Difference between revisions of "First Aid"

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(Undo revision 66915 by Desophos (talk)This page needs to be the Skill, not the Ability.)
 
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{{ambox
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| type = You may be looking for the Ability '''[[First Aid (ability)| First Aid]]'''.
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| border = yellow
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}}
 
__NOTOC__
 
__NOTOC__
 
{{Skill infobox
 
{{Skill infobox
 
|title            = First Aid
 
|title            = First Aid
|image            = [[File:FirstAid_skill.png|300px]]
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|image            = [[File:Empty_Placeholder.png]]
 
|caption          = The ability to use first aid kits to heal yourself or others.
 
|caption          = The ability to use first aid kits to heal yourself or others.
 
|skilltype        = Other Skill
 
|skilltype        = Other Skill
|maxlevel        = 80
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|maxlevel        = 90
 
|req              = N/A
 
|req              = N/A
 
|skilltrainers    = [[Marna]], [[Mox Warcut]], [[Yagreet]], [[Backfat]]
 
|skilltrainers    = [[Marna]], [[Mox Warcut]], [[Yagreet]], [[Backfat]]
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* [[Mox Warcut]] in [[Gazluk]]'s [[New Prestonbule Cave]] will unlock First Aid 51-60 at {{Favor|Friends}} and unlock First Aid 61-70 at {{Favor|Best Friends}}. He also teaches level-appropriate abilities.
 
* [[Mox Warcut]] in [[Gazluk]]'s [[New Prestonbule Cave]] will unlock First Aid 51-60 at {{Favor|Friends}} and unlock First Aid 61-70 at {{Favor|Best Friends}}. He also teaches level-appropriate abilities.
 
* [[Backfat]] in the [[Fae Realm]] is able to unlock 71-80 and teach abilities of those levels.
 
* [[Backfat]] in the [[Fae Realm]] is able to unlock 71-80 and teach abilities of those levels.
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* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
 
== Connected Skills ==
 
== Connected Skills ==
 
===== Sub-Skills: =====
 
===== Sub-Skills: =====
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===== Synergy Levels: =====
 
===== Synergy Levels: =====
 
Bonus [[Synergy Levels]] for [[First Aid]] can be obtained from the following skills and levels:
 
Bonus [[Synergy Levels]] for [[First Aid]] can be obtained from the following skills and levels:
 +
:; [[Compassion]]
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:: Level 15, and Level 42
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:; [[Druid]]
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:: Level 29
 
:; [[Holistic Wellness]]
 
:; [[Holistic Wellness]]
 
:: Level 23
 
:: Level 23
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:; [[Phrenology]]
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:: Level 10
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:; [[Priest]]
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:: Level 15, and Level 45
 
:; [[Survival Instincts]]
 
:; [[Survival Instincts]]
 
:: Level 35
 
:: Level 35
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<!-- transclusing tables for easier edits/updates -->
 
<!-- transclusing tables for easier edits/updates -->
 
{{:{{msg:BASEPAGENAME}}/Recipes}}
 
{{:{{msg:BASEPAGENAME}}/Recipes}}
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== {{msg:BASEPAGENAME}} Mechanics ==
 
== {{msg:BASEPAGENAME}} Mechanics ==
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=== Equipment ===
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Crafters producing equipment seeking [[First-Aid]] improving Treasure Effects should obtain the [[Sigil Scripting]] recipe '''First Aid Inscription,''' which allows for the creation of {{Item|First Aid Garnet}.
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 +
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with ??? Treasure Effects.
 
=== Disease Treatment ===
 
=== Disease Treatment ===
 
{{:Disease}}
 
{{:Disease}}
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== First Aid Experience Table ==
 
== First Aid Experience Table ==
 
{{Spoiler|Click Expand to view the Experience Table for First Aid |
 
{{Spoiler|Click Expand to view the Experience Table for First Aid |
{{:Xptables/AuxCombatSkillEx}}
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{{:Xptables/AuxCombatSkill}}
 
}}
 
}}
  
 
[[Category:Skills]][[Category:Other Skills]]
 
[[Category:Skills]][[Category:Other Skills]]

Latest revision as of 12:20, 15 December 2023

Button Cyan.png
First Aid
Empty Placeholder.png
The ability to use first aid kits to heal yourself or others.
Skill Type:
Other Skill
Max Level:
90
Requirements:
N/A
Skill Trainers:

The ability to use first aid kits to heal yourself or others.

First Aid Overview

First Aid provides healing abilities to any adventurer regardless of their primary or secondary skills, as abilities for First Aid are placed on the sidebar. First Aid Kits purchased from NPCs or crafted through Toolcrafting are required to use most abilities in this skill.

In-Game Description

The ability to use first aid kits to heal yourself or others.

Training First Aid

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
  • None
Related Skills:
Synergy Levels:

Bonus Synergy Levels for First Aid can be obtained from the following skills and levels:

Compassion
Level 15, and Level 42
Druid
Level 29
Holistic Wellness
Level 23
Phrenology
Level 10
Priest
Level 15, and Level 45
Survival Instincts
Level 35


First Aid Complete Ability List

Icon Level Name Description Special Effects Stats Source
icon_2108.png 1 First Aid Use a Simple First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Heal
Restore: 50 Health Power Cost: 12
Range: 5
Cooldown: 30
Leveling
icon_2254.png 1 First Aid Bomb Use a Simple First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Heal
Restore: 40 Health to You and Nearby Allies Power Cost: 8
AoE: 15
Cooldown: 30
Training: Norbert
icon_2108.png 10 First Aid 2 Use a Basic First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Heal
Restore: 70 Health Power Cost: 17
Range: 5
Cooldown: 30
Leveling
icon_2254.png 10 First Aid Bomb 2 Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Heal
Restore: 60 Health to You and Nearby Allies Power Cost: 11
AoE: 15
Cooldown: 30
Training: Norbert
icon_2218.png 15 Treat Disease Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. Power Cost: 19
Range: 5
Cooldown: 20
Leveling
icon_2108.png 20 First Aid 3 Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Heal
Restore: 90 Health Power Cost: 21
Range: 5
Cooldown: 30
Leveling
icon_2254.png 20 First Aid Bomb 3 Use a Good First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Heal
Restore: 80 Health to You and Nearby Allies Power Cost: 13
AoE: 15
Cooldown: 30
Training: Norbert
icon_2235.png 25 Field Surgery Use 3 Good First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. Restores 200 Health. Power Cost: 17
Range: 5
Cooldown: 30
Channel Time: 2
Training: Yalox
icon_2108.png 30 First Aid 4 Use an Expert's First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Heal
Restore: 110 Health Power Cost: 25
Range: 5
Cooldown: 30
Leveling
icon_2218.png 30 Moss Bone Repair Use a Tundra Lichen to repair a broken bone. Repairs 1 broken bone. Power Cost: 16
Range: 5
Cooldown: 20
Gift: Glowing Sphere
icon_2254.png 30 First Aid Bomb 4 Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Heal
Restore: 100 Health to You and Nearby Allies Power Cost: 16
AoE: 15
Cooldown: 30
Training: Norbert
icon_2218.png 35 Treat Disease 2 Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. Power Cost: 28
Range: 5
Cooldown: 20
Leveling
icon_2108.png 40 First Aid 5 Use a Master First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Heal
Restore: 130 Health Power Cost: 30
Range: 5
Cooldown: 30
Leveling
icon_2254.png 40 First Aid Bomb 5 Use a Master First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Heal
Restore: 120 Health to You and Nearby Allies Power Cost: 19
AoE: 15
Cooldown: 30
Training: Norbert
icon_2139.png 45 Resuscitate Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with 1 Health. (And may die again immediately if they are in a dangerous environment!) Power Cost: 73
Range: 5
Cooldown: 900
Training: Yagreet
icon_2108.png 50 First Aid 6 Use an Amazing First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Heal
Restore: 150 Health Power Cost: 34
Range: 5
Cooldown: 30
Training: Yagreet
icon_2218.png 50 Treat Disease 3 Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. Power Cost: 34
Range: 5
Cooldown: 20
Leveling
icon_2235.png 50 Field Surgery 2 Use 3 Expert's First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. Restores 250 Health and regenerates 8 Health per second for 30 seconds. Power Cost: 25
Range: 5
Cooldown: 30
Channel Time: 3
Training: Yalox
icon_2254.png 50 First Aid Bomb 6 Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Heal
Restore: 140 Health to You and Nearby Allies Power Cost: 22
AoE: 15
Cooldown: 30
Training: Norbert
icon_2139.png 50 Resuscitate 2 (Guild) Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 3 Guild Credits. Power Cost: 40
Range: 5
Cooldown: 3600
Item: First Aid: Resuscitate 2 (Guild)
icon_2139.png 50 Resuscitate 2 (Hardcore, Guild) Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 1 Guild Credit. You must be Hardcore to use this ability. Power Cost: 40
Range: 5
Cooldown: 3600
Item: First Aid: Resuscitate 2 (Hardcore, Guild)
icon_2139.png 50 Resuscitate 2 (Animal, Guild) Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 2 Guild Credits. You must be in a long-term animal form to use this ability. Power Cost: 40
Range: 5
Cooldown: 3600
Item: First Aid: Resuscitate 2 (Animal, Guild)
icon_3646.png 55 Treat Cold Exposure Use an Expert's First Aid Kit (or better) to counteract the effects of cold exposure such as frostbite and hypothermia. Restores 100 Body Heat. Power Cost: 23
Range: 5
Cooldown: 3600
Training: Mox Warcut
icon_2218.png 55 Set Broken Bone Use a Master First Aid Kit (or better) to heal a broken bone. There is a 33% chance the First Aid Kit will be used up. Repairs 1 broken bone. Power Cost: 23
Range: 5
Cooldown: 20
Training: Mox Warcut
icon_2139.png 60 Resuscitate 2 Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with half of their Max Health. Power Cost: 87
Range: 5
Cooldown: 900
Training: Mox Warcut
icon_2108.png 60 First Aid 7 Use an Amazing First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up.
This is a Major Heal
Restore: 175 Health Power Cost: 38
Range: 5
Cooldown: 30
Training: Mox Warcut
icon_3685.png 60 Soberize Use an Amazing First Aid Kit (or better) to help someone suffering from alcohol poisoning. For 15 minutes, the target's liver metabolizes alcohol twice as fast as normal. Power Cost: 52
Range: 5
Cooldown: 20
Training: Mox Warcut
icon_2254.png 60 First Aid Bomb 7 Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Heal
Restore: 165 Health to You and Nearby Allies Power Cost: 24
AoE: 15
Cooldown: 30
Item: First Aid: First Aid Bomb 7
icon_2218.png 65 Treat Disease 4 Use a Master First Aid Kit (or better) to remove one serious disease from yourself or an ally. The First Aid Kit is used up. Power Cost: 40
Range: 5
Cooldown: 20
Training: Leah Bowman
icon_2235.png 70 Field Surgery 3 Use 3 Amazing First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. Restores 500 Health and regenerates 12 Health per second for 30 seconds. Power Cost: 31
Range: 5
Cooldown: 30
Channel Time: 3
Training: Mox Warcut
icon_2108.png 70 First Aid 8 Use an Astounding First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Heal
Restore: 200 Health Power Cost: 42
Range: 5
Cooldown: 30
Training: Mox Warcut
icon_3686.png 70 Emergency Alcohol Treatment Use an Astounding First Aid Kit (or better) to help someone suffering from severe alcohol poisoning. This treatment can only be used periodically, so is best saved for emergencies. Instantly reduce target's blood alcohol level by one tier. For 15 minutes, the target's liver metabolizes alcohol three times faster than normal. Power Cost: 58
Range: 5
Cooldown: 3600
Training: Mox Warcut
icon_2254.png 70 First Aid Bomb 8 Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Heal
Restore: 190 Health to You and Nearby Allies Power Cost: 27
AoE: 15
Cooldown: 30
Item: First Aid: First Aid Bomb 8
icon_3761.png 80 Field Prophylactic Use an Astounding First Aid Kit (or better) to prepare someone for entering a hazardous medical environment. For 60 minutes, target gains +5 Trauma Mitigation, +5 Psychic Mitigation, and +5 Poison Mitigation Power Cost: 64
Range: 5
Cooldown: 900
Training: Backfat
icon_2108.png 80 First Aid 9 Use an Astounding First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up.
This is a Major Heal
Restore: 225 Health Power Cost: 47
Range: 5
Cooldown: 30
Training: Backfat
icon_2254.png 80 First Aid Bomb 9 Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Heal
Restore: 215 Health to You and Nearby Allies Power Cost: 30
AoE: 15
Cooldown: 30
Item: First Aid: First Aid Bomb 9
icon_2139.png 90 Resuscitate 3 Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with all of their Max Health. Power Cost: 117
Range: 5
Cooldown: 900
Item: First Aid: Resuscitate 3
icon_2108.png 90 First Aid 10 Use an Astounding First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up.
This is a Major Heal
Restore: 250 Health Power Cost: 52
Range: 5
Cooldown: 30
Item: First Aid: First Aid 10
icon_2254.png 90 First Aid Bomb 10 Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Heal
Restore: 240 Health to You and Nearby Allies Power Cost: 33
AoE: 15
Cooldown: 30
Item: First Aid: First Aid Bomb 10
icon_2235.png 90 Field Surgery 4 Use 3 Astounding First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. Restores 750 Health and regenerates 15 Health per second for 30 seconds. Power Cost: 38
Range: 5
Cooldown: 30
Channel Time: 3
Item: First Aid: Field Surgery 4


First Aid Complete Recipe List

Click "Expand" on the box below to view a complete list of Recipes for the First Aid skill.

Lvl Name First-Time XP XP Ingredients Results Description Source
40 Amazing First Aid Kit (Combo Method) 200 20 icon_5060.png Good First Aid Kit x1
icon_5060.png Expert's First Aid Kit x1
icon_5060.png Amazing First Aid Kit x1 Combine the best of two lesser kits to create a really great first aid kit. Training: Yagreet
50 Astounding First Aid Kit (Combo Method) 250 25 icon_5060.png Expert's First Aid Kit x1
icon_5060.png Master First Aid Kit x1
icon_5060.png Astounding First Aid Kit x1 Combine the best of two lesser kits to create a really great first aid kit. Training: Mox Warcut

First Aid Mechanics

Equipment

Crafters producing equipment seeking First-Aid improving Treasure Effects should obtain the Sigil Scripting recipe First Aid Inscription, which allows for the creation of {{Item|First Aid Garnet}.

This attuned gemstone can be used in any recipe which calls for the use of Crystals to create equipment with ??? Treasure Effects.

Disease Treatment

Diseases are temporary or semi-permanent detrimental effect inflicted on a character. Diseases can be obtained during fighting with certain creatures, or can be gained simply by exploring an environment unprotected. Some diseases like
icon_3575.png
 
can stack, but most do not. Diseases can be cured through specialized potions or by using an appropriate First Aid ability.

Basic

- Your body feels unnaturally old. -5% Max Health, -5% Max Power This is a simple disease.
- You've been infected with a basic disease! It is permanent until cured. -3 Max Health
- Your skin feels furry and your ears seem larger than normal. But it's probably nothing to worry about. Okay, you might want to get this checked out quickly...This is a basic disease that can be removed with Cure Disease.
- Your skin is clammy, your breathing is shallow, and your head hurts. This is a basic disease. It is permanent until cured. -5 Max Power.
- You've been infected with a basic disease! It is permanent until cured. -1 Max Power, -1 Hygiene.
- You've been infected with a basic disease! It is permanent until cured. -3 Max Power.
- You've been infected with a basic disease! It is permanent until cured. -1% Max Health.
- You've been infected with a basic disease! It is permanent until cured. -1% Max Health

Complex

- You've been infected with a complex disease! It is permanent until cured. -12 Max Health.
- You've been infected with a complex disease! It is permanent until cured. -5 Max Power.
- You feel nauseated and can't seem to concentrate. -10% Max Power. This is a complex disease. It is permanent until cured.
- Something is wrong with your foot. It hurts too much to carry your full weight! -33% Sprint Speed. This is a complex disease. It is permanent until cured.
- Your flesh seems weak and bruises very easily. You take 33% more damage from Crushing attacks. This is a complex disease. It is permanent until cured.
- Your muscles have atrophied. Your melee attacks deal -10% damage. This is a complex disease. It is permanent until cured.

Advanced

- A bone is shattered! All abilities cost +1 Power. This is an advanced disease. It is permanent until cured.
- You've been infected with an advanced disease! It is permanent until cured. 10% more vulnerable to Nature and Trauma damage.
- You've been infected with an advanced disease! It is permanent until cured. -10 Max Power.
- Speaking this word gives you leprosy. Leprosy is an advanced disease that is permanent until cured. -50 Max Health.

Serious

- You've been infected with a serious disease! It is permanent until cured. 3% of your attacks automatically miss.

Other

- You're feeling ill. But it's not the normal kind of ill... You are taking continuous unblockable damage (This can be treated with Treat Disease 3 or higher.

Curse

A Curse is a semi-permanent, detrimental effect inflicted on a character mostly by certain bosses or potions. The primary way to remove a Curse is by defeating the boss that cursed you with it. Most curses can also be cured with an expensive
icon_5089.png
 
.
  • Beast Forms are not Curses, although some curable Curses exist that bestow Beast Forms. Druid forms are considered to be a Curse.

List of Boss Curses

(Claudia) - Your body feels unnaturally older. Slightly wiser, but mostly just older. -10% Max Health, +3% Max Power This is a permanent curse; you must defeat Claudia to remove it.
(Baruti) - You're feeling sort of itchy and sick. This is a permanent curse; you must defeat Baruti to remove it.
(Maronesa) - You feel your innards shifting... you're turning into a cow!
(Unfun Guy) - Your body is not entirely under your control! When you attack fungal creatures, you pull your punches. -10% Damage vs. Fungoids. This is a permanent curse; defeat Unfun Guy to remove it.
([[]]) - You've turned into a bug! Fortunately this will wear off... Suffer all fae racial penalties + 10% Nature & Psychology Base Damage
(Dementia Puck) - You're prone to forgetting your plan of attack. This is a permanent curse; you must defeat Dementia Puck to remove it.
(Forgotten Loading Golem) - Occasionally you lose motor coordination and can't attack. This is a permanent curse; you must defeat Forgotten Loading Golem to remove it.
(Timothy Elerimon) - You seem to have developed a speech disorder. This is a permanent curse; to remove it you must defeat the Timothy Elerimon.
(Guardian Crystal) - Too much magic crystal has made its way into your body. -10% Health and Armor, Nature Attacks Deal +10% damage This is a permanent curse; to remove it you must defeat the Red Guardian Crystal.
(Khyrulek's True Form) - An evil magic has infested your heart. It still beats, but is prone to failing under stress. You occasionally lose half your health while in combat. This is a permanent curse; you must defeat Khyrulek's True Form to remove it.
(Lord Sedgewick) - Magical darkness clings to you wherever you go. +10% Evasion; Enemies gain +20% Evasion against you. This is a permanent curse; you must defeat Lord Sedgewick to remove it"
(Peacemaster Guztok) - You've lost the ability to fully channel necromantic energy. Darkness Damage -50%. This is permanent; defeat Peacemaster Guztok to remove it.
(Sacrificial Scray) - Touching water has become painful and distressing. You are stunned when entering water. This is a permanent curse; you must kill the Sacrificial Scray to remove it.
(Gazluk Clutchmaster) - Thousands of unfertilized Urak eggs have been injected under your flesh. They keep popping out... This is a permanent curse. You must defeat Gazluk Clutchmaster to remove it.
(The Fog) - Your lungs have been permanently damaged. Abilities cost +3 Power to use. +2 Nature Mitigation. This is a permanent curse; to remove it you must defeat the The Fog.
(Coldfeather) - Magical ice has been embedded in your body. You sometimes lose half your health when not in a cold area. +25% Max Body Heat. This is permanent; defeat Coldfeather to remove it.
(Rhino Guardian) - A rhino has gored a giant hole in your storage devices! -5 Inventory. This is a permanent curse; you must defeat Guardian Rhino to remove it.
(Ursula) - Hmm, you seem to have a guest inside your head.
(Asterion) - Which way is which? You keep getting turned all around. This is a permanent curse; you must defeat Asterion to remove it.
(Gajus) - Your head and brain have grown! You can't wear headgear, but you gain +25 Power. This is a permanent curse; you must defeat Gajus to remove it.
(Imarak) - Your body is not entirely under your control! When you attack a mantis, you stun yourself. (Once per minute max.) This is a permanent curse; defeat Imarak to remove it.
(Nameless Guardian) - You can no longer speak your name aloud in chat. This is a permanent curse; to remove it you must defeat the Nameless Warrior.
(Sherzat) - It takes a long time for you to gather your thoughts now, and your temper is getting worse. -50% Out of Combat Power Regeneration, +5 Direct Damage. This is a permanent curse; you must defeat Sherzat to remove it.
(Tremor) - You're having trouble remembering how to perform even the most basic attacks.
Basic Attack Reuse Time +15 seconds
This is a permanent curse; you must defeat Tremor to remove it
(Tidal) - You're all soggy! Your fire attacks deal -50% damage. You take +5 Nature, +5 Cold, and -5 Fire damage from enemy attacks. This is a permanent curse; you must defeat Tidal to remove it.
(Vemuta the Lecturer) - You interrupted class and the lecturer stole part of your brain in retaliation. -10% XP Earned. This is permanent; defeat Vemuta to remove it.
(Doctrine-Keeper) - You've been indoctrinated into the culture of the ranalon race. This is a permanent curse; you must defeat the Ranalon Doctrine Enforcer to remove it.
(Scion of Discord) - When in groups, you've become petulant, arrogant, short-tempered, and prone to saying things you later regret. This is a permanent curse; you must defeat the Scion of Discord to remove it.
(Ratkin King (SqUUeak)) - You've become so afraid of the outdoors that you periodically suffer anxiety bursts. Staying indoors is comforting, however. Periodically suffer -50 Power outdoors. Periodically gain +10 Power indoors. This is a permanent curse; you must defeat Ratkin King [SqUUeak] to remove it.
(The Big Slime) - Your legs are coated in warm, sticky, self-replicating slime! Movement Speed -3, Cold Mitigation +3. This is a permanent curse; you must defeat The Big Slime to remove it.
(The Shower Slime) - Your legs are coated in warm, sticky, self-replicating slime! Movement Speed -5, Cold Mitigation +5. This is a permanent curse; you must defeat The Shower Slime to remove it.
(The Problem Spider) - You've become deathly afraid of spiders, and in fact all arthropods seem way too icky to fight. You can't fully engage them in combat. -33% Direct Damage vs. Arthropods This is a permanent curse; you must defeat the Problem Spider to remove it.
(Dalvos's Astral Projection) - Your spirit has been infected with a dark virus. Suffer +20% damage from Darkness and Psychic attacks. Deal +8% Darkness damage. This effect is permanent; you must disconnect Dalvos's Astral Spirit to remove it.
(Healing-Suit Tester) - Some of your innate recovery potential is gone. Major Healing abilities used on you restore -25% health. This is a permanent curse; you must defeat Healing-Suit Tester to remove it.
(Stolen War Golem) - Your nerves have been damaged and are extra susceptible to heat. +25% Damage from Fire. This is a permanent curse; you must defeat Stolen War Golem to remove it.
(Tolmar the Snake Master) - You were splashed with weird chemicals that don't seem to wash off! You suffer +20% damage from poison. This is a permanent curse; you must defeat Tolmar the Snake Master to remove it.
(Lethargy Puck) - Feeling cold makes you want to stop moving and maybe take a nap. You lose 35 Power when attacked with Cold. This is a permanent curse; you must defeat Lethargy Puck to remove it.
(Zukelmux The Intransigent) - Your head is ringing! Any little hit can disorient you. 50% chance to be briefly stunned whenever you are hit by a melee attack. This is a permanent curse; you must defeat Zukelmux The Intransigent to remove it.
(Hot Flash) - Your armor has been scorched by intense flames making you take more fire damage. Your fire mitigation has been reduced by 10. You take +20% Fire damage from enemy attacks. This is a permanent curse; you must defeat Hot Flash to remove it.
(George) - Enoyos has forbidden you from flowing in his waters freely. Your swimming speed has been reduced by 5. You lose 30% of your lung capacity when underwater. This is a permanent curse; you must defeat George to remove it.

List of Curse Conditions

- You evade 7% of all attacks. Your movement speed is -1.
- You are echolocating.
- You don't feel so good... you feel violent and angry, but weakened!
- You're a duck! You can fly and your swimming is excellent, but your attack abilities are nearly nil.
- You're an owl! You can fly and your eyesight is great, but your attack abilities are nearly nil.
- You're a raven! You can fly, but your attack abilities are nearly nil.
- You're a snow raven! You can fly and you have some resistance to cold weather, but your attack abilities are nearly nil.


First Aid Level Up Rewards

Level Reward
1 Gain Ability: First Aid
10 Gain Ability: First Aid 2
15 Gain Ability: Treat Disease
20 Gain Ability: First Aid 3
25 +1 to Armor Patching
30 Gain Ability: First Aid 4
35 Gain Ability: Treat Disease 2
40 Gain Ability: First Aid 5
45 +1 to Priest
50 Gain Ability: Treat Disease 3

First Aid Experience Table

Click Expand to view the Experience Table for First Aid

Level Experience Total Experience
1 5 5
2 9 14
3 19 33
4 31 64
5 51 115
6 69 184
7 99 283
8 121 404
9 161 565
10 192 757
11 241 998
12 274 1272
13 338 1610
14 388 1998
15 469 2467
16 536 3003
17 642 3645
18 737 4382
19 875 5257
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23 1520 10214
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32 4928 38182
33 5721 43903
34 6464 50367
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