Necromancy

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Necromancy
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Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.
Skill Type:
Combat Skill
Max Level:
90
Skill Trainers:

Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Necromancy Overview

Necromancy is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do no damage to undead enemies. Necromancers must have an item with a "Necromancy Gem" equipped, and they usually have to be in a graveyard to summon skeletons.

All skeleton-summon abilities require Necromancy Dust (Level 2 recipe). It is unknown if Necromancy will gain the ability to free-summon skeletons in the future. There are certain "designated" graveyards (examples are the main entrance of Serbule Crypt, Eltibule Crypt), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.

Note: You cannot use necromancy abilities while wearing anything that enables Priest abilities.

In-Game Description

Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.)

Training Necromancy

  • The skill is learned by going into the Serbule Crypt, defeating Khyrulek's True Form and delivering an item from the boss's drops to the Pulsing Crystal. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.
  • Jumjab teaches Heart's Power 1-2, Wave of Darkness 1-5 No Longer Teaches Super Zombie skill merged into Raise Zombie
  • You can learn Spleen's Power from scrolls

Connected Skills

Sub-Skills:
Secondary Skills:
  • None
Related Skills:
  • None
Synergy Levels

Bonus Synergy Levels for Necromancy can be obtained from the following skills and levels:

Dying
Level 20, and Level 30
Giant Bat
Level 16
Incorporeal Creature Anatomy
Level 26
Paleontology
Level 24, and Level 49
Spirit Fox
Level 29
Undead Anatomy
Level 19, and Level 49

Necromancy Basic Abilities

As you level Necromancy, you will learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Death's Hold (1-4) 1/15/33/43 Level Up Briefly hold your target in place with undead hands. Darkness Signature Debuff
Raise Skeletal Archer (1-4) 2/18/32/47 Level Up Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) N/A
Provoke Undead (1-4) 3/21/31/44 Level Up Your undead pets become agitated, dealing more damage for a time. N/A
Life Crush (1-4) 4/17/24/45 Level Up Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. Darkness Basic Attack
Spark of Death (1-4) 5/14/27/37 Level Up Blast the target with electricity. Electricity Core Attack
Heal Undead (1-5) 6/16/26/36/46 Level Up Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). N/A
Raise Skeletal Swordsman (1-4) 7/22/38/49 Level Up Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) N/A
Life Steal (1-4) 8/23/35/50 Level Up Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Darkness
Rebuild Undead (1-5) 9/19/29/39/48 Level Up Your undead pets are healed. N/A
Create Shambling Corpse (1-5) 10/20/30/40/50 Level Up Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. N/A
Raise Skeletal Battle Mage (1-3) 12/28/42 Level Up Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) N/A
Deathgaze (1-4) 13/25/34/41 Level Up Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Darkness
Heart's Power 1 20 Jumjab Consume a heart to gain vast health for a time. N/A
Wave of Darkness (1-3) 24/34/44 Jumjab Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Darkness
Spleen's Power 1 30 Scroll Consume a spleen to gain vast power for a time. N/A

Necromancy Advanced Abilities

Upon reaching higher levels, experts of the Necromancy Skill may learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Death's Hold 5 51 Daniel Murderdark Briefly hold your target in place with undead hands. Darkness Signature Debuff
Spark of Death 5 51 Daniel Murderdark Blast the target with electricity. Electricity Core Attack
Provoke Undead 5 53 Daniel Murderdark Your undead pets become agitated, dealing more damage for a time. N/A
Raise Skeletal Battle Mage (4-5) 53/64 Daniel Murderdark Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) N/A
Wave of Darkness (4-5) 54/64 Jumjab Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Darkness
Raise Skeletal Archer 5 55 Daniel Murderdark Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) N/A
Life Crush 5 55 Daniel Murderdark Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. Darkness Basic Attack
Deathgaze 5 55 Daniel Murderdark Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Darkness
Heal Undead 6 56 Daniel Murderdark Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). N/A
Raise Skeletal Swordsman 5 58 Daniel Murderdark Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) N/A
Rebuild Undead 6 58 Daniel Murderdark Your undead pets are healed. N/A
Life Steal 5 60 Daniel Murderdark Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Darkness
Create Shambling Corpse 6 60 Daniel Murderdark Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. N/A
Heart's Power 2 60 Jumjab Consume a heart to gain vast health for a time. N/A
Spleen's Power 2 60 Scroll Consume a spleen to gain vast power for a time. N/A


Necromancy Complete Ability List

Icon Level Name Description Special Effects Stats [Expand] Source
icon_3427.png 1 Death's Hold Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 9 Darkness Power Cost: 12
Range: 20
Cooldown: 15
Leveling
icon_2199.png 2 Raise Skeletal Archer Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 50
Range: 3
Cooldown: 5
Leveling
icon_2237.png 3 Provoke Undead Your undead pets become agitated, dealing more damage for a time. Minion Damage: 5 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 17
AoE: 20
Cooldown: 20
Leveling
icon_3043.png 4 Life Crush Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 11 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
icon_3430.png 5 Spark of Death Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 14 Electricity Power Cost: 9
Range: 20
Cooldown: 8
Leveling
icon_2196.png 6 Heal Undead Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 41 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 13
AoE: 20
Cooldown: 8
Leveling
icon_2201.png 7 Raise Skeletal Swordsman Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 50
Range: 3
Cooldown: 5
Leveling
icon_2198.png 8 Life Steal Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 10 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 11
Range: 20
Cooldown: 10
Leveling
icon_2236.png 9 Rebuild Undead Your undead pets are healed. Restore: 50 Health (or Armor if Health is full) to nearby ally undead Power Cost: 16
AoE: 20
Cooldown: 20
Leveling
icon_2195.png 10 Raise Zombie Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 5 for 60 seconds
Existing Zombie's Max Health 25 for 5 minutes
Existing Zombie Restore 25 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 27
Range: 3
Cooldown: 60
Leveling
icon_2202.png 10 (Internal - SZ1) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_2200.png 12 Raise Skeletal Battle Mage Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 50
Range: 3
Cooldown: 5
Leveling
icon_3428.png 13 Deathgaze Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 5 seconds
Suppresses Monster Shout
Damage: 29 Darkness Power Cost: 21
Range: 5
Cooldown: 30
Leveling
icon_3430.png 14 Spark of Death 2 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 22 Electricity Power Cost: 12
Range: 20
Cooldown: 8
Leveling
icon_3427.png 15 Death's Hold 2 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 29 Darkness Power Cost: 19
Range: 20
Cooldown: 15
Leveling
icon_2196.png 16 Heal Undead 2 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 54 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 17
AoE: 20
Cooldown: 8
Leveling
icon_3043.png 17 Life Crush 2 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 16 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
icon_2199.png 18 Raise Skeletal Archer 2 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 75
Range: 3
Cooldown: 5
Leveling
icon_2236.png 19 Rebuild Undead 2 Your undead pets are healed. Restore: 70 Health (or Armor if Health is full) to nearby ally undead Power Cost: 19
AoE: 20
Cooldown: 20
Leveling
icon_2195.png 20 Raise Zombie 2 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 10 for 60 seconds
Existing Zombie's Max Health 50 for 5 minutes
Existing Zombie Restore 50 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 34
Range: 3
Cooldown: 60
Leveling
icon_2197.png 20 Heart's Power Consume a heart to gain vast health for a time. Boosts Max Health by 200 for 2 minutes. Heals 200.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Training: Jumjab
icon_2202.png 20 (Internal - SZ2) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_2237.png 21 Provoke Undead 2 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 9 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 24
AoE: 20
Cooldown: 20
Leveling
icon_2201.png 22 Raise Skeletal Swordsman 2 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 75
Range: 3
Cooldown: 5
Leveling
icon_2198.png 23 Life Steal 2 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 20 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 16
Range: 20
Cooldown: 10
Leveling
icon_3043.png 24 Life Crush 3 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 23 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
icon_3429.png 24 Wave of Darkness Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 46 Darkness
Taunts: 100
Power Cost: 23
AoE: 10
Cooldown: 18
Training: Jumjab
icon_3428.png 25 Deathgaze 2 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Damage: 58 Darkness Power Cost: 27
Range: 5
Cooldown: 30
Leveling
icon_2196.png 26 Heal Undead 3 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 67 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 20
AoE: 20
Cooldown: 8
Leveling
icon_3430.png 27 Spark of Death 3 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 45 Electricity Power Cost: 15
Range: 20
Cooldown: 8
Leveling
icon_2200.png 28 Raise Skeletal Battle Mage 2 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 75
Range: 3
Cooldown: 5
Leveling
icon_2236.png 29 Rebuild Undead 3 Your undead pets are healed. Restore: 90 Health (or Armor if Health is full) to nearby ally undead Power Cost: 22
AoE: 20
Cooldown: 20
Leveling
icon_2195.png 30 Raise Zombie 3 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 20 for 60 seconds
Existing Zombie's Max Health 75 for 5 minutes
Existing Zombie Restore 75 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 42
Range: 3
Cooldown: 60
Leveling
icon_3065.png 30 Spleen's Power Consume a spleen to gain vast power for a time. Boosts Max Power by 100 for 2 minutes. Restores 100 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Item: Necromancer: Spleen's Power
icon_2202.png 30 (Internal - SZ3) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_2237.png 31 Provoke Undead 3 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 13 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 29
AoE: 20
Cooldown: 20
Leveling
icon_2199.png 32 Raise Skeletal Archer 3 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 100
Range: 3
Cooldown: 5
Leveling
icon_3427.png 33 Death's Hold 3 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 57 Darkness Power Cost: 27
Range: 20
Cooldown: 15
Leveling
icon_3428.png 34 Deathgaze 3 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 84 Darkness Power Cost: 33
Range: 5
Cooldown: 30
Leveling
icon_3429.png 34 Wave of Darkness 2 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 71 Darkness
Taunts: 150
Power Cost: 28
AoE: 10
Cooldown: 18
Training: Jumjab
icon_2198.png 35 Life Steal 3 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 32 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 21
Range: 20
Cooldown: 10
Leveling
icon_2196.png 36 Heal Undead 4 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 81 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 24
AoE: 20
Cooldown: 8
Leveling
icon_3430.png 37 Spark of Death 4 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 68 Electricity Power Cost: 19
Range: 20
Cooldown: 8
Leveling
icon_2201.png 38 Raise Skeletal Swordsman 3 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 100
Range: 3
Cooldown: 5
Leveling
icon_2236.png 39 Rebuild Undead 4 Your undead pets are healed. Restore: 110 Health (or Armor if Health is full) to nearby ally undead Power Cost: 26
AoE: 20
Cooldown: 20
Leveling
icon_2195.png 40 Raise Zombie 4 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 30 for 60 seconds
Existing Zombie's Max Health 100 for 5 minutes
Existing Zombie Restore 100 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 49
Range: 3
Cooldown: 60
Leveling
icon_2202.png 40 (Internal - SZ4) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_3428.png 41 Deathgaze 4 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 115 Darkness Power Cost: 36
Range: 5
Cooldown: 30
Leveling
icon_2200.png 42 Raise Skeletal Battle Mage 3 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Leveling
icon_3427.png 43 Death's Hold 4 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 88 Darkness Power Cost: 31
Range: 20
Cooldown: 15
Leveling
icon_2237.png 44 Provoke Undead 4 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 20 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 35
AoE: 20
Cooldown: 20
Leveling
icon_3429.png 44 Wave of Darkness 3 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 111 Darkness
Taunts: 300
Power Cost: 32
AoE: 10
Cooldown: 18
Training: Jumjab
icon_3043.png 45 Life Crush 4 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 58 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
icon_2196.png 46 Heal Undead 5 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 94 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 27
AoE: 20
Cooldown: 8
Leveling
icon_2199.png 47 Raise Skeletal Archer 4 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Leveling
icon_2236.png 48 Rebuild Undead 5 Your undead pets are healed. Restore: 130 Health (or Armor if Health is full) to nearby ally undead Power Cost: 28
AoE: 20
Cooldown: 20
Leveling
icon_2201.png 49 Raise Skeletal Swordsman 4 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Leveling
icon_2195.png 50 Raise Zombie 5 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 40 for 60 seconds
Existing Zombie's Max Health 125 for 5 minutes
Existing Zombie Restore 125 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 56
Range: 3
Cooldown: 60
Leveling
icon_2198.png 50 Life Steal 4 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 45 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 25
Range: 20
Cooldown: 10
Training: Daniel Murderdark
icon_2202.png 50 (Internal - SZ5) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_3427.png 51 Death's Hold 5 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 124 Darkness Power Cost: 34
Range: 20
Cooldown: 15
Training: Daniel Murderdark
icon_3430.png 51 Spark of Death 5 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 124 Electricity Power Cost: 22
Range: 20
Cooldown: 8
Training: Daniel Murderdark
icon_2200.png 53 Raise Skeletal Battle Mage 4 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 150
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_2237.png 53 Provoke Undead 5 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 35 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 38
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
icon_3429.png 54 Wave of Darkness 4 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 164 Darkness
Taunts: 450
Power Cost: 36
AoE: 10
Cooldown: 18
Training: Jumjab
icon_2199.png 55 Raise Skeletal Archer 5 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_3043.png 55 Life Crush 5 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 85 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Training: Daniel Murderdark
icon_3428.png 55 Deathgaze 5 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 200 Darkness Power Cost: 43
Range: 5
Cooldown: 30
Training: Daniel Murderdark
icon_2196.png 56 Heal Undead 6 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 107 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 30
AoE: 20
Cooldown: 8
Training: Daniel Murderdark
icon_2201.png 58 Raise Skeletal Swordsman 5 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_2236.png 58 Rebuild Undead 6 Your undead pets are healed. Restore: 150 Health (or Armor if Health is full) to nearby ally undead Power Cost: 31
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
icon_2195.png 60 Raise Zombie 6 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 50 for 60 seconds
Existing Zombie's Max Health 150 for 5 minutes
Existing Zombie Restore 150 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 62
Range: 3
Cooldown: 60
Training: Daniel Murderdark
icon_2198.png 60 Life Steal 5 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 60 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 28
Range: 20
Cooldown: 10
Training: Daniel Murderdark
icon_2197.png 60 Heart's Power 2 Consume two hearts to gain vast health for a time. Boosts Max Health by 300 for 2 minutes. Heals 300.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Training: Jumjab
icon_3065.png 60 Spleen's Power 2 Consume a spleen to gain vast power for a time. Boosts Max Power by 200 for 2 minutes. Restores 200 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Item: Necromancer: Spleen's Power 2
icon_2199.png 60 (internal) Internal Balancing Tool Can Be On Sidebar Power Cost: 0
Range: 3
Cooldown: 15
Unknown Source: Not Found
icon_2202.png 60 (Internal - SZ6) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_2200.png 64 Raise Skeletal Battle Mage 5 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 150
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_3429.png 64 Wave of Darkness 5 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 216 Darkness
Taunts: 700
Power Cost: 40
AoE: 10
Cooldown: 18
Training: Jumjab
icon_3427.png 64 Death's Hold 6 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 180 Darkness Power Cost: 40
Range: 20
Cooldown: 15
Training: Daniel Murderdark
icon_3756.png 64 Raise Skeletal Ratkin Mage 5 Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Training: Bogaku
icon_3043.png 65 Life Crush 6 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 111 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Training: Daniel Murderdark
icon_3430.png 65 Spark of Death 6 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 185 Electricity Power Cost: 26
Range: 20
Cooldown: 8
Training: Daniel Murderdark
icon_2237.png 65 Provoke Undead 6 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 50 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 43
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
icon_2196.png 66 Heal Undead 7 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 120 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 33
AoE: 20
Cooldown: 8
Training: Daniel Murderdark
icon_3428.png 66 Deathgaze 6 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 268 Darkness Power Cost: 48
Range: 5
Cooldown: 30
Training: Daniel Murderdark
icon_2199.png 67 Raise Skeletal Archer 6 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_2236.png 69 Rebuild Undead 7 Your undead pets are healed. Restore: 170 Health (or Armor if Health is full) to nearby ally undead Power Cost: 35
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
icon_2201.png 70 Raise Skeletal Swordsman 6 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_2195.png 70 Raise Zombie 7 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 60 for 60 seconds
Existing Zombie's Max Health 175 for 5 minutes
Existing Zombie Restore 175 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 69
Range: 3
Cooldown: 60
Training: Daniel Murderdark
icon_2198.png 70 Life Steal 6 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 70 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 31
Range: 20
Cooldown: 10
Training: Daniel Murderdark
icon_2202.png 70 (Internal - SZ7) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_3429.png 74 Wave of Darkness 6 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 275 Darkness
Taunts: 700
Power Cost: 44
AoE: 10
Cooldown: 18
Training: Bendith the Banished
icon_2200.png 75 Raise Skeletal Battle Mage 6 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 150
Range: 3
Cooldown: 5
Training: Bendith the Banished
icon_3043.png 75 Life Crush 7 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 141 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Training: Bendith the Banished
icon_2237.png 75 Provoke Undead 7 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 65 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 48
AoE: 20
Cooldown: 20
Training: Bendith the Banished
icon_2196.png 76 Heal Undead 8 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 133 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 36
AoE: 20
Cooldown: 8
Training: Bendith the Banished
icon_3427.png 76 Death's Hold 7 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 240 Darkness Power Cost: 45
Range: 20
Cooldown: 15
Training: Bendith the Banished
icon_3428.png 77 Deathgaze 7 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 346 Darkness Power Cost: 54
Range: 5
Cooldown: 30
Training: Bendith the Banished
icon_3430.png 77 Spark of Death 7 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 245 Electricity Power Cost: 29
Range: 20
Cooldown: 8
Training: Bendith the Banished
icon_2236.png 78 Rebuild Undead 8 Your undead pets are healed. Restore: 190 Health (or Armor if Health is full) to nearby ally undead Power Cost: 38
AoE: 20
Cooldown: 20
Training: Bendith the Banished
icon_3756.png 78 Raise Skeletal Ratkin Mage 6 Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Training: Bendith the Banished
icon_2199.png 79 Raise Skeletal Archer 7 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Training: Bendith the Banished
icon_2195.png 80 Raise Zombie 8 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 70 for 60 seconds
Existing Zombie's Max Health 200 for 5 minutes
Existing Zombie Restore 200 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 77
Range: 3
Cooldown: 60
Training: Bendith the Banished
icon_2198.png 80 Life Steal 7 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 80 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 34
Range: 20
Cooldown: 10
Training: Bendith the Banished
icon_2202.png 80 (Internal - SZ8) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_2201.png 81 Raise Skeletal Swordsman 7 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Training: Bendith the Banished
icon_3429.png 84 Wave of Darkness 7 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 338 Darkness
Taunts: 700
Power Cost: 49
AoE: 10
Cooldown: 18
Item: Necromancy: Wave of Darkness 7
icon_3043.png 85 Life Crush 8 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 173 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Item: Necromancy: Life Crush 8
icon_2237.png 85 Provoke Undead 8 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 80 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 52
AoE: 20
Cooldown: 20
Item: Necromancy: Provoke Undead 8
icon_2200.png 86 Raise Skeletal Battle Mage 7 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 150
Range: 3
Cooldown: 5
Item: Necromancy: Raise Skeletal Battle Mage 7
icon_2196.png 86 Heal Undead 9 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 147 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 39
AoE: 20
Cooldown: 8
Item: Necromancy: Heal Undead 9
icon_3430.png 87 Spark of Death 8 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 298 Electricity Power Cost: 32
Range: 20
Cooldown: 8
Item: Necromancy: Spark of Death 8
icon_2236.png 88 Rebuild Undead 9 Your undead pets are healed. Restore: 210 Health (or Armor if Health is full) to nearby ally undead Power Cost: 41
AoE: 20
Cooldown: 20
Item: Necromancy: Rebuild Undead 9
icon_3428.png 88 Deathgaze 8 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 428 Darkness Power Cost: 60
Range: 5
Cooldown: 30
Item: Necromancy: Deathgaze 8
icon_3427.png 89 Death's Hold 8 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 309 Darkness Power Cost: 51
Range: 20
Cooldown: 15
Item: Necromancy: Death's Hold 8
icon_2202.png 90 (Internal - SZ9) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_2198.png 90 Life Steal 8 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 90 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 38
Range: 20
Cooldown: 10
Item: Necromancy: Life Steal 8
icon_2197.png 90 Heart's Power 3 Consume three hearts to gain vast health for a time. Boosts Max Health by 400 for 2 minutes. Heals 400.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Item: Necromancy: Heart's Power 3
icon_3065.png 90 Spleen's Power 3 Consume two spleens to gain vast power for a time. Boosts Max Power by 300 for 2 minutes. Restores 300 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Item: Necromancy: Spleen's Power 3
icon_2195.png 90 Raise Zombie 9 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 80 for 60 seconds
Existing Zombie's Max Health 225 for 5 minutes
Existing Zombie Restore 225 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 85
Range: 3
Cooldown: 60
Item: Necromancy: Raise Zombie 9
icon_2199.png 91 Raise Skeletal Archer 8 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Item: Necromancy: Raise Skeletal Archer 8
icon_3756.png 92 Raise Skeletal Ratkin Mage 7 Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Item: Necromancy: Raise Skeletal Ratkin Mage 7
icon_2201.png 93 Raise Skeletal Swordsman 8 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Item: Necromancy: Raise Skeletal Swordsman 8
icon_3429.png 94 Wave of Darkness 8 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 404 Darkness
Taunts: 700
Power Cost: 54
AoE: 10
Cooldown: 18
Item: Necromancy: Wave of Darkness 8
icon_3430.png 94 Spark of Death 9 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 337 Electricity Power Cost: 34
Range: 20
Cooldown: 8
Item: Necromancy: Spark of Death 9
icon_3043.png 95 Life Crush 9 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 206 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Item: Necromancy: Life Crush 9
icon_2237.png 95 Provoke Undead 9 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 95 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 57
AoE: 20
Cooldown: 20
Item: Necromancy: Provoke Undead 9

Recipe Lists

Necromancy Complete Recipe List

Click "Expand" on the box below to view a complete list of Recipes for the Necromancy skill.

Lvl Name First-Time XP XP Ingredients Results Description [Expand] Source
2 Necromancy Dust 40 10 Item-icon-none.png Any Decent-Sized Bone x1 icon_5838.png Necromancy Dust x1 For summoning undead skeleton minions. You must be in a graveyard late at night to perform this ritual. Leveling: Necromancy
22 Necromancy Dust (from Stack) 352 88 Item-icon-none.png Stack of Decent-Sized Bones x10 icon_5838.png Necromancy Dust x10 For summoning undead skeleton minions. You must be in a graveyard late at night to perform this ritual. Training: Daniel Murderdark
40 Simple Skull Ritual-Powder 640 0 icon_5191.png Uncrossing Oil x1 (!)
Item-icon-none.png Humanoid Skull x1
icon_5292.png Simple Skull Ritual-Powder x1 For creating equipment that enables Necromancy. Training: Daniel Murderdark
50 Basic Skull Ritual-Powder 800 0 icon_5192.png Fear Oil x1 (!)
Item-icon-none.png Impressive Humanoid Skull x1
icon_5292.png Basic Skull Ritual-Powder x1 For creating equipment that enables Necromancy. Training: Daniel Murderdark
60 Good Skull Ritual-Powder 960 0 icon_5193.png Hatred Oil x1 (!)
Item-icon-none.png Astonishing Humanoid Skull x1
icon_5292.png Good Skull Ritual-Powder x1 For creating equipment that enables Necromancy. Training: Daniel Murderdark
70 Perceive Undead Spawn Premonitions (10 secs) 500 50 icon_5222.png Diamond x1
icon_5379.png Gem Crusher x1 (!)
Item-icon-none.png Astonishing Humanoid Skull x1
Perceive Undead Spawn Premonitions (10 secs) Perform a mind-altering ritual so that you can perceive newly-spawned corporeal undead 10 seconds before they actually appear.

The effect does not wear off, but whenever you die there's a 5% chance that it will end.
Hang Out: Daniel Murderdark

Necromancy Mechanics

Static Graveyards

You can always summon skeletons in these areas:

Equipment

Weapons Which Enable Necromancy

Armor Which Enable Necromancy

Belts

Note: Information in this section may be out of date. Item-icon-belt.png Belt of the Necromancer increases Base Damage dealt with Necromancy by 8%. Can be created with Toolcrafting 38.

Item-icon-belt.png Belt of the Defiler increases Base Damage dealt with Necromancy and Fire Magic combat skills by 6%. Can be bought from Azalak.

Item-icon-belt.png Belt of the Vile General increases Base Damage dealt with Necromancy and Archery combat skills by 6%. Can be bought from Azalak.

Item-icon-belt.png Belt of the Wraith increases Base Damage dealt with Necromancy and Unarmed combat skills by 6%. Can be found through rare drops and chests.

Item-icon-belt.png Belt of the Cruel Tormentor increases Base Damage dealt with Necromancy and Mentalism combat skills by 6%. Can drop from Lomas.

Item-icon-belt.png Belt of the Crypt Keeper increases Base Damage dealt with Necromancy and Ice Magic combat skills by 6%. Drops in Yeti Cave.

Item-icon-belt.png Belt of the Death Doctor increases Base Damage dealt with Necromancy and Knife Fighting combat skills by 6%. Can be bought from ???.


Necromancy Treasure Effects

See also: Necromancy/Treasure Effects:By Slot

See also: Necromancy/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot [Expand] Other Versions
Necromancer's of Necromancy Level 100 - Necromancy Base Damage +50% Uncommon Head, MainHand
[Expand]

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Lifecrusher's of Burning Corpse-Hands Level 100 - Death's Hold ignites the target, dealing 300 Fire damage over 12 seconds Uncommon Chest, Ring
[Expand]

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of Electric Doom Level 100 - Spark of Death deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds Uncommon Chest, Hands
[Expand]

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of Skeletal Minions Level 100 - Summoned Skeletons deal +21% direct damage Uncommon OffHand, Necklace
[Expand]

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of Stolen Life Level 100 - Life Steal restores 42 Health Uncommon Head, Ring
[Expand]

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Crowd Reaper's of Crowd Reaping Level 100 - Life Steal targets all enemies within 10 meters and steals +40 health, but reuse timer is +3 seconds and Power cost is +27 Uncommon Hands
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Lifestealer's of Life Stealing Level 100 - Life Steal reaps 43 additional health Uncommon Legs, Chest
[Expand]

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Level 100 - Life Steal deals 280 Psychic damage over 10 seconds Uncommon Necklace, MainHand
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of Death Gazing Level 100 - Deathgaze deals +119% damage and has +28 Accuracy (which cancels out the Evasion that certain monsters have) Uncommon Hands, Necklace
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of Tough Gazes Level 100 - Deathgaze deals +107 damage and restores 103 armor to you Uncommon Chest, Ring
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of Hasty Fears Level 100 - Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds Uncommon Head
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of Reaching Dead Level 100 - Death's Hold Damage +122% Uncommon Legs, MainHand
[Expand]

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Level 100 - Death's Hold causes target to take +18% damage from Slashing for 15 seconds Uncommon Feet
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Level 100 - Death's Hold causes target to take +18% damage from Electricity for 15 seconds Uncommon Necklace
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Level 100 - Death's Hold causes target to take +11.57% damage from Darkness for 15 seconds Uncommon OffHand
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of Deathsparks Level 100 - Spark of Death Damage +52% Uncommon MainHand, Feet
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of Deathsparks Level 100 - Spark of Death deals 228 Psychic damage over 12 seconds Uncommon Legs, Ring
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of Tauntsparks Level 100 - Spark of Death deals +34% damage and taunts +460 Uncommon OffHand, Necklace
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Chirurgeon's Level 100 - Rebuild Undead Healing +87 Uncommon Chest, OffHand
[Expand]

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Chirurgeon's Level 100 - Rebuild Undead grants targets +20% Universal Damage Resistance for 6 seconds Uncommon Hands, OffHand
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Level 100 - Rebuild Undead restores 138 health/armor to your undead after a 10 second delay Uncommon Legs, Ring
[Expand]

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Level 100 - Rebuild Undead Power Cost -40. Rebuild Undead Healing +34 Rare Necklace
[Expand]

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Level 100 - Using Raise Zombie on an existing zombie increases its damage +39% for 60 seconds Uncommon Chest, Legs
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Level 100 - Indirect Psychic Damage +48% when Necromancy is active Rare Chest, Legs
[Expand]

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of Dark Waves Level 100 - Wave of Darkness Damage +56% Uncommon Head, MainHand
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of Psychic Darkness Level 100 - Wave of Darkness deals 300 Psychic damage over 12 seconds Uncommon Head, OffHand
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of Dark Waves Level 100 - Wave of Darkness deals +103 damage and reuse timer is -1 second Uncommon Chest, Legs
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Fearmongering of Dark Waves Level 100 - Wave of Darkness deals +200 damage to sentient creatures Uncommon Hands, Feet
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of Stone Bone Warriors Level 100 - Summoned Skeletons have +93 health and suffer -20% damage from Burst attacks Uncommon OffHand, Chest
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of Plated Bone Warriors Level 100 - Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks Uncommon OffHand, Feet
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of Violent Skeletons Level 100 - Summoned Skeletal Archers and Mages deal +70 direct damage Uncommon Hands, Ring
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of Dense Sentries Level 100 - Summoned Skeletal Swordsmen have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability Uncommon OffHand, Feet
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of Zombie Pain Accumulation Level 100 - Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes Uncommon Head, MainHand
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of Provocation Level 100 - Provoke Undead causes your minions to deal +46% damage for 10 seconds, but also take 175 damage over 10 seconds Uncommon MainHand, Feet
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of Provocation Level 100 - Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10 seconds Uncommon OffHand, Necklace
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of Laughing Bone Warriors Level 100 - Summoned Skeletal Swordsmen taunt as if they did 1050% more damage Uncommon Hands, Necklace
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of Death Gazes Level 100 - Deathgaze deals +132 damage and reuse timer is -3 seconds Uncommon Hands, Feet
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Level 100 - Indirect Fire Damage +30% when Necromancy is active Rare Hands, Necklace
[Expand]

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Level 100 - Using Raise Zombie on an existing zombie raises its Max Health +195 for 5 minutes (and heals +195) Uncommon Chest, Ring
[Expand]

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of Angry Bone Warriors Level 100 - Summoned Skeletal Swordsmen have -55% Max Rage, allowing them to use their stun attack more often (DEPRECATED) Uncommon Head
[Expand]

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of Self-Provocation Level 100 - Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 20 seconds Uncommon Head, MainHand
[Expand]

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of Provocation Level 100 - Provoke Undead deals 72 damage to your minions, who then deal +129 damage for 10 seconds Uncommon Feet, Ring
[Expand]

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Chirurgeon's Level 100 - Heal Undead and Rebuild Undead restore +38 Health/Armor Uncommon Head, MainHand
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Chirurgeon's Level 100 - Heal Undead causes target undead to take -39% damage from Elite attacks for 8 seconds Rare Feet
[Expand]

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Level 100 - Heal Undead boosts your next attack +117 if it is a Darkness attack Uncommon OffHand, Ring
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Level 100 - Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds Uncommon MainHand, Legs
[Expand]

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of Heated Bones Level 100 - Summoned Skeletons deal +24% direct damage, but take +50% more damage from cold attacks Uncommon Ring, MainHand
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Level 100 - Heart's Power has a 36% chance to not actually consume the heart(s) (DEPRECATED) Rare Head
[Expand]

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of Fragile Bones Level 100 - Summoned Skeletal Archers and Mages deal +28% direct damage, but take +25% damage from crushing attacks Rare Legs, Necklace
[Expand]

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of Unnatural Skeletons Level 100 - Summoned Skeletal Archers and Mages deal +25% direct damage, but take +50% damage from nature attacks Rare Head
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of Strong Zombies Level 100 - Raised Zombies deal +25% damage Uncommon Hands, Legs
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of Inciting Zombies Level 100 - Raised Zombies deal +65 damage and taunt as if they did +200% more damage Uncommon Necklace, Legs
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of Fast Zombies Level 100 - Raised Zombies deal +60 damage and speed is +10 Rare Feet
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Necromancy Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus [Expand] Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2 Max Health +104
Max Power +91
53 Max Health +2
Max Power +1
Max Health +106
Max Power +92
54 Max Health +2 Max Health +108
Max Power +92
55 Max Health +2
Max Power +1
Max Health +110
Max Power +93
56 Max Health +2 Max Health +112
Max Power +93
57 Max Health +2
Max Power +1
Max Health +114
Max Power +94
58 Max Health +2 Max Health +116
Max Power +94
59 Max Health +2
Max Power +1
Max Health +118
Max Power +95
60 Max Health +2 Max Health +120
Max Power +95
61 Max Health +2 Max Health +122
Max Power +95
62 Max Health +2 Max Health +124
Max Power +95
63 Max Health +2 Max Health +126
Max Power +95
64 Max Health +2 Max Health +128
Max Power +95
65 Max Health +2 Max Health +130
Max Power +95
66 Max Health +2 Max Health +132
Max Power +95
67 Max Health +2 Max Health +134
Max Power +95
68 Max Health +2 Max Health +136
Max Power +95
69 Max Health +2 Max Health +138
Max Power +95
70 Max Health +2 Max Health +140
Max Power +95
71 Max Health +2 Max Health +142
Max Power +95
72 Max Health +2 Max Health +144
Max Power +95
73 Max Health +2 Max Health +146
Max Power +95
74 Max Health +2 Max Health +148
Max Power +95
75 Max Health +2 Max Health +150
Max Power +95
76 Max Health +2 Max Health +152
Max Power +95
77 Max Health +2 Max Health +154
Max Power +95
78 Max Health +2 Max Health +156
Max Power +95
79 Max Health +2 Max Health +158
Max Power +95
80 Max Health +2 Max Health +160
Max Power +95
81 Max Health +2 Max Health +162
Max Power +95
82 Max Health +2 Max Health +164
Max Power +95
83 Max Health +2 Max Health +166
Max Power +95
84 Max Health +2 Max Health +168
Max Power +95
85 Max Health +2 Max Health +170
Max Power +95
86 Max Health +2 Max Health +172
Max Power +95
87 Max Health +2 Max Health +174
Max Power +95
88 Max Health +2 Max Health +176
Max Power +95
89 Max Health +2 Max Health +178
Max Power +95
90 Max Health +2 Max Health +180
Max Power +95
91 Max Health +2 Max Health +182
Max Power +95
92 Max Health +2 Max Health +184
Max Power +95
93 Max Health +2 Max Health +186
Max Power +95
94 Max Health +2 Max Health +188
Max Power +95
95 Max Health +2 Max Health +190
Max Power +95
96 Max Health +2 Max Health +192
Max Power +95
97 Max Health +2 Max Health +194
Max Power +95
98 Max Health +2 Max Health +196
Max Power +95
99 Max Health +2 Max Health +198
Max Power +95
100 Max Health +2 Max Health +200
Max Power +95


Necromancy Level Up Rewards

Level [Expand] Reward
1 Gain Ability: Death's Hold
2 Gain Ability: Raise Skeletal Archer
Learn Recipe: Necromancy Dust
3 Gain Ability: Provoke Undead
4 Gain Ability: Life Crush
5 Gain Ability: Spark of Death
6 Gain Ability: Heal Undead
7 Gain Ability: Raise Skeletal Swordsman
8 Gain Ability: Life Steal
9 Gain Ability: Rebuild Undead
10 Gain Ability: Raise Zombie
11 +1 to Pathology
12 Gain Ability: Raise Skeletal Battle Mage
13 Gain Ability: Deathgaze
14 Gain Ability: Spark of Death 2
15 Gain Ability: Death's Hold 2
16 Gain Ability: Heal Undead 2
17 Gain Ability: Life Crush 2
18 Gain Ability: Raise Skeletal Archer 2
19 Gain Ability: Rebuild Undead 2
20 Gain Ability: Raise Zombie 2
21 Gain Ability: Provoke Undead 2
22 Gain Ability: Raise Skeletal Swordsman 2
23 Gain Ability: Life Steal 2
24 Gain Ability: Life Crush 3
25 Gain Ability: Deathgaze 2
26 Gain Ability: Heal Undead 3
27 +1 to Giant Bat
Gain Ability: Spark of Death 3
28 Gain Ability: Raise Skeletal Battle Mage 2
29 Gain Ability: Rebuild Undead 3
30 Gain Ability: Raise Zombie 3
31 Gain Ability: Provoke Undead 3
32 Gain Ability: Raise Skeletal Archer 3
33 Gain Ability: Death's Hold 3
34 Gain Ability: Deathgaze 3
35 Gain Ability: Life Steal 3
36 Gain Ability: Heal Undead 4
37 +1 to Dying
Gain Ability: Spark of Death 4
38 Gain Ability: Raise Skeletal Swordsman 3
39 Gain Ability: Rebuild Undead 4
40 Gain Ability: Raise Zombie 4
41 Gain Ability: Deathgaze 4
42 Gain Ability: Raise Skeletal Battle Mage 3
43 Gain Ability: Death's Hold 4
44 Gain Ability: Provoke Undead 4
45 +1 to Giant Bat
Gain Ability: Life Crush 4
46 Gain Ability: Heal Undead 5
47 Gain Ability: Raise Skeletal Archer 4
48 Gain Ability: Rebuild Undead 5
49 Gain Ability: Raise Skeletal Swordsman 4
50 Gain Ability: Raise Zombie 5
55 +1 to Giant Bat

Necromancy Experience Table

[Expand]

Click Expand to view the Experience Table for Necromancy


Trivia

  • Necromancy used to be learned simply by interacting with the altar behind Omegaspider.
  • Unlike any other pets, Necromancy pets are not considered allies (in terms of abilities like Psi Health Wave).

Gallery