, remember the ocean is on the south side of the map, and there is a gigantic tree that can help act as a landmark.<ref name="upd20140920" />
 +
 
 +
The Sun Vale update introduced two new skills: [[Hammer]] and [[Druid]], as well as a new type of [[:Elite|Elite bosses]].
 +
 
 +
===Getting there===
 
Talk to the rakshasa Boatman on the docks northeast of [[Serbule]]. The fee is 200 councils. Note that Sun Vale is in '''preview mode''' (meaning "not even close to finished, but worth testing"). <ref name="upd20140920">September 20, 2014 Update notes</ref>
 
Talk to the rakshasa Boatman on the docks northeast of [[Serbule]]. The fee is 200 councils. Note that Sun Vale is in '''preview mode''' (meaning "not even close to finished, but worth testing"). <ref name="upd20140920">September 20, 2014 Update notes</ref>
  
 
==Points of Interest==  
 
==Points of Interest==  
  
====Giant Tree====
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===Giant Tree===
 
A small band of fairies have taken refuge at the base of the giant tree. [[Yagreet]] keeps the watch outside, taking turns with [[Eleme]]. [[Preta]], [[Hiral]] and [[Lisi]] are inside.
 
A small band of fairies have taken refuge at the base of the giant tree. [[Yagreet]] keeps the watch outside, taking turns with [[Eleme]]. [[Preta]], [[Hiral]] and [[Lisi]] are inside.
  
====Ruins====
+
===Ruins===
 
[[The Thorn of Decay]] is found in the ruins south east of the zone. Many scions and trolls spawn in this area.
 
[[The Thorn of Decay]] is found in the ruins south east of the zone. Many scions and trolls spawn in this area.
  
====Agrashab====
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===Agrashab===
 
If you keep going north, you will have to find a way arounf the chasm. It is possible to cross on the west side (facing north). Keep going past the many trolls.
 
If you keep going north, you will have to find a way arounf the chasm. It is possible to cross on the west side (facing north). Keep going past the many trolls.
  
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== NPCs ==
 
== NPCs ==
  
====Friends====
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===Friends===
 
<!-- Using DynamicPageList to save edits in the future -->
 
<!-- Using DynamicPageList to save edits in the future -->
 
<DynamicPageList>
 
<DynamicPageList>
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* [[The Wombat]]
 
* [[The Wombat]]
  
====Special Foes====
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===Special Foes===
 
* [[The Thorn of Decay]]
 
* [[The Thorn of Decay]]
  
====Foes====
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===Foes===
 
<!-- A Spoiler-limited list of foes, without revealing their location -->
 
<!-- A Spoiler-limited list of foes, without revealing their location -->
 
* Biting Vine <!-- type: Plant, can drop Enchanted Holly Seeds -->
 
* Biting Vine <!-- type: Plant, can drop Enchanted Holly Seeds -->
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File:Sun Vale Gallery 1.jpg|High level druid bird's view
 
File:Sun Vale Gallery 1.jpg|High level druid bird's view
 
File:Sun Vale Gallery (winter court entrance).jpg|Winter Court Fey dungeon entrance
 
File:Sun Vale Gallery (winter court entrance).jpg|Winter Court Fey dungeon entrance
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File:Fae Lands (gallery 1).png|Ruins Near Fae Forest
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File:Fae Lands (gallery 2).png
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File:Fae Lands (gallery 3).png
 
</gallery>
 
</gallery>
  
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[https://soundcloud.com/conorbracemusic/project-gorgon-the-fae-forest The Fae Forest] (SoundCloud) by Conor Brace
 
[https://soundcloud.com/conorbracemusic/project-gorgon-the-fae-forest The Fae Forest] (SoundCloud) by Conor Brace
  
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==Trivia==
 +
* This explorable area was also referred as "The Fae Lands" in the [https://www.kickstarter.com/projects/1045484633/project-gorgon-a-new-approach-to-mmos/posts/979640 Sept 9 2014 Kickstarter Update].
 
==References==
 
==References==
 
<references />
 
<references />
  
 
[[Category:Zones]]
 
[[Category:Zones]]

Revision as of 09:59, 14 October 2014

Button Green.png
name
File:Sun Vale (map).png
Map of Sun Vale (click for larger size)
Connects to
Serbule
Area Level
30-50
Fae Lands (gallery 1).png
Also known as "The Fae Lands"

Sun Vale is a large wooded area with alien plants and fauna that have found their way in from the fairy realm. Fairies are common here, wreaking havoc and causing mischief. The vale is on a mountainous island nestled between The Council Lands and the elven country of Verta. Most of the island is rocky and uninhabitable, but a narrow valley is teeming with life for some strange reason.

It's this weird place, only accessible by boat. You're sailing down the coast and it's all rocks and nothingness, right? And then boom! There's this jungle growing out of nothing. Weirdest damned thing. Everybody loves the place. It's warm, and the natives are... look, it's actually a hellish death trap. You don't really want to go to Sun Vale. I was just trying to make some extra Councils, but now I feel bad about it. Happy?

— Boatman

This explorable area is intended for players level 30 and above. There are outposts in this forest, but they aren't meant for the likes of you. Without spoiling too much, it’s safe to say that the land is full of dark fairies, bringing unique magics, items, monsters, and techniques into the game (Druid and Hammer). Perhaps you can find a way to “make friends” with the locals...

Development Status

The area was first introduced with the Sept 20, 2014 game update. It is under heavy development still, so there is no map available yet. To help with navigation, remember the ocean is on the south side of the map, and there is a gigantic tree that can help act as a landmark.[1]

The Sun Vale update introduced two new skills: Hammer and Druid, as well as a new type of Elite bosses.

Getting there

Talk to the rakshasa Boatman on the docks northeast of Serbule. The fee is 200 councils. Note that Sun Vale is in preview mode (meaning "not even close to finished, but worth testing"). [1]

Points of Interest

Giant Tree

A small band of fairies have taken refuge at the base of the giant tree. Yagreet keeps the watch outside, taking turns with Eleme. Preta, Hiral and Lisi are inside.

Ruins

The Thorn of Decay is found in the ruins south east of the zone. Many scions and trolls spawn in this area.

Agrashab

If you keep going north, you will have to find a way arounf the chasm. It is possible to cross on the west side (facing north). Keep going past the many trolls.

Dungeons

  • Winter Court Fey Stronghold (ed: name to be determined by community/lore)

Teleportation Circles

  • One is on one end of the beach (to your left from landing spot)
  • From the gigantic tree, with the ocean behind (south), northeast road and then up the dunes north.
  • Third one is at the north end of the zone near the altar that currently offers the Druid skill.

Neighbor Map(s)

NPCs

Friends

Special Foes

Foes

  • Biting Vine
  • Boreal Fist
  • Conscripted Troll
  • Ranalon Warrior
  • Scion of the Winter Court
  • Wolf

Harvestables

  • Banana Tree (40) (north area)
  • Guava Tree (30) (north area)
  • Wild Daisy (35)
  • Wild Marigold (40)
  • Wild Poppy (45)
  • Wild Red Rose (50)

Gallery

Soundtrack

The Fae Forest (SoundCloud) by Conor Brace

Trivia

References

  1. 1.0 1.1 September 20, 2014 Update notes