Weather Witching
Weather Witching
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300px A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.
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Skill Type: | Combat Skill
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Max Level: | 80
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Requirements: | ???
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Skill Trainers: |
“A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.
Weather Witching Overview
Weather Witching is...
In-Game Description
A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.
Training Weather Witching
- Trasen in Serbule Hills teaches Weather Witching.
- Merriana in Serbule Hills unlocks the level cap from 51-60 and from 61-70.
- Felmer in the Fae Realm unlocks the level cap from 71-80.
Connected Skills
Sub-Skills:
- None
Secondary Skills:
- ???
Related Skills:
- ???
Compatible Combat Skills
- Fire Magic, Staff, Druid, Ice Magic, Knife, Archery, Shield, Bard, Unarmed, Psychology, Animal Handling, Battle Chemistry, Necromancy, Mentalism, Fairy Magic, Priest.
Synergy Levels:
Bonus Synergy Levels for Weather Witching can be obtained from the following skills and levels:
- Battle Chemistry
- Level 60
- Druid
- Level 40, Level 70
- Elemental Anatomy
- Level 35
- Foraging
- Level 70
- Gardening
- Level 35, Level 65
- Ice Magic
- Level 60, Level 85
- Surveying
- Level 35, Level 65
- Teleportation
- Level 25
Harvestables
???
Weather Witching Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | Dampen | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 9 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 1 | ||
1 | Lightning Bolt | Hurl lightning at your enemy. This is a Core Attack |
Damage: 12 Electricity | Power Cost: 9 Range: 30 Cooldown: 9 |
Weather Witching Research Level 1 | ||
5 | Hailstorm | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 16 Cold | Power Cost: 16 Range: 20 Cooldown: 15 |
Weather Witching Research Level 5 | |
5 | Calm Skies 1 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 12 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 16 Range: 4 Cooldown: 40 |
Weather Witching Research Level 5 | ||
5 | Wind Ward | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 48 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 16 Range: 4 Cooldown: 20 |
Weather Witching Research Level 5 | ||
5 | Shocking Grasp | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 18 Electricity | Power Cost: 10 Range: 4 Cooldown: 9 |
Weather Witching Research Level 5 | ||
10 | Dampen 2 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 14 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 10 | ||
10 | Lightning Bolt 2 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 26 Electricity | Power Cost: 12 Range: 30 Cooldown: 9 |
Weather Witching Research Level 10 | ||
10 | Deluge | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 33 Nature | Power Cost: 20 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 10 | |
10 | Cloud Trick | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 15 seconds and you are within 25 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
Power Cost: 27 Range: 4 Cooldown: 30 |
Weather Witching Research Level 10 | ||
15 | Tsunami 1 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 68 Electricity | Power Cost: 37 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 15 | |
15 | Summon Tornado | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 31 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 15 | ||
15 | Summon Sandstorm | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 31 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
15 | Summon Doomstorm | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 31 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm | ||
15 | Wind Ward 2 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 64 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 22 Range: 4 Cooldown: 20 |
Weather Witching Research Level 15 | ||
15 | Shocking Grasp 2 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 35 Electricity | Power Cost: 14 Range: 4 Cooldown: 9 |
Weather Witching Research Level 15 | ||
20 | Dampen 3 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 21 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 20 | ||
20 | Lightning Bolt 3 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 44 Electricity | Power Cost: 15 Range: 30 Cooldown: 9 |
Weather Witching Research Level 20 | ||
20 | Hailstorm 2 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 53 Cold | Power Cost: 25 Range: 20 Cooldown: 15 |
Weather Witching Research Level 20 | |
20 | Tempest Flight | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 1 Cost 3 Power/Sec while Flying Can Be On Sidebar |
Power Cost: 25 Range: 4 Cooldown: 2 |
Weather Witching Research Level 20 | ||
25 | Deluge 2 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 75 Nature | Power Cost: 27 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 25 | |
25 | Tsunami 2 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 111 Electricity | Power Cost: 45 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 25 | |
25 | Summon Tornado 2 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 38 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 25 | ||
25 | Summon Sandstorm 2 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 38 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
25 | Summon Doomstorm 2 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 38 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 2 | ||
25 | Calm Skies 2 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 12 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 27 Range: 4 Cooldown: 35 |
Weather Witching Research Level 25 | ||
25 | Storm Shield | Protect a pet with a barrier of energized air. | The next attack that hits the pet will be absorbed and deal 0 damage. | Power Cost: 38 Range: 20 Cooldown: 15 |
Weather Witching Research Level 25 | ||
30 | Dampen 4 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 31 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 30 | ||
30 | Lightning Bolt 4 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 68 Electricity | Power Cost: 19 Range: 30 Cooldown: 9 |
Weather Witching Research Level 30 | ||
30 | Wind Ward 3 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 88 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 30 Range: 4 Cooldown: 20 |
Weather Witching Research Level 30 | ||
30 | Shocking Grasp 3 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 68 Electricity | Power Cost: 19 Range: 4 Cooldown: 9 |
Weather Witching Research Level 30 | ||
35 | Deluge 3 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 110 Nature | Power Cost: 34 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 35 | |
35 | Hailstorm 3 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 104 Cold | Power Cost: 34 Range: 20 Cooldown: 15 |
Weather Witching Research Level 35 | |
35 | Calm Skies 3 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 12 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 34 Range: 4 Cooldown: 30 |
Weather Witching Research Level 35 | ||
35 | Cloud Trick 2 | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 20 seconds and you are within 30 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
Power Cost: 46 Range: 4 Cooldown: 30 |
Weather Witching Research Level 35 | ||
40 | Dampen 5 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 43 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 40 | ||
40 | Lightning Bolt 5 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 99 Electricity | Power Cost: 22 Range: 30 Cooldown: 9 |
Weather Witching Research Level 40 | ||
40 | Tsunami 3 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 205 Electricity | Power Cost: 59 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 40 | |
40 | Summon Tornado 3 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 49 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 40 | ||
40 | Summon Sandstorm 3 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 49 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
40 | Summon Doomstorm 3 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 49 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 3 | ||
45 | Deluge 4 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 168 Nature | Power Cost: 38 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 45 | |
45 | Tempest Flight 2 | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 2 Cost 3 Power/Sec while Flying Can Be On Sidebar |
Power Cost: 38 Range: 4 Cooldown: 2 |
Weather Witching Research Level 45 | ||
45 | Wind Ward 4 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 112 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 38 Range: 4 Cooldown: 20 |
Weather Witching Research Level 45 | ||
45 | Shocking Grasp 4 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 123 Electricity | Power Cost: 23 Range: 4 Cooldown: 9 |
Weather Witching Research Level 45 | ||
50 | Dampen 6 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 64 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 50 | ||
50 | Lightning Bolt 6 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 150 Electricity | Power Cost: 25 Range: 30 Cooldown: 9 |
Weather Witching Research Level 50 | ||
50 | Hailstorm 4 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 200 Cold | Power Cost: 40 Range: 20 Cooldown: 15 |
Weather Witching Research Level 50 | |
50 | Calm Skies 4 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 14 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 40 Range: 4 Cooldown: 30 |
Weather Witching Research Level 50 | ||
55 | Deluge 5 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 243 Nature | Power Cost: 43 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 55 | |
55 | Tsunami 4 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 368 Electricity | Power Cost: 71 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 55 | |
55 | Summon Tornado 4 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 59 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 55 | ||
55 | Summon Sandstorm 4 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 59 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
55 | Summon Doomstorm 4 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 59 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 4 | ||
55 | Wind Ward 5 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 128 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 43 Range: 4 Cooldown: 20 |
Weather Witching Research Level 55 | ||
55 | Storm Shield 2 | Protect a pet with a barrier of energized air. | The next 2 attacks that hit the pet will be absorbed and deal 0 damage. | Power Cost: 59 Range: 20 Cooldown: 15 |
Weather Witching Research Level 55 | ||
60 | Dampen 7 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 85 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 60 | ||
60 | Lightning Bolt 7 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 202 Electricity | Power Cost: 28 Range: 30 Cooldown: 9 |
Weather Witching Research Level 60 | ||
60 | Hailstorm 5 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 273 Cold | Power Cost: 45 Range: 20 Cooldown: 15 |
Weather Witching Research Level 60 | |
60 | Shocking Grasp 5 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 202 Electricity | Power Cost: 28 Range: 4 Cooldown: 9 |
Weather Witching Research Level 60 | ||
65 | Deluge 6 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 315 Nature | Power Cost: 48 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 65 | |
65 | Calm Skies 5 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 16 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 48 Range: 4 Cooldown: 30 |
Weather Witching Research Level 65 | ||
65 | Wind Ward 6 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 144 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 48 Range: 4 Cooldown: 20 |
Weather Witching Research Level 65 | ||
65 | Cloud Trick 3 | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 25 seconds and you are within 35 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
Power Cost: 66 Range: 4 Cooldown: 30 |
Weather Witching Research Level 65 | ||
70 | Dampen 8 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 106 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 70 | ||
70 | Lightning Bolt 8 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 257 Electricity | Power Cost: 31 Range: 30 Cooldown: 9 |
Weather Witching Research Level 70 | ||
70 | Tsunami 5 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 539 Electricity | Power Cost: 83 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 70 | |
70 | Summon Tornado 5 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 69 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 70 | ||
70 | Summon Sandstorm 5 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 69 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
70 | Summon Doomstorm 5 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 69 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 5 | ||
70 | Tempest Flight 3 | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 3 Cost 2 Power/Sec while Flying Can Be On Sidebar |
Power Cost: 50 Range: 4 Cooldown: 2 |
Weather Witching Research Level 70 | ||
75 | Deluge 7 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 398 Nature | Power Cost: 53 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 75 | |
75 | Wind Ward 7 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 160 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 53 Range: 4 Cooldown: 20 |
Weather Witching Research Level 75 | ||
75 | Shocking Grasp 6 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 288 Electricity | Power Cost: 33 Range: 4 Cooldown: 9 |
Weather Witching Research Level 75 | ||
75 | Storm Shield 3 | Protect a pet with a barrier of energized air. | The next 3 attacks that hit the pet will be absorbed and deal 0 damage. | Power Cost: 73 Range: 20 Cooldown: 15 |
Weather Witching Research Level 75 | ||
80 | Dampen 9 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 132 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 80 | ||
80 | Lightning Bolt 9 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 320 Electricity | Power Cost: 34 Range: 30 Cooldown: 9 |
Weather Witching Research Level 80 | ||
80 | Hailstorm 6 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 436 Cold | Power Cost: 56 Range: 20 Cooldown: 15 |
Weather Witching Research Level 80 | |
80 | Calm Skies 6 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 18 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 56 Range: 4 Cooldown: 30 |
Weather Witching Research Level 80 | ||
85 | Deluge 8 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 486 Nature | Power Cost: 58 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 85 | |
85 | Tsunami 6 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 741 Electricity | Power Cost: 96 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 85 | |
85 | Summon Tornado 6 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 81 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 85 | ||
85 | Summon Sandstorm 6 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 81 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
85 | Summon Doomstorm 6 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 81 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 6 | ||
85 | Wind Ward 8 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 176 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 58 Range: 4 Cooldown: 20 |
Weather Witching Research Level 85 | ||
90 | Dampen 10 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 157 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 90 | ||
90 | Lightning Bolt 10 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 385 Electricity | Power Cost: 38 Range: 30 Cooldown: 9 |
Weather Witching Research Level 90 | ||
90 | Hailstorm 7 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 526 Cold | Power Cost: 61 Range: 20 Cooldown: 15 |
Weather Witching Research Level 90 | |
90 | Shocking Grasp 7 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 385 Electricity | Power Cost: 38 Range: 4 Cooldown: 9 |
Weather Witching Research Level 90 | ||
90 | Cloud Trick 4 | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 30 seconds and you are within 40 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
Power Cost: 85 Range: 4 Cooldown: 30 |
Weather Witching Research Level 90 | ||
95 | Deluge 9 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 578 Nature | Power Cost: 64 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 95 | |
95 | Tempest Flight 4 | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 4 Cost 2 Power/Sec while Flying Can Be On Sidebar |
Power Cost: 64 Range: 4 Cooldown: 2 |
Weather Witching Research Level 95 | ||
95 | Calm Skies 7 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 20 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 64 Range: 4 Cooldown: 30 |
Weather Witching Research Level 95 | ||
95 | Wind Ward 9 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 192 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 64 Range: 4 Cooldown: 20 |
Weather Witching Research Level 95 | ||
95 | Storm Shield 4 | Protect a pet with a barrier of energized air. | The next 4 attacks that hit the pet will be absorbed and deal 0 damage. | Power Cost: 89 Range: 20 Cooldown: 15 |
Weather Witching Research Level 95 | ||
100 | Dampen 11 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 184 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 100 | ||
100 | Lightning Bolt 11 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 451 Electricity | Power Cost: 41 Range: 30 Cooldown: 9 |
Weather Witching Research Level 100 | ||
100 | Tsunami 7 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 952 Electricity | Power Cost: 111 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 100 | |
100 | Summon Tornado 7 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 93 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 100 | ||
100 | Summon Sandstorm 7 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 93 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
100 | Summon Doomstorm 7 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 93 Range: 4 Cooldown: 30 Channel Time: 2 |
Unknown Source: Not Found | ||
100 | Hailstorm 8 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 618 Cold | Power Cost: 67 Range: 20 Cooldown: 15 |
Weather Witching Research Level 100 | |
100 | Shocking Grasp 8 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 451 Electricity | Power Cost: 41 Range: 4 Cooldown: 9 |
Weather Witching Research Level 100 |
Recipe Lists
Weather Witching Complete Recipe List
Click "Expand" on the box below to view a complete list of Recipes for the Weather Witching skill.
Lvl | Name | First-Time XP | XP | Ingredients | Results | Description | Source |
---|---|---|---|---|---|---|---|
1 | Weather Witching Research Level 1 | 200 | 10 | Salt x3 | Weather Witching Research Level 1 | Research a new Weather Witching spell. You can discover 2 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
5 | Weather Witching Research Level 5 | 300 | 15 | Shock Dust x1 | Weather Witching Research Level 5 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
10 | Weather Witching Research Level 10 | 400 | 20 | Shock Dust x2 | Weather Witching Research Level 10 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
15 | Weather Witching Research Level 15 | 500 | 25 | Sulfur x1 | Weather Witching Research Level 15 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
20 | Weather Witching Research Level 20 | 600 | 30 | Sulfur x2 | Weather Witching Research Level 20 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
25 | Weather Witching Research Level 25 | 700 | 35 | Fulgurite x1 | Weather Witching Research Level 25 | Research a new Weather Witching spell. You can discover 5 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
30 | Weather Witching Research Level 30 | 800 | 40 | Fulgurite x2 | Weather Witching Research Level 30 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
35 | Weather Witching Research Level 35 | 900 | 45 | Shock Dust x2 Sulfur x2 |
Weather Witching Research Level 35 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
40 | Weather Witching Research Level 40 | 1000 | 50 | Shock Dust x1 Sulfur x1 Fulgurite x1 |
Weather Witching Research Level 40 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
45 | Weather Witching Research Level 45 | 1100 | 55 | Shock Dust x2 Sulfur x1 Fulgurite x1 |
Weather Witching Research Level 45 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
50 | Weather Witching Research Level 50 | 1200 | 60 | Shock Dust x2 Sulfur x2 Fulgurite x1 Salt x1 |
Weather Witching Research Level 50 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Trasen |
55 | Weather Witching Research Level 55 | 1300 | 65 | Sulfur x2 Tentakiller Tentacle x1 Dwarven N Core x1 |
Weather Witching Research Level 55 | Research a new Weather Witching spell. You can discover 5 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Merriana |
60 | Weather Witching Research Level 60 | 1400 | 70 | Sulfur x2 Tentakiller Tentacle x2 Dwarven N Core x2 |
Weather Witching Research Level 60 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Merriana |
65 | Weather Witching Research Level 65 | 1500 | 75 | Magic Sand x1 Dwarven N Core x1 Explosive Runestone x1 Shock Nib x2 |
Weather Witching Research Level 65 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Merriana |
70 | Weather Witching Research Level 70 | 1600 | 80 | Magic Sand x1 Dwarven N Core x2 Explosive Runestone x1 Shock Nib x2 Guano x1 |
Weather Witching Research Level 70 | Research a new Weather Witching spell. You can discover 5 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Merriana |
75 | Weather Witching Research Level 75 | 1700 | 85 | Accuracy Circuit x1 Pemphredo Eye x1 Shock Nib x1 Pixie Dust x1 |
Weather Witching Research Level 75 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Felmer |
80 | Weather Witching Research Level 80 | 1800 | 90 | Accuracy Circuit x2 Pemphredo Eye x2 Pixie Dust x2 |
Weather Witching Research Level 80 | Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Felmer |
Weather Witching Mechanics
Research Ingredients
Weather Witching is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research:, , , , , , , , , , , .
Every five levels, a research recipe can be learned which allows for researching a certain number of abilities per recipe. When a research recipe is completed, one of the abilities tied to that ability will be learned randomly.
Tempest Magic & Tempest Energy
Tempest Energy is a Weather Witching mechanic which is primarily used to enable the Tempest Flight sidebar abilities. Once a Weather Witch learns Tempest Flight, they will begin to accumulate Tempest Energy.
- Tempest Energy is expended when Tempest Flight is used.
- Tempest Energy is regained when defeating enemies using Weather Witching.
- The initial maximum Tempest Energy is 100. Raising the level of Weather Witching increases the maximum total Tempest Energy which can be accumulated.
Click Expand to view the Tempest Energy by Level Table for Weather Witching
Level | Energy | Total Energy |
---|---|---|
1 | 100 | 100 |
2 | 1 | 101 |
3 | 1 | 102 |
4 | 1 | 103 |
5 | 1 | 104 |
6 | 1 | 105 |
7 | 1 | 106 |
8 | 1 | 107 |
9 | 1 | 108 |
10 | 1 | 109 |
11 | 1 | 110 |
12 | 1 | 111 |
13 | 1 | 112 |
14 | 1 | 113 |
15 | 1 | 114 |
16 | 1 | 115 |
17 | 1 | 116 |
18 | 1 | 117 |
19 | 1 | 118 |
20 | 1 | 119 |
21 | 1 | 120 |
22 | 1 | 121 |
23 | 1 | 122 |
24 | 1 | 123 |
25 | 1 | 124 |
26 | 1 | 125 |
27 | 1 | 126 |
28 | 1 | 127 |
29 | 1 | 128 |
30 | 1 | 129 |
31 | 1 | 130 |
32 | 1 | 131 |
33 | 1 | 132 |
34 | 1 | 133 |
35 | 1 | 134 |
36 | 1 | 135 |
37 | 1 | 136 |
38 | 1 | 137 |
39 | 1 | 138 |
40 | 1 | 139 |
41 | 1 | 140 |
42 | 1 | 141 |
43 | 1 | 142 |
44 | 1 | 143 |
45 | 1 | 144 |
46 | 1 | 145 |
47 | 1 | 146 |
48 | 1 | 147 |
49 | 1 | 148 |
50 | 2 | 150 |
51 | 3 | 153 |
52 | 3 | 156 |
53 | 3 | 159 |
54 | 3 | 162 |
55 | 3 | 165 |
56 | 3 | 168 |
57 | 3 | 171 |
58 | 3 | 174 |
59 | 3 | 177 |
60 | 3 | 180 |
61 | 3 | 183 |
62 | 3 | 186 |
63 | 3 | 189 |
64 | 3 | 192 |
65 | 3 | 195 |
66 | 3 | 198 |
67 | 3 | 201 |
68 | 3 | 204 |
69 | 3 | 207 |
70 | 3 | 210 |
71 | 3 | 213 |
72 | 3 | 216 |
73 | 3 | 219 |
74 | 3 | 222 |
75 | 3 | 225 |
76 | 3 | 228 |
77 | 3 | 231 |
78 | 3 | 234 |
79 | 3 | 237 |
80 | 3 | 240 |
81 | 3 | 243 |
82 | 3 | 246 |
83 | 3 | 249 |
84 | 3 | 252 |
85 | 3 | 255 |
86 | 3 | 258 |
87 | 3 | 261 |
88 | 3 | 264 |
89 | 3 | 267 |
90 | 3 | 270 |
91 | 3 | 273 |
92 | 3 | 276 |
93 | 3 | 279 |
94 | 3 | 282 |
95 | 3 | 285 |
96 | 3 | 288 |
97 | 3 | 291 |
98 | 3 | 294 |
99 | 3 | 297 |
100 | 3 | 300 |
Tempest Energy Recipes
A variety of exercises, meditations, rites, and secret techniques can be used to increase the maximum total Tempest Energy beyond leveling. These are expressed as recipes predominantly taught by Weather Witching skill trainers, however a few are found in enemy loot.
Level | Name | Uses | Description |
---|---|---|---|
20 | Song of the Sun | 10 | Increase your Maximum Tempest Energy through a simple ceremony. It must be performed at noon [game time] on a perfectly clear day. It can be performed repeatedly on different days. Each performance permanently increases your Maximum Tempest Energy +1. |
25 | Errana's Lesson To Kirad | 1 | Increase your Maximum Tempest Energy +5 by reciting an ancient elven story that can expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed outdoors while surrounded by at least 20 growing garden plants. |
35 | Errana's Soliloquy | 1 | Increase your Maximum Tempest Energy +5 by reciting elven verses that can expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed outdoors while enjoying post-coital bliss. |
45 | Paullus's Pulsing Reminder | 1 | Increase your Maximum Tempest Energy +5 through a ritual that expands your understanding. The ritual need only be performed once; the effects are permanent. It must be performed outdoors while severely intoxicated and suffering from a pineal juice hangover. |
50 | Litany of Stillness | 1 | Increase your Maximum Tempest Energy +5 through a mysterious ceremony. It must be performed at midnight [game time] on a new moon [real world]. It need only be performed once; the effects are permanent. |
55 | The Flopsy Dance | 1 | Increase your Maximum Tempest Energy +5 through an extraordinarily painful ritual. The ritual need only be performed once; the effects are permanent. Must be performed outdoors while suffering from 20 broken bones. |
60 | Trial of Lannasea | 1 | Increase your Maximum Tempest Energy +5 through a simple ritual. The ritual need only be performed once; the effects are permanent. It must be performed at precisely 4AM [game time] while in a sandstorm. |
65 | Meditation on Water | 1 | Increase your Maximum Tempest Energy +5 through a simple ritual that expands your understanding. The ritual need only be performed once; the effects are permanent. Must be performed outdoors while fully submerged in water. |
70 | Final Rites of Cae-a-Lee | 1 | Increase your Maximum Tempest Energy +5 through a supposedly-ancient (but actually fairly modern) ritual. The ritual need only be performed once; the effects are permanent. It must be performed outdoors while suffering from at least two diseases and two curses. |
75 | Lessons of the Swamp | 1 | Increase your Maximum Tempest Energy +5 through a simple ceremony said to expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed while sitting in shallow water after having just licked a toxic frog. |
80 | Mope's Method | 1 | Increase your Maximum Tempest Energy +5 through a simple but extremely lengthy ritual. The ritual need only be performed once; the effects are permanent. Must be performed near a meditation pillar. |
Weapons
Weather Witching requires handheld equipment which can properly channel the casting of magic. All Weather Witching enabling equipment is considered a Weather Staff, even if the item is a Wand or Trident. Butterfly forms have the potential to wield Weather Witching, if they are able to get their wings a or similar racial slot item.Weapons enabling Weather Witching for humanoid races
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Weapons enabling Weather Witching for Beast Forms
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Equipment
Weather Witching Treasure Effects
See also: Weather Witching/Treasure Effects:By Slot
See also: Weather Witching/Treasure Effects:By Ability
Prefix | Suffix | Max-Level Version | Rarity | Slot | Other Versions |
---|---|---|---|---|---|
of Weather Witching | Level 100 - Weather Witching Base Damage +50%. Tempest Flight Speed +1.5 | Uncommon | Head, MainHand | Click Expand to reveal
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Level 100 - Indirect Nature Damage +48% when Weather Witching is active | Uncommon | OffHand, Legs | Click Expand to reveal
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Level 100 - Electricity Damage (Direct & Per-Tick) +10% when Weather Witching is active | Uncommon | Chest, Necklace | Click Expand to reveal
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Level 100 - Dampen damage +60. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target | Epic | Hands | Click Expand to reveal
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Level 100 - Every other use of Dampen restores 39 Power | Uncommon | Head, Chest | Click Expand to reveal
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Level 100 - Dampen deals Cold damage and debuffs the target so that it takes +90 damage from future Cold attacks for 10 seconds | Uncommon | Necklace | Click Expand to reveal
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Level 100 - Dampen debuffs the target so that it takes +90 damage from future Nature attacks for 10 seconds | Epic | OffHand | Click Expand to reveal
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Level 100 - Deluge damage +195 and hits all enemies within 7 meters of your target | Epic | Hands | Click Expand to reveal
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Level 100 - Deluge deals an additional 378 nature damage over 7 seconds | Uncommon | Legs, Feet | Click Expand to reveal
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of Drowning Reactions | Level 100 - Deluge deals +102 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards. | Epic | Necklace | Click Expand to reveal
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of the Deluge | Level 100 - Deluge Damage +50% | Epic | MainHand, Ring | Click Expand to reveal
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of Poison Rain | Level 100 - Deluge deals +102 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking) | Epic | OffHand | Click Expand to reveal
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of Blinding Rain | Level 100 - Deluge deals an additional 161 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack. | Uncommon | Head | Click Expand to reveal
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Whirlwindy | Level 100 - Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 damage. | Uncommon | Hands, Ring | Click Expand to reveal
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Level 100 - Summoned Tornado attacks deal +160 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking). | Uncommon | Legs | Click Expand to reveal
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of Zoomnadoes | Level 100 - Summoned Tornadoes move much faster and their attacks deal +32% damage | Rare | Feet | Click Expand to reveal
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of Thick Weather | Level 100 - Summoned Tornadoes have +162 Max Health | Uncommon | Chest, OffHand | Click Expand to reveal
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Forking | of Forked Lightning | Level 100 - Lightning Bolt damage +80. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target. | Epic | Hands | Click Expand to reveal
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of All-Around Bad Weather | Level 100 - Lightning Bolt deals +60 damage and hastens the current reuse timer of Summon Tornado by 3 seconds | Rare | Head | Click Expand to reveal
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Level 100 - Lightning Bolt damage +133 | Uncommon | Feet | Click Expand to reveal
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Electric | of Lightning | Level 100 - Lightning Bolt damage +50% | Uncommon | Necklace, Ring | Click Expand to reveal
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of Far Bolts | Level 100 - Lightning Bolt deals +45 damage and range is +10 meters | Rare | MainHand | Click Expand to reveal
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Level 100 - When you trigger your Cloud Trick, you recover 142 Health | Uncommon | OffHand, Necklace | Click Expand to reveal
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Level 100 - When you trigger your Cloud Trick, you recover 103 Power | Uncommon | Ring, Legs | Click Expand to reveal
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Level 100 - While your Cloud Trick is active (before you teleport), you gain +20% Projectile Evasion and +10% Melee Evasion | Uncommon | Hands | Click Expand to reveal
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Level 100 - Cloud Trick Reuse Time -7. Cloud Trick Power Cost -77 | Rare | Ring | Click Expand to reveal
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Level 100 - When you trigger Cloud Trick, your next attack deals +336 damage if it deals Nature damage | Epic | Hands | Click Expand to reveal
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Level 100 - While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +66 Power | Epic | Feet | Click Expand to reveal
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of Clouds and Wind | Level 100 - When you trigger Cloud Trick, you recover 115 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly) | Uncommon | Chest, MainHand | Click Expand to reveal
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Level 100 - Calm Skies restores 38 Health every other second to allies in the area | Uncommon | Chest, MainHand | Click Expand to reveal
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Level 100 - Calm Skies restores 33 Power every three seconds to allies in the area | Rare | Legs, OffHand | Click Expand to reveal
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Level 100 - Calm Skies Reset Time -5 seconds. Calm Skies Power Cost -20 | Epic | Feet, Necklace | Click Expand to reveal
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Level 100 - Calm Skies restores 42 Armor every other second to allies in the area | Uncommon | Head, Ring | Click Expand to reveal
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Level 100 - Shocking Grasp Damage +114. Every other use has a 25% chance to stun the target | Uncommon | Head, Chest | Click Expand to reveal
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Level 100 - Shocking Grasp Damage +19%. Range is increased +7 meters (but is still a Melee attack) | Epic | Hands | Click Expand to reveal
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Level 100 - Shocking Grasp Damage +54% | Uncommon | Legs | Click Expand to reveal
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Level 100 - Shocking Grasp Damage +100 and Accuracy +25 | Uncommon | Chest | Click Expand to reveal
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Level 100 - Tsunami Damage +355 | Uncommon | MainHand, Feet | Click Expand to reveal
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Level 100 - Tsunami Damage +179, Every other casting resets the timer on Summon Tornado (so it can be used again immediately) | Uncommon | Hands | Click Expand to reveal
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Level 100 - Tsunami deals +469 Nature damage over 7 seconds | Uncommon | Chest, Legs | Click Expand to reveal
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Level 100 - Tsunami Direct Damage +40% | Uncommon | OffHand, Necklace | Click Expand to reveal
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Level 100 - Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds | Uncommon | Head | Click Expand to reveal
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Level 100 - Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds | Uncommon | Ring | Click Expand to reveal
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Level 50 - Channeled Weather Witching ablilities are not aborted if you are attacked while channeling. | Epic | Feet | Click Expand to reveal
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Level 100 - Wind Ward absorbs +119 damage before dissipating | Uncommon | Chest, OffHand | Click Expand to reveal
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Level 100 - While Wind Ward is active, you gain +20% Ranged Evasion | Epic | Feet | Click Expand to reveal
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Level 100 - While Wind Ward is active, you gain +10.5% Melee Evasion | Epic | Hands | Click Expand to reveal
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Level 100 - While Wind Ward is active, you gain +14.3% Burst Evasion | Uncommon | OffHand | Click Expand to reveal
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Level 100 - Wind Ward absorbs +62 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second | Uncommon | MainHand | Click Expand to reveal
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Level 100 - When Wind Ward ends, you recover 154 Health | Uncommon | Legs, Ring | Click Expand to reveal
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Level 100 - When Wind Ward ends, you recover 243 Armor | Uncommon | Head, Necklace | Click Expand to reveal
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Level 100 - Wind Ward Reuse Time -5. Wind Ward Power Cost -80 | Epic | MainHand | Click Expand to reveal
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of Hailstorms | Level 100 - Hailstorm damage +198 | Uncommon | Head, Necklace | Click Expand to reveal
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Hailin' | Level 100 - Hailstorm damage +67% | Uncommon | MainHand, Legs | Click Expand to reveal
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of Warm Slushy Hail | Level 100 - Hailstorm damage +52% and Hailstorm damage type becomes Nature | Uncommon | Ring | Click Expand to reveal
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Level 100 - Hailstorm deals 325 Nature damage over 10 seconds | Uncommon | Necklace, Feet | Click Expand to reveal
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Level 100 - Hailstorm boosts your Cold Damage +12.5% for 15 seconds | Rare | Hands | Click Expand to reveal
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Level 100 - Hailstorm boosts the damage of your Nice Attacks +195 for 10 seconds | Uncommon | Chest, OffHand | Click Expand to reveal
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of Surprise Stuns | Level 100 - Storm Shield grants target pet +67 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned. | Epic | Hands | Click Expand to reveal
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Level 100 - Storm Shield boosts target pet's non-Rage Attack damage +58 for 15 seconds | Uncommon | Chest, OffHand | Click Expand to reveal
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of Chaotic Evasion | Level 100 - Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +20% for 15 seconds | Uncommon | MainHand, Legs | Click Expand to reveal
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Level 100 - Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +20% for 15 seconds | Rare | Feet, Ring | Click Expand to reveal
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Level 100 - Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +20% for 15 seconds | Rare | Necklace, Head | Click Expand to reveal
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Level 90 - Storm Shield targets all ally pets within 20 meters, but ability reuse time is increased +5 seconds | Epic | MainHand | Click Expand to reveal
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Weather Witching Experience Table
Click Expand to view the Experience Table for Weather Witching
Level | Experience | Total Experience |
---|---|---|
1 | 10 | 10 |
2 | 17 | 27 |
3 | 38 | 65 |
4 | 61 | 126 |
5 | 102 | 228 |
6 | 138 | 366 |
7 | 198 | 564 |
8 | 242 | 806 |
9 | 321 | 1127 |
10 | 384 | 1511 |
11 | 482 | 1993 |
12 | 548 | 2541 |
13 | 675 | 3216 |
14 | 775 | 3991 |
15 | 938 | 4929 |
16 | 1072 | 6001 |
17 | 1284 | 7285 |
18 | 1474 | 8759 |
19 | 1749 | 10508 |
20 | 1951 | 12459 |
21 | 2304 | 14763 |
22 | 2618 | 17381 |
23 | 3039 | 20420 |
24 | 3411 | 23831 |
25 | 4003 | 27834 |
26 | 4469 | 32303 |
27 | 5168 | 37471 |
28 | 5840 | 43311 |
29 | 6736 | 50047 |
30 | 7606 | 57653 |
31 | 8844 | 66497 |
32 | 9855 | 76352 |
33 | 11441 | 87793 |
34 | 12928 | 100721 |
35 | 14853 | 115574 |
36 | 16778 | 132352 |
37 | 18952 | 151304 |
38 | 21486 | 172790 |
39 | 24435 | 197225 |
40 | 27295 | 224520 |
41 | 30724 | 255244 |
42 | 34269 | 289513 |
43 | 38375 | 327888 |
44 | 42996 | 370884 |
45 | 48193 | 419077 |
46 | 53744 | 472821 |
47 | 60126 | 532947 |
48 | 66951 | 599898 |
49 | 74953 | 674851 |
50 | 83730 | 758581 |
51 | 93278 | 851859 |
52 | 104609 | 956468 |
53 | 117085 | 1073553 |
54 | 131925 | 1205478 |
55 | 148420 | 1353898 |
56 | 167421 | 1521319 |
57 | 188650 | 1709969 |
58 | 213903 | 1923872 |
59 | 242269 | 2166141 |
60 | 275967 | 2442108 |
61 | 312948 | 2755056 |
62 | 355550 | 3110606 |
63 | 404523 | 3515129 |
64 | 460713 | 3975842 |
65 | 525075 | 4500917 |
66 | 598688 | 5099605 |
67 | 682763 | 5782368 |
68 | 778669 | 6561037 |
69 | 887940 | 7448977 |
70 | 1012308 | 8461285 |
71 | 1153715 | 9615000 |
72 | 1314344 | 10929344 |
73 | 1496649 | 12425993 |
74 | 1703383 | 14129376 |
75 | 1937635 | 16067011 |
76 | 2202870 | 18269881 |
77 | 2502977 | 20772858 |
78 | 2842310 | 23615168 |
79 | 3225753 | 26840921 |
80 | 3658774 | 30499695 |
81 | 4147500 | 34647195 |
82 | 4698787 | 39345982 |
83 | 5320311 | 44666293 |
84 | 6020661 | 50686954 |
85 | 6809446 | 57496400 |
86 | 7697409 | 65193809 |
87 | 8696566 | 73890375 |
88 | 9820346 | 83710721 |
89 | 11083757 | 94794478 |
90 | 12503569 | 107298047 |
91 | 14098512 | 121396559 |
92 | 15889507 | 137286066 |
93 | 17899912 | 155185978 |
94 | 20155802 | 175341780 |
95 | 22686282 | 198028062 |
96 | 25523827 | 223551889 |
97 | 28704673 | 252256562 |
98 | 32269237 | 284525799 |
99 | 36262597 | 320788396 |
100 | 40735019 | 361523415 |
Trivia
Weather Witching was added in the March 2, 2023 Game Update.