Difference between revisions of "Anagoge Island"

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(Pedestal Puzzle: Updated with clarity.)
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|type=Greetings lost traveler.  
 
|type=Greetings lost traveler.  
|info=<span style="color:#000000; font-weight:bold;font-size:15px;">You may be feeling somewhat confused. Don’t worry, that’s normal around these parts. You’re without memories in a land filled with mystery and wonder, following a branching path many before you have set forth upon. Within these writings, those with patience may find the near-lost history of a land ravaged by time. Others seek wisdom, glimpses at their future potential. If this is your first time visiting this library, be aware that everything recorded has been so through the contributions of generous adventurers. Perhaps one day you too shall record knowledge here!
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|info=<span style="color:#000000; font-weight:bold;font-size:15px;">You may be feeling somewhat confused. Don’t worry, that’s normal around these parts. You’re without memories in a land filled with mystery and wonder, following a branching path many before you have set forth upon. Within these writings, those with patience may find the near-lost history of a land ravaged by time. Others seek wisdom, glimpses at their future potential. If this is your first time visiting this library, be aware that everything recorded has been so through the contributions of generous adventurers. Perhaps one day you too will record knowledge here!
  
 
(Most pages on the Project: Gorgon Wiki contain open spoilers. The page for Anagoge Island is formatted to allow for new players seeking specific answers to retain an essence of exploration and discovery).
 
(Most pages on the Project: Gorgon Wiki contain open spoilers. The page for Anagoge Island is formatted to allow for new players seeking specific answers to retain an essence of exploration and discovery).
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There's a backpack nearby with some useful stuff. Pick it up!
 
There's a backpack nearby with some useful stuff. Pick it up!
 
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}}
[[Anagoge Island]] is a remote storm-blown island off the coast of the Council Lands of [[Alharth]]. Few sailors are willing to tempt the treacherous waters, preferring to stick to the coast of the nearby [[Serbule]] region. In recent years, an increased number of mind-wiped adventurers have been showing up in [[Serbule]] and the surrounding duchies. Many of these individuals claim to have washed ashore on [[Anagoge]] with nothing but the clothes on their back. While mostly barren, [[Anagoge Island]] is rumored to have been the site of a Council Academy for those deemed [[Prodigy|Prodigies]]. Unlucky sailors report that ruins dot the coastline, and a lighthouse marks the center of the island.
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[[Anagoge Island]] is a remote storm-blown island off the coast of the Council Lands of [[Alharth]]. Few sailors are willing to tempt the treacherous waters, preferring to stick to the coast of the nearby [[Serbule]] region. In recent years, an increased number of mind-wiped adventurers have been showing up in [[Serbule]] and the surrounding duchies. Many of these individuals claim to have washed ashore on [[Anagoge]] with nothing but the clothes on their back. While mostly barren, [[Anagoge Island]] is rumored to have been the site of a Council Academy for those deemed [[Prodigy|Prodigies]]. Unlucky sailors report that ruins dot the coastline, and a lighthouse marks the center of the island. Marooned Adventurers who attempt to swim off the island will be met with deadly sharks and strong currents.
 
    
 
    
 
[[Anagoge Island]] is the starting area in Project:Gorgon for [[Human|Humans]], [[Elven|Elves]], and [[Rakshasa]]. You will have the opportunity to learn a few basic skills before reaching the neighboring lands of [[Serbule]] and [[Serbule Hills]]. There are two methods to leave the island, although it is advised to find the island's inhabitants first.
 
[[Anagoge Island]] is the starting area in Project:Gorgon for [[Human|Humans]], [[Elven|Elves]], and [[Rakshasa]]. You will have the opportunity to learn a few basic skills before reaching the neighboring lands of [[Serbule]] and [[Serbule Hills]]. There are two methods to leave the island, although it is advised to find the island's inhabitants first.
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* {{Item|Sugar}} x5
 
* {{Item|Sugar}} x5
 
}}
 
}}
 
 
==== Teleportation Platform ====
 
==== Teleportation Platform ====
 
A raised, glowing platform etched with meaningless symbols. If only you knew anything about [[Teleportation]], you might be able to use it to escape.
 
A raised, glowing platform etched with meaningless symbols. If only you knew anything about [[Teleportation]], you might be able to use it to escape.
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{{Spoiler| Finding Extra Teleportation Necessities|
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Prodigies recovering their memories of Teleportation may find themselves in need of additional {{Item|Amethyst}}. The easiest source is from a pair of dropped sacks on the island. One sack can be found in a shack east of the Teleportation Platform. The other sack is found next to the Teleportation Platform. Whichever sack is opened first will have an Amethyst inside.
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}}
 
==== Obelisks ====
 
==== Obelisks ====
 
There are four obelisks constructed on the island by the Council. They were once used to help account for fluctuation in the region's [[Ley Lines]], to assist in long-range [[Teleportation]].
 
There are four obelisks constructed on the island by the Council. They were once used to help account for fluctuation in the region's [[Ley Lines]], to assist in long-range [[Teleportation]].
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As the [[Enchanted Dummy]] can be defeated by any attack not Physical, multiple methods exist to complete this trial. While the intention of the test was to have students use purely Magical attacks, Mental combat attacks such as [[Psychology]] and explosives created through [[Mycology]] can do the trick.
 
As the [[Enchanted Dummy]] can be defeated by any attack not Physical, multiple methods exist to complete this trial. While the intention of the test was to have students use purely Magical attacks, Mental combat attacks such as [[Psychology]] and explosives created through [[Mycology]] can do the trick.
 
}}
 
}}
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== Dungeons ==
 
== Dungeons ==
 
<dpl>
 
<dpl>

Revision as of 14:54, 9 June 2020

Button Green.png
Anagoge Island
AnagogeMarkedMap.jpg
Map of Anagoge Island (click for larger size)
Connects to
Area Level
1-10
File:Anagoge Island.png
Quest Given

Welcome! This is a game about exploration, and your first task is to find a way off this island. We'll give you 60 seconds of combat training and then set you off to explore on your own.

There's a backpack nearby with some useful stuff. Pick it up!

— Welcome Message

Anagoge Island is a remote storm-blown island off the coast of the Council Lands of Alharth. Few sailors are willing to tempt the treacherous waters, preferring to stick to the coast of the nearby Serbule region. In recent years, an increased number of mind-wiped adventurers have been showing up in Serbule and the surrounding duchies. Many of these individuals claim to have washed ashore on Anagoge with nothing but the clothes on their back. While mostly barren, Anagoge Island is rumored to have been the site of a Council Academy for those deemed Prodigies. Unlucky sailors report that ruins dot the coastline, and a lighthouse marks the center of the island. Marooned Adventurers who attempt to swim off the island will be met with deadly sharks and strong currents.

Anagoge Island is the starting area in Project:Gorgon for Humans, Elves, and Rakshasa. You will have the opportunity to learn a few basic skills before reaching the neighboring lands of Serbule and Serbule Hills. There are two methods to leave the island, although it is advised to find the island's inhabitants first.

Neighboring Regions

Returning to Anagoge Island

Travelers insistent on returning to Anagoge Island should speak with Jurl the Boatman at the Serbule dock. Ask him "Where else can you take me?"

Points of Interest

The Lighthouse

An old Elf named Elmetaph makes his home in the Lighthouse in the North-West hills of the island. Once a teacher, Elmetaph may be your best hope at escaping the island. He sure has a lot of books.

Elmetaph's Teachings

In order to escape the island, Teleportation may be learned from Elmetaph. The spell "Bind Circle" must be cast on the Teleportation Circle on the southern side of the island, then Elmetaph must be consulted for further guidance. Elmetaph will explain a problem, then ask you to discover the coordinates for a new Teleportation bind, by finding up the four obelisks on the island.

Riger's Shack

Riger, a depressed elf, lives out of a small dilapidated shack near the Anagoge Island dock.

A solution to Riger's woe.

The useful art of Alchemy can be learned inside the island's Lighthouse. You may discover a useful recipe using ingredients found across the island.

Lawara's camp

Lawara is another amnesiac resident of Anagoge Island. She lives out of a small tent, staying alive through her retained knowledge of cooking porridge. Near her campfire, there is a locked chest she has been unable to open.

Strange platform

A raised, broken platform etched with strange symbols.

Pedestal Puzzle

The Pedestal Puzzle was designed to test the critical thinking skills of students under Elmetaph's tutelage. It still seems operational. Perhaps a student left a clue somewhere...

Click for location of the Student's Clue

In a shack nearby, a piece of paper can be found on the ground.

Click for solution to the Pedestal Puzzle

The hint "Help me, I'm sewn" suggests that the pedestals should be activated in the order South, East, West, North.

Click to see reward to Pedestal Puzzle

Teleportation Platform

A raised, glowing platform etched with meaningless symbols. If only you knew anything about Teleportation, you might be able to use it to escape.

Finding Extra Teleportation Necessities

Prodigies recovering their memories of Teleportation may find themselves in need of additional . The easiest source is from a pair of dropped sacks on the island. One sack can be found in a shack east of the Teleportation Platform. The other sack is found next to the Teleportation Platform. Whichever sack is opened first will have an Amethyst inside.

Obelisks

There are four obelisks constructed on the island by the Council. They were once used to help account for fluctuation in the region's Ley Lines, to assist in long-range Teleportation.

A solution for Elmetaph.

The correct code is 6918. A mostly correct code of 9618 will put you in Serbule Keep, a location you would eventually discover. Many other binding combinations exist, most leading to places hostile to memory-wiped adventurers.

The Enchanted Dummy

Another trial for Academy students, the Enchanted Dummy tests the magical affinity of test takers. The wooden dummy is immune to Physical Attacks, and appears to have withstood the passage of time.

Magical Trickery

As the Enchanted Dummy can be defeated by any attack not Physical, multiple methods exist to complete this trial. While the intention of the test was to have students use purely Magical attacks, Mental combat attacks such as Psychology and explosives created through Mycology can do the trick.


Dungeons

      Anagoge Training, Records, and Storage Facility

      The Anagoge Records Facility once served as a backup of Council records of Academy students. Faculty areas, storage rooms, and a golem maintained record complex are buried under the island.

      Teleportation Circles

      There are two Council constructed Teleportation Circles on Anagoge Island. Unfortunately, one appears to be damaged beyond repair.

      • Found among the southern hills of the island.

      Anagoge Island Inhabitants

      Friends

      Foes

      Special Foes

      There are no monsters on Anagoge Island that grant Notoriety when defeated.

      Harvestables

      Fish

      Fruit

      None

      Plants

      None

      Wood

      None

      Mushrooms

      Minerals & Metal

      None

      New Character Checklist

      Anagoge Island offers many opportunities to learn new skills, recipes, and abilities.

      Skills that can be learned on the island: Teleportation, Psychology, Archery, Mycology, Skinning, Anatomy, Sword, Unarmed, Alchemy, Fishing, Dying, Endurance, Gourmand.

      Abilities: Learn Charm Rat.

      Notoriety: Defeat Gajus the Big-Headed under the island.