|
|
(8 intermediate revisions by 4 users not shown) |
Line 2: |
Line 2: |
| {{Skill infobox | | {{Skill infobox |
| |title = Weather Witching | | |title = Weather Witching |
− | |image = [[File:Weather Witching_skill.png|300px]] | + | |image = [[File:Empty_Placeholder.png]] |
| |caption = A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature. | | |caption = A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature. |
| |skilltype = Combat Skill | | |skilltype = Combat Skill |
− | |maxlevel = 80 | + | |maxlevel = 90 |
| |req = ??? | | |req = ??? |
− | |skilltrainers = [[Merriana]], [[Felmer]] | + | |skilltrainers = [[Trasen]], [[Merriana]], [[Felmer]] |
| }} | | }} |
| {{Quote| | | {{Quote| |
Line 21: |
Line 21: |
| * [[Merriana]] in [[Serbule Hills]] unlocks the level cap from 51-60 and from 61-70. | | * [[Merriana]] in [[Serbule Hills]] unlocks the level cap from 51-60 and from 61-70. |
| * [[Felmer]] in the [[Fae Realm]] unlocks the level cap from 71-80. | | * [[Felmer]] in the [[Fae Realm]] unlocks the level cap from 71-80. |
| + | * Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]]. |
| == Connected Skills == | | == Connected Skills == |
| ===== Sub-Skills: ===== | | ===== Sub-Skills: ===== |
Line 52: |
Line 53: |
| ??? | | ??? |
| | | |
| + | == List of all abilities == |
| {{:{{msg:BASEPAGENAME}}/Abilities}} | | {{:{{msg:BASEPAGENAME}}/Abilities}} |
| | | |
Line 59: |
Line 61: |
| == {{msg:BASEPAGENAME}} Mechanics == | | == {{msg:BASEPAGENAME}} Mechanics == |
| === Research Ingredients === | | === Research Ingredients === |
− | ... | + | [[Weather Witching]] is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research:<br>{{Item|Salt}}, {{Item|Shock Dust}}, {{Item|Sulfur}}, {{Item|Fulgurite}}, {{Item|Dwarven N Core}}, {{Item|Magic Sand}}, {{Item|Explosive Runestone}}, {{Item|Shock Nib}}, {{Item|Guano}}, {{Item|Accuracy Circuit}}, {{Item|Pemphredo Eye}}, {{Item|Pixie Dust}}. |
| + | |
| + | Every five levels, a research recipe can be learned which allows for researching a certain number of abilities per recipe. When a research recipe is completed, one of the abilities tied to that ability will be learned randomly. |
| + | === Tempest Magic & Tempest Energy=== |
| + | '''Tempest Energy''' is a [[Weather Witching]] mechanic which is primarily used to enable the Tempest Flight sidebar abilities. Once a Weather Witch learns Tempest Flight, they will begin to accumulate '''Tempest Energy.''' |
| + | * Tempest Energy is expended when Tempest Flight is used. |
| + | * Tempest Energy will cap at 2xMob Level, so killing level 50 mobs will only raise your Tempest Energy to 100 max. |
| + | * Tempest Energy is regained when defeating enemies using [[Weather Witching]]. |
| + | * The initial maximum Tempest Energy is 100. Raising the level of [[Weather Witching]] increases the maximum total Tempest Energy which can be accumulated. |
| + | {{Spoiler|Click Expand to view the Tempest Energy by Level Table for [[Weather Witching]]| |
| + | {{:Xptables/TempestEnergyByLevel}} |
| + | }} |
| + | ===== Tempest Energy Recipes ===== |
| + | A variety of exercises, meditations, rites, and secret techniques can be used to increase the maximum total Tempest Energy beyond leveling. These are expressed as recipes predominantly taught by [[Weather Witching]] skill trainers, however a few are found in enemy loot. |
| + | {| |
| + | !|Level||Name||Uses|| Description |
| + | |- |
| + | |20||Song of the Sun||10||Increase your Maximum Tempest Energy through a simple ceremony. It must be performed at noon [game time] on a perfectly clear day. It can be performed repeatedly on different days. Each performance permanently increases your Maximum Tempest Energy +1. |
| + | |- |
| + | |25||Errana's Lesson To Kirad||1||Increase your Maximum Tempest Energy +5 by reciting an ancient elven story that can expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed outdoors while surrounded by at least 20 growing garden plants. |
| + | |- |
| + | |35||Errana's Soliloquy||1||Increase your Maximum Tempest Energy +5 by reciting elven verses that can expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed outdoors while enjoying post-coital bliss. |
| + | |- |
| + | |45||Paullus's Pulsing Reminder||1||Increase your Maximum Tempest Energy +5 through a ritual that expands your understanding. The ritual need only be performed once; the effects are permanent. It must be performed outdoors while severely intoxicated and suffering from a pineal juice hangover. |
| + | |- |
| + | |50||Litany of Stillness||1||Increase your Maximum Tempest Energy +5 through a mysterious ceremony. It must be performed at midnight [game time] on a new moon [real world]. It need only be performed once; the effects are permanent. |
| + | |- |
| + | |55||The Flopsy Dance||1||Increase your Maximum Tempest Energy +5 through an extraordinarily painful ritual. The ritual need only be performed once; the effects are permanent. Must be performed outdoors while suffering from 20 broken bones. |
| + | |- |
| + | |60||Trial of Lannasea||1||Increase your Maximum Tempest Energy +5 through a simple ritual. The ritual need only be performed once; the effects are permanent. It must be performed at precisely 4AM [game time] while in a sandstorm. |
| + | |- |
| + | |65||Meditation on Water||1||Increase your Maximum Tempest Energy +5 through a simple ritual that expands your understanding. The ritual need only be performed once; the effects are permanent. Must be performed outdoors while fully submerged in water. |
| + | |- |
| + | |70||Final Rites of Cae-a-Lee||1||Increase your Maximum Tempest Energy +5 through a supposedly-ancient (but actually fairly modern) ritual. The ritual need only be performed once; the effects are permanent. It must be performed outdoors while suffering from at least two diseases and two curses. |
| + | |- |
| + | |75||Lessons of the Swamp||1||Increase your Maximum Tempest Energy +5 through a simple ceremony said to expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed while sitting in shallow water after having just licked a toxic frog. |
| + | |- |
| + | |80||Mope's Method||1||Increase your Maximum Tempest Energy +5 through a simple but extremely lengthy ritual. The ritual need only be performed once; the effects are permanent. Must be performed near a meditation pillar. |
| + | |} |
| + | |
| === Weapons === | | === Weapons === |
| + | [[Weather Witching]] requires handheld equipment which can properly channel the casting of magic. All [[Weather Witching]] enabling equipment is considered a [[:Category:Items/WeatherStaff|Weather Staff]], even if the item is a Wand or Trident. Butterfly forms have the potential to wield [[Weather Witching]], if they are able to get their wings a {{Item|Wing Rings of Weather}} or similar racial slot item. |
| ===== Weapons enabling Weather Witching for humanoid races===== | | ===== Weapons enabling Weather Witching for humanoid races===== |
− | [[Weather Witching]] requires handheld equipment which can properly channel the casting of magic. All [[Weather Witching]] enabling equipment is considered a [[:Category:Items/WeatherStaff|Weather Staff]], even if the item is a Wand or Trident.
| |
| <dpl> | | <dpl> |
| category = Items/WeatherStaff | | category = Items/WeatherStaff |
Line 73: |
Line 114: |
| </dpl> | | </dpl> |
| ===== Weapons enabling Weather Witching for Beast Forms ===== | | ===== Weapons enabling Weather Witching for Beast Forms ===== |
− | Butterfly forms have the potential to wield [[Weather Witching]], if they are able to get their wings a {{Item|Wing Rings of Weather}} or similar racial slot item.
| |
| <dpl> | | <dpl> |
| category = Items/WeatherStaff | | category = Items/WeatherStaff |
A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.
Icon |
Level |
Name |
Description |
Special |
Effects |
Stats |
Source
|
|
1 |
Dampen |
Throw a big ball of water at your enemy. This is a Basic Attack |
|
Damage: 9 Nature |
Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 1
|
|
1 |
Lightning Bolt |
Hurl lightning at your enemy. This is a Core Attack |
|
Damage: 12 Electricity |
Power Cost: 9 Range: 30 Cooldown: 9 |
Weather Witching Research Level 1
|
|
5 |
Hailstorm |
Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 16 Cold |
Power Cost: 16 Range: 20 Cooldown: 15 |
Weather Witching Research Level 5
|
|
5 |
Calm Skies 1 |
Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. |
Summoned climate exists for 12 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
|
Power Cost: 16 Range: 4 Cooldown: 40 |
Weather Witching Research Level 5
|
|
5 |
Wind Ward |
Protect yourself in a column of air. |
Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 48 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
|
Power Cost: 16 Range: 4 Cooldown: 20 |
Weather Witching Research Level 5
|
|
5 |
Shocking Grasp |
Transfer the mighty power of a thunderstorm into a nearby enemy. |
|
Damage: 18 Electricity |
Power Cost: 10 Range: 4 Cooldown: 9 |
Weather Witching Research Level 5
|
|
10 |
Dampen 2 |
Throw a big ball of water at your enemy. This is a Basic Attack |
|
Damage: 14 Nature |
Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 10
|
|
10 |
Lightning Bolt 2 |
Hurl lightning at your enemy. This is a Core Attack |
|
Damage: 26 Electricity |
Power Cost: 12 Range: 30 Cooldown: 9 |
Weather Witching Research Level 10
|
|
10 |
Deluge |
Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds |
Damage: 33 Nature |
Power Cost: 20 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 10
|
|
10 |
Cloud Trick |
Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 15 seconds and you are within 25 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
|
Power Cost: 27 Range: 4 Cooldown: 30 |
Weather Witching Research Level 10
|
|
15 |
Tsunami 1 |
Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 68 Electricity |
Power Cost: 37 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 15
|
|
15 |
Summon Tornado |
Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. |
Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. |
|
Power Cost: 31 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 15
|
|
15 |
Summon Sandstorm |
Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. |
Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. |
|
Power Cost: 31 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer
|
|
15 |
Summon Doomstorm |
Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. |
Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. |
|
Power Cost: 31 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm
|
|
15 |
Wind Ward 2 |
Protect yourself in a column of air. |
Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 64 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
|
Power Cost: 22 Range: 4 Cooldown: 20 |
Weather Witching Research Level 15
|
|
15 |
Shocking Grasp 2 |
Transfer the mighty power of a thunderstorm into a nearby enemy. |
|
Damage: 35 Electricity |
Power Cost: 14 Range: 4 Cooldown: 9 |
Weather Witching Research Level 15
|
|
20 |
Dampen 3 |
Throw a big ball of water at your enemy. This is a Basic Attack |
|
Damage: 21 Nature |
Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 20
|
|
20 |
Lightning Bolt 3 |
Hurl lightning at your enemy. This is a Core Attack |
|
Damage: 44 Electricity |
Power Cost: 15 Range: 30 Cooldown: 9 |
Weather Witching Research Level 20
|
|
20 |
Hailstorm 2 |
Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 53 Cold |
Power Cost: 25 Range: 20 Cooldown: 15 |
Weather Witching Research Level 20
|
|
20 |
Tempest Flight |
Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. |
Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 1 Cost 3 Power/Sec while Flying Can Be On Sidebar |
|
Power Cost: 25 Range: 4 Cooldown: 2 |
Weather Witching Research Level 20
|
|
25 |
Deluge 2 |
Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds |
Damage: 75 Nature |
Power Cost: 27 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 25
|
|
25 |
Tsunami 2 |
Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 111 Electricity |
Power Cost: 45 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 25
|
|
25 |
Summon Tornado 2 |
Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. |
Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. |
|
Power Cost: 38 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 25
|
|
25 |
Summon Sandstorm 2 |
Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. |
Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. |
|
Power Cost: 38 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer
|
|
25 |
Summon Doomstorm 2 |
Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. |
Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. |
|
Power Cost: 38 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 2
|
|
25 |
Calm Skies 2 |
Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. |
Summoned climate exists for 12 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
|
Power Cost: 27 Range: 4 Cooldown: 35 |
Weather Witching Research Level 25
|
|
25 |
Storm Shield |
Protect a pet with a barrier of energized air. |
The next attack that hits the pet will be absorbed and deal 0 damage. |
|
Power Cost: 38 Range: 20 Cooldown: 15 |
Weather Witching Research Level 25
|
|
30 |
Dampen 4 |
Throw a big ball of water at your enemy. This is a Basic Attack |
|
Damage: 31 Nature |
Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 30
|
|
30 |
Lightning Bolt 4 |
Hurl lightning at your enemy. This is a Core Attack |
|
Damage: 68 Electricity |
Power Cost: 19 Range: 30 Cooldown: 9 |
Weather Witching Research Level 30
|
|
30 |
Wind Ward 3 |
Protect yourself in a column of air. |
Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 88 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
|
Power Cost: 30 Range: 4 Cooldown: 20 |
Weather Witching Research Level 30
|
|
30 |
Shocking Grasp 3 |
Transfer the mighty power of a thunderstorm into a nearby enemy. |
|
Damage: 68 Electricity |
Power Cost: 19 Range: 4 Cooldown: 9 |
Weather Witching Research Level 30
|
|
35 |
Deluge 3 |
Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds |
Damage: 110 Nature |
Power Cost: 34 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 35
|
|
35 |
Hailstorm 3 |
Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 104 Cold |
Power Cost: 34 Range: 20 Cooldown: 15 |
Weather Witching Research Level 35
|
|
35 |
Calm Skies 3 |
Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. |
Summoned climate exists for 12 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
|
Power Cost: 34 Range: 4 Cooldown: 30 |
Weather Witching Research Level 35
|
|
35 |
Cloud Trick 2 |
Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 20 seconds and you are within 30 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
|
Power Cost: 46 Range: 4 Cooldown: 30 |
Weather Witching Research Level 35
|
|
40 |
Dampen 5 |
Throw a big ball of water at your enemy. This is a Basic Attack |
|
Damage: 43 Nature |
Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 40
|
|
40 |
Lightning Bolt 5 |
Hurl lightning at your enemy. This is a Core Attack |
|
Damage: 99 Electricity |
Power Cost: 22 Range: 30 Cooldown: 9 |
Weather Witching Research Level 40
|
|
40 |
Tsunami 3 |
Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 205 Electricity |
Power Cost: 59 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 40
|
|
40 |
Summon Tornado 3 |
Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. |
Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. |
|
Power Cost: 49 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 40
|
|
40 |
Summon Sandstorm 3 |
Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. |
Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. |
|
Power Cost: 49 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer
|
|
40 |
Summon Doomstorm 3 |
Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. |
Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. |
|
Power Cost: 49 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 3
|
|
45 |
Deluge 4 |
Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds |
Damage: 168 Nature |
Power Cost: 38 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 45
|
|
45 |
Tempest Flight 2 |
Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. |
Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 2 Cost 3 Power/Sec while Flying Can Be On Sidebar |
|
Power Cost: 38 Range: 4 Cooldown: 2 |
Weather Witching Research Level 45
|
|
45 |
Wind Ward 4 |
Protect yourself in a column of air. |
Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 112 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
|
Power Cost: 38 Range: 4 Cooldown: 20 |
Weather Witching Research Level 45
|
|
45 |
Shocking Grasp 4 |
Transfer the mighty power of a thunderstorm into a nearby enemy. |
|
Damage: 123 Electricity |
Power Cost: 23 Range: 4 Cooldown: 9 |
Weather Witching Research Level 45
|
|
50 |
Dampen 6 |
Throw a big ball of water at your enemy. This is a Basic Attack |
|
Damage: 64 Nature |
Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 50
|
|
50 |
Lightning Bolt 6 |
Hurl lightning at your enemy. This is a Core Attack |
|
Damage: 150 Electricity |
Power Cost: 25 Range: 30 Cooldown: 9 |
Weather Witching Research Level 50
|
|
50 |
Hailstorm 4 |
Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 200 Cold |
Power Cost: 40 Range: 20 Cooldown: 15 |
Weather Witching Research Level 50
|
|
50 |
Calm Skies 4 |
Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. |
Summoned climate exists for 14 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
|
Power Cost: 40 Range: 4 Cooldown: 30 |
Weather Witching Research Level 50
|
|
55 |
Deluge 5 |
Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds |
Damage: 243 Nature |
Power Cost: 43 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 55
|
|
55 |
Tsunami 4 |
Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 368 Electricity |
Power Cost: 71 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 55
|
|
55 |
Summon Tornado 4 |
Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. |
Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. |
|
Power Cost: 59 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 55
|
|
55 |
Summon Sandstorm 4 |
Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. |
Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. |
|
Power Cost: 59 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer
|
|
55 |
Summon Doomstorm 4 |
Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. |
Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. |
|
Power Cost: 59 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 4
|
|
55 |
Wind Ward 5 |
Protect yourself in a column of air. |
Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 128 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
|
Power Cost: 43 Range: 4 Cooldown: 20 |
Weather Witching Research Level 55
|
|
55 |
Storm Shield 2 |
Protect a pet with a barrier of energized air. |
The next 2 attacks that hit the pet will be absorbed and deal 0 damage. |
|
Power Cost: 59 Range: 20 Cooldown: 15 |
Weather Witching Research Level 55
|
|
60 |
Dampen 7 |
Throw a big ball of water at your enemy. This is a Basic Attack |
|
Damage: 85 Nature |
Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 60
|
|
60 |
Lightning Bolt 7 |
Hurl lightning at your enemy. This is a Core Attack |
|
Damage: 202 Electricity |
Power Cost: 28 Range: 30 Cooldown: 9 |
Weather Witching Research Level 60
|
|
60 |
Hailstorm 5 |
Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 273 Cold |
Power Cost: 45 Range: 20 Cooldown: 15 |
Weather Witching Research Level 60
|
|
60 |
Shocking Grasp 5 |
Transfer the mighty power of a thunderstorm into a nearby enemy. |
|
Damage: 202 Electricity |
Power Cost: 28 Range: 4 Cooldown: 9 |
Weather Witching Research Level 60
|
|
65 |
Deluge 6 |
Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds |
Damage: 315 Nature |
Power Cost: 48 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 65
|
|
65 |
Calm Skies 5 |
Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. |
Summoned climate exists for 16 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
|
Power Cost: 48 Range: 4 Cooldown: 30 |
Weather Witching Research Level 65
|
|
65 |
Wind Ward 6 |
Protect yourself in a column of air. |
Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 144 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
|
Power Cost: 48 Range: 4 Cooldown: 20 |
Weather Witching Research Level 65
|
|
65 |
Cloud Trick 3 |
Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 25 seconds and you are within 35 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
|
Power Cost: 66 Range: 4 Cooldown: 30 |
Weather Witching Research Level 65
|
|
70 |
Dampen 8 |
Throw a big ball of water at your enemy. This is a Basic Attack |
|
Damage: 106 Nature |
Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 70
|
|
70 |
Lightning Bolt 8 |
Hurl lightning at your enemy. This is a Core Attack |
|
Damage: 257 Electricity |
Power Cost: 31 Range: 30 Cooldown: 9 |
Weather Witching Research Level 70
|
|
70 |
Tsunami 5 |
Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 539 Electricity |
Power Cost: 83 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 70
|
|
70 |
Summon Tornado 5 |
Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. |
Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. |
|
Power Cost: 69 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 70
|
|
70 |
Summon Sandstorm 5 |
Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. |
Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. |
|
Power Cost: 69 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer
|
|
70 |
Summon Doomstorm 5 |
Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. |
Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. |
|
Power Cost: 69 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 5
|
|
70 |
Tempest Flight 3 |
Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. |
Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 3 Cost 2 Power/Sec while Flying Can Be On Sidebar |
|
Power Cost: 50 Range: 4 Cooldown: 2 |
Weather Witching Research Level 70
|
|
75 |
Deluge 7 |
Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds |
Damage: 398 Nature |
Power Cost: 53 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 75
|
|
75 |
Wind Ward 7 |
Protect yourself in a column of air. |
Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 160 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
|
Power Cost: 53 Range: 4 Cooldown: 20 |
Weather Witching Research Level 75
|
|
75 |
Shocking Grasp 6 |
Transfer the mighty power of a thunderstorm into a nearby enemy. |
|
Damage: 288 Electricity |
Power Cost: 33 Range: 4 Cooldown: 9 |
Weather Witching Research Level 75
|
|
75 |
Storm Shield 3 |
Protect a pet with a barrier of energized air. |
The next 3 attacks that hit the pet will be absorbed and deal 0 damage. |
|
Power Cost: 73 Range: 20 Cooldown: 15 |
Weather Witching Research Level 75
|
|
80 |
Dampen 9 |
Throw a big ball of water at your enemy. This is a Basic Attack |
|
Damage: 132 Nature |
Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 80
|
|
80 |
Lightning Bolt 9 |
Hurl lightning at your enemy. This is a Core Attack |
|
Damage: 320 Electricity |
Power Cost: 34 Range: 30 Cooldown: 9 |
Weather Witching Research Level 80
|
|
80 |
Hailstorm 6 |
Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 436 Cold |
Power Cost: 56 Range: 20 Cooldown: 15 |
Weather Witching Research Level 80
|
|
80 |
Calm Skies 6 |
Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. |
Summoned climate exists for 18 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
|
Power Cost: 56 Range: 4 Cooldown: 30 |
Weather Witching Research Level 80
|
|
85 |
Deluge 8 |
Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds |
Damage: 486 Nature |
Power Cost: 58 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 85
|
|
85 |
Tsunami 6 |
Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 741 Electricity |
Power Cost: 96 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 85
|
|
85 |
Summon Tornado 6 |
Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. |
Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. |
|
Power Cost: 81 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 85
|
|
85 |
Summon Sandstorm 6 |
Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. |
Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. |
|
Power Cost: 81 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer
|
|
85 |
Summon Doomstorm 6 |
Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. |
Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. |
|
Power Cost: 81 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 6
|
|
85 |
Wind Ward 8 |
Protect yourself in a column of air. |
Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 176 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
|
Power Cost: 58 Range: 4 Cooldown: 20 |
Weather Witching Research Level 85
|
|
90 |
Dampen 10 |
Throw a big ball of water at your enemy. This is a Basic Attack |
|
Damage: 157 Nature |
Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 90
|
|
90 |
Lightning Bolt 10 |
Hurl lightning at your enemy. This is a Core Attack |
|
Damage: 385 Electricity |
Power Cost: 38 Range: 30 Cooldown: 9 |
Weather Witching Research Level 90
|
|
90 |
Hailstorm 7 |
Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 526 Cold |
Power Cost: 61 Range: 20 Cooldown: 15 |
Weather Witching Research Level 90
|
|
90 |
Shocking Grasp 7 |
Transfer the mighty power of a thunderstorm into a nearby enemy. |
|
Damage: 385 Electricity |
Power Cost: 38 Range: 4 Cooldown: 9 |
Weather Witching Research Level 90
|
|
90 |
Cloud Trick 4 |
Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 30 seconds and you are within 40 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
|
Power Cost: 85 Range: 4 Cooldown: 30 |
Weather Witching Research Level 90
|
|
95 |
Deluge 9 |
Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds |
Damage: 578 Nature |
Power Cost: 64 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 95
|
|
95 |
Tempest Flight 4 |
Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. |
Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 4 Cost 2 Power/Sec while Flying Can Be On Sidebar |
|
Power Cost: 64 Range: 4 Cooldown: 2 |
Weather Witching Research Level 95
|
|
95 |
Calm Skies 7 |
Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. |
Summoned climate exists for 20 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
|
Power Cost: 64 Range: 4 Cooldown: 30 |
Weather Witching Research Level 95
|
|
95 |
Wind Ward 9 |
Protect yourself in a column of air. |
Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 192 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
|
Power Cost: 64 Range: 4 Cooldown: 20 |
Weather Witching Research Level 95
|
|
95 |
Storm Shield 4 |
Protect a pet with a barrier of energized air. |
The next 4 attacks that hit the pet will be absorbed and deal 0 damage. |
|
Power Cost: 89 Range: 20 Cooldown: 15 |
Weather Witching Research Level 95
|
|
100 |
Dampen 11 |
Throw a big ball of water at your enemy. This is a Basic Attack |
|
Damage: 184 Nature |
Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 100
|
|
100 |
Lightning Bolt 11 |
Hurl lightning at your enemy. This is a Core Attack |
|
Damage: 451 Electricity |
Power Cost: 41 Range: 30 Cooldown: 9 |
Weather Witching Research Level 100
|
|
100 |
Tsunami 7 |
Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 952 Electricity |
Power Cost: 111 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 100
|
|
100 |
Summon Tornado 7 |
Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. |
Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. |
|
Power Cost: 93 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 100
|
|
100 |
Summon Sandstorm 7 |
Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. |
Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. |
|
Power Cost: 93 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer
|
|
100 |
Summon Doomstorm 7 |
Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. |
Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. |
|
Power Cost: 93 Range: 4 Cooldown: 30 Channel Time: 2 |
Unknown Source: Not Found
|
|
100 |
Hailstorm 8 |
Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 618 Cold |
Power Cost: 67 Range: 20 Cooldown: 15 |
Weather Witching Research Level 100
|
|
100 |
Shocking Grasp 8 |
Transfer the mighty power of a thunderstorm into a nearby enemy. |
|
Damage: 451 Electricity |
Power Cost: 41 Range: 4 Cooldown: 9 |
Weather Witching Research Level 100
|
Click "Expand" on the box below to view a complete list of Recipes for the Weather Witching skill.
is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research:
.
Every five levels, a research recipe can be learned which allows for researching a certain number of abilities per recipe. When a research recipe is completed, one of the abilities tied to that ability will be learned randomly.
A variety of exercises, meditations, rites, and secret techniques can be used to increase the maximum total Tempest Energy beyond leveling. These are expressed as recipes predominantly taught by Weather Witching skill trainers, however a few are found in enemy loot.
requires handheld equipment which can properly channel the casting of magic. All
, even if the item is a Wand or Trident. Butterfly forms have the potential to wield
or similar racial slot item.
Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
|
of Weather Witching |
Level 100 - Weather Witching Base Damage +50%. Tempest Flight Speed +1.5 |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Weather Witching Damage +5
- Weather Witching Base Damage +10%. Tempest Flight Speed +0.5
- Weather Witching Base Damage +15%. Tempest Flight Speed +0.5
- Weather Witching Base Damage +20%. Tempest Flight Speed +0.5
- Weather Witching Base Damage +25%. Tempest Flight Speed +1
- Weather Witching Base Damage +30%. Tempest Flight Speed +1
- Weather Witching Base Damage +35%. Tempest Flight Speed +1
- Weather Witching Base Damage +40%. Tempest Flight Speed +1.5
- Weather Witching Base Damage +45%. Tempest Flight Speed +1.5
- Weather Witching Base Damage +50%. Tempest Flight Speed +1.5
|
|
|
Level 100 - Indirect Nature Damage +48% when Weather Witching is active |
Uncommon |
OffHand, Legs |
Click Expand to reveal
- Indirect Nature Damage +10% when Weather Witching is active
- Indirect Nature Damage +12% when Weather Witching is active
- Indirect Nature Damage +14% when Weather Witching is active
- Indirect Nature Damage +16% when Weather Witching is active
- Indirect Nature Damage +18% when Weather Witching is active
- Indirect Nature Damage +20% when Weather Witching is active
- Indirect Nature Damage +22% when Weather Witching is active
- Indirect Nature Damage +24% when Weather Witching is active
- Indirect Nature Damage +26% when Weather Witching is active
- Indirect Nature Damage +28% when Weather Witching is active
- Indirect Nature Damage +30% when Weather Witching is active
- Indirect Nature Damage +32% when Weather Witching is active
- Indirect Nature Damage +34% when Weather Witching is active
- Indirect Nature Damage +36% when Weather Witching is active
- Indirect Nature Damage +38% when Weather Witching is active
- Indirect Nature Damage +40% when Weather Witching is active
- Indirect Nature Damage +42% when Weather Witching is active
- Indirect Nature Damage +44% when Weather Witching is active
- Indirect Nature Damage +46% when Weather Witching is active
- Indirect Nature Damage +48% when Weather Witching is active
|
|
|
Level 100 - Electricity Damage (Direct & Per-Tick) +10% when Weather Witching is active |
Uncommon |
Chest, Necklace |
Click Expand to reveal
- Electricity Damage (Direct & Per-Tick) +0.5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +1% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +1.5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +2% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +2.5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +3% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +3.5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +4% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +4.5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +5.5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +6% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +6.5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +7% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +7.5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +8% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +8.5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +9% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +9.5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +10% when Weather Witching is active
|
|
|
Level 100 - Dampen damage +60. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target |
Epic |
Hands |
Click Expand to reveal
- Dampen damage +3. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +6. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +9. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +12. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +15. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +18. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +21. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +24. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +27. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +30. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +33. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +36. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +39. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +42. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +45. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +48. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +51. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +54. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +57. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +60. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
|
|
|
Level 100 - Every other use of Dampen restores 39 Power |
Uncommon |
Head, Chest |
Click Expand to reveal
- Every other use of Dampen restores 2 Power
- Every other use of Dampen restores 3 Power
- Every other use of Dampen restores 5 Power
- Every other use of Dampen restores 7 Power
- Every other use of Dampen restores 9 Power
- Every other use of Dampen restores 11 Power
- Every other use of Dampen restores 13 Power
- Every other use of Dampen restores 15 Power
- Every other use of Dampen restores 17 Power
- Every other use of Dampen restores 19 Power
- Every other use of Dampen restores 21 Power
- Every other use of Dampen restores 23 Power
- Every other use of Dampen restores 25 Power
- Every other use of Dampen restores 27 Power
- Every other use of Dampen restores 29 Power
- Every other use of Dampen restores 31 Power
- Every other use of Dampen restores 33 Power
- Every other use of Dampen restores 35 Power
- Every other use of Dampen restores 37 Power
- Every other use of Dampen restores 39 Power
|
|
|
Level 100 - Dampen deals Cold damage and debuffs the target so that it takes +90 damage from future Cold attacks for 10 seconds |
Uncommon |
Necklace |
Click Expand to reveal
- Dampen deals Cold damage and debuffs the target so that it takes +3 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +7 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +11 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +15 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +19 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +23 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +27 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +31 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +35 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +40 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +45 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +50 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +55 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +60 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +65 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +70 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +75 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +80 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +85 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +90 damage from future Cold attacks for 10 seconds
|
|
|
Level 100 - Dampen debuffs the target so that it takes +90 damage from future Nature attacks for 10 seconds |
Epic |
OffHand |
Click Expand to reveal
- Dampen debuffs the target so that it takes +3 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +7 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +11 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +15 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +19 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +23 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +27 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +31 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +35 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +40 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +45 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +50 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +55 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +60 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +65 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +70 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +75 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +80 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +85 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +90 damage from future Nature attacks for 10 seconds
|
|
|
Level 100 - Deluge damage +195 and hits all enemies within 7 meters of your target |
Epic |
Hands |
Click Expand to reveal
- Deluge damage +5 and hits all enemies within 7 meters of your target
- Deluge damage +15 and hits all enemies within 7 meters of your target
- Deluge damage +25 and hits all enemies within 7 meters of your target
- Deluge damage +35 and hits all enemies within 7 meters of your target
- Deluge damage +45 and hits all enemies within 7 meters of your target
- Deluge damage +55 and hits all enemies within 7 meters of your target
- Deluge damage +65 and hits all enemies within 7 meters of your target
- Deluge damage +75 and hits all enemies within 7 meters of your target
- Deluge damage +85 and hits all enemies within 7 meters of your target
- Deluge damage +95 and hits all enemies within 7 meters of your target
- Deluge damage +105 and hits all enemies within 7 meters of your target
- Deluge damage +115 and hits all enemies within 7 meters of your target
- Deluge damage +125 and hits all enemies within 7 meters of your target
- Deluge damage +135 and hits all enemies within 7 meters of your target
- Deluge damage +145 and hits all enemies within 7 meters of your target
- Deluge damage +155 and hits all enemies within 7 meters of your target
- Deluge damage +165 and hits all enemies within 7 meters of your target
- Deluge damage +175 and hits all enemies within 7 meters of your target
- Deluge damage +185 and hits all enemies within 7 meters of your target
- Deluge damage +195 and hits all enemies within 7 meters of your target
|
|
|
Level 100 - Deluge deals an additional 378 nature damage over 7 seconds |
Uncommon |
Legs, Feet |
Click Expand to reveal
- Deluge deals an additional 14 nature damage over 7 seconds
- Deluge deals an additional 28 nature damage over 7 seconds
- Deluge deals an additional 42 nature damage over 7 seconds
- Deluge deals an additional 56 nature damage over 7 seconds
- Deluge deals an additional 70 nature damage over 7 seconds
- Deluge deals an additional 84 nature damage over 7 seconds
- Deluge deals an additional 105 nature damage over 7 seconds
- Deluge deals an additional 126 nature damage over 7 seconds
- Deluge deals an additional 147 nature damage over 7 seconds
- Deluge deals an additional 168 nature damage over 7 seconds
- Deluge deals an additional 189 nature damage over 7 seconds
- Deluge deals an additional 210 nature damage over 7 seconds
- Deluge deals an additional 231 nature damage over 7 seconds
- Deluge deals an additional 252 nature damage over 7 seconds
- Deluge deals an additional 273 nature damage over 7 seconds
- Deluge deals an additional 294 nature damage over 7 seconds
- Deluge deals an additional 315 nature damage over 7 seconds
- Deluge deals an additional 336 nature damage over 7 seconds
- Deluge deals an additional 357 nature damage over 7 seconds
- Deluge deals an additional 378 nature damage over 7 seconds
|
|
of Drowning Reactions |
Level 100 - Deluge deals +102 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards. |
Epic |
Necklace |
Click Expand to reveal
- Deluge deals +4 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +7 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +10 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +14 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +18 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +22 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +26 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +30 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +34 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +38 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +42 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +46 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +53 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +60 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +67 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +74 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +81 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +88 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +95 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +102 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
|
|
of the Deluge |
Level 100 - Deluge Damage +50% |
Epic |
MainHand, Ring |
Click Expand to reveal
- Deluge Damage +3%
- Deluge Damage +5%
- Deluge Damage +8%
- Deluge Damage +10%
- Deluge Damage +13%
- Deluge Damage +15%
- Deluge Damage +18%
- Deluge Damage +20%
- Deluge Damage +23%
- Deluge Damage +25%
- Deluge Damage +28%
- Deluge Damage +30%
- Deluge Damage +33%
- Deluge Damage +35%
- Deluge Damage +38%
- Deluge Damage +40%
- Deluge Damage +43%
- Deluge Damage +45%
- Deluge Damage +48%
- Deluge Damage +50%
|
|
of Poison Rain |
Level 100 - Deluge deals +102 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking) |
Epic |
OffHand |
Click Expand to reveal
- Deluge deals +4 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +7 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +10 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +14 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +18 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +22 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +26 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +30 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +34 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +38 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +42 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +46 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +53 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +60 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +67 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +74 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +81 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +88 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +95 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +102 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
|
|
of Blinding Rain |
Level 100 - Deluge deals an additional 161 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack. |
Uncommon |
Head |
Click Expand to reveal
- Deluge deals an additional 7 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 14 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 21 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 28 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 35 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 42 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 49 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 56 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 63 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 70 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 77 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 84 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 91 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 98 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 105 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 112 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 126 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 133 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 147 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 161 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
|
Whirlwindy |
|
Level 100 - Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 damage. |
Uncommon |
Hands, Ring |
Click Expand to reveal
- Summon Tornado Reset Time -1 seconds. Tornado attacks deal +10 damage.
- Summon Tornado Reset Time -1 seconds. Tornado attacks deal +20 damage.
- Summon Tornado Reset Time -1.5 seconds. Tornado attacks deal +30 damage.
- Summon Tornado Reset Time -1.5 seconds. Tornado attacks deal +40 damage.
- Summon Tornado Reset Time -2 seconds. Tornado attacks deal +50 damage.
- Summon Tornado Reset Time -2 seconds. Tornado attacks deal +60 damage.
- Summon Tornado Reset Time -2.5 seconds. Tornado attacks deal +70 damage.
- Summon Tornado Reset Time -2.5 seconds. Tornado attacks deal +80 damage.
- Summon Tornado Reset Time -3 seconds. Tornado attacks deal +90 damage.
- Summon Tornado Reset Time -3 seconds. Tornado attacks deal +100 damage.
- Summon Tornado Reset Time -3.5 seconds. Tornado attacks deal +110 damage.
- Summon Tornado Reset Time -3.5 seconds. Tornado attacks deal +120 damage.
- Summon Tornado Reset Time -4 seconds. Tornado attacks deal +130 damage.
- Summon Tornado Reset Time -4 seconds. Tornado attacks deal +140 damage.
- Summon Tornado Reset Time -4.5 seconds. Tornado attacks deal +150 damage.
- Summon Tornado Reset Time -4.5 seconds. Tornado attacks deal +160 damage.
- Summon Tornado Reset Time -5 seconds. Tornado attacks deal +170 damage.
- Summon Tornado Reset Time -5 seconds. Tornado attacks deal +180 damage.
- Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +190 damage.
- Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 damage.
|
|
|
Level 100 - Summoned Tornado attacks deal +160 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking). |
Uncommon |
Legs |
Click Expand to reveal
- Summoned Tornado attacks deal +6 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +10 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +14 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +18 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +22 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +26 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +30 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +34 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +38 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +44 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +50 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +56 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +69 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +82 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +95 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +108 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +121 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +134 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +147 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +160 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
|
|
of Zoomnadoes |
Level 100 - Summoned Tornadoes move much faster and their attacks deal +32% damage |
Rare |
Feet |
Click Expand to reveal
- Summoned Tornadoes move much faster and their attacks deal +4% damage
- Summoned Tornadoes move much faster and their attacks deal +5% damage
- Summoned Tornadoes move much faster and their attacks deal +6% damage
- Summoned Tornadoes move much faster and their attacks deal +7% damage
- Summoned Tornadoes move much faster and their attacks deal +8% damage
- Summoned Tornadoes move much faster and their attacks deal +9% damage
- Summoned Tornadoes move much faster and their attacks deal +10% damage
- Summoned Tornadoes move much faster and their attacks deal +11% damage
- Summoned Tornadoes move much faster and their attacks deal +12% damage
- Summoned Tornadoes move much faster and their attacks deal +13% damage
- Summoned Tornadoes move much faster and their attacks deal +14% damage
- Summoned Tornadoes move much faster and their attacks deal +16% damage
- Summoned Tornadoes move much faster and their attacks deal +18% damage
- Summoned Tornadoes move much faster and their attacks deal +20% damage
- Summoned Tornadoes move much faster and their attacks deal +22% damage
- Summoned Tornadoes move much faster and their attacks deal +24% damage
- Summoned Tornadoes move much faster and their attacks deal +26% damage
- Summoned Tornadoes move much faster and their attacks deal +28% damage
- Summoned Tornadoes move much faster and their attacks deal +30% damage
- Summoned Tornadoes move much faster and their attacks deal +32% damage
|
|
of Thick Weather |
Level 100 - Summoned Tornadoes have +162 Max Health |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Summoned Tornadoes have +10 Max Health
- Summoned Tornadoes have +18 Max Health
- Summoned Tornadoes have +26 Max Health
- Summoned Tornadoes have +34 Max Health
- Summoned Tornadoes have +42 Max Health
- Summoned Tornadoes have +50 Max Health
- Summoned Tornadoes have +58 Max Health
- Summoned Tornadoes have +66 Max Health
- Summoned Tornadoes have +74 Max Health
- Summoned Tornadoes have +82 Max Health
- Summoned Tornadoes have +90 Max Health
- Summoned Tornadoes have +98 Max Health
- Summoned Tornadoes have +106 Max Health
- Summoned Tornadoes have +114 Max Health
- Summoned Tornadoes have +122 Max Health
- Summoned Tornadoes have +130 Max Health
- Summoned Tornadoes have +138 Max Health
- Summoned Tornadoes have +146 Max Health
- Summoned Tornadoes have +154 Max Health
- Summoned Tornadoes have +162 Max Health
|
Forking |
of Forked Lightning |
Level 100 - Lightning Bolt damage +80. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target. |
Epic |
Hands |
Click Expand to reveal
- Lightning Bolt damage +4. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +8. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +12. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +16. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +20. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +24. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +28. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +32. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +36. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +40. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +44. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +48. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +52. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +56. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +60. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +64. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +68. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +72. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +76. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +80. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
|
|
of All-Around Bad Weather |
Level 100 - Lightning Bolt deals +60 damage and hastens the current reuse timer of Summon Tornado by 3 seconds |
Rare |
Head |
Click Expand to reveal
- Lightning Bolt deals +3 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +6 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +9 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +12 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +15 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +18 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +21 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +24 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +27 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +30 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +33 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +36 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +39 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +42 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +45 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +48 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +51 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +54 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +57 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +60 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
|
|
|
Level 100 - Lightning Bolt damage +133 |
Uncommon |
Feet |
Click Expand to reveal
- Lightning Bolt damage +5
- Lightning Bolt damage +10
- Lightning Bolt damage +15
- Lightning Bolt damage +20
- Lightning Bolt damage +25
- Lightning Bolt damage +30
- Lightning Bolt damage +37
- Lightning Bolt damage +44
- Lightning Bolt damage +51
- Lightning Bolt damage +58
- Lightning Bolt damage +65
- Lightning Bolt damage +72
- Lightning Bolt damage +79
- Lightning Bolt damage +86
- Lightning Bolt damage +93
- Lightning Bolt damage +101
- Lightning Bolt damage +109
- Lightning Bolt damage +117
- Lightning Bolt damage +125
- Lightning Bolt damage +133
|
Electric |
of Lightning |
Level 100 - Lightning Bolt damage +50% |
Uncommon |
Necklace, Ring |
Click Expand to reveal
- Lightning Bolt damage +5%
- Lightning Bolt damage +7%
- Lightning Bolt damage +9%
- Lightning Bolt damage +11%
- Lightning Bolt damage +13%
- Lightning Bolt damage +15%
- Lightning Bolt damage +17.5%
- Lightning Bolt damage +20%
- Lightning Bolt damage +22.5%
- Lightning Bolt damage +25%
- Lightning Bolt damage +27.5%
- Lightning Bolt damage +30%
- Lightning Bolt damage +32.5%
- Lightning Bolt damage +35%
- Lightning Bolt damage +37.5%
- Lightning Bolt damage +40%
- Lightning Bolt damage +42.5%
- Lightning Bolt damage +45%
- Lightning Bolt damage +47.5%
- Lightning Bolt damage +50%
|
|
of Far Bolts |
Level 100 - Lightning Bolt deals +45 damage and range is +10 meters |
Rare |
MainHand |
Click Expand to reveal
- Lightning Bolt deals +7 damage and range is +5 meters
- Lightning Bolt deals +9 damage and range is +5 meters
- Lightning Bolt deals +11 damage and range is +5 meters
- Lightning Bolt deals +13 damage and range is +5 meters
- Lightning Bolt deals +15 damage and range is +5 meters
- Lightning Bolt deals +17 damage and range is +5 meters
- Lightning Bolt deals +19 damage and range is +5 meters
- Lightning Bolt deals +21 damage and range is +5 meters
- Lightning Bolt deals +23 damage and range is +5 meters
- Lightning Bolt deals +25 damage and range is +5 meters
- Lightning Bolt deals +27 damage and range is +10 meters
- Lightning Bolt deals +29 damage and range is +10 meters
- Lightning Bolt deals +31 damage and range is +10 meters
- Lightning Bolt deals +33 damage and range is +10 meters
- Lightning Bolt deals +35 damage and range is +10 meters
- Lightning Bolt deals +37 damage and range is +10 meters
- Lightning Bolt deals +39 damage and range is +10 meters
- Lightning Bolt deals +41 damage and range is +10 meters
- Lightning Bolt deals +43 damage and range is +10 meters
- Lightning Bolt deals +45 damage and range is +10 meters
|
|
|
Level 100 - When you trigger your Cloud Trick, you recover 142 Health |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- When you trigger your Cloud Trick, you recover 10 Health
- When you trigger your Cloud Trick, you recover 16 Health
- When you trigger your Cloud Trick, you recover 23 Health
- When you trigger your Cloud Trick, you recover 30 Health
- When you trigger your Cloud Trick, you recover 37 Health
- When you trigger your Cloud Trick, you recover 44 Health
- When you trigger your Cloud Trick, you recover 51 Health
- When you trigger your Cloud Trick, you recover 58 Health
- When you trigger your Cloud Trick, you recover 65 Health
- When you trigger your Cloud Trick, you recover 72 Health
- When you trigger your Cloud Trick, you recover 79 Health
- When you trigger your Cloud Trick, you recover 86 Health
- When you trigger your Cloud Trick, you recover 93 Health
- When you trigger your Cloud Trick, you recover 100 Health
- When you trigger your Cloud Trick, you recover 107 Health
- When you trigger your Cloud Trick, you recover 114 Health
- When you trigger your Cloud Trick, you recover 121 Health
- When you trigger your Cloud Trick, you recover 128 Health
- When you trigger your Cloud Trick, you recover 135 Health
- When you trigger your Cloud Trick, you recover 142 Health
|
|
|
Level 100 - When you trigger your Cloud Trick, you recover 103 Power |
Uncommon |
Ring, Legs |
Click Expand to reveal
- When you trigger your Cloud Trick, you recover 8 Power
- When you trigger your Cloud Trick, you recover 13 Power
- When you trigger your Cloud Trick, you recover 18 Power
- When you trigger your Cloud Trick, you recover 23 Power
- When you trigger your Cloud Trick, you recover 28 Power
- When you trigger your Cloud Trick, you recover 33 Power
- When you trigger your Cloud Trick, you recover 38 Power
- When you trigger your Cloud Trick, you recover 43 Power
- When you trigger your Cloud Trick, you recover 48 Power
- When you trigger your Cloud Trick, you recover 53 Power
- When you trigger your Cloud Trick, you recover 58 Power
- When you trigger your Cloud Trick, you recover 63 Power
- When you trigger your Cloud Trick, you recover 68 Power
- When you trigger your Cloud Trick, you recover 73 Power
- When you trigger your Cloud Trick, you recover 78 Power
- When you trigger your Cloud Trick, you recover 83 Power
- When you trigger your Cloud Trick, you recover 88 Power
- When you trigger your Cloud Trick, you recover 93 Power
- When you trigger your Cloud Trick, you recover 98 Power
- When you trigger your Cloud Trick, you recover 103 Power
|
|
|
Level 100 - While your Cloud Trick is active (before you teleport), you gain +20% Projectile Evasion and +10% Melee Evasion |
Uncommon |
Hands |
Click Expand to reveal
- While your Cloud Trick is active (before you teleport), you gain +1% Projectile Evasion and +0.5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +2% Projectile Evasion and +1% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +3% Projectile Evasion and +1.5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +4% Projectile Evasion and +2% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +5% Projectile Evasion and +2.5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +6% Projectile Evasion and +3% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +7% Projectile Evasion and +3.5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +8% Projectile Evasion and +4% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +9% Projectile Evasion and +4.5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +10% Projectile Evasion and +5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +11% Projectile Evasion and +5.5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +12% Projectile Evasion and +6% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +13% Projectile Evasion and +6.5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +14% Projectile Evasion and +7% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +15% Projectile Evasion and +7.5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +16% Projectile Evasion and +8% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +17% Projectile Evasion and +8.5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +18% Projectile Evasion and +9% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +19% Projectile Evasion and +9.5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +20% Projectile Evasion and +10% Melee Evasion
|
|
|
Level 100 - Cloud Trick Reuse Time -7. Cloud Trick Power Cost -77 |
Rare |
Ring |
Click Expand to reveal
- Cloud Trick Reuse Time -1. Cloud Trick Power Cost -3
- Cloud Trick Reuse Time -1. Cloud Trick Power Cost -6
- Cloud Trick Reuse Time -1.5. Cloud Trick Power Cost -9
- Cloud Trick Reuse Time -2. Cloud Trick Power Cost -13
- Cloud Trick Reuse Time -2. Cloud Trick Power Cost -17
- Cloud Trick Reuse Time -2.5. Cloud Trick Power Cost -21
- Cloud Trick Reuse Time -3. Cloud Trick Power Cost -25
- Cloud Trick Reuse Time -3. Cloud Trick Power Cost -29
- Cloud Trick Reuse Time -3.5. Cloud Trick Power Cost -33
- Cloud Trick Reuse Time -4. Cloud Trick Power Cost -37
- Cloud Trick Reuse Time -4. Cloud Trick Power Cost -41
- Cloud Trick Reuse Time -4.5. Cloud Trick Power Cost -45
- Cloud Trick Reuse Time -5. Cloud Trick Power Cost -49
- Cloud Trick Reuse Time -5. Cloud Trick Power Cost -53
- Cloud Trick Reuse Time -5.5. Cloud Trick Power Cost -57
- Cloud Trick Reuse Time -6. Cloud Trick Power Cost -61
- Cloud Trick Reuse Time -6. Cloud Trick Power Cost -65
- Cloud Trick Reuse Time -6.5. Cloud Trick Power Cost -69
- Cloud Trick Reuse Time -7. Cloud Trick Power Cost -73
- Cloud Trick Reuse Time -7. Cloud Trick Power Cost -77
|
|
|
Level 100 - When you trigger Cloud Trick, your next attack deals +336 damage if it deals Nature damage |
Epic |
Hands |
Click Expand to reveal
- When you trigger Cloud Trick, your next attack deals +20 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +36 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +52 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +68 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +84 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +100 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +116 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +132 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +148 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +164 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +180 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +196 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +212 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +228 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +246 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +264 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +282 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +300 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +318 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +336 damage if it deals Nature damage
|
|
|
Level 100 - While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +66 Power |
Epic |
Feet |
Click Expand to reveal
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +2 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +5 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +8 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +11 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +14 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +17 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +20 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +23 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +26 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +29 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +32 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +35 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +38 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +42 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +46 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +50 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +54 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +58 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +62 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +66 Power
|
|
of Clouds and Wind |
Level 100 - When you trigger Cloud Trick, you recover 115 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly) |
Uncommon |
Chest, MainHand |
Click Expand to reveal
- When you trigger Cloud Trick, you recover 20 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +0.5 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 25 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +0.5 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 30 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +0.5 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 35 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +1 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 40 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +1 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 45 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +1 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 50 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +2 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 55 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +2 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 60 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +2 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 65 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +2.5 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 70 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +2.5 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 75 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +2.5 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 80 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +3 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 85 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +3 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 90 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +3.5 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 95 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +3.5 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 100 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 105 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 110 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 115 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly)
|
|
|
Level 100 - Calm Skies restores 38 Health every other second to allies in the area |
Uncommon |
Chest, MainHand |
Click Expand to reveal
- Calm Skies restores 2 Health every other second to allies in the area
- Calm Skies restores 3 Health every other second to allies in the area
- Calm Skies restores 4 Health every other second to allies in the area
- Calm Skies restores 6 Health every other second to allies in the area
- Calm Skies restores 8 Health every other second to allies in the area
- Calm Skies restores 10 Health every other second to allies in the area
- Calm Skies restores 12 Health every other second to allies in the area
- Calm Skies restores 14 Health every other second to allies in the area
- Calm Skies restores 16 Health every other second to allies in the area
- Calm Skies restores 18 Health every other second to allies in the area
- Calm Skies restores 20 Health every other second to allies in the area
- Calm Skies restores 22 Health every other second to allies in the area
- Calm Skies restores 24 Health every other second to allies in the area
- Calm Skies restores 26 Health every other second to allies in the area
- Calm Skies restores 28 Health every other second to allies in the area
- Calm Skies restores 30 Health every other second to allies in the area
- Calm Skies restores 32 Health every other second to allies in the area
- Calm Skies restores 34 Health every other second to allies in the area
- Calm Skies restores 36 Health every other second to allies in the area
- Calm Skies restores 38 Health every other second to allies in the area
|
|
|
Level 100 - Calm Skies restores 33 Power every three seconds to allies in the area |
Rare |
Legs, OffHand |
Click Expand to reveal
- Calm Skies restores 1 Power every three seconds to allies in the area
- Calm Skies restores 2 Power every three seconds to allies in the area
- Calm Skies restores 3 Power every three seconds to allies in the area
- Calm Skies restores 4 Power every three seconds to allies in the area
- Calm Skies restores 5 Power every three seconds to allies in the area
- Calm Skies restores 6 Power every three seconds to allies in the area
- Calm Skies restores 7 Power every three seconds to allies in the area
- Calm Skies restores 9 Power every three seconds to allies in the area
- Calm Skies restores 11 Power every three seconds to allies in the area
- Calm Skies restores 13 Power every three seconds to allies in the area
- Calm Skies restores 15 Power every three seconds to allies in the area
- Calm Skies restores 17 Power every three seconds to allies in the area
- Calm Skies restores 19 Power every three seconds to allies in the area
- Calm Skies restores 21 Power every three seconds to allies in the area
- Calm Skies restores 23 Power every three seconds to allies in the area
- Calm Skies restores 25 Power every three seconds to allies in the area
- Calm Skies restores 27 Power every three seconds to allies in the area
- Calm Skies restores 29 Power every three seconds to allies in the area
- Calm Skies restores 31 Power every three seconds to allies in the area
- Calm Skies restores 33 Power every three seconds to allies in the area
|
|
|
Level 100 - Calm Skies Reset Time -5 seconds. Calm Skies Power Cost -20 |
Epic |
Feet, Necklace |
Click Expand to reveal
- Calm Skies Reset Time -0.5 seconds. Calm Skies Power Cost -1
- Calm Skies Reset Time -0.5 seconds. Calm Skies Power Cost -2
- Calm Skies Reset Time -1 seconds. Calm Skies Power Cost -3
- Calm Skies Reset Time -1 seconds. Calm Skies Power Cost -4
- Calm Skies Reset Time -1.5 seconds. Calm Skies Power Cost -5
- Calm Skies Reset Time -1.5 seconds. Calm Skies Power Cost -6
- Calm Skies Reset Time -2 seconds. Calm Skies Power Cost -7
- Calm Skies Reset Time -2 seconds. Calm Skies Power Cost -8
- Calm Skies Reset Time -2.5 seconds. Calm Skies Power Cost -9
- Calm Skies Reset Time -2.5 seconds. Calm Skies Power Cost -10
- Calm Skies Reset Time -3 seconds. Calm Skies Power Cost -11
- Calm Skies Reset Time -3 seconds. Calm Skies Power Cost -12
- Calm Skies Reset Time -3.5 seconds. Calm Skies Power Cost -13
- Calm Skies Reset Time -3.5 seconds. Calm Skies Power Cost -14
- Calm Skies Reset Time -4 seconds. Calm Skies Power Cost -15
- Calm Skies Reset Time -4 seconds. Calm Skies Power Cost -16
- Calm Skies Reset Time -4.5 seconds. Calm Skies Power Cost -17
- Calm Skies Reset Time -4.5 seconds. Calm Skies Power Cost -18
- Calm Skies Reset Time -5 seconds. Calm Skies Power Cost -19
- Calm Skies Reset Time -5 seconds. Calm Skies Power Cost -20
|
|
|
Level 100 - Calm Skies restores 42 Armor every other second to allies in the area |
Uncommon |
Head, Ring |
Click Expand to reveal
- Calm Skies restores 4 Armor every other second to allies in the area
- Calm Skies restores 6 Armor every other second to allies in the area
- Calm Skies restores 8 Armor every other second to allies in the area
- Calm Skies restores 10 Armor every other second to allies in the area
- Calm Skies restores 12 Armor every other second to allies in the area
- Calm Skies restores 14 Armor every other second to allies in the area
- Calm Skies restores 16 Armor every other second to allies in the area
- Calm Skies restores 18 Armor every other second to allies in the area
- Calm Skies restores 20 Armor every other second to allies in the area
- Calm Skies restores 22 Armor every other second to allies in the area
- Calm Skies restores 24 Armor every other second to allies in the area
- Calm Skies restores 26 Armor every other second to allies in the area
- Calm Skies restores 28 Armor every other second to allies in the area
- Calm Skies restores 30 Armor every other second to allies in the area
- Calm Skies restores 32 Armor every other second to allies in the area
- Calm Skies restores 34 Armor every other second to allies in the area
- Calm Skies restores 36 Armor every other second to allies in the area
- Calm Skies restores 38 Armor every other second to allies in the area
- Calm Skies restores 40 Armor every other second to allies in the area
- Calm Skies restores 42 Armor every other second to allies in the area
|
|
|
Level 100 - Shocking Grasp Damage +114. Every other use has a 25% chance to stun the target |
Uncommon |
Head, Chest |
Click Expand to reveal
- Shocking Grasp Damage +3. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +8. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +13. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +18. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +23. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +28. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +33. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +38. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +43. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +48. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +53. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +58. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +65. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +72. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +79. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +86. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +93. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +100. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +107. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +114. Every other use has a 25% chance to stun the target
|
|
|
Level 100 - Shocking Grasp Damage +19%. Range is increased +7 meters (but is still a Melee attack) |
Epic |
Hands |
Click Expand to reveal
- Shocking Grasp range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +1%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +2%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +3%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +4%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +5%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +6%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +7%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +8%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +9%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +10%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +11%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +12%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +13%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +14%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +15%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +16%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +17%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +18%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +19%. Range is increased +7 meters (but is still a Melee attack)
|
|
|
Level 100 - Shocking Grasp Damage +54% |
Uncommon |
Legs |
Click Expand to reveal
- Shocking Grasp Damage +3%
- Shocking Grasp Damage +5%
- Shocking Grasp Damage +7%
- Shocking Grasp Damage +9%
- Shocking Grasp Damage +11%
- Shocking Grasp Damage +14%
- Shocking Grasp Damage +17%
- Shocking Grasp Damage +20%
- Shocking Grasp Damage +23%
- Shocking Grasp Damage +26%
- Shocking Grasp Damage +29%
- Shocking Grasp Damage +32%
- Shocking Grasp Damage +34%
- Shocking Grasp Damage +36%
- Shocking Grasp Damage +39%
- Shocking Grasp Damage +42%
- Shocking Grasp Damage +45%
- Shocking Grasp Damage +48%
- Shocking Grasp Damage +51%
- Shocking Grasp Damage +54%
|
|
|
Level 100 - Shocking Grasp Damage +100 and Accuracy +25 |
Uncommon |
Chest |
Click Expand to reveal
- Shocking Grasp Damage +5 and Accuracy +6
- Shocking Grasp Damage +10 and Accuracy +7
- Shocking Grasp Damage +15 and Accuracy +8
- Shocking Grasp Damage +20 and Accuracy +9
- Shocking Grasp Damage +25 and Accuracy +10
- Shocking Grasp Damage +30 and Accuracy +11
- Shocking Grasp Damage +35 and Accuracy +12
- Shocking Grasp Damage +40 and Accuracy +13
- Shocking Grasp Damage +45 and Accuracy +14
- Shocking Grasp Damage +50 and Accuracy +15
- Shocking Grasp Damage +55 and Accuracy +16
- Shocking Grasp Damage +60 and Accuracy +17
- Shocking Grasp Damage +65 and Accuracy +18
- Shocking Grasp Damage +70 and Accuracy +19
- Shocking Grasp Damage +75 and Accuracy +20
- Shocking Grasp Damage +80 and Accuracy +21
- Shocking Grasp Damage +85 and Accuracy +22
- Shocking Grasp Damage +90 and Accuracy +23
- Shocking Grasp Damage +95 and Accuracy +24
- Shocking Grasp Damage +100 and Accuracy +25
|
|
|
Level 100 - Tsunami Damage +355 |
Uncommon |
MainHand, Feet |
Click Expand to reveal
- Tsunami Damage +10
- Tsunami Damage +20
- Tsunami Damage +30
- Tsunami Damage +40
- Tsunami Damage +55
- Tsunami Damage +75
- Tsunami Damage +95
- Tsunami Damage +115
- Tsunami Damage +135
- Tsunami Damage +155
- Tsunami Damage +175
- Tsunami Damage +195
- Tsunami Damage +215
- Tsunami Damage +235
- Tsunami Damage +255
- Tsunami Damage +275
- Tsunami Damage +295
- Tsunami Damage +315
- Tsunami Damage +335
- Tsunami Damage +355
|
|
|
Level 100 - Tsunami Damage +179, Every other casting resets the timer on Summon Tornado (so it can be used again immediately) |
Uncommon |
Hands |
Click Expand to reveal
- Tsunami Damage +5, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +10, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +15, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +20, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +25, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +31, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +37, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +43, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +49, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +55, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +61, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +67, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +81, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +95, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +109, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +123, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +137, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +151, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +165, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +179, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
|
|
|
Level 100 - Tsunami deals +469 Nature damage over 7 seconds |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Tsunami deals +21 Nature damage over 7 seconds
- Tsunami deals +42 Nature damage over 7 seconds
- Tsunami deals +63 Nature damage over 7 seconds
- Tsunami deals +84 Nature damage over 7 seconds
- Tsunami deals +105 Nature damage over 7 seconds
- Tsunami deals +133 Nature damage over 7 seconds
- Tsunami deals +154 Nature damage over 7 seconds
- Tsunami deals +182 Nature damage over 7 seconds
- Tsunami deals +203 Nature damage over 7 seconds
- Tsunami deals +224 Nature damage over 7 seconds
- Tsunami deals +245 Nature damage over 7 seconds
- Tsunami deals +273 Nature damage over 7 seconds
- Tsunami deals +294 Nature damage over 7 seconds
- Tsunami deals +322 Nature damage over 7 seconds
- Tsunami deals +343 Nature damage over 7 seconds
- Tsunami deals +371 Nature damage over 7 seconds
- Tsunami deals +392 Nature damage over 7 seconds
- Tsunami deals +420 Nature damage over 7 seconds
- Tsunami deals +441 Nature damage over 7 seconds
- Tsunami deals +469 Nature damage over 7 seconds
|
|
|
Level 100 - Tsunami Direct Damage +40% |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Tsunami Direct Damage +2%
- Tsunami Direct Damage +4%
- Tsunami Direct Damage +6%
- Tsunami Direct Damage +8%
- Tsunami Direct Damage +10%
- Tsunami Direct Damage +12%
- Tsunami Direct Damage +14%
- Tsunami Direct Damage +16%
- Tsunami Direct Damage +18%
- Tsunami Direct Damage +20%
- Tsunami Direct Damage +22%
- Tsunami Direct Damage +24%
- Tsunami Direct Damage +26%
- Tsunami Direct Damage +28%
- Tsunami Direct Damage +30%
- Tsunami Direct Damage +32%
- Tsunami Direct Damage +34%
- Tsunami Direct Damage +36%
- Tsunami Direct Damage +38%
- Tsunami Direct Damage +40%
|
|
|
Level 100 - Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds |
Uncommon |
Head |
Click Expand to reveal
- Tsunami Damage +3, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +6, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +9, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +12, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +15, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +18, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +21, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +24, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +30, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +36, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +42, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +48, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +54, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +60, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +68, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +76, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +86, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +96, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +106, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds
|
|
|
Level 100 - Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds |
Uncommon |
Ring |
Click Expand to reveal
- Tsunami Damage +3, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +6, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +9, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +12, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +15, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +18, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +21, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +24, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +30, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +36, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +42, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +48, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +54, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +60, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +68, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +76, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +86, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +96, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +106, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds
|
|
|
Level 50 - Channeled Weather Witching ablilities are not aborted if you are attacked while channeling. |
Epic |
Feet |
Click Expand to reveal
- Channeled Weather Witching ablilities are not aborted if you are attacked while channeling.
|
|
|
Level 100 - Wind Ward absorbs +119 damage before dissipating |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Wind Ward absorbs +5 damage before dissipating
- Wind Ward absorbs +11 damage before dissipating
- Wind Ward absorbs +17 damage before dissipating
- Wind Ward absorbs +23 damage before dissipating
- Wind Ward absorbs +29 damage before dissipating
- Wind Ward absorbs +35 damage before dissipating
- Wind Ward absorbs +41 damage before dissipating
- Wind Ward absorbs +47 damage before dissipating
- Wind Ward absorbs +53 damage before dissipating
- Wind Ward absorbs +59 damage before dissipating
- Wind Ward absorbs +65 damage before dissipating
- Wind Ward absorbs +71 damage before dissipating
- Wind Ward absorbs +77 damage before dissipating
- Wind Ward absorbs +83 damage before dissipating
- Wind Ward absorbs +89 damage before dissipating
- Wind Ward absorbs +95 damage before dissipating
- Wind Ward absorbs +101 damage before dissipating
- Wind Ward absorbs +107 damage before dissipating
- Wind Ward absorbs +113 damage before dissipating
- Wind Ward absorbs +119 damage before dissipating
|
|
|
Level 100 - While Wind Ward is active, you gain +20% Ranged Evasion |
Epic |
Feet |
Click Expand to reveal
- While Wind Ward is active, you gain +1% Ranged Evasion
- While Wind Ward is active, you gain +2% Ranged Evasion
- While Wind Ward is active, you gain +3% Ranged Evasion
- While Wind Ward is active, you gain +4% Ranged Evasion
- While Wind Ward is active, you gain +5% Ranged Evasion
- While Wind Ward is active, you gain +6% Ranged Evasion
- While Wind Ward is active, you gain +7% Ranged Evasion
- While Wind Ward is active, you gain +8% Ranged Evasion
- While Wind Ward is active, you gain +9% Ranged Evasion
- While Wind Ward is active, you gain +10% Ranged Evasion
- While Wind Ward is active, you gain +11% Ranged Evasion
- While Wind Ward is active, you gain +12% Ranged Evasion
- While Wind Ward is active, you gain +13% Ranged Evasion
- While Wind Ward is active, you gain +14% Ranged Evasion
- While Wind Ward is active, you gain +15% Ranged Evasion
- While Wind Ward is active, you gain +16% Ranged Evasion
- While Wind Ward is active, you gain +17% Ranged Evasion
- While Wind Ward is active, you gain +18% Ranged Evasion
- While Wind Ward is active, you gain +19% Ranged Evasion
- While Wind Ward is active, you gain +20% Ranged Evasion
|
|
|
Level 100 - While Wind Ward is active, you gain +10.5% Melee Evasion |
Epic |
Hands |
Click Expand to reveal
- While Wind Ward is active, you gain +1% Melee Evasion
- While Wind Ward is active, you gain +1.5% Melee Evasion
- While Wind Ward is active, you gain +2% Melee Evasion
- While Wind Ward is active, you gain +2.5% Melee Evasion
- While Wind Ward is active, you gain +3% Melee Evasion
- While Wind Ward is active, you gain +3.5% Melee Evasion
- While Wind Ward is active, you gain +4% Melee Evasion
- While Wind Ward is active, you gain +4.5% Melee Evasion
- While Wind Ward is active, you gain +5% Melee Evasion
- While Wind Ward is active, you gain +5.5% Melee Evasion
- While Wind Ward is active, you gain +6% Melee Evasion
- While Wind Ward is active, you gain +6.5% Melee Evasion
- While Wind Ward is active, you gain +7% Melee Evasion
- While Wind Ward is active, you gain +7.5% Melee Evasion
- While Wind Ward is active, you gain +8% Melee Evasion
- While Wind Ward is active, you gain +8.5% Melee Evasion
- While Wind Ward is active, you gain +9% Melee Evasion
- While Wind Ward is active, you gain +9.5% Melee Evasion
- While Wind Ward is active, you gain +10% Melee Evasion
- While Wind Ward is active, you gain +10.5% Melee Evasion
|
|
|
Level 100 - While Wind Ward is active, you gain +14.3% Burst Evasion |
Uncommon |
OffHand |
Click Expand to reveal
- While Wind Ward is active, you gain +1% Burst Evasion
- While Wind Ward is active, you gain +1.7% Burst Evasion
- While Wind Ward is active, you gain +2.4% Burst Evasion
- While Wind Ward is active, you gain +3.1% Burst Evasion
- While Wind Ward is active, you gain +3.8% Burst Evasion
- While Wind Ward is active, you gain +4.5% Burst Evasion
- While Wind Ward is active, you gain +5.2% Burst Evasion
- While Wind Ward is active, you gain +5.9% Burst Evasion
- While Wind Ward is active, you gain +6.6% Burst Evasion
- While Wind Ward is active, you gain +7.3% Burst Evasion
- While Wind Ward is active, you gain +8% Burst Evasion
- While Wind Ward is active, you gain +8.7% Burst Evasion
- While Wind Ward is active, you gain +9.4% Burst Evasion
- While Wind Ward is active, you gain +10.1% Burst Evasion
- While Wind Ward is active, you gain +10.8% Burst Evasion
- While Wind Ward is active, you gain +11.5% Burst Evasion
- While Wind Ward is active, you gain +12.2% Burst Evasion
- While Wind Ward is active, you gain +12.9% Burst Evasion
- While Wind Ward is active, you gain +13.6% Burst Evasion
- While Wind Ward is active, you gain +14.3% Burst Evasion
|
|
|
Level 100 - Wind Ward absorbs +62 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second |
Uncommon |
MainHand |
Click Expand to reveal
- Wind Ward absorbs +5 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +8 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +11 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +14 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +17 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +20 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +23 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +26 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +29 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +32 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +35 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +38 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +41 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +44 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +47 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +50 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +53 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +56 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +59 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +62 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
|
|
|
Level 100 - When Wind Ward ends, you recover 154 Health |
Uncommon |
Legs, Ring |
Click Expand to reveal
- When Wind Ward ends, you recover 10 Health
- When Wind Ward ends, you recover 17 Health
- When Wind Ward ends, you recover 24 Health
- When Wind Ward ends, you recover 31 Health
- When Wind Ward ends, you recover 38 Health
- When Wind Ward ends, you recover 45 Health
- When Wind Ward ends, you recover 52 Health
- When Wind Ward ends, you recover 59 Health
- When Wind Ward ends, you recover 66 Health
- When Wind Ward ends, you recover 74 Health
- When Wind Ward ends, you recover 82 Health
- When Wind Ward ends, you recover 90 Health
- When Wind Ward ends, you recover 98 Health
- When Wind Ward ends, you recover 106 Health
- When Wind Ward ends, you recover 114 Health
- When Wind Ward ends, you recover 122 Health
- When Wind Ward ends, you recover 130 Health
- When Wind Ward ends, you recover 138 Health
- When Wind Ward ends, you recover 146 Health
- When Wind Ward ends, you recover 154 Health
|
|
|
Level 100 - When Wind Ward ends, you recover 243 Armor |
Uncommon |
Head, Necklace |
Click Expand to reveal
- When Wind Ward ends, you recover 10 Armor
- When Wind Ward ends, you recover 20 Armor
- When Wind Ward ends, you recover 30 Armor
- When Wind Ward ends, you recover 40 Armor
- When Wind Ward ends, you recover 50 Armor
- When Wind Ward ends, you recover 62 Armor
- When Wind Ward ends, you recover 74 Armor
- When Wind Ward ends, you recover 87 Armor
- When Wind Ward ends, you recover 100 Armor
- When Wind Ward ends, you recover 113 Armor
- When Wind Ward ends, you recover 126 Armor
- When Wind Ward ends, you recover 139 Armor
- When Wind Ward ends, you recover 152 Armor
- When Wind Ward ends, you recover 165 Armor
- When Wind Ward ends, you recover 178 Armor
- When Wind Ward ends, you recover 191 Armor
- When Wind Ward ends, you recover 204 Armor
- When Wind Ward ends, you recover 217 Armor
- When Wind Ward ends, you recover 230 Armor
- When Wind Ward ends, you recover 243 Armor
|
|
|
Level 100 - Wind Ward Reuse Time -5. Wind Ward Power Cost -80 |
Epic |
MainHand |
Click Expand to reveal
- Wind Ward Reuse Time -0.5. Wind Ward Power Cost -4
- Wind Ward Reuse Time -0.5. Wind Ward Power Cost -8
- Wind Ward Reuse Time -1. Wind Ward Power Cost -12
- Wind Ward Reuse Time -1. Wind Ward Power Cost -16
- Wind Ward Reuse Time -1.5. Wind Ward Power Cost -20
- Wind Ward Reuse Time -1.5. Wind Ward Power Cost -24
- Wind Ward Reuse Time -2. Wind Ward Power Cost -28
- Wind Ward Reuse Time -2. Wind Ward Power Cost -32
- Wind Ward Reuse Time -2.5. Wind Ward Power Cost -36
- Wind Ward Reuse Time -2.5. Wind Ward Power Cost -40
- Wind Ward Reuse Time -3. Wind Ward Power Cost -44
- Wind Ward Reuse Time -3. Wind Ward Power Cost -48
- Wind Ward Reuse Time -3.5. Wind Ward Power Cost -52
- Wind Ward Reuse Time -3.5. Wind Ward Power Cost -56
- Wind Ward Reuse Time -4. Wind Ward Power Cost -60
- Wind Ward Reuse Time -4. Wind Ward Power Cost -64
- Wind Ward Reuse Time -4.5. Wind Ward Power Cost -68
- Wind Ward Reuse Time -4.5. Wind Ward Power Cost -72
- Wind Ward Reuse Time -5. Wind Ward Power Cost -76
- Wind Ward Reuse Time -5. Wind Ward Power Cost -80
|
|
of Hailstorms |
Level 100 - Hailstorm damage +198 |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Hailstorm damage +10
- Hailstorm damage +18
- Hailstorm damage +26
- Hailstorm damage +34
- Hailstorm damage +42
- Hailstorm damage +50
- Hailstorm damage +58
- Hailstorm damage +68
- Hailstorm damage +78
- Hailstorm damage +88
- Hailstorm damage +98
- Hailstorm damage +108
- Hailstorm damage +119
- Hailstorm damage +130
- Hailstorm damage +141
- Hailstorm damage +152
- Hailstorm damage +163
- Hailstorm damage +174
- Hailstorm damage +186
- Hailstorm damage +198
|
Hailin' |
|
Level 100 - Hailstorm damage +67% |
Uncommon |
MainHand, Legs |
Click Expand to reveal
- Hailstorm damage +10%
- Hailstorm damage +13%
- Hailstorm damage +16%
- Hailstorm damage +19%
- Hailstorm damage +22%
- Hailstorm damage +25%
- Hailstorm damage +28%
- Hailstorm damage +31%
- Hailstorm damage +34%
- Hailstorm damage +37%
- Hailstorm damage +40%
- Hailstorm damage +43%
- Hailstorm damage +46%
- Hailstorm damage +49%
- Hailstorm damage +52%
- Hailstorm damage +55%
- Hailstorm damage +58%
- Hailstorm damage +61%
- Hailstorm damage +64%
- Hailstorm damage +67%
|
|
of Warm Slushy Hail |
Level 100 - Hailstorm damage +52% and Hailstorm damage type becomes Nature |
Uncommon |
Ring |
Click Expand to reveal
- Hailstorm damage +5% and Hailstorm damage type becomes Nature
- Hailstorm damage +7% and Hailstorm damage type becomes Nature
- Hailstorm damage +9% and Hailstorm damage type becomes Nature
- Hailstorm damage +11% and Hailstorm damage type becomes Nature
- Hailstorm damage +13% and Hailstorm damage type becomes Nature
- Hailstorm damage +15% and Hailstorm damage type becomes Nature
- Hailstorm damage +17% and Hailstorm damage type becomes Nature
- Hailstorm damage +19% and Hailstorm damage type becomes Nature
- Hailstorm damage +21% and Hailstorm damage type becomes Nature
- Hailstorm damage +24% and Hailstorm damage type becomes Nature
- Hailstorm damage +27% and Hailstorm damage type becomes Nature
- Hailstorm damage +30% and Hailstorm damage type becomes Nature
- Hailstorm damage +32% and Hailstorm damage type becomes Nature
- Hailstorm damage +35% and Hailstorm damage type becomes Nature
- Hailstorm damage +38% and Hailstorm damage type becomes Nature
- Hailstorm damage +41% and Hailstorm damage type becomes Nature
- Hailstorm damage +44% and Hailstorm damage type becomes Nature
- Hailstorm damage +46% and Hailstorm damage type becomes Nature
- Hailstorm damage +49% and Hailstorm damage type becomes Nature
- Hailstorm damage +52% and Hailstorm damage type becomes Nature
|
|
|
Level 100 - Hailstorm deals 325 Nature damage over 10 seconds |
Uncommon |
Necklace, Feet |
Click Expand to reveal
- Hailstorm deals 15 Nature damage over 10 seconds
- Hailstorm deals 25 Nature damage over 10 seconds
- Hailstorm deals 35 Nature damage over 10 seconds
- Hailstorm deals 45 Nature damage over 10 seconds
- Hailstorm deals 55 Nature damage over 10 seconds
- Hailstorm deals 65 Nature damage over 10 seconds
- Hailstorm deals 80 Nature damage over 10 seconds
- Hailstorm deals 100 Nature damage over 10 seconds
- Hailstorm deals 120 Nature damage over 10 seconds
- Hailstorm deals 140 Nature damage over 10 seconds
- Hailstorm deals 160 Nature damage over 10 seconds
- Hailstorm deals 180 Nature damage over 10 seconds
- Hailstorm deals 200 Nature damage over 10 seconds
- Hailstorm deals 215 Nature damage over 10 seconds
- Hailstorm deals 235 Nature damage over 10 seconds
- Hailstorm deals 250 Nature damage over 10 seconds
- Hailstorm deals 270 Nature damage over 10 seconds
- Hailstorm deals 285 Nature damage over 10 seconds
- Hailstorm deals 305 Nature damage over 10 seconds
- Hailstorm deals 325 Nature damage over 10 seconds
|
|
|
Level 100 - Hailstorm boosts your Cold Damage +12.5% for 15 seconds |
Rare |
Hands |
Click Expand to reveal
- Hailstorm boosts your Cold Damage +3% for 15 seconds
- Hailstorm boosts your Cold Damage +3.5% for 15 seconds
- Hailstorm boosts your Cold Damage +4% for 15 seconds
- Hailstorm boosts your Cold Damage +4.5% for 15 seconds
- Hailstorm boosts your Cold Damage +5% for 15 seconds
- Hailstorm boosts your Cold Damage +5.5% for 15 seconds
- Hailstorm boosts your Cold Damage +6% for 15 seconds
- Hailstorm boosts your Cold Damage +6.5% for 15 seconds
- Hailstorm boosts your Cold Damage +7% for 15 seconds
- Hailstorm boosts your Cold Damage +7.5% for 15 seconds
- Hailstorm boosts your Cold Damage +8% for 15 seconds
- Hailstorm boosts your Cold Damage +8.5% for 15 seconds
- Hailstorm boosts your Cold Damage +9% for 15 seconds
- Hailstorm boosts your Cold Damage +9.5% for 15 seconds
- Hailstorm boosts your Cold Damage +10% for 15 seconds
- Hailstorm boosts your Cold Damage +10.5% for 15 seconds
- Hailstorm boosts your Cold Damage +11% for 15 seconds
- Hailstorm boosts your Cold Damage +11.5% for 15 seconds
- Hailstorm boosts your Cold Damage +12% for 15 seconds
- Hailstorm boosts your Cold Damage +12.5% for 15 seconds
|
|
|
Level 100 - Hailstorm boosts the damage of your Nice Attacks +195 for 10 seconds |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Hailstorm boosts the damage of your Nice Attacks +5 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +15 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +25 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +35 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +45 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +55 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +65 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +75 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +85 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +95 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +105 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +115 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +125 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +135 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +145 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +155 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +165 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +175 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +185 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +195 for 10 seconds
|
|
of Surprise Stuns |
Level 100 - Storm Shield grants target pet +67 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned. |
Epic |
Hands |
Click Expand to reveal
- Storm Shield grants target pet +3 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +6 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +9 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +12 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +15 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +18 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +21 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +24 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +27 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +30 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +33 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +36 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +39 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +43 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +47 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +51 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +55 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +59 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +63 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +67 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
|
|
|
Level 100 - Storm Shield boosts target pet's non-Rage Attack damage +58 for 15 seconds |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Storm Shield boosts target pet's non-Rage Attack damage +2 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +4 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +7 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +10 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +13 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +16 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +19 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +22 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +25 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +28 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +31 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +34 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +37 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +40 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +43 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +46 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +49 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +52 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +55 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +58 for 15 seconds
|
|
of Chaotic Evasion |
Level 100 - Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +20% for 15 seconds |
Uncommon |
MainHand, Legs |
Click Expand to reveal
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +1% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +2% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +3% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +4% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +5% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +6% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +7% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +8% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +9% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +10% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +11% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +12% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +13% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +14% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +15% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +16% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +17% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +18% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +19% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +20% for 15 seconds
|
|
|
Level 100 - Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +20% for 15 seconds |
Rare |
Feet, Ring |
Click Expand to reveal
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +1% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +2% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +3% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +4% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +5% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +6% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +7% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +8% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +9% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +10% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +11% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +12% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +13% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +14% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +15% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +16% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +17% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +18% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +19% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +20% for 15 seconds
|
|
|
Level 100 - Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +20% for 15 seconds |
Rare |
Necklace, Head |
Click Expand to reveal
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +1% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +2% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +3% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +4% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +5% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +6% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +7% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +8% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +9% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +10% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +11% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +12% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +13% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +14% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +15% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +16% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +17% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +18% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +19% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +20% for 15 seconds
|
|
|
Level 90 - Storm Shield targets all ally pets within 20 meters, but ability reuse time is increased +5 seconds |
Epic |
MainHand |
Click Expand to reveal
- Storm Shield targets all ally pets within 20 meters, but ability reuse time is increased +9 seconds
- Storm Shield targets all ally pets within 20 meters, but ability reuse time is increased +7 seconds
- Storm Shield targets all ally pets within 20 meters, but ability reuse time is increased +5 seconds
|