Difference between revisions of "Gazluk"
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{{MAP infobox | {{MAP infobox | ||
| name = Gazluk | | name = Gazluk | ||
− | | mapimage = [[File: | + | | mapimage = [[File:GazlukMarkedMap.jpg|400px]] |
| portaldesc = Hike the mountains to the frozen Gazluk Plateau. | | portaldesc = Hike the mountains to the frozen Gazluk Plateau. | ||
| temperature = Cold | | temperature = Cold | ||
− | | connects = [[Kur Mountains]], [[ | + | | connects = [[Kur Mountains]], [[Povus]] |
− | | pclevel = | + | | pclevel = 70-80 |
}} | }} | ||
− | [[Gazluk]] is a frozen tundra region beyond the [[Kur Mountains]]. The area is mostly known for the once public Gazluk City | + | [[Gazluk]] is a frozen tundra region beyond the [[Kur Mountains]]. The area is mostly known for the once public Gazluk City and the tragic incident of [[Prestonbule]]. [[New Prestonbule Cave]] is the only friendly zone. Outside of this there are several other towns, but these towns are inhabited by either Orcs, or [[Incorporeal Creatures]]. The [[Gazluk]] underground is crisscrossed by a maze of interconnected caverns. Underneath [[Gazluk City]], the massive stronghold of [[Gazluk Keep]] can be found. |
− | + | == Neighboring Regions == | |
+ | ;[[Kur Mountains]] | ||
+ | : A frozen mountain region sometimes considered the foothills of the Gazluk plateau. The portal to Kur Mountains can be found along the southeast edge of Gazluk's outer valley. | ||
+ | ;[[Povus]] | ||
+ | : A swampland between [[Gazluk]], [[Rahu]], and northern oceans. The portal to Povus can be found in the far north-northeast. | ||
==Environmental Effects== | ==Environmental Effects== | ||
{{:Environmental_Effects/Cold Mechanics}} | {{:Environmental_Effects/Cold Mechanics}} | ||
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==Points of Interest== | ==Points of Interest== | ||
==== New Prestonbule Cave ==== | ==== New Prestonbule Cave ==== | ||
− | The [[New Prestonbule Cave]] was once a cavern used by the residents of Prestonbule as a storehouse. After the Orc raid on the town, a number of survivors opted to seek shelter in the cave. | + | The [[New Prestonbule Cave]] was once a cavern used by the residents of Prestonbule as a storehouse. After the Orc raid on the recently established town, a number of survivors opted to seek shelter in the cave instead of trying to return to the southern Council Lands. Most of the former residents of Prestonbule have now died, but a group of friendly travelers has set up camp inside. Their camp inside the cave provides amenities such as a [[Tanning|tanning rack]] and a [[Cooking|campfire]]. |
==== Prestonbule ==== <!-- This was previously titled "New Prestonbule". Bellema Deftwhisper says the cave itself was named New Prestonbule by the settlers within it, but the town which is now occupied by ghosts is and always has been "Prestonbule". --> | ==== Prestonbule ==== <!-- This was previously titled "New Prestonbule". Bellema Deftwhisper says the cave itself was named New Prestonbule by the settlers within it, but the town which is now occupied by ghosts is and always has been "Prestonbule". --> | ||
− | This once peaceful town | + | This Council settlement was a once-peaceful town built at the edge of the Gazluk plateau. After a new Orc faction took over Gazluk City, the town was attacked. The remaining buildings are now inhabited by hostile [[Horrific Ghost]]s. |
==== Gazluk City ==== | ==== Gazluk City ==== | ||
− | As the name suggests, this is a large castle-like town populated by various | + | As the name suggests, this is a large castle-like town populated by various factions of usually hostile Orcs. The entrance to [[Gazluk Keep]] can be found within its walls. |
− | ==== | + | ====Orc Camp North==== |
− | This | + | This Orc encampment is guarded by orcish swordsmen, archers, and mages. This camp lies just West of the Orc town. |
− | ==== | + | ====Orc Camp East==== |
− | This | + | This Orc encampment is guarded by orcish swordsmen, archers, and mages. This camp lies just East of the Snowblood Shadow Cave. |
− | ==== | + | ====Orc Camp West==== |
− | This | + | This Orc encampment is guarded by orcish swordsmen, archers, and mages. This camp lies just North of New Prestonbule Cave. |
− | ==== | + | ====Orc Camp South==== |
− | This | + | This Orc encampment is guarded by orcish swordsmen, archers, and mages. This camp lies just West of New Prestonbule Cave. |
==== Glowing Crystals ==== | ==== Glowing Crystals ==== | ||
− | These [[Glowy Yellow Crystal]]s might provide some warmth, but stay away from them if | + | These [[Glowy Yellow Crystal]]s might provide some warmth, but travelers should stay away from them if they value their health. There are several groupings of them placed throughout the map. |
==== Animal Camp ==== | ==== Animal Camp ==== | ||
− | The animal camp is home to two NPCs so far: [[Fluffikins]], and [[Trekker]]. This camp is also surrounded by the glowy yellow crystals, so watch out for them. | + | The animal camp is home to two animal NPCs so far: [[Fluffikins]], and [[Trekker]], as well as two humanoids: [[Aven]] and [[Aralorn]]. This camp is also surrounded by the glowy yellow crystals, so watch out for them. A [[Candlemaking|Candle Station]] can be found at the Animal Camp. |
+ | ==== Teleportation Circles ==== | ||
+ | There are 4 Council constructed Teleportation Circles in the [[Gazluk]] region. | ||
+ | * In the haunted town of Prestonbule. | ||
+ | * Northeast of Gazluk City. | ||
+ | * Northeast of the [[New Prestonbule Cave]]. | ||
+ | * Southwest of Gazluk City between two Orc Camps. | ||
+ | ==== Meditation Pillars ==== | ||
+ | There are 4 [[Meditation|Meditation Pillars]] in the [[Gazluk]] region. The provided [[Meditation Combos#Pillar Combos|Meditation Combos]] are: | ||
+ | * '''Tame the Horde''' - South of Gazluk City. | ||
+ | * '''Toss and Barrage''' - Northeast from haunted Prestonbule. | ||
+ | * '''Breather''' - In the northwestern lowlands, southwest from the Foothilsl Cave. | ||
+ | * '''Crowd Surprise''' - In the far northeast, southeast from the Povus portal. | ||
+ | |||
== Dungeons == | == Dungeons == | ||
<dpl> | <dpl> | ||
Line 59: | Line 70: | ||
====Gazluk Keep==== | ====Gazluk Keep==== | ||
An Orcish stronghold and military base hidden under the [[Gazluk City|City of Gazluk]]. | An Orcish stronghold and military base hidden under the [[Gazluk City|City of Gazluk]]. | ||
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== {{msg:BASEPAGENAME}} Inhabitants == | == {{msg:BASEPAGENAME}} Inhabitants == | ||
− | === | + | ==== Friendly NPCs ==== |
+ | <dpl> | ||
+ | category = Gazluk NPCs | ||
+ | notcategory = New Prestonbule Cave NPCs | ||
+ | notcategory = Dungeon NPCs | ||
+ | mode = unordered | ||
+ | columns = 3 | ||
+ | </dpl> | ||
+ | ==== Friendly NPCs in New Prestonbule Cave ==== | ||
+ | <dpl> | ||
+ | category = New Prestonbule Cave NPCs | ||
+ | notcategory = Event NPCs | ||
+ | mode = unordered | ||
+ | columns = 3 | ||
+ | </dpl> | ||
+ | ==== Friendly NPCs in Gazluk Dungeons ==== | ||
<dpl> | <dpl> | ||
category = Gazluk NPCs | category = Gazluk NPCs | ||
+ | category = Dungeon NPCs | ||
+ | notcategory = Event NPCs | ||
mode = unordered | mode = unordered | ||
columns = 3 | columns = 3 | ||
</dpl> | </dpl> | ||
− | |||
=== Foes === | === Foes === | ||
<dpl> | <dpl> | ||
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columns = 3 | columns = 3 | ||
</dpl> | </dpl> | ||
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=== Special Foes === | === Special Foes === | ||
<dpl> | <dpl> | ||
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==== Mushrooms ==== | ==== Mushrooms ==== | ||
{| | {| | ||
− | |{{Item| | + | |{{Item|Groxmax Mushroom}} |
|{{Item|Black Foot Morel}} | |{{Item|Black Foot Morel}} | ||
|} | |} | ||
Line 109: | Line 130: | ||
|{{Item|Masterwork Metal Slab}} | |{{Item|Masterwork Metal Slab}} | ||
|{{Item|Expert-Quality Metal Slab}} | |{{Item|Expert-Quality Metal Slab}} | ||
+ | |- | ||
|{{Item|Gold Ore}} | |{{Item|Gold Ore}} | ||
|{{Item|Pyrite}} | |{{Item|Pyrite}} |
Latest revision as of 15:46, 27 January 2023
Gazluk
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Map of Gazluk (click for larger size)
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Connects to | |
Temperature: | Cold
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Area Level | 70-80
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Hike the mountains to the frozen Gazluk Plateau.
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Gazluk is a frozen tundra region beyond the Kur Mountains. The area is mostly known for the once public Gazluk City and the tragic incident of Prestonbule. New Prestonbule Cave is the only friendly zone. Outside of this there are several other towns, but these towns are inhabited by either Orcs, or Incorporeal Creatures. The Gazluk underground is crisscrossed by a maze of interconnected caverns. Underneath Gazluk City, the massive stronghold of Gazluk Keep can be found.
Neighboring Regions
- Kur Mountains
- A frozen mountain region sometimes considered the foothills of the Gazluk plateau. The portal to Kur Mountains can be found along the southeast edge of Gazluk's outer valley.
- Povus
- A swampland between Gazluk, Rahu, and northern oceans. The portal to Povus can be found in the far north-northeast.
Environmental Effects
Cold Mechanics
While inside the region, the player character gradually loses Body Heat over time. Losing all of one's Body Heat causes Frostbite and eventually Hypothermia. Frostbite reduces direct damage dealt by 20%. If frostbitten for too long, Hypothermia sets in, which deals Health damage continuously, disables health and power regeneration, and reduces movement speed by 50%. Both effects can be healed by taking refuge in a warm area (for example near a lit Smouldering Fire in Kur, or near a Glowy Yellow Crystal outcropping in Gazluk). Left untreated, hypothermia will eventually kill you.
Body Heat depletes much more rapidly while underwater.
The rate at which one loses Body Heat is affected by Indirect Cold Mitigation, which can be improved through gear and abilities
Similar to the smoldering campfires scatted throughout Kur, an Emergency Warmth Fire or Basic Campfire can restore body heat. Ukorga can teach humanoid form players how to craft these fires through Carpentry, while Spot teaches beast form players the same through Foraging. Emergency Fires can also be purchased from several vendors, including Hogan, Ukorga, Red, and Rick Snapley.
Varying amounts of Body Heat can also be restored through several Fire Magic, First Aid, Mentalism, Animal Handling (Polar Bear and similar bears' Cheap Trick), Priest and Warden abilities or by using a Simple Blanket. Finally, Cold Resistance and Orcish Thickskin Potions can boost your total Body Heat capacity, allowing you more time away from heat sources.
Many pieces of armor can also provide Indirect Cold Mitigation or increased Maximum Body Heat. A common source is Winter gear, crafted through Leatherworking or obtained via barter with Ukorga.
Points of Interest
New Prestonbule Cave
The New Prestonbule Cave was once a cavern used by the residents of Prestonbule as a storehouse. After the Orc raid on the recently established town, a number of survivors opted to seek shelter in the cave instead of trying to return to the southern Council Lands. Most of the former residents of Prestonbule have now died, but a group of friendly travelers has set up camp inside. Their camp inside the cave provides amenities such as a tanning rack and a campfire.
Prestonbule
This Council settlement was a once-peaceful town built at the edge of the Gazluk plateau. After a new Orc faction took over Gazluk City, the town was attacked. The remaining buildings are now inhabited by hostile Horrific Ghosts.
Gazluk City
As the name suggests, this is a large castle-like town populated by various factions of usually hostile Orcs. The entrance to Gazluk Keep can be found within its walls.
Orc Camp North
This Orc encampment is guarded by orcish swordsmen, archers, and mages. This camp lies just West of the Orc town.
Orc Camp East
This Orc encampment is guarded by orcish swordsmen, archers, and mages. This camp lies just East of the Snowblood Shadow Cave.
Orc Camp West
This Orc encampment is guarded by orcish swordsmen, archers, and mages. This camp lies just North of New Prestonbule Cave.
Orc Camp South
This Orc encampment is guarded by orcish swordsmen, archers, and mages. This camp lies just West of New Prestonbule Cave.
Glowing Crystals
These Glowy Yellow Crystals might provide some warmth, but travelers should stay away from them if they value their health. There are several groupings of them placed throughout the map.
Animal Camp
The animal camp is home to two animal NPCs so far: Fluffikins, and Trekker, as well as two humanoids: Aven and Aralorn. This camp is also surrounded by the glowy yellow crystals, so watch out for them. A Candle Station can be found at the Animal Camp.
Teleportation Circles
There are 4 Council constructed Teleportation Circles in the Gazluk region.
- In the haunted town of Prestonbule.
- Northeast of Gazluk City.
- Northeast of the New Prestonbule Cave.
- Southwest of Gazluk City between two Orc Camps.
Meditation Pillars
There are 4 Meditation Pillars in the Gazluk region. The provided Meditation Combos are:
- Tame the Horde - South of Gazluk City.
- Toss and Barrage - Northeast from haunted Prestonbule.
- Breather - In the northwestern lowlands, southwest from the Foothilsl Cave.
- Crowd Surprise - In the far northeast, southeast from the Povus portal.
Dungeons
Gazluk Shadow Cave
This hostile cave can be entered just southwest of Gazluk City. The other entrance is the Snowblood Shadow Cave.
Snowblood Shadow Cave
Presumed to once have been used by the Snowblood Orcs, this cave is now filled with snails and similar creatures. The other entrance is the Gazluk Shadow Cave.
Amaluk Valley Cave
One of two entrances to a cavern inhabited mostly by wolves. The other entrance is the Tower View Cave.
Tower View Cave
A cave entrance adjacent to a tower, this is another entrance into the Amaluk Valley Cave.
Foothills Cave
The Foothills Cave and the Windy View Cave both allow entry into the same cave system. For some reason, undead roam the pathways of these forsaken caverns.
Windy View Cave
An undead filled cave system that also can be accessed through the Foothills Cave entrance.
No-Name Cave
A massive cave system located in the southwest of Gazluk's outer valley, this cave contains not only poisonous plants, but also snails, wolves, Incorporeal Creatures, and other beasts.
Gazluk Keep
An Orcish stronghold and military base hidden under the City of Gazluk.
Gazluk Inhabitants
Friendly NPCs
Friendly NPCs in New Prestonbule Cave
Friendly NPCs in Gazluk Dungeons
Foes
Special Foes
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