Weather Witching

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Weather Witching
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A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.
Skill Type:
Combat Skill
Max Level:
90
Requirements:
???
Skill Trainers:

A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.

Weather Witching Overview

Weather Witching is...

In-Game Description

A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.

Training Weather Witching

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
  •  ???
Related Skills:
  •  ???
Compatible Combat Skills
Synergy Levels:

Bonus Synergy Levels for Weather Witching can be obtained from the following skills and levels:

Battle Chemistry
Level 60
Druid
Level 40, Level 70
Elemental Anatomy
Level 35
Foraging
Level 70
Gardening
Level 35, Level 65
Ice Magic
Level 60, Level 85
Surveying
Level 35, Level 65
Teleportation
Level 25

Harvestables

???

List of all abilities

Weather Witching Complete Ability List

Icon Level Name Description Special Effects Stats [Expand] Source
icon_3840.png 1 Dampen Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 9 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 1
icon_3841.png 1 Lightning Bolt Hurl lightning at your enemy.
This is a Core Attack
Damage: 12 Electricity Power Cost: 9
Range: 30
Cooldown: 9
Weather Witching Research Level 1
icon_3846.png 5 Hailstorm Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 16 Cold Power Cost: 16
Range: 20
Cooldown: 15
Weather Witching Research Level 5
icon_3848.png 5 Calm Skies 1 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 12 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 16
Range: 4
Cooldown: 40
Weather Witching Research Level 5
icon_3849.png 5 Wind Ward Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 48 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 16
Range: 4
Cooldown: 20
Weather Witching Research Level 5
icon_3850.png 5 Shocking Grasp Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 18 Electricity Power Cost: 10
Range: 4
Cooldown: 9
Weather Witching Research Level 5
icon_3840.png 10 Dampen 2 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 14 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 10
icon_3841.png 10 Lightning Bolt 2 Hurl lightning at your enemy.
This is a Core Attack
Damage: 26 Electricity Power Cost: 12
Range: 30
Cooldown: 9
Weather Witching Research Level 10
icon_3842.png 10 Deluge Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 33 Nature Power Cost: 20
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 10
icon_3851.png 10 Cloud Trick Create a cloud which can hold onto a thread of your life force.
This is a Survival-Utility ability
If your health is reduced to 0 during the next 15 seconds and you are within 25 meters of your cloud, you blink back to the cloud location instead of dying.
--Can Have--
Restore: 0 Health when you Teleport
Restore: 0 Power when you Teleport
Power Cost: 27
Range: 4
Cooldown: 30
Weather Witching Research Level 10
icon_3843.png 15 Tsunami 1 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 68 Electricity Power Cost: 37
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 15
icon_3844.png 15 Summon Tornado Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 31
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 15
icon_3857.png 15 Summon Sandstorm Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 31
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 15 Summon Doomstorm Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 31
Range: 4
Cooldown: 30
Channel Time: 2
Item: Weather Witch: Summon Doomstorm
icon_3849.png 15 Wind Ward 2 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 64 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 22
Range: 4
Cooldown: 20
Weather Witching Research Level 15
icon_3850.png 15 Shocking Grasp 2 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 35 Electricity Power Cost: 14
Range: 4
Cooldown: 9
Weather Witching Research Level 15
icon_3840.png 20 Dampen 3 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 21 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 20
icon_3841.png 20 Lightning Bolt 3 Hurl lightning at your enemy.
This is a Core Attack
Damage: 44 Electricity Power Cost: 15
Range: 30
Cooldown: 9
Weather Witching Research Level 20
icon_3846.png 20 Hailstorm 2 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 53 Cold Power Cost: 25
Range: 20
Cooldown: 15
Weather Witching Research Level 20
icon_3847.png 20 Tempest Flight Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)
Cur Tempest Energy 0
Max Tempest Energy 0
Bonus Flight Speed 1
Cost 3 Power/Sec while Flying
Can Be On Sidebar
Power Cost: 25
Range: 4
Cooldown: 2
Weather Witching Research Level 20
icon_3842.png 25 Deluge 2 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 75 Nature Power Cost: 27
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 25
icon_3843.png 25 Tsunami 2 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 111 Electricity Power Cost: 45
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 25
icon_3844.png 25 Summon Tornado 2 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 38
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 25
icon_3857.png 25 Summon Sandstorm 2 Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 38
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 25 Summon Doomstorm 2 Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 38
Range: 4
Cooldown: 30
Channel Time: 2
Item: Weather Witch: Summon Doomstorm 2
icon_3848.png 25 Calm Skies 2 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 12 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 27
Range: 4
Cooldown: 35
Weather Witching Research Level 25
icon_3853.png 25 Storm Shield Protect a pet with a barrier of energized air. The next attack that hits the pet will be absorbed and deal 0 damage. Power Cost: 38
Range: 20
Cooldown: 15
Weather Witching Research Level 25
icon_3840.png 30 Dampen 4 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 31 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 30
icon_3841.png 30 Lightning Bolt 4 Hurl lightning at your enemy.
This is a Core Attack
Damage: 68 Electricity Power Cost: 19
Range: 30
Cooldown: 9
Weather Witching Research Level 30
icon_3849.png 30 Wind Ward 3 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 88 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 30
Range: 4
Cooldown: 20
Weather Witching Research Level 30
icon_3850.png 30 Shocking Grasp 3 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 68 Electricity Power Cost: 19
Range: 4
Cooldown: 9
Weather Witching Research Level 30
icon_3842.png 35 Deluge 3 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 110 Nature Power Cost: 34
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 35
icon_3846.png 35 Hailstorm 3 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 104 Cold Power Cost: 34
Range: 20
Cooldown: 15
Weather Witching Research Level 35
icon_3848.png 35 Calm Skies 3 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 12 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 34
Range: 4
Cooldown: 30
Weather Witching Research Level 35
icon_3851.png 35 Cloud Trick 2 Create a cloud which can hold onto a thread of your life force.
This is a Survival-Utility ability
If your health is reduced to 0 during the next 20 seconds and you are within 30 meters of your cloud, you blink back to the cloud location instead of dying.
--Can Have--
Restore: 0 Health when you Teleport
Restore: 0 Power when you Teleport
Power Cost: 46
Range: 4
Cooldown: 30
Weather Witching Research Level 35
icon_3840.png 40 Dampen 5 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 43 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 40
icon_3841.png 40 Lightning Bolt 5 Hurl lightning at your enemy.
This is a Core Attack
Damage: 99 Electricity Power Cost: 22
Range: 30
Cooldown: 9
Weather Witching Research Level 40
icon_3843.png 40 Tsunami 3 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 205 Electricity Power Cost: 59
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 40
icon_3844.png 40 Summon Tornado 3 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 49
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 40
icon_3857.png 40 Summon Sandstorm 3 Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 49
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 40 Summon Doomstorm 3 Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 49
Range: 4
Cooldown: 30
Channel Time: 2
Item: Weather Witch: Summon Doomstorm 3
icon_3842.png 45 Deluge 4 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 168 Nature Power Cost: 38
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 45
icon_3847.png 45 Tempest Flight 2 Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)
Cur Tempest Energy 0
Max Tempest Energy 0
Bonus Flight Speed 2
Cost 3 Power/Sec while Flying
Can Be On Sidebar
Power Cost: 38
Range: 4
Cooldown: 2
Weather Witching Research Level 45
icon_3849.png 45 Wind Ward 4 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 112 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 38
Range: 4
Cooldown: 20
Weather Witching Research Level 45
icon_3850.png 45 Shocking Grasp 4 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 123 Electricity Power Cost: 23
Range: 4
Cooldown: 9
Weather Witching Research Level 45
icon_3840.png 50 Dampen 6 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 64 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 50
icon_3841.png 50 Lightning Bolt 6 Hurl lightning at your enemy.
This is a Core Attack
Damage: 150 Electricity Power Cost: 25
Range: 30
Cooldown: 9
Weather Witching Research Level 50
icon_3846.png 50 Hailstorm 4 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 200 Cold Power Cost: 40
Range: 20
Cooldown: 15
Weather Witching Research Level 50
icon_3848.png 50 Calm Skies 4 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 14 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 40
Range: 4
Cooldown: 30
Weather Witching Research Level 50
icon_3842.png 55 Deluge 5 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 243 Nature Power Cost: 43
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 55
icon_3843.png 55 Tsunami 4 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 368 Electricity Power Cost: 71
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 55
icon_3844.png 55 Summon Tornado 4 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 59
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 55
icon_3857.png 55 Summon Sandstorm 4 Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 59
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 55 Summon Doomstorm 4 Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 59
Range: 4
Cooldown: 30
Channel Time: 2
Item: Weather Witch: Summon Doomstorm 4
icon_3849.png 55 Wind Ward 5 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 128 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 43
Range: 4
Cooldown: 20
Weather Witching Research Level 55
icon_3853.png 55 Storm Shield 2 Protect a pet with a barrier of energized air. The next 2 attacks that hit the pet will be absorbed and deal 0 damage. Power Cost: 59
Range: 20
Cooldown: 15
Weather Witching Research Level 55
icon_3840.png 60 Dampen 7 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 85 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 60
icon_3841.png 60 Lightning Bolt 7 Hurl lightning at your enemy.
This is a Core Attack
Damage: 202 Electricity Power Cost: 28
Range: 30
Cooldown: 9
Weather Witching Research Level 60
icon_3846.png 60 Hailstorm 5 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 273 Cold Power Cost: 45
Range: 20
Cooldown: 15
Weather Witching Research Level 60
icon_3850.png 60 Shocking Grasp 5 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 202 Electricity Power Cost: 28
Range: 4
Cooldown: 9
Weather Witching Research Level 60
icon_3842.png 65 Deluge 6 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 315 Nature Power Cost: 48
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 65
icon_3848.png 65 Calm Skies 5 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 16 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 48
Range: 4
Cooldown: 30
Weather Witching Research Level 65
icon_3849.png 65 Wind Ward 6 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 144 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 48
Range: 4
Cooldown: 20
Weather Witching Research Level 65
icon_3851.png 65 Cloud Trick 3 Create a cloud which can hold onto a thread of your life force.
This is a Survival-Utility ability
If your health is reduced to 0 during the next 25 seconds and you are within 35 meters of your cloud, you blink back to the cloud location instead of dying.
--Can Have--
Restore: 0 Health when you Teleport
Restore: 0 Power when you Teleport
Power Cost: 66
Range: 4
Cooldown: 30
Weather Witching Research Level 65
icon_3840.png 70 Dampen 8 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 106 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 70
icon_3841.png 70 Lightning Bolt 8 Hurl lightning at your enemy.
This is a Core Attack
Damage: 257 Electricity Power Cost: 31
Range: 30
Cooldown: 9
Weather Witching Research Level 70
icon_3843.png 70 Tsunami 5 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 539 Electricity Power Cost: 83
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 70
icon_3844.png 70 Summon Tornado 5 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 69
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 70
icon_3857.png 70 Summon Sandstorm 5 Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 69
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 70 Summon Doomstorm 5 Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 69
Range: 4
Cooldown: 30
Channel Time: 2
Item: Weather Witch: Summon Doomstorm 5
icon_3847.png 70 Tempest Flight 3 Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)
Cur Tempest Energy 0
Max Tempest Energy 0
Bonus Flight Speed 3
Cost 2 Power/Sec while Flying
Can Be On Sidebar
Power Cost: 50
Range: 4
Cooldown: 2
Weather Witching Research Level 70
icon_3842.png 75 Deluge 7 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 398 Nature Power Cost: 53
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 75
icon_3849.png 75 Wind Ward 7 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 160 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 53
Range: 4
Cooldown: 20
Weather Witching Research Level 75
icon_3850.png 75 Shocking Grasp 6 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 288 Electricity Power Cost: 33
Range: 4
Cooldown: 9
Weather Witching Research Level 75
icon_3853.png 75 Storm Shield 3 Protect a pet with a barrier of energized air. The next 3 attacks that hit the pet will be absorbed and deal 0 damage. Power Cost: 73
Range: 20
Cooldown: 15
Weather Witching Research Level 75
icon_3840.png 80 Dampen 9 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 132 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 80
icon_3841.png 80 Lightning Bolt 9 Hurl lightning at your enemy.
This is a Core Attack
Damage: 320 Electricity Power Cost: 34
Range: 30
Cooldown: 9
Weather Witching Research Level 80
icon_3846.png 80 Hailstorm 6 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 436 Cold Power Cost: 56
Range: 20
Cooldown: 15
Weather Witching Research Level 80
icon_3848.png 80 Calm Skies 6 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 18 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 56
Range: 4
Cooldown: 30
Weather Witching Research Level 80
icon_3842.png 85 Deluge 8 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 486 Nature Power Cost: 58
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 85
icon_3843.png 85 Tsunami 6 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 741 Electricity Power Cost: 96
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 85
icon_3844.png 85 Summon Tornado 6 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 81
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 85
icon_3857.png 85 Summon Sandstorm 6 Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 81
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 85 Summon Doomstorm 6 Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 81
Range: 4
Cooldown: 30
Channel Time: 2
Item: Weather Witch: Summon Doomstorm 6
icon_3849.png 85 Wind Ward 8 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 176 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 58
Range: 4
Cooldown: 20
Weather Witching Research Level 85
icon_3840.png 90 Dampen 10 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 157 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 90
icon_3841.png 90 Lightning Bolt 10 Hurl lightning at your enemy.
This is a Core Attack
Damage: 385 Electricity Power Cost: 38
Range: 30
Cooldown: 9
Weather Witching Research Level 90
icon_3846.png 90 Hailstorm 7 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 526 Cold Power Cost: 61
Range: 20
Cooldown: 15
Weather Witching Research Level 90
icon_3850.png 90 Shocking Grasp 7 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 385 Electricity Power Cost: 38
Range: 4
Cooldown: 9
Weather Witching Research Level 90
icon_3851.png 90 Cloud Trick 4 Create a cloud which can hold onto a thread of your life force.
This is a Survival-Utility ability
If your health is reduced to 0 during the next 30 seconds and you are within 40 meters of your cloud, you blink back to the cloud location instead of dying.
--Can Have--
Restore: 0 Health when you Teleport
Restore: 0 Power when you Teleport
Power Cost: 85
Range: 4
Cooldown: 30
Weather Witching Research Level 90
icon_3842.png 95 Deluge 9 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 578 Nature Power Cost: 64
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 95
icon_3847.png 95 Tempest Flight 4 Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)
Cur Tempest Energy 0
Max Tempest Energy 0
Bonus Flight Speed 4
Cost 2 Power/Sec while Flying
Can Be On Sidebar
Power Cost: 64
Range: 4
Cooldown: 2
Weather Witching Research Level 95
icon_3848.png 95 Calm Skies 7 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 20 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 64
Range: 4
Cooldown: 30
Weather Witching Research Level 95
icon_3849.png 95 Wind Ward 9 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 192 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 64
Range: 4
Cooldown: 20
Weather Witching Research Level 95
icon_3853.png 95 Storm Shield 4 Protect a pet with a barrier of energized air. The next 4 attacks that hit the pet will be absorbed and deal 0 damage. Power Cost: 89
Range: 20
Cooldown: 15
Weather Witching Research Level 95
icon_3840.png 100 Dampen 11 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 184 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 100
icon_3841.png 100 Lightning Bolt 11 Hurl lightning at your enemy.
This is a Core Attack
Damage: 451 Electricity Power Cost: 41
Range: 30
Cooldown: 9
Weather Witching Research Level 100
icon_3843.png 100 Tsunami 7 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 952 Electricity Power Cost: 111
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 100
icon_3844.png 100 Summon Tornado 7 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 93
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 100
icon_3857.png 100 Summon Sandstorm 7 Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 93
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 100 Summon Doomstorm 7 Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 93
Range: 4
Cooldown: 30
Channel Time: 2
Unknown Source: Not Found
icon_3846.png 100 Hailstorm 8 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 618 Cold Power Cost: 67
Range: 20
Cooldown: 15
Weather Witching Research Level 100
icon_3850.png 100 Shocking Grasp 8 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 451 Electricity Power Cost: 41
Range: 4
Cooldown: 9
Weather Witching Research Level 100

Recipe Lists

Weather Witching Complete Recipe List

Click "Expand" on the box below to view a complete list of Recipes for the Weather Witching skill.

Lvl Name First-Time XP XP Ingredients Results Description [Expand] Source
1 Weather Witching Research Level 1 200 10 icon_5013.png Salt x3 Weather Witching Research Level 1 Research a new Weather Witching spell. You can discover 2 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Leveling: Weather Witching
Training: Trasen
5 Weather Witching Research Level 5 300 15 icon_5839.png Shock Dust x1 Weather Witching Research Level 5 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
10 Weather Witching Research Level 10 400 20 icon_5839.png Shock Dust x2 Weather Witching Research Level 10 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
15 Weather Witching Research Level 15 500 25 icon_5182.png Sulfur x1 Weather Witching Research Level 15 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
20 Song of the Sun 100 0 icon_5013.png Salt x1 Song of the Sun Increase your Maximum Tempest Energy through a simple ceremony. It must be performed at noon [game time] on a perfectly clear day. It can be performed repeatedly on different days. Each performance permanently increases your Maximum Tempest Energy +1. Training: Trasen
20 Weather Witching Research Level 20 600 30 icon_5182.png Sulfur x2 Weather Witching Research Level 20 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
25 Errana's Lesson To Kirad 100 0 icon_5057.png Grass x10 Errana's Lesson To Kirad Increase your Maximum Tempest Energy +5 by reciting an ancient elven story that can expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed outdoors while surrounded by at least 20 growing garden plants. Training: Trasen
25 Weather Witching Research Level 25 700 35 icon_5350.png Fulgurite x1 Weather Witching Research Level 25 Research a new Weather Witching spell. You can discover 5 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
30 Weather Witching Research Level 30 800 40 icon_5350.png Fulgurite x2 Weather Witching Research Level 30 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
35 Errana's Soliloquy 100 0 icon_5288.png Elven Lily x1 Errana's Soliloquy Increase your Maximum Tempest Energy +5 by reciting elven verses that can expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed outdoors while enjoying post-coital bliss. Training: Trasen
35 Weather Witching Research Level 35 900 45 icon_5839.png Shock Dust x2
icon_5182.png Sulfur x2
Weather Witching Research Level 35 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
40 Weather Witching Research Level 40 1000 50 icon_5839.png Shock Dust x1
icon_5182.png Sulfur x1
icon_5350.png Fulgurite x1
Weather Witching Research Level 40 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
45 Paullus's Pulsing Reminder 100 0 icon_5013.png Salt x1
icon_5468.png Sugar x1
icon_5019.png Strange Dirt x1
Item-icon-none.png Brown Ale x1
Paullus's Pulsing Reminder Increase your Maximum Tempest Energy +5 through a ritual that expands your understanding. The ritual need only be performed once; the effects are permanent. It must be performed outdoors while severely intoxicated and suffering from a pineal juice hangover. Training: Trasen
45 Weather Witching Research Level 45 1100 55 icon_5839.png Shock Dust x2
icon_5182.png Sulfur x1
icon_5350.png Fulgurite x1
Weather Witching Research Level 45 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
50 Litany of Stillness 100 0 icon_5045.png Enchanted Holly Seeds x1 Litany of Stillness Increase your Maximum Tempest Energy +5 through a mysterious ceremony. It must be performed at midnight [game time] on a new moon [real world]. It need only be performed once; the effects are permanent. Item: Weather Witching: Litany of Stillness
50 Weather Witching Research Level 50 1200 60 icon_5839.png Shock Dust x2
icon_5182.png Sulfur x2
icon_5350.png Fulgurite x1
icon_5013.png Salt x1
Weather Witching Research Level 50 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Trasen
55 The Flopsy Dance 100 0 icon_5060.png Good First Aid Kit x1
icon_5013.png Salt x1
icon_5390.png Banana x1
The Flopsy Dance Increase your Maximum Tempest Energy +5 through an extraordinarily painful ritual. The ritual need only be performed once; the effects are permanent. Must be performed outdoors while suffering from 20 broken bones. Training: Merriana
55 Weather Witching Research Level 55 1300 65 icon_5182.png Sulfur x2
icon_6407.png Tentakiller Tentacle x1
icon_5750.png Dwarven N Core x1
Weather Witching Research Level 55 Research a new Weather Witching spell. You can discover 5 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Merriana
60 Trial of Lannasea 100 0 icon_5013.png Salt x1 Trial of Lannasea Increase your Maximum Tempest Energy +5 through a simple ritual. The ritual need only be performed once; the effects are permanent. It must be performed at precisely 4AM [game time] while in a sandstorm. Item: Weather Witching: Trial of Lannasea
60 Weather Witching Research Level 60 1400 70 icon_5182.png Sulfur x2
icon_6407.png Tentakiller Tentacle x2
icon_5750.png Dwarven N Core x2
Weather Witching Research Level 60 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Merriana
65 Meditation on Water 100 0 icon_5013.png Salt x1 Meditation on Water Increase your Maximum Tempest Energy +5 through a simple ritual that expands your understanding. The ritual need only be performed once; the effects are permanent. Must be performed outdoors while fully submerged in water. Training: Merriana
65 Weather Witching Research Level 65 1500 75 icon_5516.png Magic Sand x1
icon_5750.png Dwarven N Core x1
icon_5477.png Explosive Runestone x1
icon_5621.png Shock Nib x2
Weather Witching Research Level 65 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Merriana
70 Final Rites of Cae-a-Lee 100 0 icon_5013.png Salt x1 Final Rites of Cae-a-Lee Increase your Maximum Tempest Energy +5 through a supposedly-ancient (but actually fairly modern) ritual. The ritual need only be performed once; the effects are permanent. It must be performed outdoors while suffering from at least two diseases and two curses. Item: Weather Witching: Final Rites of Cae-a-Lee
70 Weather Witching Research Level 70 1600 80 icon_5516.png Magic Sand x1
icon_5750.png Dwarven N Core x2
icon_5477.png Explosive Runestone x1
icon_5621.png Shock Nib x2
icon_5512.png Guano x1
Weather Witching Research Level 70 Research a new Weather Witching spell. You can discover 5 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Merriana
75 Lessons of the Swamp 100 0 icon_6434.png Ratkin Glare Protectors x1 Lessons of the Swamp Increase your Maximum Tempest Energy +5 through a simple ceremony said to expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed while sitting in shallow water after having just licked a toxic frog. Training: Merriana
75 Weather Witching Research Level 75 1700 85 icon_6351.png Accuracy Circuit x1
icon_5186.png Pemphredo Eye x1
icon_5621.png Shock Nib x1
icon_6270.png Pixie Dust x1
Weather Witching Research Level 75 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Felmer
80 Mope's Method 100 0 icon_5019.png Strange Dirt x1
icon_5839.png Shock Dust x1
icon_5350.png Fulgurite x1
Mope's Method Increase your Maximum Tempest Energy +5 through a simple but extremely lengthy ritual. The ritual need only be performed once; the effects are permanent. Must be performed near a meditation pillar. Item: Weather Witching: Mope's Method
80 Weather Witching Research Level 80 1800 90 icon_6351.png Accuracy Circuit x2
icon_5186.png Pemphredo Eye x2
icon_6270.png Pixie Dust x2
Weather Witching Research Level 80 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Felmer
85 Weather Witching Research Level 85 1800 90 icon_6351.png Accuracy Circuit x2
icon_5186.png Pemphredo Eye x2
icon_6270.png Pixie Dust x2
Weather Witching Research Level 85 Research a new Weather Witching spell. You can discover 4 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Reinath
90 Weather Witching Research Level 90 1800 90 icon_6351.png Accuracy Circuit x2
icon_5186.png Pemphredo Eye x2
icon_6270.png Pixie Dust x2
Weather Witching Research Level 90 Research a new Weather Witching spell. You can discover 5 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Reinath

Weather Witching Mechanics

Research Ingredients

Weather Witching is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research:
icon_5013.png
 
,
icon_5839.png
 
,
icon_5182.png
 
,
icon_5350.png
 
,
icon_5750.png
 
,
icon_5516.png
 
,
icon_5477.png
 
,
icon_5621.png
 
,
icon_5512.png
 
,
icon_6351.png
 
,
icon_5186.png
 
,
icon_6270.png
 
.

Every five levels, a research recipe can be learned which allows for researching a certain number of abilities per recipe. When a research recipe is completed, one of the abilities tied to that ability will be learned randomly.

Tempest Magic & Tempest Energy

Tempest Energy is a Weather Witching mechanic which is primarily used to enable the Tempest Flight sidebar abilities. Once a Weather Witch learns Tempest Flight, they will begin to accumulate Tempest Energy.

  • Tempest Energy is expended when Tempest Flight is used.
  • Tempest Energy will cap at 2xMob Level, so killing level 50 mobs will only raise your Tempest Energy to 100 max.
  • Tempest Energy is regained when defeating enemies using Weather Witching.
  • The initial maximum Tempest Energy is 100. Raising the level of Weather Witching increases the maximum total Tempest Energy which can be accumulated.
[Expand]

Click Expand to view the Tempest Energy by Level Table for Weather Witching

Tempest Energy Recipes

A variety of exercises, meditations, rites, and secret techniques can be used to increase the maximum total Tempest Energy beyond leveling. These are expressed as recipes predominantly taught by Weather Witching skill trainers, however a few are found in enemy loot.

Level Name Uses Description
20 Song of the Sun 10 Increase your Maximum Tempest Energy through a simple ceremony. It must be performed at noon [game time] on a perfectly clear day. It can be performed repeatedly on different days. Each performance permanently increases your Maximum Tempest Energy +1.
25 Errana's Lesson To Kirad 1 Increase your Maximum Tempest Energy +5 by reciting an ancient elven story that can expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed outdoors while surrounded by at least 20 growing garden plants.
35 Errana's Soliloquy 1 Increase your Maximum Tempest Energy +5 by reciting elven verses that can expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed outdoors while enjoying post-coital bliss.
45 Paullus's Pulsing Reminder 1 Increase your Maximum Tempest Energy +5 through a ritual that expands your understanding. The ritual need only be performed once; the effects are permanent. It must be performed outdoors while severely intoxicated and suffering from a pineal juice hangover.
50 Litany of Stillness 1 Increase your Maximum Tempest Energy +5 through a mysterious ceremony. It must be performed at midnight [game time] on a new moon [real world]. It need only be performed once; the effects are permanent.
55 The Flopsy Dance 1 Increase your Maximum Tempest Energy +5 through an extraordinarily painful ritual. The ritual need only be performed once; the effects are permanent. Must be performed outdoors while suffering from 20 broken bones.
60 Trial of Lannasea 1 Increase your Maximum Tempest Energy +5 through a simple ritual. The ritual need only be performed once; the effects are permanent. It must be performed at precisely 4AM [game time] while in a sandstorm.
65 Meditation on Water 1 Increase your Maximum Tempest Energy +5 through a simple ritual that expands your understanding. The ritual need only be performed once; the effects are permanent. Must be performed outdoors while fully submerged in water.
70 Final Rites of Cae-a-Lee 1 Increase your Maximum Tempest Energy +5 through a supposedly-ancient (but actually fairly modern) ritual. The ritual need only be performed once; the effects are permanent. It must be performed outdoors while suffering from at least two diseases and two curses.
75 Lessons of the Swamp 1 Increase your Maximum Tempest Energy +5 through a simple ceremony said to expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed while sitting in shallow water after having just licked a toxic frog.
80 Mope's Method 1 Increase your Maximum Tempest Energy +5 through a simple but extremely lengthy ritual. The ritual need only be performed once; the effects are permanent. Must be performed near a meditation pillar.

Weapons

Weather Witching requires handheld equipment which can properly channel the casting of magic. All Weather Witching enabling equipment is considered a Weather Staff, even if the item is a Wand or Trident. Butterfly forms have the potential to wield Weather Witching, if they are able to get their wings a
icon_17004.png
 
or similar racial slot item.
Weapons enabling Weather Witching for humanoid races
Weapons enabling Weather Witching for Beast Forms

Equipment

Weather Witching Treasure Effects

See also: Weather Witching/Treasure Effects:By Slot

See also: Weather Witching/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot [Expand] Other Versions
of Weather Witching Level 100 - Weather Witching Base Damage +50%. Tempest Flight Speed +1.5 Uncommon Head, MainHand
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Level 100 - Indirect Nature Damage +48% when Weather Witching is active Uncommon OffHand, Legs
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Level 100 - Electricity Damage (Direct & Per-Tick) +10% when Weather Witching is active Uncommon Chest, Necklace
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Level 100 - Dampen damage +60. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target Epic Hands
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Level 100 - Every other use of Dampen restores 39 Power Uncommon Head, Chest
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Level 100 - Dampen deals Cold damage and debuffs the target so that it takes +90 damage from future Cold attacks for 10 seconds Uncommon Necklace
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Level 100 - Dampen debuffs the target so that it takes +90 damage from future Nature attacks for 10 seconds Epic OffHand
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Level 100 - Deluge damage +195 and hits all enemies within 7 meters of your target Epic Hands
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Level 100 - Deluge deals an additional 378 nature damage over 7 seconds Uncommon Legs, Feet
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of Drowning Reactions Level 100 - Deluge deals +102 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards. Epic Necklace
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of the Deluge Level 100 - Deluge Damage +50% Epic MainHand, Ring
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of Poison Rain Level 100 - Deluge deals +102 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking) Epic OffHand
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of Blinding Rain Level 100 - Deluge deals an additional 161 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack. Uncommon Head
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Whirlwindy Level 100 - Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 damage. Uncommon Hands, Ring
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Level 100 - Summoned Tornado attacks deal +160 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking). Uncommon Legs
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of Zoomnadoes Level 100 - Summoned Tornadoes move much faster and their attacks deal +32% damage Rare Feet
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of Thick Weather Level 100 - Summoned Tornadoes have +162 Max Health Uncommon Chest, OffHand
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Forking of Forked Lightning Level 100 - Lightning Bolt damage +80. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target. Epic Hands
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of All-Around Bad Weather Level 100 - Lightning Bolt deals +60 damage and hastens the current reuse timer of Summon Tornado by 3 seconds Rare Head
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Level 100 - Lightning Bolt damage +133 Uncommon Feet
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Electric of Lightning Level 100 - Lightning Bolt damage +50% Uncommon Necklace, Ring
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of Far Bolts Level 100 - Lightning Bolt deals +45 damage and range is +10 meters Rare MainHand
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Level 100 - When you trigger your Cloud Trick, you recover 142 Health Uncommon OffHand, Necklace
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Level 100 - When you trigger your Cloud Trick, you recover 103 Power Uncommon Ring, Legs
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Level 100 - While your Cloud Trick is active (before you teleport), you gain +20% Projectile Evasion and +10% Melee Evasion Uncommon Hands
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Level 100 - Cloud Trick Reuse Time -7. Cloud Trick Power Cost -77 Rare Ring
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Level 100 - When you trigger Cloud Trick, your next attack deals +336 damage if it deals Nature damage Epic Hands
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Level 100 - While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +66 Power Epic Feet
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of Clouds and Wind Level 100 - When you trigger Cloud Trick, you recover 115 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly) Uncommon Chest, MainHand
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Level 100 - Calm Skies restores 38 Health every other second to allies in the area Uncommon Chest, MainHand
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Level 100 - Calm Skies restores 33 Power every three seconds to allies in the area Rare Legs, OffHand
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Level 100 - Calm Skies Reset Time -5 seconds. Calm Skies Power Cost -20 Epic Feet, Necklace
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Level 100 - Calm Skies restores 42 Armor every other second to allies in the area Uncommon Head, Ring
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Level 100 - Shocking Grasp Damage +114. Every other use has a 25% chance to stun the target Uncommon Head, Chest
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Level 100 - Shocking Grasp Damage +19%. Range is increased +7 meters (but is still a Melee attack) Epic Hands
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Level 100 - Shocking Grasp Damage +54% Uncommon Legs
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Level 100 - Shocking Grasp Damage +100 and Accuracy +25 Uncommon Chest
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Level 100 - Tsunami Damage +355 Uncommon MainHand, Feet
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Level 100 - Tsunami Damage +179, Every other casting resets the timer on Summon Tornado (so it can be used again immediately) Uncommon Hands
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Level 100 - Tsunami deals +469 Nature damage over 7 seconds Uncommon Chest, Legs
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Level 100 - Tsunami Direct Damage +40% Uncommon OffHand, Necklace
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Level 100 - Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds Uncommon Head
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Level 100 - Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds Uncommon Ring
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Level 50 - Channeled Weather Witching ablilities are not aborted if you are attacked while channeling. Epic Feet
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Level 100 - Wind Ward absorbs +119 damage before dissipating Uncommon Chest, OffHand
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Level 100 - While Wind Ward is active, you gain +20% Ranged Evasion Epic Feet
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Level 100 - While Wind Ward is active, you gain +10.5% Melee Evasion Epic Hands
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Level 100 - While Wind Ward is active, you gain +14.3% Burst Evasion Uncommon OffHand
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Level 100 - Wind Ward absorbs +62 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second Uncommon MainHand
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Level 100 - When Wind Ward ends, you recover 154 Health Uncommon Legs, Ring
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Level 100 - When Wind Ward ends, you recover 243 Armor Uncommon Head, Necklace
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Level 100 - Wind Ward Reuse Time -5. Wind Ward Power Cost -80 Epic MainHand
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of Hailstorms Level 100 - Hailstorm damage +198 Uncommon Head, Necklace
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Hailin' Level 100 - Hailstorm damage +67% Uncommon MainHand, Legs
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of Warm Slushy Hail Level 100 - Hailstorm damage +52% and Hailstorm damage type becomes Nature Uncommon Ring
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Level 100 - Hailstorm deals 325 Nature damage over 10 seconds Uncommon Necklace, Feet
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Level 100 - Hailstorm boosts your Cold Damage +12.5% for 15 seconds Rare Hands
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Level 100 - Hailstorm boosts the damage of your Nice Attacks +195 for 10 seconds Uncommon Chest, OffHand
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of Surprise Stuns Level 100 - Storm Shield grants target pet +67 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned. Epic Hands
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Level 100 - Storm Shield boosts target pet's non-Rage Attack damage +58 for 15 seconds Uncommon Chest, OffHand
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of Chaotic Evasion Level 100 - Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +20% for 15 seconds Uncommon MainHand, Legs
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Level 100 - Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +20% for 15 seconds Rare Feet, Ring
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Level 100 - Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +20% for 15 seconds Rare Necklace, Head
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Level 90 - Storm Shield targets all ally pets within 20 meters, but ability reuse time is increased +5 seconds Epic MainHand
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Weather Witching/Stat Bonuses

Weather Witching/Level Up Rewards

Weather Witching Experience Table

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Trivia

Weather Witching was added in the March 2, 2023 Game Update.

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