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  • [[File:Items (example of a purple item).jpg|thumb|right|335px|An example of an {{ItemRar Items come in six different rarity tiers, giving them 0-5 [[Treasure Effects|mods
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  • |title = Sword ...rmed]]. Predictably, it requires a sword to be equipped in your main hand. Sword focuses on damage and rage reduction, with a side of armor shred. A well-ge
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  • : ''Word of Power: Sword Knowledge'' ... Speaking this word grants you 500 Sword XP. : ''Word of Power: Sword Knowledge'' ... Speaking this word grants you 5,000 Sword XP
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  • :; [[Sword]] category = Items/Staff
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  • ...almost any item at full value, however is not willing to spend much buying items from people she is not friendly with. As her {{favor}} level is raised, he {{Vendor items sold}}
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  • ...tems the NPC has for sale. The vendor item row template is used to display items on the created subpage.--> ...or_purchase_info}} <!-- Add this template if and only if the NPC purchases items from the player and resells them in a Used tab.-->
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  • [[Belt]]s are items which can be equipped by all humanoid or [[Beast Forms|Beast Form]] adventu ...Multipliers by 7%.'' An equipped {{Item|Belt of The Soldier}} will grant ''Sword Base Damage +7%'' and ''Shield Mastery Base Damage +7%.''
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  • category = Items/FamiliarRecallCollar ...er have the ability to use skills that require handheld weapons, such as [[Sword]], [[Fire Magic]], or [[Shield]].
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  • Getting better with the sword, eh? Well, keep at it. Someday you may prove vaguely competent. ...b|right|[[Joeh]]'s shop, located in [[Serbule Keep]], note the two crossed sword sign (center).]]
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  • ...nt specific abilities is very common. For example "every time you use your Sword Parry ability, regain 10 Health". This type of ability enhancing mods would Items sometimes have +xx% to Critical Damage. The default critical damage (not cr
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  • | {{Item|Belt of The Feral Intendant}} || [[Sword]] || [[Animal Handling]] || None || Normally found in dungeon chests like | {{Item|Belt of The Gladiator}} || [[Sword]] || [[Psychology]] || [[Joeh]] ||
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  • ...l set of "Quality" weapons and armor (just one notch above "Basic"). These items aren't bad if you somehow ran a low level character all the way there. {{Vendor items sold}}
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  • ...d:Riposte 3 +109.8 (9% value), Sword:Precision Pierce 5 +207.0 (9% value), Sword: Riposte 7 +295.7}} * Loves Items With Interesting History {{Hint|Lost Currency +133, Ancient Gold Coin +54.0
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  • :; [[Sword]] category = Items/Shield
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  • {{Vendor items sold}} ...rouble. They stationed him out here to get him out of the way. Good with a sword, bad with a brain, as the saying goes.
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  • .... ( Not to be confused with the orcish Khopesh, which is a very dangerous sword.) <!-- Include items obtained from ground spawns such as fruit
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  • ...the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update * [[Calligraphy]] - Explanation of how Calligraphy works with Sword.
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  • {{Header|Quest Items|4}}|- *{{Loot|Sword: Precision Pierce 2}}
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  • ...to music. There is a small chance that exposure to music will yield double items when harvested. ...ing some common must-have power. For instance, a sword that's missing the +Sword Boost enchantment is probably going to be a dud even if its other effects a
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  • ...]]. Some of the deities have displayed abilities such as summoning magical items, and teleportation of other beings. {{Quote|source= Council Trooper Sword|icon=basicsword|
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  • | item = Quality Sword <noinclude>[[Category:Items sold]]</noinclude>
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  • |fktext = 2-3 miscellaneous items. {{Header|Quest Items|4}}|-
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  • - Metabolism's main purpose is to be the fuel source for consumable items. Healing potions, restorative foodstuff (such as bacon), etc. now require M - Previously, we'd attempted to keep these items from being overpowered by making their stack size low. Since you could only
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  • |fktext = 4 miscellaneous items. {{Header|Quest Items|4}}|-
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  • :- Added a bunch of treasure effects for sword ability "Hacking Blade", which had none :- Added a few treasure effects for [[Sword]] abilities like Debilitating Blow and Flashing Strike, which were underrep
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  • ...es with both [[Sword]] and [[Axe]] requirements; no more items with both [[Sword]] and [[Cow]] requirements, etc.). ...enchantments will still require Sword level 15, even though you cannot use Sword+Pig skills at the same time.)
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  • ...onsters all standing together in a knot of death, lots of loot or resource items in the same area, monsters respawning too quickly, etc. ...from a bygone era. However, the collect-tiger-eyeballs quest now gives 750 Sword XP instead of 250, so that doing just the eyeball quest earns the amount of
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  • ...Augury || 50 || 0 || {{Item icon|Incense|1}} [[Incense]] x3<br>[[:Category:Items/CorpseTrophy|Corpse Trophy]] x1 || Advanced Augury || Study the bones, orga ...ry]] x1<br>[[:Category:Items/Equipment|Item to Glamour]] x1<br>[[:Category:Items/Equipment|Item to Copy Appearance From]] x1 || Apply Glamour to Item (via B
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  • ...To fix them, they have to return to the location they died. Otherwise, the items are useless junk forever. ...t spider you'll never be able to shop in town again, and you can't wield a sword anymore, but you can spit webs and lay egg sacs!
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  • Most magic items are powered by a weird substance called Phlogiston. This is what gives them ...a transmutation table to make changes. With Augmentation you ''decompose'' items into beads and baubles in order to extract a mod from one item and place it
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  • ...alth equal to or below 0, most easily gotten by iocaine practice doses and items that increase/decrease maximum health (remove the item to get below 0 max H | Caught a thrown sword in the chest || 50 || ? || {{Hint|General Pask ranged pin attack}}
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  • ...Plus they have a hidden dimensional pocket inside that can fit a few extra items. || | Admin Sword || Test sword! ||
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  • :- Loot changes: lots of items and effects that could reset ability timers have been changed or nerfed :- Some new and replaced effects for [[Sword]]
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  • I sell lessons. I teach upcoming artisans how to apply enchantments to items they craft. It's all very complicated. And, of course, I can't teach these [[Nightshade]] teaches recipes for applying augments to the following items: <br />
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  • ...for a duo of level 50s, or one level 50 with really high quality gear and items. There's a couple of empty areas that will have new werewolf-specific conte Most player abilities have reduced Power costs. Some examples from Sword skill (but all skills are affected):
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  • |fktext = 3 miscellaneous items. |{{Loot|Sturdy Sword}}
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  • |skilltrainer = [[Psychology]], [[Sword]] |+ style="white-space:nowrap;" | [[Sword]]
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  • ...ht with (and thus the two types of weapons she should have equiped). (e.g. Sword, staff, unarmed, shield, archery, psychology, etc) * the armor items that the player has equiped
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  • ...ead]] x20<br>[[:Category:Items/MainHand|Main-Hand Item]] x1<br>[[:Category:Items/Crystal|Crystal]] x1 || <span class="extimage32px">http://cdn.projectgorgon ...ead]] x20<br>[[:Category:Items/MainHand|Main-Hand Item]] x1<br>[[:Category:Items/Crystal|Crystal]] x1 || <span class="extimage32px">http://cdn.projectgorgon
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  • |description = A simple scroll written in Orcish, with images of sword techniques. <!-- Include items obtained from ground spawns such as fruit
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  • <!-- Include items obtained from ground spawns such as fruit | 1 || Turn Junk Into Crystal Ice || [[:Category:Items/VendorTrash|Miscellaneous Junk]] x1 ||
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  • |name = Sword Lord Potion category = Loot/Sword Lord Potion
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  • Associated Primary Skill: Sword <!-- Include items obtained from ground spawns such as fruit
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  • : [[:Category:Items/AbilityIngredient]] : [[:Category:Items/AbilityRecipe]]
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  • <!-- Include items obtained from ground spawns such as fruit ...con_5885.png</span>&nbsp;[[Basic Holistic Ink]] x1 || Gain insight: '''+3% Sword Damage'''. (Stacks with regular calligraphy effects)
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  • <!-- Include items obtained from ground spawns such as fruit ..._5885.png</span>&nbsp;[[Advanced Holistic Ink]] x1 || Gain insight: '''+6% Sword Damage'''. (Stacks with regular calligraphy effects)
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  • |name = Decoction of Sword Knowledge |skillreqs = Sword 1<br>
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  • <!-- Include items obtained from ground spawns such as fruit ...rgon.com/v353/icons/icon_5076.png</span>&nbsp;[[Antler]] x1<br>[[:Category:Items/GlassChunk|Piece of Glass]] x1 || <span class="extimage32px">http://cdn.pro
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  • <!-- Include items obtained from ground spawns such as fruit ...e32px">http://cdn.projectgorgon.com/v337/icons/icon_5437.png</span>&nbsp;[[Sword Boost Potion 20%]] x1<br><span class="extimage32px">http://cdn.projectgorgo
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  • <!-- Include items obtained from ground spawns such as fruit ...e32px">http://cdn.projectgorgon.com/v353/icons/icon_5437.png</span>&nbsp;[[Sword Boost Potion 20%]] x1<br><span class="extimage32px">http://cdn.projectgorgo
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  • .../icon_5001.png</span>&nbsp;[[Parasol Mushroom]] x5 || Gain insight: '''+7% Sword Damage'''. (Stacks with regular calligraphy effects) | [[Mushroom Jack]] || Serbule Keep in [[Serbule]] || Loves ([[:Category:Items/Mushroom|Mushrooms]] : 10*)
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  • |name = Sword Boost Potion 20% |basemods = For 30 minutes, your Sword attacks deal +20% base damage
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  • |name = Sword: Riposte |skillreqs = Sword 7<br>
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  • |name = Sword: Riposte 2 |skillreqs = Sword 16<br>
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  • |name = Sword: Precision Pierce |skillreqs = Sword 8<br>
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  • |name = Sword: Precision Pierce 2 |skillreqs = Sword 19<br>
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  • |name = Sword: Riposte 3 |skillreqs = Sword 28<br>
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  • |name = Sword: Riposte 4 |skillreqs = Sword 39<br>
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  • |name = Sword: Precision Pierce 3 |skillreqs = Sword 33<br>
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  • |name = Sword: Precision Pierce 4 |skillreqs = Sword 44<br>
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  • |name = Sword: Decapitate |skillreqs = Sword 15<br>
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  • |name = Sword: Decapitate 2 |skillreqs = Sword 30<br>
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  • |name = Sword: Decapitate 3 |skillreqs = Sword 50<br>
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  • |name = Sword: Riposte 5 |skillreqs = Sword 51<br>
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  • |name = Sword: Riposte 6 |skillreqs = Sword 63<br>
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  • |name = Sword: Precision Pierce 5 |skillreqs = Sword 55<br>
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  • |name = Sword: Precision Pierce 6 |skillreqs = Sword 66<br>
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  • |name = Sword: Precision Pierce 7 |skillreqs = Sword 77<br>
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  • |name = Sword: Riposte 7 |skillreqs = Sword 75<br>
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  • |name = Sword: Decapitate 4 |skillreqs = Sword 61<br>
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  • |name = Sword: Decapitate 5 |skillreqs = Sword 72<br>
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  • |name = Sword: Decapitate 6 |skillreqs = Sword 83<br>
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  • |name = Work Order for Sword Boost Potion 20% (Alchemy) Deliver 10 Sword Boost Potion 20% to Irkima in Red Wing Casino. Reward: 5,541 councils.
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  • In the March 3, 2020 patch, the items: Basic Ice Throwing Knife, Simple Ice Throwing Knife, Good Ice Throwing Kni ...war contract). [[Malvol]] is the leader of the band, he is an expert in [[Sword]] techniques. [[Gorvessa]] is his "wife" of sorts. She admits to serve as h
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  • ...ir base skill, but I don’t want to see it be a mainline attack skill ala sword. It just means that the skill has too much variability and versatility. Are ...of skills and some mechanics that are a little less trinity oriented. Eg. Sword will not be the best damage dealer or taunting device, but it will be the b
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  • ...The augmentation skills now work differently. You now rip augments off of items and put them into augment cubes. There are no more oils. Your existing leve ...of a new power system we're playing with. Basic abilities (such as Punch, Sword Slash, Deer's Antler Slash, etc.) no longer cost Power to use. In addition,
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  • ...transmutation table to make changes. With Augmentation, you ''decompose'' items into beads (weapons and gloves), ornaments (jewelry), baubles (chest and le ===Decomposing Items===
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  • ...? From the examples I've seen, the problem comes from weapons and off-hand items that have mods for unlikely skill combos. ...irst, you kill the monster, and the monster's loot profile determines what items drop. Let's say a hammer drops, and let's say it's a Legendary hammer with
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  • | style="padding:5px;" | Shows players current carried items ...[Armor Patching]], and even items from your inventory, allowing you to use items instantly.<ul>
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  • {{Vendor items sold}} :27 Favor, [[Sirine's Belt of the Hunter]] (bonus to archery, sword damage)
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  • ...provide you with certain items and set a price you will pay them for those items. For instance, you could place an order for 50 pieces of [[Oak Wood]] at a .... If they complete an order, they immediately receive the payment, and the items are mailed to you. If nobody completes your work order within a week, the o
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  • ...most Trade Skills to Level 90. Added a large dungeon under Povus, lots of items (many Backer Designed), enabled Halloween Event, and adjusted Psychology tr ...]]. Adjusted Transmutation system. Rebalanced skills including [[Deer]], [[Sword]], [[Druid]], and [[Warden]]. Further UI improvements and bug fixes.
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  • | 0 || Bone Meal (from Any Bone) || 100 || 0 || [[:Category:Items/Bone|Any Bone]] x1 || {{Item icon|Bone Meal|1}} [[Bone Meal]] x1 || Turn ol | 0 || Bone Meal (from Humanoid Skull) || 100 || 0 || [[:Category:Items/HumanoidSkull|Humanoid Skull]] x1 || {{Item icon|Bone Meal|1}} [[Bone Meal]
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  • | {{Item|Orcish Scroll About Swords}} || 0 || 100 || 500 XP in Sword (Explanation and list of items in Gazluk Keep that raise Orcish, and their required reading levels).
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  • : There will be a new NPC who can help you adjust these Legacy items so they stop being Legacy. Basically, you'll be able to turn any non-generi ...ced toward one skill or the other. Those two scenarios won't make existing items become Legacy.
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  • : This ability is augmented by several gear effects that raise Sword Base Damage, Wind Strike Damage, and Slashing Damage, and it's all been com : I've also tweaked loot so that you find more of the weapons (and off-hand items) you need, and less that you don't. If you're using Unarmed skill, you'll h
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  • ...bars were an experiment for newbies. Most new players seemed to stick with Sword+Unarmed (the default skills) for a very long time -- many hours -- even aft ...our inventory so that you can easily tell which ones are in use. And these items don't show up in the vendor GUI -- they are effectively "locked" from being
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  • ...tegory:Items/OrganicDyeableArmor|Organic Dyeable Armor]] x1<br>[[:Category:Items/Dye|Dye]] x1 || Dye Organic Armor (1 color) || Dye a piece of organic armor ...]] x1<br>{{Item icon|Rawhide Sheet|1}} [[Rawhide Sheet]] x1<br>[[:Category:Items/FlawlessSkin|Trophy Skin or Hide]] x1 || {{Item icon|Crude Arachnid Harness
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  • :; [[Sword]] category = Items/Knife
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  • ...a data", as you can do when you have millions of players. ("Looks like the Sword of Godhood is OP by 5.4%!") But I can definitely get enough data to answer ...e to have broad, open systems (for instance, where you can throw arbitrary items on the ground for other people to pick up), you simply can't prevent some l
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  • ...l also, of course, be a great many buffs as well -- but when your favorite sword gets nerfed, sometimes no amount of buffs in other areas will make that see ...s of your characters, but not everything. In particular, we will be wiping items and money, but we won't be wiping most skill levels.
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  • ====<b>New items:</b> ==== ====<b>Old items:</b> ====
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  • ...if you're Hardcore, note that "fell off the world" deaths never cause your items to break.) ...y. The "legacy item replacer" golem in Serbule will give you 5 replacement items for any legacy item with Shield prerequisites; hopefully this helps you get
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  • : Some items also boost your Max Body Heat: all "winter" armor falls into this category, ...are Legacy when they are first created). Please continue to report any new items that are Legacy when you get them! We need to know three things: the full n
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  • :(Examples : 10% chance to yield extra items from Gardening or picking mushrooms; increase in the money given when turni ** Example bouquet buff: Gardening Luck, +10% chance to yield 2 items while Gardening instead of 1.
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  • ; [[Sword]] ...mod. There is a golem in : Serbule that will replace Legacy gear with new items. Sorry for the inconvenience!
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  • [[Empty Bottle]]s are common items essential for storing the liquids used in many recipes. ...il]] x1<br>[[:Category:Items/GlassChunk|Piece of Glass]] x1<br>[[:Category:Items/GlassChunk|Piece of Glass]] x1 || <span class="extimage32px">http://cdn.pro
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  • To give a feel for what this change means, here are some examples from the Sword skill. Other skills have changed in a similar fashion. (Note that the numbe Example changes from level 80 Sword treasure:
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  • * -(%) Ability power cost (Unarmed/Shield/Sword) ...e of three kinds of fruit, one of four mushrooms, and one of three garnish items. That means it's 4-3-4-3. Brown Ale's ingredients are different, but they w
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  • ...find objects in a couple of zones that allow you to view and interact with items in any storage in that zone: ...shelf in the building next to [[Hulon]] the Hoarder's shop lets you manage items in any Serbule-specific storage you have unlocked.
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  • Most combat abilities aren’t quite so versatile — for instance the Sword skill is always going to be about killing things first and foremost. But yo ...just a couple of numbers. It takes a lot of effort to evaluate and compare items. Or maybe lots of these powers don’t work very well, so everybody finds o
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  • ...go very far. You’re unlikely to want to use them… but there are magic items that specifically make Puttering fireballs much more effective in lots of w One thing that definitely will happen is that lots of characters’ items will get nerfed.
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  • In many modern MMOs, all vendors buy all items for full value. It’s convenient and painless. Why am I screwing this up a ...es sense that a vendor who loves swords would be the best one to sell your sword to.
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  • ...nts for those crafted items. Crafters have the most fun when they can sell items to other players and make a profit. It’s just not as fun when there are l ...etending to be craftsmen. They get to earn pretend money for their pretend items, and everybody’s happy.
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  • ...core, but it’s a bit more punitive: you will drop a random assortment of items on death. They’ll appear in a special loot box that lasts for a certain n ...cial pool and be distributed to vendors throughout the world. So your lost sword might show up in a second-hand weapon shop.
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  • ...are better than blues and purples of the same level. The monetary value of items is also completely broken. The item names, too. But whatever. It’s still ...hem, and create a market for them. But, of course, that’s a double-edged sword. I don’t want random loot to remain valuable for too long of a long time,
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  • ...re potent but very expensive, some are cheap but weaker. Some don’t buff Sword skill at all, but some other thing, like Slashing Damage (which werewolves ...ny content at all, so I’m sure the final MMO will have many thousands of items. And this skill doesn’t require expensive consumables. It just requires s
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  • ...n this week? The four combat skills in the pre-alpha. They are Fire Magic, Sword, Unarmed, and Werewolfing. ...s hard to get good at martial arts. It’s easier to kill a tiger with a sword than with your bare hands. Unarmed is not really a starter skill — howeve
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  • ...ds in your off-hand, so you could do Sword+Fire Magic at the same time, or Sword+Shield. And if you’re a werewolf fighting in wolf form, you don’t have
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  • ...and it allows for infinite diversity of power-ups. Because sharpening a sword just makes it sharp. But a rune is maaagggicccc so it could do anything at ...somehow to provide temporary power-ups for other items. More directly, raw items may even be prerequisites for creating certain runes.
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  • ...ome amount of use. It’s very different from “item damage”, where the items can be completely repaired. Decay is permanent, and is thus a much more com ...don’t want them to go away, or they become clinically detached from all items.
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  • If combat were realistic, a single sword-hit would maim or kill any human being. If travel were realistic, you would ...brance penalties, item-count restrictions, bank notes, the ability to drop items on the ground without them instantly being destroyed, and so on. These vari
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  • * Likes Carpentry Items {{Hint|Decent Meditation Stool +18.2, Nice Chair +21, Barrel +21, Decent Ca * Likes Exotic Potions {{Hint|Sword Lord Potion +57, Unpig Juice +126, Minor Panacea +475}}
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  • ...the [[Serbule]] transfer chest, allowing you to transfer a small number of items between characters on your account :: - Fixed bugs that let non-animals use animal-specific items (and, in a few cases, vice-versa)
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  • ...rials and crafting recipes are only available in group dungeons, but those items can always be traded or purchased from other players, so if you really hate ...you a sword that does extra damage to goblins, it might well be called a "Sword of Goblin Racism." That follows from the idea that hatred is a dark power s
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  • ...other stat called Enthusiasm, which can be boosted by the owner's equipped items. (And boosted via other ways in the future!) Previously, the only purpose o :: - [[Flia]] the fairy likes weird items and rare recipes a bit less than before (in terms of Favor received for gif
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  • ...shot Contest will receive an in-game notification, along with a package of items, later today. ...of messages were vulnerable to the bug, including messages about e.g. shop items that didn't sell. The item would still be returned, but you might not get a
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  • {{Vendor items sold}} |recipe=Sword Boost Potion 20%
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  • ...ap of 300 simple damage that can be added to an item, and to prevent these items from being used as insanely overpowered newbie gear, the weapon must be at Add +2 Simple Sword Damage to a sword, up to a maximum of +300. The sword must have enchantments of at least level 30. Simple damage is added to the
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  • ...effects were misconfigured, making them unavailable on randomly generated items. These have never actually been seen in the game before. So really, it's li ...15 second delay": This was intended to be findable on gloves and off-hand items, but couldn't be found on off-hand equipment.
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  • : - the game now tries a bit harder to ensure that summoned and deployed items (such as tapped kegs, growing vegetables, motherlodes, etc.) are in an acce ...effects have changed. Most notably, effects that boost base-damage (e.g. "Sword Base Damage +X%") used to drop at a rate 15x higher than regular mods; they
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  • Welcome to Sir Johnson's commissary. I can redeem your Sir Johnson Bucks for items of actual value. | {{Item|Council Trooper Sword}}
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  • ...al damage type, often used by both combat skill abilities and creatures. [[Sword]] and [[Knife Fighting]] have many abilities that deal '''Slashing''' damag ...al damage type, often used by both combat skill abilities and creatures. [[Sword]], [[Bard]], and [[Psychology]] have abilities that deal '''Trauma''' damag
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  • |skilltrainer = [[Unarmed]], [[Sword]], [[Staff]], [[Shield]],<br> [[Knife Fighting]], [[Armor Patching]] {{Vendor items sold}}
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  • ...is the [[Shield]] skill's "auxiliary skill", much like Calligraphy is for Sword, or [[Meditation]] for [[Unarmed]]. There are new Armor Repair recipes that ...e can be seen in the Epic Attacks; for example, Decapitate 5 (the level 72 Sword Epic Attack) previously cost 72 Power, and now costs 80 Power.
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  • | item = Quality Sword <noinclude>[[Category:Items sold]]</noinclude>
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  • :- Fairies now learn [[Sword]] abilities like other races do. ...of Crystal Ice melted, too much of the stack melted at once. The number of items melted at once has been reduced by half (to a minimum of 1).
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  • |skillreqs = Sword 25<br> <!-- Include items obtained from ground spawns such as fruit
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  • |name = Moldy Ancient Sword | keywords = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p>
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  • |name = Basic Sword |description = It's a sword! Looks pretty sharp.
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  • |name = Battle-Hardened Sword | keywords = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p>
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  • |name = Sturdy Sword | keywords = <p>{{KW|Equipment}}{{KW|MainHand}}{{KW|Stock}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p>
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  • |name = Joeh's Old Sword |description = This is a basic sword that Joeh custom-modded over the years. It has a unique hilt and "speed str
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  • |skillreqs = Sword 20<br> | keywords = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p>
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  • ...with anti-nature magic, but Goh didn't get around to it. It's still a nice sword, though. | keywords = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p>
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  • |name = Admin Sword |description = Test sword!
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  • |name = Blackened Sword |skillreqs = Sword 25<br>
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  • |skillreqs = Sword 25<br> | keywords = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p>
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  • ...ds = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Silver}}</p><p>{{KW|Sword}}{{KW|Weapon}}</p> <!-- Include items obtained from ground spawns such as fruit
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  • |name = Silvered Sword |description = An iron sword with a thick coat of silver on top.
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  • |skillreqs = Sword 15<br> | keywords = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p>
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  • |description = This sword was stuck to a big spider. It's not really in good shape, but the holes in | keywords = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p>
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  • |skillreqs = Sword 30<br> | keywords = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p>
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  • |skillreqs = Sword 15<br> |description = A very old style of Dwarven sword design.
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  • |skillreqs = Sword 45<br> ...ue}}{{KW|Equipment}}{{KW|HolySymbol}}{{KW|Loot}}</p><p>{{KW|MainHand}}{{KW|Sword}}{{KW|Weapon}}</p>
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  • |skillreqs = Sword 20<br> | keywords = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p>
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  • |name = Rusty Sword | keywords = <p>{{KW|Equipment}}{{KW|MainHand}}{{KW|Stock}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p>
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  • |name = Council Trooper Sword |skillreqs = Sword 55<br>
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  • |skillreqs = Sword 40<br> ...s = <p>{{KW|Antique}}{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}</p><p>{{KW|Sword}}{{KW|Weapon}}</p>
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  • |description = This short sword is fairly terrible for anything except gutting livestock. But it does that ...ds = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Rapier}}</p><p>{{KW|Sword}}{{KW|Weapon}}</p>
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  • ...weapon uses a manticore tail as a powerful injector. It's not a very good sword, but it's a great poisoning tool. ...ds = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Rapier}}</p><p>{{KW|Sword}}{{KW|Weapon}}</p>
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  • |skillreqs = Sword 35<br> | keywords = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p>
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  • ...<p>{{KW|Equipment}}{{KW|HolySymbol}}{{KW|Loot}}{{KW|MainHand}}</p><p>{{KW|Sword}}{{KW|Weapon}}</p> [[Lord ErDrick's Blade]] is a sword dedicated to the player ErDrick. ErDrick provided valuable feedback that sh
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  • | keywords = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p> <!-- Include items obtained from ground spawns such as fruit
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  • ...nt}}{{KW|Loot}}{{KW|MainHand}}{{KW|NecromancyGem}}</p><p>{{KW|Rapier}}{{KW|Sword}}{{KW|Weapon}}</p> <!-- Include items obtained from ground spawns such as fruit
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  • |name = Chopping Sword |skillreqs = Sword 40<br>
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  • |skillreqs = Sword 60<br> | keywords = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p>
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  • |name = Flaming Gazluk Sword |skillreqs = Sword 60<br>
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  • ...W|Equipment}}{{KW|HardcoreEquipment}}{{KW|Loot}}{{KW|MainHand}}</p><p>{{KW|Sword}}{{KW|Weapon}}</p> <!-- Include items obtained from ground spawns such as fruit
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  • |skillreqs = Sword 50<br> | keywords = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p>
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  • |name = Ratkin Revolutionist Sword |skillreqs = Sword 50<br>
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  • |skillreqs = Sword 60<br> ...ue}}{{KW|Equipment}}{{KW|HolySymbol}}{{KW|Loot}}</p><p>{{KW|MainHand}}{{KW|Sword}}{{KW|Weapon}}</p>
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  • |skillreqs = Sword 60<br> ...ique}}{{KW|Ensouled}}{{KW|Equipment}}{{KW|Loot}}</p><p>{{KW|MainHand}}{{KW|Sword}}{{KW|Weapon}}</p>
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  • | keywords = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p> <!-- Include items obtained from ground spawns such as fruit
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  • | keywords = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p> <!-- Include items obtained from ground spawns such as fruit
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  • | keywords = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p> <!-- Include items obtained from ground spawns such as fruit
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  • |description = A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. <!-- Include items obtained from ground spawns such as fruit
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  • |description = A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. <!-- Include items obtained from ground spawns such as fruit
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  • |description = A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. <!-- Include items obtained from ground spawns such as fruit
    7 KB (1,042 words) - 02:10, 6 March 2023
  • |description = A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. <!-- Include items obtained from ground spawns such as fruit
    7 KB (1,035 words) - 02:10, 6 March 2023
  • |description = A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. <!-- Include items obtained from ground spawns such as fruit
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  • |description = This slightly off-white metal ring improves a Sword ability: Many Cuts. <!-- Include items obtained from ground spawns such as fruit
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  • |description = This slightly off-white metal ring improves a Sword ability: Wind Strike. <!-- Include items obtained from ground spawns such as fruit
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  • |description = This wooden ring is carved with elven sword-runes. <!-- Include items obtained from ground spawns such as fruit
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  • |skillreqs = Sword 20<br> ...rgon.com/v349/icons/icon_5939.png</span>&nbsp;[[Canvas]] x1<br>[[:Category:Items/FlawlessSkin|Trophy Skin or Hide]] x1 || <span class="extimage32px">http://
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  • *Sword: "Many Cuts deals +110 armor damage" => 132 armor damage *Sword: "Wind Strike and Heart Piercer deal 108 armor damage" => 124 armor damage
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  • <!-- Include items obtained from ground spawns such as fruit ...il]] x1<br>[[:Category:Items/GlassChunk|Piece of Glass]] x1<br>[[:Category:Items/GlassChunk|Piece of Glass]] x1 || <span class="extimage32px">http://cdn.pro
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  • {{vendor item row| item = Basic Sword| cost = 57 }} <noinclude>[[Category:Items sold]]</noinclude>
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  • |skillreqs = Sword 35<br> | keywords = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p>
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  • * Sword === Spirit Items ===
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  • | item = Sturdy Sword <noinclude>[[Category:Items sold]]</noinclude>
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  • |skillreqs = Sword 60<br> ...ds = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Rapier}}</p><p>{{KW|Sword}}{{KW|Weapon}}</p>
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  • | item = Basic Sword <noinclude>[[Category:Items sold]]</noinclude>
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  • <!-- Editor's Note. Lemon, Marigold Seeds, Banana seem to be most common items --> |{{Loot|Ratkin Revolutionist Sword}}
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  • ...senses and sharpens the mind to imminent danger. Associated Primary Skill: Sword. || ...as been infused with a rune that attunes it to Fairy Magic, giving crafted items a chance to include one or more Fairy Magic powers (with the rest being Men
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  • category = Items/TextbookSkill Sword
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  • | item = Sword Textbook (Levels 0-10) | item = Sword Textbook (Levels 11-20)
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  • |skillreqs = Sword 60<br> | keywords = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p>
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  • |skillreqs = Sword 60<br> ...>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|NecromancyGem}}</p><p>{{KW|Sword}}{{KW|Weapon}}</p>
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  • |name = Sword Textbook (Levels 0-10) |description = Can be studied to earn Sword XP. (Requires VIP.)
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  • |name = Hobgoblin Peacemaster Sword |skillreqs = Sword 85<br>
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  • |name = Sword Textbook (Levels 11-20) |skillreqs = Autodidacticism 11<br>Sword 11<br>
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  • |name = Sword Textbook (Levels 21-30) |skillreqs = Autodidacticism 21<br>Sword 21<br>
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  • |name = Sword Textbook (Levels 31-40) |skillreqs = Autodidacticism 31<br>Sword 31<br>
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  • |name = Sword Textbook (Levels 41-45) |skillreqs = Autodidacticism 41<br>Sword 41<br>
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  • |name = Sword Textbook (Levels 46-50) |skillreqs = Autodidacticism 46<br>Sword 46<br>
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  • |name = Sword Textbook (Levels 51-55) |skillreqs = Autodidacticism 51<br>Sword 51<br>
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  • |name = Sword Textbook (Levels 56-60) |skillreqs = Autodidacticism 56<br>Sword 56<br>
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  • |name = Sword Textbook (Levels 61-65) |skillreqs = Autodidacticism 61<br>Sword 61<br>
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  • |name = Sword Textbook (Levels 66-70) |skillreqs = Autodidacticism 66<br>Sword 66<br>
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  • |name = Sword Textbook (Levels 71-75) |skillreqs = Autodidacticism 71<br>Sword 71<br>
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  • |name = Sword Textbook (Levels 76-80) |skillreqs = Autodidacticism 76<br>Sword 76<br>
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  • |name = Sword Textbook (Levels 81-85) |skillreqs = Autodidacticism 81<br>Sword 81<br>
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  • |name = Sword Textbook (Levels 86-90) |skillreqs = Autodidacticism 86<br>Sword 86<br>
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  • |name = Sword Textbook (Levels 91-95) |skillreqs = Autodidacticism 91<br>Sword 91<br>
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  • |name = Sword Textbook (Levels 96-100) |skillreqs = Autodidacticism 96<br>Sword 96<br>
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  • ...ntext menus that appear if you right-click them. So definitely right-click items, abilities, etc. to see what new options you have.) * New Animal items;
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  • ...|Equipment}}{{KW|Lint_NotObtainable}}{{KW|Loot}}{{KW|MainHand}}</p><p>{{KW|Sword}}{{KW|TwoHanded}}{{KW|Weapon}}</p> <!-- Include items obtained from ground spawns such as fruit trees, mushroom patches, ice bloc
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  • Many areas of spawned monsters and foraged items have shifted or become larger. For example, you will likely run into more w ...mods are below the cap. So if you have Archery at 25 and Sword at 75, the Sword treasure mods will be capped at 50: the lower-level skill plus 25.
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  • * Some planned stable-items haven't yet made it into the game; these will add some interesting new tool ...b. We'll enhance this in the future (perhaps through the use of new stable-items).
    12 KB (2,165 words) - 19:57, 2 February 2024
  • ...ompartmentalization" benefits with training, unlocking, crafting, and base-items.) ...taff; there might eventually be a Greatsword skill which is a sub-skill of Sword. Each sub-skill will add a few new abilities to an existing skills' reperto
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  • '''VIP Tokens:''' These tokens are in-game items that can be consumed by a player to claim 30 days of VIP membership time. T ...op, sell, or otherwise remove items from your inventory, the "overflowing" items appear automatically.
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  • |name = Broken Sword |description = Parts of a broken sword blade. Looks like it was once an orcish khopesh, but it's not repairable.
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  • ::- Some items, such as player-spawned portals and raffle boxes, were bugged and could not ::- Updated [[Sword]] ability animations.
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  • ...om being rerolled. (Since we weren't storing this info until now, existing items have no history, but it will get filled in as you transmute.) ...d that new players often don't even know what an enchantment *is*, because items have their own built-in powers (which are non-fungible) as well as enchantm
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  • ...for food]] and basic knowledge of fighting with your [[Unarmed|fists]], [[Sword|swords]], and [[Archery|bows]].<br/> ...ack> directly in front of you where you can collect a {{Item|Moldy Ancient Sword}} and five {{Item|Hardtack}}.<br/>
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  • <!-- Include items obtained from ground spawns such as fruit trees, mushroom patches, ice bloc ...look like similar items (e.g. you can glamour a sword to look like another sword, but not a hammer or a shield).
    6 KB (995 words) - 02:37, 13 March 2024
  • |name = James Eltibule's Sword |description = A new sword made in a very old dwarven style. It has a glyph that must be the Eltibule
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  • ...ecific skills. For instance, the Lucky Belt of The Soldier attunes loot to Sword and Shield skills. The Lucky Belt of the Ranger attunes loot to Archery and Joeh in Serbule will sell you a couple of Sword-related belts if you raise Favor with him. Other townsfolk in Serbule and E
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  • ::- items in storage remain in the loadouts they were previously a part of ...]] book, you'd need level 11 in [[Non-Fiction Writing]], and level 36 in [[Sword]].
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  • ...boost "Sword Damage" (to different amounts). This is a buff to high level sword damage. :: - The basic effect of Dagger and Dirk items has been recalculated. Weapons that boosted "Knife Base Damage" now boost "
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  • ...rs know how to resurrect people, they can still resurrect you, and special items such as Eternal Greens can still respawn you. Other than that, though, if y ::- All equipped items should now update properly in the persona window.
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  • ===Sword Skill Revamps=== ...son Damage, Indirect Trauma Damage, and Indirect Psychic Damage +50% while Sword skill active"
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  • :- Changed James Eltibule's Sword damage boost from 0.1 back to 17. ...ities & levels" button in the inventory window, next to the "Show Equipped Items" button.
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  • |skillreqs = Sword 30<br> | keywords = <p>{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}{{KW|Sword}}</p><p>{{KW|Weapon}}</p>
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  • ...Hammer]] effects related to Power consumption, as well as a tweak to a new Sword effect. :- [[Sword]] treasure effect tweak: (Hands, Feet) "All Sword abilities deal +13% damage to targets with less than 33% of their Max Rage.
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  • ===[[Sword]]=== :- New treasure effect (Hands, Feet) : "All Sword abilities deal +13% damage to targets with less than 33% of their Max Rage.
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  • |name = Sword: Sword Slash 8 |skillreqs = Sword 95<br>
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  • |name = Sword: Many Cuts 8 |skillreqs = Sword 88<br>
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  • |name = Sword: Parry 8 |skillreqs = Sword 96<br>
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  • |name = Sword: Wind Strike 8 |skillreqs = Sword 88<br>
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  • |name = Sword: Finishing Blow 6 |skillreqs = Sword 86<br>
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  • |name = Sword: Riposte 8 |skillreqs = Sword 87<br>
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  • |name = Sword: Precision Pierce 8 |skillreqs = Sword 88<br>
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  • |name = Sword: Hacking Blade 6 |skillreqs = Sword 90<br>
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  • |name = Sword: Debilitating Blow 6 |skillreqs = Sword 84<br>
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  • |name = Sword: Decapitate 7 |skillreqs = Sword 94<br>
    4 KB (578 words) - 02:48, 11 November 2023
  • |name = Sword: Flashing Strike 8 |skillreqs = Sword 90<br>
    4 KB (580 words) - 02:48, 11 November 2023
  • |name = Sword: Thrusting Blade 6 |skillreqs = Sword 88<br>
    4 KB (580 words) - 02:48, 11 November 2023
  • |name = Sword: Heart Piercer 8 |skillreqs = Sword 90<br>
    4 KB (580 words) - 02:48, 11 November 2023
  • |name = Jott's Blazing Star Sword |skillreqs = Sword 60<br>
    4 KB (636 words) - 15:52, 4 December 2023
  • |name = Prognek's Flaming Sword |skillreqs = Sword 60<br>
    4 KB (631 words) - 15:52, 4 December 2023
  • |skillreqs = Sword 60<br> ...{{KW|BackerDesigned}}{{KW|Equipment}}{{KW|Loot}}{{KW|MainHand}}</p><p>{{KW|Sword}}{{KW|Weapon}}</p>
    4 KB (623 words) - 03:40, 11 November 2023
  • |name = Mankiller Sword |skillreqs = Sword 60<br>
    4 KB (598 words) - 03:40, 11 November 2023