Difference between revisions of "Necromancy"
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− | [[File:Necromancy ( | + | {{Skill infobox |
+ | |title = Necromancy | ||
+ | |image = [[File:Empty_Placeholder.png]] | ||
+ | |caption = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. | ||
+ | |skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> | ||
+ | |maxlevel = 90 <!-- List without bonus levels --> | ||
+ | |req = <!-- Any other skills needed to gain this skill --> | ||
+ | |skilltrainers = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] <!-- List skill trainers, 3 max --> | ||
+ | }} | ||
{{Quote| | {{Quote| | ||
− | + | Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well. | |
}} | }} | ||
+ | == {{msg:BASEPAGENAME}} Overview== | ||
+ | '''Necromancy''' is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do '''no damage''' to undead enemies. Necromancers must have an item with a "Necromancy Gem" equipped, and they usually have to be in a graveyard to summon skeletons. | ||
− | + | All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). It is unknown if Necromancy will gain the ability to free-summon skeletons in the future. There are certain "designated" graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone. | |
− | + | Note: You cannot use necromancy abilities while wearing anything that enables [[Priest]] abilities. | |
− | + | === In-Game Description === | |
+ | Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.) | ||
− | + | === Training {{msg:BASEPAGENAME}} === | |
+ | <!-- A list of methods to learn and level the skill --> | ||
+ | * The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek's True Form]] and delivering [[Symbols of Darkness|an item]] from the boss's drops to the [[Pulsing Crystal]]. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy. | ||
− | + | * [[Jumjab]] teaches '''Heart's Power''' 1-2, '''Wave of Darkness''' 1-5 '''No Longer Teaches Super Zombie skill merged into Raise Zombie''' | |
− | * | ||
− | |||
− | |||
− | |||
+ | * You can learn '''Spleen's Power''' from scrolls | ||
− | + | * [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities | |
+ | * [[Bendith the Banished]] can unlock 71-80. | ||
+ | * [[Zeratak]] will trade you a Necromancer's training staff for 4 brain bug lobes and 3 brains | ||
+ | * Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]]. | ||
− | == | + | == Connected Skills == |
+ | =====Sub-Skills:===== | ||
+ | * [[Corpse Talking]] | ||
+ | =====Secondary Skills:===== | ||
+ | * None | ||
+ | =====Related Skills:===== | ||
+ | * None | ||
+ | ===== Synergy Levels ===== | ||
+ | Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels: | ||
+ | :; [[Dying]] | ||
+ | :: Level 20, and Level 30 | ||
+ | :; [[Giant Bat]] | ||
+ | :: Level 16 | ||
+ | :; [[Incorporeal Creature Anatomy]] | ||
+ | :: Level 26 | ||
+ | :; [[Paleontology]] | ||
+ | :: Level 24, and Level 49 | ||
+ | :; [[Spirit Fox]] | ||
+ | :: Level 29 | ||
+ | :; [[Undead Anatomy]] | ||
+ | :: Level 19, and Level 49 | ||
+ | |||
+ | == {{msg:BASEPAGENAME}} Basic Abilities== | ||
+ | As you level {{msg:BASEPAGENAME}}, you will learn the following abilities: | ||
+ | {| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all | ||
+ | |- style="background: #ec81bf;" | ||
+ | ! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> | ||
+ | ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> | ||
+ | ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> | ||
+ | ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span> | ||
+ | ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> | ||
+ | ! align="left" | '''Ability Type''' | ||
+ | |- | ||
+ | | '''Death's Hold''' (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff | ||
+ | |- | ||
+ | | '''Raise Skeletal Archer''' (1-4) || 2/18/32/47 || Level Up || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || | ||
+ | |- | ||
+ | | '''Provoke Undead''' (1-4) || 3/21/31/44 || Level Up || Your undead pets become agitated, dealing more damage for a time. || N/A || | ||
+ | |- | ||
+ | | '''Life Crush''' (1-4) || 4/17/24/45 || Level Up || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack | ||
+ | |- | ||
+ | | '''Spark of Death''' (1-4) || 5/14/27/37 || Level Up || Blast the target with electricity. || Electricity || Core Attack | ||
+ | |- | ||
+ | | '''Heal Undead''' (1-5) || 6/16/26/36/46 || Level Up || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || | ||
+ | |- | ||
+ | | '''Raise Skeletal Swordsman''' (1-4) || 7/22/38/49 || Level Up || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || | ||
+ | |- | ||
+ | | '''Life Steal''' (1-4) || 8/23/35/50 || Level Up || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || | ||
+ | |- | ||
+ | | '''Rebuild Undead''' (1-5) || 9/19/29/39/48 || Level Up || Your undead pets are healed. || N/A || | ||
+ | |- | ||
+ | | '''Create Shambling Corpse''' (1-5) || 10/20/30/40/50 || Level Up || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || | ||
+ | |- | ||
+ | | '''Raise Skeletal Battle Mage''' (1-3) || 12/28/42 || Level Up || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || | ||
+ | |- | ||
+ | | '''Deathgaze''' (1-4) || 13/25/34/41 || Level Up || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Darkness || | ||
+ | |- | ||
+ | | '''Heart's Power''' 1 || 20 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || | ||
+ | |- | ||
+ | | '''Wave of Darkness''' (1-3) || 24/34/44 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || | ||
+ | |- | ||
+ | | '''Spleen's Power''' 1 || 30 || Scroll || Consume a spleen to gain vast power for a time. || N/A || | ||
+ | |} | ||
+ | === {{msg:BASEPAGENAME}} Advanced Abilities=== | ||
+ | Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities: | ||
{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all | {| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all | ||
|- style="background: #ec81bf;" | |- style="background: #ec81bf;" | ||
− | ! align="left" style="width: | + | ! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> |
+ | ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> | ||
+ | ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> | ||
+ | ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span> | ||
+ | ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> | ||
+ | ! align="left" | '''Ability Type''' | ||
+ | |- | ||
+ | | '''Death's Hold''' 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff | ||
+ | |- | ||
+ | | '''Spark of Death''' 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack | ||
+ | |- | ||
+ | | '''Provoke Undead''' 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A || | ||
+ | |- | ||
+ | | '''Raise Skeletal Battle Mage''' (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || | ||
+ | |- | ||
+ | | '''Wave of Darkness''' (4-5) || 54/64 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || | ||
+ | |- | ||
+ | | '''Raise Skeletal Archer''' 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || | ||
+ | |- | ||
+ | | '''Life Crush''' 5 || 55 || [[Daniel Murderdark]] || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack | ||
+ | |- | ||
+ | | '''Deathgaze''' 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Darkness || | ||
+ | |- | ||
+ | | '''Heal Undead''' 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || | ||
+ | |- | ||
+ | | '''Raise Skeletal Swordsman''' 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || | ||
+ | |- | ||
+ | | '''Rebuild Undead''' 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A || | ||
+ | |- | ||
+ | | '''Life Steal''' 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || | ||
+ | |- | ||
+ | | '''Create Shambling Corpse''' 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || | ||
|- | |- | ||
− | | ''' | + | | '''Heart's Power''' 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || |
|- | |- | ||
− | | ''' | + | | '''Spleen's Power''' 2 || 60 || Scroll || Consume a spleen to gain vast power for a time. || N/A || |
|} | |} | ||
− | |||
− | |||
− | == | + | {{:{{msg:BASEPAGENAME}}/Abilities}} |
− | <!-- | + | |
− | {{:Necromancy | + | == Recipe Lists == |
+ | {{:{{msg:BASEPAGENAME}}/Recipes}} | ||
+ | |||
+ | == {{msg:BASEPAGENAME}} Mechanics == | ||
+ | === Static Graveyards === | ||
+ | You can always summon skeletons in these areas: | ||
+ | * Entrance to [[Serbule Crypt]] | ||
+ | * In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]] | ||
+ | * The graveyard north of [[Eltibule|Eltibule's]] central keep | ||
+ | * A room in the PvP Dungeon | ||
+ | |||
+ | ===Equipment=== | ||
+ | ====Weapons Which Enable Necromancy==== | ||
+ | <dpl> | ||
+ | category = Items/NecromancyGem | ||
+ | category = Items/Weapon | ||
+ | reset = categories | ||
+ | columns = 5 | ||
+ | mode = userformat | ||
+ | format = ,\n* {{Item|%PAGE%}},, | ||
+ | allowcachedresults=true | ||
+ | </dpl> | ||
+ | ====Armor Which Enable Necromancy==== | ||
+ | <dpl> | ||
+ | category = Items/NecromancyGem | ||
+ | notcategory = Items/Weapon | ||
+ | reset = categories | ||
+ | columns = 5 | ||
+ | mode = userformat | ||
+ | format = ,\n* {{Item|%PAGE%}},, | ||
+ | allowcachedresults=true | ||
+ | </dpl> | ||
+ | ====Belts==== | ||
+ | Note: Information in this section may be out of date. | ||
+ | <!-- Special equipment that is intended to be used by the skill goes here, including belts. --> | ||
+ | {{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38. | ||
+ | |||
+ | {{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]]. | ||
+ | |||
+ | {{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]]. | ||
+ | |||
+ | {{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests. | ||
+ | |||
+ | {{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]]. | ||
+ | |||
+ | {{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]]. | ||
+ | |||
+ | {{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???. | ||
+ | |||
+ | |||
+ | {{:{{msg:BASEPAGENAME}}/Treasure Effects}} | ||
+ | |||
+ | {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} | ||
+ | |||
+ | {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} | ||
+ | |||
+ | == Necromancy Experience Table == | ||
+ | {{Spoiler|Click Expand to view the Experience Table for Necromancy| | ||
+ | {{:Xptables/TypicalCombatSkill}} | ||
+ | }} | ||
− | + | == Trivia == | |
+ | * Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]]. | ||
+ | * Unlike any other pets, Necromancy pets are not considered allies (in terms of abilities like [[Psi Health Wave]]). | ||
− | + | == Gallery== | |
+ | <gallery mode="nolines" widths=200px> | ||
+ | File:Tombstones (graveyard).jpg|An example player-created graveyard. | ||
+ | </gallery> | ||
+ | [[Category:Skills]] |
Latest revision as of 12:22, 3 September 2024
“Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
Necromancy Overview
Necromancy is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do no damage to undead enemies. Necromancers must have an item with a "Necromancy Gem" equipped, and they usually have to be in a graveyard to summon skeletons.
All skeleton-summon abilities require Necromancy Dust (Level 2 recipe). It is unknown if Necromancy will gain the ability to free-summon skeletons in the future. There are certain "designated" graveyards (examples are the main entrance of Serbule Crypt, Eltibule Crypt), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.
Note: You cannot use necromancy abilities while wearing anything that enables Priest abilities.
In-Game Description
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.)
Training Necromancy
- The skill is learned by going into the Serbule Crypt, defeating Khyrulek's True Form and delivering an item from the boss's drops to the Pulsing Crystal. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.
- Jumjab teaches Heart's Power 1-2, Wave of Darkness 1-5 No Longer Teaches Super Zombie skill merged into Raise Zombie
- You can learn Spleen's Power from scrolls
- Daniel Murderdark will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities
- Bendith the Banished can unlock 71-80.
- Zeratak will trade you a Necromancer's training staff for 4 brain bug lobes and 3 brains
- Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath Povus.
Connected Skills
Sub-Skills:
Secondary Skills:
- None
Related Skills:
- None
Synergy Levels
Bonus Synergy Levels for Necromancy can be obtained from the following skills and levels:
- Dying
- Level 20, and Level 30
- Giant Bat
- Level 16
- Incorporeal Creature Anatomy
- Level 26
- Paleontology
- Level 24, and Level 49
- Spirit Fox
- Level 29
- Undead Anatomy
- Level 19, and Level 49
Necromancy Basic Abilities
As you level Necromancy, you will learn the following abilities:
Ability | Req. Level | Learn From | Description | Damage Type | Ability Type |
---|---|---|---|---|---|
Death's Hold (1-4) | 1/15/33/43 | Level Up | Briefly hold your target in place with undead hands. | Darkness | Signature Debuff |
Raise Skeletal Archer (1-4) | 2/18/32/47 | Level Up | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | N/A | |
Provoke Undead (1-4) | 3/21/31/44 | Level Up | Your undead pets become agitated, dealing more damage for a time. | N/A | |
Life Crush (1-4) | 4/17/24/45 | Level Up | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. | Darkness | Basic Attack |
Spark of Death (1-4) | 5/14/27/37 | Level Up | Blast the target with electricity. | Electricity | Core Attack |
Heal Undead (1-5) | 6/16/26/36/46 | Level Up | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | N/A | |
Raise Skeletal Swordsman (1-4) | 7/22/38/49 | Level Up | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | N/A | |
Life Steal (1-4) | 8/23/35/50 | Level Up | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Darkness | |
Rebuild Undead (1-5) | 9/19/29/39/48 | Level Up | Your undead pets are healed. | N/A | |
Create Shambling Corpse (1-5) | 10/20/30/40/50 | Level Up | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | N/A | |
Raise Skeletal Battle Mage (1-3) | 12/28/42 | Level Up | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | N/A | |
Deathgaze (1-4) | 13/25/34/41 | Level Up | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Darkness | |
Heart's Power 1 | 20 | Jumjab | Consume a heart to gain vast health for a time. | N/A | |
Wave of Darkness (1-3) | 24/34/44 | Jumjab | Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. | Darkness | |
Spleen's Power 1 | 30 | Scroll | Consume a spleen to gain vast power for a time. | N/A |
Necromancy Advanced Abilities
Upon reaching higher levels, experts of the Necromancy Skill may learn the following abilities:
Ability | Req. Level | Learn From | Description | Damage Type | Ability Type |
---|---|---|---|---|---|
Death's Hold 5 | 51 | Daniel Murderdark | Briefly hold your target in place with undead hands. | Darkness | Signature Debuff |
Spark of Death 5 | 51 | Daniel Murderdark | Blast the target with electricity. | Electricity | Core Attack |
Provoke Undead 5 | 53 | Daniel Murderdark | Your undead pets become agitated, dealing more damage for a time. | N/A | |
Raise Skeletal Battle Mage (4-5) | 53/64 | Daniel Murderdark | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | N/A | |
Wave of Darkness (4-5) | 54/64 | Jumjab | Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. | Darkness | |
Raise Skeletal Archer 5 | 55 | Daniel Murderdark | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | N/A | |
Life Crush 5 | 55 | Daniel Murderdark | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. | Darkness | Basic Attack |
Deathgaze 5 | 55 | Daniel Murderdark | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Darkness | |
Heal Undead 6 | 56 | Daniel Murderdark | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | N/A | |
Raise Skeletal Swordsman 5 | 58 | Daniel Murderdark | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | N/A | |
Rebuild Undead 6 | 58 | Daniel Murderdark | Your undead pets are healed. | N/A | |
Life Steal 5 | 60 | Daniel Murderdark | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Darkness | |
Create Shambling Corpse 6 | 60 | Daniel Murderdark | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | N/A | |
Heart's Power 2 | 60 | Jumjab | Consume a heart to gain vast health for a time. | N/A | |
Spleen's Power 2 | 60 | Scroll | Consume a spleen to gain vast power for a time. | N/A |
Necromancy Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | Death's Hold | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 9 Darkness | Power Cost: 12 Range: 20 Cooldown: 15 |
Leveling | |
2 | Raise Skeletal Archer | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | ||
3 | Provoke Undead | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 5 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 17 AoE: 20 Cooldown: 20 |
Leveling | ||
4 | Life Crush | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 11 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | ||
5 | Spark of Death | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 14 Electricity | Power Cost: 9 Range: 20 Cooldown: 8 |
Leveling | |
6 | Heal Undead | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 41 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 13 AoE: 20 Cooldown: 8 |
Leveling | ||
7 | Raise Skeletal Swordsman | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | ||
8 | Life Steal | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 10 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 11 Range: 20 Cooldown: 10 |
Leveling | ||
9 | Rebuild Undead | Your undead pets are healed. | Restore: 50 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 16 AoE: 20 Cooldown: 20 |
Leveling | ||
10 | Raise Zombie | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 5 for 60 seconds Existing Zombie's Max Health 25 for 5 minutes Existing Zombie Restore 25 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 27 Range: 3 Cooldown: 60 |
Leveling | ||
10 | (Internal - SZ1) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | |||
12 | Raise Skeletal Battle Mage | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | ||
13 | Deathgaze | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 5 seconds Suppresses Monster Shout |
Damage: 29 Darkness | Power Cost: 21 Range: 5 Cooldown: 30 |
Leveling | |
14 | Spark of Death 2 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 22 Electricity | Power Cost: 12 Range: 20 Cooldown: 8 |
Leveling | |
15 | Death's Hold 2 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 29 Darkness | Power Cost: 19 Range: 20 Cooldown: 15 |
Leveling | |
16 | Heal Undead 2 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 54 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 17 AoE: 20 Cooldown: 8 |
Leveling | ||
17 | Life Crush 2 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 16 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | ||
18 | Raise Skeletal Archer 2 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | ||
19 | Rebuild Undead 2 | Your undead pets are healed. | Restore: 70 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 19 AoE: 20 Cooldown: 20 |
Leveling | ||
20 | Raise Zombie 2 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 10 for 60 seconds Existing Zombie's Max Health 50 for 5 minutes Existing Zombie Restore 50 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 34 Range: 3 Cooldown: 60 |
Leveling | ||
20 | Heart's Power | Consume a heart to gain vast health for a time. | Boosts Max Health by 200 for 2 minutes. Heals 200. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Training: Jumjab | ||
20 | (Internal - SZ2) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | |||
21 | Provoke Undead 2 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 9 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 24 AoE: 20 Cooldown: 20 |
Leveling | ||
22 | Raise Skeletal Swordsman 2 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | ||
23 | Life Steal 2 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 20 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 16 Range: 20 Cooldown: 10 |
Leveling | ||
24 | Life Crush 3 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 23 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | ||
24 | Wave of Darkness | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 46 Darkness Taunts: 100 |
Power Cost: 23 AoE: 10 Cooldown: 18 |
Training: Jumjab | |
25 | Deathgaze 2 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 8 seconds Suppresses Monster Shout |
Damage: 58 Darkness | Power Cost: 27 Range: 5 Cooldown: 30 |
Leveling | |
26 | Heal Undead 3 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 67 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 20 AoE: 20 Cooldown: 8 |
Leveling | ||
27 | Spark of Death 3 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 45 Electricity | Power Cost: 15 Range: 20 Cooldown: 8 |
Leveling | |
28 | Raise Skeletal Battle Mage 2 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | ||
29 | Rebuild Undead 3 | Your undead pets are healed. | Restore: 90 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 22 AoE: 20 Cooldown: 20 |
Leveling | ||
30 | Raise Zombie 3 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 20 for 60 seconds Existing Zombie's Max Health 75 for 5 minutes Existing Zombie Restore 75 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 42 Range: 3 Cooldown: 60 |
Leveling | ||
30 | Spleen's Power | Consume a spleen to gain vast power for a time. | Boosts Max Power by 100 for 2 minutes. Restores 100 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancer: Spleen's Power | ||
30 | (Internal - SZ3) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | |||
31 | Provoke Undead 3 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 13 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 29 AoE: 20 Cooldown: 20 |
Leveling | ||
32 | Raise Skeletal Archer 3 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 100 Range: 3 Cooldown: 5 |
Leveling | ||
33 | Death's Hold 3 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 57 Darkness | Power Cost: 27 Range: 20 Cooldown: 15 |
Leveling | |
34 | Deathgaze 3 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 84 Darkness | Power Cost: 33 Range: 5 Cooldown: 30 |
Leveling | |
34 | Wave of Darkness 2 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 71 Darkness Taunts: 150 |
Power Cost: 28 AoE: 10 Cooldown: 18 |
Training: Jumjab | |
35 | Life Steal 3 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 32 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 21 Range: 20 Cooldown: 10 |
Leveling | ||
36 | Heal Undead 4 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 81 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 24 AoE: 20 Cooldown: 8 |
Leveling | ||
37 | Spark of Death 4 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 68 Electricity | Power Cost: 19 Range: 20 Cooldown: 8 |
Leveling | |
38 | Raise Skeletal Swordsman 3 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 100 Range: 3 Cooldown: 5 |
Leveling | ||
39 | Rebuild Undead 4 | Your undead pets are healed. | Restore: 110 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 26 AoE: 20 Cooldown: 20 |
Leveling | ||
40 | Raise Zombie 4 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 30 for 60 seconds Existing Zombie's Max Health 100 for 5 minutes Existing Zombie Restore 100 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 49 Range: 3 Cooldown: 60 |
Leveling | ||
40 | (Internal - SZ4) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | |||
41 | Deathgaze 4 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 115 Darkness | Power Cost: 36 Range: 5 Cooldown: 30 |
Leveling | |
42 | Raise Skeletal Battle Mage 3 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | ||
43 | Death's Hold 4 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 88 Darkness | Power Cost: 31 Range: 20 Cooldown: 15 |
Leveling | |
44 | Provoke Undead 4 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 20 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 35 AoE: 20 Cooldown: 20 |
Leveling | ||
44 | Wave of Darkness 3 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 111 Darkness Taunts: 300 |
Power Cost: 32 AoE: 10 Cooldown: 18 |
Training: Jumjab | |
45 | Life Crush 4 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 58 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | ||
46 | Heal Undead 5 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 94 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 27 AoE: 20 Cooldown: 8 |
Leveling | ||
47 | Raise Skeletal Archer 4 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | ||
48 | Rebuild Undead 5 | Your undead pets are healed. | Restore: 130 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 28 AoE: 20 Cooldown: 20 |
Leveling | ||
49 | Raise Skeletal Swordsman 4 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | ||
50 | Raise Zombie 5 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 40 for 60 seconds Existing Zombie's Max Health 125 for 5 minutes Existing Zombie Restore 125 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 56 Range: 3 Cooldown: 60 |
Leveling | ||
50 | Life Steal 4 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 45 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 25 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark | ||
50 | (Internal - SZ5) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | |||
51 | Death's Hold 5 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 124 Darkness | Power Cost: 34 Range: 20 Cooldown: 15 |
Training: Daniel Murderdark | |
51 | Spark of Death 5 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 124 Electricity | Power Cost: 22 Range: 20 Cooldown: 8 |
Training: Daniel Murderdark | |
53 | Raise Skeletal Battle Mage 4 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | ||
53 | Provoke Undead 5 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 35 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 38 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | ||
54 | Wave of Darkness 4 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 164 Darkness Taunts: 450 |
Power Cost: 36 AoE: 10 Cooldown: 18 |
Training: Jumjab | |
55 | Raise Skeletal Archer 5 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | ||
55 | Life Crush 5 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 85 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Daniel Murderdark | ||
55 | Deathgaze 5 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 200 Darkness | Power Cost: 43 Range: 5 Cooldown: 30 |
Training: Daniel Murderdark | |
56 | Heal Undead 6 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 107 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 30 AoE: 20 Cooldown: 8 |
Training: Daniel Murderdark | ||
58 | Raise Skeletal Swordsman 5 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | ||
58 | Rebuild Undead 6 | Your undead pets are healed. | Restore: 150 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 31 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | ||
60 | Raise Zombie 6 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 50 for 60 seconds Existing Zombie's Max Health 150 for 5 minutes Existing Zombie Restore 150 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 62 Range: 3 Cooldown: 60 |
Training: Daniel Murderdark | ||
60 | Life Steal 5 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 60 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 28 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark | ||
60 | Heart's Power 2 | Consume two hearts to gain vast health for a time. | Boosts Max Health by 300 for 2 minutes. Heals 300. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Training: Jumjab | ||
60 | Spleen's Power 2 | Consume a spleen to gain vast power for a time. | Boosts Max Power by 200 for 2 minutes. Restores 200 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancer: Spleen's Power 2 | ||
60 | (internal) | Internal Balancing Tool | Can Be On Sidebar | Power Cost: 0 Range: 3 Cooldown: 15 |
Unknown Source: Not Found | ||
60 | (Internal - SZ6) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | |||
64 | Raise Skeletal Battle Mage 5 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | ||
64 | Wave of Darkness 5 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 216 Darkness Taunts: 700 |
Power Cost: 40 AoE: 10 Cooldown: 18 |
Training: Jumjab | |
64 | Death's Hold 6 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 180 Darkness | Power Cost: 40 Range: 20 Cooldown: 15 |
Training: Daniel Murderdark | |
64 | Raise Skeletal Ratkin Mage 5 | Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bogaku | ||
65 | Life Crush 6 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 111 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Daniel Murderdark | ||
65 | Spark of Death 6 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 185 Electricity | Power Cost: 26 Range: 20 Cooldown: 8 |
Training: Daniel Murderdark | |
65 | Provoke Undead 6 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 50 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 43 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | ||
66 | Heal Undead 7 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 120 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 33 AoE: 20 Cooldown: 8 |
Training: Daniel Murderdark | ||
66 | Deathgaze 6 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 268 Darkness | Power Cost: 48 Range: 5 Cooldown: 30 |
Training: Daniel Murderdark | |
67 | Raise Skeletal Archer 6 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | ||
69 | Rebuild Undead 7 | Your undead pets are healed. | Restore: 170 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 35 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | ||
70 | Raise Skeletal Swordsman 6 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | ||
70 | Raise Zombie 7 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 60 for 60 seconds Existing Zombie's Max Health 175 for 5 minutes Existing Zombie Restore 175 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 69 Range: 3 Cooldown: 60 |
Training: Daniel Murderdark | ||
70 | Life Steal 6 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 70 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 31 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark | ||
70 | (Internal - SZ7) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | |||
74 | Wave of Darkness 6 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 275 Darkness Taunts: 700 |
Power Cost: 44 AoE: 10 Cooldown: 18 |
Training: Bendith the Banished | |
75 | Raise Skeletal Battle Mage 6 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | ||
75 | Life Crush 7 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 141 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Bendith the Banished | ||
75 | Provoke Undead 7 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 65 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 48 AoE: 20 Cooldown: 20 |
Training: Bendith the Banished | ||
76 | Heal Undead 8 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 133 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 36 AoE: 20 Cooldown: 8 |
Training: Bendith the Banished | ||
76 | Death's Hold 7 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 240 Darkness | Power Cost: 45 Range: 20 Cooldown: 15 |
Training: Bendith the Banished | |
77 | Deathgaze 7 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 346 Darkness | Power Cost: 54 Range: 5 Cooldown: 30 |
Training: Bendith the Banished | |
77 | Spark of Death 7 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 245 Electricity | Power Cost: 29 Range: 20 Cooldown: 8 |
Training: Bendith the Banished | |
78 | Rebuild Undead 8 | Your undead pets are healed. | Restore: 190 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 38 AoE: 20 Cooldown: 20 |
Training: Bendith the Banished | ||
78 | Raise Skeletal Ratkin Mage 6 | Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | ||
79 | Raise Skeletal Archer 7 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | ||
80 | Raise Zombie 8 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 70 for 60 seconds Existing Zombie's Max Health 200 for 5 minutes Existing Zombie Restore 200 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 77 Range: 3 Cooldown: 60 |
Training: Bendith the Banished | ||
80 | Life Steal 7 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 80 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 34 Range: 20 Cooldown: 10 |
Training: Bendith the Banished | ||
80 | (Internal - SZ8) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | |||
81 | Raise Skeletal Swordsman 7 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | ||
84 | Wave of Darkness 7 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 338 Darkness Taunts: 700 |
Power Cost: 49 AoE: 10 Cooldown: 18 |
Item: Necromancy: Wave of Darkness 7 | |
85 | Life Crush 8 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 173 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Necromancy: Life Crush 8 | ||
85 | Provoke Undead 8 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 80 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 52 AoE: 20 Cooldown: 20 |
Item: Necromancy: Provoke Undead 8 | ||
86 | Raise Skeletal Battle Mage 7 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Battle Mage 7 | ||
86 | Heal Undead 9 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 147 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 39 AoE: 20 Cooldown: 8 |
Item: Necromancy: Heal Undead 9 | ||
87 | Spark of Death 8 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 298 Electricity | Power Cost: 32 Range: 20 Cooldown: 8 |
Item: Necromancy: Spark of Death 8 | |
88 | Rebuild Undead 9 | Your undead pets are healed. | Restore: 210 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 41 AoE: 20 Cooldown: 20 |
Item: Necromancy: Rebuild Undead 9 | ||
88 | Deathgaze 8 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 428 Darkness | Power Cost: 60 Range: 5 Cooldown: 30 |
Item: Necromancy: Deathgaze 8 | |
89 | Death's Hold 8 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 309 Darkness | Power Cost: 51 Range: 20 Cooldown: 15 |
Item: Necromancy: Death's Hold 8 | |
90 | (Internal - SZ9) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | |||
90 | Life Steal 8 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 90 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 38 Range: 20 Cooldown: 10 |
Item: Necromancy: Life Steal 8 | ||
90 | Heart's Power 3 | Consume three hearts to gain vast health for a time. | Boosts Max Health by 400 for 2 minutes. Heals 400. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancy: Heart's Power 3 | ||
90 | Spleen's Power 3 | Consume two spleens to gain vast power for a time. | Boosts Max Power by 300 for 2 minutes. Restores 300 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancy: Spleen's Power 3 | ||
90 | Raise Zombie 9 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 80 for 60 seconds Existing Zombie's Max Health 225 for 5 minutes Existing Zombie Restore 225 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 85 Range: 3 Cooldown: 60 |
Item: Necromancy: Raise Zombie 9 | ||
91 | Raise Skeletal Archer 8 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Archer 8 | ||
92 | Raise Skeletal Ratkin Mage 7 | Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Ratkin Mage 7 | ||
93 | Raise Skeletal Swordsman 8 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Swordsman 8 | ||
94 | Wave of Darkness 8 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 404 Darkness Taunts: 700 |
Power Cost: 54 AoE: 10 Cooldown: 18 |
Item: Necromancy: Wave of Darkness 8 | |
94 | Spark of Death 9 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 337 Electricity | Power Cost: 34 Range: 20 Cooldown: 8 |
Item: Necromancy: Spark of Death 9 | |
95 | Life Crush 9 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 206 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Necromancy: Life Crush 9 | ||
95 | Provoke Undead 9 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 95 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 57 AoE: 20 Cooldown: 20 |
Item: Necromancy: Provoke Undead 9 |
Recipe Lists
Necromancy Complete Recipe List
Click "Expand" on the box below to view a complete list of Recipes for the Necromancy skill.
Lvl | Name | First-Time XP | XP | Ingredients | Results | Description | Source |
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2 | Necromancy Dust | 40 | 10 | Any Decent-Sized Bone x1 | Necromancy Dust | For summoning undead skeleton minions. You must be in a graveyard late at night to perform this ritual. | Leveling |
40 | Simple Skull Ritual-Powder | 640 | 0 | Uncrossing Oil x1 (!) Humanoid Skull x1 |
Simple Skull Ritual-Powder x1 | For creating equipment that enables Necromancy. | Training: Daniel Murderdark |
50 | Basic Skull Ritual-Powder | 800 | 0 | Fear Oil x1 (!) Impressive Humanoid Skull x1 |
Basic Skull Ritual-Powder x1 | For creating equipment that enables Necromancy. | Training: Daniel Murderdark |
60 | Good Skull Ritual-Powder | 960 | 0 | Hatred Oil x1 (!) Astonishing Humanoid Skull x1 |
Good Skull Ritual-Powder x1 | For creating equipment that enables Necromancy. | Training: Daniel Murderdark |
70 | Perceive Undead Spawn Premonitions (10 secs) | 500 | 50 | Diamond x1 Gem Crusher x1 (!) Astonishing Humanoid Skull x1 |
Perceive Undead Spawn Premonitions (10 secs) | Perform a mind-altering ritual so that you can perceive newly-spawned corporeal undead 10 seconds before they actually appear. The effect does not wear off, but whenever you die there's a 5% chance that it will end. |
Hang Out: Daniel Murderdark |
Necromancy Mechanics
Static Graveyards
You can always summon skeletons in these areas:
- Entrance to Serbule Crypt
- In Serbule Crypt, in the circular room right before the hallway leading to Nameless Guardian
- The graveyard north of Eltibule's central keep
- A room in the PvP Dungeon
Equipment
Weapons Which Enable Necromancy
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Armor Which Enable Necromancy
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Belts
Note: Information in this section may be out of date. Belt of the Necromancer increases Base Damage dealt with Necromancy by 8%. Can be created with Toolcrafting 38.
Belt of the Defiler increases Base Damage dealt with Necromancy and Fire Magic combat skills by 6%. Can be bought from Azalak.
Belt of the Vile General increases Base Damage dealt with Necromancy and Archery combat skills by 6%. Can be bought from Azalak.
Belt of the Wraith increases Base Damage dealt with Necromancy and Unarmed combat skills by 6%. Can be found through rare drops and chests.
Belt of the Cruel Tormentor increases Base Damage dealt with Necromancy and Mentalism combat skills by 6%. Can drop from Lomas.
Belt of the Crypt Keeper increases Base Damage dealt with Necromancy and Ice Magic combat skills by 6%. Drops in Yeti Cave.
Belt of the Death Doctor increases Base Damage dealt with Necromancy and Knife Fighting combat skills by 6%. Can be bought from ???.
Necromancy Treasure Effects
See also: Necromancy/Treasure Effects:By Slot
See also: Necromancy/Treasure Effects:By Ability
Prefix | Suffix | Max-Level Version | Rarity | Slot | Other Versions |
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Necromancer's | of Necromancy | Level 100 - Necromancy Base Damage +50% | Uncommon | Head, MainHand | Click Expand to reveal
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Lifecrusher's | of Burning Corpse-Hands | Level 100 - Death's Hold ignites the target, dealing 300 Fire damage over 12 seconds | Uncommon | Chest, Ring | Click Expand to reveal
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of Electric Doom | Level 100 - Spark of Death deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds | Uncommon | Chest, Hands | Click Expand to reveal
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of Skeletal Minions | Level 100 - Summoned Skeletons deal +21% direct damage | Uncommon | OffHand, Necklace | Click Expand to reveal
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of Stolen Life | Level 100 - Life Steal restores 42 Health | Uncommon | Head, Ring | Click Expand to reveal
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Crowd Reaper's | of Crowd Reaping | Level 100 - Life Steal targets all enemies within 10 meters and steals +40 health, but reuse timer is +3 seconds and Power cost is +27 | Uncommon | Hands | Click Expand to reveal
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Lifestealer's | of Life Stealing | Level 100 - Life Steal reaps 43 additional health | Uncommon | Legs, Chest | Click Expand to reveal
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Level 100 - Life Steal deals 280 Psychic damage over 10 seconds | Uncommon | Necklace, MainHand | Click Expand to reveal
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of Death Gazing | Level 100 - Deathgaze deals +119% damage and has +28 Accuracy (which cancels out the Evasion that certain monsters have) | Uncommon | Hands, Necklace | Click Expand to reveal
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of Tough Gazes | Level 100 - Deathgaze deals +107 damage and restores 103 armor to you | Uncommon | Chest, Ring | Click Expand to reveal
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of Hasty Fears | Level 100 - Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds | Uncommon | Head | Click Expand to reveal
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of Reaching Dead | Level 100 - Death's Hold Damage +122% | Uncommon | Legs, MainHand | Click Expand to reveal
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Level 100 - Death's Hold causes target to take +18% damage from Slashing for 15 seconds | Uncommon | Feet | Click Expand to reveal
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Level 100 - Death's Hold causes target to take +18% damage from Electricity for 15 seconds | Uncommon | Necklace | Click Expand to reveal
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Level 100 - Death's Hold causes target to take +11.57% damage from Darkness for 15 seconds | Uncommon | OffHand | Click Expand to reveal
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of Deathsparks | Level 100 - Spark of Death Damage +52% | Uncommon | MainHand, Feet | Click Expand to reveal
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of Deathsparks | Level 100 - Spark of Death deals 228 Psychic damage over 12 seconds | Uncommon | Legs, Ring | Click Expand to reveal
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of Tauntsparks | Level 100 - Spark of Death deals +34% damage and taunts +460 | Uncommon | OffHand, Necklace | Click Expand to reveal
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Chirurgeon's | Level 100 - Rebuild Undead Healing +87 | Uncommon | Chest, OffHand | Click Expand to reveal
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Chirurgeon's | Level 100 - Rebuild Undead grants targets +20% Universal Damage Resistance for 6 seconds | Uncommon | Hands, OffHand | Click Expand to reveal
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Level 100 - Rebuild Undead restores 138 health/armor to your undead after a 10 second delay | Uncommon | Legs, Ring | Click Expand to reveal
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Level 100 - Rebuild Undead Power Cost -40. Rebuild Undead Healing +34 | Rare | Necklace | Click Expand to reveal
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Level 100 - Using Raise Zombie on an existing zombie increases its damage +39% for 60 seconds | Uncommon | Chest, Legs | Click Expand to reveal
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Level 100 - Indirect Psychic Damage +48% when Necromancy is active | Rare | Chest, Legs | Click Expand to reveal
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of Dark Waves | Level 100 - Wave of Darkness Damage +56% | Uncommon | Head, MainHand | Click Expand to reveal
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of Psychic Darkness | Level 100 - Wave of Darkness deals 300 Psychic damage over 12 seconds | Uncommon | Head, OffHand | Click Expand to reveal
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of Dark Waves | Level 100 - Wave of Darkness deals +103 damage and reuse timer is -1 second | Uncommon | Chest, Legs | Click Expand to reveal
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Fearmongering | of Dark Waves | Level 100 - Wave of Darkness deals +200 damage to sentient creatures | Uncommon | Hands, Feet | Click Expand to reveal
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of Stone Bone Warriors | Level 100 - Summoned Skeletons have +93 health and suffer -20% damage from Burst attacks | Uncommon | OffHand, Chest | Click Expand to reveal
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of Plated Bone Warriors | Level 100 - Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks | Uncommon | OffHand, Feet | Click Expand to reveal
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of Violent Skeletons | Level 100 - Summoned Skeletal Archers and Mages deal +70 direct damage | Uncommon | Hands, Ring | Click Expand to reveal
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of Dense Sentries | Level 100 - Summoned Skeletal Swordsmen have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability | Uncommon | OffHand, Feet | Click Expand to reveal
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of Zombie Pain Accumulation | Level 100 - Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes | Uncommon | Head, MainHand | Click Expand to reveal
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of Provocation | Level 100 - Provoke Undead causes your minions to deal +46% damage for 10 seconds, but also take 175 damage over 10 seconds | Uncommon | MainHand, Feet | Click Expand to reveal
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of Provocation | Level 100 - Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10 seconds | Uncommon | OffHand, Necklace | Click Expand to reveal
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of Laughing Bone Warriors | Level 100 - Summoned Skeletal Swordsmen taunt as if they did 1050% more damage | Uncommon | Hands, Necklace | Click Expand to reveal
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of Death Gazes | Level 100 - Deathgaze deals +132 damage and reuse timer is -3 seconds | Uncommon | Hands, Feet | Click Expand to reveal
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Level 100 - Indirect Fire Damage +30% when Necromancy is active | Rare | Hands, Necklace | Click Expand to reveal
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Level 100 - Using Raise Zombie on an existing zombie raises its Max Health +195 for 5 minutes (and heals +195) | Uncommon | Chest, Ring | Click Expand to reveal
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of Angry Bone Warriors | Level 100 - Summoned Skeletal Swordsmen have -55% Max Rage, allowing them to use their stun attack more often (DEPRECATED) | Uncommon | Head | Click Expand to reveal Spoiler text.
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of Self-Provocation | Level 100 - Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 20 seconds | Uncommon | Head, MainHand | Click Expand to reveal
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of Provocation | Level 100 - Provoke Undead deals 72 damage to your minions, who then deal +129 damage for 10 seconds | Uncommon | Feet, Ring | Click Expand to reveal
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Chirurgeon's | Level 100 - Heal Undead and Rebuild Undead restore +38 Health/Armor | Uncommon | Head, MainHand | Click Expand to reveal
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Chirurgeon's | Level 100 - Heal Undead causes target undead to take -39% damage from Elite attacks for 8 seconds | Rare | Feet | Click Expand to reveal
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Level 100 - Heal Undead boosts your next attack +117 if it is a Darkness attack | Uncommon | OffHand, Ring | Click Expand to reveal
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Level 100 - Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds | Uncommon | MainHand, Legs | Click Expand to reveal
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of Heated Bones | Level 100 - Summoned Skeletons deal +24% direct damage, but take +50% more damage from cold attacks | Uncommon | Ring, MainHand | Click Expand to reveal
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Level 100 - Heart's Power has a 36% chance to not actually consume the heart(s) (DEPRECATED) | Rare | Head | Click Expand to reveal Spoiler text.
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of Fragile Bones | Level 100 - Summoned Skeletal Archers and Mages deal +28% direct damage, but take +25% damage from crushing attacks | Rare | Legs, Necklace | Click Expand to reveal
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of Unnatural Skeletons | Level 100 - Summoned Skeletal Archers and Mages deal +25% direct damage, but take +50% damage from nature attacks | Rare | Head | Click Expand to reveal
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of Strong Zombies | Level 100 - Raised Zombies deal +25% damage | Uncommon | Hands, Legs | Click Expand to reveal
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of Inciting Zombies | Level 100 - Raised Zombies deal +65 damage and taunt as if they did +200% more damage | Uncommon | Necklace, Legs | Click Expand to reveal
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of Fast Zombies | Level 100 - Raised Zombies deal +60 damage and speed is +10 | Rare | Feet | Click Expand to reveal
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Necromancy Stat Bonuses
These bonuses will only be applied when this skill is active.
Level | Bonus | Totals |
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1 | Max Health +2 Max Power +2 |
Max Health +2 Max Power +2 |
2 | Max Health +2 Max Power +3 |
Max Health +4 Max Power +5 |
3 | Max Health +2 Max Power +2 |
Max Health +6 Max Power +7 |
4 | Max Health +2 Max Power +3 |
Max Health +8 Max Power +10 |
5 | Max Health +2 Max Power +2 |
Max Health +10 Max Power +12 |
6 | Max Health +2 Max Power +3 |
Max Health +12 Max Power +15 |
7 | Max Health +2 Max Power +2 |
Max Health +14 Max Power +17 |
8 | Max Health +2 Max Power +3 |
Max Health +16 Max Power +20 |
9 | Max Health +2 Max Power +2 |
Max Health +18 Max Power +22 |
10 | Max Health +2 Max Power +3 |
Max Health +20 Max Power +25 |
11 | Max Health +2 Max Power +2 |
Max Health +22 Max Power +27 |
12 | Max Health +2 Max Power +2 |
Max Health +24 Max Power +29 |
13 | Max Health +2 Max Power +2 |
Max Health +26 Max Power +31 |
14 | Max Health +2 Max Power +2 |
Max Health +28 Max Power +33 |
15 | Max Health +2 Max Power +2 |
Max Health +30 Max Power +35 |
16 | Max Health +2 Max Power +2 |
Max Health +32 Max Power +37 |
17 | Max Health +2 Max Power +2 |
Max Health +34 Max Power +39 |
18 | Max Health +2 Max Power +2 |
Max Health +36 Max Power +41 |
19 | Max Health +2 Max Power +2 |
Max Health +38 Max Power +43 |
20 | Max Health +2 Max Power +2 |
Max Health +40 Max Power +45 |
21 | Max Health +2 Max Power +2 |
Max Health +42 Max Power +47 |
22 | Max Health +2 Max Power +2 |
Max Health +44 Max Power +49 |
23 | Max Health +2 Max Power +2 |
Max Health +46 Max Power +51 |
24 | Max Health +2 Max Power +2 |
Max Health +48 Max Power +53 |
25 | Max Health +2 Max Power +2 |
Max Health +50 Max Power +55 |
26 | Max Health +2 Max Power +2 |
Max Health +52 Max Power +57 |
27 | Max Health +2 Max Power +2 |
Max Health +54 Max Power +59 |
28 | Max Health +2 Max Power +2 |
Max Health +56 Max Power +61 |
29 | Max Health +2 Max Power +2 |
Max Health +58 Max Power +63 |
30 | Max Health +2 Max Power +2 |
Max Health +60 Max Power +65 |
31 | Max Health +2 Max Power +2 |
Max Health +62 Max Power +67 |
32 | Max Health +2 Max Power +2 |
Max Health +64 Max Power +69 |
33 | Max Health +2 Max Power +2 |
Max Health +66 Max Power +71 |
34 | Max Health +2 Max Power +2 |
Max Health +68 Max Power +73 |
35 | Max Health +2 Max Power +2 |
Max Health +70 Max Power +75 |
36 | Max Health +2 Max Power +1 |
Max Health +72 Max Power +76 |
37 | Max Health +2 Max Power +1 |
Max Health +74 Max Power +77 |
38 | Max Health +2 Max Power +1 |
Max Health +76 Max Power +78 |
39 | Max Health +2 Max Power +1 |
Max Health +78 Max Power +79 |
40 | Max Health +2 Max Power +1 |
Max Health +80 Max Power +80 |
41 | Max Health +2 Max Power +1 |
Max Health +82 Max Power +81 |
42 | Max Health +2 Max Power +1 |
Max Health +84 Max Power +82 |
43 | Max Health +2 Max Power +1 |
Max Health +86 Max Power +83 |
44 | Max Health +2 Max Power +1 |
Max Health +88 Max Power +84 |
45 | Max Health +2 Max Power +1 |
Max Health +90 Max Power +85 |
46 | Max Health +2 Max Power +1 |
Max Health +92 Max Power +86 |
47 | Max Health +2 Max Power +1 |
Max Health +94 Max Power +87 |
48 | Max Health +2 Max Power +1 |
Max Health +96 Max Power +88 |
49 | Max Health +2 Max Power +1 |
Max Health +98 Max Power +89 |
50 | Max Health +2 Max Power +1 |
Max Health +100 Max Power +90 |
51 | Max Health +2 Max Power +1 |
Max Health +102 Max Power +91 |
52 | Max Health +2 | Max Health +104 Max Power +91 |
53 | Max Health +2 Max Power +1 |
Max Health +106 Max Power +92 |
54 | Max Health +2 | Max Health +108 Max Power +92 |
55 | Max Health +2 Max Power +1 |
Max Health +110 Max Power +93 |
56 | Max Health +2 | Max Health +112 Max Power +93 |
57 | Max Health +2 Max Power +1 |
Max Health +114 Max Power +94 |
58 | Max Health +2 | Max Health +116 Max Power +94 |
59 | Max Health +2 Max Power +1 |
Max Health +118 Max Power +95 |
60 | Max Health +2 | Max Health +120 Max Power +95 |
61 | Max Health +2 | Max Health +122 Max Power +95 |
62 | Max Health +2 | Max Health +124 Max Power +95 |
63 | Max Health +2 | Max Health +126 Max Power +95 |
64 | Max Health +2 | Max Health +128 Max Power +95 |
65 | Max Health +2 | Max Health +130 Max Power +95 |
66 | Max Health +2 | Max Health +132 Max Power +95 |
67 | Max Health +2 | Max Health +134 Max Power +95 |
68 | Max Health +2 | Max Health +136 Max Power +95 |
69 | Max Health +2 | Max Health +138 Max Power +95 |
70 | Max Health +2 | Max Health +140 Max Power +95 |
71 | Max Health +2 | Max Health +142 Max Power +95 |
72 | Max Health +2 | Max Health +144 Max Power +95 |
73 | Max Health +2 | Max Health +146 Max Power +95 |
74 | Max Health +2 | Max Health +148 Max Power +95 |
75 | Max Health +2 | Max Health +150 Max Power +95 |
76 | Max Health +2 | Max Health +152 Max Power +95 |
77 | Max Health +2 | Max Health +154 Max Power +95 |
78 | Max Health +2 | Max Health +156 Max Power +95 |
79 | Max Health +2 | Max Health +158 Max Power +95 |
80 | Max Health +2 | Max Health +160 Max Power +95 |
81 | Max Health +2 | Max Health +162 Max Power +95 |
82 | Max Health +2 | Max Health +164 Max Power +95 |
83 | Max Health +2 | Max Health +166 Max Power +95 |
84 | Max Health +2 | Max Health +168 Max Power +95 |
85 | Max Health +2 | Max Health +170 Max Power +95 |
86 | Max Health +2 | Max Health +172 Max Power +95 |
87 | Max Health +2 | Max Health +174 Max Power +95 |
88 | Max Health +2 | Max Health +176 Max Power +95 |
89 | Max Health +2 | Max Health +178 Max Power +95 |
90 | Max Health +2 | Max Health +180 Max Power +95 |
91 | Max Health +2 | Max Health +182 Max Power +95 |
92 | Max Health +2 | Max Health +184 Max Power +95 |
93 | Max Health +2 | Max Health +186 Max Power +95 |
94 | Max Health +2 | Max Health +188 Max Power +95 |
95 | Max Health +2 | Max Health +190 Max Power +95 |
96 | Max Health +2 | Max Health +192 Max Power +95 |
97 | Max Health +2 | Max Health +194 Max Power +95 |
98 | Max Health +2 | Max Health +196 Max Power +95 |
99 | Max Health +2 | Max Health +198 Max Power +95 |
100 | Max Health +2 | Max Health +200 Max Power +95 |
Necromancy Level Up Rewards
Level | Reward |
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1 | Gain Ability: Death's Hold |
2 | Gain Ability: Raise Skeletal Archer Learn Recipe: Necromancy Dust |
3 | Gain Ability: Provoke Undead |
4 | Gain Ability: Life Crush |
5 | Gain Ability: Spark of Death |
6 | Gain Ability: Heal Undead |
7 | Gain Ability: Raise Skeletal Swordsman |
8 | Gain Ability: Life Steal |
9 | Gain Ability: Rebuild Undead |
10 | Gain Ability: Raise Zombie |
11 | +1 to Pathology |
12 | Gain Ability: Raise Skeletal Battle Mage |
13 | Gain Ability: Deathgaze |
14 | Gain Ability: Spark of Death 2 |
15 | Gain Ability: Death's Hold 2 |
16 | Gain Ability: Heal Undead 2 |
17 | Gain Ability: Life Crush 2 |
18 | Gain Ability: Raise Skeletal Archer 2 |
19 | Gain Ability: Rebuild Undead 2 |
20 | Gain Ability: Raise Zombie 2 |
21 | Gain Ability: Provoke Undead 2 |
22 | Gain Ability: Raise Skeletal Swordsman 2 |
23 | Gain Ability: Life Steal 2 |
24 | Gain Ability: Life Crush 3 |
25 | Gain Ability: Deathgaze 2 |
26 | Gain Ability: Heal Undead 3 |
27 | +1 to Giant Bat Gain Ability: Spark of Death 3 |
28 | Gain Ability: Raise Skeletal Battle Mage 2 |
29 | Gain Ability: Rebuild Undead 3 |
30 | Gain Ability: Raise Zombie 3 |
31 | Gain Ability: Provoke Undead 3 |
32 | Gain Ability: Raise Skeletal Archer 3 |
33 | Gain Ability: Death's Hold 3 |
34 | Gain Ability: Deathgaze 3 |
35 | Gain Ability: Life Steal 3 |
36 | Gain Ability: Heal Undead 4 |
37 | +1 to Dying Gain Ability: Spark of Death 4 |
38 | Gain Ability: Raise Skeletal Swordsman 3 |
39 | Gain Ability: Rebuild Undead 4 |
40 | Gain Ability: Raise Zombie 4 |
41 | Gain Ability: Deathgaze 4 |
42 | Gain Ability: Raise Skeletal Battle Mage 3 |
43 | Gain Ability: Death's Hold 4 |
44 | Gain Ability: Provoke Undead 4 |
45 | +1 to Giant Bat Gain Ability: Life Crush 4 |
46 | Gain Ability: Heal Undead 5 |
47 | Gain Ability: Raise Skeletal Archer 4 |
48 | Gain Ability: Rebuild Undead 5 |
49 | Gain Ability: Raise Skeletal Swordsman 4 |
50 | Gain Ability: Raise Zombie 5 |
55 | +1 to Giant Bat |
Necromancy Experience Table
Click Expand to view the Experience Table for Necromancy
Level | Experience | Total Experience |
---|---|---|
1 | 10 | 10 |
2 | 17 | 27 |
3 | 38 | 65 |
4 | 61 | 126 |
5 | 102 | 228 |
6 | 138 | 366 |
7 | 198 | 564 |
8 | 242 | 806 |
9 | 321 | 1127 |
10 | 384 | 1511 |
11 | 482 | 1993 |
12 | 548 | 2541 |
13 | 675 | 3216 |
14 | 775 | 3991 |
15 | 938 | 4929 |
16 | 1072 | 6001 |
17 | 1284 | 7285 |
18 | 1474 | 8759 |
19 | 1749 | 10508 |
20 | 1951 | 12459 |
21 | 2304 | 14763 |
22 | 2618 | 17381 |
23 | 3039 | 20420 |
24 | 3411 | 23831 |
25 | 4003 | 27834 |
26 | 4469 | 32303 |
27 | 5168 | 37471 |
28 | 5840 | 43311 |
29 | 6736 | 50047 |
30 | 7606 | 57653 |
31 | 8844 | 66497 |
32 | 9855 | 76352 |
33 | 11441 | 87793 |
34 | 12928 | 100721 |
35 | 14853 | 115574 |
36 | 16778 | 132352 |
37 | 18952 | 151304 |
38 | 21486 | 172790 |
39 | 24435 | 197225 |
40 | 27295 | 224520 |
41 | 30724 | 255244 |
42 | 34269 | 289513 |
43 | 38375 | 327888 |
44 | 42996 | 370884 |
45 | 48193 | 419077 |
46 | 53744 | 472821 |
47 | 60126 | 532947 |
48 | 66951 | 599898 |
49 | 74953 | 674851 |
50 | 83730 | 758581 |
51 | 93278 | 851859 |
52 | 104609 | 956468 |
53 | 117085 | 1073553 |
54 | 131925 | 1205478 |
55 | 148420 | 1353898 |
56 | 167421 | 1521319 |
57 | 188650 | 1709969 |
58 | 213903 | 1923872 |
59 | 242269 | 2166141 |
60 | 275967 | 2442108 |
61 | 312948 | 2755056 |
62 | 355550 | 3110606 |
63 | 404523 | 3515129 |
64 | 460713 | 3975842 |
65 | 525075 | 4500917 |
66 | 598688 | 5099605 |
67 | 682763 | 5782368 |
68 | 778669 | 6561037 |
69 | 887940 | 7448977 |
70 | 1012308 | 8461285 |
71 | 1153715 | 9615000 |
72 | 1314344 | 10929344 |
73 | 1496649 | 12425993 |
74 | 1703383 | 14129376 |
75 | 1937635 | 16067011 |
76 | 2202870 | 18269881 |
77 | 2502977 | 20772858 |
78 | 2842310 | 23615168 |
79 | 3225753 | 26840921 |
80 | 3658774 | 30499695 |
81 | 4147500 | 34647195 |
82 | 4698787 | 39345982 |
83 | 5320311 | 44666293 |
84 | 6020661 | 50686954 |
85 | 6809446 | 57496400 |
86 | 7697409 | 65193809 |
87 | 8696566 | 73890375 |
88 | 9820346 | 83710721 |
89 | 11083757 | 94794478 |
90 | 12503569 | 107298047 |
91 | 14098512 | 121396559 |
92 | 15889507 | 137286066 |
93 | 17899912 | 155185978 |
94 | 20155802 | 175341780 |
95 | 22686282 | 198028062 |
96 | 25523827 | 223551889 |
97 | 28704673 | 252256562 |
98 | 32269237 | 284525799 |
99 | 36262597 | 320788396 |
100 | 40735019 | 361523415 |
Trivia
- Necromancy used to be learned simply by interacting with the altar behind Omegaspider.
- Unlike any other pets, Necromancy pets are not considered allies (in terms of abilities like Psi Health Wave).