All skeleton-summon abilities require a Necromandy Dust (Level 2 recipe, you need to be in a graveyard between 10pm and 6am to use it). It is unknown if Necromancy will gain the ability to free-summon skeletons in the future. There are certain "designated" graveyards (examples are the main entrance of Serbule Crypt, Eltibule Crypt), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.)
Upon reaching higher levels, experts of the Necromancy Skill may learn the following abilities:
| Icon |
Level |
Name |
Description |
Special |
Effects |
Stats |
Source
|
|
1 |
Death's Hold |
Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 9 Darkness |
Power Cost: 12 Range: 20 Cooldown: 15 |
Leveling
|
|
2 |
Raise Skeletal Archer |
Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling
|
|
3 |
Provoke Undead |
Your undead pets become agitated, dealing more damage for a time. |
Minion Damage: 5 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
|
Power Cost: 17 AoE: 20 Cooldown: 20 |
Leveling
|
|
4 |
Life Crush |
Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
|
Damage: 11 Darkness |
Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling
|
|
5 |
Spark of Death |
Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 14 Electricity |
Power Cost: 9 Range: 20 Cooldown: 8 |
Leveling
|
|
6 |
Heal Undead |
Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). |
Restore: 41 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
|
Power Cost: 13 AoE: 20 Cooldown: 8 |
Leveling
|
|
7 |
Raise Skeletal Swordsman |
Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling
|
|
8 |
Life Steal |
Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. |
Steals 10 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
|
Power Cost: 11 Range: 20 Cooldown: 10 |
Leveling
|
|
9 |
Rebuild Undead |
Your undead pets are healed. |
Restore: 50 Health (or Armor if Health is full) to nearby ally undead |
|
Power Cost: 16 AoE: 20 Cooldown: 20 |
Leveling
|
|
10 |
Raise Zombie |
Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) |
Existing Zombie's Direct Damage 5 for 60 seconds Existing Zombie's Max Health 25 for 5 minutes Existing Zombie Restore 25 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
|
Power Cost: 27 Range: 3 Cooldown: 60 |
Leveling
|
|
10 |
(Internal - SZ1) |
Internal |
|
|
Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found
|
|
12 |
Raise Skeletal Battle Mage |
Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling
|
|
13 |
Deathgaze |
Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. |
Target flees for 5 seconds Suppresses Monster Shout |
Damage: 29 Darkness |
Power Cost: 21 Range: 5 Cooldown: 30 |
Leveling
|
|
14 |
Spark of Death 2 |
Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 22 Electricity |
Power Cost: 12 Range: 20 Cooldown: 8 |
Leveling
|
|
15 |
Death's Hold 2 |
Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 29 Darkness |
Power Cost: 19 Range: 20 Cooldown: 15 |
Leveling
|
|
16 |
Heal Undead 2 |
Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). |
Restore: 54 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
|
Power Cost: 17 AoE: 20 Cooldown: 8 |
Leveling
|
|
17 |
Life Crush 2 |
Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
|
Damage: 16 Darkness |
Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling
|
|
18 |
Raise Skeletal Archer 2 |
Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling
|
|
19 |
Rebuild Undead 2 |
Your undead pets are healed. |
Restore: 70 Health (or Armor if Health is full) to nearby ally undead |
|
Power Cost: 19 AoE: 20 Cooldown: 20 |
Leveling
|
|
20 |
Raise Zombie 2 |
Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) |
Existing Zombie's Direct Damage 10 for 60 seconds Existing Zombie's Max Health 50 for 5 minutes Existing Zombie Restore 50 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
|
Power Cost: 34 Range: 3 Cooldown: 60 |
Leveling
|
|
20 |
Heart's Power |
Consume a heart to gain vast health for a time. |
Boosts Max Health by 200 for 2 minutes. Heals 200. Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 120 |
Training: Jumjab
|
|
20 |
(Internal - SZ2) |
Internal |
|
|
Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found
|
|
21 |
Provoke Undead 2 |
Your undead pets become agitated, dealing more damage for a time. |
Minion Damage: 9 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
|
Power Cost: 24 AoE: 20 Cooldown: 20 |
Leveling
|
|
22 |
Raise Skeletal Swordsman 2 |
Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling
|
|
23 |
Life Steal 2 |
Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. |
Steals 20 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
|
Power Cost: 16 Range: 20 Cooldown: 10 |
Leveling
|
|
24 |
Life Crush 3 |
Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
|
Damage: 23 Darkness |
Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling
|
|
24 |
Wave of Darkness |
Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 46 Darkness Taunts: 100 |
Power Cost: 23 AoE: 10 Cooldown: 18 |
Training: Jumjab
|
|
25 |
Deathgaze 2 |
Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. |
Target flees for 8 seconds Suppresses Monster Shout |
Damage: 58 Darkness |
Power Cost: 27 Range: 5 Cooldown: 30 |
Leveling
|
|
26 |
Heal Undead 3 |
Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). |
Restore: 67 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
|
Power Cost: 20 AoE: 20 Cooldown: 8 |
Leveling
|
|
27 |
Spark of Death 3 |
Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 45 Electricity |
Power Cost: 15 Range: 20 Cooldown: 8 |
Leveling
|
|
28 |
Raise Skeletal Battle Mage 2 |
Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling
|
|
29 |
Rebuild Undead 3 |
Your undead pets are healed. |
Restore: 90 Health (or Armor if Health is full) to nearby ally undead |
|
Power Cost: 22 AoE: 20 Cooldown: 20 |
Leveling
|
|
30 |
Raise Zombie 3 |
Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) |
Existing Zombie's Direct Damage 20 for 60 seconds Existing Zombie's Max Health 75 for 5 minutes Existing Zombie Restore 75 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
|
Power Cost: 42 Range: 3 Cooldown: 60 |
Leveling
|
|
30 |
Spleen's Power |
Consume a spleen to gain vast power for a time. |
Boosts Max Power by 100 for 2 minutes. Restores 100 Power. Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancer: Spleen's Power
|
|
30 |
(Internal - SZ3) |
Internal |
|
|
Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found
|
|
31 |
Provoke Undead 3 |
Your undead pets become agitated, dealing more damage for a time. |
Minion Damage: 13 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
|
Power Cost: 29 AoE: 20 Cooldown: 20 |
Leveling
|
|
32 |
Raise Skeletal Archer 3 |
Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 100 Range: 3 Cooldown: 5 |
Leveling
|
|
33 |
Death's Hold 3 |
Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 57 Darkness |
Power Cost: 27 Range: 20 Cooldown: 15 |
Leveling
|
|
34 |
Deathgaze 3 |
Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. |
Target flees for 11 seconds Suppresses Monster Shout |
Damage: 84 Darkness |
Power Cost: 33 Range: 5 Cooldown: 30 |
Leveling
|
|
34 |
Wave of Darkness 2 |
Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 71 Darkness Taunts: 150 |
Power Cost: 28 AoE: 10 Cooldown: 18 |
Training: Jumjab
|
|
35 |
Life Steal 3 |
Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. |
Steals 32 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
|
Power Cost: 21 Range: 20 Cooldown: 10 |
Leveling
|
|
36 |
Heal Undead 4 |
Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). |
Restore: 81 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
|
Power Cost: 24 AoE: 20 Cooldown: 8 |
Leveling
|
|
37 |
Spark of Death 4 |
Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 68 Electricity |
Power Cost: 19 Range: 20 Cooldown: 8 |
Leveling
|
|
38 |
Raise Skeletal Swordsman 3 |
Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 100 Range: 3 Cooldown: 5 |
Leveling
|
|
39 |
Rebuild Undead 4 |
Your undead pets are healed. |
Restore: 110 Health (or Armor if Health is full) to nearby ally undead |
|
Power Cost: 26 AoE: 20 Cooldown: 20 |
Leveling
|
|
40 |
Raise Zombie 4 |
Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) |
Existing Zombie's Direct Damage 30 for 60 seconds Existing Zombie's Max Health 100 for 5 minutes Existing Zombie Restore 100 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
|
Power Cost: 49 Range: 3 Cooldown: 60 |
Leveling
|
|
40 |
(Internal - SZ4) |
Internal |
|
|
Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found
|
|
41 |
Deathgaze 4 |
Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. |
Target flees for 11 seconds Suppresses Monster Shout |
Damage: 115 Darkness |
Power Cost: 36 Range: 5 Cooldown: 30 |
Leveling
|
|
42 |
Raise Skeletal Battle Mage 3 |
Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling
|
|
43 |
Death's Hold 4 |
Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 88 Darkness |
Power Cost: 31 Range: 20 Cooldown: 15 |
Leveling
|
|
44 |
Provoke Undead 4 |
Your undead pets become agitated, dealing more damage for a time. |
Minion Damage: 20 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
|
Power Cost: 35 AoE: 20 Cooldown: 20 |
Leveling
|
|
44 |
Wave of Darkness 3 |
Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 111 Darkness Taunts: 300 |
Power Cost: 32 AoE: 10 Cooldown: 18 |
Training: Jumjab
|
|
45 |
Life Crush 4 |
Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
|
Damage: 58 Darkness |
Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling
|
|
46 |
Heal Undead 5 |
Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). |
Restore: 94 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
|
Power Cost: 27 AoE: 20 Cooldown: 8 |
Leveling
|
|
47 |
Raise Skeletal Archer 4 |
Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling
|
|
48 |
Rebuild Undead 5 |
Your undead pets are healed. |
Restore: 130 Health (or Armor if Health is full) to nearby ally undead |
|
Power Cost: 28 AoE: 20 Cooldown: 20 |
Leveling
|
|
49 |
Raise Skeletal Swordsman 4 |
Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling
|
|
50 |
Raise Zombie 5 |
Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) |
Existing Zombie's Direct Damage 40 for 60 seconds Existing Zombie's Max Health 125 for 5 minutes Existing Zombie Restore 125 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
|
Power Cost: 56 Range: 3 Cooldown: 60 |
Leveling
|
|
50 |
Life Steal 4 |
Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. |
Steals 45 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
|
Power Cost: 25 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark
|
|
50 |
(Internal - SZ5) |
Internal |
|
|
Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found
|
|
51 |
Death's Hold 5 |
Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 124 Darkness |
Power Cost: 34 Range: 20 Cooldown: 15 |
Training: Daniel Murderdark
|
|
51 |
Spark of Death 5 |
Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 124 Electricity |
Power Cost: 22 Range: 20 Cooldown: 8 |
Training: Daniel Murderdark
|
|
53 |
Raise Skeletal Battle Mage 4 |
Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark
|
|
53 |
Provoke Undead 5 |
Your undead pets become agitated, dealing more damage for a time. |
Minion Damage: 35 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
|
Power Cost: 38 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark
|
|
54 |
Wave of Darkness 4 |
Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 164 Darkness Taunts: 450 |
Power Cost: 36 AoE: 10 Cooldown: 18 |
Training: Jumjab
|
|
55 |
Raise Skeletal Archer 5 |
Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark
|
|
55 |
Life Crush 5 |
Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
|
Damage: 85 Darkness |
Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Daniel Murderdark
|
|
55 |
Deathgaze 5 |
Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. |
Target flees for 11 seconds Suppresses Monster Shout |
Damage: 200 Darkness |
Power Cost: 43 Range: 5 Cooldown: 30 |
Training: Daniel Murderdark
|
|
56 |
Heal Undead 6 |
Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). |
Restore: 107 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
|
Power Cost: 30 AoE: 20 Cooldown: 8 |
Training: Daniel Murderdark
|
|
58 |
Raise Skeletal Swordsman 5 |
Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark
|
|
58 |
Rebuild Undead 6 |
Your undead pets are healed. |
Restore: 150 Health (or Armor if Health is full) to nearby ally undead |
|
Power Cost: 31 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark
|
|
60 |
Raise Zombie 6 |
Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) |
Existing Zombie's Direct Damage 50 for 60 seconds Existing Zombie's Max Health 150 for 5 minutes Existing Zombie Restore 150 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
|
Power Cost: 62 Range: 3 Cooldown: 60 |
Training: Daniel Murderdark
|
|
60 |
Life Steal 5 |
Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. |
Steals 60 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
|
Power Cost: 28 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark
|
|
60 |
Heart's Power 2 |
Consume two hearts to gain vast health for a time. |
Boosts Max Health by 300 for 2 minutes. Heals 300. Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 120 |
Training: Jumjab
|
|
60 |
Spleen's Power 2 |
Consume a spleen to gain vast power for a time. |
Boosts Max Power by 200 for 2 minutes. Restores 200 Power. Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancer: Spleen's Power 2
|
|
60 |
(internal) |
Internal Balancing Tool |
Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 15 |
Unknown Source: Not Found
|
|
60 |
(Internal - SZ6) |
Internal |
|
|
Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found
|
|
64 |
Raise Skeletal Battle Mage 5 |
Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark
|
|
64 |
Wave of Darkness 5 |
Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 216 Darkness Taunts: 700 |
Power Cost: 40 AoE: 10 Cooldown: 18 |
Training: Jumjab
|
|
64 |
Death's Hold 6 |
Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 180 Darkness |
Power Cost: 40 Range: 20 Cooldown: 15 |
Training: Daniel Murderdark
|
|
64 |
Raise Skeletal Ratkin Mage 5 |
Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) |
Can Be On Sidebar |
|
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bogaku
|
|
65 |
Life Crush 6 |
Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
|
Damage: 111 Darkness |
Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Daniel Murderdark
|
|
65 |
Spark of Death 6 |
Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 185 Electricity |
Power Cost: 26 Range: 20 Cooldown: 8 |
Training: Daniel Murderdark
|
|
65 |
Provoke Undead 6 |
Your undead pets become agitated, dealing more damage for a time. |
Minion Damage: 50 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
|
Power Cost: 43 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark
|
|
66 |
Heal Undead 7 |
Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). |
Restore: 120 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
|
Power Cost: 33 AoE: 20 Cooldown: 8 |
Training: Daniel Murderdark
|
|
66 |
Deathgaze 6 |
Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. |
Target flees for 11 seconds Suppresses Monster Shout |
Damage: 268 Darkness |
Power Cost: 48 Range: 5 Cooldown: 30 |
Training: Daniel Murderdark
|
|
67 |
Raise Skeletal Archer 6 |
Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark
|
|
69 |
Rebuild Undead 7 |
Your undead pets are healed. |
Restore: 170 Health (or Armor if Health is full) to nearby ally undead |
|
Power Cost: 35 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark
|
|
70 |
Raise Skeletal Swordsman 6 |
Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark
|
|
70 |
Raise Zombie 7 |
Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) |
Existing Zombie's Direct Damage 60 for 60 seconds Existing Zombie's Max Health 175 for 5 minutes Existing Zombie Restore 175 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
|
Power Cost: 69 Range: 3 Cooldown: 60 |
Training: Daniel Murderdark
|
|
70 |
Life Steal 6 |
Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. |
Steals 70 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
|
Power Cost: 31 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark
|
|
70 |
(Internal - SZ7) |
Internal |
|
|
Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found
|
|
74 |
Wave of Darkness 6 |
Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 275 Darkness Taunts: 700 |
Power Cost: 44 AoE: 10 Cooldown: 18 |
Training: Bendith the Banished
|
|
75 |
Raise Skeletal Battle Mage 6 |
Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bendith the Banished
|
|
75 |
Life Crush 7 |
Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
|
Damage: 141 Darkness |
Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Bendith the Banished
|
|
75 |
Provoke Undead 7 |
Your undead pets become agitated, dealing more damage for a time. |
Minion Damage: 65 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
|
Power Cost: 48 AoE: 20 Cooldown: 20 |
Training: Bendith the Banished
|
|
76 |
Heal Undead 8 |
Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). |
Restore: 133 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
|
Power Cost: 36 AoE: 20 Cooldown: 8 |
Training: Bendith the Banished
|
|
76 |
Death's Hold 7 |
Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 240 Darkness |
Power Cost: 45 Range: 20 Cooldown: 15 |
Training: Bendith the Banished
|
|
77 |
Deathgaze 7 |
Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. |
Target flees for 11 seconds Suppresses Monster Shout |
Damage: 346 Darkness |
Power Cost: 54 Range: 5 Cooldown: 30 |
Training: Bendith the Banished
|
|
77 |
Spark of Death 7 |
Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 245 Electricity |
Power Cost: 29 Range: 20 Cooldown: 8 |
Training: Bendith the Banished
|
|
78 |
Rebuild Undead 8 |
Your undead pets are healed. |
Restore: 190 Health (or Armor if Health is full) to nearby ally undead |
|
Power Cost: 38 AoE: 20 Cooldown: 20 |
Training: Bendith the Banished
|
|
78 |
Raise Skeletal Ratkin Mage 6 |
Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) |
Can Be On Sidebar |
|
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bendith the Banished
|
|
79 |
Raise Skeletal Archer 7 |
Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Bendith the Banished
|
|
80 |
Raise Zombie 8 |
Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) |
Existing Zombie's Direct Damage 70 for 60 seconds Existing Zombie's Max Health 200 for 5 minutes Existing Zombie Restore 200 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
|
Power Cost: 77 Range: 3 Cooldown: 60 |
Training: Bendith the Banished
|
|
80 |
Life Steal 7 |
Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. |
Steals 80 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
|
Power Cost: 34 Range: 20 Cooldown: 10 |
Training: Bendith the Banished
|
|
80 |
(Internal - SZ8) |
Internal |
|
|
Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found
|
|
81 |
Raise Skeletal Swordsman 7 |
Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Bendith the Banished
|
|
84 |
Wave of Darkness 7 |
Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 338 Darkness Taunts: 700 |
Power Cost: 49 AoE: 10 Cooldown: 18 |
Item: Necromancy: Wave of Darkness 7
|
|
85 |
Life Crush 8 |
Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
|
Damage: 173 Darkness |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Necromancy: Life Crush 8
|
|
85 |
Provoke Undead 8 |
Your undead pets become agitated, dealing more damage for a time. |
Minion Damage: 80 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
|
Power Cost: 52 AoE: 20 Cooldown: 20 |
Item: Necromancy: Provoke Undead 8
|
|
86 |
Raise Skeletal Battle Mage 7 |
Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 150 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Battle Mage 7
|
|
86 |
Heal Undead 9 |
Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). |
Restore: 147 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
|
Power Cost: 39 AoE: 20 Cooldown: 8 |
Item: Necromancy: Heal Undead 9
|
|
87 |
Spark of Death 8 |
Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 298 Electricity |
Power Cost: 32 Range: 20 Cooldown: 8 |
Item: Necromancy: Spark of Death 8
|
|
88 |
Rebuild Undead 9 |
Your undead pets are healed. |
Restore: 210 Health (or Armor if Health is full) to nearby ally undead |
|
Power Cost: 41 AoE: 20 Cooldown: 20 |
Item: Necromancy: Rebuild Undead 9
|
|
88 |
Deathgaze 8 |
Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. |
Target flees for 11 seconds Suppresses Monster Shout |
Damage: 428 Darkness |
Power Cost: 60 Range: 5 Cooldown: 30 |
Item: Necromancy: Deathgaze 8
|
|
89 |
Death's Hold 8 |
Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 309 Darkness |
Power Cost: 51 Range: 20 Cooldown: 15 |
Item: Necromancy: Death's Hold 8
|
|
90 |
(Internal - SZ9) |
Internal |
|
|
Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found
|
|
90 |
Life Steal 8 |
Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. |
Steals 90 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
|
Power Cost: 38 Range: 20 Cooldown: 10 |
Item: Necromancy: Life Steal 8
|
|
90 |
Heart's Power 3 |
Consume three hearts to gain vast health for a time. |
Boosts Max Health by 400 for 2 minutes. Heals 400. Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancy: Heart's Power 3
|
|
90 |
Spleen's Power 3 |
Consume two spleens to gain vast power for a time. |
Boosts Max Power by 300 for 2 minutes. Restores 300 Power. Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancy: Spleen's Power 3
|
|
90 |
Raise Zombie 9 |
Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) |
Existing Zombie's Direct Damage 80 for 60 seconds Existing Zombie's Max Health 225 for 5 minutes Existing Zombie Restore 225 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
|
Power Cost: 85 Range: 3 Cooldown: 60 |
Item: Necromancy: Raise Zombie 9
|
|
91 |
Raise Skeletal Archer 8 |
Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Archer 8
|
|
92 |
Raise Skeletal Ratkin Mage 7 |
Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) |
Can Be On Sidebar |
|
Power Cost: 150 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Ratkin Mage 7
|
|
93 |
Raise Skeletal Swordsman 8 |
Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Swordsman 8
|
|
94 |
Wave of Darkness 8 |
Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 404 Darkness Taunts: 700 |
Power Cost: 54 AoE: 10 Cooldown: 18 |
Item: Necromancy: Wave of Darkness 8
|
|
94 |
Spark of Death 9 |
Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 337 Electricity |
Power Cost: 34 Range: 20 Cooldown: 8 |
Item: Necromancy: Spark of Death 9
|
|
95 |
Life Crush 9 |
Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
|
Damage: 206 Darkness |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Necromancy: Life Crush 9
|
|
95 |
Provoke Undead 9 |
Your undead pets become agitated, dealing more damage for a time. |
Minion Damage: 95 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
|
Power Cost: 57 AoE: 20 Cooldown: 20 |
Item: Necromancy: Provoke Undead 9
|
Click "Expand" on the box below to view a complete list of Recipes for the Necromancy skill.
| Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
| Necromancer's |
of Necromancy |
Level 120 - Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Necromancy Base Damage +5; Summoned Skeletons deal +1% direct damage
- Necromancy Base Damage +10%; Summoned Skeletons deal +2% direct damage
- Necromancy Base Damage +15%; Summoned Skeletons deal +3% direct damage
- Necromancy Base Damage +20%; Summoned Skeletons deal +4% direct damage
- Necromancy Base Damage +25%; Summoned Skeletons deal +5% direct damage
- Necromancy Base Damage +30%; Summoned Skeletons deal +6% direct damage
- Necromancy Base Damage +35%; Summoned Skeletons deal +7% direct damage
- Necromancy Base Damage +40%; Summoned Skeletons deal +8% direct damage
- Necromancy Base Damage +45%; Summoned Skeletons deal +9% direct damage
- Necromancy Base Damage +50%; Summoned Skeletons deal +10% direct damage
- Necromancy Base Damage +55%; Summoned Skeletons deal +11% direct damage
- Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage
|
| Lifecrusher's |
of Burning Corpse-Hands |
Level 125 - Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 60 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 72 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 84 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 96 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 108 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 120 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 132 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 144 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 156 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 168 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 180 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 192 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 216 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 246 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 264 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 282 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 300 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 318 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 336 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 354 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 372 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds
|
| |
of Electric Doom |
Level 125 - Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Spark of Death deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +2 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +4 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +6 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +8 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +10 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +12 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +15 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +17 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +20 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +23 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +25 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +31 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +43 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +55 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +61 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +67 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +79 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +85 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +91 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +97 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
|
| |
of Skeletal Minions |
Level 120 - Summoned Skeletons deal +25% direct damage |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Summoned Skeletons deal +3% direct damage
- Summoned Skeletons deal +5% direct damage
- Summoned Skeletons deal +7% direct damage
- Summoned Skeletons deal +9% direct damage
- Summoned Skeletons deal +11% direct damage
- Summoned Skeletons deal +13% direct damage
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons deal +17% direct damage
- Summoned Skeletons deal +19% direct damage
- Summoned Skeletons deal +21% direct damage
- Summoned Skeletons deal +23% direct damage
- Summoned Skeletons deal +25% direct damage
|
| |
of Stolen Life |
Level 125 - Life Steal restores 52 Health |
Uncommon |
Head, Ring |
Click Expand to reveal
- Life Steal restores 4 Health
- Life Steal restores 6 Health
- Life Steal restores 8 Health
- Life Steal restores 10 Health
- Life Steal restores 12 Health
- Life Steal restores 14 Health
- Life Steal restores 16 Health
- Life Steal restores 18 Health
- Life Steal restores 20 Health
- Life Steal restores 22 Health
- Life Steal restores 24 Health
- Life Steal restores 26 Health
- Life Steal restores 28 Health
- Life Steal restores 30 Health
- Life Steal restores 32 Health
- Life Steal restores 34 Health
- Life Steal restores 36 Health
- Life Steal restores 38 Health
- Life Steal restores 40 Health
- Life Steal restores 42 Health
- Life Steal restores 44 Health
- Life Steal restores 46 Health
- Life Steal restores 48 Health
- Life Steal restores 50 Health
- Life Steal restores 52 Health
|
| Crowd Reaper's |
of Crowd Reaping |
Level 125 - Life Steal targets all enemies within 10 meters and steals +50 health, but reuse timer is +3 seconds and Power cost is +32 |
Uncommon |
Hands |
Click Expand to reveal
- Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8
- Life Steal targets all enemies within 10 meters and steals +4 health, but reuse timer is +3 seconds and Power cost is +9
- Life Steal targets all enemies within 10 meters and steals +6 health, but reuse timer is +3 seconds and Power cost is +10
- Life Steal targets all enemies within 10 meters and steals +8 health, but reuse timer is +3 seconds and Power cost is +11
- Life Steal targets all enemies within 10 meters and steals +10 health, but reuse timer is +3 seconds and Power cost is +12
- Life Steal targets all enemies within 10 meters and steals +12 health, but reuse timer is +3 seconds and Power cost is +13
- Life Steal targets all enemies within 10 meters and steals +14 health, but reuse timer is +3 seconds and Power cost is +14
- Life Steal targets all enemies within 10 meters and steals +16 health, but reuse timer is +3 seconds and Power cost is +15
- Life Steal targets all enemies within 10 meters and steals +18 health, but reuse timer is +3 seconds and Power cost is +16
- Life Steal targets all enemies within 10 meters and steals +20 health, but reuse timer is +3 seconds and Power cost is +17
- Life Steal targets all enemies within 10 meters and steals +22 health, but reuse timer is +3 seconds and Power cost is +18
- Life Steal targets all enemies within 10 meters and steals +24 health, but reuse timer is +3 seconds and Power cost is +19
- Life Steal targets all enemies within 10 meters and steals +26 health, but reuse timer is +3 seconds and Power cost is +20
- Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21
- Life Steal targets all enemies within 10 meters and steals +30 health, but reuse timer is +3 seconds and Power cost is +22
- Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23
- Life Steal targets all enemies within 10 meters and steals +34 health, but reuse timer is +3 seconds and Power cost is +24
- Life Steal targets all enemies within 10 meters and steals +36 health, but reuse timer is +3 seconds and Power cost is +25
- Life Steal targets all enemies within 10 meters and steals +38 health, but reuse timer is +3 seconds and Power cost is +26
- Life Steal targets all enemies within 10 meters and steals +40 health, but reuse timer is +3 seconds and Power cost is +27
- Life Steal targets all enemies within 10 meters and steals +42 health, but reuse timer is +3 seconds and Power cost is +28
- Life Steal targets all enemies within 10 meters and steals +44 health, but reuse timer is +3 seconds and Power cost is +29
- Life Steal targets all enemies within 10 meters and steals +46 health, but reuse timer is +3 seconds and Power cost is +30
- Life Steal targets all enemies within 10 meters and steals +48 health, but reuse timer is +3 seconds and Power cost is +31
- Life Steal targets all enemies within 10 meters and steals +50 health, but reuse timer is +3 seconds and Power cost is +32
|
| Lifestealer's |
of Life Stealing |
Level 125 - Life Steal reaps 53 additional health |
Uncommon |
Legs, Chest |
Click Expand to reveal
- Life Steal reaps 5 additional health
- Life Steal reaps 7 additional health
- Life Steal reaps 9 additional health
- Life Steal reaps 11 additional health
- Life Steal reaps 13 additional health
- Life Steal reaps 15 additional health
- Life Steal reaps 17 additional health
- Life Steal reaps 19 additional health
- Life Steal reaps 21 additional health
- Life Steal reaps 23 additional health
- Life Steal reaps 25 additional health
- Life Steal reaps 27 additional health
- Life Steal reaps 29 additional health
- Life Steal reaps 31 additional health
- Life Steal reaps 33 additional health
- Life Steal reaps 35 additional health
- Life Steal reaps 37 additional health
- Life Steal reaps 39 additional health
- Life Steal reaps 41 additional health
- Life Steal reaps 43 additional health
- Life Steal reaps 45 additional health
- Life Steal reaps 47 additional health
- Life Steal reaps 49 additional health
- Life Steal reaps 51 additional health
- Life Steal reaps 53 additional health
|
| |
|
Level 125 - Life Steal deals 355 Psychic damage over 10 seconds |
Uncommon |
Necklace, MainHand |
Click Expand to reveal
- Life Steal deals 50 Psychic damage over 10 seconds
- Life Steal deals 60 Psychic damage over 10 seconds
- Life Steal deals 70 Psychic damage over 10 seconds
- Life Steal deals 80 Psychic damage over 10 seconds
- Life Steal deals 90 Psychic damage over 10 seconds
- Life Steal deals 100 Psychic damage over 10 seconds
- Life Steal deals 110 Psychic damage over 10 seconds
- Life Steal deals 120 Psychic damage over 10 seconds
- Life Steal deals 130 Psychic damage over 10 seconds
- Life Steal deals 140 Psychic damage over 10 seconds
- Life Steal deals 150 Psychic damage over 10 seconds
- Life Steal deals 160 Psychic damage over 10 seconds
- Life Steal deals 175 Psychic damage over 10 seconds
- Life Steal deals 190 Psychic damage over 10 seconds
- Life Steal deals 205 Psychic damage over 10 seconds
- Life Steal deals 220 Psychic damage over 10 seconds
- Life Steal deals 235 Psychic damage over 10 seconds
- Life Steal deals 250 Psychic damage over 10 seconds
- Life Steal deals 265 Psychic damage over 10 seconds
- Life Steal deals 280 Psychic damage over 10 seconds
- Life Steal deals 295 Psychic damage over 10 seconds
- Life Steal deals 310 Psychic damage over 10 seconds
- Life Steal deals 325 Psychic damage over 10 seconds
- Life Steal deals 340 Psychic damage over 10 seconds
- Life Steal deals 355 Psychic damage over 10 seconds
|
| |
of Death Gazing |
Level 125 - Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have) |
Uncommon |
Hands, Necklace |
Click Expand to reveal
- Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +15% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +20% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +25% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +30% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +35% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +41% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +47% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +53% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +59% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +65% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +71% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +77% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +83% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +89% damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +101% damage and has +22 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +107% damage and has +24 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +113% damage and has +26 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +119% damage and has +28 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +125% damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +131% damage and has +32 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +137% damage and has +34 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +143% damage and has +36 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have)
|
| |
of Tough Gazes |
Level 125 - Deathgaze deals +137 damage and restores 128 armor to you |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Deathgaze deals +5 damage and restores 8 armor to you
- Deathgaze deals +10 damage and restores 13 armor to you
- Deathgaze deals +15 damage and restores 18 armor to you
- Deathgaze deals +20 damage and restores 23 armor to you
- Deathgaze deals +25 damage and restores 28 armor to you
- Deathgaze deals +30 damage and restores 33 armor to you
- Deathgaze deals +35 damage and restores 38 armor to you
- Deathgaze deals +40 damage and restores 43 armor to you
- Deathgaze deals +45 damage and restores 48 armor to you
- Deathgaze deals +50 damage and restores 53 armor to you
- Deathgaze deals +55 damage and restores 58 armor to you
- Deathgaze deals +60 damage and restores 63 armor to you
- Deathgaze deals +65 damage and restores 68 armor to you
- Deathgaze deals +71 damage and restores 73 armor to you
- Deathgaze deals +77 damage and restores 78 armor to you
- Deathgaze deals +83 damage and restores 83 armor to you
- Deathgaze deals +89 damage and restores 88 armor to you
- Deathgaze deals +95 damage and restores 93 armor to you
- Deathgaze deals +101 damage and restores 98 armor to you
- Deathgaze deals +107 damage and restores 103 armor to you
- Deathgaze deals +113 damage and restores 108 armor to you
- Deathgaze deals +119 damage and restores 113 armor to you
- Deathgaze deals +125 damage and restores 118 armor to you
- Deathgaze deals +131 damage and restores 123 armor to you
- Deathgaze deals +137 damage and restores 128 armor to you
|
| |
of Hasty Fears |
Level 125 - Deathgaze deals +208 damage and increases your sprint speed +3 for 15 seconds |
Uncommon |
Head |
Click Expand to reveal
- Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +69 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +83 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +97 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +111 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +128 damage and increases your sprint speed +3 for 15 seconds
- Deathgaze deals +138 damage and increases your sprint speed +3 for 15 seconds
- Deathgaze deals +148 damage and increases your sprint speed +3 for 15 seconds
- Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds
- Deathgaze deals +168 damage and increases your sprint speed +3 for 15 seconds
- Deathgaze deals +178 damage and increases your sprint speed +3 for 15 seconds
- Deathgaze deals +188 damage and increases your sprint speed +3 for 15 seconds
- Deathgaze deals +198 damage and increases your sprint speed +3 for 15 seconds
- Deathgaze deals +208 damage and increases your sprint speed +3 for 15 seconds
|
| |
of Reaching Dead |
Level 125 - Death's Hold Damage +152% |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Death's Hold Damage +8%
- Death's Hold Damage +14%
- Death's Hold Damage +20%
- Death's Hold Damage +26%
- Death's Hold Damage +32%
- Death's Hold Damage +38%
- Death's Hold Damage +44%
- Death's Hold Damage +50%
- Death's Hold Damage +56%
- Death's Hold Damage +62%
- Death's Hold Damage +68%
- Death's Hold Damage +74%
- Death's Hold Damage +80%
- Death's Hold Damage +86%
- Death's Hold Damage +92%
- Death's Hold Damage +98%
- Death's Hold Damage +104%
- Death's Hold Damage +110%
- Death's Hold Damage +116%
- Death's Hold Damage +122%
- Death's Hold Damage +128%
- Death's Hold Damage +134%
- Death's Hold Damage +140%
- Death's Hold Damage +146%
- Death's Hold Damage +152%
|
| |
|
Level 125 - Death's Hold causes target to take +23% damage from Slashing for 15 seconds |
Uncommon |
Feet |
Click Expand to reveal
- Death's Hold causes target to take +5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +5.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +6% damage from Slashing for 15 seconds
- Death's Hold causes target to take +6.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +7% damage from Slashing for 15 seconds
- Death's Hold causes target to take +7.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +8% damage from Slashing for 15 seconds
- Death's Hold causes target to take +8.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +9% damage from Slashing for 15 seconds
- Death's Hold causes target to take +9.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +10% damage from Slashing for 15 seconds
- Death's Hold causes target to take +10.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +11% damage from Slashing for 15 seconds
- Death's Hold causes target to take +12% damage from Slashing for 15 seconds
- Death's Hold causes target to take +13% damage from Slashing for 15 seconds
- Death's Hold causes target to take +14% damage from Slashing for 15 seconds
- Death's Hold causes target to take +15% damage from Slashing for 15 seconds
- Death's Hold causes target to take +16% damage from Slashing for 15 seconds
- Death's Hold causes target to take +17% damage from Slashing for 15 seconds
- Death's Hold causes target to take +18% damage from Slashing for 15 seconds
- Death's Hold causes target to take +19% damage from Slashing for 15 seconds
- Death's Hold causes target to take +20% damage from Slashing for 15 seconds
- Death's Hold causes target to take +21% damage from Slashing for 15 seconds
- Death's Hold causes target to take +22% damage from Slashing for 15 seconds
- Death's Hold causes target to take +23% damage from Slashing for 15 seconds
|
| |
|
Level 125 - Death's Hold causes target to take +23% damage from Electricity for 15 seconds |
Uncommon |
Necklace |
Click Expand to reveal
- Death's Hold causes target to take +5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +5.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +6% damage from Electricity for 15 seconds
- Death's Hold causes target to take +6.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +7% damage from Electricity for 15 seconds
- Death's Hold causes target to take +7.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +8% damage from Electricity for 15 seconds
- Death's Hold causes target to take +8.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +9% damage from Electricity for 15 seconds
- Death's Hold causes target to take +9.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +10% damage from Electricity for 15 seconds
- Death's Hold causes target to take +10.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +11% damage from Electricity for 15 seconds
- Death's Hold causes target to take +12% damage from Electricity for 15 seconds
- Death's Hold causes target to take +13% damage from Electricity for 15 seconds
- Death's Hold causes target to take +14% damage from Electricity for 15 seconds
- Death's Hold causes target to take +15% damage from Electricity for 15 seconds
- Death's Hold causes target to take +16% damage from Electricity for 15 seconds
- Death's Hold causes target to take +17% damage from Electricity for 15 seconds
- Death's Hold causes target to take +18% damage from Electricity for 15 seconds
- Death's Hold causes target to take +19% damage from Electricity for 15 seconds
- Death's Hold causes target to take +20% damage from Electricity for 15 seconds
- Death's Hold causes target to take +21% damage from Electricity for 15 seconds
- Death's Hold causes target to take +22% damage from Electricity for 15 seconds
- Death's Hold causes target to take +23% damage from Electricity for 15 seconds
|
| |
|
Level 125 - Death's Hold causes target to take +13.22% damage from Darkness for 15 seconds |
Uncommon |
OffHand |
Click Expand to reveal
- Death's Hold causes target to take +5.3% damage from Darkness for 15 seconds
- Death's Hold causes target to take +5.63% damage from Darkness for 15 seconds
- Death's Hold causes target to take +5.96% damage from Darkness for 15 seconds
- Death's Hold causes target to take +6.29% damage from Darkness for 15 seconds
- Death's Hold causes target to take +6.62% damage from Darkness for 15 seconds
- Death's Hold causes target to take +6.95% damage from Darkness for 15 seconds
- Death's Hold causes target to take +7.28% damage from Darkness for 15 seconds
- Death's Hold causes target to take +7.61% damage from Darkness for 15 seconds
- Death's Hold causes target to take +7.94% damage from Darkness for 15 seconds
- Death's Hold causes target to take +8.27% damage from Darkness for 15 seconds
- Death's Hold causes target to take +8.6% damage from Darkness for 15 seconds
- Death's Hold causes target to take +8.93% damage from Darkness for 15 seconds
- Death's Hold causes target to take +9.26% damage from Darkness for 15 seconds
- Death's Hold causes target to take +9.59% damage from Darkness for 15 seconds
- Death's Hold causes target to take +9.92% damage from Darkness for 15 seconds
- Death's Hold causes target to take +10.25% damage from Darkness for 15 seconds
- Death's Hold causes target to take +10.58% damage from Darkness for 15 seconds
- Death's Hold causes target to take +10.91% damage from Darkness for 15 seconds
- Death's Hold causes target to take +11.24% damage from Darkness for 15 seconds
- Death's Hold causes target to take +11.57% damage from Darkness for 15 seconds
- Death's Hold causes target to take +11.9% damage from Darkness for 15 seconds
- Death's Hold causes target to take +12.23% damage from Darkness for 15 seconds
- Death's Hold causes target to take +12.56% damage from Darkness for 15 seconds
- Death's Hold causes target to take +12.89% damage from Darkness for 15 seconds
- Death's Hold causes target to take +13.22% damage from Darkness for 15 seconds
|
| |
of Deathsparks |
Level 125 - Spark of Death Damage +67% |
Uncommon |
MainHand, Feet |
Click Expand to reveal
- Spark of Death Damage +6%
- Spark of Death Damage +8%
- Spark of Death Damage +10%
- Spark of Death Damage +12%
- Spark of Death Damage +14%
- Spark of Death Damage +16%
- Spark of Death Damage +18%
- Spark of Death Damage +20%
- Spark of Death Damage +22%
- Spark of Death Damage +24%
- Spark of Death Damage +26%
- Spark of Death Damage +28%
- Spark of Death Damage +31%
- Spark of Death Damage +34%
- Spark of Death Damage +37%
- Spark of Death Damage +40%
- Spark of Death Damage +43%
- Spark of Death Damage +46%
- Spark of Death Damage +49%
- Spark of Death Damage +52%
- Spark of Death Damage +55%
- Spark of Death Damage +58%
- Spark of Death Damage +61%
- Spark of Death Damage +64%
- Spark of Death Damage +67%
|
| |
of Deathsparks |
Level 125 - Spark of Death deals 288 Psychic damage over 12 seconds |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Spark of Death deals 30 Psychic damage over 12 seconds
- Spark of Death deals 36 Psychic damage over 12 seconds
- Spark of Death deals 42 Psychic damage over 12 seconds
- Spark of Death deals 48 Psychic damage over 12 seconds
- Spark of Death deals 54 Psychic damage over 12 seconds
- Spark of Death deals 60 Psychic damage over 12 seconds
- Spark of Death deals 72 Psychic damage over 12 seconds
- Spark of Death deals 84 Psychic damage over 12 seconds
- Spark of Death deals 96 Psychic damage over 12 seconds
- Spark of Death deals 108 Psychic damage over 12 seconds
- Spark of Death deals 120 Psychic damage over 12 seconds
- Spark of Death deals 132 Psychic damage over 12 seconds
- Spark of Death deals 144 Psychic damage over 12 seconds
- Spark of Death deals 156 Psychic damage over 12 seconds
- Spark of Death deals 168 Psychic damage over 12 seconds
- Spark of Death deals 180 Psychic damage over 12 seconds
- Spark of Death deals 192 Psychic damage over 12 seconds
- Spark of Death deals 204 Psychic damage over 12 seconds
- Spark of Death deals 216 Psychic damage over 12 seconds
- Spark of Death deals 228 Psychic damage over 12 seconds
- Spark of Death deals 240 Psychic damage over 12 seconds
- Spark of Death deals 252 Psychic damage over 12 seconds
- Spark of Death deals 264 Psychic damage over 12 seconds
- Spark of Death deals 276 Psychic damage over 12 seconds
- Spark of Death deals 288 Psychic damage over 12 seconds
|
| |
of Tauntsparks |
Level 120 - Spark of Death deals +40% damage and taunts +560 |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Spark of Death deals +7% damage and taunts +50
- Spark of Death deals +10% damage and taunts +90
- Spark of Death deals +13% damage and taunts +130
- Spark of Death deals +16% damage and taunts +170
- Spark of Death deals +19% damage and taunts +210
- Spark of Death deals +22% damage and taunts +260
- Spark of Death deals +25% damage and taunts +310
- Spark of Death deals +28% damage and taunts +360
- Spark of Death deals +31% damage and taunts +410
- Spark of Death deals +34% damage and taunts +460
- Spark of Death deals +37% damage and taunts +510
- Spark of Death deals +40% damage and taunts +560
|
| Chirurgeon's |
|
Level 125 - Rebuild Undead Healing +107 |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Rebuild Undead Healing +11
- Rebuild Undead Healing +15
- Rebuild Undead Healing +19
- Rebuild Undead Healing +23
- Rebuild Undead Healing +27
- Rebuild Undead Healing +31
- Rebuild Undead Healing +35
- Rebuild Undead Healing +39
- Rebuild Undead Healing +43
- Rebuild Undead Healing +47
- Rebuild Undead Healing +51
- Rebuild Undead Healing +55
- Rebuild Undead Healing +59
- Rebuild Undead Healing +63
- Rebuild Undead Healing +67
- Rebuild Undead Healing +71
- Rebuild Undead Healing +75
- Rebuild Undead Healing +79
- Rebuild Undead Healing +83
- Rebuild Undead Healing +87
- Rebuild Undead Healing +91
- Rebuild Undead Healing +95
- Rebuild Undead Healing +99
- Rebuild Undead Healing +103
- Rebuild Undead Healing +107
|
| Chirurgeon's |
|
Level 125 - Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds |
Uncommon |
Hands, OffHand |
Click Expand to reveal
- Rebuild Undead grants targets +10.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +11% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +11.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +12% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +12.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +13% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +13.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +14% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +14.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +15% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +15.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +16% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +16.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +17% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +17.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +18% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +18.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +19% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +19.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +20% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +20.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +21% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +21.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +22% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds
|
| |
|
Level 125 - Rebuild Undead restores 173 health/armor to your undead after a 10 second delay |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Rebuild Undead restores 20 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 26 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 32 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 38 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 44 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 50 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 56 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 62 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 68 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 74 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 80 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 86 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 92 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 104 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 117 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 124 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 131 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 138 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 145 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 152 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 159 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 166 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 173 health/armor to your undead after a 10 second delay
|
| |
|
Level 125 - Rebuild Undead Power Cost -50. Rebuild Undead Healing +44 |
Rare |
Necklace |
Click Expand to reveal
- Rebuild Undead Power Cost -2. Rebuild Undead Healing +1
- Rebuild Undead Power Cost -4. Rebuild Undead Healing +2
- Rebuild Undead Power Cost -6. Rebuild Undead Healing +3
- Rebuild Undead Power Cost -8. Rebuild Undead Healing +4
- Rebuild Undead Power Cost -10. Rebuild Undead Healing +5
- Rebuild Undead Power Cost -12. Rebuild Undead Healing +6
- Rebuild Undead Power Cost -14. Rebuild Undead Healing +8
- Rebuild Undead Power Cost -16. Rebuild Undead Healing +10
- Rebuild Undead Power Cost -18. Rebuild Undead Healing +12
- Rebuild Undead Power Cost -20. Rebuild Undead Healing +14
- Rebuild Undead Power Cost -22. Rebuild Undead Healing +16
- Rebuild Undead Power Cost -24. Rebuild Undead Healing +18
- Rebuild Undead Power Cost -26. Rebuild Undead Healing +20
- Rebuild Undead Power Cost -28. Rebuild Undead Healing +22
- Rebuild Undead Power Cost -30. Rebuild Undead Healing +24
- Rebuild Undead Power Cost -32. Rebuild Undead Healing +26
- Rebuild Undead Power Cost -34. Rebuild Undead Healing +28
- Rebuild Undead Power Cost -36. Rebuild Undead Healing +30
- Rebuild Undead Power Cost -38. Rebuild Undead Healing +32
- Rebuild Undead Power Cost -40. Rebuild Undead Healing +34
- Rebuild Undead Power Cost -42. Rebuild Undead Healing +36
- Rebuild Undead Power Cost -44. Rebuild Undead Healing +38
- Rebuild Undead Power Cost -46. Rebuild Undead Healing +40
- Rebuild Undead Power Cost -48. Rebuild Undead Healing +42
- Rebuild Undead Power Cost -50. Rebuild Undead Healing +44
|
| |
|
Level 125 - Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Using Raise Zombie on an existing zombie increases its damage +5% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +6% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +8% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +10% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +11% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +12% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +14% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +16% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +17.5% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +19.5% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +21% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +23% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +24.5% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +26% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +27.5% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +29% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +30.5% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +32% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +33.5% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +35% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +36.5% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +38% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds
|
| |
|
Level 125 - Indirect Psychic Damage +58% when Necromancy is active |
Rare |
Chest, Legs |
Click Expand to reveal
- Indirect Psychic Damage +10% when Necromancy is active
- Indirect Psychic Damage +12% when Necromancy is active
- Indirect Psychic Damage +14% when Necromancy is active
- Indirect Psychic Damage +16% when Necromancy is active
- Indirect Psychic Damage +18% when Necromancy is active
- Indirect Psychic Damage +20% when Necromancy is active
- Indirect Psychic Damage +22% when Necromancy is active
- Indirect Psychic Damage +24% when Necromancy is active
- Indirect Psychic Damage +26% when Necromancy is active
- Indirect Psychic Damage +28% when Necromancy is active
- Indirect Psychic Damage +30% when Necromancy is active
- Indirect Psychic Damage +32% when Necromancy is active
- Indirect Psychic Damage +34% when Necromancy is active
- Indirect Psychic Damage +36% when Necromancy is active
- Indirect Psychic Damage +38% when Necromancy is active
- Indirect Psychic Damage +40% when Necromancy is active
- Indirect Psychic Damage +42% when Necromancy is active
- Indirect Psychic Damage +44% when Necromancy is active
- Indirect Psychic Damage +46% when Necromancy is active
- Indirect Psychic Damage +48% when Necromancy is active
- Indirect Psychic Damage +50% when Necromancy is active
- Indirect Psychic Damage +52% when Necromancy is active
- Indirect Psychic Damage +54% when Necromancy is active
- Indirect Psychic Damage +56% when Necromancy is active
- Indirect Psychic Damage +58% when Necromancy is active
|
| |
of Dark Waves |
Level 125 - Wave of Darkness Damage +71% |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Wave of Darkness Damage +5%
- Wave of Darkness Damage +7%
- Wave of Darkness Damage +9%
- Wave of Darkness Damage +11%
- Wave of Darkness Damage +13%
- Wave of Darkness Damage +15%
- Wave of Darkness Damage +17%
- Wave of Darkness Damage +20%
- Wave of Darkness Damage +23%
- Wave of Darkness Damage +26%
- Wave of Darkness Damage +29%
- Wave of Darkness Damage +32%
- Wave of Darkness Damage +35%
- Wave of Darkness Damage +38%
- Wave of Darkness Damage +41%
- Wave of Darkness Damage +44%
- Wave of Darkness Damage +47%
- Wave of Darkness Damage +50%
- Wave of Darkness Damage +53%
- Wave of Darkness Damage +56%
- Wave of Darkness Damage +59%
- Wave of Darkness Damage +62%
- Wave of Darkness Damage +65%
- Wave of Darkness Damage +68%
- Wave of Darkness Damage +71%
|
| |
of Psychic Darkness |
Level 125 - Wave of Darkness deals 390 Psychic damage over 12 seconds |
Uncommon |
Head, OffHand |
Click Expand to reveal
- Wave of Darkness deals 24 Psychic damage over 12 seconds
- Wave of Darkness deals 36 Psychic damage over 12 seconds
- Wave of Darkness deals 48 Psychic damage over 12 seconds
- Wave of Darkness deals 60 Psychic damage over 12 seconds
- Wave of Darkness deals 72 Psychic damage over 12 seconds
- Wave of Darkness deals 84 Psychic damage over 12 seconds
- Wave of Darkness deals 96 Psychic damage over 12 seconds
- Wave of Darkness deals 108 Psychic damage over 12 seconds
- Wave of Darkness deals 120 Psychic damage over 12 seconds
- Wave of Darkness deals 132 Psychic damage over 12 seconds
- Wave of Darkness deals 144 Psychic damage over 12 seconds
- Wave of Darkness deals 156 Psychic damage over 12 seconds
- Wave of Darkness deals 174 Psychic damage over 12 seconds
- Wave of Darkness deals 192 Psychic damage over 12 seconds
- Wave of Darkness deals 210 Psychic damage over 12 seconds
- Wave of Darkness deals 228 Psychic damage over 12 seconds
- Wave of Darkness deals 246 Psychic damage over 12 seconds
- Wave of Darkness deals 264 Psychic damage over 12 seconds
- Wave of Darkness deals 282 Psychic damage over 12 seconds
- Wave of Darkness deals 300 Psychic damage over 12 seconds
- Wave of Darkness deals 318 Psychic damage over 12 seconds
- Wave of Darkness deals 336 Psychic damage over 12 seconds
- Wave of Darkness deals 354 Psychic damage over 12 seconds
- Wave of Darkness deals 372 Psychic damage over 12 seconds
- Wave of Darkness deals 390 Psychic damage over 12 seconds
|
| |
of Dark Waves |
Level 125 - Wave of Darkness deals +128 damage and reuse timer is -1 second |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Wave of Darkness deals +8 damage and reuse timer is -1 second
- Wave of Darkness deals +13 damage and reuse timer is -1 second
- Wave of Darkness deals +18 damage and reuse timer is -1 second
- Wave of Darkness deals +23 damage and reuse timer is -1 second
- Wave of Darkness deals +28 damage and reuse timer is -1 second
- Wave of Darkness deals +33 damage and reuse timer is -1 second
- Wave of Darkness deals +38 damage and reuse timer is -1 second
- Wave of Darkness deals +43 damage and reuse timer is -1 second
- Wave of Darkness deals +48 damage and reuse timer is -1 second
- Wave of Darkness deals +53 damage and reuse timer is -1 second
- Wave of Darkness deals +58 damage and reuse timer is -1 second
- Wave of Darkness deals +63 damage and reuse timer is -1 second
- Wave of Darkness deals +68 damage and reuse timer is -1 second
- Wave of Darkness deals +73 damage and reuse timer is -1 second
- Wave of Darkness deals +78 damage and reuse timer is -1 second
- Wave of Darkness deals +83 damage and reuse timer is -1 second
- Wave of Darkness deals +88 damage and reuse timer is -1 second
- Wave of Darkness deals +93 damage and reuse timer is -1 second
- Wave of Darkness deals +98 damage and reuse timer is -1 second
- Wave of Darkness deals +103 damage and reuse timer is -1 second
- Wave of Darkness deals +108 damage and reuse timer is -1 second
- Wave of Darkness deals +113 damage and reuse timer is -1 second
- Wave of Darkness deals +118 damage and reuse timer is -1 second
- Wave of Darkness deals +123 damage and reuse timer is -1 second
- Wave of Darkness deals +128 damage and reuse timer is -1 second
|
| Fearmongering |
of Dark Waves |
Level 125 - Wave of Darkness deals +250 damage to sentient creatures |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Wave of Darkness deals +10 damage to sentient creatures
- Wave of Darkness deals +20 damage to sentient creatures
- Wave of Darkness deals +30 damage to sentient creatures
- Wave of Darkness deals +40 damage to sentient creatures
- Wave of Darkness deals +50 damage to sentient creatures
- Wave of Darkness deals +60 damage to sentient creatures
- Wave of Darkness deals +70 damage to sentient creatures
- Wave of Darkness deals +80 damage to sentient creatures
- Wave of Darkness deals +90 damage to sentient creatures
- Wave of Darkness deals +100 damage to sentient creatures
- Wave of Darkness deals +110 damage to sentient creatures
- Wave of Darkness deals +120 damage to sentient creatures
- Wave of Darkness deals +130 damage to sentient creatures
- Wave of Darkness deals +140 damage to sentient creatures
- Wave of Darkness deals +150 damage to sentient creatures
- Wave of Darkness deals +160 damage to sentient creatures
- Wave of Darkness deals +170 damage to sentient creatures
- Wave of Darkness deals +180 damage to sentient creatures
- Wave of Darkness deals +190 damage to sentient creatures
- Wave of Darkness deals +200 damage to sentient creatures
- Wave of Darkness deals +210 damage to sentient creatures
- Wave of Darkness deals +220 damage to sentient creatures
- Wave of Darkness deals +230 damage to sentient creatures
- Wave of Darkness deals +240 damage to sentient creatures
- Wave of Darkness deals +250 damage to sentient creatures
|
| |
of Stone Bone Warriors |
Level 125 - Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks |
Uncommon |
OffHand, Chest |
Click Expand to reveal
- Summoned Skeletons have +8 health and suffer -5% damage from Burst attacks
- Summoned Skeletons have +12 health and suffer -5% damage from Burst attacks
- Summoned Skeletons have +16 health and suffer -10% damage from Burst attacks
- Summoned Skeletons have +20 health and suffer -10% damage from Burst attacks
- Summoned Skeletons have +24 health and suffer -10% damage from Burst attacks
- Summoned Skeletons have +28 health and suffer -10% damage from Burst attacks
- Summoned Skeletons have +32 health and suffer -10% damage from Burst attacks
- Summoned Skeletons have +36 health and suffer -10% damage from Burst attacks
- Summoned Skeletons have +40 health and suffer -15% damage from Burst attacks
- Summoned Skeletons have +44 health and suffer -15% damage from Burst attacks
- Summoned Skeletons have +48 health and suffer -15% damage from Burst attacks
- Summoned Skeletons have +53 health and suffer -15% damage from Burst attacks
- Summoned Skeletons have +58 health and suffer -15% damage from Burst attacks
- Summoned Skeletons have +63 health and suffer -15% damage from Burst attacks
- Summoned Skeletons have +68 health and suffer -20% damage from Burst attacks
- Summoned Skeletons have +73 health and suffer -20% damage from Burst attacks
- Summoned Skeletons have +78 health and suffer -20% damage from Burst attacks
- Summoned Skeletons have +83 health and suffer -20% damage from Burst attacks
- Summoned Skeletons have +88 health and suffer -20% damage from Burst attacks
- Summoned Skeletons have +93 health and suffer -20% damage from Burst attacks
- Summoned Skeletons have +98 health and suffer -25% damage from Burst attacks
- Summoned Skeletons have +103 health and suffer -25% damage from Burst attacks
- Summoned Skeletons have +108 health and suffer -25% damage from Burst attacks
- Summoned Skeletons have +113 health and suffer -25% damage from Burst attacks
- Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks
|
| |
of Plated Bone Warriors |
Level 125 - Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks |
Uncommon |
OffHand, Feet |
Click Expand to reveal
- Summoned Skeletons have +16 armor and suffer -5% damage from Burst attacks
- Summoned Skeletons have +22 armor and suffer -5% damage from Burst attacks
- Summoned Skeletons have +28 armor and suffer -10% damage from Burst attacks
- Summoned Skeletons have +34 armor and suffer -10% damage from Burst attacks
- Summoned Skeletons have +40 armor and suffer -10% damage from Burst attacks
- Summoned Skeletons have +46 armor and suffer -10% damage from Burst attacks
- Summoned Skeletons have +52 armor and suffer -10% damage from Burst attacks
- Summoned Skeletons have +58 armor and suffer -10% damage from Burst attacks
- Summoned Skeletons have +64 armor and suffer -15% damage from Burst attacks
- Summoned Skeletons have +70 armor and suffer -15% damage from Burst attacks
- Summoned Skeletons have +76 armor and suffer -15% damage from Burst attacks
- Summoned Skeletons have +82 armor and suffer -15% damage from Burst attacks
- Summoned Skeletons have +88 armor and suffer -15% damage from Burst attacks
- Summoned Skeletons have +94 armor and suffer -15% damage from Burst attacks
- Summoned Skeletons have +100 armor and suffer -20% damage from Burst attacks
- Summoned Skeletons have +106 armor and suffer -20% damage from Burst attacks
- Summoned Skeletons have +112 armor and suffer -20% damage from Burst attacks
- Summoned Skeletons have +118 armor and suffer -20% damage from Burst attacks
- Summoned Skeletons have +124 armor and suffer -20% damage from Burst attacks
- Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks
- Summoned Skeletons have +136 armor and suffer -25% damage from Burst attacks
- Summoned Skeletons have +142 armor and suffer -25% damage from Burst attacks
- Summoned Skeletons have +148 armor and suffer -25% damage from Burst attacks
- Summoned Skeletons have +154 armor and suffer -25% damage from Burst attacks
- Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks
|
| |
of Violent Skeletons |
Level 125 - Summoned Skeletons deal +90 direct damage |
Uncommon |
Hands, Ring |
Click Expand to reveal
- Summoned Skeletons deal +6 direct damage
- Summoned Skeletons deal +9 direct damage
- Summoned Skeletons deal +12 direct damage
- Summoned Skeletons deal +15 direct damage
- Summoned Skeletons deal +18 direct damage
- Summoned Skeletons deal +21 direct damage
- Summoned Skeletons deal +24 direct damage
- Summoned Skeletons deal +27 direct damage
- Summoned Skeletons deal +30 direct damage
- Summoned Skeletons deal +33 direct damage
- Summoned Skeletons deal +36 direct damage
- Summoned Skeletons deal +40 direct damage
- Summoned Skeletons deal +43 direct damage
- Summoned Skeletons deal +47 direct damage
- Summoned Skeletons deal +50 direct damage
- Summoned Skeletons deal +54 direct damage
- Summoned Skeletons deal +58 direct damage
- Summoned Skeletons deal +62 direct damage
- Summoned Skeletons deal +66 direct damage
- Summoned Skeletons deal +70 direct damage
- Summoned Skeletons deal +74 direct damage
- Summoned Skeletons deal +78 direct damage
- Summoned Skeletons deal +82 direct damage
- Summoned Skeletons deal +86 direct damage
- Summoned Skeletons deal +90 direct damage
|
| |
of Dense Sentries |
Level 125 - Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability |
Uncommon |
OffHand, Feet |
Click Expand to reveal
- Summoned Skeletons have +10 armor and -10.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +17 armor and -11% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +24 armor and -11.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +31 armor and -12% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +38 armor and -12.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +45 armor and -13% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +52 armor and -13.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +59 armor and -14% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +66 armor and -14.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +73 armor and -15% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +80 armor and -15.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +87 armor and -16% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +94 armor and -16.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +101 armor and -17% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +109 armor and -17.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +117 armor and -18% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +125 armor and -18.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +133 armor and -19% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +141 armor and -19.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +157 armor and -20.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +165 armor and -21% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +173 armor and -21.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +181 armor and -22% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability
|
| |
of Zombie Pain Accumulation |
Level 125 - Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +8 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +11 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +14 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +17 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +21 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +25 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +29 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +33 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +37 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +41 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +45 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +49 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +53 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +57 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +61 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +65 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +69 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +73 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +77 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +81 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +85 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +89 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +93 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes
|
| |
of Provocation |
Level 125 - Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds |
Uncommon |
MainHand, Feet |
Click Expand to reveal
- Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
- Provoke Undead causes your minions to deal +10% damage for 10 seconds, but also take 40 damage over 10 seconds
- Provoke Undead causes your minions to deal +12% damage for 10 seconds, but also take 50 damage over 10 seconds
- Provoke Undead causes your minions to deal +14% damage for 10 seconds, but also take 55 damage over 10 seconds
- Provoke Undead causes your minions to deal +16% damage for 10 seconds, but also take 60 damage over 10 seconds
- Provoke Undead causes your minions to deal +18% damage for 10 seconds, but also take 70 damage over 10 seconds
- Provoke Undead causes your minions to deal +20% damage for 10 seconds, but also take 75 damage over 10 seconds
- Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 80 damage over 10 seconds
- Provoke Undead causes your minions to deal +24% damage for 10 seconds, but also take 85 damage over 10 seconds
- Provoke Undead causes your minions to deal +26% damage for 10 seconds, but also take 90 damage over 10 seconds
- Provoke Undead causes your minions to deal +28% damage for 10 seconds, but also take 95 damage over 10 seconds
- Provoke Undead causes your minions to deal +30% damage for 10 seconds, but also take 100 damage over 10 seconds
- Provoke Undead causes your minions to deal +32% damage for 10 seconds, but also take 110 damage over 10 seconds
- Provoke Undead causes your minions to deal +34% damage for 10 seconds, but also take 120 damage over 10 seconds
- Provoke Undead causes your minions to deal +36% damage for 10 seconds, but also take 125 damage over 10 seconds
- Provoke Undead causes your minions to deal +38% damage for 10 seconds, but also take 135 damage over 10 seconds
- Provoke Undead causes your minions to deal +40% damage for 10 seconds, but also take 145 damage over 10 seconds
- Provoke Undead causes your minions to deal +42% damage for 10 seconds, but also take 155 damage over 10 seconds
- Provoke Undead causes your minions to deal +44% damage for 10 seconds, but also take 170 damage over 10 seconds
- Provoke Undead causes your minions to deal +46% damage for 10 seconds, but also take 185 damage over 10 seconds
- Provoke Undead causes your minions to deal +48% damage for 10 seconds, but also take 200 damage over 10 seconds
- Provoke Undead causes your minions to deal +50% damage for 10 seconds, but also take 215 damage over 10 seconds
- Provoke Undead causes your minions to deal +52% damage for 10 seconds, but also take 230 damage over 10 seconds
- Provoke Undead causes your minions to deal +54% damage for 10 seconds, but also take 245 damage over 10 seconds
- Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds
|
| |
of Provocation |
Level 125 - Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage +10 for 10 seconds
- Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage +12 for 10 seconds
- Provoke Undead's Reuse Time is -1 seconds and it boosts your minions' damage +14 for 10 seconds
- Provoke Undead's Reuse Time is -1 seconds and it boosts your minions' damage +16 for 10 seconds
- Provoke Undead's Reuse Time is -1.5 seconds and it boosts your minions' damage +18 for 10 seconds
- Provoke Undead's Reuse Time is -1.5 seconds and it boosts your minions' damage +20 for 10 seconds
- Provoke Undead's Reuse Time is -2 seconds and it boosts your minions' damage +22 for 10 seconds
- Provoke Undead's Reuse Time is -2 seconds and it boosts your minions' damage +24 for 10 seconds
- Provoke Undead's Reuse Time is -2.5 seconds and it boosts your minions' damage +26 for 10 seconds
- Provoke Undead's Reuse Time is -2.5 seconds and it boosts your minions' damage +28 for 10 seconds
- Provoke Undead's Reuse Time is -3 seconds and it boosts your minions' damage +30 for 10 seconds
- Provoke Undead's Reuse Time is -3 seconds and it boosts your minions' damage +32 for 10 seconds
- Provoke Undead's Reuse Time is -3.5 seconds and it boosts your minions' damage +34 for 10 seconds
- Provoke Undead's Reuse Time is -3.5 seconds and it boosts your minions' damage +36 for 10 seconds
- Provoke Undead's Reuse Time is -4 seconds and it boosts your minions' damage +38 for 10 seconds
- Provoke Undead's Reuse Time is -4 seconds and it boosts your minions' damage +40 for 10 seconds
- Provoke Undead's Reuse Time is -4.5 seconds and it boosts your minions' damage +42 for 10 seconds
- Provoke Undead's Reuse Time is -4.5 seconds and it boosts your minions' damage +44 for 10 seconds
- Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +46 for 10 seconds
- Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10 seconds
- Provoke Undead's Reuse Time is -5.5 seconds and it boosts your minions' damage +50 for 10 seconds
- Provoke Undead's Reuse Time is -5.5 seconds and it boosts your minions' damage +52 for 10 seconds
- Provoke Undead's Reuse Time is -6 seconds and it boosts your minions' damage +54 for 10 seconds
- Provoke Undead's Reuse Time is -6 seconds and it boosts your minions' damage +56 for 10 seconds
- Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds
|
| |
of Laughing Bone Warriors |
Level 125 - Summoned Skeletal Swordsmen taunt as if they did 1300% more damage |
Uncommon |
Hands, Necklace |
Click Expand to reveal
- Summoned Skeletal Swordsmen taunt as if they did 100% more damage
- Summoned Skeletal Swordsmen taunt as if they did 150% more damage
- Summoned Skeletal Swordsmen taunt as if they did 200% more damage
- Summoned Skeletal Swordsmen taunt as if they did 250% more damage
- Summoned Skeletal Swordsmen taunt as if they did 300% more damage
- Summoned Skeletal Swordsmen taunt as if they did 350% more damage
- Summoned Skeletal Swordsmen taunt as if they did 400% more damage
- Summoned Skeletal Swordsmen taunt as if they did 450% more damage
- Summoned Skeletal Swordsmen taunt as if they did 500% more damage
- Summoned Skeletal Swordsmen taunt as if they did 550% more damage
- Summoned Skeletal Swordsmen taunt as if they did 600% more damage
- Summoned Skeletal Swordsmen taunt as if they did 650% more damage
- Summoned Skeletal Swordsmen taunt as if they did 700% more damage
- Summoned Skeletal Swordsmen taunt as if they did 750% more damage
- Summoned Skeletal Swordsmen taunt as if they did 800% more damage
- Summoned Skeletal Swordsmen taunt as if they did 850% more damage
- Summoned Skeletal Swordsmen taunt as if they did 900% more damage
- Summoned Skeletal Swordsmen taunt as if they did 950% more damage
- Summoned Skeletal Swordsmen taunt as if they did 1000% more damage
- Summoned Skeletal Swordsmen taunt as if they did 1050% more damage
- Summoned Skeletal Swordsmen taunt as if they did 1100% more damage
- Summoned Skeletal Swordsmen taunt as if they did 1150% more damage
- Summoned Skeletal Swordsmen taunt as if they did 1200% more damage
- Summoned Skeletal Swordsmen taunt as if they did 1250% more damage
- Summoned Skeletal Swordsmen taunt as if they did 1300% more damage
|
| |
of Death Gazes |
Level 125 - Deathgaze deals +167 damage and reuse timer is -4 seconds |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Deathgaze deals +10 damage and reuse timer is -1 second
- Deathgaze deals +16 damage and reuse timer is -1 second
- Deathgaze deals +22 damage and reuse timer is -1 second
- Deathgaze deals +28 damage and reuse timer is -1 second
- Deathgaze deals +34 damage and reuse timer is -1 second
- Deathgaze deals +40 damage and reuse timer is -1 second
- Deathgaze deals +46 damage and reuse timer is -2 second
- Deathgaze deals +52 damage and reuse timer is -2 seconds
- Deathgaze deals +58 damage and reuse timer is -2 seconds
- Deathgaze deals +64 damage and reuse timer is -2 seconds
- Deathgaze deals +70 damage and reuse timer is -2 seconds
- Deathgaze deals +76 damage and reuse timer is -2 seconds
- Deathgaze deals +83 damage and reuse timer is -3 seconds
- Deathgaze deals +90 damage and reuse timer is -3 seconds
- Deathgaze deals +97 damage and reuse timer is -3 seconds
- Deathgaze deals +104 damage and reuse timer is -3 seconds
- Deathgaze deals +111 damage and reuse timer is -3 seconds
- Deathgaze deals +118 damage and reuse timer is -3 seconds
- Deathgaze deals +125 damage and reuse timer is -3.5 seconds
- Deathgaze deals +132 damage and reuse timer is -3.5 seconds
- Deathgaze deals +139 damage and reuse timer is -3.5 seconds
- Deathgaze deals +146 damage and reuse timer is -3.5 seconds
- Deathgaze deals +153 damage and reuse timer is -3.5 seconds
- Deathgaze deals +160 damage and reuse timer is -3.5 seconds
- Deathgaze deals +167 damage and reuse timer is -4 seconds
|
| |
|
Level 125 - Indirect Fire Damage +40% when Necromancy is active |
Rare |
Hands, Necklace |
Click Expand to reveal
- Indirect Fire Damage +5% when Necromancy is active
- Indirect Fire Damage +6% when Necromancy is active
- Indirect Fire Damage +7% when Necromancy is active
- Indirect Fire Damage +8% when Necromancy is active
- Indirect Fire Damage +9% when Necromancy is active
- Indirect Fire Damage +10% when Necromancy is active
- Indirect Fire Damage +11% when Necromancy is active
- Indirect Fire Damage +12% when Necromancy is active
- Indirect Fire Damage +13% when Necromancy is active
- Indirect Fire Damage +14% when Necromancy is active
- Indirect Fire Damage +15% when Necromancy is active
- Indirect Fire Damage +16% when Necromancy is active
- Indirect Fire Damage +17% when Necromancy is active
- Indirect Fire Damage +18% when Necromancy is active
- Indirect Fire Damage +20% when Necromancy is active
- Indirect Fire Damage +22% when Necromancy is active
- Indirect Fire Damage +24% when Necromancy is active
- Indirect Fire Damage +26% when Necromancy is active
- Indirect Fire Damage +28% when Necromancy is active
- Indirect Fire Damage +30% when Necromancy is active
- Indirect Fire Damage +32% when Necromancy is active
- Indirect Fire Damage +34% when Necromancy is active
- Indirect Fire Damage +36% when Necromancy is active
- Indirect Fire Damage +38% when Necromancy is active
- Indirect Fire Damage +40% when Necromancy is active
|
| |
|
Level 125 - Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Using Raise Zombie on an existing zombie raises its Max Health +6 for 5 minutes (and heals +6)
- Using Raise Zombie on an existing zombie raises its Max Health +12 for 5 minutes (and heals +12)
- Using Raise Zombie on an existing zombie raises its Max Health +18 for 5 minutes (and heals +18)
- Using Raise Zombie on an existing zombie raises its Max Health +24 for 5 minutes (and heals +24)
- Using Raise Zombie on an existing zombie raises its Max Health +30 for 5 minutes (and heals +30)
- Using Raise Zombie on an existing zombie raises its Max Health +36 for 5 minutes (and heals +36)
- Using Raise Zombie on an existing zombie raises its Max Health +42 for 5 minutes (and heals +42)
- Using Raise Zombie on an existing zombie raises its Max Health +48 for 5 minutes (and heals +48)
- Using Raise Zombie on an existing zombie raises its Max Health +54 for 5 minutes (and heals +54)
- Using Raise Zombie on an existing zombie raises its Max Health +60 for 5 minutes (and heals +60)
- Using Raise Zombie on an existing zombie raises its Max Health +66 for 5 minutes (and heals +66)
- Using Raise Zombie on an existing zombie raises its Max Health +74 for 5 minutes (and heals +74)
- Using Raise Zombie on an existing zombie raises its Max Health +82 for 5 minutes (and heals +82)
- Using Raise Zombie on an existing zombie raises its Max Health +90 for 5 minutes (and heals +90)
- Using Raise Zombie on an existing zombie raises its Max Health +98 for 5 minutes (and heals +98)
- Using Raise Zombie on an existing zombie raises its Max Health +106 for 5 minutes (and heals +106)
- Using Raise Zombie on an existing zombie raises its Max Health +114 for 5 minutes (and heals +114)
- Using Raise Zombie on an existing zombie raises its Max Health +122 for 5 minutes (and heals +122)
- Using Raise Zombie on an existing zombie raises its Max Health +130 for 5 minutes (and heals +130)
- Using Raise Zombie on an existing zombie raises its Max Health +138 for 5 minutes (and heals +138)
- Using Raise Zombie on an existing zombie raises its Max Health +146 for 5 minutes (and heals +146)
- Using Raise Zombie on an existing zombie raises its Max Health +154 for 5 minutes (and heals +154)
- Using Raise Zombie on an existing zombie raises its Max Health +162 for 5 minutes (and heals +162)
- Using Raise Zombie on an existing zombie raises its Max Health +170 for 5 minutes (and heals +170)
- Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178)
|
| |
of Angry Bone Warriors |
Level 120 - Summoned Skeletal Swordsmen have -65% Max Rage, allowing them to use their stun attack more often (DEPRECATED) |
Uncommon |
Head |
Click Expand to reveal
Spoiler text.
|
| |
of Self-Provocation |
Level 125 - Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Provoke Undead restores 7 Health to you (or Armor if Health is full) and causes your attacks to taunt +20% for 20 seconds
- Provoke Undead restores 11 Health to you (or Armor if Health is full) and causes your attacks to taunt +22% for 20 seconds
- Provoke Undead restores 15 Health to you (or Armor if Health is full) and causes your attacks to taunt +24% for 20 seconds
- Provoke Undead restores 19 Health to you (or Armor if Health is full) and causes your attacks to taunt +26% for 20 seconds
- Provoke Undead restores 23 Health to you (or Armor if Health is full) and causes your attacks to taunt +28% for 20 seconds
- Provoke Undead restores 27 Health to you (or Armor if Health is full) and causes your attacks to taunt +30% for 20 seconds
- Provoke Undead restores 31 Health to you (or Armor if Health is full) and causes your attacks to taunt +32% for 20 seconds
- Provoke Undead restores 35 Health to you (or Armor if Health is full) and causes your attacks to taunt +34% for 20 seconds
- Provoke Undead restores 39 Health to you (or Armor if Health is full) and causes your attacks to taunt +36% for 20 seconds
- Provoke Undead restores 43 Health to you (or Armor if Health is full) and causes your attacks to taunt +38% for 20 seconds
- Provoke Undead restores 47 Health to you (or Armor if Health is full) and causes your attacks to taunt +40% for 20 seconds
- Provoke Undead restores 51 Health to you (or Armor if Health is full) and causes your attacks to taunt +42% for 20 seconds
- Provoke Undead restores 55 Health to you (or Armor if Health is full) and causes your attacks to taunt +44% for 20 seconds
- Provoke Undead restores 59 Health to you (or Armor if Health is full) and causes your attacks to taunt +46% for 20 seconds
- Provoke Undead restores 63 Health to you (or Armor if Health is full) and causes your attacks to taunt +48% for 20 seconds
- Provoke Undead restores 67 Health to you (or Armor if Health is full) and causes your attacks to taunt +50% for 20 seconds
- Provoke Undead restores 71 Health to you (or Armor if Health is full) and causes your attacks to taunt +52% for 20 seconds
- Provoke Undead restores 75 Health to you (or Armor if Health is full) and causes your attacks to taunt +54% for 20 seconds
- Provoke Undead restores 79 Health to you (or Armor if Health is full) and causes your attacks to taunt +56% for 20 seconds
- Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 20 seconds
- Provoke Undead restores 87 Health to you (or Armor if Health is full) and causes your attacks to taunt +60% for 20 seconds
- Provoke Undead restores 91 Health to you (or Armor if Health is full) and causes your attacks to taunt +62% for 20 seconds
- Provoke Undead restores 95 Health to you (or Armor if Health is full) and causes your attacks to taunt +64% for 20 seconds
- Provoke Undead restores 99 Health to you (or Armor if Health is full) and causes your attacks to taunt +66% for 20 seconds
- Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds
|
| |
of Provocation |
Level 125 - Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds |
Uncommon |
Feet, Ring |
Click Expand to reveal
- Provoke Undead deals 15 damage to your minions, who then deal +15 damage for 10 seconds
- Provoke Undead deals 18 damage to your minions, who then deal +21 damage for 10 seconds
- Provoke Undead deals 21 damage to your minions, who then deal +27 damage for 10 seconds
- Provoke Undead deals 24 damage to your minions, who then deal +33 damage for 10 seconds
- Provoke Undead deals 27 damage to your minions, who then deal +39 damage for 10 seconds
- Provoke Undead deals 30 damage to your minions, who then deal +45 damage for 10 seconds
- Provoke Undead deals 33 damage to your minions, who then deal +51 damage for 10 seconds
- Provoke Undead deals 36 damage to your minions, who then deal +57 damage for 10 seconds
- Provoke Undead deals 39 damage to your minions, who then deal +63 damage for 10 seconds
- Provoke Undead deals 42 damage to your minions, who then deal +69 damage for 10 seconds
- Provoke Undead deals 45 damage to your minions, who then deal +75 damage for 10 seconds
- Provoke Undead deals 48 damage to your minions, who then deal +81 damage for 10 seconds
- Provoke Undead deals 51 damage to your minions, who then deal +87 damage for 10 seconds
- Provoke Undead deals 54 damage to your minions, who then deal +93 damage for 10 seconds
- Provoke Undead deals 57 damage to your minions, who then deal +99 damage for 10 seconds
- Provoke Undead deals 60 damage to your minions, who then deal +105 damage for 10 seconds
- Provoke Undead deals 63 damage to your minions, who then deal +111 damage for 10 seconds
- Provoke Undead deals 66 damage to your minions, who then deal +117 damage for 10 seconds
- Provoke Undead deals 69 damage to your minions, who then deal +123 damage for 10 seconds
- Provoke Undead deals 72 damage to your minions, who then deal +129 damage for 10 seconds
- Provoke Undead deals 75 damage to your minions, who then deal +135 damage for 10 seconds
- Provoke Undead deals 78 damage to your minions, who then deal +141 damage for 10 seconds
- Provoke Undead deals 81 damage to your minions, who then deal +147 damage for 10 seconds
- Provoke Undead deals 84 damage to your minions, who then deal +153 damage for 10 seconds
- Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds
|
| Chirurgeon's |
|
Level 125 - Heal Undead and Rebuild Undead restore +48 Health/Armor |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Heal Undead and Rebuild Undead restore +10 Health/Armor
- Heal Undead and Rebuild Undead restore +11 Health/Armor
- Heal Undead and Rebuild Undead restore +12 Health/Armor
- Heal Undead and Rebuild Undead restore +13 Health/Armor
- Heal Undead and Rebuild Undead restore +14 Health/Armor
- Heal Undead and Rebuild Undead restore +15 Health/Armor
- Heal Undead and Rebuild Undead restore +16 Health/Armor
- Heal Undead and Rebuild Undead restore +17 Health/Armor
- Heal Undead and Rebuild Undead restore +18 Health/Armor
- Heal Undead and Rebuild Undead restore +19 Health/Armor
- Heal Undead and Rebuild Undead restore +20 Health/Armor
- Heal Undead and Rebuild Undead restore +22 Health/Armor
- Heal Undead and Rebuild Undead restore +24 Health/Armor
- Heal Undead and Rebuild Undead restore +26 Health/Armor
- Heal Undead and Rebuild Undead restore +28 Health/Armor
- Heal Undead and Rebuild Undead restore +30 Health/Armor
- Heal Undead and Rebuild Undead restore +32 Health/Armor
- Heal Undead and Rebuild Undead restore +34 Health/Armor
- Heal Undead and Rebuild Undead restore +36 Health/Armor
- Heal Undead and Rebuild Undead restore +38 Health/Armor
- Heal Undead and Rebuild Undead restore +40 Health/Armor
- Heal Undead and Rebuild Undead restore +42 Health/Armor
- Heal Undead and Rebuild Undead restore +44 Health/Armor
- Heal Undead and Rebuild Undead restore +46 Health/Armor
- Heal Undead and Rebuild Undead restore +48 Health/Armor
|
| Chirurgeon's |
|
Level 120 - Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds |
Rare |
Feet |
Click Expand to reveal
- Heal Undead causes target undead to take -9% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -11% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -14% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -17% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -20% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -23% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -27% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -31% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -35% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -39% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -43% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds
|
| |
|
Level 125 - Heal Undead boosts your next attack +147 if it is a Darkness attack |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Heal Undead boosts your next attack +5 if it is a Darkness attack
- Heal Undead boosts your next attack +10 if it is a Darkness attack
- Heal Undead boosts your next attack +15 if it is a Darkness attack
- Heal Undead boosts your next attack +21 if it is a Darkness attack
- Heal Undead boosts your next attack +27 if it is a Darkness attack
- Heal Undead boosts your next attack +33 if it is a Darkness attack
- Heal Undead boosts your next attack +39 if it is a Darkness attack
- Heal Undead boosts your next attack +45 if it is a Darkness attack
- Heal Undead boosts your next attack +51 if it is a Darkness attack
- Heal Undead boosts your next attack +57 if it is a Darkness attack
- Heal Undead boosts your next attack +63 if it is a Darkness attack
- Heal Undead boosts your next attack +69 if it is a Darkness attack
- Heal Undead boosts your next attack +75 if it is a Darkness attack
- Heal Undead boosts your next attack +81 if it is a Darkness attack
- Heal Undead boosts your next attack +87 if it is a Darkness attack
- Heal Undead boosts your next attack +93 if it is a Darkness attack
- Heal Undead boosts your next attack +99 if it is a Darkness attack
- Heal Undead boosts your next attack +105 if it is a Darkness attack
- Heal Undead boosts your next attack +111 if it is a Darkness attack
- Heal Undead boosts your next attack +117 if it is a Darkness attack
- Heal Undead boosts your next attack +123 if it is a Darkness attack
- Heal Undead boosts your next attack +129 if it is a Darkness attack
- Heal Undead boosts your next attack +135 if it is a Darkness attack
- Heal Undead boosts your next attack +141 if it is a Darkness attack
- Heal Undead boosts your next attack +147 if it is a Darkness attack
|
| |
|
Level 125 - Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds |
Uncommon |
MainHand, Legs |
Click Expand to reveal
- Heal Undead restores an additional 4 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds
- Heal Undead restores an additional 12 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds
- Heal Undead restores an additional 20 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds
- Heal Undead restores an additional 28 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds
- Heal Undead restores an additional 36 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1.5 seconds
- Heal Undead restores an additional 44 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1.5 seconds
- Heal Undead restores an additional 52 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2 seconds
- Heal Undead restores an additional 60 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2 seconds
- Heal Undead restores an additional 68 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds
- Heal Undead restores an additional 76 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds
- Heal Undead restores an additional 84 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3 seconds
- Heal Undead restores an additional 92 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3 seconds
- Heal Undead restores an additional 100 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5 seconds
- Heal Undead restores an additional 108 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5 seconds
- Heal Undead restores an additional 116 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4 seconds
- Heal Undead restores an additional 124 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4 seconds
- Heal Undead restores an additional 132 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4.5 seconds
- Heal Undead restores an additional 140 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4.5 seconds
- Heal Undead restores an additional 148 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds
- Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds
- Heal Undead restores an additional 164 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5.5 seconds
- Heal Undead restores an additional 172 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5.5 seconds
- Heal Undead restores an additional 180 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6 seconds
- Heal Undead restores an additional 188 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6 seconds
- Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds
|
| |
of Heated Bones |
Level 120 - Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks |
Uncommon |
Ring, MainHand |
Click Expand to reveal
- Summoned Skeletons deal +6% direct damage, but take +5% more damage from cold attacks
- Summoned Skeletons deal +8% direct damage, but take +10% more damage from cold attacks
- Summoned Skeletons deal +10% direct damage, but take +15% more damage from cold attacks
- Summoned Skeletons deal +12% direct damage, but take +20% more damage from cold attacks
- Summoned Skeletons deal +14% direct damage, but take +25% more damage from cold attacks
- Summoned Skeletons deal +16% direct damage, but take +30% more damage from cold attacks
- Summoned Skeletons deal +18% direct damage, but take +35% more damage from cold attacks
- Summoned Skeletons deal +20% direct damage, but take +40% more damage from cold attacks
- Summoned Skeletons deal +22% direct damage, but take +45% more damage from cold attacks
- Summoned Skeletons deal +24% direct damage, but take +50% more damage from cold attacks
- Summoned Skeletons deal +26% direct damage, but take +55% more damage from cold attacks
- Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks
|
| |
|
Level 120 - Heart's Power has a 44% chance to not actually consume the heart(s) (DEPRECATED) |
Rare |
Head |
Click Expand to reveal
Spoiler text.
|
| |
of Fragile Bones |
Level 120 - Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks |
Rare |
Legs, Necklace |
Click Expand to reveal
- Summoned Skeletal Archers and Mages deal +6% direct damage, but take +7% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +8% direct damage, but take +9% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +10% direct damage, but take +11% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +12% direct damage, but take +13% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +14% direct damage, but take +15% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +16% direct damage, but take +17% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +19% direct damage, but take +19% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +22% direct damage, but take +21% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +25% direct damage, but take +23% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +28% direct damage, but take +25% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +31% direct damage, but take +27% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks
|
| |
of Unnatural Skeletons |
Level 120 - Summoned Skeletal Archers and Mages deal +31% direct damage, but take +60% damage from nature attacks |
Rare |
Head |
Click Expand to reveal
- Summoned Skeletal Archers and Mages deal +5% direct damage, but take +5% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +7% direct damage, but take +10% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +9% direct damage, but take +15% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +11% direct damage, but take +20% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +13% direct damage, but take +25% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +15% direct damage, but take +30% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +17% direct damage, but take +35% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +20% direct damage, but take +40% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +22% direct damage, but take +45% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +25% direct damage, but take +50% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +28% direct damage, but take +55% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +31% direct damage, but take +60% damage from nature attacks
|
| |
of Strong Zombies |
Level 125 - Raised Zombies deal +30% damage |
Uncommon |
Hands, Legs |
Click Expand to reveal
- Raised Zombies deal +6% damage
- Raised Zombies deal +7% damage
- Raised Zombies deal +8% damage
- Raised Zombies deal +9% damage
- Raised Zombies deal +10% damage
- Raised Zombies deal +11% damage
- Raised Zombies deal +12% damage
- Raised Zombies deal +13% damage
- Raised Zombies deal +14% damage
- Raised Zombies deal +15% damage
- Raised Zombies deal +16% damage
- Raised Zombies deal +17% damage
- Raised Zombies deal +18% damage
- Raised Zombies deal +19% damage
- Raised Zombies deal +20% damage
- Raised Zombies deal +21% damage
- Raised Zombies deal +22% damage
- Raised Zombies deal +23% damage
- Raised Zombies deal +24% damage
- Raised Zombies deal +25% damage
- Raised Zombies deal +26% damage
- Raised Zombies deal +27% damage
- Raised Zombies deal +28% damage
- Raised Zombies deal +29% damage
- Raised Zombies deal +30% damage
|
| |
of Inciting Zombies |
Level 125 - Raised Zombies deal +80 damage and taunt as if they did +200% more damage |
Uncommon |
Necklace, Legs |
Click Expand to reveal
- Raised Zombies deal +8 damage and taunt as if they did +200% more damage
- Raised Zombies deal +11 damage and taunt as if they did +200% more damage
- Raised Zombies deal +14 damage and taunt as if they did +200% more damage
- Raised Zombies deal +17 damage and taunt as if they did +200% more damage
- Raised Zombies deal +20 damage and taunt as if they did +200% more damage
- Raised Zombies deal +23 damage and taunt as if they did +200% more damage
- Raised Zombies deal +26 damage and taunt as if they did +200% more damage
- Raised Zombies deal +29 damage and taunt as if they did +200% more damage
- Raised Zombies deal +32 damage and taunt as if they did +200% more damage
- Raised Zombies deal +35 damage and taunt as if they did +200% more damage
- Raised Zombies deal +38 damage and taunt as if they did +200% more damage
- Raised Zombies deal +41 damage and taunt as if they did +200% more damage
- Raised Zombies deal +44 damage and taunt as if they did +200% more damage
- Raised Zombies deal +47 damage and taunt as if they did +200% more damage
- Raised Zombies deal +50 damage and taunt as if they did +200% more damage
- Raised Zombies deal +53 damage and taunt as if they did +200% more damage
- Raised Zombies deal +56 damage and taunt as if they did +200% more damage
- Raised Zombies deal +59 damage and taunt as if they did +200% more damage
- Raised Zombies deal +62 damage and taunt as if they did +200% more damage
- Raised Zombies deal +65 damage and taunt as if they did +200% more damage
- Raised Zombies deal +68 damage and taunt as if they did +200% more damage
- Raised Zombies deal +71 damage and taunt as if they did +200% more damage
- Raised Zombies deal +74 damage and taunt as if they did +200% more damage
- Raised Zombies deal +77 damage and taunt as if they did +200% more damage
- Raised Zombies deal +80 damage and taunt as if they did +200% more damage
|
| |
of Fast Zombies |
Level 120 - Raised Zombies deal +72 damage and speed is +10 |
Rare |
Feet |
Click Expand to reveal
- Raised Zombies deal +6 damage and speed is +2
- Raised Zombies deal +12 damage and speed is +4
- Raised Zombies deal +18 damage and speed is +6
- Raised Zombies deal +24 damage and speed is +8
- Raised Zombies deal +30 damage and speed is +10
- Raised Zombies deal +36 damage and speed is +10
- Raised Zombies deal +42 damage and speed is +10
- Raised Zombies deal +48 damage and speed is +10
- Raised Zombies deal +54 damage and speed is +10
- Raised Zombies deal +60 damage and speed is +10
- Raised Zombies deal +66 damage and speed is +10
- Raised Zombies deal +72 damage and speed is +10
|
| Level |
Bonus |
Totals
|
| 1 |
Max Health +2 Max Power +2 |
Max Health +2 Max Power +2
|
| 2 |
Max Health +2 Max Power +3 |
Max Health +4 Max Power +5
|
| 3 |
Max Health +2 Max Power +2 |
Max Health +6 Max Power +7
|
| 4 |
Max Health +2 Max Power +3 |
Max Health +8 Max Power +10
|
| 5 |
Max Health +2 Max Power +2 |
Max Health +10 Max Power +12
|
| 6 |
Max Health +2 Max Power +3 |
Max Health +12 Max Power +15
|
| 7 |
Max Health +2 Max Power +2 |
Max Health +14 Max Power +17
|
| 8 |
Max Health +2 Max Power +3 |
Max Health +16 Max Power +20
|
| 9 |
Max Health +2 Max Power +2 |
Max Health +18 Max Power +22
|
| 10 |
Max Health +2 Max Power +3 |
Max Health +20 Max Power +25
|
| 11 |
Max Health +2 Max Power +2 |
Max Health +22 Max Power +27
|
| 12 |
Max Health +2 Max Power +2 |
Max Health +24 Max Power +29
|
| 13 |
Max Health +2 Max Power +2 |
Max Health +26 Max Power +31
|
| 14 |
Max Health +2 Max Power +2 |
Max Health +28 Max Power +33
|
| 15 |
Max Health +2 Max Power +2 |
Max Health +30 Max Power +35
|
| 16 |
Max Health +2 Max Power +2 |
Max Health +32 Max Power +37
|
| 17 |
Max Health +2 Max Power +2 |
Max Health +34 Max Power +39
|
| 18 |
Max Health +2 Max Power +2 |
Max Health +36 Max Power +41
|
| 19 |
Max Health +2 Max Power +2 |
Max Health +38 Max Power +43
|
| 20 |
Max Health +2 Max Power +2 |
Max Health +40 Max Power +45
|
| 21 |
Max Health +2 Max Power +2 |
Max Health +42 Max Power +47
|
| 22 |
Max Health +2 Max Power +2 |
Max Health +44 Max Power +49
|
| 23 |
Max Health +2 Max Power +2 |
Max Health +46 Max Power +51
|
| 24 |
Max Health +2 Max Power +2 |
Max Health +48 Max Power +53
|
| 25 |
Max Health +2 Max Power +2 |
Max Health +50 Max Power +55
|
| 26 |
Max Health +2 Max Power +2 |
Max Health +52 Max Power +57
|
| 27 |
Max Health +2 Max Power +2 |
Max Health +54 Max Power +59
|
| 28 |
Max Health +2 Max Power +2 |
Max Health +56 Max Power +61
|
| 29 |
Max Health +2 Max Power +2 |
Max Health +58 Max Power +63
|
| 30 |
Max Health +2 Max Power +2 |
Max Health +60 Max Power +65
|
| 31 |
Max Health +2 Max Power +2 |
Max Health +62 Max Power +67
|
| 32 |
Max Health +2 Max Power +2 |
Max Health +64 Max Power +69
|
| 33 |
Max Health +2 Max Power +2 |
Max Health +66 Max Power +71
|
| 34 |
Max Health +2 Max Power +2 |
Max Health +68 Max Power +73
|
| 35 |
Max Health +2 Max Power +2 |
Max Health +70 Max Power +75
|
| 36 |
Max Health +2 Max Power +1 |
Max Health +72 Max Power +76
|
| 37 |
Max Health +2 Max Power +1 |
Max Health +74 Max Power +77
|
| 38 |
Max Health +2 Max Power +1 |
Max Health +76 Max Power +78
|
| 39 |
Max Health +2 Max Power +1 |
Max Health +78 Max Power +79
|
| 40 |
Max Health +2 Max Power +1 |
Max Health +80 Max Power +80
|
| 41 |
Max Health +2 Max Power +1 |
Max Health +82 Max Power +81
|
| 42 |
Max Health +2 Max Power +1 |
Max Health +84 Max Power +82
|
| 43 |
Max Health +2 Max Power +1 |
Max Health +86 Max Power +83
|
| 44 |
Max Health +2 Max Power +1 |
Max Health +88 Max Power +84
|
| 45 |
Max Health +2 Max Power +1 |
Max Health +90 Max Power +85
|
| 46 |
Max Health +2 Max Power +1 |
Max Health +92 Max Power +86
|
| 47 |
Max Health +2 Max Power +1 |
Max Health +94 Max Power +87
|
| 48 |
Max Health +2 Max Power +1 |
Max Health +96 Max Power +88
|
| 49 |
Max Health +2 Max Power +1 |
Max Health +98 Max Power +89
|
| 50 |
Max Health +2 Max Power +1 |
Max Health +100 Max Power +90
|
| 51 |
Max Health +2 Max Power +1 |
Max Health +102 Max Power +91
|
| 52 |
Max Health +2 |
Max Health +104 Max Power +91
|
| 53 |
Max Health +2 Max Power +1 |
Max Health +106 Max Power +92
|
| 54 |
Max Health +2 |
Max Health +108 Max Power +92
|
| 55 |
Max Health +2 Max Power +1 |
Max Health +110 Max Power +93
|
| 56 |
Max Health +2 |
Max Health +112 Max Power +93
|
| 57 |
Max Health +2 Max Power +1 |
Max Health +114 Max Power +94
|
| 58 |
Max Health +2 |
Max Health +116 Max Power +94
|
| 59 |
Max Health +2 Max Power +1 |
Max Health +118 Max Power +95
|
| 60 |
Max Health +2 |
Max Health +120 Max Power +95
|
| 61 |
Max Health +2 |
Max Health +122 Max Power +95
|
| 62 |
Max Health +2 |
Max Health +124 Max Power +95
|
| 63 |
Max Health +2 |
Max Health +126 Max Power +95
|
| 64 |
Max Health +2 |
Max Health +128 Max Power +95
|
| 65 |
Max Health +2 |
Max Health +130 Max Power +95
|
| 66 |
Max Health +2 |
Max Health +132 Max Power +95
|
| 67 |
Max Health +2 |
Max Health +134 Max Power +95
|
| 68 |
Max Health +2 |
Max Health +136 Max Power +95
|
| 69 |
Max Health +2 |
Max Health +138 Max Power +95
|
| 70 |
Max Health +2 |
Max Health +140 Max Power +95
|
| 71 |
Max Health +2 |
Max Health +142 Max Power +95
|
| 72 |
Max Health +2 |
Max Health +144 Max Power +95
|
| 73 |
Max Health +2 |
Max Health +146 Max Power +95
|
| 74 |
Max Health +2 |
Max Health +148 Max Power +95
|
| 75 |
Max Health +2 |
Max Health +150 Max Power +95
|
| 76 |
Max Health +2 |
Max Health +152 Max Power +95
|
| 77 |
Max Health +2 |
Max Health +154 Max Power +95
|
| 78 |
Max Health +2 |
Max Health +156 Max Power +95
|
| 79 |
Max Health +2 |
Max Health +158 Max Power +95
|
| 80 |
Max Health +2 |
Max Health +160 Max Power +95
|
| 81 |
Max Health +2 |
Max Health +162 Max Power +95
|
| 82 |
Max Health +2 |
Max Health +164 Max Power +95
|
| 83 |
Max Health +2 |
Max Health +166 Max Power +95
|
| 84 |
Max Health +2 |
Max Health +168 Max Power +95
|
| 85 |
Max Health +2 |
Max Health +170 Max Power +95
|
| 86 |
Max Health +2 |
Max Health +172 Max Power +95
|
| 87 |
Max Health +2 |
Max Health +174 Max Power +95
|
| 88 |
Max Health +2 |
Max Health +176 Max Power +95
|
| 89 |
Max Health +2 |
Max Health +178 Max Power +95
|
| 90 |
Max Health +2 |
Max Health +180 Max Power +95
|
| 91 |
Max Health +2 |
Max Health +182 Max Power +95
|
| 92 |
Max Health +2 |
Max Health +184 Max Power +95
|
| 93 |
Max Health +2 |
Max Health +186 Max Power +95
|
| 94 |
Max Health +2 |
Max Health +188 Max Power +95
|
| 95 |
Max Health +2 |
Max Health +190 Max Power +95
|
| 96 |
Max Health +2 |
Max Health +192 Max Power +95
|
| 97 |
Max Health +2 |
Max Health +194 Max Power +95
|
| 98 |
Max Health +2 |
Max Health +196 Max Power +95
|
| 99 |
Max Health +2 |
Max Health +198 Max Power +95
|
| 100 |
Max Health +2 |
Max Health +200 Max Power +95
|