Difference between revisions of "First Aid"
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− | { | + | {{Skill infobox |
− | + | |title = First Aid | |
− | + | |image = [[File:FirstAid_skill.png|300px]] | |
− | { | + | |caption = The ability to use first aid kits to heal yourself or others. |
− | | | + | |skilltype = Other Skill |
− | | | + | |maxlevel = 80 |
− | | | + | |req = N/A |
− | + | |skilltrainers = [[Marna]], [[Mox Warcut]], [[Yagreet]], [[Backfat]] | |
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}} | }} | ||
− | + | {{Quote| | |
− | + | The ability to use first aid kits to heal yourself or others. | |
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− | + | == {{msg:BASEPAGENAME}} Overview== | |
− | + | [[First Aid]] provides healing abilities to any adventurer regardless of their primary or secondary skills, as abilities for [[First Aid]] are placed on the sidebar. First Aid Kits purchased from NPCs or crafted through [[Toolcrafting]] are required to use most abilities in this skill. | |
− | {{ | + | |
− | + | === In-Game Description === | |
− | + | The ability to use first aid kits to heal yourself or others. | |
− | | level = | + | |
− | + | === Training {{msg:BASEPAGENAME}} === | |
− | + | * [[Marna]] in [[Serbule]] will teach [[First Aid]] through conversation, and will bestow 200 XP in [[First Aid]] upon completion of the 2-hour Hang Out '''Fill out first aid kits.''' | |
− | + | * [[Norbert]] teaches First Aid abilities usable by [[Beast Forms]]. | |
− | | | + | * [[Yagreet]] in [[Sun Vale]] teaches First Aid 6 and Resuscitate 1. |
− | + | * [[Mox Warcut]] in [[Gazluk]]'s [[New Prestonbule Cave]] will unlock First Aid 51-60 at {{Favor|Friends}} and unlock First Aid 61-70 at {{Favor|Best Friends}}. He also teaches level-appropriate abilities. | |
− | | | + | * [[Backfat]] in the [[Fae Realm]] is able to unlock 71-80 and teach abilities of those levels. |
+ | == Connected Skills == | ||
+ | ===== Sub-Skills: ===== | ||
+ | * None | ||
+ | ===== Secondary Skills: ===== | ||
+ | * None | ||
+ | ===== Related Skills: ===== | ||
+ | * [[Armor Patching]] - As [[First Aid]] is used to recover health, [[Armor Patching]] is used to recover Armor. | ||
+ | * [[Battle Chemistry]] - [[First Aid]] is required by [[Battle Chemistry|Battle Chemists]] to learn the cross-discipline chemical concoction of Healing Mist. | ||
+ | ===== Synergy Levels: ===== | ||
+ | Bonus [[Synergy Levels]] for [[First Aid]] can be obtained from the following skills and levels: | ||
+ | :; [[Holistic Wellness]] | ||
+ | :: Level 23 | ||
+ | :; [[Survival Instincts]] | ||
+ | :: Level 35 | ||
+ | |||
+ | {{:{{msg:BASEPAGENAME}}/Abilities}} | ||
+ | |||
+ | <!-- transclusing tables for easier edits/updates --> | ||
+ | {{:{{msg:BASEPAGENAME}}/Recipes}} | ||
+ | == {{msg:BASEPAGENAME}} Mechanics == | ||
+ | === Disease Treatment === | ||
+ | {{:Disease}} | ||
+ | |||
+ | |||
+ | {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} | ||
+ | |||
+ | == First Aid Experience Table == | ||
+ | {{Spoiler|Click Expand to view the Experience Table for First Aid | | ||
+ | {{:Xptables/AuxCombatSkillEx}} | ||
}} | }} | ||
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− | + | [[Category:Skills]][[Category:Other Skills]] | |
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Revision as of 07:06, 17 September 2020
First Aid
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300px The ability to use first aid kits to heal yourself or others.
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Skill Type: | Other Skill
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Max Level: | 80
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Requirements: | N/A
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Skill Trainers: |
“The ability to use first aid kits to heal yourself or others.
First Aid Overview
First Aid provides healing abilities to any adventurer regardless of their primary or secondary skills, as abilities for First Aid are placed on the sidebar. First Aid Kits purchased from NPCs or crafted through Toolcrafting are required to use most abilities in this skill.
In-Game Description
The ability to use first aid kits to heal yourself or others.
Training First Aid
- Marna in Serbule will teach First Aid through conversation, and will bestow 200 XP in First Aid upon completion of the 2-hour Hang Out Fill out first aid kits.
- Norbert teaches First Aid abilities usable by Beast Forms.
- Yagreet in Sun Vale teaches First Aid 6 and Resuscitate 1.
- Mox Warcut in Gazluk's New Prestonbule Cave will unlock First Aid 51-60 at [Friends] and unlock First Aid 61-70 at [Best Friends]. He also teaches level-appropriate abilities.
- Backfat in the Fae Realm is able to unlock 71-80 and teach abilities of those levels.
Connected Skills
Sub-Skills:
- None
Secondary Skills:
- None
Related Skills:
- Armor Patching - As First Aid is used to recover health, Armor Patching is used to recover Armor.
- Battle Chemistry - First Aid is required by Battle Chemists to learn the cross-discipline chemical concoction of Healing Mist.
Synergy Levels:
Bonus Synergy Levels for First Aid can be obtained from the following skills and levels:
- Holistic Wellness
- Level 23
- Survival Instincts
- Level 35
First Aid Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | First Aid | Use a Simple First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 50 Health | Power Cost: 12 Range: 5 Cooldown: 30 |
Leveling | ||
1 | First Aid Bomb | Use a Simple First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 40 Health to You and Nearby Allies | Power Cost: 8 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
10 | First Aid 2 | Use a Basic First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 70 Health | Power Cost: 17 Range: 5 Cooldown: 30 |
Leveling | ||
10 | First Aid Bomb 2 | Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 60 Health to You and Nearby Allies | Power Cost: 11 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
15 | Treat Disease | Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 19 Range: 5 Cooldown: 20 |
Leveling | |||
20 | First Aid 3 | Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 90 Health | Power Cost: 21 Range: 5 Cooldown: 30 |
Leveling | ||
20 | First Aid Bomb 3 | Use a Good First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 80 Health to You and Nearby Allies | Power Cost: 13 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
25 | Field Surgery | Use 3 Good First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 200 Health. | Power Cost: 17 Range: 5 Cooldown: 30 Channel Time: 2 |
Training: Yalox | ||
30 | First Aid 4 | Use an Expert's First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 110 Health | Power Cost: 25 Range: 5 Cooldown: 30 |
Leveling | ||
30 | Moss Bone Repair | Use a Tundra Lichen to repair a broken bone. | Repairs 1 broken bone. | Power Cost: 16 Range: 5 Cooldown: 20 |
Gift: Glowing Sphere | ||
30 | First Aid Bomb 4 | Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 100 Health to You and Nearby Allies | Power Cost: 16 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
35 | Treat Disease 2 | Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 28 Range: 5 Cooldown: 20 |
Leveling | |||
40 | First Aid 5 | Use a Master First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 130 Health | Power Cost: 30 Range: 5 Cooldown: 30 |
Leveling | ||
40 | First Aid Bomb 5 | Use a Master First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 120 Health to You and Nearby Allies | Power Cost: 19 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
45 | Resuscitate | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with 1 Health. (And may die again immediately if they are in a dangerous environment!) | Power Cost: 73 Range: 5 Cooldown: 900 |
Training: Yagreet | |||
50 | First Aid 6 | Use an Amazing First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 150 Health | Power Cost: 34 Range: 5 Cooldown: 30 |
Training: Yagreet | ||
50 | Treat Disease 3 | Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 34 Range: 5 Cooldown: 20 |
Leveling | |||
50 | Field Surgery 2 | Use 3 Expert's First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 250 Health and regenerates 8 Health per second for 30 seconds. | Power Cost: 25 Range: 5 Cooldown: 30 Channel Time: 3 |
Training: Yalox | ||
50 | First Aid Bomb 6 | Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 140 Health to You and Nearby Allies | Power Cost: 22 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
50 | Resuscitate 2 (Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 3 Guild Credits. | Power Cost: 40 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Guild) | |||
50 | Resuscitate 2 (Hardcore, Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 1 Guild Credit. You must be Hardcore to use this ability. | Power Cost: 40 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Hardcore, Guild) | |||
50 | Resuscitate 2 (Animal, Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 2 Guild Credits. You must be in a long-term animal form to use this ability. | Power Cost: 40 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Animal, Guild) | |||
55 | Treat Cold Exposure | Use an Expert's First Aid Kit (or better) to counteract the effects of cold exposure such as frostbite and hypothermia. Restores 100 Body Heat. | Power Cost: 23 Range: 5 Cooldown: 3600 |
Training: Mox Warcut | |||
55 | Set Broken Bone | Use a Master First Aid Kit (or better) to heal a broken bone. There is a 33% chance the First Aid Kit will be used up. | Repairs 1 broken bone. | Power Cost: 23 Range: 5 Cooldown: 20 |
Training: Mox Warcut | ||
60 | Resuscitate 2 | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with half of their Max Health. | Power Cost: 87 Range: 5 Cooldown: 900 |
Training: Mox Warcut | |||
60 | First Aid 7 | Use an Amazing First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 175 Health | Power Cost: 38 Range: 5 Cooldown: 30 |
Training: Mox Warcut | ||
60 | Soberize | Use an Amazing First Aid Kit (or better) to help someone suffering from alcohol poisoning. | For 15 minutes, the target's liver metabolizes alcohol twice as fast as normal. | Power Cost: 52 Range: 5 Cooldown: 20 |
Training: Mox Warcut | ||
60 | First Aid Bomb 7 | Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 165 Health to You and Nearby Allies | Power Cost: 24 AoE: 15 Cooldown: 30 |
Item: First Aid: First Aid Bomb 7 | ||
65 | Treat Disease 4 | Use a Master First Aid Kit (or better) to remove one serious disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 40 Range: 5 Cooldown: 20 |
Training: Leah Bowman | |||
70 | Field Surgery 3 | Use 3 Amazing First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 500 Health and regenerates 12 Health per second for 30 seconds. | Power Cost: 31 Range: 5 Cooldown: 30 Channel Time: 3 |
Training: Mox Warcut | ||
70 | First Aid 8 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 200 Health | Power Cost: 42 Range: 5 Cooldown: 30 |
Training: Mox Warcut | ||
70 | Emergency Alcohol Treatment | Use an Astounding First Aid Kit (or better) to help someone suffering from severe alcohol poisoning. This treatment can only be used periodically, so is best saved for emergencies. | Instantly reduce target's blood alcohol level by one tier. For 15 minutes, the target's liver metabolizes alcohol three times faster than normal. | Power Cost: 58 Range: 5 Cooldown: 3600 |
Training: Mox Warcut | ||
70 | First Aid Bomb 8 | Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 190 Health to You and Nearby Allies | Power Cost: 27 AoE: 15 Cooldown: 30 |
Item: First Aid: First Aid Bomb 8 | ||
80 | Field Prophylactic | Use an Astounding First Aid Kit (or better) to prepare someone for entering a hazardous medical environment. | For 60 minutes, target gains +5 Trauma Mitigation, +5 Psychic Mitigation, and +5 Poison Mitigation | Power Cost: 64 Range: 5 Cooldown: 900 |
Training: Backfat | ||
80 | First Aid 9 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 225 Health | Power Cost: 47 Range: 5 Cooldown: 30 |
Training: Backfat | ||
80 | First Aid Bomb 9 | Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 215 Health to You and Nearby Allies | Power Cost: 30 AoE: 15 Cooldown: 30 |
Item: First Aid: First Aid Bomb 9 | ||
90 | Resuscitate 3 | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with all of their Max Health. | Power Cost: 117 Range: 5 Cooldown: 900 |
Item: First Aid: Resuscitate 3 | |||
90 | First Aid 10 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 250 Health | Power Cost: 52 Range: 5 Cooldown: 30 |
Item: First Aid: First Aid 10 | ||
90 | First Aid Bomb 10 | Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 240 Health to You and Nearby Allies | Power Cost: 33 AoE: 15 Cooldown: 30 |
Item: First Aid: First Aid Bomb 10 | ||
90 | Field Surgery 4 | Use 3 Astounding First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 750 Health and regenerates 15 Health per second for 30 seconds. | Power Cost: 38 Range: 5 Cooldown: 30 Channel Time: 3 |
Item: First Aid: Field Surgery 4 |
First Aid Complete Recipe List
Click "Expand" on the box below to view a complete list of Recipes for the First Aid skill.
Lvl | Name | First-Time XP | XP | Ingredients | Results | Description | Source |
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40 | Amazing First Aid Kit (Combo Method) | 200 | 20 | Good First Aid Kit x1 Expert's First Aid Kit x1 |
Amazing First Aid Kit x1 | Combine the best of two lesser kits to create a really great first aid kit. | Training: Yagreet |
50 | Astounding First Aid Kit (Combo Method) | 250 | 25 | Expert's First Aid Kit x1 Master First Aid Kit x1 |
Astounding First Aid Kit x1 | Combine the best of two lesser kits to create a really great first aid kit. | Training: Mox Warcut |
First Aid Mechanics
Disease Treatment
Diseases are temporary or semi-permanent detrimental effect inflicted on a character. Diseases can be obtained during fighting with certain creatures, or can be gained simply by exploring an environment unprotected. Some diseases like can stack, but most do not. Diseases can be cured through specialized potions or by using an appropriate First Aid ability.Basic
- - Your body feels unnaturally old. -5% Max Health, -5% Max Power This is a simple disease.
- - You've been infected with a basic disease! It is permanent until cured. -3 Max Health
- - Your skin feels furry and your ears seem larger than normal. But it's probably nothing to worry about. Okay, you might want to get this checked out quickly...This is a basic disease that can be removed with Cure Disease.
- - Your skin is clammy, your breathing is shallow, and your head hurts. This is a basic disease. It is permanent until cured. -5 Max Power.
- - You've been infected with a basic disease! It is permanent until cured. -1 Max Power, -1 Hygiene.
- - You've been infected with a basic disease! It is permanent until cured. -3 Max Power.
- - You've been infected with a basic disease! It is permanent until cured. -1% Max Health.
- - You've been infected with a basic disease! It is permanent until cured. -1% Max Health
Complex
- - You've been infected with a complex disease! It is permanent until cured. -12 Max Health.
- - You've been infected with a complex disease! It is permanent until cured. -5 Max Power.
- - You feel nauseated and can't seem to concentrate. -10% Max Power. This is a complex disease. It is permanent until cured.
- - Something is wrong with your foot. It hurts too much to carry your full weight! -33% Sprint Speed. This is a complex disease. It is permanent until cured.
- - Your flesh seems weak and bruises very easily. You take 33% more damage from Crushing attacks. This is a complex disease. It is permanent until cured.
- - Your muscles have atrophied. Your melee attacks deal -10% damage. This is a complex disease. It is permanent until cured.
Advanced
- - A bone is shattered! All abilities cost +1 Power. This is an advanced disease. It is permanent until cured.
- - You've been infected with an advanced disease! It is permanent until cured. 10% more vulnerable to Nature and Trauma damage.
- - You've been infected with an advanced disease! It is permanent until cured. -10 Max Power.
- - Speaking this word gives you leprosy. Leprosy is an advanced disease that is permanent until cured. -50 Max Health.
Serious
- - You've been infected with a serious disease! It is permanent until cured. 3% of your attacks automatically miss.
Other
- - You're feeling ill. But it's not the normal kind of ill... You are taking continuous unblockable damage (This can be treated with Treat Disease 3 or higher.
Curse
A Curse is a semi-permanent, detrimental effect inflicted on a character mostly by certain bosses or potions. The primary way to remove a Curse is by defeating the boss that cursed you with it. Most curses can also be cured with an expensive .- Beast Forms are not Curses, although some curable Curses exist that bestow Beast Forms. Druid forms are considered to be a Curse.
List of Boss Curses
- (Claudia) - Your body feels unnaturally older. Slightly wiser, but mostly just older. -10% Max Health, +3% Max Power This is a permanent curse; you must defeat Claudia to remove it.
- (Baruti) - You're feeling sort of itchy and sick. This is a permanent curse; you must defeat Baruti to remove it.
- (Maronesa) - You feel your innards shifting... you're turning into a cow!
- (Unfun Guy) - Your body is not entirely under your control! When you attack fungal creatures, you pull your punches. -10% Damage vs. Fungoids. This is a permanent curse; defeat Unfun Guy to remove it.
- ([[]]) - You've turned into a bug! Fortunately this will wear off... Suffer all fae racial penalties + 10% Nature & Psychology Base Damage
- (Dementia Puck) - You're prone to forgetting your plan of attack. This is a permanent curse; you must defeat Dementia Puck to remove it.
- (Forgotten Loading Golem) - Occasionally you lose motor coordination and can't attack. This is a permanent curse; you must defeat Forgotten Loading Golem to remove it.
- (Timothy Elerimon) - You seem to have developed a speech disorder. This is a permanent curse; to remove it you must defeat the Timothy Elerimon.
- (Guardian Crystal) - Too much magic crystal has made its way into your body. -10% Health and Armor, Nature Attacks Deal +10% damage This is a permanent curse; to remove it you must defeat the Red Guardian Crystal.
- (Khyrulek's True Form) - An evil magic has infested your heart. It still beats, but is prone to failing under stress. You occasionally lose half your health while in combat. This is a permanent curse; you must defeat Khyrulek's True Form to remove it.
- (Lord Sedgewick) - Magical darkness clings to you wherever you go. +10% Evasion; Enemies gain +20% Evasion against you. This is a permanent curse; you must defeat Lord Sedgewick to remove it"
- (Peacemaster Guztok) - You've lost the ability to fully channel necromantic energy. Darkness Damage -50%. This is permanent; defeat Peacemaster Guztok to remove it.
- (Sacrificial Scray) - Touching water has become painful and distressing. You are stunned when entering water. This is a permanent curse; you must kill the Sacrificial Scray to remove it.
- (Gazluk Clutchmaster) - Thousands of unfertilized Urak eggs have been injected under your flesh. They keep popping out... This is a permanent curse. You must defeat Gazluk Clutchmaster to remove it.
- (The Fog) - Your lungs have been permanently damaged. Abilities cost +3 Power to use. +2 Nature Mitigation. This is a permanent curse; to remove it you must defeat the The Fog.
- (Coldfeather) - Magical ice has been embedded in your body. You sometimes lose half your health when not in a cold area. +25% Max Body Heat. This is permanent; defeat Coldfeather to remove it.
- (Rhino Guardian) - A rhino has gored a giant hole in your storage devices! -5 Inventory. This is a permanent curse; you must defeat Guardian Rhino to remove it.
- (Ursula) - Hmm, you seem to have a guest inside your head.
- (Asterion) - Which way is which? You keep getting turned all around. This is a permanent curse; you must defeat Asterion to remove it.
- (Gajus) - Your head and brain have grown! You can't wear headgear, but you gain +25 Power. This is a permanent curse; you must defeat Gajus to remove it.
- (Imarak) - Your body is not entirely under your control! When you attack a mantis, you stun yourself. (Once per minute max.) This is a permanent curse; defeat Imarak to remove it.
- (Nameless Guardian) - You can no longer speak your name aloud in chat. This is a permanent curse; to remove it you must defeat the Nameless Warrior.
- (Sherzat) - It takes a long time for you to gather your thoughts now, and your temper is getting worse. -50% Out of Combat Power Regeneration, +5 Direct Damage. This is a permanent curse; you must defeat Sherzat to remove it.
- (Tremor) - You're having trouble remembering how to perform even the most basic attacks.
Basic Attack Reuse Time +15 seconds
This is a permanent curse; you must defeat Tremor to remove it - (Tidal) - You're all soggy! Your fire attacks deal -50% damage. You take +5 Nature, +5 Cold, and -5 Fire damage from enemy attacks. This is a permanent curse; you must defeat Tidal to remove it.
- (Vemuta the Lecturer) - You interrupted class and the lecturer stole part of your brain in retaliation. -10% XP Earned. This is permanent; defeat Vemuta to remove it.
- (Doctrine-Keeper) - You've been indoctrinated into the culture of the ranalon race. This is a permanent curse; you must defeat the Ranalon Doctrine Enforcer to remove it.
- (Scion of Discord) - When in groups, you've become petulant, arrogant, short-tempered, and prone to saying things you later regret. This is a permanent curse; you must defeat the Scion of Discord to remove it.
- (Ratkin King (SqUUeak)) - You've become so afraid of the outdoors that you periodically suffer anxiety bursts. Staying indoors is comforting, however. Periodically suffer -50 Power outdoors. Periodically gain +10 Power indoors. This is a permanent curse; you must defeat Ratkin King [SqUUeak] to remove it.
- (The Big Slime) - Your legs are coated in warm, sticky, self-replicating slime! Movement Speed -3, Cold Mitigation +3. This is a permanent curse; you must defeat The Big Slime to remove it.
- (The Shower Slime) - Your legs are coated in warm, sticky, self-replicating slime! Movement Speed -5, Cold Mitigation +5. This is a permanent curse; you must defeat The Shower Slime to remove it.
- (The Problem Spider) - You've become deathly afraid of spiders, and in fact all arthropods seem way too icky to fight. You can't fully engage them in combat. -33% Direct Damage vs. Arthropods This is a permanent curse; you must defeat the Problem Spider to remove it.
- (Dalvos's Astral Projection) - Your spirit has been infected with a dark virus. Suffer +20% damage from Darkness and Psychic attacks. Deal +8% Darkness damage. This effect is permanent; you must disconnect Dalvos's Astral Spirit to remove it.
- (Healing-Suit Tester) - Some of your innate recovery potential is gone. Major Healing abilities used on you restore -25% health. This is a permanent curse; you must defeat Healing-Suit Tester to remove it.
- (Stolen War Golem) - Your nerves have been damaged and are extra susceptible to heat. +25% Damage from Fire. This is a permanent curse; you must defeat Stolen War Golem to remove it.
- (Tolmar the Snake Master) - You were splashed with weird chemicals that don't seem to wash off! You suffer +20% damage from poison. This is a permanent curse; you must defeat Tolmar the Snake Master to remove it.
- (Lethargy Puck) - Feeling cold makes you want to stop moving and maybe take a nap. You lose 35 Power when attacked with Cold. This is a permanent curse; you must defeat Lethargy Puck to remove it.
- (Zukelmux The Intransigent) - Your head is ringing! Any little hit can disorient you. 50% chance to be briefly stunned whenever you are hit by a melee attack. This is a permanent curse; you must defeat Zukelmux The Intransigent to remove it.
- (Hot Flash) - Your armor has been scorched by intense flames making you take more fire damage. Your fire mitigation has been reduced by 10. You take +20% Fire damage from enemy attacks. This is a permanent curse; you must defeat Hot Flash to remove it.
- (George) - Enoyos has forbidden you from flowing in his waters freely. Your swimming speed has been reduced by 5. You lose 30% of your lung capacity when underwater. This is a permanent curse; you must defeat George to remove it.
List of Curse Conditions
- - You evade 7% of all attacks. Your movement speed is -1.
- - You are echolocating.
- - You don't feel so good... you feel violent and angry, but weakened!
- - You're a duck! You can fly and your swimming is excellent, but your attack abilities are nearly nil.
- - You're an owl! You can fly and your eyesight is great, but your attack abilities are nearly nil.
- - You're a raven! You can fly, but your attack abilities are nearly nil.
- - You're a snow raven! You can fly and you have some resistance to cold weather, but your attack abilities are nearly nil.
First Aid Level Up Rewards
Level | Reward |
---|---|
1 | Gain Ability: First Aid |
10 | Gain Ability: First Aid 2 |
15 | Gain Ability: Treat Disease |
20 | Gain Ability: First Aid 3 |
25 | +1 to Armor Patching |
30 | Gain Ability: First Aid 4 |
35 | Gain Ability: Treat Disease 2 |
40 | Gain Ability: First Aid 5 |
45 | +1 to Priest |
50 | Gain Ability: Treat Disease 3 |
First Aid Experience Table
Click Expand to view the Experience Table for First Aid