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Weather Witching

Revision as of 11:20, 28 March 2023 by Nepenthes (talk | contribs) (Tempest Magic & Tempest Energy)
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Weather Witching
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A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.
Skill Type:
Combat Skill
Max Level:
80
Requirements:
???
Skill Trainers:

A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.

Weather Witching Overview

Weather Witching is...

In-Game Description

A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.

Training Weather Witching

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
  •  ???
Related Skills:
  •  ???
Compatible Combat Skills
Synergy Levels:

Bonus Synergy Levels for Weather Witching can be obtained from the following skills and levels:

Battle Chemistry
Level 60
Druid
Level 40, Level 70
Elemental Anatomy
Level 35
Foraging
Level 70
Gardening
Level 35, Level 65
Ice Magic
Level 60, Level 85
Surveying
Level 35, Level 65
Teleportation
Level 25

Harvestables

???

List of all abilities

Weather Witching Complete Ability List

Icon Level Name Description Special Effects Stats Source
icon_3840.png 1 Dampen Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 9 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 1
icon_3841.png 1 Lightning Bolt Hurl lightning at your enemy.
This is a Core Attack
Damage: 12 Electricity Power Cost: 9
Range: 30
Cooldown: 9
Weather Witching Research Level 1
icon_3846.png 5 Hailstorm Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 16 Cold Power Cost: 16
Range: 20
Cooldown: 15
Weather Witching Research Level 5
icon_3848.png 5 Calm Skies 1 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 12 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 16
Range: 4
Cooldown: 40
Weather Witching Research Level 5
icon_3849.png 5 Wind Ward Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 48 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 16
Range: 4
Cooldown: 20
Weather Witching Research Level 5
icon_3850.png 5 Shocking Grasp Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 18 Electricity Power Cost: 10
Range: 4
Cooldown: 9
Weather Witching Research Level 5
icon_3840.png 10 Dampen 2 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 14 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 10
icon_3841.png 10 Lightning Bolt 2 Hurl lightning at your enemy.
This is a Core Attack
Damage: 26 Electricity Power Cost: 12
Range: 30
Cooldown: 9
Weather Witching Research Level 10
icon_3842.png 10 Deluge Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 33 Nature Power Cost: 20
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 10
icon_3851.png 10 Cloud Trick Create a cloud which can hold onto a thread of your life force.
This is a Survival-Utility ability
If your health is reduced to 0 during the next 15 seconds and you are within 25 meters of your cloud, you blink back to the cloud location instead of dying.
--Can Have--
Restore: 0 Health when you Teleport
Restore: 0 Power when you Teleport
Power Cost: 27
Range: 4
Cooldown: 30
Weather Witching Research Level 10
icon_3843.png 15 Tsunami 1 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 68 Electricity Power Cost: 37
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 15
icon_3844.png 15 Summon Tornado Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 31
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 15
icon_3857.png 15 Summon Sandstorm Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 31
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 15 Summon Doomstorm Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 31
Range: 4
Cooldown: 30
Channel Time: 2
Item: Weather Witch: Summon Doomstorm
icon_3849.png 15 Wind Ward 2 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 64 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 22
Range: 4
Cooldown: 20
Weather Witching Research Level 15
icon_3850.png 15 Shocking Grasp 2 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 35 Electricity Power Cost: 14
Range: 4
Cooldown: 9
Weather Witching Research Level 15
icon_3840.png 20 Dampen 3 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 21 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 20
icon_3841.png 20 Lightning Bolt 3 Hurl lightning at your enemy.
This is a Core Attack
Damage: 44 Electricity Power Cost: 15
Range: 30
Cooldown: 9
Weather Witching Research Level 20
icon_3846.png 20 Hailstorm 2 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 53 Cold Power Cost: 25
Range: 20
Cooldown: 15
Weather Witching Research Level 20
icon_3847.png 20 Tempest Flight Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)
Cur Tempest Energy 0
Max Tempest Energy 0
Bonus Flight Speed 1
Cost 3 Power/Sec while Flying
Can Be On Sidebar
Power Cost: 25
Range: 4
Cooldown: 2
Weather Witching Research Level 20
icon_3842.png 25 Deluge 2 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 75 Nature Power Cost: 27
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 25
icon_3843.png 25 Tsunami 2 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 111 Electricity Power Cost: 45
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 25
icon_3844.png 25 Summon Tornado 2 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 38
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 25
icon_3857.png 25 Summon Sandstorm 2 Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 38
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 25 Summon Doomstorm 2 Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 38
Range: 4
Cooldown: 30
Channel Time: 2
Item: Weather Witch: Summon Doomstorm 2
icon_3848.png 25 Calm Skies 2 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 12 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 27
Range: 4
Cooldown: 35
Weather Witching Research Level 25
icon_3853.png 25 Storm Shield Protect a pet with a barrier of energized air. The next attack that hits the pet will be absorbed and deal 0 damage. Power Cost: 38
Range: 20
Cooldown: 15
Weather Witching Research Level 25
icon_3840.png 30 Dampen 4 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 31 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 30
icon_3841.png 30 Lightning Bolt 4 Hurl lightning at your enemy.
This is a Core Attack
Damage: 68 Electricity Power Cost: 19
Range: 30
Cooldown: 9
Weather Witching Research Level 30
icon_3849.png 30 Wind Ward 3 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 88 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 30
Range: 4
Cooldown: 20
Weather Witching Research Level 30
icon_3850.png 30 Shocking Grasp 3 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 68 Electricity Power Cost: 19
Range: 4
Cooldown: 9
Weather Witching Research Level 30
icon_3842.png 35 Deluge 3 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 110 Nature Power Cost: 34
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 35
icon_3846.png 35 Hailstorm 3 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 104 Cold Power Cost: 34
Range: 20
Cooldown: 15
Weather Witching Research Level 35
icon_3848.png 35 Calm Skies 3 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 12 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 34
Range: 4
Cooldown: 30
Weather Witching Research Level 35
icon_3851.png 35 Cloud Trick 2 Create a cloud which can hold onto a thread of your life force.
This is a Survival-Utility ability
If your health is reduced to 0 during the next 20 seconds and you are within 30 meters of your cloud, you blink back to the cloud location instead of dying.
--Can Have--
Restore: 0 Health when you Teleport
Restore: 0 Power when you Teleport
Power Cost: 46
Range: 4
Cooldown: 30
Weather Witching Research Level 35
icon_3840.png 40 Dampen 5 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 43 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 40
icon_3841.png 40 Lightning Bolt 5 Hurl lightning at your enemy.
This is a Core Attack
Damage: 99 Electricity Power Cost: 22
Range: 30
Cooldown: 9
Weather Witching Research Level 40
icon_3843.png 40 Tsunami 3 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 205 Electricity Power Cost: 59
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 40
icon_3844.png 40 Summon Tornado 3 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 49
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 40
icon_3857.png 40 Summon Sandstorm 3 Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 49
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 40 Summon Doomstorm 3 Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 49
Range: 4
Cooldown: 30
Channel Time: 2
Item: Weather Witch: Summon Doomstorm 3
icon_3842.png 45 Deluge 4 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 168 Nature Power Cost: 38
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 45
icon_3847.png 45 Tempest Flight 2 Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)
Cur Tempest Energy 0
Max Tempest Energy 0
Bonus Flight Speed 2
Cost 3 Power/Sec while Flying
Can Be On Sidebar
Power Cost: 38
Range: 4
Cooldown: 2
Weather Witching Research Level 45
icon_3849.png 45 Wind Ward 4 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 112 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 38
Range: 4
Cooldown: 20
Weather Witching Research Level 45
icon_3850.png 45 Shocking Grasp 4 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 123 Electricity Power Cost: 23
Range: 4
Cooldown: 9
Weather Witching Research Level 45
icon_3840.png 50 Dampen 6 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 64 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 50
icon_3841.png 50 Lightning Bolt 6 Hurl lightning at your enemy.
This is a Core Attack
Damage: 150 Electricity Power Cost: 25
Range: 30
Cooldown: 9
Weather Witching Research Level 50
icon_3846.png 50 Hailstorm 4 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 200 Cold Power Cost: 40
Range: 20
Cooldown: 15
Weather Witching Research Level 50
icon_3848.png 50 Calm Skies 4 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 14 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 40
Range: 4
Cooldown: 30
Weather Witching Research Level 50
icon_3842.png 55 Deluge 5 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 243 Nature Power Cost: 43
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 55
icon_3843.png 55 Tsunami 4 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 368 Electricity Power Cost: 71
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 55
icon_3844.png 55 Summon Tornado 4 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 59
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 55
icon_3857.png 55 Summon Sandstorm 4 Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 59
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 55 Summon Doomstorm 4 Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 59
Range: 4
Cooldown: 30
Channel Time: 2
Item: Weather Witch: Summon Doomstorm 4
icon_3849.png 55 Wind Ward 5 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 128 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 43
Range: 4
Cooldown: 20
Weather Witching Research Level 55
icon_3853.png 55 Storm Shield 2 Protect a pet with a barrier of energized air. The next 2 attacks that hit the pet will be absorbed and deal 0 damage. Power Cost: 59
Range: 20
Cooldown: 15
Weather Witching Research Level 55
icon_3840.png 60 Dampen 7 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 85 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 60
icon_3841.png 60 Lightning Bolt 7 Hurl lightning at your enemy.
This is a Core Attack
Damage: 202 Electricity Power Cost: 28
Range: 30
Cooldown: 9
Weather Witching Research Level 60
icon_3846.png 60 Hailstorm 5 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 273 Cold Power Cost: 45
Range: 20
Cooldown: 15
Weather Witching Research Level 60
icon_3850.png 60 Shocking Grasp 5 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 202 Electricity Power Cost: 28
Range: 4
Cooldown: 9
Weather Witching Research Level 60
icon_3842.png 65 Deluge 6 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 315 Nature Power Cost: 48
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 65
icon_3848.png 65 Calm Skies 5 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 16 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 48
Range: 4
Cooldown: 30
Weather Witching Research Level 65
icon_3849.png 65 Wind Ward 6 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 144 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 48
Range: 4
Cooldown: 20
Weather Witching Research Level 65
icon_3851.png 65 Cloud Trick 3 Create a cloud which can hold onto a thread of your life force.
This is a Survival-Utility ability
If your health is reduced to 0 during the next 25 seconds and you are within 35 meters of your cloud, you blink back to the cloud location instead of dying.
--Can Have--
Restore: 0 Health when you Teleport
Restore: 0 Power when you Teleport
Power Cost: 66
Range: 4
Cooldown: 30
Weather Witching Research Level 65
icon_3840.png 70 Dampen 8 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 106 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 70
icon_3841.png 70 Lightning Bolt 8 Hurl lightning at your enemy.
This is a Core Attack
Damage: 257 Electricity Power Cost: 31
Range: 30
Cooldown: 9
Weather Witching Research Level 70
icon_3843.png 70 Tsunami 5 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 539 Electricity Power Cost: 83
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 70
icon_3844.png 70 Summon Tornado 5 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 69
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 70
icon_3857.png 70 Summon Sandstorm 5 Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 69
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 70 Summon Doomstorm 5 Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 69
Range: 4
Cooldown: 30
Channel Time: 2
Item: Weather Witch: Summon Doomstorm 5
icon_3847.png 70 Tempest Flight 3 Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)
Cur Tempest Energy 0
Max Tempest Energy 0
Bonus Flight Speed 3
Cost 2 Power/Sec while Flying
Can Be On Sidebar
Power Cost: 50
Range: 4
Cooldown: 2
Weather Witching Research Level 70
icon_3842.png 75 Deluge 7 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 398 Nature Power Cost: 53
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 75
icon_3849.png 75 Wind Ward 7 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 160 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 53
Range: 4
Cooldown: 20
Weather Witching Research Level 75
icon_3850.png 75 Shocking Grasp 6 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 288 Electricity Power Cost: 33
Range: 4
Cooldown: 9
Weather Witching Research Level 75
icon_3853.png 75 Storm Shield 3 Protect a pet with a barrier of energized air. The next 3 attacks that hit the pet will be absorbed and deal 0 damage. Power Cost: 73
Range: 20
Cooldown: 15
Weather Witching Research Level 75
icon_3840.png 80 Dampen 9 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 132 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 80
icon_3841.png 80 Lightning Bolt 9 Hurl lightning at your enemy.
This is a Core Attack
Damage: 320 Electricity Power Cost: 34
Range: 30
Cooldown: 9
Weather Witching Research Level 80
icon_3846.png 80 Hailstorm 6 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 436 Cold Power Cost: 56
Range: 20
Cooldown: 15
Weather Witching Research Level 80
icon_3848.png 80 Calm Skies 6 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 18 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 56
Range: 4
Cooldown: 30
Weather Witching Research Level 80
icon_3842.png 85 Deluge 8 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 486 Nature Power Cost: 58
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 85
icon_3843.png 85 Tsunami 6 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 741 Electricity Power Cost: 96
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 85
icon_3844.png 85 Summon Tornado 6 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 81
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 85
icon_3857.png 85 Summon Sandstorm 6 Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 81
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 85 Summon Doomstorm 6 Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 81
Range: 4
Cooldown: 30
Channel Time: 2
Item: Weather Witch: Summon Doomstorm 6
icon_3849.png 85 Wind Ward 8 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 176 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 58
Range: 4
Cooldown: 20
Weather Witching Research Level 85
icon_3840.png 90 Dampen 10 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 157 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 90
icon_3841.png 90 Lightning Bolt 10 Hurl lightning at your enemy.
This is a Core Attack
Damage: 385 Electricity Power Cost: 38
Range: 30
Cooldown: 9
Weather Witching Research Level 90
icon_3846.png 90 Hailstorm 7 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 526 Cold Power Cost: 61
Range: 20
Cooldown: 15
Weather Witching Research Level 90
icon_3850.png 90 Shocking Grasp 7 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 385 Electricity Power Cost: 38
Range: 4
Cooldown: 9
Weather Witching Research Level 90
icon_3851.png 90 Cloud Trick 4 Create a cloud which can hold onto a thread of your life force.
This is a Survival-Utility ability
If your health is reduced to 0 during the next 30 seconds and you are within 40 meters of your cloud, you blink back to the cloud location instead of dying.
--Can Have--
Restore: 0 Health when you Teleport
Restore: 0 Power when you Teleport
Power Cost: 85
Range: 4
Cooldown: 30
Weather Witching Research Level 90
icon_3842.png 95 Deluge 9 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 578 Nature Power Cost: 64
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 95
icon_3847.png 95 Tempest Flight 4 Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)
Cur Tempest Energy 0
Max Tempest Energy 0
Bonus Flight Speed 4
Cost 2 Power/Sec while Flying
Can Be On Sidebar
Power Cost: 64
Range: 4
Cooldown: 2
Weather Witching Research Level 95
icon_3848.png 95 Calm Skies 7 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 20 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 64
Range: 4
Cooldown: 30
Weather Witching Research Level 95
icon_3849.png 95 Wind Ward 9 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 192 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 64
Range: 4
Cooldown: 20
Weather Witching Research Level 95
icon_3853.png 95 Storm Shield 4 Protect a pet with a barrier of energized air. The next 4 attacks that hit the pet will be absorbed and deal 0 damage. Power Cost: 89
Range: 20
Cooldown: 15
Weather Witching Research Level 95
icon_3840.png 100 Dampen 11 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 184 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 100
icon_3841.png 100 Lightning Bolt 11 Hurl lightning at your enemy.
This is a Core Attack
Damage: 451 Electricity Power Cost: 41
Range: 30
Cooldown: 9
Weather Witching Research Level 100
icon_3843.png 100 Tsunami 7 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 952 Electricity Power Cost: 111
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 100
icon_3844.png 100 Summon Tornado 7 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 93
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 100
icon_3857.png 100 Summon Sandstorm 7 Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 93
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 100 Summon Doomstorm 7 Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 93
Range: 4
Cooldown: 30
Channel Time: 2
Unknown Source: Not Found
icon_3846.png 100 Hailstorm 8 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 618 Cold Power Cost: 67
Range: 20
Cooldown: 15
Weather Witching Research Level 100
icon_3850.png 100 Shocking Grasp 8 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 451 Electricity Power Cost: 41
Range: 4
Cooldown: 9
Weather Witching Research Level 100

Recipe Lists

Weather Witching Complete Recipe List

Click "Expand" on the box below to view a complete list of Recipes for the Weather Witching skill.

Lvl Name First-Time XP XP Ingredients Results Description Source
1 Weather Witching Research Level 1 200 10 icon_5013.png Salt x3 Weather Witching Research Level 1 Research a new Weather Witching spell. You can discover 2 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
5 Weather Witching Research Level 5 300 15 icon_5839.png Shock Dust x1 Weather Witching Research Level 5 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
10 Weather Witching Research Level 10 400 20 icon_5839.png Shock Dust x2 Weather Witching Research Level 10 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
15 Weather Witching Research Level 15 500 25 icon_5182.png Sulfur x1 Weather Witching Research Level 15 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
20 Weather Witching Research Level 20 600 30 icon_5182.png Sulfur x2 Weather Witching Research Level 20 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
25 Weather Witching Research Level 25 700 35 icon_5350.png Fulgurite x1 Weather Witching Research Level 25 Research a new Weather Witching spell. You can discover 5 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
30 Weather Witching Research Level 30 800 40 icon_5350.png Fulgurite x2 Weather Witching Research Level 30 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
35 Weather Witching Research Level 35 900 45 icon_5839.png Shock Dust x2
icon_5182.png Sulfur x2
Weather Witching Research Level 35 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
40 Weather Witching Research Level 40 1000 50 icon_5839.png Shock Dust x1
icon_5182.png Sulfur x1
icon_5350.png Fulgurite x1
Weather Witching Research Level 40 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
45 Weather Witching Research Level 45 1100 55 icon_5839.png Shock Dust x2
icon_5182.png Sulfur x1
icon_5350.png Fulgurite x1
Weather Witching Research Level 45 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
50 Weather Witching Research Level 50 1200 60 icon_5839.png Shock Dust x2
icon_5182.png Sulfur x2
icon_5350.png Fulgurite x1
icon_5013.png Salt x1
Weather Witching Research Level 50 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
55 Weather Witching Research Level 55 1300 65 icon_5182.png Sulfur x2
icon_6407.png Tentakiller Tentacle x1
icon_5750.png Dwarven N Core x1
Weather Witching Research Level 55 Research a new Weather Witching spell. You can discover 5 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Merriana
60 Weather Witching Research Level 60 1400 70 icon_5182.png Sulfur x2
icon_6407.png Tentakiller Tentacle x2
icon_5750.png Dwarven N Core x2
Weather Witching Research Level 60 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Merriana
65 Weather Witching Research Level 65 1500 75 icon_5516.png Magic Sand x1
icon_5750.png Dwarven N Core x1
icon_5477.png Explosive Runestone x1
icon_5621.png Shock Nib x2
Weather Witching Research Level 65 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Merriana
70 Weather Witching Research Level 70 1600 80 icon_5516.png Magic Sand x1
icon_5750.png Dwarven N Core x2
icon_5477.png Explosive Runestone x1
icon_5621.png Shock Nib x2
icon_5512.png Guano x1
Weather Witching Research Level 70 Research a new Weather Witching spell. You can discover 5 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Merriana
75 Weather Witching Research Level 75 1700 85 icon_6351.png Accuracy Circuit x1
icon_5186.png Pemphredo Eye x1
icon_5621.png Shock Nib x1
icon_6270.png Pixie Dust x1
Weather Witching Research Level 75 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Felmer
80 Weather Witching Research Level 80 1800 90 icon_6351.png Accuracy Circuit x2
icon_5186.png Pemphredo Eye x2
icon_6270.png Pixie Dust x2
Weather Witching Research Level 80 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Felmer

Weather Witching Mechanics

Research Ingredients

Weather Witching is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research:
, , , , , , , , , , , .

Every five levels, a research recipe can be learned which allows for researching a certain number of abilities per recipe. When a research recipe is completed, one of the abilities tied to that ability will be learned randomly.

Tempest Magic & Tempest Energy

Tempest Energy is a Weather Witching mechanic which is primarily used to enable the Tempest Flight sidebar abilities. Once a Weather Witch learns Tempest Flight, they will begin to accumulate Tempest Energy.

  • Tempest Energy is expended when Tempest Flight is used.
  • Tempest Energy will cap at 2xMob Level, so killing level 50 mobs will only raise your Tempest Energy to 100 max.
  • Tempest Energy is regained when defeating enemies using Weather Witching.
  • The initial maximum Tempest Energy is 100. Raising the level of Weather Witching increases the maximum total Tempest Energy which can be accumulated.

Click Expand to view the Tempest Energy by Level Table for Weather Witching

Level Energy Total Energy
1 100 100
2 1 101
3 1 102
4 1 103
5 1 104
6 1 105
7 1 106
8 1 107
9 1 108
10 1 109
11 1 110
12 1 111
13 1 112
14 1 113
15 1 114
16 1 115
17 1 116
18 1 117
19 1 118
20 1 119
21 1 120
22 1 121
23 1 122
24 1 123
25 1 124
26 1 125
27 1 126
28 1 127
29 1 128
30 1 129
31 1 130
32 1 131
33 1 132
34 1 133
35 1 134
36 1 135
37 1 136
38 1 137
39 1 138
40 1 139
41 1 140
42 1 141
43 1 142
44 1 143
45 1 144
46 1 145
47 1 146
48 1 147
49 1 148
50 2 150
51 3 153
52 3 156
53 3 159
54 3 162
55 3 165
56 3 168
57 3 171
58 3 174
59 3 177
60 3 180
61 3 183
62 3 186
63 3 189
64 3 192
65 3 195
66 3 198
67 3 201
68 3 204
69 3 207
70 3 210
71 3 213
72 3 216
73 3 219
74 3 222
75 3 225
76 3 228
77 3 231
78 3 234
79 3 237
80 3 240
81 3 243
82 3 246
83 3 249
84 3 252
85 3 255
86 3 258
87 3 261
88 3 264
89 3 267
90 3 270
91 3 273
92 3 276
93 3 279
94 3 282
95 3 285
96 3 288
97 3 291
98 3 294
99 3 297
100 3 300
Tempest Energy Recipes

A variety of exercises, meditations, rites, and secret techniques can be used to increase the maximum total Tempest Energy beyond leveling. These are expressed as recipes predominantly taught by Weather Witching skill trainers, however a few are found in enemy loot.

Level Name Uses Description
20 Song of the Sun 10 Increase your Maximum Tempest Energy through a simple ceremony. It must be performed at noon [game time] on a perfectly clear day. It can be performed repeatedly on different days. Each performance permanently increases your Maximum Tempest Energy +1.
25 Errana's Lesson To Kirad 1 Increase your Maximum Tempest Energy +5 by reciting an ancient elven story that can expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed outdoors while surrounded by at least 20 growing garden plants.
35 Errana's Soliloquy 1 Increase your Maximum Tempest Energy +5 by reciting elven verses that can expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed outdoors while enjoying post-coital bliss.
45 Paullus's Pulsing Reminder 1 Increase your Maximum Tempest Energy +5 through a ritual that expands your understanding. The ritual need only be performed once; the effects are permanent. It must be performed outdoors while severely intoxicated and suffering from a pineal juice hangover.
50 Litany of Stillness 1 Increase your Maximum Tempest Energy +5 through a mysterious ceremony. It must be performed at midnight [game time] on a new moon [real world]. It need only be performed once; the effects are permanent.
55 The Flopsy Dance 1 Increase your Maximum Tempest Energy +5 through an extraordinarily painful ritual. The ritual need only be performed once; the effects are permanent. Must be performed outdoors while suffering from 20 broken bones.
60 Trial of Lannasea 1 Increase your Maximum Tempest Energy +5 through a simple ritual. The ritual need only be performed once; the effects are permanent. It must be performed at precisely 4AM [game time] while in a sandstorm.
65 Meditation on Water 1 Increase your Maximum Tempest Energy +5 through a simple ritual that expands your understanding. The ritual need only be performed once; the effects are permanent. Must be performed outdoors while fully submerged in water.
70 Final Rites of Cae-a-Lee 1 Increase your Maximum Tempest Energy +5 through a supposedly-ancient (but actually fairly modern) ritual. The ritual need only be performed once; the effects are permanent. It must be performed outdoors while suffering from at least two diseases and two curses.
75 Lessons of the Swamp 1 Increase your Maximum Tempest Energy +5 through a simple ceremony said to expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed while sitting in shallow water after having just licked a toxic frog.
80 Mope's Method 1 Increase your Maximum Tempest Energy +5 through a simple but extremely lengthy ritual. The ritual need only be performed once; the effects are permanent. Must be performed near a meditation pillar.

Weapons

Weather Witching requires handheld equipment which can properly channel the casting of magic. All Weather Witching enabling equipment is considered a Weather Staff, even if the item is a Wand or Trident. Butterfly forms have the potential to wield Weather Witching, if they are able to get their wings a or similar racial slot item.
Weapons enabling Weather Witching for humanoid races
Weapons enabling Weather Witching for Beast Forms

Equipment

Weather Witching Treasure Effects

See also: Weather Witching/Treasure Effects:By Slot

See also: Weather Witching/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot Other Versions
of Weather Witching Level 100 - Weather Witching Base Damage +50%. Tempest Flight Speed +1.5 Uncommon Head, MainHand

Click Expand to reveal

  • Level 10
Weather Witching Damage +5
  • Level 20
Weather Witching Base Damage +10%. Tempest Flight Speed +0.5
  • Level 30
Weather Witching Base Damage +15%. Tempest Flight Speed +0.5
  • Level 40
Weather Witching Base Damage +20%. Tempest Flight Speed +0.5
  • Level 50
Weather Witching Base Damage +25%. Tempest Flight Speed +1
  • Level 60
Weather Witching Base Damage +30%. Tempest Flight Speed +1
  • Level 70
Weather Witching Base Damage +35%. Tempest Flight Speed +1
  • Level 80
Weather Witching Base Damage +40%. Tempest Flight Speed +1.5
  • Level 90
Weather Witching Base Damage +45%. Tempest Flight Speed +1.5
  • Level 100
Weather Witching Base Damage +50%. Tempest Flight Speed +1.5
Level 100 - Indirect Nature Damage +48% when Weather Witching is active Uncommon OffHand, Legs

Click Expand to reveal

  • Level 5
Indirect Nature Damage +10% when Weather Witching is active
  • Level 10
Indirect Nature Damage +12% when Weather Witching is active
  • Level 15
Indirect Nature Damage +14% when Weather Witching is active
  • Level 20
Indirect Nature Damage +16% when Weather Witching is active
  • Level 25
Indirect Nature Damage +18% when Weather Witching is active
  • Level 30
Indirect Nature Damage +20% when Weather Witching is active
  • Level 35
Indirect Nature Damage +22% when Weather Witching is active
  • Level 40
Indirect Nature Damage +24% when Weather Witching is active
  • Level 45
Indirect Nature Damage +26% when Weather Witching is active
  • Level 50
Indirect Nature Damage +28% when Weather Witching is active
  • Level 55
Indirect Nature Damage +30% when Weather Witching is active
  • Level 60
Indirect Nature Damage +32% when Weather Witching is active
  • Level 65
Indirect Nature Damage +34% when Weather Witching is active
  • Level 70
Indirect Nature Damage +36% when Weather Witching is active
  • Level 75
Indirect Nature Damage +38% when Weather Witching is active
  • Level 80
Indirect Nature Damage +40% when Weather Witching is active
  • Level 85
Indirect Nature Damage +42% when Weather Witching is active
  • Level 90
Indirect Nature Damage +44% when Weather Witching is active
  • Level 95
Indirect Nature Damage +46% when Weather Witching is active
  • Level 100
Indirect Nature Damage +48% when Weather Witching is active
Level 100 - Electricity Damage (Direct & Per-Tick) +10% when Weather Witching is active Uncommon Chest, Necklace

Click Expand to reveal

  • Level 5
Electricity Damage (Direct & Per-Tick) +0.5% when Weather Witching is active
  • Level 10
Electricity Damage (Direct & Per-Tick) +1% when Weather Witching is active
  • Level 15
Electricity Damage (Direct & Per-Tick) +1.5% when Weather Witching is active
  • Level 20
Electricity Damage (Direct & Per-Tick) +2% when Weather Witching is active
  • Level 25
Electricity Damage (Direct & Per-Tick) +2.5% when Weather Witching is active
  • Level 30
Electricity Damage (Direct & Per-Tick) +3% when Weather Witching is active
  • Level 35
Electricity Damage (Direct & Per-Tick) +3.5% when Weather Witching is active
  • Level 40
Electricity Damage (Direct & Per-Tick) +4% when Weather Witching is active
  • Level 45
Electricity Damage (Direct & Per-Tick) +4.5% when Weather Witching is active
  • Level 50
Electricity Damage (Direct & Per-Tick) +5% when Weather Witching is active
  • Level 55
Electricity Damage (Direct & Per-Tick) +5.5% when Weather Witching is active
  • Level 60
Electricity Damage (Direct & Per-Tick) +6% when Weather Witching is active
  • Level 65
Electricity Damage (Direct & Per-Tick) +6.5% when Weather Witching is active
  • Level 70
Electricity Damage (Direct & Per-Tick) +7% when Weather Witching is active
  • Level 75
Electricity Damage (Direct & Per-Tick) +7.5% when Weather Witching is active
  • Level 80
Electricity Damage (Direct & Per-Tick) +8% when Weather Witching is active
  • Level 85
Electricity Damage (Direct & Per-Tick) +8.5% when Weather Witching is active
  • Level 90
Electricity Damage (Direct & Per-Tick) +9% when Weather Witching is active
  • Level 95
Electricity Damage (Direct & Per-Tick) +9.5% when Weather Witching is active
  • Level 100
Electricity Damage (Direct & Per-Tick) +10% when Weather Witching is active
Level 100 - Dampen damage +60. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target Epic Hands

Click Expand to reveal

  • Level 5
Dampen damage +3. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
  • Level 10
Dampen damage +6. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
  • Level 15
Dampen damage +9. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
  • Level 20
Dampen damage +12. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
  • Level 25
Dampen damage +15. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
  • Level 30
Dampen damage +18. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
  • Level 35
Dampen damage +21. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
  • Level 40
Dampen damage +24. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
  • Level 45
Dampen damage +27. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
  • Level 50
Dampen damage +30. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
  • Level 55
Dampen damage +33. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
  • Level 60
Dampen damage +36. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
  • Level 65
Dampen damage +39. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
  • Level 70
Dampen damage +42. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
  • Level 75
Dampen damage +45. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
  • Level 80
Dampen damage +48. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
  • Level 85
Dampen damage +51. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
  • Level 90
Dampen damage +54. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
  • Level 95
Dampen damage +57. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
  • Level 100
Dampen damage +60. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
Level 100 - Every other use of Dampen restores 39 Power Uncommon Head, Chest

Click Expand to reveal

  • Level 5
Every other use of Dampen restores 2 Power
  • Level 10
Every other use of Dampen restores 3 Power
  • Level 15
Every other use of Dampen restores 5 Power
  • Level 20
Every other use of Dampen restores 7 Power
  • Level 25
Every other use of Dampen restores 9 Power
  • Level 30
Every other use of Dampen restores 11 Power
  • Level 35
Every other use of Dampen restores 13 Power
  • Level 40
Every other use of Dampen restores 15 Power
  • Level 45
Every other use of Dampen restores 17 Power
  • Level 50
Every other use of Dampen restores 19 Power
  • Level 55
Every other use of Dampen restores 21 Power
  • Level 60
Every other use of Dampen restores 23 Power
  • Level 65
Every other use of Dampen restores 25 Power
  • Level 70
Every other use of Dampen restores 27 Power
  • Level 75
Every other use of Dampen restores 29 Power
  • Level 80
Every other use of Dampen restores 31 Power
  • Level 85
Every other use of Dampen restores 33 Power
  • Level 90
Every other use of Dampen restores 35 Power
  • Level 95
Every other use of Dampen restores 37 Power
  • Level 100
Every other use of Dampen restores 39 Power
Level 100 - Dampen deals Cold damage and debuffs the target so that it takes +90 damage from future Cold attacks for 10 seconds Uncommon Necklace

Click Expand to reveal

  • Level 5
Dampen deals Cold damage and debuffs the target so that it takes +3 damage from future Cold attacks for 10 seconds
  • Level 10
Dampen deals Cold damage and debuffs the target so that it takes +7 damage from future Cold attacks for 10 seconds
  • Level 15
Dampen deals Cold damage and debuffs the target so that it takes +11 damage from future Cold attacks for 10 seconds
  • Level 20
Dampen deals Cold damage and debuffs the target so that it takes +15 damage from future Cold attacks for 10 seconds
  • Level 25
Dampen deals Cold damage and debuffs the target so that it takes +19 damage from future Cold attacks for 10 seconds
  • Level 30
Dampen deals Cold damage and debuffs the target so that it takes +23 damage from future Cold attacks for 10 seconds
  • Level 35
Dampen deals Cold damage and debuffs the target so that it takes +27 damage from future Cold attacks for 10 seconds
  • Level 40
Dampen deals Cold damage and debuffs the target so that it takes +31 damage from future Cold attacks for 10 seconds
  • Level 45
Dampen deals Cold damage and debuffs the target so that it takes +35 damage from future Cold attacks for 10 seconds
  • Level 50
Dampen deals Cold damage and debuffs the target so that it takes +40 damage from future Cold attacks for 10 seconds
  • Level 55
Dampen deals Cold damage and debuffs the target so that it takes +45 damage from future Cold attacks for 10 seconds
  • Level 60
Dampen deals Cold damage and debuffs the target so that it takes +50 damage from future Cold attacks for 10 seconds
  • Level 65
Dampen deals Cold damage and debuffs the target so that it takes +55 damage from future Cold attacks for 10 seconds
  • Level 70
Dampen deals Cold damage and debuffs the target so that it takes +60 damage from future Cold attacks for 10 seconds
  • Level 75
Dampen deals Cold damage and debuffs the target so that it takes +65 damage from future Cold attacks for 10 seconds
  • Level 80
Dampen deals Cold damage and debuffs the target so that it takes +70 damage from future Cold attacks for 10 seconds
  • Level 85
Dampen deals Cold damage and debuffs the target so that it takes +75 damage from future Cold attacks for 10 seconds
  • Level 90
Dampen deals Cold damage and debuffs the target so that it takes +80 damage from future Cold attacks for 10 seconds
  • Level 95
Dampen deals Cold damage and debuffs the target so that it takes +85 damage from future Cold attacks for 10 seconds
  • Level 100
Dampen deals Cold damage and debuffs the target so that it takes +90 damage from future Cold attacks for 10 seconds
Level 100 - Dampen debuffs the target so that it takes +90 damage from future Nature attacks for 10 seconds Epic OffHand

Click Expand to reveal

  • Level 5
Dampen debuffs the target so that it takes +3 damage from future Nature attacks for 10 seconds
  • Level 10
Dampen debuffs the target so that it takes +7 damage from future Nature attacks for 10 seconds
  • Level 15
Dampen debuffs the target so that it takes +11 damage from future Nature attacks for 10 seconds
  • Level 20
Dampen debuffs the target so that it takes +15 damage from future Nature attacks for 10 seconds
  • Level 25
Dampen debuffs the target so that it takes +19 damage from future Nature attacks for 10 seconds
  • Level 30
Dampen debuffs the target so that it takes +23 damage from future Nature attacks for 10 seconds
  • Level 35
Dampen debuffs the target so that it takes +27 damage from future Nature attacks for 10 seconds
  • Level 40
Dampen debuffs the target so that it takes +31 damage from future Nature attacks for 10 seconds
  • Level 45
Dampen debuffs the target so that it takes +35 damage from future Nature attacks for 10 seconds
  • Level 50
Dampen debuffs the target so that it takes +40 damage from future Nature attacks for 10 seconds
  • Level 55
Dampen debuffs the target so that it takes +45 damage from future Nature attacks for 10 seconds
  • Level 60
Dampen debuffs the target so that it takes +50 damage from future Nature attacks for 10 seconds
  • Level 65
Dampen debuffs the target so that it takes +55 damage from future Nature attacks for 10 seconds
  • Level 70
Dampen debuffs the target so that it takes +60 damage from future Nature attacks for 10 seconds
  • Level 75
Dampen debuffs the target so that it takes +65 damage from future Nature attacks for 10 seconds
  • Level 80
Dampen debuffs the target so that it takes +70 damage from future Nature attacks for 10 seconds
  • Level 85
Dampen debuffs the target so that it takes +75 damage from future Nature attacks for 10 seconds
  • Level 90
Dampen debuffs the target so that it takes +80 damage from future Nature attacks for 10 seconds
  • Level 95
Dampen debuffs the target so that it takes +85 damage from future Nature attacks for 10 seconds
  • Level 100
Dampen debuffs the target so that it takes +90 damage from future Nature attacks for 10 seconds
Level 100 - Deluge damage +195 and hits all enemies within 7 meters of your target Epic Hands

Click Expand to reveal

  • Level 5
Deluge damage +5 and hits all enemies within 7 meters of your target
  • Level 10
Deluge damage +15 and hits all enemies within 7 meters of your target
  • Level 15
Deluge damage +25 and hits all enemies within 7 meters of your target
  • Level 20
Deluge damage +35 and hits all enemies within 7 meters of your target
  • Level 25
Deluge damage +45 and hits all enemies within 7 meters of your target
  • Level 30
Deluge damage +55 and hits all enemies within 7 meters of your target
  • Level 35
Deluge damage +65 and hits all enemies within 7 meters of your target
  • Level 40
Deluge damage +75 and hits all enemies within 7 meters of your target
  • Level 45
Deluge damage +85 and hits all enemies within 7 meters of your target
  • Level 50
Deluge damage +95 and hits all enemies within 7 meters of your target
  • Level 55
Deluge damage +105 and hits all enemies within 7 meters of your target
  • Level 60
Deluge damage +115 and hits all enemies within 7 meters of your target
  • Level 65
Deluge damage +125 and hits all enemies within 7 meters of your target
  • Level 70
Deluge damage +135 and hits all enemies within 7 meters of your target
  • Level 75
Deluge damage +145 and hits all enemies within 7 meters of your target
  • Level 80
Deluge damage +155 and hits all enemies within 7 meters of your target
  • Level 85
Deluge damage +165 and hits all enemies within 7 meters of your target
  • Level 90
Deluge damage +175 and hits all enemies within 7 meters of your target
  • Level 95
Deluge damage +185 and hits all enemies within 7 meters of your target
  • Level 100
Deluge damage +195 and hits all enemies within 7 meters of your target
Level 100 - Deluge deals an additional 378 nature damage over 7 seconds Uncommon Legs, Feet

Click Expand to reveal

  • Level 5
Deluge deals an additional 14 nature damage over 7 seconds
  • Level 10
Deluge deals an additional 28 nature damage over 7 seconds
  • Level 15
Deluge deals an additional 42 nature damage over 7 seconds
  • Level 20
Deluge deals an additional 56 nature damage over 7 seconds
  • Level 25
Deluge deals an additional 70 nature damage over 7 seconds
  • Level 30
Deluge deals an additional 84 nature damage over 7 seconds
  • Level 35
Deluge deals an additional 105 nature damage over 7 seconds
  • Level 40
Deluge deals an additional 126 nature damage over 7 seconds
  • Level 45
Deluge deals an additional 147 nature damage over 7 seconds
  • Level 50
Deluge deals an additional 168 nature damage over 7 seconds
  • Level 55
Deluge deals an additional 189 nature damage over 7 seconds
  • Level 60
Deluge deals an additional 210 nature damage over 7 seconds
  • Level 65
Deluge deals an additional 231 nature damage over 7 seconds
  • Level 70
Deluge deals an additional 252 nature damage over 7 seconds
  • Level 75
Deluge deals an additional 273 nature damage over 7 seconds
  • Level 80
Deluge deals an additional 294 nature damage over 7 seconds
  • Level 85
Deluge deals an additional 315 nature damage over 7 seconds
  • Level 90
Deluge deals an additional 336 nature damage over 7 seconds
  • Level 95
Deluge deals an additional 357 nature damage over 7 seconds
  • Level 100
Deluge deals an additional 378 nature damage over 7 seconds
of Drowning Reactions Level 100 - Deluge deals +102 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards. Epic Necklace

Click Expand to reveal

  • Level 5
Deluge deals +4 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
  • Level 10
Deluge deals +7 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
  • Level 15
Deluge deals +10 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
  • Level 20
Deluge deals +14 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
  • Level 25
Deluge deals +18 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
  • Level 30
Deluge deals +22 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
  • Level 35
Deluge deals +26 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
  • Level 40
Deluge deals +30 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
  • Level 45
Deluge deals +34 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
  • Level 50
Deluge deals +38 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
  • Level 55
Deluge deals +42 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
  • Level 60
Deluge deals +46 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
  • Level 65
Deluge deals +53 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
  • Level 70
Deluge deals +60 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
  • Level 75
Deluge deals +67 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
  • Level 80
Deluge deals +74 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
  • Level 85
Deluge deals +81 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
  • Level 90
Deluge deals +88 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
  • Level 95
Deluge deals +95 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
  • Level 100
Deluge deals +102 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
of the Deluge Level 100 - Deluge Damage +50% Epic MainHand, Ring

Click Expand to reveal

  • Level 5
Deluge Damage +3%
  • Level 10
Deluge Damage +5%
  • Level 15
Deluge Damage +8%
  • Level 20
Deluge Damage +10%
  • Level 25
Deluge Damage +13%
  • Level 30
Deluge Damage +15%
  • Level 35
Deluge Damage +18%
  • Level 40
Deluge Damage +20%
  • Level 45
Deluge Damage +23%
  • Level 50
Deluge Damage +25%
  • Level 55
Deluge Damage +28%
  • Level 60
Deluge Damage +30%
  • Level 65
Deluge Damage +33%
  • Level 70
Deluge Damage +35%
  • Level 75
Deluge Damage +38%
  • Level 80
Deluge Damage +40%
  • Level 85
Deluge Damage +43%
  • Level 90
Deluge Damage +45%
  • Level 95
Deluge Damage +48%
  • Level 100
Deluge Damage +50%
of Poison Rain Level 100 - Deluge deals +102 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking) Epic OffHand

Click Expand to reveal

  • Level 5
Deluge deals +4 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
  • Level 10
Deluge deals +7 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
  • Level 15
Deluge deals +10 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
  • Level 20
Deluge deals +14 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
  • Level 25
Deluge deals +18 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
  • Level 30
Deluge deals +22 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
  • Level 35
Deluge deals +26 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
  • Level 40
Deluge deals +30 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
  • Level 45
Deluge deals +34 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
  • Level 50
Deluge deals +38 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
  • Level 55
Deluge deals +42 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
  • Level 60
Deluge deals +46 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
  • Level 65
Deluge deals +53 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
  • Level 70
Deluge deals +60 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
  • Level 75
Deluge deals +67 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
  • Level 80
Deluge deals +74 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
  • Level 85
Deluge deals +81 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
  • Level 90
Deluge deals +88 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
  • Level 95
Deluge deals +95 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
  • Level 100
Deluge deals +102 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
of Blinding Rain Level 100 - Deluge deals an additional 161 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack. Uncommon Head

Click Expand to reveal

  • Level 5
Deluge deals an additional 7 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
  • Level 10
Deluge deals an additional 14 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
  • Level 15
Deluge deals an additional 21 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
  • Level 20
Deluge deals an additional 28 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
  • Level 25
Deluge deals an additional 35 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
  • Level 30
Deluge deals an additional 42 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
  • Level 35
Deluge deals an additional 49 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
  • Level 40
Deluge deals an additional 56 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
  • Level 45
Deluge deals an additional 63 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
  • Level 50
Deluge deals an additional 70 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
  • Level 55
Deluge deals an additional 77 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
  • Level 60
Deluge deals an additional 84 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
  • Level 65
Deluge deals an additional 91 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
  • Level 70
Deluge deals an additional 98 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
  • Level 75
Deluge deals an additional 105 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
  • Level 80
Deluge deals an additional 112 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
  • Level 85
Deluge deals an additional 126 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
  • Level 90
Deluge deals an additional 133 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
  • Level 95
Deluge deals an additional 147 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
  • Level 100
Deluge deals an additional 161 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
Whirlwindy Level 100 - Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 damage. Uncommon Hands, Ring

Click Expand to reveal

  • Level 5
Summon Tornado Reset Time -1 seconds. Tornado attacks deal +10 damage.
  • Level 10
Summon Tornado Reset Time -1 seconds. Tornado attacks deal +20 damage.
  • Level 15
Summon Tornado Reset Time -1.5 seconds. Tornado attacks deal +30 damage.
  • Level 20
Summon Tornado Reset Time -1.5 seconds. Tornado attacks deal +40 damage.
  • Level 25
Summon Tornado Reset Time -2 seconds. Tornado attacks deal +50 damage.
  • Level 30
Summon Tornado Reset Time -2 seconds. Tornado attacks deal +60 damage.
  • Level 35
Summon Tornado Reset Time -2.5 seconds. Tornado attacks deal +70 damage.
  • Level 40
Summon Tornado Reset Time -2.5 seconds. Tornado attacks deal +80 damage.
  • Level 45
Summon Tornado Reset Time -3 seconds. Tornado attacks deal +90 damage.
  • Level 50
Summon Tornado Reset Time -3 seconds. Tornado attacks deal +100 damage.
  • Level 55
Summon Tornado Reset Time -3.5 seconds. Tornado attacks deal +110 damage.
  • Level 60
Summon Tornado Reset Time -3.5 seconds. Tornado attacks deal +120 damage.
  • Level 65
Summon Tornado Reset Time -4 seconds. Tornado attacks deal +130 damage.
  • Level 70
Summon Tornado Reset Time -4 seconds. Tornado attacks deal +140 damage.
  • Level 75
Summon Tornado Reset Time -4.5 seconds. Tornado attacks deal +150 damage.
  • Level 80
Summon Tornado Reset Time -4.5 seconds. Tornado attacks deal +160 damage.
  • Level 85
Summon Tornado Reset Time -5 seconds. Tornado attacks deal +170 damage.
  • Level 90
Summon Tornado Reset Time -5 seconds. Tornado attacks deal +180 damage.
  • Level 95
Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +190 damage.
  • Level 100
Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 damage.
Level 100 - Summoned Tornado attacks deal +160 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking). Uncommon Legs

Click Expand to reveal

  • Level 5
Summoned Tornado attacks deal +6 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
  • Level 10
Summoned Tornado attacks deal +10 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
  • Level 15
Summoned Tornado attacks deal +14 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
  • Level 20
Summoned Tornado attacks deal +18 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
  • Level 25
Summoned Tornado attacks deal +22 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
  • Level 30
Summoned Tornado attacks deal +26 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
  • Level 35
Summoned Tornado attacks deal +30 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
  • Level 40
Summoned Tornado attacks deal +34 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
  • Level 45
Summoned Tornado attacks deal +38 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
  • Level 50
Summoned Tornado attacks deal +44 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
  • Level 55
Summoned Tornado attacks deal +50 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
  • Level 60
Summoned Tornado attacks deal +56 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
  • Level 65
Summoned Tornado attacks deal +69 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
  • Level 70
Summoned Tornado attacks deal +82 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
  • Level 75
Summoned Tornado attacks deal +95 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
  • Level 80
Summoned Tornado attacks deal +108 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
  • Level 85
Summoned Tornado attacks deal +121 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
  • Level 90
Summoned Tornado attacks deal +134 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
  • Level 95
Summoned Tornado attacks deal +147 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
  • Level 100
Summoned Tornado attacks deal +160 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
of Zoomnadoes Level 100 - Summoned Tornadoes move much faster and their attacks deal +32% damage Rare Feet

Click Expand to reveal

  • Level 5
Summoned Tornadoes move much faster and their attacks deal +4% damage
  • Level 10
Summoned Tornadoes move much faster and their attacks deal +5% damage
  • Level 15
Summoned Tornadoes move much faster and their attacks deal +6% damage
  • Level 20
Summoned Tornadoes move much faster and their attacks deal +7% damage
  • Level 25
Summoned Tornadoes move much faster and their attacks deal +8% damage
  • Level 30
Summoned Tornadoes move much faster and their attacks deal +9% damage
  • Level 35
Summoned Tornadoes move much faster and their attacks deal +10% damage
  • Level 40
Summoned Tornadoes move much faster and their attacks deal +11% damage
  • Level 45
Summoned Tornadoes move much faster and their attacks deal +12% damage
  • Level 50
Summoned Tornadoes move much faster and their attacks deal +13% damage
  • Level 55
Summoned Tornadoes move much faster and their attacks deal +14% damage
  • Level 60
Summoned Tornadoes move much faster and their attacks deal +16% damage
  • Level 65
Summoned Tornadoes move much faster and their attacks deal +18% damage
  • Level 70
Summoned Tornadoes move much faster and their attacks deal +20% damage
  • Level 75
Summoned Tornadoes move much faster and their attacks deal +22% damage
  • Level 80
Summoned Tornadoes move much faster and their attacks deal +24% damage
  • Level 85
Summoned Tornadoes move much faster and their attacks deal +26% damage
  • Level 90
Summoned Tornadoes move much faster and their attacks deal +28% damage
  • Level 95
Summoned Tornadoes move much faster and their attacks deal +30% damage
  • Level 100
Summoned Tornadoes move much faster and their attacks deal +32% damage
of Thick Weather Level 100 - Summoned Tornadoes have +162 Max Health Uncommon Chest, OffHand

Click Expand to reveal

  • Level 5
Summoned Tornadoes have +10 Max Health
  • Level 10
Summoned Tornadoes have +18 Max Health
  • Level 15
Summoned Tornadoes have +26 Max Health
  • Level 20
Summoned Tornadoes have +34 Max Health
  • Level 25
Summoned Tornadoes have +42 Max Health
  • Level 30
Summoned Tornadoes have +50 Max Health
  • Level 35
Summoned Tornadoes have +58 Max Health
  • Level 40
Summoned Tornadoes have +66 Max Health
  • Level 45
Summoned Tornadoes have +74 Max Health
  • Level 50
Summoned Tornadoes have +82 Max Health
  • Level 55
Summoned Tornadoes have +90 Max Health
  • Level 60
Summoned Tornadoes have +98 Max Health
  • Level 65
Summoned Tornadoes have +106 Max Health
  • Level 70
Summoned Tornadoes have +114 Max Health
  • Level 75
Summoned Tornadoes have +122 Max Health
  • Level 80
Summoned Tornadoes have +130 Max Health
  • Level 85
Summoned Tornadoes have +138 Max Health
  • Level 90
Summoned Tornadoes have +146 Max Health
  • Level 95
Summoned Tornadoes have +154 Max Health
  • Level 100
Summoned Tornadoes have +162 Max Health
Forking of Forked Lightning Level 100 - Lightning Bolt damage +80. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target. Epic Hands

Click Expand to reveal

  • Level 5
Lightning Bolt damage +4. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
  • Level 10
Lightning Bolt damage +8. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
  • Level 15
Lightning Bolt damage +12. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
  • Level 20
Lightning Bolt damage +16. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
  • Level 25
Lightning Bolt damage +20. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
  • Level 30
Lightning Bolt damage +24. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
  • Level 35
Lightning Bolt damage +28. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
  • Level 40
Lightning Bolt damage +32. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
  • Level 45
Lightning Bolt damage +36. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
  • Level 50
Lightning Bolt damage +40. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
  • Level 55
Lightning Bolt damage +44. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
  • Level 60
Lightning Bolt damage +48. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
  • Level 65
Lightning Bolt damage +52. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
  • Level 70
Lightning Bolt damage +56. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
  • Level 75
Lightning Bolt damage +60. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
  • Level 80
Lightning Bolt damage +64. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
  • Level 85
Lightning Bolt damage +68. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
  • Level 90
Lightning Bolt damage +72. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
  • Level 95
Lightning Bolt damage +76. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
  • Level 100
Lightning Bolt damage +80. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
of All-Around Bad Weather Level 100 - Lightning Bolt deals +60 damage and hastens the current reuse timer of Summon Tornado by 3 seconds Rare Head

Click Expand to reveal

  • Level 5
Lightning Bolt deals +3 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
  • Level 10
Lightning Bolt deals +6 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
  • Level 15
Lightning Bolt deals +9 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
  • Level 20
Lightning Bolt deals +12 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
  • Level 25
Lightning Bolt deals +15 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
  • Level 30
Lightning Bolt deals +18 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
  • Level 35
Lightning Bolt deals +21 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
  • Level 40
Lightning Bolt deals +24 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
  • Level 45
Lightning Bolt deals +27 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
  • Level 50
Lightning Bolt deals +30 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
  • Level 55
Lightning Bolt deals +33 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
  • Level 60
Lightning Bolt deals +36 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
  • Level 65
Lightning Bolt deals +39 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
  • Level 70
Lightning Bolt deals +42 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
  • Level 75
Lightning Bolt deals +45 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
  • Level 80
Lightning Bolt deals +48 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
  • Level 85
Lightning Bolt deals +51 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
  • Level 90
Lightning Bolt deals +54 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
  • Level 95
Lightning Bolt deals +57 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
  • Level 100
Lightning Bolt deals +60 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
Level 100 - Lightning Bolt damage +133 Uncommon Feet

Click Expand to reveal

  • Level 5
Lightning Bolt damage +5
  • Level 10
Lightning Bolt damage +10
  • Level 15
Lightning Bolt damage +15
  • Level 20
Lightning Bolt damage +20
  • Level 25
Lightning Bolt damage +25
  • Level 30
Lightning Bolt damage +30
  • Level 35
Lightning Bolt damage +37
  • Level 40
Lightning Bolt damage +44
  • Level 45
Lightning Bolt damage +51
  • Level 50
Lightning Bolt damage +58
  • Level 55
Lightning Bolt damage +65
  • Level 60
Lightning Bolt damage +72
  • Level 65
Lightning Bolt damage +79
  • Level 70
Lightning Bolt damage +86
  • Level 75
Lightning Bolt damage +93
  • Level 80
Lightning Bolt damage +101
  • Level 85
Lightning Bolt damage +109
  • Level 90
Lightning Bolt damage +117
  • Level 95
Lightning Bolt damage +125
  • Level 100
Lightning Bolt damage +133
Electric of Lightning Level 100 - Lightning Bolt damage +50% Uncommon Necklace, Ring

Click Expand to reveal

  • Level 5
Lightning Bolt damage +5%
  • Level 10
Lightning Bolt damage +7%
  • Level 15
Lightning Bolt damage +9%
  • Level 20
Lightning Bolt damage +11%
  • Level 25
Lightning Bolt damage +13%
  • Level 30
Lightning Bolt damage +15%
  • Level 35
Lightning Bolt damage +17.5%
  • Level 40
Lightning Bolt damage +20%
  • Level 45
Lightning Bolt damage +22.5%
  • Level 50
Lightning Bolt damage +25%
  • Level 55
Lightning Bolt damage +27.5%
  • Level 60
Lightning Bolt damage +30%
  • Level 65
Lightning Bolt damage +32.5%
  • Level 70
Lightning Bolt damage +35%
  • Level 75
Lightning Bolt damage +37.5%
  • Level 80
Lightning Bolt damage +40%
  • Level 85
Lightning Bolt damage +42.5%
  • Level 90
Lightning Bolt damage +45%
  • Level 95
Lightning Bolt damage +47.5%
  • Level 100
Lightning Bolt damage +50%
of Far Bolts Level 100 - Lightning Bolt deals +45 damage and range is +10 meters Rare MainHand

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  • Level 5
Lightning Bolt deals +7 damage and range is +5 meters
  • Level 10
Lightning Bolt deals +9 damage and range is +5 meters
  • Level 15
Lightning Bolt deals +11 damage and range is +5 meters
  • Level 20
Lightning Bolt deals +13 damage and range is +5 meters
  • Level 25
Lightning Bolt deals +15 damage and range is +5 meters
  • Level 30
Lightning Bolt deals +17 damage and range is +5 meters
  • Level 35
Lightning Bolt deals +19 damage and range is +5 meters
  • Level 40
Lightning Bolt deals +21 damage and range is +5 meters
  • Level 45
Lightning Bolt deals +23 damage and range is +5 meters
  • Level 50
Lightning Bolt deals +25 damage and range is +5 meters
  • Level 55
Lightning Bolt deals +27 damage and range is +10 meters
  • Level 60
Lightning Bolt deals +29 damage and range is +10 meters
  • Level 65
Lightning Bolt deals +31 damage and range is +10 meters
  • Level 70
Lightning Bolt deals +33 damage and range is +10 meters
  • Level 75
Lightning Bolt deals +35 damage and range is +10 meters
  • Level 80
Lightning Bolt deals +37 damage and range is +10 meters
  • Level 85
Lightning Bolt deals +39 damage and range is +10 meters
  • Level 90
Lightning Bolt deals +41 damage and range is +10 meters
  • Level 95
Lightning Bolt deals +43 damage and range is +10 meters
  • Level 100
Lightning Bolt deals +45 damage and range is +10 meters
Level 100 - When you trigger your Cloud Trick, you recover 142 Health Uncommon OffHand, Necklace

Click Expand to reveal

  • Level 5
When you trigger your Cloud Trick, you recover 10 Health
  • Level 10
When you trigger your Cloud Trick, you recover 16 Health
  • Level 15
When you trigger your Cloud Trick, you recover 23 Health
  • Level 20
When you trigger your Cloud Trick, you recover 30 Health
  • Level 25
When you trigger your Cloud Trick, you recover 37 Health
  • Level 30
When you trigger your Cloud Trick, you recover 44 Health
  • Level 35
When you trigger your Cloud Trick, you recover 51 Health
  • Level 40
When you trigger your Cloud Trick, you recover 58 Health
  • Level 45
When you trigger your Cloud Trick, you recover 65 Health
  • Level 50
When you trigger your Cloud Trick, you recover 72 Health
  • Level 55
When you trigger your Cloud Trick, you recover 79 Health
  • Level 60
When you trigger your Cloud Trick, you recover 86 Health
  • Level 65
When you trigger your Cloud Trick, you recover 93 Health
  • Level 70
When you trigger your Cloud Trick, you recover 100 Health
  • Level 75
When you trigger your Cloud Trick, you recover 107 Health
  • Level 80
When you trigger your Cloud Trick, you recover 114 Health
  • Level 85
When you trigger your Cloud Trick, you recover 121 Health
  • Level 90
When you trigger your Cloud Trick, you recover 128 Health
  • Level 95
When you trigger your Cloud Trick, you recover 135 Health
  • Level 100
When you trigger your Cloud Trick, you recover 142 Health
Level 100 - When you trigger your Cloud Trick, you recover 103 Power Uncommon Ring, Legs

Click Expand to reveal

  • Level 5
When you trigger your Cloud Trick, you recover 8 Power
  • Level 10
When you trigger your Cloud Trick, you recover 13 Power
  • Level 15
When you trigger your Cloud Trick, you recover 18 Power
  • Level 20
When you trigger your Cloud Trick, you recover 23 Power
  • Level 25
When you trigger your Cloud Trick, you recover 28 Power
  • Level 30
When you trigger your Cloud Trick, you recover 33 Power
  • Level 35
When you trigger your Cloud Trick, you recover 38 Power
  • Level 40
When you trigger your Cloud Trick, you recover 43 Power
  • Level 45
When you trigger your Cloud Trick, you recover 48 Power
  • Level 50
When you trigger your Cloud Trick, you recover 53 Power
  • Level 55
When you trigger your Cloud Trick, you recover 58 Power
  • Level 60
When you trigger your Cloud Trick, you recover 63 Power
  • Level 65
When you trigger your Cloud Trick, you recover 68 Power
  • Level 70
When you trigger your Cloud Trick, you recover 73 Power
  • Level 75
When you trigger your Cloud Trick, you recover 78 Power
  • Level 80
When you trigger your Cloud Trick, you recover 83 Power
  • Level 85
When you trigger your Cloud Trick, you recover 88 Power
  • Level 90
When you trigger your Cloud Trick, you recover 93 Power
  • Level 95
When you trigger your Cloud Trick, you recover 98 Power
  • Level 100
When you trigger your Cloud Trick, you recover 103 Power
Level 100 - While your Cloud Trick is active (before you teleport), you gain +20% Projectile Evasion and +10% Melee Evasion Uncommon Hands

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  • Level 5
While your Cloud Trick is active (before you teleport), you gain +1% Projectile Evasion and +0.5% Melee Evasion
  • Level 10
While your Cloud Trick is active (before you teleport), you gain +2% Projectile Evasion and +1% Melee Evasion
  • Level 15
While your Cloud Trick is active (before you teleport), you gain +3% Projectile Evasion and +1.5% Melee Evasion
  • Level 20
While your Cloud Trick is active (before you teleport), you gain +4% Projectile Evasion and +2% Melee Evasion
  • Level 25
While your Cloud Trick is active (before you teleport), you gain +5% Projectile Evasion and +2.5% Melee Evasion
  • Level 30
While your Cloud Trick is active (before you teleport), you gain +6% Projectile Evasion and +3% Melee Evasion
  • Level 35
While your Cloud Trick is active (before you teleport), you gain +7% Projectile Evasion and +3.5% Melee Evasion
  • Level 40
While your Cloud Trick is active (before you teleport), you gain +8% Projectile Evasion and +4% Melee Evasion
  • Level 45
While your Cloud Trick is active (before you teleport), you gain +9% Projectile Evasion and +4.5% Melee Evasion
  • Level 50
While your Cloud Trick is active (before you teleport), you gain +10% Projectile Evasion and +5% Melee Evasion
  • Level 55
While your Cloud Trick is active (before you teleport), you gain +11% Projectile Evasion and +5.5% Melee Evasion
  • Level 60
While your Cloud Trick is active (before you teleport), you gain +12% Projectile Evasion and +6% Melee Evasion
  • Level 65
While your Cloud Trick is active (before you teleport), you gain +13% Projectile Evasion and +6.5% Melee Evasion
  • Level 70
While your Cloud Trick is active (before you teleport), you gain +14% Projectile Evasion and +7% Melee Evasion
  • Level 75
While your Cloud Trick is active (before you teleport), you gain +15% Projectile Evasion and +7.5% Melee Evasion
  • Level 80
While your Cloud Trick is active (before you teleport), you gain +16% Projectile Evasion and +8% Melee Evasion
  • Level 85
While your Cloud Trick is active (before you teleport), you gain +17% Projectile Evasion and +8.5% Melee Evasion
  • Level 90
While your Cloud Trick is active (before you teleport), you gain +18% Projectile Evasion and +9% Melee Evasion
  • Level 95
While your Cloud Trick is active (before you teleport), you gain +19% Projectile Evasion and +9.5% Melee Evasion
  • Level 100
While your Cloud Trick is active (before you teleport), you gain +20% Projectile Evasion and +10% Melee Evasion
Level 100 - Cloud Trick Reuse Time -7. Cloud Trick Power Cost -77 Rare Ring

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  • Level 5
Cloud Trick Reuse Time -1. Cloud Trick Power Cost -3
  • Level 10
Cloud Trick Reuse Time -1. Cloud Trick Power Cost -6
  • Level 15
Cloud Trick Reuse Time -1.5. Cloud Trick Power Cost -9
  • Level 20
Cloud Trick Reuse Time -2. Cloud Trick Power Cost -13
  • Level 25
Cloud Trick Reuse Time -2. Cloud Trick Power Cost -17
  • Level 30
Cloud Trick Reuse Time -2.5. Cloud Trick Power Cost -21
  • Level 35
Cloud Trick Reuse Time -3. Cloud Trick Power Cost -25
  • Level 40
Cloud Trick Reuse Time -3. Cloud Trick Power Cost -29
  • Level 45
Cloud Trick Reuse Time -3.5. Cloud Trick Power Cost -33
  • Level 50
Cloud Trick Reuse Time -4. Cloud Trick Power Cost -37
  • Level 55
Cloud Trick Reuse Time -4. Cloud Trick Power Cost -41
  • Level 60
Cloud Trick Reuse Time -4.5. Cloud Trick Power Cost -45
  • Level 65
Cloud Trick Reuse Time -5. Cloud Trick Power Cost -49
  • Level 70
Cloud Trick Reuse Time -5. Cloud Trick Power Cost -53
  • Level 75
Cloud Trick Reuse Time -5.5. Cloud Trick Power Cost -57
  • Level 80
Cloud Trick Reuse Time -6. Cloud Trick Power Cost -61
  • Level 85
Cloud Trick Reuse Time -6. Cloud Trick Power Cost -65
  • Level 90
Cloud Trick Reuse Time -6.5. Cloud Trick Power Cost -69
  • Level 95
Cloud Trick Reuse Time -7. Cloud Trick Power Cost -73
  • Level 100
Cloud Trick Reuse Time -7. Cloud Trick Power Cost -77
Level 100 - When you trigger Cloud Trick, your next attack deals +336 damage if it deals Nature damage Epic Hands

Click Expand to reveal

  • Level 5
When you trigger Cloud Trick, your next attack deals +20 damage if it deals Nature damage
  • Level 10
When you trigger Cloud Trick, your next attack deals +36 damage if it deals Nature damage
  • Level 15
When you trigger Cloud Trick, your next attack deals +52 damage if it deals Nature damage
  • Level 20
When you trigger Cloud Trick, your next attack deals +68 damage if it deals Nature damage
  • Level 25
When you trigger Cloud Trick, your next attack deals +84 damage if it deals Nature damage
  • Level 30
When you trigger Cloud Trick, your next attack deals +100 damage if it deals Nature damage
  • Level 35
When you trigger Cloud Trick, your next attack deals +116 damage if it deals Nature damage
  • Level 40
When you trigger Cloud Trick, your next attack deals +132 damage if it deals Nature damage
  • Level 45
When you trigger Cloud Trick, your next attack deals +148 damage if it deals Nature damage
  • Level 50
When you trigger Cloud Trick, your next attack deals +164 damage if it deals Nature damage
  • Level 55
When you trigger Cloud Trick, your next attack deals +180 damage if it deals Nature damage
  • Level 60
When you trigger Cloud Trick, your next attack deals +196 damage if it deals Nature damage
  • Level 65
When you trigger Cloud Trick, your next attack deals +212 damage if it deals Nature damage
  • Level 70
When you trigger Cloud Trick, your next attack deals +228 damage if it deals Nature damage
  • Level 75
When you trigger Cloud Trick, your next attack deals +246 damage if it deals Nature damage
  • Level 80
When you trigger Cloud Trick, your next attack deals +264 damage if it deals Nature damage
  • Level 85
When you trigger Cloud Trick, your next attack deals +282 damage if it deals Nature damage
  • Level 90
When you trigger Cloud Trick, your next attack deals +300 damage if it deals Nature damage
  • Level 95
When you trigger Cloud Trick, your next attack deals +318 damage if it deals Nature damage
  • Level 100
When you trigger Cloud Trick, your next attack deals +336 damage if it deals Nature damage
Level 100 - While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +66 Power Epic Feet

Click Expand to reveal

  • Level 5
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +2 Power
  • Level 10
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +5 Power
  • Level 15
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +8 Power
  • Level 20
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +11 Power
  • Level 25
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +14 Power
  • Level 30
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +17 Power
  • Level 35
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +20 Power
  • Level 40
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +23 Power
  • Level 45
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +26 Power
  • Level 50
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +29 Power
  • Level 55
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +32 Power
  • Level 60
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +35 Power
  • Level 65
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +38 Power
  • Level 70
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +42 Power
  • Level 75
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +46 Power
  • Level 80
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +50 Power
  • Level 85
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +54 Power
  • Level 90
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +58 Power
  • Level 95
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +62 Power
  • Level 100
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +66 Power
of Clouds and Wind Level 100 - When you trigger Cloud Trick, you recover 115 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly) Uncommon Chest, MainHand

Click Expand to reveal

  • Level 5
When you trigger Cloud Trick, you recover 20 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +0.5 secs (so it can be used again more quickly)
  • Level 10
When you trigger Cloud Trick, you recover 25 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +0.5 secs (so it can be used again more quickly)
  • Level 15
When you trigger Cloud Trick, you recover 30 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +0.5 secs (so it can be used again more quickly)
  • Level 20
When you trigger Cloud Trick, you recover 35 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +1 secs (so it can be used again more quickly)
  • Level 25
When you trigger Cloud Trick, you recover 40 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +1 secs (so it can be used again more quickly)
  • Level 30
When you trigger Cloud Trick, you recover 45 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +1 secs (so it can be used again more quickly)
  • Level 35
When you trigger Cloud Trick, you recover 50 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +2 secs (so it can be used again more quickly)
  • Level 40
When you trigger Cloud Trick, you recover 55 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +2 secs (so it can be used again more quickly)
  • Level 45
When you trigger Cloud Trick, you recover 60 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +2 secs (so it can be used again more quickly)
  • Level 50
When you trigger Cloud Trick, you recover 65 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +2.5 secs (so it can be used again more quickly)
  • Level 55
When you trigger Cloud Trick, you recover 70 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +2.5 secs (so it can be used again more quickly)
  • Level 60
When you trigger Cloud Trick, you recover 75 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +2.5 secs (so it can be used again more quickly)
  • Level 65
When you trigger Cloud Trick, you recover 80 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +3 secs (so it can be used again more quickly)
  • Level 70
When you trigger Cloud Trick, you recover 85 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +3 secs (so it can be used again more quickly)
  • Level 75
When you trigger Cloud Trick, you recover 90 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +3.5 secs (so it can be used again more quickly)
  • Level 80
When you trigger Cloud Trick, you recover 95 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +3.5 secs (so it can be used again more quickly)
  • Level 85
When you trigger Cloud Trick, you recover 100 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4 secs (so it can be used again more quickly)
  • Level 90
When you trigger Cloud Trick, you recover 105 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4 secs (so it can be used again more quickly)
  • Level 95
When you trigger Cloud Trick, you recover 110 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly)
  • Level 100
When you trigger Cloud Trick, you recover 115 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly)
Level 100 - Calm Skies restores 38 Health every other second to allies in the area Uncommon Chest, MainHand

Click Expand to reveal

  • Level 5
Calm Skies restores 2 Health every other second to allies in the area
  • Level 10
Calm Skies restores 3 Health every other second to allies in the area
  • Level 15
Calm Skies restores 4 Health every other second to allies in the area
  • Level 20
Calm Skies restores 6 Health every other second to allies in the area
  • Level 25
Calm Skies restores 8 Health every other second to allies in the area
  • Level 30
Calm Skies restores 10 Health every other second to allies in the area
  • Level 35
Calm Skies restores 12 Health every other second to allies in the area
  • Level 40
Calm Skies restores 14 Health every other second to allies in the area
  • Level 45
Calm Skies restores 16 Health every other second to allies in the area
  • Level 50
Calm Skies restores 18 Health every other second to allies in the area
  • Level 55
Calm Skies restores 20 Health every other second to allies in the area
  • Level 60
Calm Skies restores 22 Health every other second to allies in the area
  • Level 65
Calm Skies restores 24 Health every other second to allies in the area
  • Level 70
Calm Skies restores 26 Health every other second to allies in the area
  • Level 75
Calm Skies restores 28 Health every other second to allies in the area
  • Level 80
Calm Skies restores 30 Health every other second to allies in the area
  • Level 85
Calm Skies restores 32 Health every other second to allies in the area
  • Level 90
Calm Skies restores 34 Health every other second to allies in the area
  • Level 95
Calm Skies restores 36 Health every other second to allies in the area
  • Level 100
Calm Skies restores 38 Health every other second to allies in the area
Level 100 - Calm Skies restores 33 Power every three seconds to allies in the area Rare Legs, OffHand

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  • Level 5
Calm Skies restores 1 Power every three seconds to allies in the area
  • Level 10
Calm Skies restores 2 Power every three seconds to allies in the area
  • Level 15
Calm Skies restores 3 Power every three seconds to allies in the area
  • Level 20
Calm Skies restores 4 Power every three seconds to allies in the area
  • Level 25
Calm Skies restores 5 Power every three seconds to allies in the area
  • Level 30
Calm Skies restores 6 Power every three seconds to allies in the area
  • Level 35
Calm Skies restores 7 Power every three seconds to allies in the area
  • Level 40
Calm Skies restores 9 Power every three seconds to allies in the area
  • Level 45
Calm Skies restores 11 Power every three seconds to allies in the area
  • Level 50
Calm Skies restores 13 Power every three seconds to allies in the area
  • Level 55
Calm Skies restores 15 Power every three seconds to allies in the area
  • Level 60
Calm Skies restores 17 Power every three seconds to allies in the area
  • Level 65
Calm Skies restores 19 Power every three seconds to allies in the area
  • Level 70
Calm Skies restores 21 Power every three seconds to allies in the area
  • Level 75
Calm Skies restores 23 Power every three seconds to allies in the area
  • Level 80
Calm Skies restores 25 Power every three seconds to allies in the area
  • Level 85
Calm Skies restores 27 Power every three seconds to allies in the area
  • Level 90
Calm Skies restores 29 Power every three seconds to allies in the area
  • Level 95
Calm Skies restores 31 Power every three seconds to allies in the area
  • Level 100
Calm Skies restores 33 Power every three seconds to allies in the area
Level 100 - Calm Skies Reset Time -5 seconds. Calm Skies Power Cost -20 Epic Feet, Necklace

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  • Level 5
Calm Skies Reset Time -0.5 seconds. Calm Skies Power Cost -1
  • Level 10
Calm Skies Reset Time -0.5 seconds. Calm Skies Power Cost -2
  • Level 15
Calm Skies Reset Time -1 seconds. Calm Skies Power Cost -3
  • Level 20
Calm Skies Reset Time -1 seconds. Calm Skies Power Cost -4
  • Level 25
Calm Skies Reset Time -1.5 seconds. Calm Skies Power Cost -5
  • Level 30
Calm Skies Reset Time -1.5 seconds. Calm Skies Power Cost -6
  • Level 35
Calm Skies Reset Time -2 seconds. Calm Skies Power Cost -7
  • Level 40
Calm Skies Reset Time -2 seconds. Calm Skies Power Cost -8
  • Level 45
Calm Skies Reset Time -2.5 seconds. Calm Skies Power Cost -9
  • Level 50
Calm Skies Reset Time -2.5 seconds. Calm Skies Power Cost -10
  • Level 55
Calm Skies Reset Time -3 seconds. Calm Skies Power Cost -11
  • Level 60
Calm Skies Reset Time -3 seconds. Calm Skies Power Cost -12
  • Level 65
Calm Skies Reset Time -3.5 seconds. Calm Skies Power Cost -13
  • Level 70
Calm Skies Reset Time -3.5 seconds. Calm Skies Power Cost -14
  • Level 75
Calm Skies Reset Time -4 seconds. Calm Skies Power Cost -15
  • Level 80
Calm Skies Reset Time -4 seconds. Calm Skies Power Cost -16
  • Level 85
Calm Skies Reset Time -4.5 seconds. Calm Skies Power Cost -17
  • Level 90
Calm Skies Reset Time -4.5 seconds. Calm Skies Power Cost -18
  • Level 95
Calm Skies Reset Time -5 seconds. Calm Skies Power Cost -19
  • Level 100
Calm Skies Reset Time -5 seconds. Calm Skies Power Cost -20
Level 100 - Calm Skies restores 42 Armor every other second to allies in the area Uncommon Head, Ring

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  • Level 5
Calm Skies restores 4 Armor every other second to allies in the area
  • Level 10
Calm Skies restores 6 Armor every other second to allies in the area
  • Level 15
Calm Skies restores 8 Armor every other second to allies in the area
  • Level 20
Calm Skies restores 10 Armor every other second to allies in the area
  • Level 25
Calm Skies restores 12 Armor every other second to allies in the area
  • Level 30
Calm Skies restores 14 Armor every other second to allies in the area
  • Level 35
Calm Skies restores 16 Armor every other second to allies in the area
  • Level 40
Calm Skies restores 18 Armor every other second to allies in the area
  • Level 45
Calm Skies restores 20 Armor every other second to allies in the area
  • Level 50
Calm Skies restores 22 Armor every other second to allies in the area
  • Level 55
Calm Skies restores 24 Armor every other second to allies in the area
  • Level 60
Calm Skies restores 26 Armor every other second to allies in the area
  • Level 65
Calm Skies restores 28 Armor every other second to allies in the area
  • Level 70
Calm Skies restores 30 Armor every other second to allies in the area
  • Level 75
Calm Skies restores 32 Armor every other second to allies in the area
  • Level 80
Calm Skies restores 34 Armor every other second to allies in the area
  • Level 85
Calm Skies restores 36 Armor every other second to allies in the area
  • Level 90
Calm Skies restores 38 Armor every other second to allies in the area
  • Level 95
Calm Skies restores 40 Armor every other second to allies in the area
  • Level 100
Calm Skies restores 42 Armor every other second to allies in the area
Level 100 - Shocking Grasp Damage +114. Every other use has a 25% chance to stun the target Uncommon Head, Chest

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  • Level 5
Shocking Grasp Damage +3. Every other use has a 25% chance to stun the target
  • Level 10
Shocking Grasp Damage +8. Every other use has a 25% chance to stun the target
  • Level 15
Shocking Grasp Damage +13. Every other use has a 25% chance to stun the target
  • Level 20
Shocking Grasp Damage +18. Every other use has a 25% chance to stun the target
  • Level 25
Shocking Grasp Damage +23. Every other use has a 25% chance to stun the target
  • Level 30
Shocking Grasp Damage +28. Every other use has a 25% chance to stun the target
  • Level 35
Shocking Grasp Damage +33. Every other use has a 25% chance to stun the target
  • Level 40
Shocking Grasp Damage +38. Every other use has a 25% chance to stun the target
  • Level 45
Shocking Grasp Damage +43. Every other use has a 25% chance to stun the target
  • Level 50
Shocking Grasp Damage +48. Every other use has a 25% chance to stun the target
  • Level 55
Shocking Grasp Damage +53. Every other use has a 25% chance to stun the target
  • Level 60
Shocking Grasp Damage +58. Every other use has a 25% chance to stun the target
  • Level 65
Shocking Grasp Damage +65. Every other use has a 25% chance to stun the target
  • Level 70
Shocking Grasp Damage +72. Every other use has a 25% chance to stun the target
  • Level 75
Shocking Grasp Damage +79. Every other use has a 25% chance to stun the target
  • Level 80
Shocking Grasp Damage +86. Every other use has a 25% chance to stun the target
  • Level 85
Shocking Grasp Damage +93. Every other use has a 25% chance to stun the target
  • Level 90
Shocking Grasp Damage +100. Every other use has a 25% chance to stun the target
  • Level 95
Shocking Grasp Damage +107. Every other use has a 25% chance to stun the target
  • Level 100
Shocking Grasp Damage +114. Every other use has a 25% chance to stun the target
Level 100 - Shocking Grasp Damage +19%. Range is increased +7 meters (but is still a Melee attack) Epic Hands

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  • Level 5
Shocking Grasp range is increased +7 meters (but is still a Melee attack)
  • Level 10
Shocking Grasp Damage +1%. Range is increased +7 meters (but is still a Melee attack)
  • Level 15
Shocking Grasp Damage +2%. Range is increased +7 meters (but is still a Melee attack)
  • Level 20
Shocking Grasp Damage +3%. Range is increased +7 meters (but is still a Melee attack)
  • Level 25
Shocking Grasp Damage +4%. Range is increased +7 meters (but is still a Melee attack)
  • Level 30
Shocking Grasp Damage +5%. Range is increased +7 meters (but is still a Melee attack)
  • Level 35
Shocking Grasp Damage +6%. Range is increased +7 meters (but is still a Melee attack)
  • Level 40
Shocking Grasp Damage +7%. Range is increased +7 meters (but is still a Melee attack)
  • Level 45
Shocking Grasp Damage +8%. Range is increased +7 meters (but is still a Melee attack)
  • Level 50
Shocking Grasp Damage +9%. Range is increased +7 meters (but is still a Melee attack)
  • Level 55
Shocking Grasp Damage +10%. Range is increased +7 meters (but is still a Melee attack)
  • Level 60
Shocking Grasp Damage +11%. Range is increased +7 meters (but is still a Melee attack)
  • Level 65
Shocking Grasp Damage +12%. Range is increased +7 meters (but is still a Melee attack)
  • Level 70
Shocking Grasp Damage +13%. Range is increased +7 meters (but is still a Melee attack)
  • Level 75
Shocking Grasp Damage +14%. Range is increased +7 meters (but is still a Melee attack)
  • Level 80
Shocking Grasp Damage +15%. Range is increased +7 meters (but is still a Melee attack)
  • Level 85
Shocking Grasp Damage +16%. Range is increased +7 meters (but is still a Melee attack)
  • Level 90
Shocking Grasp Damage +17%. Range is increased +7 meters (but is still a Melee attack)
  • Level 95
Shocking Grasp Damage +18%. Range is increased +7 meters (but is still a Melee attack)
  • Level 100
Shocking Grasp Damage +19%. Range is increased +7 meters (but is still a Melee attack)
Level 100 - Shocking Grasp Damage +54% Uncommon Legs

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  • Level 5
Shocking Grasp Damage +3%
  • Level 10
Shocking Grasp Damage +5%
  • Level 15
Shocking Grasp Damage +7%
  • Level 20
Shocking Grasp Damage +9%
  • Level 25
Shocking Grasp Damage +11%
  • Level 30
Shocking Grasp Damage +14%
  • Level 35
Shocking Grasp Damage +17%
  • Level 40
Shocking Grasp Damage +20%
  • Level 45
Shocking Grasp Damage +23%
  • Level 50
Shocking Grasp Damage +26%
  • Level 55
Shocking Grasp Damage +29%
  • Level 60
Shocking Grasp Damage +32%
  • Level 65
Shocking Grasp Damage +34%
  • Level 70
Shocking Grasp Damage +36%
  • Level 75
Shocking Grasp Damage +39%
  • Level 80
Shocking Grasp Damage +42%
  • Level 85
Shocking Grasp Damage +45%
  • Level 90
Shocking Grasp Damage +48%
  • Level 95
Shocking Grasp Damage +51%
  • Level 100
Shocking Grasp Damage +54%
Level 100 - Shocking Grasp Damage +100 and Accuracy +25 Uncommon Chest

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  • Level 5
Shocking Grasp Damage +5 and Accuracy +6
  • Level 10
Shocking Grasp Damage +10 and Accuracy +7
  • Level 15
Shocking Grasp Damage +15 and Accuracy +8
  • Level 20
Shocking Grasp Damage +20 and Accuracy +9
  • Level 25
Shocking Grasp Damage +25 and Accuracy +10
  • Level 30
Shocking Grasp Damage +30 and Accuracy +11
  • Level 35
Shocking Grasp Damage +35 and Accuracy +12
  • Level 40
Shocking Grasp Damage +40 and Accuracy +13
  • Level 45
Shocking Grasp Damage +45 and Accuracy +14
  • Level 50
Shocking Grasp Damage +50 and Accuracy +15
  • Level 55
Shocking Grasp Damage +55 and Accuracy +16
  • Level 60
Shocking Grasp Damage +60 and Accuracy +17
  • Level 65
Shocking Grasp Damage +65 and Accuracy +18
  • Level 70
Shocking Grasp Damage +70 and Accuracy +19
  • Level 75
Shocking Grasp Damage +75 and Accuracy +20
  • Level 80
Shocking Grasp Damage +80 and Accuracy +21
  • Level 85
Shocking Grasp Damage +85 and Accuracy +22
  • Level 90
Shocking Grasp Damage +90 and Accuracy +23
  • Level 95
Shocking Grasp Damage +95 and Accuracy +24
  • Level 100
Shocking Grasp Damage +100 and Accuracy +25
Level 100 - Tsunami Damage +355 Uncommon MainHand, Feet

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  • Level 5
Tsunami Damage +10
  • Level 10
Tsunami Damage +20
  • Level 15
Tsunami Damage +30
  • Level 20
Tsunami Damage +40
  • Level 25
Tsunami Damage +55
  • Level 30
Tsunami Damage +75
  • Level 35
Tsunami Damage +95
  • Level 40
Tsunami Damage +115
  • Level 45
Tsunami Damage +135
  • Level 50
Tsunami Damage +155
  • Level 55
Tsunami Damage +175
  • Level 60
Tsunami Damage +195
  • Level 65
Tsunami Damage +215
  • Level 70
Tsunami Damage +235
  • Level 75
Tsunami Damage +255
  • Level 80
Tsunami Damage +275
  • Level 85
Tsunami Damage +295
  • Level 90
Tsunami Damage +315
  • Level 95
Tsunami Damage +335
  • Level 100
Tsunami Damage +355
Level 100 - Tsunami Damage +179, Every other casting resets the timer on Summon Tornado (so it can be used again immediately) Uncommon Hands

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  • Level 5
Tsunami Damage +5, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
  • Level 10
Tsunami Damage +10, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
  • Level 15
Tsunami Damage +15, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
  • Level 20
Tsunami Damage +20, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
  • Level 25
Tsunami Damage +25, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
  • Level 30
Tsunami Damage +31, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
  • Level 35
Tsunami Damage +37, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
  • Level 40
Tsunami Damage +43, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
  • Level 45
Tsunami Damage +49, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
  • Level 50
Tsunami Damage +55, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
  • Level 55
Tsunami Damage +61, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
  • Level 60
Tsunami Damage +67, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
  • Level 65
Tsunami Damage +81, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
  • Level 70
Tsunami Damage +95, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
  • Level 75
Tsunami Damage +109, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
  • Level 80
Tsunami Damage +123, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
  • Level 85
Tsunami Damage +137, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
  • Level 90
Tsunami Damage +151, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
  • Level 95
Tsunami Damage +165, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
  • Level 100
Tsunami Damage +179, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
Level 100 - Tsunami deals +469 Nature damage over 7 seconds Uncommon Chest, Legs

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  • Level 5
Tsunami deals +21 Nature damage over 7 seconds
  • Level 10
Tsunami deals +42 Nature damage over 7 seconds
  • Level 15
Tsunami deals +63 Nature damage over 7 seconds
  • Level 20
Tsunami deals +84 Nature damage over 7 seconds
  • Level 25
Tsunami deals +105 Nature damage over 7 seconds
  • Level 30
Tsunami deals +133 Nature damage over 7 seconds
  • Level 35
Tsunami deals +154 Nature damage over 7 seconds
  • Level 40
Tsunami deals +182 Nature damage over 7 seconds
  • Level 45
Tsunami deals +203 Nature damage over 7 seconds
  • Level 50
Tsunami deals +224 Nature damage over 7 seconds
  • Level 55
Tsunami deals +245 Nature damage over 7 seconds
  • Level 60
Tsunami deals +273 Nature damage over 7 seconds
  • Level 65
Tsunami deals +294 Nature damage over 7 seconds
  • Level 70
Tsunami deals +322 Nature damage over 7 seconds
  • Level 75
Tsunami deals +343 Nature damage over 7 seconds
  • Level 80
Tsunami deals +371 Nature damage over 7 seconds
  • Level 85
Tsunami deals +392 Nature damage over 7 seconds
  • Level 90
Tsunami deals +420 Nature damage over 7 seconds
  • Level 95
Tsunami deals +441 Nature damage over 7 seconds
  • Level 100
Tsunami deals +469 Nature damage over 7 seconds
Level 100 - Tsunami Direct Damage +40% Uncommon OffHand, Necklace

Click Expand to reveal

  • Level 5
Tsunami Direct Damage +2%
  • Level 10
Tsunami Direct Damage +4%
  • Level 15
Tsunami Direct Damage +6%
  • Level 20
Tsunami Direct Damage +8%
  • Level 25
Tsunami Direct Damage +10%
  • Level 30
Tsunami Direct Damage +12%
  • Level 35
Tsunami Direct Damage +14%
  • Level 40
Tsunami Direct Damage +16%
  • Level 45
Tsunami Direct Damage +18%
  • Level 50
Tsunami Direct Damage +20%
  • Level 55
Tsunami Direct Damage +22%
  • Level 60
Tsunami Direct Damage +24%
  • Level 65
Tsunami Direct Damage +26%
  • Level 70
Tsunami Direct Damage +28%
  • Level 75
Tsunami Direct Damage +30%
  • Level 80
Tsunami Direct Damage +32%
  • Level 85
Tsunami Direct Damage +34%
  • Level 90
Tsunami Direct Damage +36%
  • Level 95
Tsunami Direct Damage +38%
  • Level 100
Tsunami Direct Damage +40%
Level 100 - Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds Uncommon Head

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  • Level 5
Tsunami Damage +3, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 10
Tsunami Damage +6, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 15
Tsunami Damage +9, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 20
Tsunami Damage +12, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 25
Tsunami Damage +15, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 30
Tsunami Damage +18, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 35
Tsunami Damage +21, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 40
Tsunami Damage +24, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 45
Tsunami Damage +30, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 50
Tsunami Damage +36, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 55
Tsunami Damage +42, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 60
Tsunami Damage +48, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 65
Tsunami Damage +54, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 70
Tsunami Damage +60, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 75
Tsunami Damage +68, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 80
Tsunami Damage +76, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 85
Tsunami Damage +86, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 90
Tsunami Damage +96, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 95
Tsunami Damage +106, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 100
Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds
Level 100 - Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds Uncommon Ring

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  • Level 5
Tsunami Damage +3, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 10
Tsunami Damage +6, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 15
Tsunami Damage +9, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 20
Tsunami Damage +12, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 25
Tsunami Damage +15, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 30
Tsunami Damage +18, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 35
Tsunami Damage +21, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 40
Tsunami Damage +24, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 45
Tsunami Damage +30, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 50
Tsunami Damage +36, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 55
Tsunami Damage +42, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 60
Tsunami Damage +48, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 65
Tsunami Damage +54, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 70
Tsunami Damage +60, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 75
Tsunami Damage +68, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 80
Tsunami Damage +76, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 85
Tsunami Damage +86, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 90
Tsunami Damage +96, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 95
Tsunami Damage +106, Targets also take +20% damage from sentient weather phenomena for 30 seconds
  • Level 100
Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds
Level 50 - Channeled Weather Witching ablilities are not aborted if you are attacked while channeling. Epic Feet

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  • Level 50
Channeled Weather Witching ablilities are not aborted if you are attacked while channeling.
Level 100 - Wind Ward absorbs +119 damage before dissipating Uncommon Chest, OffHand

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  • Level 5
Wind Ward absorbs +5 damage before dissipating
  • Level 10
Wind Ward absorbs +11 damage before dissipating
  • Level 15
Wind Ward absorbs +17 damage before dissipating
  • Level 20
Wind Ward absorbs +23 damage before dissipating
  • Level 25
Wind Ward absorbs +29 damage before dissipating
  • Level 30
Wind Ward absorbs +35 damage before dissipating
  • Level 35
Wind Ward absorbs +41 damage before dissipating
  • Level 40
Wind Ward absorbs +47 damage before dissipating
  • Level 45
Wind Ward absorbs +53 damage before dissipating
  • Level 50
Wind Ward absorbs +59 damage before dissipating
  • Level 55
Wind Ward absorbs +65 damage before dissipating
  • Level 60
Wind Ward absorbs +71 damage before dissipating
  • Level 65
Wind Ward absorbs +77 damage before dissipating
  • Level 70
Wind Ward absorbs +83 damage before dissipating
  • Level 75
Wind Ward absorbs +89 damage before dissipating
  • Level 80
Wind Ward absorbs +95 damage before dissipating
  • Level 85
Wind Ward absorbs +101 damage before dissipating
  • Level 90
Wind Ward absorbs +107 damage before dissipating
  • Level 95
Wind Ward absorbs +113 damage before dissipating
  • Level 100
Wind Ward absorbs +119 damage before dissipating
Level 100 - While Wind Ward is active, you gain +20% Ranged Evasion Epic Feet

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  • Level 5
While Wind Ward is active, you gain +1% Ranged Evasion
  • Level 10
While Wind Ward is active, you gain +2% Ranged Evasion
  • Level 15
While Wind Ward is active, you gain +3% Ranged Evasion
  • Level 20
While Wind Ward is active, you gain +4% Ranged Evasion
  • Level 25
While Wind Ward is active, you gain +5% Ranged Evasion
  • Level 30
While Wind Ward is active, you gain +6% Ranged Evasion
  • Level 35
While Wind Ward is active, you gain +7% Ranged Evasion
  • Level 40
While Wind Ward is active, you gain +8% Ranged Evasion
  • Level 45
While Wind Ward is active, you gain +9% Ranged Evasion
  • Level 50
While Wind Ward is active, you gain +10% Ranged Evasion
  • Level 55
While Wind Ward is active, you gain +11% Ranged Evasion
  • Level 60
While Wind Ward is active, you gain +12% Ranged Evasion
  • Level 65
While Wind Ward is active, you gain +13% Ranged Evasion
  • Level 70
While Wind Ward is active, you gain +14% Ranged Evasion
  • Level 75
While Wind Ward is active, you gain +15% Ranged Evasion
  • Level 80
While Wind Ward is active, you gain +16% Ranged Evasion
  • Level 85
While Wind Ward is active, you gain +17% Ranged Evasion
  • Level 90
While Wind Ward is active, you gain +18% Ranged Evasion
  • Level 95
While Wind Ward is active, you gain +19% Ranged Evasion
  • Level 100
While Wind Ward is active, you gain +20% Ranged Evasion
Level 100 - While Wind Ward is active, you gain +10.5% Melee Evasion Epic Hands

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  • Level 5
While Wind Ward is active, you gain +1% Melee Evasion
  • Level 10
While Wind Ward is active, you gain +1.5% Melee Evasion
  • Level 15
While Wind Ward is active, you gain +2% Melee Evasion
  • Level 20
While Wind Ward is active, you gain +2.5% Melee Evasion
  • Level 25
While Wind Ward is active, you gain +3% Melee Evasion
  • Level 30
While Wind Ward is active, you gain +3.5% Melee Evasion
  • Level 35
While Wind Ward is active, you gain +4% Melee Evasion
  • Level 40
While Wind Ward is active, you gain +4.5% Melee Evasion
  • Level 45
While Wind Ward is active, you gain +5% Melee Evasion
  • Level 50
While Wind Ward is active, you gain +5.5% Melee Evasion
  • Level 55
While Wind Ward is active, you gain +6% Melee Evasion
  • Level 60
While Wind Ward is active, you gain +6.5% Melee Evasion
  • Level 65
While Wind Ward is active, you gain +7% Melee Evasion
  • Level 70
While Wind Ward is active, you gain +7.5% Melee Evasion
  • Level 75
While Wind Ward is active, you gain +8% Melee Evasion
  • Level 80
While Wind Ward is active, you gain +8.5% Melee Evasion
  • Level 85
While Wind Ward is active, you gain +9% Melee Evasion
  • Level 90
While Wind Ward is active, you gain +9.5% Melee Evasion
  • Level 95
While Wind Ward is active, you gain +10% Melee Evasion
  • Level 100
While Wind Ward is active, you gain +10.5% Melee Evasion
Level 100 - While Wind Ward is active, you gain +14.3% Burst Evasion Uncommon OffHand

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  • Level 5
While Wind Ward is active, you gain +1% Burst Evasion
  • Level 10
While Wind Ward is active, you gain +1.7% Burst Evasion
  • Level 15
While Wind Ward is active, you gain +2.4% Burst Evasion
  • Level 20
While Wind Ward is active, you gain +3.1% Burst Evasion
  • Level 25
While Wind Ward is active, you gain +3.8% Burst Evasion
  • Level 30
While Wind Ward is active, you gain +4.5% Burst Evasion
  • Level 35
While Wind Ward is active, you gain +5.2% Burst Evasion
  • Level 40
While Wind Ward is active, you gain +5.9% Burst Evasion
  • Level 45
While Wind Ward is active, you gain +6.6% Burst Evasion
  • Level 50
While Wind Ward is active, you gain +7.3% Burst Evasion
  • Level 55
While Wind Ward is active, you gain +8% Burst Evasion
  • Level 60
While Wind Ward is active, you gain +8.7% Burst Evasion
  • Level 65
While Wind Ward is active, you gain +9.4% Burst Evasion
  • Level 70
While Wind Ward is active, you gain +10.1% Burst Evasion
  • Level 75
While Wind Ward is active, you gain +10.8% Burst Evasion
  • Level 80
While Wind Ward is active, you gain +11.5% Burst Evasion
  • Level 85
While Wind Ward is active, you gain +12.2% Burst Evasion
  • Level 90
While Wind Ward is active, you gain +12.9% Burst Evasion
  • Level 95
While Wind Ward is active, you gain +13.6% Burst Evasion
  • Level 100
While Wind Ward is active, you gain +14.3% Burst Evasion
Level 100 - Wind Ward absorbs +62 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second Uncommon MainHand

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  • Level 5
Wind Ward absorbs +5 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
  • Level 10
Wind Ward absorbs +8 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
  • Level 15
Wind Ward absorbs +11 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
  • Level 20
Wind Ward absorbs +14 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
  • Level 25
Wind Ward absorbs +17 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
  • Level 30
Wind Ward absorbs +20 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
  • Level 35
Wind Ward absorbs +23 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
  • Level 40
Wind Ward absorbs +26 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
  • Level 45
Wind Ward absorbs +29 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
  • Level 50
Wind Ward absorbs +32 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
  • Level 55
Wind Ward absorbs +35 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
  • Level 60
Wind Ward absorbs +38 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
  • Level 65
Wind Ward absorbs +41 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
  • Level 70
Wind Ward absorbs +44 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
  • Level 75
Wind Ward absorbs +47 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
  • Level 80
Wind Ward absorbs +50 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
  • Level 85
Wind Ward absorbs +53 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
  • Level 90
Wind Ward absorbs +56 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
  • Level 95
Wind Ward absorbs +59 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
  • Level 100
Wind Ward absorbs +62 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
Level 100 - When Wind Ward ends, you recover 154 Health Uncommon Legs, Ring

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  • Level 5
When Wind Ward ends, you recover 10 Health
  • Level 10
When Wind Ward ends, you recover 17 Health
  • Level 15
When Wind Ward ends, you recover 24 Health
  • Level 20
When Wind Ward ends, you recover 31 Health
  • Level 25
When Wind Ward ends, you recover 38 Health
  • Level 30
When Wind Ward ends, you recover 45 Health
  • Level 35
When Wind Ward ends, you recover 52 Health
  • Level 40
When Wind Ward ends, you recover 59 Health
  • Level 45
When Wind Ward ends, you recover 66 Health
  • Level 50
When Wind Ward ends, you recover 74 Health
  • Level 55
When Wind Ward ends, you recover 82 Health
  • Level 60
When Wind Ward ends, you recover 90 Health
  • Level 65
When Wind Ward ends, you recover 98 Health
  • Level 70
When Wind Ward ends, you recover 106 Health
  • Level 75
When Wind Ward ends, you recover 114 Health
  • Level 80
When Wind Ward ends, you recover 122 Health
  • Level 85
When Wind Ward ends, you recover 130 Health
  • Level 90
When Wind Ward ends, you recover 138 Health
  • Level 95
When Wind Ward ends, you recover 146 Health
  • Level 100
When Wind Ward ends, you recover 154 Health
Level 100 - When Wind Ward ends, you recover 243 Armor Uncommon Head, Necklace

Click Expand to reveal

  • Level 5
When Wind Ward ends, you recover 10 Armor
  • Level 10
When Wind Ward ends, you recover 20 Armor
  • Level 15
When Wind Ward ends, you recover 30 Armor
  • Level 20
When Wind Ward ends, you recover 40 Armor
  • Level 25
When Wind Ward ends, you recover 50 Armor
  • Level 30
When Wind Ward ends, you recover 62 Armor
  • Level 35
When Wind Ward ends, you recover 74 Armor
  • Level 40
When Wind Ward ends, you recover 87 Armor
  • Level 45
When Wind Ward ends, you recover 100 Armor
  • Level 50
When Wind Ward ends, you recover 113 Armor
  • Level 55
When Wind Ward ends, you recover 126 Armor
  • Level 60
When Wind Ward ends, you recover 139 Armor
  • Level 65
When Wind Ward ends, you recover 152 Armor
  • Level 70
When Wind Ward ends, you recover 165 Armor
  • Level 75
When Wind Ward ends, you recover 178 Armor
  • Level 80
When Wind Ward ends, you recover 191 Armor
  • Level 85
When Wind Ward ends, you recover 204 Armor
  • Level 90
When Wind Ward ends, you recover 217 Armor
  • Level 95
When Wind Ward ends, you recover 230 Armor
  • Level 100
When Wind Ward ends, you recover 243 Armor
Level 100 - Wind Ward Reuse Time -5. Wind Ward Power Cost -80 Epic MainHand

Click Expand to reveal

  • Level 5
Wind Ward Reuse Time -0.5. Wind Ward Power Cost -4
  • Level 10
Wind Ward Reuse Time -0.5. Wind Ward Power Cost -8
  • Level 15
Wind Ward Reuse Time -1. Wind Ward Power Cost -12
  • Level 20
Wind Ward Reuse Time -1. Wind Ward Power Cost -16
  • Level 25
Wind Ward Reuse Time -1.5. Wind Ward Power Cost -20
  • Level 30
Wind Ward Reuse Time -1.5. Wind Ward Power Cost -24
  • Level 35
Wind Ward Reuse Time -2. Wind Ward Power Cost -28
  • Level 40
Wind Ward Reuse Time -2. Wind Ward Power Cost -32
  • Level 45
Wind Ward Reuse Time -2.5. Wind Ward Power Cost -36
  • Level 50
Wind Ward Reuse Time -2.5. Wind Ward Power Cost -40
  • Level 55
Wind Ward Reuse Time -3. Wind Ward Power Cost -44
  • Level 60
Wind Ward Reuse Time -3. Wind Ward Power Cost -48
  • Level 65
Wind Ward Reuse Time -3.5. Wind Ward Power Cost -52
  • Level 70
Wind Ward Reuse Time -3.5. Wind Ward Power Cost -56
  • Level 75
Wind Ward Reuse Time -4. Wind Ward Power Cost -60
  • Level 80
Wind Ward Reuse Time -4. Wind Ward Power Cost -64
  • Level 85
Wind Ward Reuse Time -4.5. Wind Ward Power Cost -68
  • Level 90
Wind Ward Reuse Time -4.5. Wind Ward Power Cost -72
  • Level 95
Wind Ward Reuse Time -5. Wind Ward Power Cost -76
  • Level 100
Wind Ward Reuse Time -5. Wind Ward Power Cost -80
of Hailstorms Level 100 - Hailstorm damage +198 Uncommon Head, Necklace

Click Expand to reveal

  • Level 5
Hailstorm damage +10
  • Level 10
Hailstorm damage +18
  • Level 15
Hailstorm damage +26
  • Level 20
Hailstorm damage +34
  • Level 25
Hailstorm damage +42
  • Level 30
Hailstorm damage +50
  • Level 35
Hailstorm damage +58
  • Level 40
Hailstorm damage +68
  • Level 45
Hailstorm damage +78
  • Level 50
Hailstorm damage +88
  • Level 55
Hailstorm damage +98
  • Level 60
Hailstorm damage +108
  • Level 65
Hailstorm damage +119
  • Level 70
Hailstorm damage +130
  • Level 75
Hailstorm damage +141
  • Level 80
Hailstorm damage +152
  • Level 85
Hailstorm damage +163
  • Level 90
Hailstorm damage +174
  • Level 95
Hailstorm damage +186
  • Level 100
Hailstorm damage +198
Hailin' Level 100 - Hailstorm damage +67% Uncommon MainHand, Legs

Click Expand to reveal

  • Level 5
Hailstorm damage +10%
  • Level 10
Hailstorm damage +13%
  • Level 15
Hailstorm damage +16%
  • Level 20
Hailstorm damage +19%
  • Level 25
Hailstorm damage +22%
  • Level 30
Hailstorm damage +25%
  • Level 35
Hailstorm damage +28%
  • Level 40
Hailstorm damage +31%
  • Level 45
Hailstorm damage +34%
  • Level 50
Hailstorm damage +37%
  • Level 55
Hailstorm damage +40%
  • Level 60
Hailstorm damage +43%
  • Level 65
Hailstorm damage +46%
  • Level 70
Hailstorm damage +49%
  • Level 75
Hailstorm damage +52%
  • Level 80
Hailstorm damage +55%
  • Level 85
Hailstorm damage +58%
  • Level 90
Hailstorm damage +61%
  • Level 95
Hailstorm damage +64%
  • Level 100
Hailstorm damage +67%
of Warm Slushy Hail Level 100 - Hailstorm damage +52% and Hailstorm damage type becomes Nature Uncommon Ring

Click Expand to reveal

  • Level 5
Hailstorm damage +5% and Hailstorm damage type becomes Nature
  • Level 10
Hailstorm damage +7% and Hailstorm damage type becomes Nature
  • Level 15
Hailstorm damage +9% and Hailstorm damage type becomes Nature
  • Level 20
Hailstorm damage +11% and Hailstorm damage type becomes Nature
  • Level 25
Hailstorm damage +13% and Hailstorm damage type becomes Nature
  • Level 30
Hailstorm damage +15% and Hailstorm damage type becomes Nature
  • Level 35
Hailstorm damage +17% and Hailstorm damage type becomes Nature
  • Level 40
Hailstorm damage +19% and Hailstorm damage type becomes Nature
  • Level 45
Hailstorm damage +21% and Hailstorm damage type becomes Nature
  • Level 50
Hailstorm damage +24% and Hailstorm damage type becomes Nature
  • Level 55
Hailstorm damage +27% and Hailstorm damage type becomes Nature
  • Level 60
Hailstorm damage +30% and Hailstorm damage type becomes Nature
  • Level 65
Hailstorm damage +32% and Hailstorm damage type becomes Nature
  • Level 70
Hailstorm damage +35% and Hailstorm damage type becomes Nature
  • Level 75
Hailstorm damage +38% and Hailstorm damage type becomes Nature
  • Level 80
Hailstorm damage +41% and Hailstorm damage type becomes Nature
  • Level 85
Hailstorm damage +44% and Hailstorm damage type becomes Nature
  • Level 90
Hailstorm damage +46% and Hailstorm damage type becomes Nature
  • Level 95
Hailstorm damage +49% and Hailstorm damage type becomes Nature
  • Level 100
Hailstorm damage +52% and Hailstorm damage type becomes Nature
Level 100 - Hailstorm deals 325 Nature damage over 10 seconds Uncommon Necklace, Feet

Click Expand to reveal

  • Level 5
Hailstorm deals 15 Nature damage over 10 seconds
  • Level 10
Hailstorm deals 25 Nature damage over 10 seconds
  • Level 15
Hailstorm deals 35 Nature damage over 10 seconds
  • Level 20
Hailstorm deals 45 Nature damage over 10 seconds
  • Level 25
Hailstorm deals 55 Nature damage over 10 seconds
  • Level 30
Hailstorm deals 65 Nature damage over 10 seconds
  • Level 35
Hailstorm deals 80 Nature damage over 10 seconds
  • Level 40
Hailstorm deals 100 Nature damage over 10 seconds
  • Level 45
Hailstorm deals 120 Nature damage over 10 seconds
  • Level 50
Hailstorm deals 140 Nature damage over 10 seconds
  • Level 55
Hailstorm deals 160 Nature damage over 10 seconds
  • Level 60
Hailstorm deals 180 Nature damage over 10 seconds
  • Level 65
Hailstorm deals 200 Nature damage over 10 seconds
  • Level 70
Hailstorm deals 215 Nature damage over 10 seconds
  • Level 75
Hailstorm deals 235 Nature damage over 10 seconds
  • Level 80
Hailstorm deals 250 Nature damage over 10 seconds
  • Level 85
Hailstorm deals 270 Nature damage over 10 seconds
  • Level 90
Hailstorm deals 285 Nature damage over 10 seconds
  • Level 95
Hailstorm deals 305 Nature damage over 10 seconds
  • Level 100
Hailstorm deals 325 Nature damage over 10 seconds
Level 100 - Hailstorm boosts your Cold Damage +12.5% for 15 seconds Rare Hands

Click Expand to reveal

  • Level 5
Hailstorm boosts your Cold Damage +3% for 15 seconds
  • Level 10
Hailstorm boosts your Cold Damage +3.5% for 15 seconds
  • Level 15
Hailstorm boosts your Cold Damage +4% for 15 seconds
  • Level 20
Hailstorm boosts your Cold Damage +4.5% for 15 seconds
  • Level 25
Hailstorm boosts your Cold Damage +5% for 15 seconds
  • Level 30
Hailstorm boosts your Cold Damage +5.5% for 15 seconds
  • Level 35
Hailstorm boosts your Cold Damage +6% for 15 seconds
  • Level 40
Hailstorm boosts your Cold Damage +6.5% for 15 seconds
  • Level 45
Hailstorm boosts your Cold Damage +7% for 15 seconds
  • Level 50
Hailstorm boosts your Cold Damage +7.5% for 15 seconds
  • Level 55
Hailstorm boosts your Cold Damage +8% for 15 seconds
  • Level 60
Hailstorm boosts your Cold Damage +8.5% for 15 seconds
  • Level 65
Hailstorm boosts your Cold Damage +9% for 15 seconds
  • Level 70
Hailstorm boosts your Cold Damage +9.5% for 15 seconds
  • Level 75
Hailstorm boosts your Cold Damage +10% for 15 seconds
  • Level 80
Hailstorm boosts your Cold Damage +10.5% for 15 seconds
  • Level 85
Hailstorm boosts your Cold Damage +11% for 15 seconds
  • Level 90
Hailstorm boosts your Cold Damage +11.5% for 15 seconds
  • Level 95
Hailstorm boosts your Cold Damage +12% for 15 seconds
  • Level 100
Hailstorm boosts your Cold Damage +12.5% for 15 seconds
Level 100 - Hailstorm boosts the damage of your Nice Attacks +195 for 10 seconds Uncommon Chest, OffHand

Click Expand to reveal

  • Level 5
Hailstorm boosts the damage of your Nice Attacks +5 for 10 seconds
  • Level 10
Hailstorm boosts the damage of your Nice Attacks +15 for 10 seconds
  • Level 15
Hailstorm boosts the damage of your Nice Attacks +25 for 10 seconds
  • Level 20
Hailstorm boosts the damage of your Nice Attacks +35 for 10 seconds
  • Level 25
Hailstorm boosts the damage of your Nice Attacks +45 for 10 seconds
  • Level 30
Hailstorm boosts the damage of your Nice Attacks +55 for 10 seconds
  • Level 35
Hailstorm boosts the damage of your Nice Attacks +65 for 10 seconds
  • Level 40
Hailstorm boosts the damage of your Nice Attacks +75 for 10 seconds
  • Level 45
Hailstorm boosts the damage of your Nice Attacks +85 for 10 seconds
  • Level 50
Hailstorm boosts the damage of your Nice Attacks +95 for 10 seconds
  • Level 55
Hailstorm boosts the damage of your Nice Attacks +105 for 10 seconds
  • Level 60
Hailstorm boosts the damage of your Nice Attacks +115 for 10 seconds
  • Level 65
Hailstorm boosts the damage of your Nice Attacks +125 for 10 seconds
  • Level 70
Hailstorm boosts the damage of your Nice Attacks +135 for 10 seconds
  • Level 75
Hailstorm boosts the damage of your Nice Attacks +145 for 10 seconds
  • Level 80
Hailstorm boosts the damage of your Nice Attacks +155 for 10 seconds
  • Level 85
Hailstorm boosts the damage of your Nice Attacks +165 for 10 seconds
  • Level 90
Hailstorm boosts the damage of your Nice Attacks +175 for 10 seconds
  • Level 95
Hailstorm boosts the damage of your Nice Attacks +185 for 10 seconds
  • Level 100
Hailstorm boosts the damage of your Nice Attacks +195 for 10 seconds
of Surprise Stuns Level 100 - Storm Shield grants target pet +67 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned. Epic Hands

Click Expand to reveal

  • Level 5
Storm Shield grants target pet +3 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
  • Level 10
Storm Shield grants target pet +6 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
  • Level 15
Storm Shield grants target pet +9 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
  • Level 20
Storm Shield grants target pet +12 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
  • Level 25
Storm Shield grants target pet +15 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
  • Level 30
Storm Shield grants target pet +18 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
  • Level 35
Storm Shield grants target pet +21 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
  • Level 40
Storm Shield grants target pet +24 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
  • Level 45
Storm Shield grants target pet +27 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
  • Level 50
Storm Shield grants target pet +30 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
  • Level 55
Storm Shield grants target pet +33 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
  • Level 60
Storm Shield grants target pet +36 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
  • Level 65
Storm Shield grants target pet +39 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
  • Level 70
Storm Shield grants target pet +43 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
  • Level 75
Storm Shield grants target pet +47 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
  • Level 80
Storm Shield grants target pet +51 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
  • Level 85
Storm Shield grants target pet +55 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
  • Level 90
Storm Shield grants target pet +59 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
  • Level 95
Storm Shield grants target pet +63 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
  • Level 100
Storm Shield grants target pet +67 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
Level 100 - Storm Shield boosts target pet's non-Rage Attack damage +58 for 15 seconds Uncommon Chest, OffHand

Click Expand to reveal

  • Level 5
Storm Shield boosts target pet's non-Rage Attack damage +2 for 15 seconds
  • Level 10
Storm Shield boosts target pet's non-Rage Attack damage +4 for 15 seconds
  • Level 15
Storm Shield boosts target pet's non-Rage Attack damage +7 for 15 seconds
  • Level 20
Storm Shield boosts target pet's non-Rage Attack damage +10 for 15 seconds
  • Level 25
Storm Shield boosts target pet's non-Rage Attack damage +13 for 15 seconds
  • Level 30
Storm Shield boosts target pet's non-Rage Attack damage +16 for 15 seconds
  • Level 35
Storm Shield boosts target pet's non-Rage Attack damage +19 for 15 seconds
  • Level 40
Storm Shield boosts target pet's non-Rage Attack damage +22 for 15 seconds
  • Level 45
Storm Shield boosts target pet's non-Rage Attack damage +25 for 15 seconds
  • Level 50
Storm Shield boosts target pet's non-Rage Attack damage +28 for 15 seconds
  • Level 55
Storm Shield boosts target pet's non-Rage Attack damage +31 for 15 seconds
  • Level 60
Storm Shield boosts target pet's non-Rage Attack damage +34 for 15 seconds
  • Level 65
Storm Shield boosts target pet's non-Rage Attack damage +37 for 15 seconds
  • Level 70
Storm Shield boosts target pet's non-Rage Attack damage +40 for 15 seconds
  • Level 75
Storm Shield boosts target pet's non-Rage Attack damage +43 for 15 seconds
  • Level 80
Storm Shield boosts target pet's non-Rage Attack damage +46 for 15 seconds
  • Level 85
Storm Shield boosts target pet's non-Rage Attack damage +49 for 15 seconds
  • Level 90
Storm Shield boosts target pet's non-Rage Attack damage +52 for 15 seconds
  • Level 95
Storm Shield boosts target pet's non-Rage Attack damage +55 for 15 seconds
  • Level 100
Storm Shield boosts target pet's non-Rage Attack damage +58 for 15 seconds
of Chaotic Evasion Level 100 - Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +20% for 15 seconds Uncommon MainHand, Legs

Click Expand to reveal

  • Level 5
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +1% for 15 seconds
  • Level 10
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +2% for 15 seconds
  • Level 15
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +3% for 15 seconds
  • Level 20
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +4% for 15 seconds
  • Level 25
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +5% for 15 seconds
  • Level 30
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +6% for 15 seconds
  • Level 35
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +7% for 15 seconds
  • Level 40
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +8% for 15 seconds
  • Level 45
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +9% for 15 seconds
  • Level 50
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +10% for 15 seconds
  • Level 55
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +11% for 15 seconds
  • Level 60
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +12% for 15 seconds
  • Level 65
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +13% for 15 seconds
  • Level 70
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +14% for 15 seconds
  • Level 75
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +15% for 15 seconds
  • Level 80
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +16% for 15 seconds
  • Level 85
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +17% for 15 seconds
  • Level 90
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +18% for 15 seconds
  • Level 95
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +19% for 15 seconds
  • Level 100
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +20% for 15 seconds
Level 100 - Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +20% for 15 seconds Rare Feet, Ring

Click Expand to reveal

  • Level 5
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +1% for 15 seconds
  • Level 10
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +2% for 15 seconds
  • Level 15
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +3% for 15 seconds
  • Level 20
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +4% for 15 seconds
  • Level 25
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +5% for 15 seconds
  • Level 30
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +6% for 15 seconds
  • Level 35
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +7% for 15 seconds
  • Level 40
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +8% for 15 seconds
  • Level 45
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +9% for 15 seconds
  • Level 50
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +10% for 15 seconds
  • Level 55
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +11% for 15 seconds
  • Level 60
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +12% for 15 seconds
  • Level 65
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +13% for 15 seconds
  • Level 70
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +14% for 15 seconds
  • Level 75
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +15% for 15 seconds
  • Level 80
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +16% for 15 seconds
  • Level 85
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +17% for 15 seconds
  • Level 90
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +18% for 15 seconds
  • Level 95
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +19% for 15 seconds
  • Level 100
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +20% for 15 seconds
Level 100 - Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +20% for 15 seconds Rare Necklace, Head

Click Expand to reveal

  • Level 5
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +1% for 15 seconds
  • Level 10
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +2% for 15 seconds
  • Level 15
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +3% for 15 seconds
  • Level 20
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +4% for 15 seconds
  • Level 25
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +5% for 15 seconds
  • Level 30
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +6% for 15 seconds
  • Level 35
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +7% for 15 seconds
  • Level 40
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +8% for 15 seconds
  • Level 45
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +9% for 15 seconds
  • Level 50
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +10% for 15 seconds
  • Level 55
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +11% for 15 seconds
  • Level 60
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +12% for 15 seconds
  • Level 65
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +13% for 15 seconds
  • Level 70
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +14% for 15 seconds
  • Level 75
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +15% for 15 seconds
  • Level 80
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +16% for 15 seconds
  • Level 85
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +17% for 15 seconds
  • Level 90
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +18% for 15 seconds
  • Level 95
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +19% for 15 seconds
  • Level 100
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +20% for 15 seconds
Level 90 - Storm Shield targets all ally pets within 20 meters, but ability reuse time is increased +5 seconds Epic MainHand

Click Expand to reveal

  • Level 50
Storm Shield targets all ally pets within 20 meters, but ability reuse time is increased +9 seconds
  • Level 70
Storm Shield targets all ally pets within 20 meters, but ability reuse time is increased +7 seconds
  • Level 90
Storm Shield targets all ally pets within 20 meters, but ability reuse time is increased +5 seconds


Weather Witching/Stat Bonuses

Weather Witching/Level Up Rewards

Weather Witching Experience Table

Click Expand to view the Experience Table for Weather Witching

Level Experience Total Experience
1 10 10
2 17 27
3 38 65
4 61 126
5 102 228
6 138 366
7 198 564
8 242 806
9 321 1127
10 384 1511
11 482 1993
12 548 2541
13 675 3216
14 775 3991
15 938 4929
16 1072 6001
17 1284 7285
18 1474 8759
19 1749 10508
20 1951 12459
21 2304 14763
22 2618 17381
23 3039 20420
24 3411 23831
25 4003 27834
26 4469 32303
27 5168 37471
28 5840 43311
29 6736 50047
30 7606 57653
31 8844 66497
32 9855 76352
33 11441 87793
34 12928 100721
35 14853 115574
36 16778 132352
37 18952 151304
38 21486 172790
39 24435 197225
40 27295 224520
41 30724 255244
42 34269 289513
43 38375 327888
44 42996 370884
45 48193 419077
46 53744 472821
47 60126 532947
48 66951 599898
49 74953 674851
50 83730 758581
51 93278 851859
52 104609 956468
53 117085 1073553
54 131925 1205478
55 148420 1353898
56 167421 1521319
57 188650 1709969
58 213903 1923872
59 242269 2166141
60 275967 2442108
61 312948 2755056
62 355550 3110606
63 404523 3515129
64 460713 3975842
65 525075 4500917
66 598688 5099605
67 682763 5782368
68 778669 6561037
69 887940 7448977
70 1012308 8461285
71 1153715 9615000
72 1314344 10929344
73 1496649 12425993
74 1703383 14129376
75 1937635 16067011
76 2202870 18269881
77 2502977 20772858
78 2842310 23615168
79 3225753 26840921
80 3658774 30499695
81 4147500 34647195
82 4698787 39345982
83 5320311 44666293
84 6020661 50686954
85 6809446 57496400
86 7697409 65193809
87 8696566 73890375
88 9820346 83710721
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90 12503569 107298047
91 14098512 121396559
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93 17899912 155185978
94 20155802 175341780
95 22686282 198028062
96 25523827 223551889
97 28704673 252256562
98 32269237 284525799
99 36262597 320788396
100 40735019 361523415


Trivia

Weather Witching was added in the March 2, 2023 Game Update.

Gallery