Difference between revisions of "Lycanthropy"
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− | '''Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. | + | '''Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.''' |
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__NOTOC__ | __NOTOC__ | ||
{{Skill infobox | {{Skill infobox | ||
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|caption = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode. | |caption = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode. | ||
|skilltype = Beast Form | |skilltype = Beast Form | ||
− | |maxlevel = | + | |maxlevel = 90 |
|req = N/A | |req = N/A | ||
− | |skilltrainers = [[Harry the Wolf]], [[Noita the Green]] | + | |skilltrainers = [[Harry the Wolf]], [[Sanja]], [[Noita the Green]], [[Altar of Norala]] |
}} | }} | ||
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{{Quote| | {{Quote| | ||
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode. | Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode. | ||
}} | }} | ||
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== {{msg:BASEPAGENAME}} Overview== | == {{msg:BASEPAGENAME}} Overview== | ||
− | A [[Lycanthropy|Lycanthrope]]'s [[Beast Forms|Beast form]] makes for a very powerful animal form. '''You'll be able to change to and from | + | A [[Lycanthropy|Lycanthrope]]'s [[Beast Forms|Beast form]] makes for a very powerful animal form. '''You'll be able to change to and from wolf form at will''', with the following limitations: |
− | * Lycanthropy | + | * Characters with Lycanthropy may become a wolf at any time, instantly. However, to become humanoid (or your alternate beast form) again, wolves must kill a certain number of enemies before their beast spirit will now allow them to un-transform. The higher your Lycanthropy level, the fewer enemies you need to kill to un-transform, until at Lycanthropy level 53, you can switch back and forth without any killing. |
− | * During the full moon, | + | * During the full moon, Lycans are forcefully turned into wolf form and cannot un-transform for the three days of the full moon. This happens once every lunar month, matching the real life moon cycles. If your Lycanthropy-infected character was not in wolf form and offline when the full moon began, during the full moon you will be transformed into the default brown-fur wolf form immediately upon logging in. If you have unlocked and want to be in the Winter Wolf or Dark Wolf form during the full moon, you need to be in that form ''before'' the full moon phase begins. |
− | * Remember that turning into a | + | * Remember that turning into a Lycanthrope is a '''PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE''' and '''will NEVER be made reversible''' (the developers have ''repeatedly'' confirmed this). For this reason, it is highly advised you carefully consider the pros and cons before making the decision. For three days every month, Lycans are forced to play as a wolf, and several NPCs and vendors will not speak to wolves. Some can be persuaded to speak with wolves after a particular bribe or a short quest, but a few will not offer any options at all. This situation can by mitigated by using an alternate character and the transfer chest to sell items or by finding similar vendors in other zones who will speak to you or have a wolf bribe quest. |
===Advantages=== | ===Advantages=== | ||
− | *Lycanthropy is one of the only few animal forms that can shift in and out of their humanoid or alternate beast form at will (except during full moons). | + | *Lycanthropy is one of the only few animal forms that can shift in and out of their humanoid or alternate beast form at will (except during full moons). And the transformation is instantaneous. |
*The [[Beast Metabolism]] ability, in which you can consume the corpses of your defeated enemies rather than burying them, provides a unique temporary health regeneration buff and, when leveled, significant boosts in overall [[Metabolism]]. | *The [[Beast Metabolism]] ability, in which you can consume the corpses of your defeated enemies rather than burying them, provides a unique temporary health regeneration buff and, when leveled, significant boosts in overall [[Metabolism]]. | ||
*The [[Howling]] ability, which grants health regeneration boosts and damage boosts—a buff which can last for up to five hours if the howling is done with additional howling wolves present. | *The [[Howling]] ability, which grants health regeneration boosts and damage boosts—a buff which can last for up to five hours if the howling is done with additional howling wolves present. | ||
*During the full moon you have unique quest objectives that serve as an interesting alternative to typical skill progression. | *During the full moon you have unique quest objectives that serve as an interesting alternative to typical skill progression. | ||
+ | *Like all beast forms, Lycans (when in wolf form) can learn and use the [[Warden]] combat skill. | ||
+ | *Wolves can wear and benefit from crafted wolf-specific metal armor (see [[Armorsmithing]]). | ||
===Disadvantages=== | ===Disadvantages=== | ||
− | *Lycanthropy is an [[Animal Form]]. Like all animal forms, you have no hands and many | + | *Lycanthropy is an [[Animal Form]]. Like all animal forms, you have no hands and many NPCs will refuse to talk to you. A few animals (such as [[Red]] in [[Kur]]) may not talk to you either or lose favor if you try to speak with them because you are a scary animal. The defensive pylons at the Fox Camp in [[Kur]] will also attack you. |
*For the three days of the full moon you will be unable to return to your human form no matter what. Words of power will work for their duration. | *For the three days of the full moon you will be unable to return to your human form no matter what. Words of power will work for their duration. | ||
− | * | + | *You cannot chop wood or milk cows while in wolf form. (Again, having a humanoid alternate character to deal with these matters when you are in wolf form can be handy, pun intended.) |
− | *Secondary skills while in wolf form are limited to Animal Handling, | + | *Secondary combat skills while in wolf form are limited to [[Animal Handling]], [[Mentalism]], [[Necromancy]], [[Priest]], [[Psychology]], [[Unarmed]], or [[Warden]] because all the other combat skills require a specific enabling held weapon. Weapons for other skills are not recognized as being equipped while in wolf form, although any bonuses or mods on the primary or secondary weapon items do still apply. |
=== In-Game Description === | === In-Game Description === | ||
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* Levels 51-60 and 61-70 can be unlocked at the [[Altar of Norala]] during the Full Moon for tokens, or by [[Sanja]] for councils. | * Levels 51-60 and 61-70 can be unlocked at the [[Altar of Norala]] during the Full Moon for tokens, or by [[Sanja]] for councils. | ||
* [[Noita the Green]] can unlock levels 71-80. | * [[Noita the Green]] can unlock levels 71-80. | ||
− | + | * Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]]. | |
== Connected Skills == | == Connected Skills == | ||
===== Sub-Skills:===== | ===== Sub-Skills:===== | ||
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{{:Altar of Norala/Token Unlocks}} | {{:Altar of Norala/Token Unlocks}} | ||
− | == | + | === Riding === |
− | As | + | As a [[Beast Forms|Beast Form]], [[Lycanthropy|Lycanthropes]] are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Sanja]] in [[Kur Mountains]] teaches the wolf mount-form to Lycan players who are at least level 30 in Lycanthropy. ''Hunting Speed'' (1 through 3) are now Wolf mount abilities (they used to be sidebar abilities), and are activated in the usual way at the''' Altar of Norala''' each month at Full Moon. |
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Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability: | Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability: | ||
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* Lycanthropy has no cure! There will never, ever be a cure. Be 100% certain you want your character to be a Lycan before committing to it. | * Lycanthropy has no cure! There will never, ever be a cure. Be 100% certain you want your character to be a Lycan before committing to it. | ||
− | == | + | ==Notes== |
[[Sanja]] can unlock [[Lycanthropy]] levels 51-60 and 61-70 for councils. Alternatively (and rather less expensively), these level unlocks are also available at the [[Altar of Norala]] during the full moon for task reward tokens. Similarly, [[See Red 6]] and [[See Red 7]] are also available from Sanja for councils, or from the [[Altar of Norala]] during the full moon for tokens. You may want to schedule your training options accordingly. | [[Sanja]] can unlock [[Lycanthropy]] levels 51-60 and 61-70 for councils. Alternatively (and rather less expensively), these level unlocks are also available at the [[Altar of Norala]] during the full moon for task reward tokens. Similarly, [[See Red 6]] and [[See Red 7]] are also available from Sanja for councils, or from the [[Altar of Norala]] during the full moon for tokens. You may want to schedule your training options accordingly. | ||
+ | |||
+ | If your character is a [[Druid]] and can transform into a deer, assuming it is not the full moon, you can use that to speak freely with NPCs who will speak with animals but are afraid of scary wolves. Transforming directly from wolf to deer (and back again) still counts as being in continuous beast form in terms of the 3-hour in-game beast form status required to speak to most [[Animal Town]] residents. ([[Druid]] bird forms also work.) | ||
== Gallery == | == Gallery == |
Latest revision as of 05:54, 19 December 2023
Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.
Lycanthropy
| |
---|---|
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.
| |
Skill Type: | Beast Form
|
Max Level: | 90
|
Requirements: | N/A
|
Skill Trainers: |
“Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.
Lycanthropy Overview
A Lycanthrope's Beast form makes for a very powerful animal form. You'll be able to change to and from wolf form at will, with the following limitations:
- Characters with Lycanthropy may become a wolf at any time, instantly. However, to become humanoid (or your alternate beast form) again, wolves must kill a certain number of enemies before their beast spirit will now allow them to un-transform. The higher your Lycanthropy level, the fewer enemies you need to kill to un-transform, until at Lycanthropy level 53, you can switch back and forth without any killing.
- During the full moon, Lycans are forcefully turned into wolf form and cannot un-transform for the three days of the full moon. This happens once every lunar month, matching the real life moon cycles. If your Lycanthropy-infected character was not in wolf form and offline when the full moon began, during the full moon you will be transformed into the default brown-fur wolf form immediately upon logging in. If you have unlocked and want to be in the Winter Wolf or Dark Wolf form during the full moon, you need to be in that form before the full moon phase begins.
- Remember that turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE and will NEVER be made reversible (the developers have repeatedly confirmed this). For this reason, it is highly advised you carefully consider the pros and cons before making the decision. For three days every month, Lycans are forced to play as a wolf, and several NPCs and vendors will not speak to wolves. Some can be persuaded to speak with wolves after a particular bribe or a short quest, but a few will not offer any options at all. This situation can by mitigated by using an alternate character and the transfer chest to sell items or by finding similar vendors in other zones who will speak to you or have a wolf bribe quest.
Advantages
- Lycanthropy is one of the only few animal forms that can shift in and out of their humanoid or alternate beast form at will (except during full moons). And the transformation is instantaneous.
- The Beast Metabolism ability, in which you can consume the corpses of your defeated enemies rather than burying them, provides a unique temporary health regeneration buff and, when leveled, significant boosts in overall Metabolism.
- The Howling ability, which grants health regeneration boosts and damage boosts—a buff which can last for up to five hours if the howling is done with additional howling wolves present.
- During the full moon you have unique quest objectives that serve as an interesting alternative to typical skill progression.
- Like all beast forms, Lycans (when in wolf form) can learn and use the Warden combat skill.
- Wolves can wear and benefit from crafted wolf-specific metal armor (see Armorsmithing).
Disadvantages
- Lycanthropy is an Animal Form. Like all animal forms, you have no hands and many NPCs will refuse to talk to you. A few animals (such as Red in Kur) may not talk to you either or lose favor if you try to speak with them because you are a scary animal. The defensive pylons at the Fox Camp in Kur will also attack you.
- For the three days of the full moon you will be unable to return to your human form no matter what. Words of power will work for their duration.
- You cannot chop wood or milk cows while in wolf form. (Again, having a humanoid alternate character to deal with these matters when you are in wolf form can be handy, pun intended.)
- Secondary combat skills while in wolf form are limited to Animal Handling, Mentalism, Necromancy, Priest, Psychology, Unarmed, or Warden because all the other combat skills require a specific enabling held weapon. Weapons for other skills are not recognized as being equipped while in wolf form, although any bonuses or mods on the primary or secondary weapon items do still apply.
In-Game Description
Skill in fighting as a wolf beast. Also indicates the wolf's ability to control and suppress the beast mode.
Obtain Lycanthropy
- Harry the Wolf in Serbule Keep may know a thing or two about Werewolves. Hint
- is contaminated spittle containing the Lycanthrope Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.
Training Lycanthropy
- Levels 51-60 and 61-70 can be unlocked at the Altar of Norala during the Full Moon for tokens, or by Sanja for councils.
- Noita the Green can unlock levels 71-80.
- Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath Povus.
Connected Skills
Sub-Skills:
Secondary Skills:
- Beast Metabolism - Beast Metabolism represents your metabolic efficiency when consuming raw meats.
Related Skills:
- Beast Speech - Beast Speech is a skill that all Lycanthropes learn.
Synergy Levels
Bonus Synergy Levels for Lycanthropy can be obtained from the following skills and levels:
- Animal Handling
- Level 60
- Butchering
- Level 34
- Canine Anatomy
- Level 19
- Giant Bat
- Level 25
- Skinning
- Level 35
- Howling
- Level 25
- Survival Instincts
- Level 33
Lycanthropy Mechanics
- Once a player becomes a werewolf, they'll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.
- During the three days before full moon, werewolves receive the Lunacy buff, which increases their max health by +30. (Both in your humanoid and beast forms)
- Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on Beast Metabolism
- The ability to howl increases a wolf's (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf or for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the Howling sub-skill.
The Full Moon
- During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form's cold weather mitigation.
- If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.
- The full moon is an event. Go to Kur Mountains zone and enter the Wolf Cave at the Far north and center of the map. Directly Inside the cave is an Altar of Norala. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.
- It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are "time gated" by the full moon.
Altar of Norala
During the full moon, werewolves may now interact with the Altar of Norala placed at the entrance of the Wolf Cave in Kur Mountains. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons.
- The tokens must be used during the full moon or they will disappear.
- The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon.
Please go to the Altar of Norala page for more information
Altar of Norala Token Unlocks
Boons:
Effect | Increase per rank | Rank 1 token cost | Rank 2 token cost | Rank 3 token cost | Rank 4 token cost | Rank 5 token cost | Rank 6 token cost |
---|---|---|---|---|---|---|---|
Max health | +10 max health | 1 | 1 | 2 | 2 | 3 | 3 |
Max power | +10 max power | 1 | 1 | 2 | 2 | 2 | ? |
Werewolf damage | 2-3% werewolf damage | 1 | 1 | 2 | 2 | 2 | ? |
Physical mitigation | -4|?|% physical vulnerability | 1 | 1 | ? | ? | ? | ? |
Corpse-eat healing | +4 beast metabolism healing | 1 | 1 | 2 | 2 | 3 | ? |
Non-combat movement | +1 non-combat sprint speed | 3 | 3 | N/A | N/A | N/A | N/A |
Mount Speed:
Ability Name | Description | Token cost | Level |
---|---|---|---|
Hunting Speed | Increase mount maximum land speed +2. Lasts 5 minutes or until you are attacked. | 1 | 1 |
Hunting Speed 2 | Increase mount maximum land speed +4. Lasts 5 minutes or until you are attacked. | 2 | 1 |
Hunting Speed 3 | Increase mount maximum land speed +6. Lasts 5 minutes or until you are attacked. | 3 | 1 |
Note: In the June 10 2022 update, Hunting Speed (which used to be out-of-combat sidebar abilities) were converted to the new wolfen Riding mount-form, taught by Sanja in Kur to Werewolves who are at least level 30. These mount speed abilities are now to be added to your riding bar rather than the sidebar. They do still need to be renewed each month at the Full Moon.
Permanent upgrades: (The abilitiy- and level- unlocks will become available one by one in the listed order.)
Ability | Effect | Cost |
---|---|---|
Raise Lycanthropy Max Level to 60 | Increases the Lycanthropy level cap from 50 to 60. | 2 |
Pack Attack 4 | Unlocks the ability. | 1 |
Bite 5 | Unlocks the ability. | 1 |
Claw 5 | Unlocks the ability. | 1 |
See Red 6 (Available at Sanja!) | Unlocks the ability | 1 |
Pouncing Rake 4 | Unlocks the ability | 1 |
Raise Lycanthropy Max Level to 70 | Increases the Lycanthropy level cap from 60 to 70. | 2 |
Skulk 4 | Unlocks the ability | 1 |
Bite 6 | Unlocks the ability | 1 |
Claw 6 | Unlocks the ability | 1 |
Pack Attack 5 | Unlocks the ability | 1 |
Blood of the Pack 5 | Unlocks the ability | 1 |
Dark Wolf Form | Allows you to turn into a dark-colored wolf | 4 |
+12 Storage Slots at the Altar of Norala | Unlocks storage at the Altar, with 12 slots | 2 |
+12 Storage Slots at the Altar of Norala | Adds 12 slots (24 total) | 3 |
+12 Storage Slots at the Altar of Norala | Adds 12 slots (36 total) | 4 |
+12 Storage Slots at the Altar of Norala | Adds 12 slots (48 total) | 5 |
Riding
As a Beast Form, Lycanthropes are not able to use the traditional Horse mounts offered through Riding. Instead, Sanja in Kur Mountains teaches the wolf mount-form to Lycan players who are at least level 30 in Lycanthropy. Hunting Speed (1 through 3) are now Wolf mount abilities (they used to be sidebar abilities), and are activated in the usual way at the Altar of Norala each month at Full Moon.
Completing a quest with Jace Soral to defeat Bleddyn the werewolf will grant you the following alternative shapeshifting ability:
Ability Name | Description | Level |
---|---|---|
Become Winter Wolf | Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) | 0 |
Lycanthropy Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
0 | Claw | Claw your enemy. This is a Basic Attack |
Damage: 4 Slashing Dmg to Vulnerable: 8 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling | ||
0 | Unquenchable Fury | You'll never stop killing! Never! This is a Survival-Utility ability |
Recover 50% of your Max Health over 5 seconds and your next attack deals +25% damage. This ability can only be used when you are wearing four or more pieces of Werewolf Armor. Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 90 |
Leveling | ||
2 | Bite | Bite your enemy. This is a Core Attack |
Damage: 16 Crushing | Power Cost: 11 Range: 5 Cooldown: 8 |
Leveling | ||
3 | Pack Attack | Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. This is a Signature Debuff ability |
Future Pack Attacks to this target deal +15 damage | Damage: 20 Crushing | Power Cost: 16 Range: 5 Cooldown: 10 |
Leveling | |
5 | Pouncing Rake | Claw your enemy. If their armor is weak, also stuns them. | Stuns opponent if their armor is below 33% | Damage: 25 Slashing | Power Cost: 16 Range: 5 Cooldown: 10 |
Leveling | |
6 | Pouncing Rend | Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Stuns opponent if their armor is below 33% | Armor Dmg: 21 Slashing | Power Cost: 17 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend | |
7 | Howl Mode | Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves that howl near you will greatly boost the beneficial effects of howling. | Can Be On Sidebar | Power Cost: 7 Range: 3 Cooldown: 10 |
Leveling | ||
8 | Sanguine Fangs | Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 5 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 19 Crushing | Power Cost: 18 Range: 5 Cooldown: 12 |
Training: Sanja | |
9 | See Red | Tear into your enemy's flesh. | Damage: 21 Trauma | Power Cost: 16 Range: 5 Cooldown: 10 |
Training: Sanja | ||
10 | Bite 2 | Bite your enemy. This is a Core Attack |
Damage: 32 Crushing | Power Cost: 15 Range: 5 Cooldown: 8 |
Leveling | ||
12 | Shadow Feint | Take careful heed of your current position so that you can leap back to it when injured. This is a Survival-Utility ability |
If you use Shadow Feint again within the next 15 seconds (and are within 20 meters of your Shadow Feint position) you blink back to this position. | Power Cost: 17 Range: 4 Cooldown: 20 |
Leveling | ||
13 | Double Claw | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Damage: 39 Slashing | Power Cost: 10 Range: 5 Cooldown: 7 |
Training: Sanja | ||
14 | Smell Fear | Launch into a vicious attack that sows seeds of doubt in the target's mind. | Damage: 28 Crushing Dmg to Vulnerable: 28 Crushing Enemy Rage: -100 |
Power Cost: 18 Range: 5 Cooldown: 8 |
Training: Sanja | ||
15 | Claw 2 | Claw your enemy. This is a Basic Attack |
Damage: 15 Slashing Dmg to Vulnerable: 30 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling | ||
18 | Sanguine Fangs 2 | Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 11 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 40 Crushing | Power Cost: 24 Range: 5 Cooldown: 12 |
Training: Sanja | |
19 | See Red 2 | Tear into your enemy's flesh. | Damage: 42 Trauma | Power Cost: 21 Range: 5 Cooldown: 10 |
Training: Sanja | ||
20 | Pack Attack 2 | Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. This is a Signature Debuff ability |
Future Pack Attacks to this target deal +20 damage | Damage: 53 Crushing | Power Cost: 25 Range: 5 Cooldown: 10 |
Leveling | |
22 | Double Claw 2 | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Damage: 59 Slashing | Power Cost: 12 Range: 5 Cooldown: 7 |
Training: Sanja | ||
25 | Pouncing Rake 2 | Claw your enemy. If their armor is weak, also stuns them. | Stuns opponent if their armor is below 33% | Damage: 58 Slashing | Power Cost: 27 Range: 5 Cooldown: 10 |
Leveling | |
26 | Pouncing Rend 2 | Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Stuns opponent if their armor is below 33% | Armor Dmg: 83 Slashing | Power Cost: 28 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend 2 | |
27 | Smell Fear 2 | Launch into a vicious attack that sows seeds of doubt in the target's mind. | Damage: 57 Crushing Dmg to Vulnerable: 57 Crushing Enemy Rage: -170 |
Power Cost: 24 Range: 5 Cooldown: 8 |
Training: Sanja | ||
28 | Bite 3 | Bite your enemy. This is a Core Attack |
Damage: 73 Crushing | Power Cost: 23 Range: 5 Cooldown: 8 |
Leveling | ||
29 | Sanguine Fangs 3 | Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 17 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 69 Crushing | Power Cost: 29 Range: 5 Cooldown: 12 |
Training: Sanja | |
29 | See Red 3 | Tear into your enemy's flesh. | Damage: 69 Trauma | Power Cost: 25 Range: 5 Cooldown: 10 |
Training: Sanja | ||
30 | Claw 3 | Claw your enemy. This is a Basic Attack |
Damage: 31 Slashing Dmg to Vulnerable: 62 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling | ||
30 | Blood of the Pack | Recover your health and urge your brothers and sisters to heightened frenzy. | You and nearby allies deal +10% Trauma damage for 10 seconds Restore: 75 Health to yourself |
Power Cost: 42 AoE: 20 Cooldown: 30 |
Training: Sanja | ||
35 | Shadow Feint 2 | Take careful heed of your current position so that you can leap back to it when injured. This is a Survival-Utility ability |
If you use Shadow Feint again within the next 20 seconds (and are within 25 meters of your Shadow Feint position) you blink back to this position. | Power Cost: 28 Range: 4 Cooldown: 20 |
Leveling | ||
35 | Skulk | Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. | Monsters must get 5 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect. Next Attack 75 Bonus Damage (and ends Skulk mode) |
Power Cost: 34 AoE: 10 Cooldown: 30 |
Training: Sanja | ||
39 | See Red 4 | Tear into your enemy's flesh. | Damage: 104 Trauma | Power Cost: 30 Range: 5 Cooldown: 10 |
Training: Sanja | ||
40 | Pack Attack 3 | Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. This is a Signature Debuff ability |
Future Pack Attacks to this target deal +30 damage | Damage: 130 Crushing | Power Cost: 36 Range: 5 Cooldown: 10 |
Leveling | |
40 | Blood of the Pack 2 | Recover your health and urge your brothers and sisters to heightened frenzy. | You and nearby allies deal +13% Trauma damage for 10 seconds Restore: 85 Health to yourself |
Power Cost: 49 AoE: 20 Cooldown: 30 |
Training: Sanja | ||
41 | Smell Fear 3 | Launch into a vicious attack that sows seeds of doubt in the target's mind. | Damage: 98 Crushing Dmg to Vulnerable: 98 Crushing Enemy Rage: -260 |
Power Cost: 31 Range: 5 Cooldown: 8 |
Training: Sanja | ||
42 | Double Claw 3 | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Damage: 141 Slashing | Power Cost: 17 Range: 5 Cooldown: 7 |
Training: Sanja | ||
44 | Sanguine Fangs 4 | Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 23 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 130 Crushing | Power Cost: 38 Range: 5 Cooldown: 12 |
Training: Sanja | |
45 | Pouncing Rake 3 | Claw your enemy. If their armor is weak, also stuns them. | Stuns opponent if their armor is below 33% | Damage: 137 Slashing | Power Cost: 38 Range: 5 Cooldown: 10 |
Leveling | |
45 | Skulk 2 | Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. | Monsters must get 8 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect. Next Attack 117 Bonus Damage (and ends Skulk mode) |
Power Cost: 38 AoE: 10 Cooldown: 30 |
Training: Sanja | ||
46 | Pouncing Rend 3 | Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Stuns opponent if their armor is below 33% | Armor Dmg: 197 Slashing | Power Cost: 38 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend 3 | |
46 | Bite 4 | Bite your enemy. This is a Core Attack |
Damage: 144 Crushing | Power Cost: 33 Range: 5 Cooldown: 8 |
Leveling | ||
48 | Claw 4 | Claw your enemy. This is a Basic Attack |
Damage: 67 Slashing Dmg to Vulnerable: 134 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling | ||
49 | See Red 5 | Tear into your enemy's flesh. | Damage: 163 Trauma | Power Cost: 34 Range: 5 Cooldown: 10 |
Training: Sanja | ||
50 | Shadow Feint 3 | Take careful heed of your current position so that you can leap back to it when injured. This is a Survival-Utility ability |
If you use Shadow Feint again within the next 25 seconds (and are within 30 meters of your Shadow Feint position) you blink back to this position. | Power Cost: 34 Range: 4 Cooldown: 20 |
Leveling | ||
50 | Pouncing Rend 3+ | Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Stuns opponent if their armor is below 33% | Armor Dmg: 272 Slashing | Power Cost: 34 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend 3+ | |
50 | Blood of the Pack 3 | Recover your health and urge your brothers and sisters to heightened frenzy. | You and nearby allies deal +16% Trauma damage for 10 seconds Restore: 100 Health to yourself |
Power Cost: 56 AoE: 20 Cooldown: 30 |
Training: Sanja | ||
51 | Smell Fear 4 | Launch into a vicious attack that sows seeds of doubt in the target's mind. | Damage: 149 Crushing Dmg to Vulnerable: 149 Crushing Enemy Rage: -400 |
Power Cost: 34 Range: 5 Cooldown: 8 |
Training: Sanja | ||
52 | Double Claw 4 | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Damage: 214 Slashing | Power Cost: 19 Range: 5 Cooldown: 7 |
Training: Sanja | ||
54 | Sanguine Fangs 5 | Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 29 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 193 Crushing | Power Cost: 42 Range: 5 Cooldown: 12 |
Training: Sanja | |
55 | Pack Attack 4 | Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. This is a Signature Debuff ability |
Future Pack Attacks to this target deal +40 damage | Damage: 237 Crushing | Power Cost: 43 Range: 5 Cooldown: 10 |
Gift: Werewolf Altar | |
55 | Skulk 3 | Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. | Monsters must get 10 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect. Next Attack 170 Bonus Damage (and ends Skulk mode) |
Power Cost: 43 AoE: 10 Cooldown: 30 |
Training: Sanja | ||
56 | Bite 5 | Bite your enemy. This is a Core Attack |
Damage: 206 Crushing | Power Cost: 37 Range: 5 Cooldown: 8 |
Gift: Werewolf Altar | ||
56 | Pouncing Rend 4 | Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Stuns opponent if their armor is below 33% | Armor Dmg: 282 Slashing | Power Cost: 43 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend 4 | |
58 | Claw 5 | Claw your enemy. This is a Basic Attack |
Damage: 92 Slashing Dmg to Vulnerable: 184 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Gift: Werewolf Altar | ||
59 | See Red 6 | Tear into your enemy's flesh. | Damage: 224 Trauma | Power Cost: 38 Range: 5 Cooldown: 10 |
Gift: Werewolf Altar Training: Sanja | ||
60 | Pouncing Rake 4 | Claw your enemy. If their armor is weak, also stuns them. | Stuns opponent if their armor is below 33% | Damage: 231 Slashing | Power Cost: 45 Range: 5 Cooldown: 10 |
Gift: Werewolf Altar | |
60 | Blood of the Pack 4 | Recover your health and urge your brothers and sisters to heightened frenzy. | You and nearby allies deal +20% Trauma damage for 10 seconds Restore: 115 Health to yourself |
Power Cost: 62 AoE: 20 Cooldown: 30 |
Training: Sanja | ||
62 | Double Claw 5 | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Damage: 286 Slashing | Power Cost: 21 Range: 5 Cooldown: 7 |
Training: Sanja | ||
63 | Smell Fear 5 | Launch into a vicious attack that sows seeds of doubt in the target's mind. | Damage: 211 Crushing Dmg to Vulnerable: 211 Crushing Enemy Rage: -500 |
Power Cost: 39 Range: 5 Cooldown: 8 |
Item: Werewolf: Smell Fear 5 | ||
65 | Sanguine Fangs 6 | Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 35 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 262 Crushing | Power Cost: 48 Range: 5 Cooldown: 12 |
Item: Werewolf: Sanguine Fangs 6 | |
65 | Skulk 4 | Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. | Monsters must get 10 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect. Next Attack 223 Bonus Damage (and ends Skulk mode) |
Power Cost: 48 AoE: 10 Cooldown: 30 |
Gift: Werewolf Altar | ||
65 | Shadow Feint 4 | Take careful heed of your current position so that you can leap back to it when injured. This is a Survival-Utility ability |
If you use Shadow Feint again within the next 30 seconds (and are within 40 meters of your Shadow Feint position) you blink back to this position. | Power Cost: 40 Range: 4 Cooldown: 20 |
Item: Werewolf: Shadow Feint 4 | ||
66 | Pouncing Rend 5 | Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Stuns opponent if their armor is below 33% | Armor Dmg: 367 Slashing | Power Cost: 48 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend 5 | |
68 | Bite 6 | Bite your enemy. This is a Core Attack |
Damage: 280 Crushing | Power Cost: 42 Range: 5 Cooldown: 8 |
Gift: Werewolf Altar | ||
69 | See Red 7 | Tear into your enemy's flesh. | Damage: 287 Trauma | Power Cost: 42 Range: 5 Cooldown: 10 |
Gift: Werewolf Altar Training: Sanja | ||
70 | Claw 6 | Claw your enemy. This is a Basic Attack |
Damage: 125 Slashing Dmg to Vulnerable: 250 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Gift: Werewolf Altar | ||
70 | Pack Attack 5 | Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. This is a Signature Debuff ability |
Future Pack Attacks to this target deal +50 damage | Damage: 348 Crushing | Power Cost: 50 Range: 5 Cooldown: 10 |
Gift: Werewolf Altar | |
70 | Blood of the Pack 5 | Recover your health and urge your brothers and sisters to heightened frenzy. | You and nearby allies deal +22% Trauma damage for 10 seconds Restore: 130 Health to yourself |
Power Cost: 69 AoE: 20 Cooldown: 30 |
Gift: Werewolf Altar | ||
72 | Double Claw 6 | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Damage: 364 Slashing | Power Cost: 24 Range: 5 Cooldown: 7 |
Training: Noita the Green | ||
75 | Pouncing Rake 5 | Claw your enemy. If their armor is weak, also stuns them. | Stuns opponent if their armor is below 33% | Damage: 332 Slashing | Power Cost: 53 Range: 5 Cooldown: 10 |
Training: Noita the Green | |
75 | Smell Fear 6 | Launch into a vicious attack that sows seeds of doubt in the target's mind. | Damage: 282 Crushing Dmg to Vulnerable: 282 Crushing Enemy Rage: -600 |
Power Cost: 45 Range: 5 Cooldown: 8 |
Training: Noita the Green | ||
75 | Skulk 5 | Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. | Monsters must get 10 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect. Next Attack 282 Bonus Damage (and ends Skulk mode) |
Power Cost: 53 AoE: 10 Cooldown: 30 |
Training: Noita the Green | ||
76 | Pouncing Rend 6 | Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Stuns opponent if their armor is below 33% | Armor Dmg: 465 Slashing | Power Cost: 53 Range: 5 Cooldown: 10 |
Training: Noita the Green | |
76 | Sanguine Fangs 7 | Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 41 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 339 Crushing | Power Cost: 53 Range: 5 Cooldown: 12 |
Training: Noita the Green | |
79 | See Red 8 | Tear into your enemy's flesh. | Damage: 361 Trauma | Power Cost: 47 Range: 5 Cooldown: 10 |
Training: Noita the Green | ||
80 | Bite 7 | Bite your enemy. This is a Core Attack |
Damage: 369 Crushing | Power Cost: 47 Range: 5 Cooldown: 8 |
Training: Noita the Green | ||
80 | Blood of the Pack 6 | Recover your health and urge your brothers and sisters to heightened frenzy. | You and nearby allies deal +24% Trauma damage for 10 seconds Restore: 145 Health to yourself |
Power Cost: 77 AoE: 20 Cooldown: 30 |
Training: Noita the Green | ||
80 | Shadow Feint 5 | Take careful heed of your current position so that you can leap back to it when injured. This is a Survival-Utility ability |
If you use Shadow Feint again within the next 35 seconds (and are within 50 meters of your Shadow Feint position) you blink back to this position. | Power Cost: 47 Range: 4 Cooldown: 20 |
Item: Werewolf: Shadow Feint 5 | ||
82 | Claw 7 | Claw your enemy. This is a Basic Attack |
Damage: 163 Slashing Dmg to Vulnerable: 326 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Noita the Green | ||
82 | Double Claw 7 | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Damage: 452 Slashing | Power Cost: 26 Range: 5 Cooldown: 7 |
Training: Noita the Green | ||
85 | Pack Attack 6 | Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. This is a Signature Debuff ability |
Future Pack Attacks to this target deal +70 damage | Damage: 480 Crushing | Power Cost: 58 Range: 5 Cooldown: 10 |
Item: Werewolf: Pack Attack 6 | |
85 | Skulk 6 | Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. | Monsters must get 10 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect. Next Attack 345 Bonus Damage (and ends Skulk mode) |
Power Cost: 58 AoE: 10 Cooldown: 30 |
Item: Werewolf: Skulk 6 | ||
86 | Pouncing Rend 7 | Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Stuns opponent if their armor is below 33% | Armor Dmg: 567 Slashing | Power Cost: 59 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend 7 | |
87 | Sanguine Fangs 8 | Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 47 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 421 Crushing | Power Cost: 59 Range: 5 Cooldown: 12 |
Item: Werewolf: Sanguine Fangs 8 | |
87 | Smell Fear 7 | Launch into a vicious attack that sows seeds of doubt in the target's mind. | Damage: 358 Crushing Dmg to Vulnerable: 358 Crushing Enemy Rage: -700 |
Power Cost: 50 Range: 5 Cooldown: 8 |
Item: Werewolf: Smell Fear 7 | ||
89 | See Red 9 | Tear into your enemy's flesh. | Damage: 436 Trauma | Power Cost: 51 Range: 5 Cooldown: 10 |
Item: Werewolf: See Red 9 | ||
90 | Pouncing Rake 6 | Claw your enemy. If their armor is weak, also stuns them. | Stuns opponent if their armor is below 33% | Damage: 445 Slashing | Power Cost: 61 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rake 6 | |
90 | Blood of the Pack 7 | Recover your health and urge your brothers and sisters to heightened frenzy. | You and nearby allies deal +26% Trauma damage for 10 seconds Restore: 160 Health to yourself |
Power Cost: 85 AoE: 20 Cooldown: 30 |
Item: Werewolf: Blood of the Pack 7 | ||
92 | Bite 8 | Bite your enemy. This is a Core Attack |
Damage: 460 Crushing | Power Cost: 53 Range: 5 Cooldown: 8 |
Item: Werewolf: Bite 8 | ||
92 | Double Claw 8 | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Damage: 543 Slashing | Power Cost: 29 Range: 5 Cooldown: 7 |
Item: Werewolf: Double Claw 8 | ||
94 | Claw 8 | Claw your enemy. This is a Basic Attack |
Damage: 202 Slashing Dmg to Vulnerable: 404 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Item: Werewolf: Claw 8 | ||
95 | Shadow Feint 6 | Take careful heed of your current position so that you can leap back to it when injured. This is a Survival-Utility ability |
If you use Shadow Feint again within the next 40 seconds (and are within 60 meters of your Shadow Feint position) you blink back to this position. | Power Cost: 54 Range: 4 Cooldown: 20 |
Item: Werewolf: Shadow Feint 6 |
Equipment
- Belt of the Werewolf (Lycanthropy) Hint
- Belt of the Pack Leader (Lycanthropy, Animal Handling) Hint
- Belt of the Cunning Wolf (Lycanthropy, Psychology) Hint
Lycanthropy Treasure Effects
See also: Lycanthropy/Treasure Effects:By Slot
See also: Lycanthropy/Treasure Effects:By Ability
Prefix | Suffix | Max-Level Version | Rarity | Slot | Other Versions |
---|---|---|---|---|---|
Hairy | of Lycanthropy | Level 100 - Lycanthropy Base Damage +50% | Uncommon | Head, Necklace | Click Expand to reveal
|
of Biting | Level 100 - Werewolf Bite deals +23% damage and boosts your Nice Attack Damage +62 for 10 seconds | Uncommon | Chest, Feet | Click Expand to reveal
| |
of Masseuse Claws | Level 100 - Claw and Double Claw restore 23 Health | Rare | Chest, Ring | Click Expand to reveal
| |
of Sneaky Wolves | Level 100 - Taunt From Attack Damage -33.5% when Lycanthropy is active | Uncommon | Hands, Feet | Click Expand to reveal
| |
of Traumatic Wolf Encounters | Level 100 - Trauma Damage (Direct & Per-Tick) +72% when Lycanthropy is active | Uncommon | Legs, MainHand | Click Expand to reveal
| |
Biter's | of Biting | Level 100 - Werewolf Bite Damage +48% | Uncommon | Chest, MainHand | Click Expand to reveal
|
of Healthy Wolves | Level 100 - Max Health +43 when Lycanthropy is active | Uncommon | Head, MainHand | Click Expand to reveal
| |
Level 100 - Bite restores 38 Health to you | Rare | Legs, Necklace | Click Expand to reveal
| ||
of Gorey Biting | Level 100 - Werewolf Bite hits all enemies within 5 meters and deals +20% damage, but reuse timer is +2 seconds | Rare | Hands | Click Expand to reveal
| |
Biter's | of Biting | Level 100 - Skulk boosts the damage of your Core and Nice Attacks +66 for 30 seconds | Uncommon | Chest, MainHand | Click Expand to reveal
|
Pouncer's | of Pouncing | Level 100 - Pouncing Rake Damage +161 | Uncommon | Legs, Ring | Click Expand to reveal
|
Double Clawed | of Double Clawing | Level 100 - Double Claw Damage +108 | Uncommon | Legs, Ring | Click Expand to reveal
|
Pouncer's | of Pouncing | Level 100 - Pouncing Rake deals +304 Armor damage | Uncommon | Head, OffHand | Click Expand to reveal
|
Pouncer's | of Pouncing | Level 100 - Werewolf Claw, Double Claw, and Pouncing Rake Damage +81 | Uncommon | Necklace, Feet | Click Expand to reveal
|
Pouncer's | of Pouncing | Level 100 - Pouncing Rake Damage +55% | Uncommon | Ring, MainHand | Click Expand to reveal
|
Double Clawed | of Double Clawing | Level 100 - Double Claw Damage +42% | Uncommon | Chest, OffHand | Click Expand to reveal
|
Double Clawed | of Power Clawing | Level 100 - Double Claw deals +40 damage and reuse time is -2 seconds | Uncommon | Legs | Click Expand to reveal
|
of Pack Blood | Level 100 - Blood of the Pack restores 110 Health over 10 seconds to you and your allies | Uncommon | Head, Ring | Click Expand to reveal
| |
of Pack Attacking | Level 100 - Pack Attack Damage +51% | Uncommon | Legs, Ring | Click Expand to reveal
| |
of Pack Attacking | Level 100 - Future Pack Attacks to the same target deal +610 damage | Uncommon | Hands, Necklace | Click Expand to reveal
| |
of Slinking Murder | Level 100 - After using Pack Attack, your Lycanthropy Base Damage increases +105% for 7 seconds or until you are attacked | Uncommon | Head, OffHand | Click Expand to reveal
| |
Level 100 - Bite, Pack Attack, and Smell Fear Damage +30% | Uncommon | Hands, Necklace | Click Expand to reveal
| ||
of Blood Brothers | Level 100 - Blood of the Pack causes you and your allies' attacks to deal +47 damage for 30 seconds | Uncommon | Feet, MainHand | Click Expand to reveal
| |
Level 100 - Pack Attack deals +100 damage and causes target to be 12% more vulnerable to Trauma damage for 10 seconds | Uncommon | Chest, Feet | Click Expand to reveal
| ||
of Sanguine Fangs | Level 100 - Sanguine Fangs Damage +79% | Uncommon | Head, MainHand | Click Expand to reveal
| |
Sanguine | of Sanguine Fangs | Level 100 - Sanguine Fangs deals +360 trauma damage over 8 seconds | Uncommon | Necklace, OffHand | Click Expand to reveal
|
Level 100 - Sanguine Fangs causes the target to take +18% damage from Slashing attacks for 15 seconds | Uncommon | Feet | Click Expand to reveal
| ||
of Sanguine Fangs | Level 100 - Sanguine Fangs suddenly deals 450 Trauma damage after an 8-second delay | Uncommon | Chest, Feet | Click Expand to reveal
| |
of Sanguine Fangs | Level 100 - Sanguine Fangs deals +33% Crushing damage and doesn't cause the target to yell for help | Uncommon | Hands, Necklace | Click Expand to reveal
| |
Bleeder's | of Blood Geysers | Level 100 - For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 180 Trauma damage over 8 seconds | Rare | Legs | Click Expand to reveal
|
of Bloody Mists | Level 100 - See Red heals you for 46 health | Uncommon | Ring, Feet | Click Expand to reveal
| |
of Blood-Fueled Fury | Level 100 - See Red deals +48 damage and Power cost is -32 | Uncommon | Head, OffHand | Click Expand to reveal
| |
Bleeder's | of Blood Geysers | Level 100 - For 10 seconds after using See Red, all other Lycanthropy attacks deal 148 Trauma damage over 8 seconds | Rare | Hands, MainHand | Click Expand to reveal
|
Level 100 - See Red increases the damage of your next attack by +119 | Uncommon | OffHand, Necklace | Click Expand to reveal
| ||
Level 100 - See Red grants you 16% melee evasion for 8 seconds | Uncommon | Head, Hands | Click Expand to reveal
| ||
Fear-Scented | Level 100 - Smell Fear Damage +67% | Uncommon | Legs, OffHand | Click Expand to reveal
| |
Fear-Scented | Level 100 - Smell Fear deals +35% damage and further reduces Rage by 500 | Uncommon | Legs, OffHand | Click Expand to reveal
| |
of Pack Blood | Level 100 - Blood of the Pack Healing Boost +105 | Uncommon | Chest, Legs | Click Expand to reveal
| |
Level 100 - Smell Fear deals +44% damage and taunts -600 | Uncommon | Head, Ring | Click Expand to reveal
| ||
Level 100 - Skulk grants you +32 Mitigation against all attacks | Uncommon | Hands, Feet | Click Expand to reveal
| ||
of Pack Blood | Level 100 - Blood of the Pack restores +80 Health to you and costs -31 Power | Uncommon | OffHand, Necklace | Click Expand to reveal
| |
of Bonechewing | Level 100 - Corpse-Eating Health Regeneration +20 | Uncommon | Chest, Ring | Click Expand to reveal
| |
of Marrow Power | Level 100 - Corpse-Eating Power Regeneration +14 | Uncommon | MainHand | Click Expand to reveal
| |
of Shadow Killing | Level 100 - Shadow Feint raises your Lycanthropy Base Damage +64% until you trigger the teleport | Uncommon | Chest, Feet | Click Expand to reveal
| |
Feinter's | of Loping | Level 100 - Shadow Feint causes your next attack to deal +240 damage if it is a Werewolf ability | Uncommon | Legs, MainHand | Click Expand to reveal
|
Feinter's | Level 100 - When you teleport via Shadow Feint, you recover 103 Armor and your Sprint Speed is +3 for 10 seconds | Uncommon | Head, Ring | Click Expand to reveal
| |
Feinter's | Level 100 - When you teleport via Shadow Feint, you recover 124 Health | Uncommon | Hands, Feet | Click Expand to reveal
| |
Level 100 - Shadow Feint reduces the taunt of all your attacks by 58% until you trigger the teleport | Uncommon | Hands | Click Expand to reveal
| ||
Skulker's | of Skulking Away | Level 100 - When Skulk is used, you recover 68 Health and all enemies within 10 meters are taunted -860 | Uncommon | Legs, Necklace | Click Expand to reveal
|
Skulker's | of Skulking | Level 100 - Skulk causes your next attack to deal +55% damage if it is a Crushing attack | Epic | Head, Ring | Click Expand to reveal
|
Skulker's | of Skulking | Level 100 - Skulk grants you +86% Projectile Evasion | Rare | OffHand | Click Expand to reveal
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Level 100 - If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +21 until triggered. | Epic | Necklace | Click Expand to reveal
|
Lycanthropy Stat Bonuses
These bonuses will only be applied when this skill is active.
Level | Bonus | Totals |
---|---|---|
1 | Max Health +28 Max Power +2 |
Max Health +28 Max Power +2 |
2 | Max Health +2 Max Power +1 |
Max Health +30 Max Power +3 |
3 | Max Health +3 Max Power +2 |
Max Health +33 Max Power +5 |
4 | Max Health +2 Max Power +1 |
Max Health +35 Max Power +6 |
5 | Max Health +3 Max Power +2 |
Max Health +38 Max Power +8 |
6 | Max Health +2 Max Power +2 |
Max Health +40 Max Power +10 |
7 | Max Health +3 Max Power +2 |
Max Health +43 Max Power +12 |
8 | Max Health +2 Max Power +1 |
Max Health +45 Max Power +13 |
9 | Max Health +3 Max Power +1 |
Max Health +48 Max Power +14 |
10 | Max Health +2 Max Power +2 |
Max Health +50 Max Power +16 |
11 | Max Health +3 Max Power +2 |
Max Health +53 Max Power +18 |
12 | Max Health +2 Max Power +1 |
Max Health +55 Max Power +19 |
13 | Max Health +3 Max Power +2 |
Max Health +58 Max Power +21 |
14 | Max Health +2 Max Power +1 |
Max Health +60 Max Power +22 |
15 | Max Health +3 Max Power +2 |
Max Health +63 Max Power +24 |
16 | Max Health +2 Max Power +2 |
Max Health +65 Max Power +26 |
17 | Max Health +3 Max Power +2 |
Max Health +68 Max Power +28 |
18 | Max Health +2 Max Power +1 |
Max Health +70 Max Power +29 |
19 | Max Health +3 Max Power +1 |
Max Health +73 Max Power +30 |
20 | Max Health +2 Max Power +2 |
Max Health +75 Max Power +32 |
21 | Max Health +3 Max Power +2 |
Max Health +78 Max Power +34 |
22 | Max Health +2 Max Power +1 |
Max Health +80 Max Power +35 |
23 | Max Health +3 Max Power +2 |
Max Health +83 Max Power +37 |
24 | Max Health +2 Max Power +1 |
Max Health +85 Max Power +38 |
25 | Max Health +3 Max Power +2 |
Max Health +88 Max Power +40 |
26 | Max Health +2 Max Power +2 |
Max Health +90 Max Power +42 |
27 | Max Health +3 Max Power +2 |
Max Health +93 Max Power +44 |
28 | Max Health +2 Max Power +1 |
Max Health +95 Max Power +45 |
29 | Max Health +3 Max Power +1 |
Max Health +98 Max Power +46 |
30 | Max Health +2 Max Power +2 |
Max Health +100 Max Power +48 |
31 | Max Health +3 Max Power +2 |
Max Health +103 Max Power +50 |
32 | Max Health +2 Max Power +1 |
Max Health +105 Max Power +51 |
33 | Max Health +3 Max Power +2 |
Max Health +108 Max Power +53 |
34 | Max Health +2 Max Power +1 |
Max Health +110 Max Power +54 |
35 | Max Health +3 Max Power +2 |
Max Health +113 Max Power +56 |
36 | Max Health +2 Max Power +2 |
Max Health +115 Max Power +58 |
37 | Max Health +3 Max Power +2 |
Max Health +118 Max Power +60 |
38 | Max Health +2 Max Power +1 |
Max Health +120 Max Power +61 |
39 | Max Health +3 Max Power +1 |
Max Health +123 Max Power +62 |
40 | Max Health +2 Max Power +2 |
Max Health +125 Max Power +64 |
41 | Max Health +3 Max Power +2 |
Max Health +128 Max Power +66 |
42 | Max Health +2 Max Power +1 |
Max Health +130 Max Power +67 |
43 | Max Health +3 Max Power +2 |
Max Health +133 Max Power +69 |
44 | Max Health +2 Max Power +1 |
Max Health +135 Max Power +70 |
45 | Max Health +3 Max Power +2 |
Max Health +138 Max Power +72 |
46 | Max Health +2 Max Power +2 |
Max Health +140 Max Power +74 |
47 | Max Health +3 Max Power +2 |
Max Health +143 Max Power +76 |
48 | Max Health +2 Max Power +1 |
Max Health +145 Max Power +77 |
49 | Max Health +3 Max Power +1 |
Max Health +148 Max Power +78 |
50 | Max Health +2 Max Power +2 |
Max Health +150 Max Power +80 |
51 | Max Health +3 Max Power +1 |
Max Health +153 Max Power +81 |
52 | Max Health +2 | Max Health +155 Max Power +81 |
53 | Max Health +3 Max Power +1 |
Max Health +158 Max Power +82 |
54 | Max Health +2 | Max Health +160 Max Power +82 |
55 | Max Health +3 Max Power +1 |
Max Health +163 Max Power +83 |
56 | Max Health +2 | Max Health +165 Max Power +83 |
57 | Max Health +3 Max Power +1 |
Max Health +168 Max Power +84 |
58 | Max Health +2 | Max Health +170 Max Power +84 |
59 | Max Health +3 Max Power +1 |
Max Health +173 Max Power +85 |
60 | Max Health +2 | Max Health +175 Max Power +85 |
61 | Max Health +3 | Max Health +178 Max Power +85 |
62 | Max Health +2 | Max Health +180 Max Power +85 |
63 | Max Health +3 | Max Health +183 Max Power +85 |
64 | Max Health +2 | Max Health +185 Max Power +85 |
65 | Max Health +3 | Max Health +188 Max Power +85 |
66 | Max Health +2 | Max Health +190 Max Power +85 |
67 | Max Health +3 | Max Health +193 Max Power +85 |
68 | Max Health +2 | Max Health +195 Max Power +85 |
69 | Max Health +3 | Max Health +198 Max Power +85 |
70 | Max Health +2 | Max Health +200 Max Power +85 |
71 | Max Health +3 | Max Health +203 Max Power +85 |
72 | Max Health +2 | Max Health +205 Max Power +85 |
73 | Max Health +3 | Max Health +208 Max Power +85 |
74 | Max Health +2 | Max Health +210 Max Power +85 |
75 | Max Health +3 | Max Health +213 Max Power +85 |
76 | Max Health +2 | Max Health +215 Max Power +85 |
77 | Max Health +3 | Max Health +218 Max Power +85 |
78 | Max Health +2 | Max Health +220 Max Power +85 |
79 | Max Health +3 | Max Health +223 Max Power +85 |
80 | Max Health +2 | Max Health +225 Max Power +85 |
81 | Max Health +3 | Max Health +228 Max Power +85 |
82 | Max Health +2 | Max Health +230 Max Power +85 |
83 | Max Health +3 | Max Health +233 Max Power +85 |
84 | Max Health +2 | Max Health +235 Max Power +85 |
85 | Max Health +3 | Max Health +238 Max Power +85 |
86 | Max Health +2 | Max Health +240 Max Power +85 |
87 | Max Health +3 | Max Health +243 Max Power +85 |
88 | Max Health +2 | Max Health +245 Max Power +85 |
89 | Max Health +3 | Max Health +248 Max Power +85 |
90 | Max Health +2 | Max Health +250 Max Power +85 |
91 | Max Health +3 | Max Health +253 Max Power +85 |
92 | Max Health +2 | Max Health +255 Max Power +85 |
93 | Max Health +3 | Max Health +258 Max Power +85 |
94 | Max Health +2 | Max Health +260 Max Power +85 |
95 | Max Health +3 | Max Health +263 Max Power +85 |
96 | Max Health +2 | Max Health +265 Max Power +85 |
97 | Max Health +3 | Max Health +268 Max Power +85 |
98 | Max Health +2 | Max Health +270 Max Power +85 |
99 | Max Health +3 | Max Health +273 Max Power +85 |
100 | Max Health +2 | Max Health +275 Max Power +85 |
Lycanthropy Level Up Rewards
Level | Reward |
---|---|
2 | Gain Ability: Bite |
3 | Gain Ability: Pack Attack |
5 | Gain Ability: Pouncing Rake |
7 | Gain Ability: Howl Mode |
10 | Gain Ability: Bite 2 |
12 | Gain Ability: Shadow Feint |
15 | Gain Ability: Claw 2 |
20 | Gain Ability: Pack Attack 2 |
25 | Gain Ability: Pouncing Rake 2 |
28 | Gain Ability: Bite 3 |
30 | Gain Ability: Claw 3 |
32 | +1 to Warden |
35 | Gain Ability: Shadow Feint 2 |
40 | Gain Ability: Pack Attack 3 |
45 | Gain Ability: Pouncing Rake 3 |
46 | Gain Ability: Bite 4 |
48 | Gain Ability: Claw 4 |
50 | Gain Ability: Shadow Feint 3 |
Lycanthropy Experience Table
Click Expand to view the Experience Table for Lycanthropy
Level | Experience | Total Experience |
---|---|---|
1 | 10 | 10 |
2 | 17 | 27 |
3 | 38 | 65 |
4 | 61 | 126 |
5 | 102 | 228 |
6 | 138 | 366 |
7 | 198 | 564 |
8 | 242 | 806 |
9 | 321 | 1127 |
10 | 384 | 1511 |
11 | 482 | 1993 |
12 | 548 | 2541 |
13 | 675 | 3216 |
14 | 775 | 3991 |
15 | 938 | 4929 |
16 | 1072 | 6001 |
17 | 1284 | 7285 |
18 | 1474 | 8759 |
19 | 1749 | 10508 |
20 | 1951 | 12459 |
21 | 2304 | 14763 |
22 | 2618 | 17381 |
23 | 3039 | 20420 |
24 | 3411 | 23831 |
25 | 4003 | 27834 |
26 | 4469 | 32303 |
27 | 5168 | 37471 |
28 | 5840 | 43311 |
29 | 6736 | 50047 |
30 | 7606 | 57653 |
31 | 8844 | 66497 |
32 | 9855 | 76352 |
33 | 11441 | 87793 |
34 | 12928 | 100721 |
35 | 14853 | 115574 |
36 | 16778 | 132352 |
37 | 18952 | 151304 |
38 | 21486 | 172790 |
39 | 24435 | 197225 |
40 | 27295 | 224520 |
41 | 30724 | 255244 |
42 | 34269 | 289513 |
43 | 38375 | 327888 |
44 | 42996 | 370884 |
45 | 48193 | 419077 |
46 | 53744 | 472821 |
47 | 60126 | 532947 |
48 | 66951 | 599898 |
49 | 74953 | 674851 |
50 | 83730 | 758581 |
51 | 93278 | 851859 |
52 | 104609 | 956468 |
53 | 117085 | 1073553 |
54 | 131925 | 1205478 |
55 | 148420 | 1353898 |
56 | 167421 | 1521319 |
57 | 188650 | 1709969 |
58 | 213903 | 1923872 |
59 | 242269 | 2166141 |
60 | 275967 | 2442108 |
61 | 312948 | 2755056 |
62 | 355550 | 3110606 |
63 | 404523 | 3515129 |
64 | 460713 | 3975842 |
65 | 525075 | 4500917 |
66 | 598688 | 5099605 |
67 | 682763 | 5782368 |
68 | 778669 | 6561037 |
69 | 887940 | 7448977 |
70 | 1012308 | 8461285 |
71 | 1153715 | 9615000 |
72 | 1314344 | 10929344 |
73 | 1496649 | 12425993 |
74 | 1703383 | 14129376 |
75 | 1937635 | 16067011 |
76 | 2202870 | 18269881 |
77 | 2502977 | 20772858 |
78 | 2842310 | 23615168 |
79 | 3225753 | 26840921 |
80 | 3658774 | 30499695 |
81 | 4147500 | 34647195 |
82 | 4698787 | 39345982 |
83 | 5320311 | 44666293 |
84 | 6020661 | 50686954 |
85 | 6809446 | 57496400 |
86 | 7697409 | 65193809 |
87 | 8696566 | 73890375 |
88 | 9820346 | 83710721 |
89 | 11083757 | 94794478 |
90 | 12503569 | 107298047 |
91 | 14098512 | 121396559 |
92 | 15889507 | 137286066 |
93 | 17899912 | 155185978 |
94 | 20155802 | 175341780 |
95 | 22686282 | 198028062 |
96 | 25523827 | 223551889 |
97 | 28704673 | 252256562 |
98 | 32269237 | 284525799 |
99 | 36262597 | 320788396 |
100 | 40735019 | 361523415 |
Trivia
- Lycanthropy has no cure! There will never, ever be a cure. Be 100% certain you want your character to be a Lycan before committing to it.
Notes
Sanja can unlock Lycanthropy levels 51-60 and 61-70 for councils. Alternatively (and rather less expensively), these level unlocks are also available at the Altar of Norala during the full moon for task reward tokens. Similarly, See Red 6 and See Red 7 are also available from Sanja for councils, or from the Altar of Norala during the full moon for tokens. You may want to schedule your training options accordingly.
If your character is a Druid and can transform into a deer, assuming it is not the full moon, you can use that to speak freely with NPCs who will speak with animals but are afraid of scary wolves. Transforming directly from wolf to deer (and back again) still counts as being in continuous beast form in terms of the 3-hour in-game beast form status required to speak to most Animal Town residents. (Druid bird forms also work.)