Difference between revisions of "Dungeons"

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====No Instancing====
 
====No Instancing====
As of the alpha dungeons '''are not instanced''' which really sets apart this game from current "modern" MMOs. Whether you are soloing or teaming up with fellow players, the experience is reminiscent of classic MMOs. In both victory and failure, the game world is shared and experienced together.
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As of the alpha dungeons '''are not instanced''' which really sets apart this game from current "modern" MMOs. Whether you are soloing or teaming up with fellow players, the experience is of one shared world which creates stronger social interactions between players.
  
 
====Looting====
 
====Looting====
Note that the loot on all enemies (except Elite ones) is also not instanced, meaning once somebody loots a corpse, the loot is gone. This can cause a little grief sometimes but on the other hand it also creates stronger social interactions between players. Keep in mind the loot is plentiful and enemies respawn ''very quickly''!
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Loot on all enemies (except Elites) is also not instanced, meaning once somebody loots a corpse the loot is gone. This can cause a little grief sometimes but keep in mind the loot is plentiful and enemies respawn ''very quickly''!
  
 
Consider '''not burying''' corpses in dungeons. In theory leaving corpses behind should make them respawn a little slower, which can help when soloing. In a group, please remember that burying a corpse gets rid of the loot. If you don't want loot on a corpse, leave it so another player may loot it.
 
Consider '''not burying''' corpses in dungeons. In theory leaving corpses behind should make them respawn a little slower, which can help when soloing. In a group, please remember that burying a corpse gets rid of the loot. If you don't want loot on a corpse, leave it so another player may loot it.

Revision as of 06:54, 24 September 2014

Dungeons are where quests take place, bosses reside, and high level gear is obtained from. Dungeons are generally harder than most other content in the game and provide some of the best rewards.

No Instancing

As of the alpha dungeons are not instanced which really sets apart this game from current "modern" MMOs. Whether you are soloing or teaming up with fellow players, the experience is of one shared world which creates stronger social interactions between players.

Looting

Loot on all enemies (except Elites) is also not instanced, meaning once somebody loots a corpse the loot is gone. This can cause a little grief sometimes but keep in mind the loot is plentiful and enemies respawn very quickly!

Consider not burying corpses in dungeons. In theory leaving corpses behind should make them respawn a little slower, which can help when soloing. In a group, please remember that burying a corpse gets rid of the loot. If you don't want loot on a corpse, leave it so another player may loot it.

Dungeon Progression

A list of dungeons currently implemented, in rough order of progression. Keep in mind difficulty varies depending if you play a AOE build, if you are soloing or grouped, what skills and type of damage you use, etc.

??? indicates that the information is incomplete, just so you know there may be bosses there, etc.
Diff.: approximate difficulty.
Diff. Dungeon Lvl Boss(es) or Boss-like Foe(s) Entrance Miscellaneous
0 Tutorial Cave 1 Maronesa * Serbule (East) * Note that the boss is much higher level, you will have to come back later to defeat her!
1 Serbule Sewers 5 - Serbule: swim under the lake to find the entrance Fun little dungeon for newbie players, infested by rats and spiders.
2 Crypt 15 Nameless Guardian Ursula Khyrulek Serbule: Graveyard (Southwest) Necromancy can be learned in this dungeon (you may need help as this is deeper in the dungeon).
3 Myconian Cave 25+ Greta Tidal Serbule: Enter via creepy mushrooms (Northwest) Good place to stock up on mushrooms, hard to solo at low level due to high population and respawn rates as well as wandering mobs
4 Under the Hand ??? Sherzat Slime King Serbule: Under the hand, duh! Good place to farm XP for your secondary skills. Good for leveling skinning and butchering too due to lots of pigs.
4 Goblin Dungeon 20+ Goblin Boss Eltibule: Eltibule Keep Densely populated dungeon with high respawn rate, entrance is soloable.
5 Kur Tower 50  ??? Kur Mountains (Southwest) Affectionately known as "farmville" by high level players.
6 Boarded up Basement ??? Xegatis Eltibule: Abandoned House (Northwest) This dungeon not not recommended for solo play.
6 Werewolf Den 50  ??? ... Is meant to be one of the harder dungeons currently in game.