Difference between revisions of "Necromancy"
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{{Skill infobox | {{Skill infobox | ||
|title = Necromancy | |title = Necromancy | ||
− | |image = [[File: | + | |image = [[File:Empty_Placeholder.png]] |
|caption = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. | |caption = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. | ||
|skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> | |skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> | ||
− | |maxlevel = | + | |maxlevel = 90 <!-- List without bonus levels --> |
|req = <!-- Any other skills needed to gain this skill --> | |req = <!-- Any other skills needed to gain this skill --> | ||
− | |skilltrainers = [[ | + | |skilltrainers = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] <!-- List skill trainers, 3 max --> |
}} | }} | ||
− | |||
{{Quote| | {{Quote| | ||
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well. | Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well. | ||
}} | }} | ||
− | |||
== {{msg:BASEPAGENAME}} Overview== | == {{msg:BASEPAGENAME}} Overview== | ||
'''Necromancy''' is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do '''no damage''' to undead enemies. Necromancers must have an item with a "Necromancy Gem" equipped, and they usually have to be in a graveyard to summon skeletons. | '''Necromancy''' is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do '''no damage''' to undead enemies. Necromancers must have an item with a "Necromancy Gem" equipped, and they usually have to be in a graveyard to summon skeletons. | ||
− | All skeleton-summon abilities | + | All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). It is unknown if Necromancy will gain the ability to free-summon skeletons in the future. There are certain "designated" graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone. |
+ | |||
+ | Note: You cannot use necromancy abilities while wearing anything that enables [[Priest]] abilities. | ||
=== In-Game Description === | === In-Game Description === | ||
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=== Training {{msg:BASEPAGENAME}} === | === Training {{msg:BASEPAGENAME}} === | ||
<!-- A list of methods to learn and level the skill --> | <!-- A list of methods to learn and level the skill --> | ||
− | * The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek's True Form]] and delivering an item from the boss's drops to the [[Pulsing Crystal]]. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy. | + | * The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek's True Form]] and delivering [[Symbols of Darkness|an item]] from the boss's drops to the [[Pulsing Crystal]]. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy. |
− | + | * [[Jumjab]] teaches '''Heart's Power''' 1-2, '''Wave of Darkness''' 1-5 '''No Longer Teaches Super Zombie skill merged into Raise Zombie''' | |
− | |||
− | * [[Jumjab]] teaches '''Heart's Power''' 1-2, '''Wave of Darkness''' 1- | ||
* You can learn '''Spleen's Power''' from scrolls | * You can learn '''Spleen's Power''' from scrolls | ||
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities | * [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities | ||
+ | * [[Bendith the Banished]] can unlock 71-80. | ||
* [[Zeratak]] will trade you a Necromancer's training staff for 4 brain bug lobes and 3 brains | * [[Zeratak]] will trade you a Necromancer's training staff for 4 brain bug lobes and 3 brains | ||
+ | * Levels 81-90 is unlocked by [[Reinath]] deep beneath [[Povus]]. | ||
== Connected Skills == | == Connected Skills == | ||
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Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels: | Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels: | ||
:; [[Dying]] | :; [[Dying]] | ||
− | :: Level 20, Level 30 | + | :: Level 20, and Level 30 |
:; [[Giant Bat]] | :; [[Giant Bat]] | ||
:: Level 16 | :: Level 16 | ||
− | + | :; [[Incorporeal Creature Anatomy]] | |
− | + | :: Level 26 | |
− | + | :; [[Paleontology]] | |
− | + | :: Level 24, and Level 49 | |
− | + | :; [[Spirit Fox]] | |
− | + | :: Level 29 | |
− | + | :; [[Undead Anatomy]] | |
− | + | :: Level 19, and Level 49 | |
− | |||
− | |||
− | |||
== {{msg:BASEPAGENAME}} Basic Abilities== | == {{msg:BASEPAGENAME}} Basic Abilities== | ||
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|- | |- | ||
| '''Death's Hold''' (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff | | '''Death's Hold''' (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff | ||
− | |||
− | |||
|- | |- | ||
| '''Raise Skeletal Archer''' (1-4) || 2/18/32/47 || Level Up || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || | | '''Raise Skeletal Archer''' (1-4) || 2/18/32/47 || Level Up || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || | ||
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|- | |- | ||
| '''Spark of Death''' 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack | | '''Spark of Death''' 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack | ||
− | |||
− | |||
|- | |- | ||
| '''Provoke Undead''' 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A || | | '''Provoke Undead''' 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A || | ||
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| '''Raise Skeletal Battle Mage''' (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || | | '''Raise Skeletal Battle Mage''' (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || | ||
|- | |- | ||
− | | '''Wave of Darkness''' 4 || 54 || [[ | + | | '''Wave of Darkness''' (4-5) || 54/64 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || |
|- | |- | ||
| '''Raise Skeletal Archer''' 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || | | '''Raise Skeletal Archer''' 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || | ||
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{{:{{msg:BASEPAGENAME}}/Abilities}} | {{:{{msg:BASEPAGENAME}}/Abilities}} | ||
+ | |||
+ | == Recipe Lists == | ||
+ | {{:{{msg:BASEPAGENAME}}/Recipes}} | ||
== {{msg:BASEPAGENAME}} Mechanics == | == {{msg:BASEPAGENAME}} Mechanics == | ||
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===Equipment=== | ===Equipment=== | ||
+ | ====Weapons Which Enable Necromancy==== | ||
+ | <dpl> | ||
+ | category = Items/NecromancyGem | ||
+ | category = Items/Weapon | ||
+ | reset = categories | ||
+ | columns = 5 | ||
+ | mode = userformat | ||
+ | format = ,\n* {{Item|%PAGE%}},, | ||
+ | allowcachedresults=true | ||
+ | </dpl> | ||
+ | ====Armor Which Enable Necromancy==== | ||
+ | <dpl> | ||
+ | category = Items/NecromancyGem | ||
+ | notcategory = Items/Weapon | ||
+ | reset = categories | ||
+ | columns = 5 | ||
+ | mode = userformat | ||
+ | format = ,\n* {{Item|%PAGE%}},, | ||
+ | allowcachedresults=true | ||
+ | </dpl> | ||
+ | ====Belts==== | ||
+ | Note: Information in this section may be out of date. | ||
<!-- Special equipment that is intended to be used by the skill goes here, including belts. --> | <!-- Special equipment that is intended to be used by the skill goes here, including belts. --> | ||
− | {{belt| | + | {{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38. |
− | {{belt| | + | {{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]]. |
− | {{belt| | + | {{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]]. |
− | {{belt| | + | {{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests. |
− | {{belt| | + | {{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]]. |
− | {{belt| | + | {{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]]. |
− | {{belt| | + | {{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???. |
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{{:Xptables/TypicalCombatSkill}} | {{:Xptables/TypicalCombatSkill}} | ||
}} | }} | ||
+ | |||
== Trivia == | == Trivia == | ||
− | Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]]. | + | * Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]]. |
+ | * Unlike any other pets, Necromancy pets are not considered allies (in terms of abilities like [[Psi Health Wave]]). | ||
== Gallery== | == Gallery== | ||
− | + | <gallery mode="nolines" widths=200px> | |
+ | File:Tombstones (graveyard).jpg|An example player-created graveyard. | ||
+ | </gallery> | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 15:55, 27 December 2024
“Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
Necromancy Overview
Necromancy is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do no damage to undead enemies. Necromancers must have an item with a "Necromancy Gem" equipped, and they usually have to be in a graveyard to summon skeletons.
All skeleton-summon abilities require Necromancy Dust (Level 2 recipe). It is unknown if Necromancy will gain the ability to free-summon skeletons in the future. There are certain "designated" graveyards (examples are the main entrance of Serbule Crypt, Eltibule Crypt), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.
Note: You cannot use necromancy abilities while wearing anything that enables Priest abilities.
In-Game Description
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.)
Training Necromancy
- The skill is learned by going into the Serbule Crypt, defeating Khyrulek's True Form and delivering an item from the boss's drops to the Pulsing Crystal. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.
- Jumjab teaches Heart's Power 1-2, Wave of Darkness 1-5 No Longer Teaches Super Zombie skill merged into Raise Zombie
- You can learn Spleen's Power from scrolls
- Daniel Murderdark will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities
- Bendith the Banished can unlock 71-80.
- Zeratak will trade you a Necromancer's training staff for 4 brain bug lobes and 3 brains
- Levels 81-90 is unlocked by Reinath deep beneath Povus.
Connected Skills
Sub-Skills:
Secondary Skills:
- None
Related Skills:
- None
Synergy Levels
Bonus Synergy Levels for Necromancy can be obtained from the following skills and levels:
- Dying
- Level 20, and Level 30
- Giant Bat
- Level 16
- Incorporeal Creature Anatomy
- Level 26
- Paleontology
- Level 24, and Level 49
- Spirit Fox
- Level 29
- Undead Anatomy
- Level 19, and Level 49
Necromancy Basic Abilities
As you level Necromancy, you will learn the following abilities:
Ability | Req. Level | Learn From | Description | Damage Type | Ability Type |
---|---|---|---|---|---|
Death's Hold (1-4) | 1/15/33/43 | Level Up | Briefly hold your target in place with undead hands. | Darkness | Signature Debuff |
Raise Skeletal Archer (1-4) | 2/18/32/47 | Level Up | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | N/A | |
Provoke Undead (1-4) | 3/21/31/44 | Level Up | Your undead pets become agitated, dealing more damage for a time. | N/A | |
Life Crush (1-4) | 4/17/24/45 | Level Up | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. | Darkness | Basic Attack |
Spark of Death (1-4) | 5/14/27/37 | Level Up | Blast the target with electricity. | Electricity | Core Attack |
Heal Undead (1-5) | 6/16/26/36/46 | Level Up | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | N/A | |
Raise Skeletal Swordsman (1-4) | 7/22/38/49 | Level Up | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | N/A | |
Life Steal (1-4) | 8/23/35/50 | Level Up | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Darkness | |
Rebuild Undead (1-5) | 9/19/29/39/48 | Level Up | Your undead pets are healed. | N/A | |
Create Shambling Corpse (1-5) | 10/20/30/40/50 | Level Up | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | N/A | |
Raise Skeletal Battle Mage (1-3) | 12/28/42 | Level Up | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | N/A | |
Deathgaze (1-4) | 13/25/34/41 | Level Up | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Darkness | |
Heart's Power 1 | 20 | Jumjab | Consume a heart to gain vast health for a time. | N/A | |
Wave of Darkness (1-3) | 24/34/44 | Jumjab | Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. | Darkness | |
Spleen's Power 1 | 30 | Scroll | Consume a spleen to gain vast power for a time. | N/A |
Necromancy Advanced Abilities
Upon reaching higher levels, experts of the Necromancy Skill may learn the following abilities:
Ability | Req. Level | Learn From | Description | Damage Type | Ability Type |
---|---|---|---|---|---|
Death's Hold 5 | 51 | Daniel Murderdark | Briefly hold your target in place with undead hands. | Darkness | Signature Debuff |
Spark of Death 5 | 51 | Daniel Murderdark | Blast the target with electricity. | Electricity | Core Attack |
Provoke Undead 5 | 53 | Daniel Murderdark | Your undead pets become agitated, dealing more damage for a time. | N/A | |
Raise Skeletal Battle Mage (4-5) | 53/64 | Daniel Murderdark | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | N/A | |
Wave of Darkness (4-5) | 54/64 | Jumjab | Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. | Darkness | |
Raise Skeletal Archer 5 | 55 | Daniel Murderdark | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | N/A | |
Life Crush 5 | 55 | Daniel Murderdark | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. | Darkness | Basic Attack |
Deathgaze 5 | 55 | Daniel Murderdark | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Darkness | |
Heal Undead 6 | 56 | Daniel Murderdark | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | N/A | |
Raise Skeletal Swordsman 5 | 58 | Daniel Murderdark | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | N/A | |
Rebuild Undead 6 | 58 | Daniel Murderdark | Your undead pets are healed. | N/A | |
Life Steal 5 | 60 | Daniel Murderdark | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Darkness | |
Create Shambling Corpse 6 | 60 | Daniel Murderdark | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | N/A | |
Heart's Power 2 | 60 | Jumjab | Consume a heart to gain vast health for a time. | N/A | |
Spleen's Power 2 | 60 | Scroll | Consume a spleen to gain vast power for a time. | N/A |
Necromancy Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | [Expand] Source |
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Recipe Lists
Necromancy Complete Recipe List
Click "Expand" on the box below to view a complete list of Recipes for the Necromancy skill.
Lvl | Name | First-Time XP | XP | Ingredients | Results | Description | [Expand] Source |
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Necromancy Mechanics
Static Graveyards
You can always summon skeletons in these areas:
- Entrance to Serbule Crypt
- In Serbule Crypt, in the circular room right before the hallway leading to Nameless Guardian
- The graveyard north of Eltibule's central keep
- A room in the PvP Dungeon
Equipment
Weapons Which Enable Necromancy
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Armor Which Enable Necromancy
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Belts
Note: Information in this section may be out of date.
Belt of the Necromancer increases Base Damage dealt with Necromancy by 8%. Can be created with Toolcrafting 38.
Belt of the Defiler increases Base Damage dealt with Necromancy and Fire Magic combat skills by 6%. Can be bought from Azalak.
Belt of the Vile General increases Base Damage dealt with Necromancy and Archery combat skills by 6%. Can be bought from Azalak.
Belt of the Wraith increases Base Damage dealt with Necromancy and Unarmed combat skills by 6%. Can be found through rare drops and chests.
Belt of the Cruel Tormentor increases Base Damage dealt with Necromancy and Mentalism combat skills by 6%. Can drop from Lomas.
Belt of the Crypt Keeper increases Base Damage dealt with Necromancy and Ice Magic combat skills by 6%. Drops in Yeti Cave.
Belt of the Death Doctor increases Base Damage dealt with Necromancy and Knife Fighting combat skills by 6%. Can be bought from ???.
Necromancy Treasure Effects
See also: Necromancy/Treasure Effects:By Slot
See also: Necromancy/Treasure Effects:By Ability
Prefix | Suffix | Max-Level Version | Rarity | Slot | [Expand] Other Versions |
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Necromancy Stat Bonuses
These bonuses will only be applied when this skill is active.
Level | Bonus | [Expand] Totals |
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Necromancy Level Up Rewards
Level | [Expand] Reward |
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Necromancy Experience Table
Click Expand to view the Experience Table for Necromancy
Trivia
- Necromancy used to be learned simply by interacting with the altar behind Omegaspider.
- Unlike any other pets, Necromancy pets are not considered allies (in terms of abilities like Psi Health Wave).